Showing Posts For Sleepcoma.9487:
I just recently switched to using mostly D/D with a build focused on generating aura’s, sharing them, and boon duration.
I run around in Air, use 3 prior to engaging for the shocking aura with gives me swiftness fury and protection. Then round up the enemy and switch to fire, use 2, then 4, Arcane Blast for the AoE damage + might stacks from combo, 5, switch to Earth, double tap 3 to immobolize an enemy, leap to them and get the fiery aura to renew swiftness fury and protection, then 4, then 2. Everything is dead by then.
If the fight is a bit more dangerous I play it a little more cautiously and toss in some time in water attunement as needed.
I’m 0/10/10/30/20, I have Berzerker gear with Boon Duration runes and Power/Vit/Critical Damage (Valkyrie) Jewelry. Works great for me, just enough extra health that I can get out of danger when needed.
This has turned into a pretty hilarious thread. marnick is in the running for January’s troll of the month club.
Just adding my voice to the thread that I don’t enjoy gear progression and will not tolerate ANET adding another tier of quality past Ascended. I’ll give them this one since they claim it should have been there from the beginning, but that’s it.
If you are looking for a new tier every year, there are games with that system in place.
Every single complainer listed here is unbelievable. There was nothing difficult or out of the ordinary for yesterday’s achievement.
As an elementalist who does basically nothing but put down combo fields, this thread just confirms to me that no one has a clue how to use the combo system and avoid my fields like the plague.
We’ve got 9 pages of caveman IQ trolls in here, grunting about how the treasure chest wasn’t automatically there for them when they logged in yesterday.
I appreciate the changes, ANET, keep up the good work!
Nice, I’m glad they took more time to re-work AoE as it will be a complicated solution in the end.
Out of combat swap would be much appreciated. As it is, I’ve gotten pretty good at just doing it myself in the Hero window.
1. Yes, in fact ALLL THE YES’s.
2. Yes
3. Yes
4. Yes, but not hugely important.
5. No, I think this would take too many resources to get right.
6. Yes, Absolutely.
7. No, this seems like a weird mechanic. Stick with removing it.
8. No, the only grind is for Legendaries and the scav hunt and adjustments to precursor acquisition will adjust this I hope.
9. Yes! RNG is bad design and I don’t like it.
10. Yes, I enjoy the fact that it is a cross server TP especially
11. Nope, they’ve gone from inspiring to typical PR spinning/hemming and hawwing
12. Nope, I think they’ve chosen a course for vertical progression and are sticking to it.
That to me reads ‘We will not add new tiers in 2013, but may add more from 2014 onwards.’.
What’s the problem with that? … snip …. Do you think they can pull a sudden “nope, no new gear” in 2014 when everybody has gotten used to the pace at which ascended gear pieces have been released?
Yes they absolutely can say, no more new gear WITH STATS. When they were frantically spinning PR statements during their announcement of Ascended gear they said Oh we meant for this tier to be here from the start and it needs to be there for the game to work as intended.
They still lost some customers despite the epic spin they put out. If they then further announce that they’ve re-evaluated again and decided that their original philosophy of no gear treadmills means doesn’t mean they are prevented from adding new tiers of gear with better stats, it just means they’ll do it on a slow time frame they are going to deal with a second backlash and subsequent user exodus.
I’m not trying to live in a rosy world where I don’t think this will happen, they’ve already mentioned raising the level cap through an expansion. I’m having fun playing the game with friends, but they’ve opened the door. This makes it less likely for me to buy gems, and I’m not as committed to the game when I know the devs are making design choices I don’t agree with and that they previously stated they didn’t agree with either. This is just them making the decision that it’s better business to cater to the the fans of vertical progression. Sad news for someone who thinks this game is awesome.
I’m still having fun and I’ll be keeping my ears open, but based on ANet’s style of press release, we’re not going to get hard answers in advance.
“Our reward systems need to be exciting, and include things you want to earn over time, but we don’t want to force our players on endless gear treadmills for new tiers of gear we add every 6 months. You won’t see another tier between ascended and legendary in 2013 for example. "
Why Colin, WHY?! You could have shut the door on this topic, but instead left plenty of wiggle room that is going to fuel countless forum debates.
Is 2013 the year of the Ascended Rollout, followed by a press release that you are excited to announce the addition of Transcended Gear for 2014? Post-release developer comments have led me to believe this is the case, along with planned level cap increases.
“Our reward systems need to be exciting, and include things you want to earn over time, but we don’t want to force our players on endless gear treadmills for new tiers of gear we add every 6 months. You won’t see another tier between ascended and legendary in 2013 for example.”
So as long as they wait to add new tiers, it’s not a treadmill. All this did was ensure there will be continued kittening on the forums as they left so much open to interpretation. Fans of Vertical Progression will be all like SEE ITS NOT A TREADMILL! Fans of Horizontal Progression will see this as evasive wording that hints at 2013 being the year of Ascended Item rollout, then an end of year announcement that there is an exciting NEW TIER of gear coming in 2014.
It would have been really easy to just say we don’t like treadmills, we won’t be releasing new tiers of gear. The fact that they felt the need to give themselves wiggle room on that subject makes me very unhappy.
@mackdose
The difference lies in what you do once you hit 80. In a vertical system, 80 doesn’t really mean anything because you need to set your sights on getting BiS gear and since the definition of BiS is constantly moving, you’ll never get there.
There are some people who enjoy this and when new content is released they attack it and get the new BiS items as quickly as possible and relish the experience, but then they feel they have nothing to do until the next patch and corresponding tier of gear is released.
Other people would prefer to hit 80, get their BiS items and then go about the business of having fun in the game. This could mean WvW or doing Jumping Puzzles, doing all the dungeons, doing fractals, etc. They look forward to new content patches not because it means new gear for them to obtain, but because they are excited to explore the new areas. In theory this would mean exploring Southsun Cove and killing karkas because it’s fun to do, not because new pink items are out there for them to get. The added advantage of this method is that players can log out, go on vacation, come back later, etc and not find out that their previously BiS gear is now outdated and they need to “catch up”
I think you are confusing work and play. We don’t play games because we want to work. Game design theorists have given this area a lot thought. Basically we play because it’s fun. Reasons it might be fun might include fantasy, i.e., we really want to be the hero who saves the day and we can feel like a powerful hero there. Or, it might simply be abnegation, i.e., I’m feeling burned out by work and I want to mindlessly smash some zombies. These are examples of basic motivations for playing a game and the reason why we play.
For many a gear grind is the opposite of fun. They realize that when all players hop off the gear treadmill they are at the same relative power to each other as they were when they hopped on. Meanwhile the environment has attained the new power level as well so they are at the same power relative to the environment as they were before the new tier of gear. Nothing has changed. No one has gone anywhere. They have just expended in-game time and effort to keep up with the stat progression. This is an example of a forced grind. A forced grind is one you must do to continue playing the game. Examples are pretty much all other MMO’s that have vertical progression.
But, many realize there is no inherent point to it. Since you are not going anywhere on a treadmill, why seek one out. I want more from a game than the simple solution of stat inflation. I believe it’s possible and I believe Anet was on the right track before the 11/15 patch. As gamers become more sophisticated in there appetites I hope that we are able to see a game developer succeed without the forced grind of gear treadmills.
Intelligently and eloquently stated. I agree with this 100% and only wish that the folks at ANet would surprise us by making a statement saying they still support this style of gameplay. It was all the rage during beta and pre-release.
If it turns out that it really was just a colossal screw up on their part and they intended to have Ascended in the game the whole time and just didn’t know it, then ok I can put up with Ascended being the highest achievable stats. BUT no bullkitten like level cap increases or new gear tiers moving forward. Ever.
No, please no. I hope they continue to add content, not a longer road to a finished character. This game is about having enjoyable content that you can enjoy with your character, not about constantly having an incomplete character and chasing a carrot on a stick.
This is the best thread on the internet regarding GW2. I want a piece of the cake OP is baking.
This may be the silliest thread I’ve seen in the Elementalist forum. Even by your own calculations it would take less than two hours to unlock everything. The starting areas are not hard and new players would be overwhelmed if presented with all the skills at once.
It takes hardly any time for skills to unlock as you’re playing normally. I’m sorry that you felt compelled to “grind” in the starting area, but I guarantee you that you don’t need to.
I’ve really enjoyed having the same matchup for two weeks, I think it gave everyone a good chance to get to know what’s going on in the communities of all three servers. Everyone seems pretty cool and I’ll look forward to the next rematch.
Dont forget you’ll need to combine the stats from your scepter with your off hand to get a good comparison.
That being said, I prefer staff for the number of combo fields it offers. I switch between staff and D/D typically.
Josh, your puzzle was amazing! For every disgruntled jumper, there are two that loved the challenge and the thrill of completing it.
Good to know, and sad I didn’t salvage the last of my items last night.
Wow, logged in today excited to finish up my monthly achievement, just needed a few more items for that ridiculous salvage requirement. Boom it was reset. It’s still daylight at ANet and certainly not November yet. I don’t appreciate this Halloween Trick!
One clock tower to rule them all. This was awesome and everyone in my TS channel was having a blast, even if we were falling off and getting frustrated at the same time. That was part of the fun and made the eventual success that much sweeter.
How to have fun carving pumpkins: find all the pumpkins in the different areas and carve them while exploring.
How to not have fun carving pumpkins: find a group of tightly packed pumpkins, carve them then attempt to reset them so that you can carve them again.
I’ve probably carved 300 pumpkins by now, I feel like they are everywhere I look. If you’re “grinding” pumpkins you’re doing it wrong.
The Clock Tower is awesome and I enjoyed the challenge. I don’t see how this required some inhuman level of dexterity, but then again as an elementalist my fingers are usually flying across the keyboard anyway. Most of it was just holding down W, hitting space as appropriate, then holding down the right mouse button and swinging my camera around with my mouse.
The two hardest parts for me were getting the long jump onto the gear down and the awkward jump to the left onto the skinny beam towards the end.
This was a fun challenge and I hope to see more like it. ANet just has to put on their flame kittendant vests because their will be a group of folks who don’t enjoy it and they will take to the forums to make their opinions known.
I’ve been enjoying the Halloween event and have been running guildmates through the scavenger hunt event to get the cool, spooky book item. I’ll be advertising at the NPC in Lion’s Arch prior to the next run so that we can make sure anyone who is interested in the event has a chance to do it.
Nicely done! I’m also on Ehmry Bay and have been running other folks in MCG [MadCast Gaming] through the scavenger hunt each evening. How I didn’t think to advertise in map chat, I’m not sure. Good work, and I’ll be happy to join with you as the events unfold.
Air Attunement Switching — Function bug
Switching to Air is considered an attack, when you switch it can start to auto attack a nearby target. This does NOT require Electric Discharge.
I find this same thing happens when combining Arcane Wave with Static Field in Air Attunement. I do this for the area quickness buff, but if this causes me to attack something, it ends up just slowing me down until I drop combat.
It’s killing me that I won’t be able to play this weekend in the most critical time frame for the new wuvwuv matchup. You guys from Borlis gave us (I’m with MCG on Ebay) some fun fights, but I’ll be crossing my fingers for a more even matchup this next go around.
I knew it was a bad sign when people started complaining about players being invulnerable inside the Ferg Crossing Citadel in their borderlands. Spawn camping is no fun for anyone.