Showing Posts For Snoring Sleepwalker.9073:

Hall of Monuments Portal Stone

in Players Helping Players

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

It’s not completely useless. I’ve found three uses for it:
– If I enter my HoM from WvW, when I leave it using the stone I’m taking to where I was before entering WvW. Though the same can be done with the character select screen.
– The HoM is closer to COF than any city waypoints. Which means traveling to the HOM reduces my travel cost.
– When you are in an overflow, your entire world map shows incorrect information regarding contested waypoints and/or Orr temples. Going to the HOM is often the quickest way to get accurate information.

As for why you got it, I have no idea. But, given the advantages I’ve found, I think all characters should get to use it.

C.O.D.

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

ANet haven’t forgotten to allow people to trade. Its not in the game by design. Possibly because trade spam was insane in GW1, or possibly just because they are mean – who knows.

The removal of trade spam alone justifies ANET not including a trade window or COD mail. I’ve yet to see any justification for having a trade window that makes sense, except for greedy people who want to avoid the TP fees.

C.O.D. is needed to send things friends list, alts, guild-mates, on just as a gift for to someone.

How is COD mail needed to send someone a gift ?

Greatsword or staff ?

in Mesmer

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Thanks for the help. I think I’ll be sticking with GS till I get my final trait book, then going staff. Scepter/Focus for my other weapon set.

Outside of condition builds focus is just trash besides skill #4, and that skill is good for covering ground or pulling people down from things.

Covering ground is very important in WvW. You can’t help win a fight if you don’t get your zerg there before it’s over.

Once I got used to the speed at which I moved around WvW, not having it just felt far too slow.

The TP Trader Guide for Beginners

in Black Lion Trading Co

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

On that note, I think it is also interesting that you think that commodities and the profit thereof would cease to exist if the public had more knowledge…as if knowledge would remove the whole supply and demand part. .

For flipping to work, it requires a large enough gap between buy and sell orders that you can buy on the buy orders then resell at the sell order price and make a profit. But to do that quickly, you overcut the highest buy order and undercut the lowest sell order, bringing them closer together. The more people flipping an item, the closer the gap gets as the under/over cut each other.

Make it easy to find the largest gaps and more people will flip the item. Thus the more people flipping, the lower their profit margins.

But this gap closing you talk about happens anyways. It is the natural trend of any highly-traded item in the TP. Item has decent profit margin, so people start placing buy orders, orders come in and people start listing, other peoples orders come in and undercut, more orders come in, more undercutting.

This behavior is just natural. An item with a high demand and high trading rate always fluctuates in value, where you see order and sell come closer and closer. What happens when that gap yields no more profit? People stop ordering and listing, and that results in the supply dropping and interest in that market temporarily decreases. What happens then? Lower supply stipulates that demand goes up and thus value increases, and eventually there is profit again. It’s constant roller coaster. It happens no matter what.

All true. But what you don’t seem to get is that flipping shrinks that gap. The more people flipping (relative to the number of other trades), the more they close the gap and the less profitable flipping becomes.

Merge ascended ring stats

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Agreed.

Actually, they should do that for all equipment. If you have add an upgrade that has the same stats as the base item, display the totals.

Server Transfer Queue System

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

ArenaNet is shooting them selves in the foot with these server caps. I mean I would pay right now to transfer but I cannot simply because accounts are home-bound there. Are all of those players even active?

The cap is based on the number of people currently logged in. When my guild transferred to SBI, we had to log in outside of our usual playing hours because those were the only times SBI wasn’t full.

Orichalcum dropping. Here's why.

in Black Lion Trading Co

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Why is the price of something going down supposed to be bad, again?

Think of all those poor farmers who will be forced to farm elsewhere. They might have to learn something new. Learning is bad.

</sarcasm>

Black lion trading post - one copper

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Last I checked, ANET had blocked the creation of new buy orders below vendor price. However they haven’t purged the trading post of low buy orders.

As for sell orders that would earn the seller less than if he vendored them, I’ve seen two theories:
1 – People are in a position where they need a bag slot right now, so it’s a choice between trashing the item or listing it and getting some gold value for it.
2 – People who don’t understand the trading post see that there is a minimum price. They see that the minimum is 1c above the vendor price. So they think the limit is there to protect them*, thus any value above the limit is a good idea.

*Can you give me any other sensible reason for putting in any minimum price limit on items at the TP ?
The idea of ANET putting the limit there for a reason that isn’t sensible just doesn’t occur to them.

Cond Asc items need better stat allocation

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

https://wiki.guildwars2.com/wiki/Khilbron%27s_Phylactery
Precision, toughness, condition damage. The rabid setup. Seems like the best setup for a condition build to me: Condition damage has obvious use, precision for any on-crit effects, toughness to make you harder to kill.

As for how it compares to Carrion, I think rabid is more useful. Power is only going to be useful if you deal significant amounts of raw damage as well, but you lose out on on-crit effects. As for vitality, once you have enough HP to survive spikes, toughness is much more useful because it increases effective healing, and healing is what keeps you alive in longer fights.

Trading Post 2.0

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

4. Have the option to have items delivered to where ever the player is located in the world for a fee.

Black Lion Trader Express. For those of you who don’t want to just hit b and hit up the trading post NPC in WvW. Logging out in WvW will return you to where you were before going into WvW, so will the HoM portal stone when you leave HoM.

5. Don’t allow players to place orders that will never be filled. I like the fact that the TP prevents the loss of revenue by not allowing sales of less than that of the merchant prices. This should go for orders as well though. This would also help clean up some of the clutter.

Selling for 1c above the vendor price still loses you money because you’re ignoring the 10% sales fee (payable on sale, included in projected profit) and the 5% listing fee( payed on listing, not included in projected profit)

Also, I think the ability to place low buy orders is blocked. However, ANET haven’t purged the forbidden buy orders yet. I’d suggest that all orders older than 90 days get automatically canceled, both to purge forbidden orders and to stop cluttering the TP with orders that will never sell due to market shifts.

Orichalcum dropping. Here's why.

in Black Lion Trading Co

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

http://wiki.guildwars2.com/wiki/Mining_Pick
A pain for normal people to run level 1s to that rich node without an escort, sure. Still worth doing. But for people who can teleport there instantly? An infinite make character->mine->delete->repeat cycle for endless ore.

Is this your story in terms of events?

  • Bot makes character.
  • Level 1 Bot somehow gets to a level 51 NPC, passing all of the mobs in the way without dying (which probably takes ages – try it).

Teleport hacks exist

  • Level 1 Bot somehow completes the karma event (and others to get the necessary 602 karma) for a pick.

Lets take a look at the event: Locate dredge equipment, kill orrians, and disable unstable dredge turrets and mines.

Locating the dredge equipment sounds like it could be done with a teleport hack.

  • Level 1 Bot gets past lots of Karkas on the Southshore.

Teleport hack

  • Level 1 Bot farms the rich node without being killed by the uber Karka.

Teleport hack to get out any time the Karka looks his way, break aggro, come back and take another swing.

  • Bot mails Ori to alt and deletes character.
  • goto 10

Maybe they delete the character. Maybe they teleport hack their way to Ori nodes down in Orr.

Lots of these seem;

  • unfeasible
    and,
  • time-inefficient.

That depends. The major timesink is going to be doing the event. But even then a teleport hack seems like it would speed things up a lot.

FotM daily chest ring... where's mine?

in Fractals, Dungeons & Raids

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

That’s just the nature of RNG-spawned drops.

Early Bird Patchers and a Fix

in Black Lion Trading Co

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Another problem with this idea: The first people who craft the new recipe are going to do so at a serious profit. If the ingredients are more expensive, then they will just push the price of the new items up as well.

Orichalcum dropping. Here's why.

in Black Lion Trading Co

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

There is no way this could not be considered an exploit. Complete oversight when they changed all gathering tools to account bound. This one should go back to soulbound, and I wouldnt be surprised to see bans for the flagrant offenders.

Or it could be a honeypot.

Early Bird Patchers and a Fix

in Black Lion Trading Co

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

All that your suggestion would do is cause people to start buying up items before the patch to either profit despite ANET’s price fixing, or to directly profit from the price fixing.

In Eve Online it is very common for mineral prices to start rising before big updates in anticipation.

The TP Trader Guide for Beginners

in Black Lion Trading Co

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

On that note, I think it is also interesting that you think that commodities and the profit thereof would cease to exist if the public had more knowledge…as if knowledge would remove the whole supply and demand part. .

For flipping to work, it requires a large enough gap between buy and sell orders that you can buy on the buy orders then resell at the sell order price and make a profit. But to do that quickly, you overcut the highest buy order and undercut the lowest sell order, bringing them closer together. The more people flipping an item, the closer the gap gets as the under/over cut each other.

Make it easy to find the largest gaps and more people will flip the item. Thus the more people flipping, the lower their profit margins.

Dmg Types and Mob Weaknesses/Resistance

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

They add nothing to immersion

Damage types generally don’t add immersion if you think about them at all. Lets take GW1 as an example:
– What exactly is earth damage ?
– Elementalists had access to the 4 classic elements, so you may think they had a choice. They didn’t. Each element was different in how it did damage and those differences were more important than damage types. Which is why they went AOE for fire damage in almost all PvE zones. Against enemies with enough fire resistance that this didn’t happen, they didn’t change to another element. Instead they insisted on a ranger with winter to make all elemental damage into cold damage, which the enemies were weak to.
– Physical damage classes could mod their weapons to deal elemental damage. For them, each element behaved identically. So, if it was worth taking the elemental mod over other mods, it meant taking 4 weapons, one with each mod.
– Enemy resistances often made no sense. For example maguuma centaurs have higher cold resistance for some reason. Their rangers have less earth resistance, which is very odd for the class known for elemental resistances.

Frankly, damage types didn’t add any depth to GW1. Just complexity. All it adds are bonuses to killing enemies that are much harder to figure out than foe slaying sigils. So you have to wiki the resistances.

In Game Auto Translator Needed

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Plugging a computer translation system into the chat system might seem like a workable idea. Until you consider that MMO terminology often uses english words in ways different to the way everyone else uses those words. Lets take the word mob as an example. Look at all the definitions wikipedia offers. Excluding the acronyms, every single one is for a group except for the one we use which refers to a single entity.

Or you could check dictionary.com where all the definitions refer to groups.

Machine translation is bad enough with regular english. Asking it to handle the bizarre MMO specific slang and it will be worse. Especially since I can’t see ANET investing the money required to correct those problems.

Greatsword or staff ?

in Mesmer

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Get both, works quite well – at least for PvE. Right now, shatter is the way to go imo. After the patch – who knows…

https://forum-en.gw2archive.eu/forum/professions/mesmer/Lazy-Kai-s-guide-to-PvE/first#post850116

I see what looks like a build thread, not an answer to the question I asked.

Both work fine, different play styles and different gear recommendations.

Oh, I know they have different play styles. I just don’t know which play styles each of them has. Which is why I made this thread.

@Op, Personaly I prefere staff, it leav alot more defensive and movment options. You can survive in middle of a big battle without build or spec tankich. Its alot fantastic for solo and smal team roaming.

This is the first post in this thread that actually answers the question I’m asking. So all I know is that the staff makes a mesmer tankier and more mobile than a greatsword.

Anet is adding new tiers in 2014?

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Have a read of this. Specifically:

Take risks

“Let’s try it.” You hope to hear that phrase at the end of a meeting, especially if that meeting was contentious, or if the idea discussed is new and radical.

Imagine a playground full of kids playing. At its best, playing is making mistakes in a safe environment and learning from those mistakes in a way that encourages growth. Trying out new ideas or making drastic changes is the way we as designers get to play with the game. It’s where we slip and fall, scrape our knees, and otherwise monkey around on the jungle gym. While we don’t try out every idea, we use our collective experience to get a sense for what has promise—what we should follow down the rabbit hole. We look at where our ideas break, how they break, and why they break. You can see this in how we redesigned the sylvari, or in how we have developed the professions. They’ve all undergone quite a bit of transformation over the last few years as we have tried out different approaches and learned from those very playful experiences.

Purpose: To reinforce our general design culture of iteration. You can’t innovate in an environment that is averse to failure. You must embrace the risk of making mistakes. At the end of the day, if something doesn’t quite turn out the way you wanted, it’s not failing, it’s playing—and you grow for having done it.

Ascended gear was ANET following that golden rule. They won’t promise that they will or won’t add new tiers yet because they still have data to collect from the Ascended gear experiment.

The TP Trader Guide for Beginners

in Black Lion Trading Co

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

www.gw2spidy.com/api/v0.9/csv/all-items/all < CSV file with the TP data on all items. If you don’t now enough about spreadsheets to be able to make use of it, you don’t know enough about spreadsheets to be a power trader.

Not sure if you are directing this at me or not…I certainly know how to use a spreadsheet :P. In fact I have this really twisted, nerdy love of creating spreadsheets and teaching myself new excel stuff. Thank you for sharing the link to the data, though!

I was just sharing the link for all to use. I found that, once I had made my spreadsheet, I quickly lost interest in flipping items. So my involvement in any flipping discussion is going to be me trying to end flipping by making it so easy that it ceases to be profitable. Which means if I piece something together like that URL, I’ll share it.

If I can be bothered to figure out how, I’ll make my spreadsheet automatically pull down the CSV. Then I’ll make it public.

Greatsword or staff ?

in Mesmer

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

You got to give more info on what you want. DPS, Condition Damage, Bunker, Burst, etc

I’m not really sure what I want yet, except that going heavy condition damage gets annoying whenever my necromancer runs into something that’s immune to them. So pure condition damage is out, but I’ll consider a hybrid of condition damage and something else.

All I can be sure about is that the only time I’ll be doing anything solo is open world PvE.

Greatsword or staff ?

in Mesmer

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

I’m trying to decide which of these I should use as my primary weapon. So what are the pros and cons of each for PvE and WvW ?

For my other weapon set, Temporal Curtain seems too useful to leave behind. I’m leaning towards scepter as my main hand weapon there.

I’m not looking for specific builds yet, though if the builds favored by one weapon work better underwater than builds favored by the other weapon, then I would want to know that as I generally like underwater combat.

Legendary weapons Account Bound?

in Guild Wars 2 Discussion

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Thing is, lots of players will find that the stats a Legendary comes with are not good for their build (all Legionaries have Soldier’s stats). Which means they transmute the Legendary. Transmuting always soulbinds the item.
Or they decide the stats are good, but the sigil is wrong. Changing the sigil always soulbinds the item.

Even if the stats and sigil are good for one character someone has, I think there will be very few people where the stats and sigil are good for multiple characters. Of those few people, how many of them will put up with hassle of moving the Legendary around as they switch characters ?

Fix the LA fountian already

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

So, you’re so worried about the fountain in Lion’s Arch so much that you make a thread complaining that it’s taking too long to “fix”, and it’s not even a major issue with the game?

The suggestions section is for all suggestions, no matter how minor.

Fix the LA fountian already

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Late august GW2 launched. Late October, about two months after launch, the Mad King smashed the LA fountain. We are halfway through January, two and a half months after the fountain was broken and it’s still broken.

It’s been broken for more time than it was running in the first place. Even if you include the BWEs as time it was functional.

The reconstruction process was nice to see, but it’s taking far too long.

The TP Trader Guide for Beginners

in Black Lion Trading Co

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Note: as far as gw2spidy goes…well I dunno how much I want to trust it right now.

I went to go look up a couple of things and noticed that it was displaying the value of an item at approx 10s less than its current value which is a big difference considering that this item is valued at about 15s but was being shown as selling at 5s according to spidy. This may be just one item, but that’s all it took for me to doubt how much of the other stuff is also incorrect.

GW2Spidy doesn’t update instantly. So it sounds like there were a few 5s orders when spidy looked, but they were gone when you looked. Either because someone decided to dump stock at 1c above the highest buy order*, or someone started price fixing on that item.

*I’ve seen that happen regularly.

www.gw2spidy.com/api/v0.9/csv/all-items/all < CSV file with the TP data on all items. If you don’t now enough about spreadsheets to be able to make use of it, you don’t know enough about spreadsheets to be a power trader.

(edited by Snoring Sleepwalker.9073)

What I dislike about each fractal

in Fractals, Dungeons & Raids

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

So many complaints yet none about the Swampland? Wow, that was unexpected. ^^

The swamp was a major headache early on. But at higher levels the PUGs are more likely to know what to do, so it becomes the easiest fractal.

At least a third of your problems that are valid (simple jumping tasks shouldn’t be a problem) concern your build.
Having 3 different condition builds I use rather regularly including a necro I can say with confidence that just because your build classification is condition damage you most certainly do not need to have 1800 condition damage to be effective.
Try increasing duration over straight damage, this will actually give you more damage in the long haul and will leave room in your build to add Power, which will help killing objects.
If that doesn’t appeal to you then go to fireheart rise buy some elemental fires and spam them at these places.

There are two problems with adding condition duration:
– It means it takes longer for my DPS to ramp up every time I switch targets. Think how many fractals involve you having to kill a horde of enemies and how much of that long haul damage never happens because a direct damage player kills the target.
– I’ll have more bleeds on the target, it makes it easier to hit the bleeding cap when other players are condition heavy.

Though I’d like to take a look at these builds.

Another problem I’ve noticed: Several fractals require you to carry bundles. Which you can’t do in Death Shroud.

Fractal Jumping Puzzle

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

I like jump puzzles as solo content. However sticking a jump puzzle in team content is a very bad idea because, when there is a player who is having trouble, the rest of the party can do nothing to compensate.
So a jumping puzzle in fractals is a bad idea because it’s a jumping puzzle in team content.

What I dislike about each fractal

in Fractals, Dungeons & Raids

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

I run a daily fractals 10 on my necromancer with 10 AR, occasionally running lower levels to help guildies. While I do enjoy it (except for some PUGs), I have specific complaints about every fractal:

Aquatic Ruins
– Final boss takes too long to kill without being a challenging fight.

Cliffside
– My necro build relies on distance to survive melee enemies. To wield the hammer I have to get into melee.
– At the chest seals there are two safe spots. When at the one by the seal, it’s impossible to see what’s going on.
– The jumping puzzle sections regularly have one player screw up, forcing us to either wait for him to catch up or sometimes wipe because he’s dead and can’t be ressed.
– The faces that blow wind across the path blow me in all sorts of directions, sometimes even the direction I want to go in, but never the direction they appear to blow in. Bug ?
– PUGs regularly run away from the hammer wielder just as he drops it. Suggestion: Ping the hammers location on the minimap.
– There are enemies named Veteran novice. Veteran as in experienced. Novice as in inexperienced. What ?

Snowblind
– The Sons of Svanir at the ice wall keep spawning after the wall’s melted. Which means a lot of PUGs don’t notice the walls down. Suggestion: Stop spawning them when the ice is melted.
– As a condition necro, I do barely any damage to the elemental source.
– If I’m moving when I try to pick up a torch, I don’t grab the torch and GW2 keeps me moving in that direction until I mash the keyboard. Bug ?
– If the party doesn’t move as a group to the final boss, anyone blocked off has to touch a totem. Which teleports them into the destructible ice. Bug ?

Solid Ocean
– The jumping puzzle sections regularly have one player screw up, forcing us to either wait for him to catch up or sometimes wipe because he’s dead and can’t be ressed. Even worse, while running if you get hit in midair you sometimes stop. Then fall down.
– The Jade Maws attack often targets summons and pets, punishing the group for bringing them by slowing down the fight.
– If I’m moving when I try to pick up a reflecting crystal, I don’t grab the torch and GW2 keeps me moving in that direction until I mash the keyboard. Bug ?

Swampland
I’ve got no complaints about this one.

Underground Facility (dredge)
– GW2 is a game that ANET claimed was built around dodging enemy attacks. This fractal has buttons that require you to stand still, not dodging anything, while a party member operates the gate controls. Being immune to blind, the dredge are immune to one of my major means of tanking. Still, at least we can keep it pressed while dead.
– The final boss fight, especially against the mining suit, takes too long.

Urban Battlegrounds
– Lots of condition immune siege weapons I am useless at destroying.

Volcanic
– The burning bolders have the same problem as a jumping puzzle. When one player fails at them, the rest of the party must wait for them to catch up or wipe.
– The jumping puzzle sections regularly have one player screw up, forcing us to either wait for him to catch up or sometimes wipe because he’s dead and can’t be ressed.
– Near the final boss there is a hole in the track that is very hard to see. Keep the camera at the default angle and it’s hidden, raise the camera and your vision is obstructed by the roof. Not good for new players, but memorable enough that you shouldn’t fall for it a second time.
– The constant movement required by the final fight often leaves my fingers sore.

Uncategorized
– The harpies have an AOE attack that knocks you off the platforms. It’s red circle is larger than the platforms, meaning that if they are aiming dead center, there is no warning as you don’t see the circle.
– The ettin takes far too long to kill for an enemy that isn’t really a threat. By that I mean that, in all the PUGs I’ve been in, I have never seen anyone go down after we only have the ettin left.

Fixes I'd like to see for the Trading Post

in Black Lion Trading Co

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

I made this post comparing the Eve Online market to the GW2 TP:

Since Eve Online’s market is similar enough to the trading post that you could accuse ANET of copying it, lets compare how much data each gives:
Here is the market details window in Eve. It shows all orders for that region. Ignore all the columns apart from price and quantity, as location doesn’t matter in GW2 and orders don’t expire.
Now lets blank out the bits you don’t see at various points in the trading post.
This is what you see on the buy now screen.
This is what you see when placing a buy order.
This is what you see on the selling screen.

So if you want the full amount of information to sell an item, you need to look the item up on both the buy screens. Sometimes you’ll want to look at historical trends, which means pulling up gw2spidy. Eve Online has the historical data graphed in game. Even worse, GW2spidy only tracks the orders and can’t tell the difference between filled and canceled orders, while the data on Eve’s graph are calculated from the sales that took place.
Those green bars at the bottom ?
Those are the number of trades that happened for that item. The trading post doesn’t show us any data on trading volume.

My suggestion: Make the TP interface more like Eve’s market interface.

Cliffside: Running from the hammer

in Fractals, Dungeons & Raids

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Why do I run into so many groups, at Fractal 10, who keep running ahead of whoever has the hammer ?
Which means that when he drops it, they have to run back to pick it up. Often in the back and forth section where the NPCs heal the seals. Every single PUG I’ve been in has had this problem.

Can you damage foes by falling on them?

in Players Helping Players

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Each profession can damage enemies by falling on them using a specific trait …

No, thief, ranger and guardian do not damage foes when falling on them, or near them.

I’m a Thief. So why did the “Blocked” come up?

Blinding powder is still an attack that can be blocked.

Client Download Progress

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

The way I see it:
– The files remaining means ANET knows which files you need to download
– Since the files are sitting on ANET’s servers, ANET knows how big they are.
– If they are compressed, then ANET knows the size of the compressed copy as they won’t be compressing them on the fly when having them compressed saves space and CPU cycles.
– Since ANET knows the size of individual files, they should send the sizes to the client. Then let it calculate size remaining and maybe an ETA.

Another trial event

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Don’t do another trial weekend. Give us all x buddy keys that our friends can start using at any time.

Agony and MF similarities

in Fractals, Dungeons & Raids

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

They should not implement gear that has MF without any reduction on other stats.
Like you previously mentionned, AR only matters in 1 area. MF affects everywhere.
What will be the point to have MF in the first place if the stat exist in every single piece of gear?
If they were to implement Mf without any stat reduction, wouldn’t it be easier for them to just boost the drop rate and remove MF completely (which is basically what you are asking).
I think MF is fine as it is, they just need to nullify the MF effect in dungeons.

The idea with my proposal is that this MF without reducing other stats will be vertical progression that lots of players want. In other words, increasing your MF will be expensive, it will provide a reward to the players who grind it out, but other players will not care unless they think that earning large amounts of gold shouldn’t require grind.

I also like the idea that, if you have a goal that requires a specific amount of gold, then the highest available MF will not be optimal to get because the time spent acquiring it means that getting it then your goal will be longer than stopping at a lower MF and then going for your goal.

Higher levels of FOTM give better drops. To access them, you need more agony resistance.

Better drops huh? I guess you’re talking about rings and fractal weapons, because everything else is exactly the same drops at lv8 and lv 38, or 48.

Here I thought that ANET had followed through on their promise of better drops at higher levels of fractals. I’ve got one character up to Fractals 10, and I have no intention of doing anything more in them than the level 10 daily or helping guildies increase their fractal level.

MF gear should not exists at all on this game, allowing it just with food, every problem would have been fixed,

Only if consuming the MF food doesn’t stop you from consuming non-MF food. If it does then you still have the tradeoff between MF and stats your party care about. It’s just that food is currently optional.

Apply storage limit to the TP pickup zone

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

I notice that you completely ignored the most important part in my post: What happens to someone when their pickup tab is full ?

If you can’t answer that, then it’s pointless disusing if the idea is a good one or not, because you haven’t proposed something that can be implemented.

Agony and MF similarities

in Fractals, Dungeons & Raids

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Im completely against Magic Find gear….

I’m also against MF gear as it is currently implemented, since you can only increase it by reducing other stats, and your party members would care about your other stats.

But if MF was implemented like Agony resistance, where you can increase it without reducing other stats, it would cease to be a problem. Which is why I made this suggestion thread to:
– Remove the prisoners dilemma aspect of MF gear
– Remove grind on stats that other people in your party care about
– Keep some form of vertical progression in for people that care about it
– Allow us to have agony resistance and the variety of options that runes and sigils allow.

So please go into that thread and tell me what you think about the suggestion.

AR, MF, Vertical progression

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

- Currently Magic Find is a selfish stat because, in order to increase it, you have to decrease other stats. Making things harder for yourself and those around you while only you benefit.
– Agony resistance is similar to magic find in that it allows you to gain more valuable loot, without requiring your skill at GW2 to improve. All without requiring you to reduce other stats.
– Vertical progression that only increases your income is something I don’t have any problem with, as long as the best stats are obtainable quickly for characters without the income boosting stats.
– The current implementation of infusions is rather limited, even compared to choosing a jewel.

Putting these thoughts together and I came up with the idea of making them the only stats that get improved by vertical progression. This plan has a few steps:

Raise the level cap to make current Ascended gear obsolete
Raising the level cap to the point where rare and exotic gear of the new level cap has better stats than current Ascended gear will make it obsolete. Making the best in slot items (for all stat combinations) available with a similar time investment for players at the new cap to what current crafted exotics + upgrades have will kill the stat grind.

I don’t care what color the new best in slot items are. Only that they take current runes, sigils, etc

Infuse weapon/armor/trinket upgrades with AR and MF
This is where the vertical progression comes in. Let us take any existing rune, sigil, jewel, etc and upgrade it by adding agony resistance and/or magic find to it. These infused upgrades can then be applies to any item that could take the uninfused upgrade.

Naturally, since this is the vertical progression, these infusions will be expensive. Infusing an upgrade multiple times, with a greater cost for each subsequent infusion, is also a possibility.

Make current MF upgrades undesirable
Making them incompatible with MF/AR infusion, while having infusions that get higher MF than existing upgrades (at the higher end) should go a long way to killing any MF gear that reduces your combat stats. But to make sure, also kill the creation of any upgrades that increase MF so that market forces will make them expensive. For runes bought with tokens (like rune of the noble), replace the rune in the vendor with a different rune that doesn’t have MF.
Adjusting the stats on existing runes is bound to be unpopular with player owning that rune, so I don’t think it’s a good idea when the new system will still have them replacing them over time with the new infused runes.

Agony and MF similarities

in Fractals, Dungeons & Raids

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Higher levels of FOTM give better drops. To access them, you need more agony resistance. So the end result of agony resistance is that you get more loot with the same amount of skill at playing your character.

The key differences between Magic Find and Agony Resistance are:
– You don’t have to reduce your stats to boost your AR.
– AR only matters in one part of GW2.
– Higher AR makes you more likely to group with other high AR players.

When I think about agony in this way, I come to like it. The only thing left that I don’t like is that, even when ignoring AR and MF, the only way to get the best rings is to expose yourself to agony. But that’s not really something wrong with agony.

Apply storage limit to the TP pickup zone

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

It would only hit the bad power traders. The good power traders know that, in order to get the highest income, they need to get those items sold as quickly as possible. Selling items in multiples of 20 ensures they will have no rounding on the listing fee. So the optimum thing to do is to resell as soon as they have 20 of the item, maybe less if they find that some lower quantity rounds in their favor.

But there is one very important part of this suggestion you haven’t explained: What happens to someone when their pickup tab is full ?
Remember, the trading post doesn’t stack items in the pickup tab. So if I decide to fill your buy order for 250 Vicious Fangs by selling you the fangs one at a time*, you’ll now have 250 listings in your pickup tab. If filling someone else’s pickup tab likes this gives an advantage, less scrupulous players will do so.

*Or 250 players each sell you one fang.

How does MF influence gold generation ?

in Black Lion Trading Co

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

I’m assuming you mean “magic find”. I’m guessing there would be a very, very marginal increase in the gold supply if you vendored all items with higher MF than if you vendored all items with lower MF.

But that would mean that, as the average MF of players increases, so does the inflation rate. Having gold generation remain constant as MF goes up means that the inflation rate remains constant, which would be good for players without MF. In both cases, once you factor in the TP, players with higher MF would generate less gold because they find more items worth selling.

Having gold generation go down would produce the interesting scenario where, if the zone you’re farming in has no valuable drops on it’s loot table, then MF is a bad idea.

Not really sure The Blue Ace’s kittening about lodestone availability has to do with your question, so I may not understand the question…

Nor am I. He’s far to fixated on the TP value of the Lodestone, when this thread is only talking about the vendor value.

Game Theory: “Undercutting”

in Black Lion Trading Co

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

I’m not trying to get anyone to give away any specific items they’re trading in, because we all know that once that item is leaked as “profitable”, it soon becomes VERY unprofitable.

My experience with flipping is that I have to change the items I’m flipping daily. Which means the URL of GW2spidy’s CSV that contains all the up to date TP information, in a form I can easily play with in a spreadsheet, is much more important than knowing which item someone else flips.

www.gw2spidy.com/api/v0.9/csv/all-items/all < The CSV url. If you don’t know enough about spreadsheets to be able to use it, then you do not know enough to play the trading post.

I’m sharing it because it’s a documented part of the GW2Spidy API. That and I enjoyed producing the spreedsheet I use a lot more than I enjoy actually flipping. So I want to reduce the profitability of flipping enough that the lure of gold doesn’t tempt me. Which means sharing all I know.

How does MF influence gold generation ?

in Black Lion Trading Co

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

If you were someone who sold everything they found to the vendor, would a higher MF give you a better income or not ?

I’m asking out of curiosity. Speculation on if it would be better to have gold creation potential* go up or down with higher MF could also be interesting to read.

*Trading with another player isn’t generating any gold, just shifting it around. Trading via the TP or currency exchange destroys gold. Gold is only created when the game puts it straight into your inventory, or when you sell something to a vendor. For example, while a Charged Lodestone sells for 3.5 gold, it can only generate 48 copper because that’s how low the vendor value is.

Game Theory: “Undercutting”

in Black Lion Trading Co

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

The reason I undercut by 1c when I’m selling my loot is quite simple: Undercutting by 1c is a pretty reliable way to quickly price the item. My experience is that the item will sell at that price, even if it takes a while. Even if my listing is on the tail end of some price fixing, the factors that made the first price fixer attempt that item will make another price fixer try later and then my item will sell. I’m in no hurry to get the gold.

I could get away with a higher price on some items, but, in order to find that price I’ll have to pull up the buy page and then look up the item on GW2spidy or GuildWarsTrade. Once I see all the data I can quickly estimate a good price. It just takes to much of my time to look up the information.

Eve Online puts all that information in one place, which is just a few clicks away. So I could get the information much quicker. I wrote up a comparison here. The big points is that Eve puts all the orders in the same place, and has a graph of the prices that trades took place at. Since the information was quicker to access, I did access it a lot more often.

When I’m flipping items on the trading post, then I’m dealing with fewer items in much higher volumes. So looking them up has a greater payoff for much less work.

"Sell on Trading Post" profit from ignorance.

in Black Lion Trading Co

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Since Eve Online’s market is similar enough to the trading post that you could accuse ANET of copying it, lets compare how much data each gives:
Here is the market details window in Eve. It shows all orders for that region. Ignore all the columns apart from price and quantity, as location doesn’t matter in GW2 and orders don’t expire.
Now lets blank out the bits you don’t see at various points in the trading post.
This is what you see on the buy now screen.
This is what you see when placing a buy order.
This is what you see on the selling screen.

So if you want the full amount of information to sell an item, you need to look the item up on both the buy screens. Sometimes you’ll want to look at historical trends, which means pulling up gw2spidy. Eve Online has the historical data graphed in game. Even worse, GW2spidy only tracks the orders and can’t tell the difference between filled and canceled orders, while the data on Eve’s graph are calculated from the sales that took place.
Those green bars at the bottom ?
Those are the number of trades that happened for that item. The trading post doesn’t show us any data on trading volume.

There may be no “listing fee risk,” but there are still listing and sales fees on every transaction, which aren’t even clearly noted. I’d really love to know where this “projected profit” number comes from. Am I to believe the game is looking at my original cost for the items? If not, it’s pure BS.

Projected profit is the selling price you set, minus the 10% listing fee. But completely ignoring the 5% listing fee.

(edited by Snoring Sleepwalker.9073)

Race Re-customization on the gem store

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

There are problems with a race changer. Personal story, cultural armors, racial skills, etc. They are all solvable. Solving them will just take more work from ANET, which means they cost money. So if you want to get a race changer, convince ANET that there are enough people wanting a race change that the work on solving the race changer problems will be more profitable than working on something else.

Intended? - "Error Attempting to Sell"

in Black Lion Trading Co

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

True, but I’ve found that just hitting “okay” and then “sell” over and over again doesn’t actually work. You have to wait a little bit, and the amount of time you have to wait is irregular. I’ve tried it, counting three seconds sometimes works. Counting five seconds sometimes works. What works best, in my experience, is to just plain stop for a few minutes and start up again. So it feels like the program is tracking how many transactions you do and, at a certain point, starts throwing that error at you. If you wait a bit, the counter drops until it’s cleared, and then you can proceed normally again.

What about if you kept clicking sell for those 5 minutes ?

I don’t have the patience to do that. But a bot would.

Not that making the bot wait before hitting sell again after seeing the error is going to be difficult for the bot writers.

Disconnecting in Fractals.

in Fractals, Dungeons & Raids

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

It should have been in place when fractals launched. ANET knows that people disconnect. ANET knows that there is nothing that either ANET or the player can do about some of these disconnects. That’s why they implemented the ability for us to reconnect to dungeons.

Stop 'lf1m' posts, use lfg site!

in Fractals, Dungeons & Raids

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Lately I’ve been seeing more people who stick their account name, not character name, into the character name box. I can’t invite/join group without a character name.

Yet another problem an in-game dungeon finder wouldn’t have.