Showing Posts For SkyShroud.2865:

Lower the Rank Requirement for Armor

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Posted by: SkyShroud.2865

SkyShroud.2865

sorry man 360 hours in 5 years is not a lot…

I’ve been played games for 25 yrs now 500 hrs for me in wvw and I’ve mastered 99% of the game mode, telling me I need to spend another 1500 hrs is ridiculous when I’ve already mastered it after about 50 hrs.

I’ve gotten 20 ranks today in about 4 hours, do the math. It does not take 2000 hours to get 2000 ranks.

Don’t bother, look at this post histories, he complained about raid too. He just want baby effort mode.

U should read my posts I didn’t complain about them cuz I thought they were hard lol

You did, you complained about how hard to find a raid group while boosting about the irrelevant things, perhaps to prove your worth. Regardless, it is complain about how hard at something. My advise for you, play a single player game.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

How to get WVW armor?

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Posted by: SkyShroud.2865

SkyShroud.2865

WvW ranks have been in the game for about 5-6 years, plenty of time to get the rank 2000 required

The problem here goes beyond just the atrocious requirement in place. The problem includes player’s mentality, like yours.

Sure, there’s players who grinded EOTM during its glorious period or grinded WvW since day one, but that does not validate a poorly implemented and thought out cost.

You’re basically wanting to exclude newer players, or players who do not enjoying spending their days in WvW/EOTM only, from achieving something unless they spend half their life in a game that is already nearly 5 years old.

Do you think this is something a new player would enjoy? I HIGHLY doubt it. If anything, it will turn them away. Playing catch-up on achievement points is bad enough, let alone locking skins behind something that takes A RIDICULOUS amount of grinding in a mode they may not even enjoy. This is borderline a JRPG grind.

It’s counterproductive for MO to ask vets who enjoy the game to recommend it to potential new players, while introducing something like this in the game.

It is pretty double standard since your post history shown no complain about legendary armor tied to raid or legendary pvp backpiece tied to spvp. If you want cheat codes then play single player game.

It is not.

Legendary armour does not exclude new players, and it certainly does not take as much time dedication to acquire it. It does require skill and practice, but it does not require pure grinding. It takes an approximate 12 weeks to acquire a full set of legendary armour, and only because of weekly time gate.

Do not confuse the two simply because you, yourself, may find raids difficult. The two are by no means the same. Nobody is asking for the skins to be made available elsewhere. People are asking the prices to be made more reasonable, and fairly so.

I have all of them (legendary backpacks from sPvP and Fractals, as well as legendary armour)…and I have over 3000 rank; and you know what? I will also have the legendary backpack from WvW. I am unaffected; however, unlike you, I’m simply looking at a bigger picture than being tunnel visioned and letting my unjust emotions drive my decision and opinion on the matter.

Oh? I will list one main contradiction you have wrote in black and white.

You said “or players who do not enjoying spending their days in WvW/EOTM only”, that can easily apply to sPvP and Raid. It doesn’t sounds “untunnel” vision for me, it also doesn’t sound calm, certainly doesn’t sound justifiable.

Also, why are you using an alt account to make a post?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Lower the Rank Requirement for Armor

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Posted by: SkyShroud.2865

SkyShroud.2865

sorry man 360 hours in 5 years is not a lot…

I’ve been played games for 25 yrs now 500 hrs for me in wvw and I’ve mastered 99% of the game mode, telling me I need to spend another 1500 hrs is ridiculous when I’ve already mastered it after about 50 hrs.

I’ve gotten 20 ranks today in about 4 hours, do the math. It does not take 2000 hours to get 2000 ranks.

Don’t bother, look at this post histories, he complained about raid too. He just want baby effort mode.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Fastest way to gain www rank ? /

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Posted by: SkyShroud.2865

SkyShroud.2865

If you kill a lot of players, really a lot of players and with booster on, you actually can level up faster than merely going around capping things. However, to really kill players, not just you but also your entire server population must be committed to do it. Committed means gear up, get good and get in voip.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

How to get WVW armor?

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Posted by: SkyShroud.2865

SkyShroud.2865

WvW ranks have been in the game for about 5-6 years, plenty of time to get the rank 2000 required

The problem here goes beyond just the atrocious requirement in place. The problem includes player’s mentality, like yours.

Sure, there’s players who grinded EOTM during its glorious period or grinded WvW since day one, but that does not validate a poorly implemented and thought out cost.

You’re basically wanting to exclude newer players, or players who do not enjoying spending their days in WvW/EOTM only, from achieving something unless they spend half their life in a game that is already nearly 5 years old.

Do you think this is something a new player would enjoy? I HIGHLY doubt it. If anything, it will turn them away. Playing catch-up on achievement points is bad enough, let alone locking skins behind something that takes A RIDICULOUS amount of grinding in a mode they may not even enjoy. This is borderline a JRPG grind.

It’s counterproductive for MO to ask vets who enjoy the game to recommend it to potential new players, while introducing something like this in the game.

It is pretty double standard since your post history shown no complain about legendary armor tied to raid or legendary pvp backpiece tied to spvp. If you want cheat codes then play single player game.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

How to get WVW armor?

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Posted by: SkyShroud.2865

SkyShroud.2865

I am curious on how much cost it is for T3. I can see it but it doesn’t show the cost as I yet to unlock T2 skin and I am not incline to get another ascended set yet.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

WvW is big joke now

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Posted by: SkyShroud.2865

SkyShroud.2865

dont stack server then….

Tell that to anet who does the server linking. They link top tier servers. It’s so silly.

but ur top servers r so casual that it doesnt has pop at times
now ur casuals all come out to grind the gears
blame ur casuals?
but u cant blame either, they are the reason why ppl stack anyway, cus they are the population

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Lower the Rank Requirement for Armor

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Posted by: SkyShroud.2865

SkyShroud.2865

Erm, if 2-3 hours, let see. Less than a year unless you are playing in hours that have no people to kill.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

WvW is big joke now

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Posted by: SkyShroud.2865

SkyShroud.2865

dont stack server then….

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Revert EOTM wxp Nerfs, Rank system unfair

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Posted by: SkyShroud.2865

SkyShroud.2865

Though I must agree it is unfair and thus I also agree anet made the decision late and not considerate enough during the implementation. However, I must object the suggestion to revert the nerf as I do not want EOTM to become the attention again and then resulted in the same negative impact towards WvW.

PS: You are not really hardcore WvWing if you are only ranked 3.6k, a real hardcore is definitely diamond after 4 years.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

It's time to unlink the servers

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Posted by: SkyShroud.2865

SkyShroud.2865

hod only had 2 queues after patch, so….not really…….

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Gigantic queues

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Posted by: SkyShroud.2865

SkyShroud.2865

come to hod, only two map queues while our opponents had 3 after the patch

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

June 6 Patch: Server Links and Pops

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Posted by: SkyShroud.2865

SkyShroud.2865

There are quite a number of servers that already has a huge base population to begin with. Some of the these servers often do not has as much in WvW simply due to not having tags. Anet obviously trying to encourage people to tag up with bonus rewards. However, I am unsure just how much of a impact will this be, there certainly will be PvEers coming to WvW to farm for the legendary backpiece but the question is, what will it be like after that?

I do hope anet account for the overall population of the server while linking the servers. Afterall, it isn’t fun to fight blobs that happened because of some hype events, as a zerg.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Yaks Bend

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Posted by: SkyShroud.2865

SkyShroud.2865

Not too sure the point and accuracy of replying to a post 2 mths ago.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

New WvW blog post June 1 2017

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Posted by: SkyShroud.2865

SkyShroud.2865

Given that there is a squad commander bonus, what if people want to run tagless, how to take advantage of this bonus then?

why would you expect a bonus? If you want to be exclusive and not show the map where your group is running, then you do not deserve the bonus. Generally if you want to run closed with a tag, most people respect that, and if they dont, learn to shake pugs and they’ll leave you alone.

But, tagless still doing their part for the server….why are you so mean to tagless?

Then, what would be the difference between a capable commander running tagless with his guild and say… me, running around “tagless” with my little noob-casual-friends guild? Would I deserve that reward as well?

The tag reward is not meant for some form of participation but for showing up on the map (and being an orientation/help in some form to other players).

Your noob casual friends are still helping the server in their noob casual ways.

If you are saying it is to encourage tag up, do note it is 5 minimum, that will encourage a lot of tags. If people are saying it is to reduce blob, then I have to highlight that if multiple tags chose not to defend let say their t3 keep, it will cause conflicts with other players, is that also anet’s intentions?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

New Infinity Tools Op

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Posted by: SkyShroud.2865

SkyShroud.2865

Magic is not more valuable than gold, otherwise there would be little interest in it’s conversion to gold in the first place. It’s only buys a limited number of items and to do that, also requires other currencies that you have to farm; therefore, magic itself is worthless as a currency once you purchase the few items you can with it … ironically, those secondary currencies are farmed in the same area you can readily farm magic. The thing that makes gold a more valuable currency is exactly the fact that it’s exchangeable for goods and back to gold.

Anyways, the whole point of the P2Win here is that IF someone would conclude that this is a P2Win game because of being able to purchase items that drop currencies, then obviously that’s a rather ignorant view, considering you could buy gold via gems since day one. Complaining you can get magic with a set of gathering tools is minuscule to the “WIN” buying power of gems.

You contradicted yourselves isn’t it? Gold is valuable because it can use to trade but it can’t trade for magic but magic can be converted to goods to be traded. You decided it is worthless on the presume that once people bought it but I have to highlight it is still only after everyone bought it and thus in that case, the value is still there.

Sure, you can buy gems with golds but just to be clear, magic is not a trade-able item. If one can buy a item using cash that can generate magic while contributing nothing back into the ingame economic, that is p2w itself. Are you aware that many f2p mmo has made their cash items trade-able and some even use cash currency as the main currency, all just to balance out the game by allowing players to trade with one another, all again just to reduce the impact on cash shops items. However, that is not case for this, nothing is contributed back into the economic and still having personal gain.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

New Infinity Tools Op

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Posted by: SkyShroud.2865

SkyShroud.2865

P2w game yo, I didn’t sign up for this.

You have been ‘signing up’ for it the day watchwork pick was released … it’s a problem for you just now? That’s not really an honest assessment of what you think is it?

Foolish comparison. Watchwork sporcket is a not so valuable currency elsewhere unbound magic is required for the many selectable ascended trinkets and some recipes. Furthermore, the gathering tool purchasable from those vendors are merely half the quantity which signify the value of such a tool. Are you trying hard to justify p2w contents?

Sorry, there is no foolish comparison there. The guy has a problem with P2Win items … except he’s been playing a game that has arguably BETTER P2Win items in it for years prior to this release. I mean, what you said doesn’t even make sense … Watchwork pick is a not so valuable currency? I would argue that converting sprockets to gold is the MOST valuable currency you can get. Once you get what you need with magic, then what? I have a never ending need for gold.

Golds is valuable? Really? Magic bound is required for you to get ascended trinkets, plainly gear advantage. I am pretty sure you a pure PvE player, it doesn’t matter for PvEr of course, why would PvEr care about p2w anyway.

If you aren’t going to recognize the value of the most versatile, applicable currency in this game, there is no reason to recognize your argument BASED on the value of a currency.

Furthermore, you are also wrong that Magix if required for you to get ascended trinkets and even though you can get trinkets with magic, it doesn’t necessarily come from these tools.

In short, your arguments just don’t make sense.

Oh, versatile, you mean like gold can buy unbound magic, map tokens and etc? It can’t and so how versatile is that?

Just because gold can’t buy those things doesn’t mean it’s not more versatile of a currency than unbound magic. Gold buys a great deal more things than magic every does. If trinkets are the BEST things that magic can get, then you just sunk your own argument for magic being more versatile and desirable than gold is.

Besides, the argument here isn’t is magic is more useful than gold (though it is), it’s if getting magic from tools is better than getting gold. It’s not and the limited number of items you can get from magic is just ONE of those reasons, not THE reason.

Right….
You were talking about sprocket so let talks about sprocket a bit more. Sure, you can sell sprocket to turn it to golds. Yes, but you know why it isn’t really valuable? It is because you can buy them with golds, is exchangeable trade item. How about magic? Magic is like karma but not as plentiful as karma. You can convert it golds just like karma by turning it to trade-able items and put it on TP. However, just like karma, you can’t buy magic with golds. Since golds is your only argument, golds can’t buy magic but magic can be convert to gold, any more you want to know?

Regardless, I only go along with your golds whatever talks because I want to see how you link it up to p2w but I fail to see it. What are you trying say?

Edit: Actually you just highlighted the p2w aspect of the item. It is not tradeable, is a personal gain like the logic behind the 5% bonus damage argument above. Thanks man.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

New WvW blog post June 1 2017

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Posted by: SkyShroud.2865

SkyShroud.2865

Given that there is a squad commander bonus, what if people want to run tagless, how to take advantage of this bonus then?

why would you expect a bonus? If you want to be exclusive and not show the map where your group is running, then you do not deserve the bonus. Generally if you want to run closed with a tag, most people respect that, and if they dont, learn to shake pugs and they’ll leave you alone.

But, tagless still doing their part for the server….why are you so mean to tagless?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

New WvW blog post June 1 2017

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Posted by: SkyShroud.2865

SkyShroud.2865

Given that there is a squad commander bonus, what if people want to run tagless, how to take advantage of this bonus then?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Suggestion: Adjust commander reward cap

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Posted by: SkyShroud.2865

SkyShroud.2865

I am not in favor of seeing 10 tags.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Do we actually WANT anet to focus on WvW???

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Posted by: SkyShroud.2865

SkyShroud.2865

It will decline slowly even if they don’t do anything anyway so why not? One thing I do hope they don’t do is to design WvW to make it “cool” while forgetting that WvW is a large scale pvp content.

PS: I do know LFG exist for WvW and often use it to merge/pass squads with/to other tags.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

New Infinity Tools Op

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Posted by: SkyShroud.2865

SkyShroud.2865

Unbound Magic is required for some selectable-stat Ascended Trinkets, but not all.

Some can be had without even stepping foot in Raids! =)

But the some doesn’t include hot specific stats. Raid was special because only in that place you can get specific hot stats. It was a primary complain for hot trinkets for non-raiders before they make it more accessible via LS3.

Really? I thought the Mordrem Loop has HoT stats. Hmm.

It does, I have that. I see what you getting at, it wasn’t the only place to get for amulet but it was still the only place to get more for amulet.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

New Infinity Tools Op

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Posted by: SkyShroud.2865

SkyShroud.2865

Unbound Magic is required for some selectable-stat Ascended Trinkets, but not all.

Some can be had without even stepping foot in Raids! =)

But the some doesn’t include hot specific stats. Raid was special because only in that place you can get specific hot stats. It was a primary complain for hot trinkets for non-raiders before they make it more accessible via LS3.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

New Infinity Tools Op

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Posted by: SkyShroud.2865

SkyShroud.2865

Your argument only works in a world event where both parties are fighting the SAME mob. If I’m farming monsters in map A with 5% power boost and you’re fighting enemies enemies in map B without, then it goes with logic that after an hour I’ve killed 5% more creatures.

My narrow perspective must be colossal compared to yours, since you start nickpicking semantics over content

Your argument is moot since the fact that mobs are shared does not change. You are trying to force a scenario where you can make a equivalent comparison to the gathering tool but in reality, it is not comparable as long mobs-are-shared point is valid. You are trying hard even though you can’t win in logical argument, I give you credit for that but you are not trying hard enough.

“I am unable to raise a point that holds on its own, so I am going to say your points are invalid”
great bait, m8, 8/8, would deb8 with you again, looks we’re done. you’re out of arguments

Apparently you have run out of logic and moving on to fallacy.

I have presented my logic in a structured manner. You defute it on no other premise than “I’m trying too hard” while I’m doing nothing more than using common sense. That combined with the way how you have been talking to the other people on this topic make me come to the conclusion that you never came here to have a discussion, but only to raise your misinformed opinion and continue to press it repeatedly until we give up on the matter. As of us, I hope you have a nice day, buy or don’t buy the tools and do as you please. We will not regard your opinions on this matter for the community, and continue to use or not use the tools based on a LOGICAL decision.

Erm, it is funny. First thing first, you say it isn’t p2w because it is a form of convenience, after another user posted a fact that it harvest faster than other tools. You then argue it doesn’t matter if it is faster even if it is a fact.

You also said it is not like f2p cash shop. I find it ironic because people in f2p game do buy cash shops items exactly because it is convenience. (Right, this is a new argument)

You then compare it to 5% damage booster in gem store and even forced a scenario to make it comparable example even when I mentioned before the fact that mobs loots are shared while gather nodes are not thus is not comparable. If your common sense dictate that it is alright to compare two things that has a noticeable fundamental difference, then yes, mine isn’t a common sense.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

New Infinity Tools Op

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Posted by: SkyShroud.2865

SkyShroud.2865

1. Erm? So? The fact it does now and everyone has access to that so it is equalize in that perspective.

Unbound magic is not required to get ascended trinkets. You can get ascended trinkets elsewhere in the game for all stat combinations. Unbound magic is only required for ascended trinkets from the LS3 maps. If you disagree with me about any of this then give your evidence as it’s pretty self-evident to everyone that has played the game prior to July 2016 that ascended trinkets could be obtained, and still can, from non-LS3 maps.

Please scroll up. Don’t post for the sake of posting.

2. It does give advantage even though is minimum, it is really a matter of principle here. If people allow forms of p2w contents in then anet can add more things that have more impacts since people tolerance and acceptance grew.

The only advantage is not having to go to a vendor to purchase another set of tools. That convenience isn’t p2w.

Scroll up.

You’re the one who isn’t listening. You’re the one declaring P2W because of your insistence that ascended trinkets require unbound magic, which isn’t true. Nowhere do you back this up with facts.

You ignore that the same functionality, generating unbound magic with limited use gathering tools, is available for karma. Doesn’t matter that the limited unbound tools have half the charges of the orichalcum ones. Any player in the LWS3 map can buy them.

Now if you want to argue that by being 10% cheaper as a set of any other unlimited tools, except the generic ones, while generating “currency”, they that’s an argument that can be made. But the insistence that unbound magic is needed to get ascended trinkets isn’t.

You are not reading or basically selectively reading things. As already mentioned, those ways to obtain ascended trinkets are accessible by everyone via the same method (without cash involved), like it or not, it is equalized in that perspective but you like the rest of the people, butting into an argument without wanting to understand the head and tail of the argument. Then what, I have to repeat all over again in by rephrasing it while having the same meaning? For what? For people that don’t read?

You’re the one that isn’t reading.

You claimed multiple times that unbound magic is required for ascended trinkets. This is untrue as you can acquire ascended trinkets outside of the LS3 maps. This is a fact.

When it comes to ascended trinkets on the LS3 maps, players are equal in regards to acquisition. Bitterfrost Frontier farm is a great way to quickly amass UB. The limiting factor to acquiring ascended trinkets on these maps are the individual currencies specific to a given map.

Then scroll up. My very first post of me mentioning ascended trinket is “many selectable ascended trinkets”. If you want me to elaborate (which you don’t want me to since you happily twisted my words), “many” refer to literally many and that is to say not “all” which you are implying and happily implying at. Selectable in this case with reference to the LS3 selectable trinket, only raid trinkets is in comparable level.

Since I did mention head and tail of argument in another post, it also means that I no longer see need to type “many” and simply shorten it to "ascended trinket. You don’t read.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

New Infinity Tools Op

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Posted by: SkyShroud.2865

SkyShroud.2865

Your argument only works in a world event where both parties are fighting the SAME mob. If I’m farming monsters in map A with 5% power boost and you’re fighting enemies enemies in map B without, then it goes with logic that after an hour I’ve killed 5% more creatures.

My narrow perspective must be colossal compared to yours, since you start nickpicking semantics over content

Your argument is moot since the fact that mobs are shared does not change. You are trying to force a scenario where you can make a equivalent comparison to the gathering tool but in reality, it is not comparable as long mobs-are-shared point is valid. You are trying hard even though you can’t win in logical argument, I give you credit for that but you are not trying hard enough.

“I am unable to raise a point that holds on its own, so I am going to say your points are invalid”
great bait, m8, 8/8, would deb8 with you again, looks we’re done. you’re out of arguments

Apparently you have run out of logic and moving on to fallacy.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

New Infinity Tools Op

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Posted by: SkyShroud.2865

SkyShroud.2865

1. Erm? So? The fact it does now and everyone has access to that so it is equalize in that perspective.

Unbound magic is not required to get ascended trinkets. You can get ascended trinkets elsewhere in the game for all stat combinations. Unbound magic is only required for ascended trinkets from the LS3 maps. If you disagree with me about any of this then give your evidence as it’s pretty self-evident to everyone that has played the game prior to July 2016 that ascended trinkets could be obtained, and still can, from non-LS3 maps.

Please scroll up. Don’t post for the sake of posting.

2. It does give advantage even though is minimum, it is really a matter of principle here. If people allow forms of p2w contents in then anet can add more things that have more impacts since people tolerance and acceptance grew.

The only advantage is not having to go to a vendor to purchase another set of tools. That convenience isn’t p2w.

Scroll up.

You’re the one who isn’t listening. You’re the one declaring P2W because of your insistence that ascended trinkets require unbound magic, which isn’t true. Nowhere do you back this up with facts.

You ignore that the same functionality, generating unbound magic with limited use gathering tools, is available for karma. Doesn’t matter that the limited unbound tools have half the charges of the orichalcum ones. Any player in the LWS3 map can buy them.

Now if you want to argue that by being 10% cheaper as a set of any other unlimited tools, except the generic ones, while generating “currency”, they that’s an argument that can be made. But the insistence that unbound magic is needed to get ascended trinkets isn’t.

You are not reading or basically selectively reading things. As already mentioned, those ways to obtain ascended trinkets are accessible by everyone via the same method (without cash involved), like it or not, it is equalized in that perspective but you like the rest of the people, butting into an argument without wanting to understand the head and tail of the argument. Then what, I have to repeat all over again in by rephrasing it while having the same meaning? For what? For people that don’t read?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

New Infinity Tools Op

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Posted by: SkyShroud.2865

SkyShroud.2865

1. Erm? So? The fact it does now and everyone has access to that so it is equalize in that perspective.

Unbound magic is not required to get ascended trinkets. You can get ascended trinkets elsewhere in the game for all stat combinations. Unbound magic is only required for ascended trinkets from the LS3 maps. If you disagree with me about any of this then give your evidence as it’s pretty self-evident to everyone that has played the game prior to July 2016 that ascended trinkets could be obtained, and still can, from non-LS3 maps.

Please scroll up. Don’t post for the sake of posting.

2. It does give advantage even though is minimum, it is really a matter of principle here. If people allow forms of p2w contents in then anet can add more things that have more impacts since people tolerance and acceptance grew.

The only advantage is not having to go to a vendor to purchase another set of tools. That convenience isn’t p2w.

Scroll up.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

New Infinity Tools Op

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Posted by: SkyShroud.2865

SkyShroud.2865

P2w game yo, I didn’t sign up for this.

You have been ‘signing up’ for it the day watchwork pick was released … it’s a problem for you just now? That’s not really an honest assessment of what you think is it?

Foolish comparison. Watchwork sporcket is a not so valuable currency elsewhere unbound magic is required for the many selectable ascended trinkets and some recipes. Furthermore, the gathering tool purchasable from those vendors are merely half the quantity which signify the value of such a tool. Are you trying hard to justify p2w contents?

Sorry, there is no foolish comparison there. The guy has a problem with P2Win items … except he’s been playing a game that has arguably BETTER P2Win items in it for years prior to this release. I mean, what you said doesn’t even make sense … Watchwork pick is a not so valuable currency? I would argue that converting sprockets to gold is the MOST valuable currency you can get. Once you get what you need with magic, then what? I have a never ending need for gold.

Golds is valuable? Really? Magic bound is required for you to get ascended trinkets, plainly gear advantage. I am pretty sure you a pure PvE player, it doesn’t matter for PvEr of course, why would PvEr care about p2w anyway.

1. It’s not required to get ascended gear as those stat combinations existed before LS3.

2. You can get unbound magic much quicker by doing the Bitterfrost farm.

3. It’s not p2w if players already have access to similar tools such as the non-infinite ones from the heart vendors.

1. It is required of you to do raid, not everyone does raid and the rate to get those is slower in comparison.

2. So? Comparing apple and orange?

3. Already explained, scroll up.

1) I was referring to it not being required to need unbound magic to get ascended.

2) Obtaining unbound magic can be done at a much greater rate without the tools making the impact of the tools less significant. Players are not put at a disadvantage if they choose not to get those tools.

1. Erm? So? The fact it does now and everyone has access to that so it is equalize in that perspective.

2. It does give advantage even though is minimum, it is really a matter of principle here. If people allow forms of p2w contents in then anet can add more things that have more impacts since people tolerance and acceptance grew.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

New Infinity Tools Op

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

P2w game yo, I didn’t sign up for this.

You have been ‘signing up’ for it the day watchwork pick was released … it’s a problem for you just now? That’s not really an honest assessment of what you think is it?

Foolish comparison. Watchwork sporcket is a not so valuable currency elsewhere unbound magic is required for the many selectable ascended trinkets and some recipes. Furthermore, the gathering tool purchasable from those vendors are merely half the quantity which signify the value of such a tool. Are you trying hard to justify p2w contents?

Sorry, there is no foolish comparison there. The guy has a problem with P2Win items … except he’s been playing a game that has arguably BETTER P2Win items in it for years prior to this release. I mean, what you said doesn’t even make sense … Watchwork pick is a not so valuable currency? I would argue that converting sprockets to gold is the MOST valuable currency you can get. Once you get what you need with magic, then what? I have a never ending need for gold.

Golds is valuable? Really? Magic bound is required for you to get ascended trinkets, plainly gear advantage. I am pretty sure you a pure PvE player, it doesn’t matter for PvEr of course, why would PvEr care about p2w anyway.

If you aren’t going to recognize the value of the most versatile, applicable currency in this game, there is no reason to recognize your argument BASED on the value of a currency.

Furthermore, you are also wrong that Magix if required for you to get ascended trinkets and even though you can get trinkets with magic, it doesn’t necessarily come from these tools.

In short, your arguments just don’t make sense.

Oh, versatile, you mean like gold can buy unbound magic, map tokens and etc? It can’t and so how versatile is that?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

New Infinity Tools Op

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Posted by: SkyShroud.2865

SkyShroud.2865

Your argument only works in a world event where both parties are fighting the SAME mob. If I’m farming monsters in map A with 5% power boost and you’re fighting enemies enemies in map B without, then it goes with logic that after an hour I’ve killed 5% more creatures.

My narrow perspective must be colossal compared to yours, since you start nickpicking semantics over content

Your argument is moot since the fact that mobs are shared does not change. You are trying to force a scenario where you can make a equivalent comparison to the gathering tool but in reality, it is not comparable as long mobs-are-shared point is valid. You are trying hard even though you can’t win in logical argument, I give you credit for that but you are not trying hard enough.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

New Infinity Tools Op

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

P2w game yo, I didn’t sign up for this.

You have been ‘signing up’ for it the day watchwork pick was released … it’s a problem for you just now? That’s not really an honest assessment of what you think is it?

Foolish comparison. Watchwork sporcket is a not so valuable currency elsewhere unbound magic is required for the many selectable ascended trinkets and some recipes. Furthermore, the gathering tool purchasable from those vendors are merely half the quantity which signify the value of such a tool. Are you trying hard to justify p2w contents?

Sorry, there is no foolish comparison there. The guy has a problem with P2Win items … except he’s been playing a game that has arguably BETTER P2Win items in it for years prior to this release. I mean, what you said doesn’t even make sense … Watchwork pick is a not so valuable currency? I would argue that converting sprockets to gold is the MOST valuable currency you can get. Once you get what you need with magic, then what? I have a never ending need for gold.

Golds is valuable? Really? Magic bound is required for you to get ascended trinkets, plainly gear advantage. I am pretty sure you a pure PvE player, it doesn’t matter for PvEr of course, why would PvEr care about p2w anyway.

1. It’s not required to get ascended gear as those stat combinations existed before LS3.

2. You can get unbound magic much quicker by doing the Bitterfrost farm.

3. It’s not p2w if players already have access to similar tools such as the non-infinite ones from the heart vendors.

1. It is required of you to do raid, not everyone does raid and the rate to get those is slower in comparison.

2. So? Comparing apple and orange?

3. Already explained, scroll up.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

New Infinity Tools Op

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

P2w game yo, I didn’t sign up for this.

You have been ‘signing up’ for it the day watchwork pick was released … it’s a problem for you just now? That’s not really an honest assessment of what you think is it?

Foolish comparison. Watchwork sporcket is a not so valuable currency elsewhere unbound magic is required for the many selectable ascended trinkets and some recipes. Furthermore, the gathering tool purchasable from those vendors are merely half the quantity which signify the value of such a tool. Are you trying hard to justify p2w contents?

Sorry, there is no foolish comparison there. The guy has a problem with P2Win items … except he’s been playing a game that has arguably BETTER P2Win items in it for years prior to this release. I mean, what you said doesn’t even make sense … Watchwork pick is a not so valuable currency? I would argue that converting sprockets to gold is the MOST valuable currency you can get. Once you get what you need with magic, then what? I have a never ending need for gold.

Golds is valuable? Really? Magic bound is required for you to get ascended trinkets, plainly gear advantage. I am pretty sure you a pure PvE player, it doesn’t matter for PvEr of course, why would PvEr care about p2w anyway.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

New Infinity Tools Op

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

Foolish comparison. Watchwork sporcket is a not so valuable currency elsewhere unbound magic is required for the many selectable ascended trinkets and some recipes.

It’s only the secondary currency, the primary currency is still the zone’s specific harvesting material, like winterberries and blood rubies.

Furthermore, the gathering tool purchasable from those vendors are merely half the quantity which signify the value of such a tool. Are you trying hard to justify p2w contents?

It’s never pay to win if an equal substitute already exists ingame, it’s called pay2convenience

You are trying really hard to justify it, you should play f2p game if that’s how you think.

no, because ion a F2P game the money store usually sells stuff that gives a boost that ISN’T already available in the game, meaning a UNIQUE boost and not just a convenience boost. and how is applying common sense “trying really hard”

Then the number of f2p games you have played is limited. There are plenty of f2p games, some of which allow you to purchase things through cash, things that are already available in game thus claiming it is unique is false.

This so-called convenience isn’t just convenience, it is giving players a clear advantage in terms of farming speed. An average player has to go back and forth numerous time, even more times compare to normal tools due to half quantity. The unlimited gathering tool can harvest faster than normal tool. The time difference is already a clear cut advantage.

You are trying hard to justify the tool, even sugar coating it as convenience.

time doesn’t equal oppertunity, it’s not sugarcoating it, time is a form of convenience. I paid for the MINI-speed boost, I mean, what, 1-2 seconds a rich node? 99.9% of the time in farming will still be the walking between nodes, rather the mining itself. The difference can hardly be felt on a single node. Besides, would you suffer from another player saving 1 second on a rich node? would it harm your farming? no, and why? because nodes aren’t competitive. You can still get all the same resources as the buyers’ do, they just paid 35 euros for a 1 second boost. I really cannot in any justifiable way call it more than convenience
You can also buy swiftness and +5% damage boosts in the gem store, so by your logic this game was p2w since beta.

When time accumulate, it is something, that is logic. Your’s is just personal opinion using logic as a pretense. Furthermore, you don’t understand logic either. While those swiftness and whatever boosts do give advantage to the players, it doesn’t affect the gameplay negatively as it is only usable in pve context elsewhere this gathering tool has long term effects.

and why do the boosts I mention not have a long term effect?
if a player has 5% more damage, doesn’t that mean he kills everything 5% faster, and therefore has that time to do more stuff which will allow him to get more loot? and you say they don’t affect the gameplay negatively, well, I say, neither do these gathering tools

Simply because pve loots are shared while gathering loots is personal?

PvE loot is also personal. When I open a chest, you can open the chest as well, when I kill a champion and you kill a champion we both get a loot bag.
When I log a tree with the new gathering tools I get wood and unbound magic, when you log a tree with the season 3 gathering tools you get wood and unbound magic. I get them a little faster, but I paid money for that, I don’t get any MORE than you did. As of such, convenience, not oppertunity.

PvE loot is personal, gathering loot is personal. PvE resources are shared, gathering nodes are shared.

You missed the point completely. You are saying how does 5% damage not give advantage to individual. I am saying it doesn’t because loots are shared, everyone can hit the same mobs and still get the credit for the loots thus the the additional 5% advantage isn’t really advantage despite killing faster. However, gathering is literally personal since their advantage is not shared to you.

Your perspective is narrow.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

New Infinity Tools Op

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

Foolish comparison. Watchwork sporcket is a not so valuable currency elsewhere unbound magic is required for the many selectable ascended trinkets and some recipes.

It’s only the secondary currency, the primary currency is still the zone’s specific harvesting material, like winterberries and blood rubies.

Furthermore, the gathering tool purchasable from those vendors are merely half the quantity which signify the value of such a tool. Are you trying hard to justify p2w contents?

It’s never pay to win if an equal substitute already exists ingame, it’s called pay2convenience

You are trying really hard to justify it, you should play f2p game if that’s how you think.

no, because ion a F2P game the money store usually sells stuff that gives a boost that ISN’T already available in the game, meaning a UNIQUE boost and not just a convenience boost. and how is applying common sense “trying really hard”

Then the number of f2p games you have played is limited. There are plenty of f2p games, some of which allow you to purchase things through cash, things that are already available in game thus claiming it is unique is false.

This so-called convenience isn’t just convenience, it is giving players a clear advantage in terms of farming speed. An average player has to go back and forth numerous time, even more times compare to normal tools due to half quantity. The unlimited gathering tool can harvest faster than normal tool. The time difference is already a clear cut advantage.

You are trying hard to justify the tool, even sugar coating it as convenience.

time doesn’t equal oppertunity, it’s not sugarcoating it, time is a form of convenience. I paid for the MINI-speed boost, I mean, what, 1-2 seconds a rich node? 99.9% of the time in farming will still be the walking between nodes, rather the mining itself. The difference can hardly be felt on a single node. Besides, would you suffer from another player saving 1 second on a rich node? would it harm your farming? no, and why? because nodes aren’t competitive. You can still get all the same resources as the buyers’ do, they just paid 35 euros for a 1 second boost. I really cannot in any justifiable way call it more than convenience
You can also buy swiftness and +5% damage boosts in the gem store, so by your logic this game was p2w since beta.

When time accumulate, it is something, that is logic. Your’s is just personal opinion using logic as a pretense. Furthermore, you don’t understand logic either. While those swiftness and whatever boosts do give advantage to the players, it doesn’t affect the gameplay negatively as it is only usable in pve context elsewhere this gathering tool has long term effects.

and why do the boosts I mention not have a long term effect?
if a player has 5% more damage, doesn’t that mean he kills everything 5% faster, and therefore has that time to do more stuff which will allow him to get more loot? and you say they don’t affect the gameplay negatively, well, I say, neither do these gathering tools

Simply because pve loots are shared while gathering loots is personal?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

New Infinity Tools Op

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

Foolish comparison. Watchwork sporcket is a not so valuable currency elsewhere unbound magic is required for the many selectable ascended trinkets and some recipes.

It’s only the secondary currency, the primary currency is still the zone’s specific harvesting material, like winterberries and blood rubies.

Furthermore, the gathering tool purchasable from those vendors are merely half the quantity which signify the value of such a tool. Are you trying hard to justify p2w contents?

It’s never pay to win if an equal substitute already exists ingame, it’s called pay2convenience

You are trying really hard to justify it, you should play f2p game if that’s how you think.

no, because ion a F2P game the money store usually sells stuff that gives a boost that ISN’T already available in the game, meaning a UNIQUE boost and not just a convenience boost. and how is applying common sense “trying really hard”

Then the number of f2p games you have played is limited. There are plenty of f2p games, some of which allow you to purchase things through cash, things that are already available in game thus claiming it is unique is false.

This so-called convenience isn’t just convenience, it is giving players a clear advantage in terms of farming speed. An average player has to go back and forth numerous time, even more times compare to normal tools due to half quantity. The unlimited gathering tool can harvest faster than normal tool. The time difference is already a clear cut advantage.

You are trying hard to justify the tool, even sugar coating it as convenience.

time doesn’t equal oppertunity, it’s not sugarcoating it, time is a form of convenience. I paid for the MINI-speed boost, I mean, what, 1-2 seconds a rich node? 99.9% of the time in farming will still be the walking between nodes, rather the mining itself. The difference can hardly be felt on a single node. Besides, would you suffer from another player saving 1 second on a rich node? would it harm your farming? no, and why? because nodes aren’t competitive. You can still get all the same resources as the buyers’ do, they just paid 35 euros for a 1 second boost. I really cannot in any justifiable way call it more than convenience
You can also buy swiftness and +5% damage boosts in the gem store, so by your logic this game was p2w since beta.

When time accumulate, it is something, that is logic. Your’s is just personal opinion using logic as a pretense. Furthermore, you don’t understand logic either. While those swiftness and whatever boosts do give advantage to the players, it doesn’t affect the gameplay negatively as it is only usable in pve context elsewhere this gathering tool has long term effects.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

New Infinity Tools Op

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

Foolish comparison. Watchwork sporcket is a not so valuable currency elsewhere unbound magic is required for the many selectable ascended trinkets and some recipes.

It’s only the secondary currency, the primary currency is still the zone’s specific harvesting material, like winterberries and blood rubies.

Furthermore, the gathering tool purchasable from those vendors are merely half the quantity which signify the value of such a tool. Are you trying hard to justify p2w contents?

It’s never pay to win if an equal substitute already exists ingame, it’s called pay2convenience

You are trying really hard to justify it, you should play f2p game if that’s how you think.

no, because ion a F2P game the money store usually sells stuff that gives a boost that ISN’T already available in the game, meaning a UNIQUE boost and not just a convenience boost. and how is applying common sense “trying really hard”

Then the number of f2p games you have played is limited. There are plenty of f2p games, some of which allow you to purchase things through cash, things that are already available in game thus claiming it is unique is false.

This so-called convenience isn’t just convenience, it is giving players a clear advantage in terms of farming speed. An average player has to go back and forth numerous time, even more times compare to normal tools due to half quantity. The unlimited gathering tool can harvest faster than normal tool. The time difference is already a clear cut advantage.

You are trying hard to justify the tool, even sugar coating it as convenience.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

JQ faking so they get a link

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Posted by: SkyShroud.2865

SkyShroud.2865

they got no tag which means no zerg formed, they just need people to do thankless thing like tag up and spend tons of gold throwing sieges. jq still got many people, don’t doubt it.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

WvW is a political campaign

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Posted by: SkyShroud.2865

SkyShroud.2865

delete wvw, make gw2 a full pve game.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

New Infinity Tools Op

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Posted by: SkyShroud.2865

SkyShroud.2865

Foolish comparison. Watchwork sporcket is a not so valuable currency elsewhere unbound magic is required for the many selectable ascended trinkets and some recipes.

It’s only the secondary currency, the primary currency is still the zone’s specific harvesting material, like winterberries and blood rubies.

Furthermore, the gathering tool purchasable from those vendors are merely half the quantity which signify the value of such a tool. Are you trying hard to justify p2w contents?

It’s never pay to win if an equal substitute already exists ingame, it’s called pay2convenience

You are trying really hard to justify it, you should play f2p game if that’s how you think.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

na nvm

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Posted by: SkyShroud.2865

SkyShroud.2865

Let’s be really honest, there will be rude or abusive people in every (host) server. Most of them isn’t doing it because they have personal issue with you but simply because they want to win though there will be people who simply doing it because it is their personality or in their blood to do so. When matchup gets hard or timezones gotten hard, more rude or abusive people will appear.

I ask of you, how over is too over for you? Using this and the above as a basis will be good to decide where you want to go.

HOD isn’t exactly in the tier you are looking for and often outnumbered in many of its timezone except early eu. The pugs quality isn’t exceptional either and honestly speaking, exceptional pug quality often accompanied with toxic individuals (by blood). However, we do have people present even if it is hard times as long there is a tag. If you looking to pugmand, we definitely need pugmanders. If you looking to roam or havoc, we definitely need those as well.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

New Infinity Tools Op

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

P2w game yo, I didn’t sign up for this.

You have been ‘signing up’ for it the day watchwork pick was released … it’s a problem for you just now? That’s not really an honest assessment of what you think is it?

Foolish comparison. Watchwork sporcket is a not so valuable currency elsewhere unbound magic is required for the many selectable ascended trinkets and some recipes. Furthermore, the gathering tool purchasable from those vendors are merely half the quantity which signify the value of such a tool. Are you trying hard to justify p2w contents?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Use Account Name Instead of Character name

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Posted by: SkyShroud.2865

SkyShroud.2865

Hi,

I think it is better to use account name instead of character name in regard to mail sender name. If the toon is deleted then the name become invalid so you no longer can reply to the sender.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

JQ Implosion ?

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Posted by: SkyShroud.2865

SkyShroud.2865

Carrying timezone is pointless. People need to step up.

Gw2 is a declining game, nothing innovative new.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

New Infinity Tools Op

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

P2w game yo, I didn’t sign up for this.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Consistently DC

in Account & Technical Support

Posted by: SkyShroud.2865

SkyShroud.2865

Sad, the packet loss is still there though not as bad, I bet it will get worse during peak hour.

I am thinking that since is only one route away from anet, anet maybe can do something about it.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Third party DPS meters and game hostility...

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

It is a really interesting topic, a very board topic.

Let’s start with the basic, the game population is diverse. It easily range from newbies, noobs, average joes, butterflies, hardcores, elitists and so on. Many many types of people are playing the game.

Now OP is saying 3rd party DPS meter promotes hostility while giving examples of it. On the topic of that, I do agree it does promote hostility by bringing out alt ego but I wouldn’t say it does in a majority scale.

We have many types of people playing the game and I would say that the dps meter itself is merely a tool. It really depends on the user on how it is used, how it can affect the user on his or her attitudes, mentalities, behaviors and personalities.

I would say that some people can and will use dps meter as a pretense to be hostile or incite hostility but not in a obvious way. I think it is more effective to discuss what is acceptable and not so acceptable hostility than to argue for a yes or no answer if dps meter will promote hostility.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Consistently DC

in Account & Technical Support

Posted by: SkyShroud.2865

SkyShroud.2865

All of those are oversea connections which my ISP has no control of.

Another dc – http://i68.tinypic.com/ftddsh.png

This is taken within a shorter duration compare to the previous screenshot. The previous one I let it periodically record for a longer duration. The 134.159.62.14 before anet servers has extremely high packet losses.

Edit:
Yet another dc
Another plotting – http://i68.tinypic.com/1414kuf.png
This should give a clearer picture that 134.159.62.14 onwards the route goes downhill.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Consistently DC

in Account & Technical Support

Posted by: SkyShroud.2865

SkyShroud.2865

Hi,

There are dcing issue for SEA players, particularly from singapore.

According to the tracert which you can see here @ http://i64.tinypic.com/wi7e2r.png
The oversea routes network, particularly in USA has packet losses.

On some tracert, only 134.159.62.14 onwards have packet losses. Please check with your network providers.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Why does anet keep buffing condis?

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

It is because people complained about zerker meta so now they gonna switch to condi meta then we gonna have people complain about condi meta. Anet doesn’t know how to balance the two, when anet says they have certain approach or formula for balancing, I don’t believe it at all. It is really just trial and error, hit or miss approach.

Btw, for the above post, do not forget they nerfed condi necro few times before during non-hot days.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com