Showing Posts For SkyShroud.2865:

was epi such a huge issue before resistance?

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Posted by: SkyShroud.2865

SkyShroud.2865

#15wordlimit
#feelsbadman

HOT is released in Oct
Epi 25 stack limit is set in July

So, was there any issue during that 3 months? None at all. Why? HOT related contents weren’t available. That is to say condition wasn’t that powerful because there weren’t major attempt to boost conditions and we still had our old anti-conditions balance. When HOT came, things changes. A great amount of attempt to boost conditions arrive with those gears/traits/stuffs and that include nerfing of anti-conditions food and runes. Then boonshare is derived, perma resistance, counter all conditions. Well, it is nerfed and now here we are.

Edit: For those who are new, anet did mention of wanting to boost conditions to make it feasible for WvW back then.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

New WvW Pop Algorithm

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Posted by: SkyShroud.2865

SkyShroud.2865

I don’t understand the concern. The only thing that matters here is total hours spent in wvw, whereby a population of 2000 people playing 10 hours per week is the same as 500 people playing 40 hours a week.

I presume they added the rank gain metric to pick up anomalies, like large populations of afk players.

If a server’s players are especially active, then how “full” they are rightly gets upgraded. If they go more dormant, then they get downgraded.

That should more or less manage total server resources (in terms of hours played) and help guide pairings and matchups. The rest comes down to relative skill and is sorted out in the match score, no?

The first statement is the concern. As mentioned, I am not interested in scoring balance. The system design here is all about scoring balance. On a general overview, it looks great and all because the overall scores may seems competitive. The main point is you have to look into the details. WvW isn’t just a few hours thing, it is a 24 hours thing. The logic behind equivalent gameplay hours look nice on overview but in practice, it is a disaster for different groups of people of different time slice. Using your example, there is no rule that says the 2000 people must be spread evenly across all time slices and that is to say, these 2000 people is very capable of creating queues in certain time slice. Now, the question is can those 500 people capable of generating similar queues in those time slices? WvW isn’t just about scores which translate to winning or losing, it is about having fun and how fun can it be to be rolled down?

This change to kitten server population for wvw has got to be a step in the right direction compared to whatever was used in the past. It’s too early to be critical.

Good on them for making the change I say! Let’s see what happens.

In the past, many concerns were raised by other players, those concerns were not things that will happen immediately but it will eventually and it did. That generally the result of wait and see what happen attitude for the past 4 years, here we are.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

The Guild frustrations of WvW

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Posted by: SkyShroud.2865

SkyShroud.2865

@SkyShroud.2865 Oh wow you reported the post and it got moved congratulations, that is a very large achievement, I’m very impressed. LFG says any post that is regarding recruitment for WvW groups, PvP Parties and Guild Recruitment. I was notifying guilds who may be looking for a new WvW server that they should come to Darkhaven. Which would be server recruitment.

Looking at your post history, you are very new to the forums, so I won’t blame you for your aggressiveness and ignorance. It is a friendly advice to you to put appropriate topic in the appropriate forums. The main reason why so many people (including myself) are trolling in this thread is because it was in the WvW forums. Finally, the fact that it is moved means it is what it is so there is no further need to attempt to argue about it.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

New WvW Pop Algorithm

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Posted by: SkyShroud.2865

SkyShroud.2865

Ermm….first thing first, you know you don’t have to force yourself to attempt to reply everything, right?

So, the first statement, I have no idea what you trying to say. My first paragraph is a opener to speed people up to date on what effects the algorithm has bought.

Ermmm as for your second statement. It isn’t a community problem, it never was. The community is restricted by the system itself and how the community move or not move again is base on the restriction. If the system is incapable of being flexible enough to handle the growth and decline of population, then the system itself is flawed. Now, the system is guiding the population towards further unbalance and that how it is.

Before I start with third & fourth statements. I really need to tell you that attempting to break up paragraph like that is not much different from straw man argument, attempt to break the context into something that is not.

Now, moving on to the 3rd and 4th statements. Why are you asking for explanation which you then answered yourself… Anyway, the previous algorithm appear to be much better than current. Reason being is that the only thing this algorithm trying to solve is a scenario where server has huge amount of casual pop but that doesn’t mean every server has huge amount of casual pop. This creates a big disparity between the casual heavy server and non-casual heavy server. Have you heard of categorical imperative? Basically, if the action is not right for everyone, it is not right for anyone. In a system design, this is important.

Going on to 5th statements, it isn’t the same. What you mentioned is return of on-off players which both servers in the example have. The example is talking about active players putting in more game time. There are many reasons why people don’t play for long hours but it can also means they can put in more hours if they want to. If they do put in more hours, let say increasing from 2 hours to 4 hours, that is a 100% increase in hours played. Then, the other server instead of getting rolled over for 2 hours, they get rolled over for 4hrs.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

The Guild frustrations of WvW

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Posted by: SkyShroud.2865

SkyShroud.2865

HoD guy, I hear DEF guild is eyeing up to transfer from SoS to HoD? At least that’s the latest bar talk.

I think you make good points to the SG guy though our tiny CD/Bears roaming crews tear them to pieces, hence why they want more guilds/people

We are always looking for more guilds and individuals. You are welcome to transfer over to HOD. So far, we are unable create much queue on most days during NA prime. We are really that small.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

New WvW Pop Algorithm

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Posted by: SkyShroud.2865

SkyShroud.2865

As mentioned in the other thread, there is a new algorithm for calculating WvW population. There is or was a discussion on that thread about it but I believe it need greater attention and the topic title of that thread is not helping much.

To clarify further this is the first week we are using this new algorithm. So some of the complaints that are being brought up were problems with the old algorithm.

We use play hours to determine the size. Rank gains is tracked for comparison purposes since they usually follow a similar curve, but isn’t actually used to determine the world size.

We have simulated other algorithms to measure world size and ultimately found that player hours gave us more accurate results because we are mostly comparing active WvW play. The past algorithms weighed more heavily on individual players, so we ended up with situations where JQ was ‘Full’ because they had a lot of players, just not necessarily ones that played as much as Blackgate.

Under this new algorithm, some servers that were Medium or High become Very High, big changes yes. Some servers that were Full become Very High. Some some servers that were Very High become full. The problem is what comes after that.

As mentioned in that thread. There are concerns about how this new algorithm can possibly make gameplay unbalance. Before I go any further, I need to highlight that I advocate for population or gameplay balance, I am not scoring system supporter. And of course, I am doing this for personal benefits but I am sure my personal benefits will coincide with some other servers, population and gameplay balance.

Moving on, the concerns mentioned are pretty simple. Given that gameplay hours are used to determine population size, it is easy to assume that there will be servers with fundamentally more players than others just because of it. Thus, there will be likely scenarios where at some timing, the lower gameplay hours servers will have bigger numbers than the higher gameplay hours. In this scenario, can it really be called balanced?

Moving on, the next scenario is population cap. Given that population cap is most likely a hard limit and accounting for the nature of players, there will be likely scenarios where the lower gameplay hours servers start to put in more hours regardless of what reasons. Naturally, the system will put this server full but what about the already full server due to higher gameplay hours? The higher gameplay hours servers will not be able to compete in comparable numbers and will have no ways to get more due to the status.

Generally speaking, the new algorithm is questionable.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Yaks Bend

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Posted by: SkyShroud.2865

SkyShroud.2865

To clarify further this is the first week we are using this new algorithm. So some of the complaints that are being brought up were problems with the old algorithm.

We use play hours to determine the size. Rank gains is tracked for comparison purposes since they usually follow a similar curve, but isn’t actually used to determine the world size.

We have simulated other algorithms to measure world size and ultimately found that player hours gave us more accurate results because we are mostly comparing active WvW play. The past algorithms weighed more heavily on individual players, so we ended up with situations where JQ was ‘Full’ because they had a lot of players, just not necessarily ones that played as much as Blackgate.

Is the pairing done base on the data from old algorithm or new algorithm as well?

Also, is this play hours weekly or bi-weekly or monthly? If it is weekly, it might not be able to account for surge of population regardless the causes of it.

Also, how is this new algorithm able to help with balancing given that even if players do play short hours, they could come online at the same time therefore giving birth to possible situation like bigger numbers over others in that time slice.

Edit: I am not talking about winning or losing in the scoreboard but actual gameplay. If there is a 30 ppl logging on for short hours at a time slice, they can easily roll over 15 people who log on for long hours. It might be fun for that 30 people to roll over the 15 but the 15 will be rolled over, emo over it then next hour, they ktrain and bored to death.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

The Guild frustrations of WvW

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Posted by: SkyShroud.2865

SkyShroud.2865

With the release of raids and other content in Guild Wars 2 WvW has become less popular on high population or full population servers.

Contradicting…..Isn’t full means it is still popular in mentioned servers? What you said is defying logic.

For competitive WvW guilds this can be frustrating having the lack of man power.

Don’t make sense. Your first sentence is contradictory, your next sentence you try to say it is frustrating because lack of manpower, but isn’t it full? Huh?

[SG] Shadow Gypsies is trying to make a change.

Should I reinterpreted it as you have moved to lower tier and realize that lower tier does not has as much population so it is very frustrating? But it don’t make sense, your next sentence say you want to make a change but change is always frustrating.

We are looking to fill Darkhaven with guild that have been looking to move servers for a more competitive WvW habitat. Darkhaven is the new future to WvW, we will be the new number 1.

Then you want more guilds to stack on the server, wouldn’t that become yet another Full server? So, what’s the different? Is the “change” you seeking for is just to make a new number 1? Arghh…..my brain.

Edit: I forgot to mention I reported the post, LFG post should be in LFG and not in WvW forums.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Matchup Threads

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Posted by: SkyShroud.2865

SkyShroud.2865

Erm…
For starter, you have to fight for what you stand for, otherwise you stand for nothing.

Basically, if you consider your topic or post wrongly deleted, try sending mail to the mod team and reason it out.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Make WvW user friendly, team speak problem

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Posted by: SkyShroud.2865

SkyShroud.2865

I’m sick and tired of not being able to join a team because “they” want people to be in team speak, a 3rd party software used to communicate with each other. The people that don’t want to install the 3rd party software are being left out of the team and the boon sharing being denied. I have seen and experienced it first hand, if you are not in a team, you received a lot of damage because basically you are not getting any boons and heals.

To solve this problem and to make WvW more efficient, I propose the following:

  • Put everyone on the same team upon entry to a wvw map and make it a choice to get out an create your own team. That way everyone gets boons and heals. This makes sense because we all are members of the same team. In pvp you don’t see 1 person running by itself and the other 4 in their own team.

OR

  • Allow the TAG to create a separate party where only the people who are not in team speak are allocated so that they can benefit from the boons and heals from non team speak users.

Now, you might say: why not just create your own party with non-team speak users?
Well, you can do this, BUT it is highly inefficient because people constantly change maps and log off. Also, a lot of people don’t know how to join a group!

This has been my suggestion for WvW. I hope that you will implement something like this in the future to make WvW more efficient and user friendly.

For starter, that is a selfish request, not any different from the people you are blaming.

I will start with your first paragraph, in your perspective you can say you are tired of blah blah blah. In their perspective, they can say they are tired of people not getting on ts3. It can goes both way. For your justifications, those are not worthy justification. Unless the reason is physical limitation like being deaf or no speaker or headphone or earphone or sound card spoilt or whatever, then is worthy justification. Your justification is just personal preference and that is deemed as ego which not any different from the ts3 group.

As mentioned, it is a selfish request and your suggestion is to solve your selfish needs while disregarding others’ rights.

The rest are poor reasoning.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

You have failed to fix WvW Anet.

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Posted by: SkyShroud.2865

SkyShroud.2865

Pretty much, resetting to zero and putting a new set of algorithm to control movement of players would be the fastest and easiest way to fix populations but I still remember there were many back then that argue it shouldn’t because of again, silly thing like server pride.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Can we maybe talk to each other?

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Posted by: SkyShroud.2865

SkyShroud.2865

It is never equal, dev has mentioned long ago that they link it base on what they think competitiveness is, not what we think competitiveness is.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Five, Four, Three, Relink, Imbalance, Go!

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Posted by: SkyShroud.2865

SkyShroud.2865

WvW system is messed up right from the start anyway. There are minorities that noticed it and raised concerns about it but pretty much fall on deaf ears. The current WvW system has always been showing its limitation and thus is just a matter of time for any issues to surface.

The overhaul regardless of what it was, is necessary as long it literally change how the system works. However, I assume the fear of backlash has kept anet from doing the overhaul and being a regular on this forums, I can assure you that there are a lot of wvwers that are against many things regardless if it is for the greater good.

It is really pointless.. Nothing gonna change as long the wvw community fear changes and anet afraid of possible risk of upsetting the community.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Five, Four, Three, Relink, Imbalance, Go!

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Posted by: SkyShroud.2865

SkyShroud.2865

The issue is…..previously the voice on population balancing is much softer than the voice of scoring. It is not that there isn’t anyone mentioning about population balancing but a lot more people on the forums were celebrating and show more concern about scoring than population balancing itself. To put it in other words, there were more people who care about night capping scoring than actual population itself.

In that perspective, anet not giving population balance as priority is logically understandable though at the same time, short sighted.

Regardless, a lot of people have given up the hope there will be even any population balance, those voices have gotten smaller, anet actions towards WvW are simply depressing.

Problem is you can’t speak your mind too much here. You’re instantly silence via a deletion or thread closed. Some are justified, others speak the truth and yet are closed for some unknown reason whether it be a PC move or they just don’t like hearing concerns from their customers.

I logged in this week and you can see it, the groups just look different and smaller.

Ermm….

I have made a lot of posts over the years, many of which are debates and arguments. So far, there were only a few posts deleted due to breaking the rules. I also had a post that was wrongly deleted which the mod team admit it shouldn’t violate the rules.

I used to often participate in many different debates and arguments in this forums, I can say that they don’t delete every negative posts because I have a lot of negative posts

Honestly speaking, many WvWers often could not participate in this kind of forums of debates and arguments without resorting to personal attacks and insults. This naturally cross the line and get deleted. Also, WvWers often derail from topic and changing it into a matchup topic.

To give a recent example of what anet took note of from my years of posting. A few months ago, I made a topic questioning about the scribing cost of guild sieges. I think a patch or two later, the scribing cost for those guild sieges are reduced.

There were also the dolyak suggestion made by another player, suggestion to put upgrade into number of dolyaks instead of timer.

For a game mode as big as WvW, suggestions that require drastic changes, a few logical or reasoning voices will not be impactful enough for anet to perform any actions. It need to be majority voices supporting the idea to move anet into actions.

I feel ya, many of my posts are very frosty lol

However, look at the wvw forum. Lots of questions raised by communites on EU, closed for no reason but the cliche excuse “match up forum”. Easy route taken.

I do often see valid posts from the past get ghost thief deleted though, must be why anet loves ghost thief.

Not everything is deem reasonably closed or deleted which is why when my posts or thread got deleted or closed with vague reasoning, I send in a mail to question it. Not everyone does that but if anet provide a mean to do so, why not?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Five, Four, Three, Relink, Imbalance, Go!

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Posted by: SkyShroud.2865

SkyShroud.2865

The issue is…..previously the voice on population balancing is much softer than the voice of scoring. It is not that there isn’t anyone mentioning about population balancing but a lot more people on the forums were celebrating and show more concern about scoring than population balancing itself. To put it in other words, there were more people who care about night capping scoring than actual population itself.

In that perspective, anet not giving population balance as priority is logically understandable though at the same time, short sighted.

Regardless, a lot of people have given up the hope there will be even any population balance, those voices have gotten smaller, anet actions towards WvW are simply depressing.

Problem is you can’t speak your mind too much here. You’re instantly silence via a deletion or thread closed. Some are justified, others speak the truth and yet are closed for some unknown reason whether it be a PC move or they just don’t like hearing concerns from their customers.

I logged in this week and you can see it, the groups just look different and smaller.

Ermm….

I have made a lot of posts over the years, many of which are debates and arguments. So far, there were only a few posts deleted due to breaking the rules. I also had a post that was wrongly deleted which the mod team admit it shouldn’t violate the rules.

I used to often participate in many different debates and arguments in this forums, I can say that they don’t delete every negative posts because I have a lot of negative posts

Honestly speaking, many WvWers often could not participate in this kind of forums of debates and arguments without resorting to personal attacks and insults. This naturally cross the line and get deleted. Also, WvWers often derail from topic and changing it into a matchup topic.

To give a recent example of what anet took note of from my years of posting. A few months ago, I made a topic questioning about the scribing cost of guild sieges. I think a patch or two later, the scribing cost for those guild sieges are reduced.

There were also the dolyak suggestion made by another player, suggestion to put upgrade into number of dolyaks instead of timer.

For a game mode as big as WvW, suggestions that require drastic changes, a few logical or reasoning voices will not be impactful enough for anet to perform any actions. It need to be majority voices supporting the idea to move anet into actions.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Five, Four, Three, Relink, Imbalance, Go!

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Posted by: SkyShroud.2865

SkyShroud.2865

The issue is…..previously the voice on population balancing is much softer than the voice of scoring. It is not that there isn’t anyone mentioning about population balancing but a lot more people on the forums were celebrating and show more concern about scoring than population balancing itself. To put it in other words, there were more people who care about night capping scoring than actual population itself.

In that perspective, anet not giving population balance as priority is logically understandable though at the same time, short sighted.

Regardless, a lot of people have given up the hope there will be even any population balance, those voices have gotten smaller, anet actions towards WvW are simply depressing.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Bad links... why?

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Posted by: SkyShroud.2865

SkyShroud.2865

but triple server for “Very High” server? doesn’t take a genius to see it is questionable unless anet is implying those 2 servers are not equivalent to one guest server of double link

Also
DB + DH? DB has 2 SEA guilds and DH has 3 SEA guilds, so you make it super SEA heavy link? To ktrain other servers during that time?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

thx for buffing

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Posted by: SkyShroud.2865

SkyShroud.2865

Thanks anet, now I finally can walk in and out of a map blob like a boss.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Little over a yr ago promise from anet?

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Posted by: SkyShroud.2865

SkyShroud.2865

Maybe their definition of overhaul is different.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Back after a break... WTH happened?

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Posted by: SkyShroud.2865

SkyShroud.2865

So I took a break a bit after the big server merge in WvW. I come back and the numbers look worse than before the merge?! WvW seems beyond pointless right now. Where did everyone go? on CD btw.

What timezone are you referring to? CD was doing well last week with queue on weekend during SEA time.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

A response to ~Karl's Epidemic Comment

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Posted by: SkyShroud.2865

SkyShroud.2865

Ermm, the issue with epi as mention in many past threads is simply that a unorganised zerg can still pull it off while you require a organised zerg to fight against it.

Elsewhere, direct dps you can avoid or block thus even a unorganised zerg can fight against it.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Outnumbered give no points

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Posted by: SkyShroud.2865

SkyShroud.2865

As mentioned, it is nothing about players’ perspective, it is more of perspective from developers. The thing is, developer use data to determine the pairing, data to determine the balance. The thing is, I am concern about how this will affect that data and how it will affect their judgement unless they have a hidden data with the PPK enabled which I don’t think there is. It is important to note that dev once mentioned they pair it to what they think is competitive, and not what we think is competitive. If 30 can hold 50, maybe they will think that is competitive.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Outnumbered give no points

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Posted by: SkyShroud.2865

SkyShroud.2865

Debate
Wouldn’t that give a illusion of that timing being not outnumbered when looking at the points? Such that people will have this impression that if the timezone is able to hold their stuffs during outnumbered, it is ok to have them in outnumbered in the next pairing since they can do it.

I am concern about how it will show up in the system and how it will affect anet judgement on the link pairing.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Server Pop Cap

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Posted by: SkyShroud.2865

SkyShroud.2865

Did the cap reduced? There seems to be more higher populated servers than used to do.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

new queue system please.

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Posted by: SkyShroud.2865

SkyShroud.2865

that is not fixing the fundamental issue

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

why boon share meta MUST stay

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Posted by: SkyShroud.2865

SkyShroud.2865

firstly, it doesnt explain why boon share is counter to roamer groups
secondly, boonshare is already nerfed for months
all in all, i have no idea what is the real purpose of this topic

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Should zerk gear be used by casual players?

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

casual is not equivalent to low skill.
low skill is well….newbies
so should zerk be used by newbies? yes.
why? if you learn it the safe way then you won’t be able to do it the “hard” way. you limit your skill cap.

It depends on the player on that. If their skill level is such that they die so often in zerker gear that the game ceases to be fun whereas if they were wearing more defensive gear they would not, they should wear the more defensive gear. And then as they learn, slowly work zerker gear if going from defensive to full glass cannon would be bad for them based on their situation.

nope. there aren’t that many things that can kill a zerker instantly. most of those that can kill a zerker instantly are pretty much end game contents. if a newbies chose to proceed to a end game content while having limited knowledge on their classes, they have to take up the responsible for doing so.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

WvW Ain't fun like this

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Posted by: SkyShroud.2865

SkyShroud.2865

yea, is boring. it is no longer 2013 where you can fight a bigger zerg
you either blob or be blobbed down
otherwise, bunker up in towers or keep

Throwback: remember stuff like this?

lol, i rmb this video
most are still figuring things out at that time, metabattle didn’t exist then too
ppl back then r asking what is blast and so on

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Profession Locking Poll - February 16th 2017

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Posted by: SkyShroud.2865

SkyShroud.2865

I’ve voted yes, is like draft where you can’t change your class once you decided.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Arenanet pls talk to us!! YOUR GAME IS DYING!

in PvP

Posted by: SkyShroud.2865

SkyShroud.2865

balance patch out next week. well, looks like your post has a effect.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Should zerk gear be used by casual players?

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

casual is not equivalent to low skill.
low skill is well….newbies
so should zerk be used by newbies? yes.
why? if you learn it the safe way then you won’t be able to do it the “hard” way. you limit your skill cap.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

WvW guest servers are mad! TAKEOUT WORLD LINK

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Posted by: SkyShroud.2865

SkyShroud.2865

wvw population already dying before link, this is the result of the dying population

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Skill Balance Coming

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

Interesting to see what will change.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

WvW Ain't fun like this

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Posted by: SkyShroud.2865

SkyShroud.2865

yea, is boring. it is no longer 2013 where you can fight a bigger zerg
you either blob or be blobbed down
otherwise, bunker up in towers or keep

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

In which worlds does ANET play?

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

so when anet dev team is playing together once a week
is it done for leisure or for work purpose like surveying the server or sizing out the skills/builds?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Option to encourage transfer to t4 server

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Posted by: SkyShroud.2865

SkyShroud.2865

however, as a player, going to a more populated server is much less riskier than going to a low populated server that you won’t know what gonna happen on every relink or the next day. it is a simple thought process therefore even if it is 500 gems, it doesn’t really makes people wanna go down, but, a free transfer will certainly trigger that thought. also, i doubt people cares about the data activities level. stereotyping is what usually done.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Option to encourage transfer to t4 server

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Posted by: SkyShroud.2865

SkyShroud.2865

Relink occur every other month and thus making activities level subjective to the anet’s discretion. In other words, if anet decided to give every server link again which naturally means T4 will no longer has 3 links, will T4 still have the same level for activities then? With that said, players will keep that in mind when choosing server to move to.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Option to encourage transfer to t4 server

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Posted by: SkyShroud.2865

SkyShroud.2865

facepalm
obviously you are not here to discuss but to brag about how amazing your links is and if so, you are in the wrong forums.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Option to encourage transfer to t4 server

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Posted by: SkyShroud.2865

SkyShroud.2865

standalone server means….alone
if cd is a standalone server without any link, do you even think cd can match bg/tc/jq/mag in activities?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Please enforce boon/condi caps~

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Posted by: SkyShroud.2865

SkyShroud.2865

you won’t know if the amount of latency decrease due to server load is significant or not
putting wvw boon/condi cap is ermm….i feel it makes things complicated than balancing. complicated in a way that a player will feel things are different when playing different game modes and making it uncomfortable

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

PVE map wvw

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Posted by: SkyShroud.2865

SkyShroud.2865

wvw is gw2’s version of open world pvp, there is a very old interview article about it
it also explains why making openworld pvp is not feasible in gw2

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Option to encourage transfer to t4 server

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Posted by: SkyShroud.2865

SkyShroud.2865

if any team has x more players than another team then they will obtain a Que for that map. set that number to something like 10 so if green has 20 players on eb and red has 25 players than blue would find themselves capped at 30 and that would go up as people join green.

this would not only encourage t1 guilds to transfer to smaller servers to that they can join WvW more frequently but also would encourage guild to run multimap making BL fights more interesting.

“what about out numbered buff”
lol what does seeing that buff give you comfort or something? the very fact that the game enables fights to reach that level of imbalance is an issue to begin with.

“what about guilds that run 50+ people at a time”
perhaps they will finally learn how to do the desert borderland if they now follow two tags instead of one. also what about the poor sap that has to face that 50 man organized group with 10 pugs?

“but large guild runs tho”
100v100 is possible if anet gets their networking up to buff. but 50v10 should NOT be possible.

in short i want to see Que be dynamic based on the number of players the enemy servers have in the map you intend to join to discourage bandwagon and encourage even fights.

it will work if and only if it is megalised wvw but wvw isn’t megalised
this option forced a balanced matchup at the cost of barring players from joining the map and it will not “encourage” people to move to t4. it encourage them to play another mmorpg

best encouragement is always money related and not gameplay related as t4, as a standalone server, cannot match t1 in activeness. people will really consider moving if the transfer is free.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Can we talk wvw activity and numbers

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Posted by: SkyShroud.2865

SkyShroud.2865

KDR is one thing. Avoiding all fights where you do not outnumber the opponent is another thing. I can count two separate occasions over this week where someone from mag didn’t run, call for help and actually fought fights. From my experience, mag don’t want fights. They want easy bags and ppk. People get tired of playing with that so they’ve gone elsewhere.

pretty much the opposite on HOD, we feed bags. We zerg rush into another that is at least 1.5x bigger. it is kinda understandable with current balance, you can rarely beat a bigger zerg fairly nowadays but is also pretty boring if juz running around avoiding fights and playing behind the siege. yet, keep dying to bigger zerg is boring too.

…..

there also a question of how frequent the status is refreshed
also is the activities time sliced just like the skirmish?
and when pairing servers, are the servers paired to have comparable activities for each skirmish or simply base on overall activities?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Multiloot

in Guild Wars 2: Heart of Thorns

Posted by: SkyShroud.2865

SkyShroud.2865

At one point, the supply of ecto is so dangerous low that it could have reached 1g

No, it never rose above 60s.

It doesn’t means the price isn’t going towards that direction, if not for the widespread of AB.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

WvW state not entirely Anet fault

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Posted by: SkyShroud.2865

SkyShroud.2865

Did OP reposted this? I remember seeing familiar topic.

How many complains about roaming are there in the forums when compared to things like unbalance population, skills, runes, sigil and lacks of development?

This thread context seems not so relevant to the title.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Multiloot

in Guild Wars 2: Heart of Thorns

Posted by: SkyShroud.2865

SkyShroud.2865

Wrong. AB wasn’t nerfed due to the need of it. At one point, the supply of ecto is so dangerous low that it could have reached 1g, a lot of people argued it wouldn’t but many that argued aren’t TP flippers,in other words, they have no concrete idea of the supply and demand of ectos. AB is then left alone to ensure that ecto pricing don’t reach a costly level. Now, the supply of ecto is ridiculously high which I assume is why anet decide to nerf it.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

How can I possibly map complete Doric?

in Living World

Posted by: SkyShroud.2865

SkyShroud.2865

That NE corner with all the Centaurs. There is no way that I see to complete it. Surely they don’t expect me to be able to beat dozens of Veteran Centaurs at once, right?

I’m just a casual player and I like the new zones for exploring. On the whole this zone seems MUCH better and more friendly than Bitterfrost was. There are actually way to AVOID the enemies – imagine that.

I kept standing on the hill opposite the centaurs watching, waiting for some “meta event” to happen there that causes a zerg of players to storm the Centaur base, or something like that. Never happened. Is there one? Did I miss it?

I never saw ONE character go more than 10 feet up that hill before getting creamed, like I was.

How/When are we to get those remaining spots on the map? It looks like there are at least 300% more enemies there than there should be

Please advise. Thanks for your help.

There are a few ways to go up the POI.

1. The normal way. Go through the crazy amount of mobs to the top. Usually you will die in the valley of snipers.

2. Via Watcher’s Hollow. There is a small path east of watcher’s hollow which can only be jump to when you reach the tree. Jump onto that path, head out the small exit and walk your way around to north east. You will see a pile of rocks, those rocks can be jumped to reach the POI.

3. Via Centaurs Camp. North east of the base camp, there is a pile of rocks which you can climb up to reach the Watcher’s Hollow. You can read second half #2 once you have climbed up.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

*Still dies to conditions.*

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Posted by: SkyShroud.2865

SkyShroud.2865

Ermm, I always wonder why they allow armor and regen booster to be applicable in wvw.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Outmanned calculated wrong?

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Posted by: SkyShroud.2865

SkyShroud.2865

You already answered your question. You have map queue, so how are you outman?
If you change your question to is queue bugged, it will be more logical than the current.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Make WvW great again

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Posted by: SkyShroud.2865

SkyShroud.2865

wvw forums section is not your personal army
#justsaying

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com