Henge of Denravi Server
www.gw2time.com
Historically, wvw is designed as a alternative to open world pvp. A open world pvp naturally uses pve gears.
Reasonable and good idea. I approve.
Transfer server?
Dire isn’t strong, tb is.
My condi necro in all exotic dire gear begs to differ. I literally smash buttons on cooldown and win fights that I clearly should not be winning.
That has nothing to do with dire. Dire exist since 4 years ago, it is the boost to conditions through the balance that makes you win easily, absolutely nothing to do with dire. Then again, even before hot, a necro could melt people easily with condition on roaming but it was nerfed after that.
Dire isn’t strong, tb is.
Umm, what?
Because having around 3k Armor and 25k+ Health, while doing considerable DoT is not strong.
Because your maths fail? Tb easily mathematically higher stats than dire while at the same time boosting duration, this easily benefits high damage but low duration condition like burn.
Do you see any comparable power HOT gear that has power, precision, toughness and vitality? If you gonna say paladin, this isn’t spvp and tb do not exist in spvp and guess that is spvp way of saying tb is op.
Each badge of tribute worth 28s currently. It cost 30 badges of honor. 20 badges of honor worth two-third of 28s which is 18s something.
One tact blueprint easily worth more than that, at least a gold for the cheapest one.
Even unidentified dye worth 24s.
Anyway, back to your topic, they indeed should have a consume all.
A persons WVW rank should not be used for pip acquisition. The rewarding of pips should be fair and equally rewarding to all participants.
+1 Bronze WvW Rank (150-619)
+2 Silver WvW Rank (620-1394)
+3 Gold WvW Rank (1395-2544)
+4 Platinum WvW Rank (2545-4094)
+5 Mithril WvW Rank (4095-6444)
+6 Diamond WvW Rank (6445-9999)
+7 Max WvW Rank (10000)This is extremely wrong and the most unfair component in the reward system in all of GW2. If this is the case I should be recieving more pips in pvp based on my rank and more gold and rares in pve based on my AP. Extremely discriminating this is . Please make it an avg amount of pips given to all players all remove this entirely. It is immoral and discriminates against new players. Whoever did this needs to give me an explanation. A very good one of why your choosing to discriminate other players.
For my self benefit, I do support the idea of getting more golds and rares in pve because of my ap. Wait, we already do, AP milestone do give you perma golds % gain. We also get luck from ap but luck is accessible to all so I guess it isn’t a strong point but it is still free luck.
On serious note, yes, they can make pip gain same for everyone but most importantly, I do hope they also make ticket max cap comparable to fotm’s while at it.
Dire isn’t strong, tb is.
I would say not to give outnumber pip on the first tick when one enter a new map and hopefully by the second tick, the outnumber disappear because people of the same mentality entered.
I’ve been on CD for maybe a year now through all types of fluctuations and i stay because i love it. It’s home. both my self and my guild even if we are small have poured our hearts into CD. Tonight a blanket statement was made by someone i respect that’s a major voice on CD even if that respect only goes in one direction. That if you don’t use TS than your not an asset because you aren’t really helping. I’m sure a lot of people feel that way. I know its a big help in wvw. But it was really the first time in a year i felt like wow kitten my server.
Even if we were roamers which we aren’t we are a small ops guild of seasoned vets that responds to all major calls from tags and larger guilds for aid. I feel like that’s a pretty big kitten you to people that put in time and effort but don’t use TS. I guess i just needed to vent because if I didn’t i was gonna seethe about it until i moved my entire guild to a new server.
I don’t see why roamers not in the squad or following the tag need to be in ts3. Did you misunderstood the meanings or did you read it partially like missing the lines above the other lines or cross chat/ts3 topic? If you didn’t then yes, you should openly put down the commander.
What harm am I doing if I am running down my participation in an outnumbered map? Not even botting or autocasting just moving every few minutes.
Maybe you should blame anet for such a clunky pip/participation/track.
Yep I’ve seen it in prime time and it sucks, ive also seen opposing faction spies drain keeps of siege before attack and pull levers.
The harm involve artificially boosting the server population status since population algorithm calculate by your WvW hours. Boosting the server population means increase the size which increase the transfer cost, then making it full and thus no people can transfer in or new players can join in. Finally, the WvWers will then get outman at all timezones.
Just because anet is responsible for this design, it doesn’t means the actions aren’t inconsiderate. Justifying inconsiderate behaviors is just another selfish act.
If the time it takes for the PIP count to go down on the PvE’ers testing to see if they like WvW with the current changes who didn’t play for long is enough for the WvW algorithm to kick in, then the algorithm needs adjusting.
The ones that spend the most time waiting for their PIP’s to go down or taking a break are the ones who just spent hours playing WvW and are the exact ones that the algorithm should be calculating.
It don’t matter. There are many ways to be afking somewhere and asking dev to create a advanced AI level kind of algorithm that you will only see in scientific industry to determine afker from non-afkers with the many ways of afking is unrealistic. People need to be considerate, endorsing these behaviors are silly.
But to convince people that they shouldn’t, you should use valid reasons.
If they’re just going to be like 10-15 minutes Max, then I’d be fine with asking at spawn. But given the queues, they can leave WvW and put themselves back into queue if they are going to be longer.
I never said I condoned long term afking to avoid having to queue up again for WvW.
The reasons are given but as your previous post, you expect anet to come up with a scientific industry level AI to calculate populations excluding intentional afkers (that running some kind of auto clickers to bypass the afk kicking logic or some inconsiderate dude playing their handphone and pressing “w” once a few minutes).
Furthermore, as my reply to the other dude, afkers can come in masses not as one single individual. 10-15 minutes is a long time, long enough to accumulate masses of afkers.
What harm am I doing if I am running down my participation in an outnumbered map? Not even botting or autocasting just moving every few minutes.
Maybe you should blame anet for such a clunky pip/participation/track.
Yep I’ve seen it in prime time and it sucks, ive also seen opposing faction spies drain keeps of siege before attack and pull levers.
The harm involve artificially boosting the server population status since population algorithm calculate by your WvW hours. Boosting the server population means increase the size which increase the transfer cost, then making it full and thus no people can transfer in or new players can join in. Finally, the WvWers will then get outman at all timezones.
Just because anet is responsible for this design, it doesn’t means the actions aren’t inconsiderate. Justifying inconsiderate behaviors is just another selfish act.
If the time it takes for the PIP count to go down on the PvE’ers testing to see if they like WvW with the current changes who didn’t play for long is enough for the WvW algorithm to kick in, then the algorithm needs adjusting.
The ones that spend the most time waiting for their PIP’s to go down or taking a break are the ones who just spent hours playing WvW and are the exact ones that the algorithm should be calculating.
It don’t matter. There are many ways to be afking somewhere and asking dev to create a advanced AI level kind of algorithm that you will only see in scientific industry to determine afker from non-afkers with the many ways of afking is unrealistic. People need to be considerate, endorsing these behaviors are silly.
You’re saying I am inconsiderate for running down participation for a few minutes?
That is like saying that I am causing the same harm by boosting stats by taking a dump during the game and afk’ing. I guess that is inconsiderate as well?
I think you overstate the impact, but I am only guessing as I do not have insider knowledge of how anet calculate that. I guess you do
Participation don’t go down in a few minutes, good try. Also, regardless of how insignificant the impact is, inconsiderate is inconsiderate. Btw, that so-called insignificant impact is significant in masses.
What harm am I doing if I am running down my participation in an outnumbered map? Not even botting or autocasting just moving every few minutes.
Maybe you should blame anet for such a clunky pip/participation/track.
Yep I’ve seen it in prime time and it sucks, ive also seen opposing faction spies drain keeps of siege before attack and pull levers.
The harm involve artificially boosting the server population status since population algorithm calculate by your WvW hours. Boosting the server population means increase the size which increase the transfer cost, then making it full and thus no people can transfer in or new players can join in. Finally, the WvWers will then get outman at all timezones.
Just because anet is responsible for this design, it doesn’t means the actions aren’t inconsiderate. Justifying inconsiderate behaviors is just another selfish act.
My retort, I have not play games as long as you but still close to two decades. I have also participated in live tournaments (on stage even) for some games (when I was younger). To put it really simple, I can be highly competitive and yet the numerous games I have played also means I can be chilled.
The answer to you is this, if you want something badly enough, then farm for it. If you don’t want it badly enough, then leave it. Obviously, only those who want it badly enough is gonna get the skin. Furthermore, to prove my point, there are people already making posts they are not of 2k ranks or even 1k ranks but agree with the requirement but I guess you are fixated on your thinking to read them.
Yes, participation do decay but it takes time. What some people do is after they did their WvW, they leave their toons at some place and preferably at outman map, they then use auto clicker to click a specific skill to cheat the system that they are not afk. The idea is to take full advantage of the participation even if it don’t last forever.
Pretty much show how inconsiderate some people are, it kinda explains why some WvWers have such intense reactions to many.
(edited by SkyShroud.2865)
How do you figure they’re unreasonable?
Go start a new account in a low population t3 server and tell me how fast you can climb it. You’ll have your answer. If you’re not willing to do that, then you have your answer as well.
It doesn’t take a rocket scientist to see how unreasonable the requirements are. You just have to stop thinking about yourself for a minute (I know it’s difficult for many) and look at the bigger picture.
Also, try avoid assuming. Read before assuming.
Im on Cd and in less then a hour i got 2 levels, i was using booster from Guild Hall and a personal booster. I did not fight with the zerg since my internet cant handle it so i missed on 2 keeps and 2 towers. I and a small group grabbed camps and towers away from the zerg. We got into a few little fights and ran over twice from the zerg not warning us that the engemy was headning our direction.
I really dont see a issue with leveling, also if you want to talk future of the game just look at PvP.
S1-4 Anet made it super easy for player to get the Legendary back pc. The above average players like myself got it in S2 very quickly. Here was the issue, by S4 none of us were playing. Casuals were getting 10 min que times.
You need your veterans, ESL players consistently playing the game. S5 hits, new rewards, titles and money system. PvP players are playing and a ton of PvE players collecting rewards.
S6 comes with no changes to titles, made the new armor harder to get and made it PvE ish with crafting. PvP players dont want to craft and PvE players quit playing because they didnt want to work for it. Couple that together with less veterans playing and less PvE players going in and the game mode was embarrassing to look at compared to S5.
People have to have something to work for, short term things to grab are dungeon armor. Fractal items/gear towards ascended.
Heck i dont even raid and i completed W1 with a basic understanding of what the bosses do. Raids are simply learning skill rotations and having the right gear.
PvP and WvW were suppose to be the long term goals with killing 250,000 players. Winning 10,000 PvP matches, Anet gave these game modes really nothing to hold there heads up and even made PvP a joke when it came to actually getting better at the game.
So if we are taking long term Anet should not change it. It will keep veterans in the game longer, it will help them recruit PvE players who might eventually want the items down the road. So lets say raid nights are sunday and Fridays and 1 day a week they might find a day to WvW with a Guild.
Or you make it easier and PvE players get there items, veterans/ main WvW players get there items faster and play less. PvE players will play less and WvW dies faster.
Take a look at the ratings in S5 of PvP and then look at S6. Players in gold 2 where getting into the top 250 of the game when some players had alt accounts. In S5 you had to be plat 2 and almost plat3 just to get 250.
Think about the hundreds of player who didnt play S6 and the skill gap. A player with a rating of 1780 S5 got rank 250.
S6 a player with a rank of 1630 got 250.
You cant bring in long term health of the game when it comes to Anet who have consistently change things from hard to easy or easy to hard just frustrating the community on both ends.
They should keep it the way it is and simply be a long term goal for the game.
He was going about how he will take few weeks to get the legendary backpiece while calling me an idiot in another thread, I giggled as I wondered how he so sure is just few weeks, reality is it isn’t, that shows the level of arrogance and ignorance. You are wasting time typing a wall of text for him, he merely trying for acts of heroism and standing up for so-called unfairness, even when there are a lot of people that did not have the rank agreed with the requirement. I am pretty sure he is using alt account so he will not get banned if one day he start to go overboard with the personal attacks.
Self entitlement is all time high here. If you want something then earn for it, if all you are is complaining all about it then it means you don’t want it badly enough.
So many misinformed people in wvw by the looks of it. Obviously never saw proper played staff/bound thief in zerg. Those thieves do better job at killing enemy zerg and living longer than your average guard spamming staff1 which is squad usually filled with.
I have also experienced same thing as Op. Even if squad wasn’t full and comm was advertising for people to join the squad, any thief was constantly kicked and verbally harassed for actually joining (i was told to have cancer for example for simply playing the class, how lovely). WvW became more toxic than raids and pvp together.
For my part, i was told that thief is not worth it and doesn’t deserve it to be part of the squad. However when those oh so glorious squad members went down and cried for rez, i had my last laugh and told them “you are not worth the rez” (although i could have easily rezzed them).
On your logic, we should be having 2 thieves + 3 others per squad, right?
With recent changes to wvw, it became clear that classes like guards/war/necro/eles/revs (basically those must have in squad) get advantage over other classes in wvw because they are allowed into squad and allowed to zerg in wvw which allows them to gain ranks/pips faster in wvw. Meanwhile rest of the classes get kicked/forced into roaming due to their class design which results in less rank/pip gains in wvw.
Since wvw community and devs deemed it as fair and logical system i propose that zerg classes (guards, eles and co.) gain less shards/rewards/pips in other game modes (pvp/pve) compared to other classes (engis/druids etc.) to make up for the reward difference.
Firstly, what do you mean by “recent changes”?
Secondly, base on that “Recent changes”, how does that relate to “advantages”?
Assuming that what you mean by “recent changes” refers to class designs which actually logically don’t make sense because it isn’t recent. You can only blame anet for such a design as players naturally will take the optimal route to victory. I have a very impotant question to you, do you do pve raid? If you do, do you have what it takes to accept dps roles of classes that can’t do dps, healer roles that can’t heal, support roles that can’t do alacrity/quickness in your raid squad? If you can’t, then on what basis should wvw commanders accept?
Join HOD! (Once is open, the pop status is wrong! very wrong!)
Hey guys, this is a good thing, the more pvers complain about it, maybe anet will finally start doing something about it! However, for now, it is what it is, you can only blame anet as they designed it this way.
It prove that the algorithm is terrible in handling sudden spike. Like I have said many times, servers need to be deleted, remade and adapt a dynamic population system that use each other servers’ population as reference points.
That being said sure a Druid can put out heals, but a druid doesn’t heal better than a tempest and lacks the cc and utility of a tempest so ya.
It was my understanding that a druid heals more than a tempest. I guess it’s arguable if giving up what a tempest brings is worth it, but anyone not wanting a druid in their PUG frontline party is a complete and utter idiot. It’s not like these types of differences mean anything when you account for player experience and skill.
This isn’t pve raid, this is wvw where people do moves and do spread. Tempest heals much better in the given situations while giving more than what druid could bring. It isn’t arguable, it is a fact, is the same reason why some people would want magi tempest for matt raid.
I’m not talking about raid healing builds, what am I an idiot?
Read.
That being said sure a Druid can put out heals, but a druid doesn’t heal better than a tempest and lacks the cc and utility of a tempest so ya.
It was my understanding that a druid heals more than a tempest. I guess it’s arguable if giving up what a tempest brings is worth it, but anyone not wanting a druid in their PUG frontline party is a complete and utter idiot. It’s not like these types of differences mean anything when you account for player experience and skill.
This isn’t pve raid, this is wvw where people do moves and do spread. Tempest heals much better in the given situations while giving more than what druid could bring. It isn’t arguable, it is a fact, is the same reason why some people would want magi tempest for matt raid.
Because you haven’t deserved. It’s reward for playing the game mode properly. I want legendary armour, but I hate raiding, so maybe ANET should lower the amount of LI we need for them? No, because you have to achieve it. You want to get those skins, go play WVW to get them. But people like in PVP, they just come for item and ruining game mode like this.
We have huge queues in WvW due to new players wanting those skins, lately numbers dropped as they noticed it will take a lot of time. Those skins are rewarded for playing game mode, not just to get it because you like it.
And entry rank should be at least 200 in wvw, depending on server.
Im not against the concept of playing to get the reward but anyone who can use a calculator knows that the grind to get ascended armor in WvW is far too high compared to sPvP or PvE and If you think that wasting hundreds if not thousands of hours of your life just to get 6 virtual items on the screen is something that should be rewarded, I find it an insult to human intelligence and an achievement that people should be ashamed of.
If grinding (by grinding I mean playing mostly wvw for few years) is a problem for you just because you prioritize lets say PVE, why are you so interested in those skins? They look good? Play for them. If playing to get something many hours is insulting and you aren’t interested in spending those hours, well, you shouldn’t target those skins.
Many people are playing only WvW and pvp time to time, many people are spending thousands of hours in wvw in last 4 years. Yes, they have deserved to have something you don’t have. If you aren’t interested in WvW…well, leave a queue and allow to play for those who are interested.
I like how you act like rank 2000 which is way to much is the only valid recognition of wvw commitment. As though rank 1000 isnt a stupid amount of playtime in wvw as is.
If you can’t grind for it, then don’t?
Look at the party composition of this squad, notice anything about druids, thieves and warriors? – #notwanted – which is gross, anet should balance this, or make it so commanders cant kick
Tell that to pve raiders too, don’t kick people.
Lol and that’s the problem all blob mentality lol
Had a awesome commander the other night you know what he did with his rangers and Thiefs he gave them shared participation and had the thiefs and rangers hold the keeps,camps and towers while the zerg did there thing.
So dont give me that excuse.
WvW does not = blob
That is only if the thieves and rangers followed the instructions, many don’t. It is a universal truth, not everyone read chats, not everyone gonna do what you want them to do, not everyone gonna say yes just because you say please.
This is indeed a prejudice but this prejudiced is so happen built up by the numerous predecessor examples. Commanders are still people, eventually they got tired of telling everyone the same thing over and over again every single day., especially when the words fall on death ears and having to undergo losing battles. Commanders are not paid to please other players.
(edited by SkyShroud.2865)
Interesting, they should adjust the costings. FOTM still better for ascended.
might as well implement guild tax feature….
Raid is effort…
1 month is all you need to reach that level of effort and then the rest of the months is just breezing through to farm the LI.
WvW leveling can get through blobbing, yep, no doubt. The question is the time to get it. That time can be reduced greatly by a skilled blob farming a unskilled blob. Ideally, players of each blob will try to improve themselves so they can farm (each other) thus the difficulty to farm should increase over time. However, for raid, once you reach a certain skill level, further pushing it will provide little advantage afterall, you will still kill the boss.
The cap should exist but it should also be comparable to fotm. Otherwise, fotm will continue to be more rewarding than WvW, that will pretty much defeat the purpose of trying to make WvW rewarding.
A player that gear up for every game modes he plays, when WvW keeps are in danger, he will leave dungeons or raids or fotm to defend the keep. If sounds too hardcore, then sorry.
HOD has little to no queues, sometimes even outman on ebg for off hours.
Join us in HOD.
Ermm….
If cap 1 objective with 6+ guildies, plus one extra pip for that tick (bonus for ppt guild)
If killed 2 players with 3 guildies (max cap 5), plus one extra pip for that tick (bonus for roamers)
If killed 10 players with 15+ guildies, plus two extra pip for that tick (bonus for zerg busting)
They should implement a 2 weeks no-pip penalty for transferring to highly populated server or winning server.
Guys, even a vet like me, with over 4500 rank still needs to play for weeks in order to get one piece.
Let’s take the chest as an example, as that is what the effect is attached to. I need 350 tickets for the exotic, and another 175 for the sublime plus 500 memories of battle. So I gotta reach diamond reward track every week for 3 weeks at a minimum depending on if I want to spend gold on the memories. And that’s just for one piece.
So, those of you who are not rank 2000 or whatever, then just keep at it, cause even if you were rank 2000, you still can’t get this stuff.
I’m barely in the low 2000s of rank, and I have thousands of memories of battle. Why would you spend gold on them? They drop for free!
I guess he sold his and he conveniently using that as a excuse or argument when he sold his base on his discretion. Welcome to the internet.
Yes, spending 20+ hours to get 175 tickets and comparing to 20+ hours to get 21 research pages from fotm, you can only get one armor pieces (lowest price) while having nothing left and on the other hand, you can get one armor piece (lowest price) in fotm while still having some research pages left.
The amount of rewards need to be adjusted to be comparable.
HOD has no queues now, is sad, we need queues.
how is that possible!? 3 years ago frostbow was the thing!
transfer down, there are servers still not that full, well, at least outside NA.
Jesus, people on both sides of this are being ridiculous. There are players in this thread claiming that
- 3-4 hours of WvW a night, every night, for years is just “average” play. Are you kidding? That’s so far beyond the average gamer. Stop with your elitism already, its disgusting quite frankly.
- Rank 2,000 is way too high, because “I’ll never be able to earn it with how I like to play”. Well tough luck. You have to play the game mode to get the rewards that are specific to that game mode.
Both sides of this are being just ridiculous, absolutely ridiculous. The elitism needs to stop, now. The whining because you have to play WvW to get WvW rewards needs to stop, now.
That said, I do agree that the rank requirement is too high. 1,500 would be a lot better in my opinion. And before anyone comes in here crying about how I “want handouts”, take a step back and think about it. Actually think about the work required to get to rank 2,000 in WvW. How long did it take you guys? 1 year? 2 years? 3, or even 4, years? Compare that to legendary armor, what is supposed to be the best/hardest to obtain armor set in the entire game, which can be completed in 12 weeks. Hell, bump that up to 20 weeks to give you time to learn every fight and find a static group. 20 weeks to obtain legendary armor, versus years of work in WvW (and mind you, after you learn the raid fights, its only a few hours per week, instead of 3-4 hours every night) to get to rank 2,000 and be able to get your entire T3 armor set.
The amount of work required is exponentially greater than that to obtain comparable rewards in the other game modes. And that is not acceptable. You can go on all you want about how veterans need to be rewarded and what not, but guess what, you’d still earn the rewards if the rank requirement was lowered. You can go on and on about how people with low ranks just want their rewards faster and aren’t really dedicated to WvW. Well what about people who are new to WvW? Just because they are new doesn’t mean they aren’t dedicated. But you are still content with requiring them to dedicate hours of work every day, for years potentially, just to earn this armor.
This is not ok. The WvW rewards shouldn’t require so much more time invested than the PvE or the PvP rewards. They just shouldn’t. Its asinine honestly. And a slap in the face if you think about it. Stop with your elitism already. The amount of work required for these rewards is much too high considering the amount of work required for the comparable rewards in other game modes. Much too high. It needs to be toned down, and reducing the rank requirement to 1,500 is a good way to do that.
You are comparing legendary gear to a skin, they are not of the same category and purpose. Just like the exclusive pvp skin made for ESL players, the WvW skin is made for long term WvW players. You want it then work for it. You are not gonna get a switchable stats, you are not gonna get swappable runes. It is really a skin to tell everyone you have play WvW much.
Do you know what is elitism? You join a raid, if you dps does not reach the mark or you make mistakes, they kick you, that is elitism. You join high level fotm and if you don’t do the required dps or simply keep dying, you get kicked. I am part of that elitism, well, sometimes and I am not gonna pretentious about not being part of it.
However, In WvW, if you pull the tactivator randomly, if you use the siege wrongly, if you throw random sieges, if you rally bot someone or so on, the most you get is verbal attacks but you will never be forced out of the map because that is simply impossible to do so.
Now, stop abusing the word elitism and if you do continue to use that, I would have to call you self entitled.
(edited by SkyShroud.2865)
The scary part is CD (CD!) had queues of 80/8/12/14 in the middle of EU time, from the smallest server on NA. (Also, thanks for the bags JINX)
CD is never small and since I was from CD, I always known CD has a big dormant population so I am always annoyed when some CDers like to tell others they are smaller when occasionally, it field map blobs outside NA.
HOD is actually the smallest server out of all host servers, this update patch only give us at best 2 map queues.
HOD just has commanders that are ktrain commandos. Don’t get mad, please revert.
But, we don’t ktrain during pst or the one having 4 map queues during eu or are we the one having map queue during sea or the one with a thread here talking about how one want to transfer out or the one despite all advantage, still struggles in t3.
PS: I tagged and farmed everyone right after the patch, hitting 1.89 kdr in match history! It was glorious.
The scary part is CD (CD!) had queues of 80/8/12/14 in the middle of EU time, from the smallest server on NA. (Also, thanks for the bags JINX)
CD is never small and since I was from CD, I always known CD has a big dormant population so I am always annoyed when some CDers like to tell others they are smaller when occasionally, it field map blobs outside NA.
HOD is actually the smallest server out of all host servers, this update patch only give us at best 2 map queues.
2k issuitable for earning legendary armor but ascended 500-1000 is plenty i mean sure plenty of people already have over 2k but people who want to wvw now for rewards must do it for nearly 2 years to get a weeks worth of fractal farming done?
But it is a exclusive wvw skin, why would you farm ascended in wvw anyway? PvE is hell lot faster.
isn’t the whole point to reward those that play/ have played wvw loyally? just like the legendary armor rewards those that do raids or basically any other legendary before rewarded people who grinded pve
Legendary Armor will take about 6 months from scratch with a good dedication in the first 1-2 months and then just 1-2 nights of weekly runs.
Legendary Weapons require 1-3 months of average farming, depending of the person.
Legendary Backpacks, PvP or FotM, require 3 months everyday playing ( with a pause in between for PvP ).
I think we can say that any Legendary so far takes from 3 to 6 months if you’re dedicated enough, without necessary everyday logging in but good weekly amount of play.
Can you say someone can farm 2k Ranks in 6 months in the same condition? I highly doubt it. Even pips capping say no.
Legendary gear should be compared with legendary gear. This is nothing but skin so treat it as a skin made to reward WvWers.
If legendary backpiece for WvW require 2k ranks, I do agree with your statement but not for this, there is no way out for this.
Edit: Corrected Quote
(edited by SkyShroud.2865)
Erm, you make claims, big claims. It will be foolish for me to take your words at face values blindly. You said 3k ranks, legendaries blah blah blah, how much is that is real. Hiding behind an supposedly alt account and telling me that there are people in my guild join your raid group doesn’t make your claim any more credible, in fact, more questionable about your intentions.
How much of what you said is really about standing up for newer players I wonder.
I did read your comments in entirety, literally. However, since you have yet to acknowledge the fact that there are wvwers that do not want to do raids or pvp but want to get the mentioned legendaries, you are disregarding them while typing your post. I ask you this, did you ever made a thread or comment about that for raid and pvp? If you haven’t, that’s double standard in itself. Therefore, I question your intentions as well.
Furthermore, the 2k requirement is for wvw armor skin, not even back legendary. Getting all upset about that is ridiculous.
You’ve already Sherlock’d my comment history and account; so, you should know this answer already. If you don’t, then you need to work on your investigatory skill. The answer is well embedded in my comment history.
You may read as much as you want, but you clearly have a problem with comprehending it. I’ve already repeated myself for you; but, I’m not going to continue doing so.
If you would like, I will gladly come post another screenshot for you with the chest piece and legendary back once I have acquired both in a few weeks (ticket time gate) just so you can feel like a colossal idiot at that time. Let me know if you’d prefer that.
With that said, I’m going to go ahead and stop responding to you now because it is in my best interest to avoid responding to someone who is so willfully ignorant.
EDIT: Oh, while at it, I think this is a good time to let you know that you have been on my block list in game for quite some time now. So, not only do you make an impression here, but clearly you made an impression in the game as well at some point in time in the past. All the more reason for me to avoid interacting with you.
Ah, that clearly explains your slight aggressiveness and presumptions you have made on your first reply to me. Then, followed by stings and then personal stings.
Btw, I did, I really did. However, I do want you to acknowledge that you did make a sentence that disregarded wvwer even though you tried to smooth it over and corrected yourself without admitting it by saying no one want it to be available everywhere. Still, that isn’t really the point, because, you didn’t ask to reduce the requirement for pvp and raid as well.
Regardless, if you so insist to talk logic of fairness. Legendary PvP Backpiece require efforts, two seasons effort by average to obtain the base items and not to forgot the there are also costly base materials. Legendary armor require like you said many weeks to get 150 LI but not to forget again the costly base materials. This WvW skin is really just skin with materials that cost literally less than 70 gold (total less than 140g), not thousands golds. In return for the lesser gold cost, the trade off for that is your rank which is the time you spent in obtaining them. What part isn’t fair? Because it takes less time to farm golds? How you know it doesn’t take as much tiem to farm the rank? Base on your personal timing to your current rank?
Edit: Also, this is a WvW skin. Though unlike the exclusive skin for ESL player, it is still made as a reward for WvWers, what you are saying is to undervalue the contents made specifically for them.
(edited by SkyShroud.2865)
I’m confused.
https://www.guildwars2.com/en/news/updates-to-world-vs-world-skirmishing-and-rewards/Tier 3 Armor
In addition to Tier 2 armor, you’ll be able to earn Tier 3 Mistforged Triumphant Hero’s armor in this release. Tier 3 armor is the ultimate prestigious WvW armor, and it will require you to have earned both Tier 1 and Tier 2 to acquire. Each piece requires a very high WvW rank to purchase. However, unlike Tier 2, this ascended armor will not require any crafting to earn.
But looking at the skirmish vendor on the wiki https://wiki.guildwars2.com/wiki/Skirmish_Supervisor#Mistforged_Triumphant_Ascended_Armor it shows Mistforged Triumphant Hero’s (armor piece) requiring grandmaster marks to purchase. Grandmaster marks can only be obtained by crafting and are account bound when you get them.
Is the wiki wrong? Or is the armor in the list here a different type than what was mentioned in the dev blog? The dev blog clearly said “will not require ANY crafting to earn”.
To earn I guess it refers to unlock since the 3 grandmaster thingy is comparable to FOTM standard.
Edit: Now that you mentioned it, the time taken to get a stack of memory battle and claim tickets is it equivalent to the time taken to do fotm daily rec for the same piece of armor?
Well that’s certainly misleading. I’m even confused by what you just said. What I assumed was you needed to unlock T1 armor, then crafting is involved for T2, then you have T3 unlocked for purchase, and that T3 wouldn’t require any crafting in any way, shape, or form, to purchase.
They didn’t spell out the process very well on how to obtain it all.
To unlock T2, you first have to unlock T1 skin which you can get from the normal reward tracks. Then, to unlock T3, you need to purchase T2.
I’m confused.
https://www.guildwars2.com/en/news/updates-to-world-vs-world-skirmishing-and-rewards/Tier 3 Armor
In addition to Tier 2 armor, you’ll be able to earn Tier 3 Mistforged Triumphant Hero’s armor in this release. Tier 3 armor is the ultimate prestigious WvW armor, and it will require you to have earned both Tier 1 and Tier 2 to acquire. Each piece requires a very high WvW rank to purchase. However, unlike Tier 2, this ascended armor will not require any crafting to earn.
But looking at the skirmish vendor on the wiki https://wiki.guildwars2.com/wiki/Skirmish_Supervisor#Mistforged_Triumphant_Ascended_Armor it shows Mistforged Triumphant Hero’s (armor piece) requiring grandmaster marks to purchase. Grandmaster marks can only be obtained by crafting and are account bound when you get them.
Is the wiki wrong? Or is the armor in the list here a different type than what was mentioned in the dev blog? The dev blog clearly said “will not require ANY crafting to earn”.
To earn I guess it refers to unlock since the 3 grandmaster thingy is comparable to FOTM standard.
Edit: Now that you mentioned it, the time taken to get a stack of memory battle and claim tickets is it equivalent to the time taken to do fotm daily rec for the same piece of armor?
(edited by SkyShroud.2865)
WvW ranks have been in the game for about 5-6 years, plenty of time to get the rank 2000 required
The problem here goes beyond just the atrocious requirement in place. The problem includes player’s mentality, like yours.
Sure, there’s players who grinded EOTM during its glorious period or grinded WvW since day one, but that does not validate a poorly implemented and thought out cost.
You’re basically wanting to exclude newer players, or players who do not enjoying spending their days in WvW/EOTM only, from achieving something unless they spend half their life in a game that is already nearly 5 years old.
Do you think this is something a new player would enjoy? I HIGHLY doubt it. If anything, it will turn them away. Playing catch-up on achievement points is bad enough, let alone locking skins behind something that takes A RIDICULOUS amount of grinding in a mode they may not even enjoy. This is borderline a JRPG grind.
It’s counterproductive for MO to ask vets who enjoy the game to recommend it to potential new players, while introducing something like this in the game.
It is pretty double standard since your post history shown no complain about legendary armor tied to raid or legendary pvp backpiece tied to spvp. If you want cheat codes then play single player game.
It is not.
Legendary armour does not exclude new players, and it certainly does not take as much time dedication to acquire it. It does require skill and practice, but it does not require pure grinding. It takes an approximate 12 weeks to acquire a full set of legendary armour, and only because of weekly time gate.
Do not confuse the two simply because you, yourself, may find raids difficult. The two are by no means the same. Nobody is asking for the skins to be made available elsewhere. People are asking the prices to be made more reasonable, and fairly so.
I have all of them (legendary backpacks from sPvP and Fractals, as well as legendary armour)…and I have over 3000 rank; and you know what? I will also have the legendary backpack from WvW. I am unaffected; however, unlike you, I’m simply looking at a bigger picture than being tunnel visioned and letting my unjust emotions drive my decision and opinion on the matter.
Oh? I will list one main contradiction you have wrote in black and white.
You said “or players who do not enjoying spending their days in WvW/EOTM only”, that can easily apply to sPvP and Raid. It doesn’t sounds “untunnel” vision for me, it also doesn’t sound calm, certainly doesn’t sound justifiable.
Also, why are you using an alt account to make a post?
….or you can read the comment in its entirety more carefully (without becoming so sensitive about it) and understand that spending time in something you may not enjoy to acquire something you want is perfectly fine, as long as it’s reasonable.
As for why I’m posting from one of my many accounts, it’s simple: you don’t need to know my other accounts. I don’t need you or any other person that may disagree with me whispering me or stalking me in game. It is evident that you already attempted this based on your questioning. All you need to know is people from your guild joins my group to get their raids done, almost weekly.
Erm, you make claims, big claims. It will be foolish for me to take your words at face values blindly. You said 3k ranks, legendaries blah blah blah, how much is that is real. Hiding behind an supposedly alt account and telling me that there are people in my guild join your raid group doesn’t make your claim any more credible, in fact, more questionable about your intentions.
How much of what you said is really about standing up for newer players I wonder.
I did read your comments in entirety, literally. However, since you have yet to acknowledge the fact that there are wvwers that do not want to do raids or pvp but want to get the mentioned legendaries, you are disregarding them while typing your post. I ask you this, did you ever made a thread or comment about that for raid and pvp? If you haven’t, that’s double standard in itself. Therefore, I question your intentions as well.
Furthermore, the 2k requirement is for wvw armor skin, not even back legendary. Getting all upset about that is ridiculous.
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