SkyShroud. I completely agree about the importance of server identity, but more on that later.
In response to your points:
1. Four tiers is correct, or five for EU. The idea was to maintain a similar structure to the current WvW because people know it and don’t like change. Each tier would promote a different approach to combat, with T1 being about large scale fights and T4/5 about small groups (party of five) and roamers. Other tiers in between. This could be done with different map population limits, but ultimately it would be nice to see specific custom maps. I’m sure the community could provide plenty of ideas if Anet asked us to get the ball rolling.
2. This bit I need to explain more. Each player (individually) can choose which tier they want to play in each time they enter WvW. You can play in T1 (large fights) get fed up with it and go roam in T4 (or stay to roam in T1 if you dare). The idea is that players on a server (or guild) could spread themselves out across the tiers if they wish, or they could also all play on the same tier if they wish. This really would be an ongoing choice.
3. Correct – the tiers themselves are not ranked, so it doesn’t matter which one you play in – you can choose how you want to play and still have your score count towards your guild and server rank.
4. Yes. There has to be a way to split the players into three sides and keeping the colours is the easiest way to do this. If Anet can then use this to balance the total population per colour it means that there will be a similar number of players available on each side (across the tiers). Being able to mix servers together in this way is more flexible for balancing, and since colour does not affect score in anyway it doesn’t matter which colour a server is. I know how disruptive moving servers around is, so I would hope Anet makes as few moves as possible and then only rarely.
5. Yes.
6. I’ll explain below: (I apologise in advance if I over explain things)
- Server league table – a list of all the servers ranked in order of score. The ultimate aim is to become top of the league, or simply beat the score of a rival server. The league table could be divided into three divisions (say gold, silver, bronze – I’d want about 6 servers per division I think) so servers can aim for the top of their division against similar scoring opponents. It would even be possible to put EU and NA servers together on the same list…
- Guild league table – a list of all the guilds in order of score. As players gain score for their server so the same score gained could be added to a total for the guild they are representing. In this way individual guilds can compete for rank. This would work even for guilds within the same server, or guilds who have members across several servers.
- Player league table – a list of players in order of score. This could be interesting as the top scoring players might not be on the top scoring servers…
The idea is to re-energise server identity for the linked servers, and to allow host servers to retain their identity too. The league table means that we can separate servers from tiers so no server gets swamped due to population. If many players bandwagon to one server it will probably be top of the league, but crucially this wouldn’t affect the actual fights in the tiers. If a server loses players until it only has ten members (an extreme example I admit) it can still have a server identity (if the players talk to each other) and can still participate in any fight in any tier. There is no need to close small servers, although they might need to do a bit of recruiting to be able to climb the league table. Also a guild or player in a bottom of the league server could easily be much higher in the other rank tables…
Communications would be the biggest problem. Language differences in EU in particular. Team channel would be colour based so would reach all players on a wider number of servers. From a server point of view we would keep server TS/Discord. Regular commanders would work out a way of communicating between servers; probably a Commanders Guild so they can use the guild chat.
Just previewed this and it’s a “kitten of a wall” of text – sorry.
I’ll stop and let you all think.
I still don’t understand how this will allow one server to continue foster their identity and community when the people you see from WvW are mixtures of players across servers.
Henge of Denravi Server
www.gw2time.com