Showing Posts For SkyShroud.2865:

This isn't WoW!

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Posted by: SkyShroud.2865

SkyShroud.2865

WOW isn’t the first game to have raids, mounts, trinity. #justsaying

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Will PoF include a new renderer?

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

I do hope they do something about the performance, they did improve it technically but realistically, not really due to game becoming slightly more demanding. Now gw2 uses more than 2 cores sometimes.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

How do you rank GW2 WvW vs other RvR games?

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Posted by: SkyShroud.2865

SkyShroud.2865

There are different kinds of RvR, it is hard to rank it but I would say gw2 RvR is casual which has its pro and con.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(Possibly) Returning Player

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

5. There are a few, depends if u wan to stack to steamroll or be on the side that fight outnumber

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

This is a really amazing change but I think the raiders gonna be so mad at it.

In before the complains.

It takes more effort to get this armor than the raid legendary armor so they haven’t got a leg to stand on.

I’m sorry what?
Ardent Glorious skins require more effort than 25 LI for first armor and 50 LI / piece?
Sorry, that made me laugh.

Even Triumphant armor doesn’t take that long. It’s T2, not even 8 weeks of WvW for a complete set.

It seems that you’ve forgotten that it takes a MINIMUM of 7 hours to get the maximum amount of tickets a week, and that’s assuming you have reached 10k WvW rank AND maintaining outnumbered the entire time. The average player would probably have to spend 15-20 hours in a week in WvW if they wanted to max out their tickets and get it in the 8 weeks you stated. So yes the Triumphant armor takes far more effort than the raid armor does, but the effort for pvp is pretty minimal, though you have to wait for leagues to happen so that can make it take a bit longer. I’ll also assume that the gifts will require even more Skirmish Tickets and the PvP tickets, so they’d likely take more than one tourney, and a bit more than one additional week of wvw to make your set.

I do both raids and wvw and I disagree that wvw requires “far more effort”. It takes time yes but the way you spend that time isn’t the same as raids.
It’s the same good old pip discussion again, only backward this time. If wvw vets acknowledge there is no proper way to reward skill in wvw and that instead time spent is all that matters, then it shouldn’t be that fast to get legendary armor from WvW.

T3 to legendary would make sense. it’s rank locked and it requires more tokens. T2? Nah. It doesn’t.

Now yes if the gifts requires more tickets then it might make it on par with raids.

I do raid, only takes me a week to get used to all the raids. Another week to perfect my dps. So that’s 2 weeks. About the same amount of time as a newbie grinding tickets in wvw.

Unlike wvw newbies, by the 3rd week you can speed things up.

4th week to 8th week maybe you start to use learn new raid classes. As for newbies wvw, they continue to spend 30 hours in it.

Raid is just muscle memories. The only difficult part is to get like minded raiders to raid with you.

Maybe you cannot use me as benchmark, I do learn faster than average people.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

WvW and PvP Ascended Armor Upgrades

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Posted by: SkyShroud.2865

SkyShroud.2865

I find it weird that T2 WvW armor is not excluded, this will be a good opportunity to actually justify T3 wvw rank requirement.

I’m expecting the ticket cost for the WvW stuff to be pretty substantial so your ranks will make life easier if you’re targeting this gear.

Nah, the thing is if u go via the T3 route, it will be obviously take a longer time compare to T2 unless they make a discount of some sort.

Also, if you tied it to the last tier, then the pver will not have any good reasons to complain.

It killed 2 birds and resolve a weird T2 vs T3 time difference issue.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Guild API - Last Logon Timing

in API Development

Posted by: SkyShroud.2865

SkyShroud.2865

Can we have the last logon timing as shown in the roster in the members api?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

I find it weird that T2 WvW armor is not excluded, this will be a good opportunity to actually justify T3 wvw rank requirement.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Vote to Delete Servers!! Make new Worlds!

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Posted by: SkyShroud.2865

SkyShroud.2865

I’ve been thinking similarly about how to help WvW.

My thoughts are to assign servers one of six colors, trying to even out representation of the three time periods.
Then, you use the megaserver model for entering a borderland. Giving preference to guild and squads. Once that version of Red BL fills, a second instance opens. If the map you’re trying to enter is queued, you are given choice to queue up or to enter next version of the map, having the ability to requeue once in so that you can eventually join your guild’s raid.
While there are still some staunch proponents for server identity, most WvW players (by my experience) would rather have a night of good fights, rather than server purity.
It also allows for the opportunity to possibly run with some folks that you normally wouldn’t get a chance to without a server transfer.
We know that “seasons” are dead, so there’s really no reason to maintain server-based scoring, other than the current matchup process.
This method also allows for more style based play because those that like guild raids will be able to get in with guildies and run groups against full borderlands of other groups. Those that like to roam, most likely, end up in borderlands with a lot of other roamers, so that you can fight your 1v1s without much concern for being blobbed down.
It’ll also take away the intentional tanking by servers, so that you get a better relink.
All the developers will have to worry about is rotating colors (you were red last week, this week you’ll be purple)
All the players have to worry about it joining the fight in a borderland. You won’t have those “wonderful” times when ten people are trying to defend air keep from a full map blob. Or, at least, they should be very rare.

I am not sure about most players. As you can already see in the thread, a lot of people oppose greatly about deleting servers and remaking them (without trying to understand the logic anyway). Even though we do not know how many are still around with that strong sense of server identity, they are still around, at least there are quite a number of vocal minority around. We do not know if they using it as a convenient excuse or what, it is there.

While I don’t have that sense of server identity because I put guild over server, I still do play WvW for what it is but if you megalized it, it isn’t the same WvW anymore.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Mounts mean big WvW Maps?

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Posted by: SkyShroud.2865

SkyShroud.2865

WvW isn’t totally like a openworld pvp map.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

This is a really amazing change but I think the raiders gonna be so mad at it.

In before the complains.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Gliding and Territories in WvW

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Posted by: SkyShroud.2865

SkyShroud.2865

Now I can jump off smc to save myself and scares the kitten off the duelers.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Upcoming Stat Changes in the Q3 Balance Update

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

Yea, pretty sure they nerfing for expansion just like what they did for hot and how it screw so many things up. Let wait and see the skills balance changes, that’s what really matters. Afterall, pre-hot did that and made a lot of mess.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Upcoming Stat Changes in the Q3 Balance Update

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

Can Concentration and Expertise be added to Celestial, please?

Woot, I can already feel the opness of this.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

How to improve wvw... Factions

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Posted by: SkyShroud.2865

SkyShroud.2865

I don’t think people are going to 100% abandon GW2 after all the time they’ve invested in it. This game has a HUGE fan based going all the way back to GW1. But diverting from the original model to something entirely different will definitely alienate some of the WvW player base.

The funny thing is most of the big guilds and alliances who came to GW2 specifically for WvW who had played similar “RvR” type content with games like DAoC, Warhammer, etc, left in the first 9 -18 months, because as a mass scale “RvR” type game mode WvW isn’t actually very well designed, what it did have going for it, and what kept a lot of players/guilds playing was the large scale combat, then HoT happened, and that changed, and now you have matchups made up of 8 linked servers with way less activity than you used to get with 3 servers, which says it all.

The lack of server identity is the issue with eotm-like approach.

Server identity is something a minority of players shout about, meanwhile most of the rest don’t seem to place much importance on it, especially now, and really the notion of “identity” or “community” requiring a server is a misnomer, factions can have those as well, in fact if you take the corporations/alliances in EVE Online for example you have a far stronger, deeper identity/community than the rather shallow and superficial counterparts you have in GW2.

Please don’t misquote, I didn’t mention the first quote.

For server identity, a lot of people still keeps calling it out, especially when I say to delete/remake servers.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Upcoming Stat Changes in the Q3 Balance Update

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

It is just food, doesn’t address the duration given by the gear.

Having both of these systems available on equipment and consumables is redundant, so in the upcoming balance update we will be converting all equipment and consumables that provide a bonus to Boon Duration or Condition Duration to use Concentration or Expertise instead.

They will definitely be nerfing runes.

Runes and Sigils are not included in these changes and will remain in their current form.

I was saying gears.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

A quality of life proposal

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

I like this.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

How to improve wvw... Factions

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Posted by: SkyShroud.2865

SkyShroud.2865

The lack of server identity is the issue with eotm-like approach.

Also, why trying to relate pve players to wvw? Those are different.
Even if ignoring and even accepting about the pve players part. Servers are different in their base populations thus different in pve populations, how are you gonna ensure pve is balance?

Finally, warscore isn’t the issue. Warscore is not equal to population balance. Population balance is the issue. How can you even relate a fictional number to actual number of players?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Upcoming Stat Changes in the Q3 Balance Update

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

It is just food, doesn’t address the duration given by the gear.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Transfers, Links, and Population Data

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Posted by: SkyShroud.2865

SkyShroud.2865

Ermm…
For me, it is about the long term well-being of WvW.

Numerous server full doesn’t means is a good thing, it all depends on the actual designs of the game. As for now, I am sure many already know that server full doesn’t equal in populations between each other. This in reality can and will become demoralizing factor for servers that have lesser populations which in turn can and will reduce the overall wvw population when people rage quit due to imbalance. This is in fact not good for the wvw overall if we continue to lose players over this.

I continue to believe blowing all up and implement well thoughts rules is still the way to go. I fail to see how one can hope to solve imbalance issue with 24 servers that varies in base populations, wvw populations and coverage accompanied by players’ behaviors and real life complications.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Transfers, Links, and Population Data

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Posted by: SkyShroud.2865

SkyShroud.2865

If a player wants to join wvw they join one of those servers while their old server still exist for pve purposes.

pve no longer have server. it has been so for over 3 years… what you are suggesting is no different from deleting the server because that is just more data anet has to keep that serve no purpose.

You realize people still have to pick a server when they log in for the first time? You can play with anyone at anytime in pve, but you still need somewhere to park the account. Plus servers are still taken into account in which instances you zone into and surrounded by including guild mates, friends, server mates.

What I’m suggesting is having new servers solely for wvw to create the pool of players, that gives you options on how to populate it and control the populations on them. That includes being able to drop players out of the wvw server back to their home server so you can free up space when they become inactive. This can be done without any real servers to hold those accounts, just an area to pool players, kinda like how eotm holds players to blue red green sides for a week.

Might as well make server non-mandatory, why make things complicated?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Joining a full server?

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

If you do pve, then, it doesn’t matter. However, if she joining for wvw, I don’t think FA will open any time soon since I got a feeling FA isn’t borderline full. You only option for the time being is get your gf to join the guest server and transfer every 2 months or you can join her in the guest server which isn’t a option for you so you only got one choice.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Transfers, Links, and Population Data

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Posted by: SkyShroud.2865

SkyShroud.2865

Yea, that’s what I wrote in my other thread. Make server non-mandatory and periodically purge accounts if they not wvwing. Problem is still that we don’t have enough off hours to spread out to 24 servers. Likewise, every server has different coverage which make balance via linking increasingly difficult and impossible to match. So, if we reduce the number of servers, we can consolidate the coverage into a fewer servers.

Right now this full threshold is just slowly draining everybody out, nothing but a slow death to everyone. Then for guilds that want to delay the slow death, they move off to a open server (using their hard earn cash) and only to continue to play under the coverage that impossible to solve with current servers. It is not fun.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

5 new maps to spread us thinner.

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

As usual, you will want to complete everything asap during the initial window because less people will be there later on.

Gw2 has a lot of empty places in the world map, anet eventually gonna fill it all up, it is to be expected. Now, we can only hope anet make sure the events scale according so that even as we thin out, we can do them.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Transfers, Links, and Population Data

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Posted by: SkyShroud.2865

SkyShroud.2865

Apparently my analysis on the server design is correct and likewise the issues, actually those designs and issues are common sense. Deleting and remaking worlds still the only way to go to balance servers but mehz, people want the gamemode to die instead.

No. It is just they do not feel your solution is the one that will work. It’s not more complicated than that.

Yet they unable to provide anything better or did they able to provide a constructive criticism why it would not work.

It is no different from just wanting the gamemode to die anyway.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Transfers, Links, and Population Data

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Posted by: SkyShroud.2865

SkyShroud.2865

Apparently my analysis on the server design is correct and likewise the issues, actually those designs and issues are common sense. Deleting and remaking worlds still the only way to go to balance servers but mehz, people want the gamemode to die instead.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Transfers, Links, and Population Data

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Posted by: SkyShroud.2865

SkyShroud.2865

1) Server over-all population vs % WvW participation. Right now friends and guildmates who want to WvW on my server cannot transfer there even though our WvW participation is much lower than in the past. Yes, i realize there is a guesting system.

What guesting system?

A obsoleted system of the past during the days of non-megaserver. Players of different servers can do pve dungeons together but not open-world map. Guest system allow them to guest a particular server and enter their pve maps.

Now, with megaserver, this system is pointless though one can still use this system to increase the likelihood of entering a higher populated pve openworld instance.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

A new PoF stat combo...

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Posted by: SkyShroud.2865

SkyShroud.2865

Yes, it is glassy and it seems really good for hybrid builds that utilize long duration type of conditions. Maybe the new rev specialization works really well with it.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Path of fire anouncment - Feedback

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

Aww, is lesser than what I predicted.

I predicted it will out within 2 months which is on the mark.
There will be new maps, that is for sure.
New guild hall, expected.
Specialisation for each class, that is a given.
Stories, that is a a given.
Masteries along with the map, that is a given.
Mount, I didn’t expect that.
WvW and PvP have nothing, expected.

That is all~
No new raid
No new guild activities
No new dungeon-like pve stuffs

$30 for all of those, fair enough.
Just didn’t expect 2 years of development for this much contents.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Where are the new WvW content?

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Posted by: SkyShroud.2865

SkyShroud.2865

Are they going to deliver a 33% finish expansion? I didn’t see any information of WvW and PvP. Isn’t mount is more important than WvW and PvP? Are you kidding me? Why rush the sale of the new expansion before the WvW overhaul? I feel so bad because of the memory of a game call ‘Diablo 3’. Rush the sales with incomplete content and lost 99% of their supporters.

WvW & PvP updates are no longer part of the expansions. It will be delivered through live updates aka unscheduled content patch.

But what would be included by most logical PR folks in the expansion announcement would be to announce that at approximately the same time as the expansion’s release, x y and z are going to be coming at around the same time so that we could enjoy some shiny new WvW content with these fun new specializations.

They no longer want to over promise things and not deliver at a timely manner, just look at HOT. Which is why the price, the amount of content for that amount of price.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Case for one locked server

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Posted by: SkyShroud.2865

SkyShroud.2865

Delete servers, remake new worlds! We don’t need 24 servers, we are too uneven to merge, we need long term solutions!

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Where are the new WvW content?

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Posted by: SkyShroud.2865

SkyShroud.2865

Are they going to deliver a 33% finish expansion? I didn’t see any information of WvW and PvP. Isn’t mount is more important than WvW and PvP? Are you kidding me? Why rush the sale of the new expansion before the WvW overhaul? I feel so bad because of the memory of a game call ‘Diablo 3’. Rush the sales with incomplete content and lost 99% of their supporters.

WvW & PvP updates are no longer part of the expansions. It will be delivered through live updates aka unscheduled content patch.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Vote to Delete Servers!! Make new Worlds!

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Posted by: SkyShroud.2865

SkyShroud.2865

Several times during this thread people have politely tried to vote no, each time the OP responds in an attempt to sway their opinions.

I will try to keep my response simple and DO NOT require a response.

Not all WvWvW ers are looking for the same thing. I read your posts and appreciate the work yourself and previous posters have gone to in designing a new system. Twice Guilds containing many people I respected have moved “up” the tiers seeking something.

I personally am not interested in playing GW2 beyond the existence of the Original server I chose when I started, it is who I am.

Good luck.

If one vote no because they preferred the system now, then I got nothing to say.

But if one vote no because they do not understand or logical reason like I am wrong then I need to make them understand or they need to give me intellect reply of why I am wrong.

And finally, a year later if any of players notice the sufferings then people finally realise what is going on, by then the fault is all on them afterall veteran gamers already warned about it for years that it will happen and not take it for granted.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Mega merge

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

This is a long term problem, not something you can solve by waiting it out which is why OP is asking for merge, hoping it will even the populations out and achieve nice coverage. However, a merge is not gonna solve the issue because…… is a long wall of text so not gonna post it here

Read it @ with all the in-depths explanations about how things work
https://forum-en.gw2archive.eu/forum/game/wuv/Vote-to-Delete-Servers

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Vote to Delete Servers!! Make new Worlds!

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

There are people that calls for match variety but variety is only possible if servers are similiar in populations, otherwise it is not a learning experience for the weaker side but instead a massacre, it isn’t fun. What’s more, we have one up and one down, thus population balance is more important than ever.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Expansion Announcement August 1st

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

Good for you.

Thai rice and japan rice are still rice so you eat them everyday without getting bored.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Expansion Announcement August 1st

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

Following the formula of HOT.

They will add raids for more legendary trinkets
They will slightly nerf the old raids for the new raids
They will add new maps
They will add a specialization for each class
They will add a new guild hall
They will add new stories
They will add 5 stats equipment (jk)
They will add one new pvp map
They will add…nah…do nothing for wvw

That sounds really boring for 2 years of works.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Future WvW Content Release - Reddit AMA

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Posted by: SkyShroud.2865

SkyShroud.2865

Changes that impact gameplay are what people here do not want. /shrugs

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Vote to Delete Servers!! Make new Worlds!

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

I don’t have the answer to the population balance issue. However, that doesn’t mean your answer is the right one.

And what is it wrong?

While the OP did take a lot of time to think out a solution, I’m with the others in this thread, I don’t think it will work. It’s a very short-term fix that will wind up having us back to where we are now, albeit a year later.

It doesn’t take a lot of time to think of a solution but it does take some time to put into the words to explain to people the situations and the issues thus why the solutions will work. Unfortunately, a lot of people either got intimidated by wall of text and didn’t read it or simply screen through it without really understanding it.

The solutions is literally a long term fix. Why we have the issue we have today is simply because of the accumulated populations over the years. This accumulated populations is the primarily reason why wvw populations is unbalance and will continue to be unbalance. It isn’t the stack issue but it is still a issue and it will be solve along with it.

The solution is the result of understanding the fundamental problem. By eliminating the accumulated populations, we eliminate long term imbalance issue. In order to eliminate accumulated populations, we need to purge inactive wvw and all non-wvw players out of the servers. In order to purge inactive wvw and all non-wvw players out of the server, we need to make servers non-mandatory. It is simple but it isn’t simple to carry it out. As it is now, the accumulated populations have far exceed what any incentive can hope to solve. The reward patch has already drive most the accumulated populations (used to be non-wvwers) into WvW, the time bomb already exploded. Of course, a few years ago veteran gamers already warn about this which is why it is called time bomb.

Not only that, we also have to accept the fact that there are just not enough populations to spread evenly across 24 NA servers or 27 EU servers without impacting the actual WvW gameplay. To put it into perspective, we do not have 24 PST, OCX, SEA and EU guilds in NA regions. You cannot achieve even 24 NA servers which allows you to link them properly, the problem will continue persist with the current servers, no matter what anyone do, it is just impossible to solve.

Merging thus is the only way out because we have enough to spread if we compress them. However, merging doesn’t solve the accumulation issue because merging is an act of combining servers together with whatever they have. Thus, we need to blow it all up and only that will allow us to fix the accumulated populations once and for all.

Like I mentioned, people are afraid of stacking thus I come up with the dynamic cap idea, this alone prevent stacking. Stacking is the result of a static threshold where people can fill a large gap which is the empty space between the threshold and the server wvw activity, this large space naturally allows huge movement. Dynamic cap aims to limit that large gap by using its flexibility nature, it is a simple and realistic concept.

While the solution is really simple, it also happen to have many huge benefits. Non-mandatory servers allow newbies to enter game without being forced to choose a server at start. This literally give all WvW guilds a chance to recruit from a way larger pool. This also literally give all the WvW guilds a good reason to go PvE map and spam recruitment message which in turn attracts players attentions on WvW due to all those spams. Literally killing two birds with one stone.

Likewise, having not forced to choose a server at start is also a form of compensation for people who invited their friends to join the game if so happen the server is full. They can wait it out and then join the server when open, without having to pay for a 1.8k gems like now. It is a huge benefit to the players, it doesn’t penalize them for being late to the party.

It basically not only maintained the current amount of freedom, it also gave players more freedom while not affecting population balance which is enforced by the dynamic cap and periodic inactive purge. If you compare mine to your’s, there are clear differences in the amount of freedom and fairness.

Of course, there is only one thing that is forceful about this entire solution and that is people have to give up what they have now. However, this is not without any compensations, the benefits are the compensations.

I want wvw to last longer than just a year. And the reason it has so far is because of the communities that have been built. The OP suggests you can remake alliances and friendships; I’m suggesting that while that may be true, it will turn off a heck of a lot of people who already have solid friendships in game, and play wvw because of that.
There’s a reason why people kept playing WvW for years and years without rewards. It was because of the community.

The community you know of now is slowly dying to something called attrition which is caused by something called server full. You may not notice it if you are from a server with large base population but one day, you will notice it. When that day come, it also the day when you notice just how much of your community has changed.

Also, I can’t fathom your concept of community because in your suggestion, you did suggest purging players off the servers and these players can be players who happened to be really active players but became less active yet not complete inactive, these people too are part of the community. In your heart, you do know that you have to give up what you have now if you want balance.

PS: This forums lag is frustrating.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Black Lion Trading Company down for us in SEA

in Bugs: Game, Forum, Website

Posted by: SkyShroud.2865

SkyShroud.2865

Oh, my router is set to use google dns since day 1, maybe that’s why.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Vote to Delete Servers!! Make new Worlds!

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

give smaller groups the ability to take down bigger ones…
ill say it again for the last time…

Ermm….do you mean it in the skill/game balance perspective?

From servers’ perspective, I do believe servers need to be open and locked necessary to allow servers the opportunity to fight and not overwhelm.

My competitive personality disagree with how WvW is now and believe strongly it can be improved very significantly with proper changes.

My guild oriented personality is very unhappy with how WvW is now. Guilds are being starved on a extended period of time due to balancing issue. the only choices for guilds are to be starved or move out, neither is a compensation.

My intellect personality says that the pros far outweigh the cons in proposed model. And in comparison to the current model, the pro’s of proposed model outweigh the current model’s. Finally, as it is now, what one has now is temporary as the starvation will continue until what you have dies out. To protect what you have, to make a gamemode more sustainable, the only option is to change for the better.

Long read with a simple answer. NO

Your post history indicate you want population balance but here you say no. What do you really want then? How can you achieve population balance without change and using the current model?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

you need to stop anet...

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

OP wants to buy the legendary off the TP with $$

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Black Lion Trading Company down for us in SEA

in Bugs: Game, Forum, Website

Posted by: SkyShroud.2865

SkyShroud.2865

No issue for me.

The only issue for me is gem/gold conversion isn’t loading.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Does ANet have a dev team that works on...

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

I don’t think they got dev assigned specifically for engine, most likely they improve the engine as they implement new features that require changes to the engine.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Patch mid Reset night

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Posted by: SkyShroud.2865

SkyShroud.2865

There was a patch before the NA reset.
This patch introduced the issue in Siren’s Landing.
So of course the problem was gonna get fixed asap no matter what. It was hindering players from doing things in the new map.

Would it be a good move to keep a map broken just to appease the 3 NA servers that even have queues on reset?

Then shouldn’t you criticize anet that made a patch that suppose to fix issue but break the game further?

Why are you criticizing the players for complaining?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

[SEA/OCX] [HOD] [PvX] Equinox Solstice [TIME]

in Looking for...

Posted by: SkyShroud.2865

SkyShroud.2865

[TIME] is performing ranks restructuring and cleanup on the roster (not inactive players but players that not fit for the guild) in preparation for upcoming expansion.

[TIME] is looking for guild oriented players, basically players that plays with the guild and players of the guild.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Patch mid Reset night

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

I just dont get these complaints. Yes you might get kicked while you play but that takes like 5min tops? Instead of scheduled 12 hours on a weekday. I prefer this over that.

The point is….do patch at a timing that has lesser people playing.

Because…..

Imaging having intense fights over a keep and then patch….that is so anti climax.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Vote to Delete Servers!! Make new Worlds!

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

You can form a new alliance.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Patch mid Reset night

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

Well, was doing guild missions when the patch hits, end up not getting credits cause guild functions disabled. They chose the most active time to patch the game, lolololol.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Vote to Delete Servers!! Make new Worlds!

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

Pens: I think you missed the quote where I applauded you and your guilds decision to destack.

Again, it is about choice to me. I don’t care as much about the other guilds I play with and around.

And if you read what you quoted you will note it is about my guild.

Yuffi offered options about keeping guild mates together.

I have only noted that the choice should be just that: a choice. Not something forced on us by deleting the servers.

That is the crux of my disagreement with the ideas presented here.

You know. I am a guild oriented person.

I am so guild oriented that in many threads that argue about guilds, you can find me posting in there.

I am so guild oriented that I don’t approve of cross chat function because it spread attentions of the players thus encourage negative guild behaviors like treating guild as tools, lfg, disrespect etc.

I am so guild oriented that I agree rep rule is a good thing for guilds that want to be a guild and more but majority disagree with rep rule. I don’t give a kitten .

I am so guild oriented that if anyone that try to take advantage of my guild without giving anything in return, they will feel my wrath.

I am so guild oriented I don’t fit well for this game.

I can definitely assure you that guilds can keep their members together, as long as they don’t follow others’ foolish idea to stack server. And even if server is full, the server should open up relatively faster than the current system. Likewise, your new guild mates will not be forced to choose a server at start thus can join the server for free. One is given much more freedom in the new system than the people here have now. The only thing needed for everyone is to agree with the change.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com