How does GW2 decide which targets get hit by an effect when there are more targets for the effect in range than the skills maximum number of targets ?
Does it care if one of the targets has already hit the stack limit for that effect ?
(eg, a player giving might to allies when someone nearby already has 25 might)
You forgot to mention that there is no catagory within the /bug tool to file guild mission bugs. I wonder how many reports get discarded because they were filed in the wrong category.
Raids are 10 man content. Few guilds are going to have exactly 10x players wanting to raid. Most will have some spare players. How is your guild planning to deal with those spares ?
You don’t want to see what the game would be like if ANET wasn’t pushing out bug fixes as quickly as they currently are.
I don’t really plan to compete with anybody for crafting, I tend to craft purely for my own use/pleasure and for friends/guildies. Profit is a secondary thing.
Then do what I suggested. Open the crafting disciplines on multiple characters so you can cover everything. Leave them at rank 0 in the discipline until you need to craft something, then use http://gw2crafts.net/ to level the discipline you need at the time.
What are generally the best (or at least, ones that will always be useful) crafts to aim for?
Unless you’re on a f2p account you have at least 5 character slots. Have 5 characters. Put two crafting disciplines on four of them. Once you get HoT, put scribing on the last character.
Level up the crafting when you encounter something that you want to craft for yourself. For example, when it comes to crafting your ascended weapons and armor you’ll need the appropriate crafting disciplines at 500. There might be some items you can craft for a profit, but those will take some effort to identify. You’re likely trying to compete with people who think “If I mine it myself it’s free” and craft things that sell for less than they could sell the raw materials for.
Is it worth coming back if I don’t have the expansion? I don’t have the $50 laying around right now to pick it up, I might in a month or so, but I don’t right now.
I don’t think you get access to any new content. But you’ve still got all the core content and it’s well populated. Is that enough to make it worth it for you ?
You can also prepare for when you get HoT by working towards all the achievements with the red symbols on them, as they will give you mastery points the instant you unlock HoT.
I have a barely level capped character, is it better to re-roll and start from scratch? They haven’t really done anything special at the cap that I would lose (to my knowledge) if I re-rolled. I don’t remember the game being all that complicated but trying to reboot my knowledge after months of not playing tends to bug me.
Try to play with your existing character. Only roll a new one if you feel like you need to. Try to avoid deleting any character until you need the character slot. Birthday gifts for characters are a thing.
My general interests in this game: I have virtually zero interest in raids, PvP, or group dungeons. I get my fun from crafting, exploring, soloing things not meant to be solo’d, stuff like that.
HoT has hero challenges where you have to kill champions. I don’t think they are meant to be soloed, but there are times when you’ll be the only one trying it. So you can attempt to solo them.
Assuming I come back: which class is currently best for soloing the world, so to speak?
Pick the class you enjoy the most. That will keep you playing longer than a class which you don’t enjoy that is slightly better at soloing.
Are races still more or less cosmetic? I remember that none of the races really made a huge difference. That said, do any of the races actually lend themselves to my interests? Soloing the world, crafting, exploring, stuff like that.
Mostly cosmetic. They only get a few racial skills that you probably won’t ever want to use. Revenants don’t even get to use racial skills.
I love how nearly every phishing attempt has at least one obvious grammatical or spelling error.
This particular one would make an English teacher’s head explode.
Some scammers have a reason for that. They don’t want to waste their time with someone who falls for the opening message then wises up later. They want anyone who falls for the opening to fall for the rest of the scam. So they make the first part stupid, with the intent that anyone who is dumb enough to fall for it is dumb enough to fall for the rest.
It might have a side benefit of getting people who enjoy trolling scammers to think that “nobody would ever fall for that” and leave that scammer alone.
Our guild leader got the personal credit for the first team running a trek she didn’t take part in.
Other guild members can get Trek rewards if you repeat the Trek so they can hit a point. It’s still a problem for large guilds though as when it’s a 5 location Trek, only 5 people can get a reward each time.
In GW1 there were always sidequests that you were at the right level to do. So if you were too low a level for one quest you just did a different one.
In core GW2 if you’re ever too low a level for something you want to do, you always have plenty of options to level up. Complete the map you’re on, map completion on a different map, if there is an event farming zerg you could join it, you could WvW.
You also had the option of attempting content you were too low a level for.
Now Heart of Thorns and masteries come along. I’ve currently got my personal story paused until I earn enough xp to get updraft. So I look at my options:
– Map completion. NOPE. I’ve got all the map completion I can get without other masteries.
– WvW. NOPE. XP earned there doesn’t count, so any time spent there is time where I’m not progressing masteries.
– Attempt the content without the mastery. NOPE.
– Solo events. NOPE. I can’t solo champions and those are the only events I can find.
– Follow the commander tag I see on the map. NOPE. Turns out he’s up in the canopy in a location I can’t reach unless I have updraft.
The only options I had for earning XP was to keep killing enemies as they spawned. Which was depressingly boring. Especially with the number of times GW2 had already said no to ways in which I wanted to earn XP.
Sure, there were plenty of events I could find and complete while it was daytime in Verdant Brink. But that’s not helpful when I entered the map near the start of the night.
What do I suggest that ANET does about it ?
That’s simple. Let XP earned anywhere in Guild Wars 2 count towards any of the mastery tracks. Then I can go do core content that I enjoy any time I don’t have enough XP to get the masteries that are required in HoT.
Account Closures: 2 November 2015
in Account & Technical Support
Posted by: Snoring Sleepwalker.9073
I am sure you’ll agree that false positives happen EVERY time you do ban waves no matter how much you try to check.
Cheating on 2 of your 9 accounts got all 9 of them banned.
So you’re banning the person, not the account(s) ?
I highly doubt they ban for account sharing.. i have never heard a single example of that.
They probably don’t. But when account sharing makes it difficult for ANET to tell if an account is owned by a known cheater or not, ANET isn’t going to try and tell the difference. Either way the accounts owner broke the rules and thus the person deserves a ban.
I think we have not enough evidence to decide either way. We are just the baying mob.
Many of us have been through similar discussions enough times to know that cheaters regularly lie about why they were banned to try and get sympathy from the community.
Have a read of the people complaining about being banned for inoffensive names if you want to see examples of such lies.
How am I supposed to be leveling masteries?
in Guild Wars 2: Heart of Thorns
Posted by: Snoring Sleepwalker.9073
I don’t mind paying for cosmetic stuff (and I have done so, in this game) but if/when a game becomes P2W, I’m out.
It’s not pay to win. Pay to win would be giving paying players mechanical advantages that can only be acquired through paying.
Instead, it’s Fee To Pay. A full priced game with “optional” microtransactions. You buy it to earn the privilege of being able to pay more.
No, the gem<>gold currency exchange doesn’t change that.
The CoF farm hardly classifies as “doing dungeons” =P
It’s farming in the dungeon. The original intent was to disuade people from the dungeons. The complete opposite has happened. The point remains.
It will only be temporary. Once someone fills up the mastery tracks earning more XP won’t help them. Maybe they unlock all the core masteries, maybe they run out of mastery points, maybe they decide that they don’t care about the ones that they haven’t unlocked. Whatever the case, they will stop farming CoF in time.
New players to HoT would not have spent years earning achievements. So they will start it with less mastery points. So they will reach the point where they stop farming CoF sooner. For example I don’t have enough core tyria mastery points to unlock everything. I see some mastery achievements that cost a lot of gold. I expect to get all the XP I can use before I get the gold I need for them. Thus CoF farming is useless to me even though it would let me spend the points I already have a bit faster.
If you used a macro to speedily open bags, it might not have been a roll-back, but just a regular DC.
A regular disconnect is unlikely. If he got to see what was coming out of bags, that means one of three things:
– The server had told his client what was in the bag. I’d expect the server to update what is saved server-side at the same time it tells the client about it.
– The RNG of bag opening is happening client side. Which would be really stupid as any code running client-side can be easily hacked to do things ANET doesn’t want it to.
– The client and server have synced their RNG seed so that they both get identical results. The client processed the bag opening without telling the server somehow. It realized that it was a complete DC, closed itself. Relaunching then got it to load the servers copy of the inventory. This is technically possible to do, but it would take a lot of effort for ANET to pull off. I can’t see a single reason why they would want to put in the effort and sending the RNG client side would allow people to use it to predict what would pop out of a bag before opening it. They might not be able to change it, but knowing if the contents of the next bag you open are less than the value of the unopened bag is still useful information.
This doesn’t include the cost of potions, etc…that you can buy or the encryptions (which cost 1 per). Doesn’t seem like much at first but when you open hundreds and hundreds, you deplete your relics VERY fast.
Have you tried not buying the keys or potions ?
When I say map completion I mean all vistas, all POIs, all hero challenges, all waypoints and all mastery points.
Which masteries would you recommend I get before I start on each of the HoT maps ?
I’d like to do the entire map in one go instead of having to come back later.
I’m saying recommended because if something isn’t essential, but helps quite a bit, I’d like it to be mentioned.
I don’t see why this item should both be randomized on drop AND account bound.
I don’t see how that combination is good for any item in the game. All it does is frustrate the unlucky players.
The way I see it, if a item is rare enough that some people are seeking it and produced by RNG then it should be valuable to everyone lucky enough to receive it.
There should always be a way to acquire any item that is guaranteed to work even on the unluckiest player in the game, if that player is willing to put in the work to go down that route.
Making all RNG produced items tradeable solves both issues. The unlucky player just needs to accumulate gold and buy it from the lucky player.
But that’s never going to happen. Not in a game where bananas are account bound.
The reason I want to see ascended gear become tradable is not because I’m having trouble getting it, but because I keep getting ascended gear drop for me that I have no interest in using because the stats aren’t what I want. Gear that other people want and would be willing to pay for, but to me it’s only worth what I can sell it to an NPC for.
I am sick of the feeling I get when I get a rare drop that I know a guildie really wants but is completely worthless to me.
The only way to move away from a zerker meta is to make damage completely unavoidable with planning and skill, and doing that just shifts things to “Stack enough vitality to survive and zerker the rest”.
There is another way to kill zerker. One that isn’t vulnerable to players finding one way to play with full zerker that they didn’t close off. One that is much more honest. One that doesn’t leave players sitting around in useless gear if it’s successful. Just remove zerker gear from the game.
Do the numbers shown in-game match the numbers shown on the wiki page ?
If not, are there people working on the wiki page to make them match ?
Seeing that The Emperor’s New Wardrobe gives a mastery point, I decided to get it the cheap way by buying the tier 1 armors. So I took my charr elementalist and bought all the tier 1 charr cultural armors. Only the light armors counted towards the achievement.
Achievement description is inaccurate. The achievement text says Soulbind 90 unique pieces of cultural armor.
The text on the description of all the armors says Soulbound on Acquire
Since soulbinding is what the achievement says should progress it, and it happens automatically, everything in-game says that buying armor you can’t wear should progress the achievement.
If that was the case buying all the tier 1 pieces should have counted as 18 pieces of armor for the achievement. Instead it only counted as 6. It seems that the achievement tracks armor slot, race and tier while ignoring armor weight. Just like the Specialty Armors achievements, but they include subobjectives that make it clear
I see two possible fixes:
– Update the text of the achievement to describe how it actually works. I’d suggest something like Complete the Specialty Armors achievements for each race. Maybe rework the achievement so that it counts the number of those other achievements that have been completed.
– Add subobjectives to the achievement like those that are present in the Specialty Armors achievements.
An income nerf to reduce incentive to do dungeons. Mastery points to incentive other content, but doesn’t include a single dungeon achievement. Even when there are more mastery points available than there are ways to spend them.
Collecting spoons earns a mastery point. Why doesn’t dungeon master earn at least one ?
Mastery points require gear we can't use
in Guild Wars 2: Heart of Thorns
Posted by: Snoring Sleepwalker.9073
Those are collection achieves! COLLECTION. Are you complaining that the karmic converter is gated behind weapons you cant use?
Without the karmic converter I just need to spend a bit more time acquiring karma to buy the things I want through it. Without enough mastery points, there are things I simply can not do.
What exactly are you complaining about, their are plenty of other ways to acquire tyria masteries, I doubt ANet would be so bold as to require those collections for absolute completion of central tyria
I’m not complaining. Just confused.
Lets pull up some numbers.
http://wiki.guildwars2.com/wiki/Pact_Tyria_mastery_track
32 mastery points for fractal attunement. 19 for pact commander. 19 for legendary precursor crafting. That’s a total of 70 Pact Tyria mastery points.
How many do we have to collect ?
My character has spent 0 due to not earning enough xp in the right area of the game to spend any. I have 36 unspent.
8 available in my story journal achievements
17 in general achievements
5 in collection achievements
A total of 66.
I’ll admit, I wasn’t expecting there to be less points to get than there are to spend. The only discrepancy I can find is that the wiki page lists two ranks in fractal mastery that don’t appear in-game. Remove those and the total points needed is 59.
So not much to complain about. But that makes it more confusing, as the selection of mastery points makes less sense. Why the spoons ?
Why not through dungeon fans a bone and give them a mastery point for dungeon master ?
Lets see which areas ANET is trying to encourage people into actually get more people, and which areas get ignored because the other mastery points are quicker to get.
(edited by Snoring Sleepwalker.9073)
Sylvari PCs are mechanically superior
in Guild Wars 2: Heart of Thorns
Posted by: Snoring Sleepwalker.9073
Though the number of guildies asking for help with it could become annoying. Making them mechanically superior leading to worse interactions with guild mates.
What a guildie you are if you get annoyed by favors asked by other guildies. The point of a guild is to play with and help each other.
How many times do you want to replay the first HoT mission because of a new guild member who doesn’t have the achievement ?
Sylvari PCs are mechanically superior
in Guild Wars 2: Heart of Thorns
Posted by: Snoring Sleepwalker.9073
I lol’d. You forgot about all the achievements prior to this that required you to be a specific race and do their storylines and things like that. This is nothing new.
Those did not provide any mechanical advantage to doing them. Mastery points do provide a mechanical advantage. That is one difference.
The other is that those achievements were early in the personal story. You can quickly get them through alts. The mastery point achievements require a level 80 character that has done enough of the personal story to get access to HoT.
(edited by Snoring Sleepwalker.9073)
Mastery points require gear we can't use
in Guild Wars 2: Heart of Thorns
Posted by: Snoring Sleepwalker.9073
I assume that ANET picked mastery point achievements to be things they want players to do. I main a single character. Armor and weapons that my class/race can not use are armor and weapons that I can’t use. The following mastery point achievements require me to acquire gear I can’t use:
The Emperor’s New Wardrobe: Soulbind 90 unique pieces of cultural armor.
There are 18 pieces I can use. For the other 72 I have to collect I’m the wrong race and/or class to use it. Four fifths of the armor skins are unusable by my character.
Ascended Accoutrement: Unlock these 18 crafted ascended armor skins in your wardrobe.
6 light armor skins. 6 medium armor. 6 heavy armor. Two thirds of the skins are skins I can not use.
Ambrite Weapon Collection: 16 weapons
Fractal Master: 19 weapons
No class uses all the weapons. Meaning all classes have some they can’t use.
I’d like to know why ANET wants people acquiring gear they can’t use.
Sylvari PCs are mechanically superior
in Guild Wars 2: Heart of Thorns
Posted by: Snoring Sleepwalker.9073
One of the HoT mastery points requires all the Heart of Thorns Act 1 achievements. One of those achievements is Sylvari Solidarity. Here is what [urlhttp://dulfy.net/2015/10/24/gw2-heart-of-thorns-act-i-story-achievements-guide/]Dulfy[/url] says about it:
You must be a sylvari player and picked the option to help Explorer Metella to help the soldiers dug in. Right after you started salvaging equipment from the wreckage you will meet a Sylvari Pact Soldier who is having issue with Mordremoth in his head. If you are a sylvari, your character will automatically snap him out of it and grant you the achievement. Other races will not have this opportunity. Grouping with a sylvari player and have them open the instance may work as well.
If this achievement can only be done by Sylvari PCs then ANET has made Sylvari PCs superior to all other races because there is a mastery point that only they can acquire.
If this achievement can be done with assistance from another Sylvari PC then Sylvari are still superior because only they can do it solo. Though the number of guildies asking for help with it could become annoying. Making them mechanically superior leading to worse interactions with guild mates.
I don’t agree with the treatment of dungeons and would have preferred to see them fixed rather than abandoned, but I understand from an economic standpoint why they felt it was better to focus on fractals, since the fractal system tends to let them make smaller chunks of content that tend to scale far longer in terms of player interest. Dungeons are exactly the kind of content obsolescence that needs to be avoided, and that the region locked mastry system is actually trying to avoid.
Can you justify the focus on living story instances ?
Or you can, you know, take your time and not rush into content?
Doing them now or doing them 6 months from now still has the same problem of having nothing to do while waiting for the boss to start.
There are several world boss timers online that let you keep track of them.
If tracking the start times was the problem I would have said that it was the problem. But I didn’t, because it isn’t.
And all of them are placed nicely one after another. While you wait for boss to spawn, you can, you know, gather stuff for literaly 5 min that takes the boss to spawn, of even less if you help with preevents (but that’s just too much work eh?) , earn some extra gold.
All of the world bosses can be done in under 4 hours. All of them.
Sure, if you want to do them all. But once you have only one or two bosses left, the ones where you can’t get all the achievements in one go, then that’s a different story.
What should I do in the 10-15 minutes between the end of whatever else I was doing and the start of the preevents for the boss ?
World Bosses occur at specific times each day. If a specific world boss spawns in the middle of my regular playing time, that means that if I want to fight that world boss I have to choose between:
– Bailing on whatever I’m doing at the time.
– Plan what I’m doing to finish with spare time at the end. Time which I spend around doing nothing waiting for the boss because there isn’t time to do anything else.
Before HoT that wasn’t really a problem as I could just choose to not do the world bosses. There wasn’t anything they provided that I couldn’t get elsewhere except a few skins.
Now if I don’t do the boss achievements, I’m going to miss out on mastery points. Which means missing out on mechanical benefits to my character that can not be obtained elsewhere. Which means that ANET is forcing me to spend time sitting around with nothing to do waiting for the boss to spawn.
I can’t honestly think of a way to do that that doesn’t also make old content obsolete as new content and masteries are added. L
Possibly if it was done well. But it wasn’t. What has ANET done to populate Southsun ?
What is the value in pushing lots of people into repeating living story instances ?
Dungeons are going to be pretty dead as ANET killed the reason people did them and didn’t give them any mastery points.
What’s the harm in letting old content become obsolete ?
So is leveling.
Levelling can be done almost anywhere. If you don’t like one option for grinding, you can go do another instead.
Mastery points require you to grind specific piece of content to get the point. Then go grind somewhere else.
Then there are the pay to win elements. Masteries are a mechanical benefit to your character. Some mastery points require living story achievements. So if you don’t have the living story, you have a choice:
– Miss out on the mechanical benefits
– Buy the living story in the gem store.
I suggest not being sick of money. Silverwastes is, hands down, the best money producer on the game.
Repeating the same content over and over gets boring. Pushing myself to keep doing it causes me to burn out and quit GW2 for a while. Varying the content keeps me interested in playing GW2. Sure, I’ll earn less gold per hour. But my gold per year will be much better because I will keep playing.
As far as the math is concerned, I don’t feel the need to post my personal experiences. Yours may vary.
That seems to be the response any time I ask anyone why salvaging is indeed better or worse than just selling the items. No indication that the person saying that salvaging is better/worse has done anything but the method they think is best. No indication that they have done any calculations to see if they are right.
No attempt to even explain why they think it’s best. Just I do this so you should to.
You asked for suggestions, and I gave you one.
So you gave me a suggestion before my first post in this thread ?
Is it really best to salvage everything that isn’t an exotic ?
By that I mean I want to see the math behind the assertion that salvaging everything is the more profitable option.
Secondly: What gold making options do you suggest to players who are sick of Silverwastes ?
Is this forum really third party software ?
Because I see nothing saying so. Nothing mentioning who developed it. So I’m thinking it was developed by ANET.
you can see evidence in the page source code.
This guys made the forum software
“The Fangamer Forum is an advanced forum software package we wrote from scratch for the Starmen.Net Forum. We recently licensed the software to ArenaNet for use in their Guild Wars Support Forum.”
but it is a running joke for years
That makes it even worse. One of the bugs I remember from early in the forum was that the forum thought there were less posts on each page than there really were. So when you had a link to a specific post, it often tried to take you to a page after the page the post was on. If the page didn’t exist, it threw an error.
I haven’t seen any other forum screw that up. How much money did ANET waste licensing this forum software ?
Is this forum really third party software ?
Because I see nothing saying so. Nothing mentioning who developed it. So I’m thinking it was developed by ANET.
Plus I’ve noticed a general trend regarding forums. Forums using third party forum software generally work a lot better than in-house forums. Probably because the companies developing the third party forums are trying to sell it, while in-house forums are made by companies where their main focus is on the software that earns money.
Really stupid that they basically gave me negative hero points until I out-level the ones I have, with no way to change what I have.
Do hero challenges. The wiki says you still get points from them that you can use immediately. You’re only blocked from earning hero points from levelling due to negative points.
When ANET made the switch to the hero point system, they had to choose between giving everyone a reset to spend their points where they wished or try and match players current build. They went with matching the current build because they were worried about players who had left the game for a while and couldn’t remember their build. Plus an empty skill bar would be rather terrible for players who logged off in an area containing enemies.
Since level 80s have more hero points than they would need to unlock everything, even if they hadn’t done a single hero challenge, I’d say that was the right call.
At which point ANET were left with the question of what to do with players who had a build that cost more points than they had after the change. How should the code decide which skills/traits should be given and which should remain locked ?
Code to give negative points is going to be easier to write and test than code which decides which skills/traits you don’t get to have, and wouldn’t anger as many people as the code getting it wrong.
Finally, there is a bug that affected some elementalists where they had a lot of points put into earth by the conversion.
If I see a defeated player lying there I’ll leave them alone unless I was close enough that I know how long they have been lying there.
Will this be another Zhaitan...?
in Guild Wars 2: Heart of Thorns
Posted by: Snoring Sleepwalker.9073
I think they learned their lesson, given the totally awesome mini-dragon fights in LS2, or how well done the wyvern event I played was. I’m looking forward to an epic encounter.
The personal story gave us some decent boss fights. Not as good as those, but still decent. Even some passable fights against the bosses while retrieving the cores for the airship. But once you got onto the airship in Arah story, the quality dropped.
Come to think of it, whenever I think of memorable fights where ANET has replaced my skillbar with one of their choosing, I can only recall horrible fights and/or fights where I’m stomping around being overpowered compared to everything else (which gets boring quickly).
The really awesome fights have all been ones where I get to use the skills I chose to put on my skillbar.
If there is an item that has a 0.01% chance to drop upon killing an enemy, +300% magic find will only bring it up to a 0.04% chance.
Personally I noticed a significant increase in the number of greens dropping for me even at only +100% magic find. At lower MF the drops I got from a fractal run were mainly blues. Now it’s mainly greens. I think rares are dropping more for me, but they don’t drop often enough for me to be sure. Exotics drop even less, so I have no idea if my drop rate has increased.
Still, more greens means my income from selling the drops has gone up. So increasing my magic find is useful.
Hi!
Guild Wars 2 by default uses a Vertical Fov, by using the -useOldFov command line parameter you can switch it to a Diagonal Fov.
Now to get a 90° Horizontal Fov you are going to have to do some math.
It’s a little early and I worked this out by hand so it might be wrong.
Or just use this calculator. It’s what I use any time a game uses vFOV.
A quick note the minimum Fov angle is 20° and the max is 70°, that should help you figure out where to move the slider.
Any chance we could get the exact angle the slider is currently set to shown near the slider ?
Or, even better, the ability to type the angle in instead of having to drag the slider.
Today, I went to do COE with a friend. I put an LFG for “Zerker, experienced, 80” as I’m not in the mood for carry.
My experience with LFGs is that the groups advertising for experienced players reliably get worse players than groups which don’t. My guess is it’s due less skilled players thinking that the experienced players will carry them. Whatever the case, I don’t touch “experienced” PUGs unless they are the only option.
I’ve also had cases where I was guiding a guildie through low level fractals. So, being honest about my guild mates lack of experience, I advertised a noob friendly LFG. We got three more players who knew what they were doing.
Today’s update let me finish the mission. Not through those weak vines, they are still misbehaving. But because a path opened up in another part of the maze that let me through. A part that was closed yesterday.
So I’ve finished the mission.
I’ve tried the mission twice. Both time the bug hit in the same place. I’m not trying again until there is an update.
I’ve used /bug to report it. I’ll open a ticket if it’s still busted after the next update.
The wiki doesn’t say anything about a specific order of doing things to unlock the center. The only ‘order’ mentioned is the list of where to find the NPCs, which is the order I picked them up in.
Dulfy’s guide is focused on getting the achievements, with no mention of how to open the center. I’m trying to complete it for the first time.
Since this is a bug in a living story mission, I’m putting the entire post in spoiler tags.
I’ve rescued all my allies. Now I’m supposed to get to the center of the maze. I find some weak vines that are the only thing blocking my path, but when I interact with them Rox won’t cut them. Instead I get the message from Caith saying that one of my friends might be able to help.
Screenshot:
http://imgur.com/XesUMJw
I’ve tried this mission twice. Both times I get stuck at this same bug.
The only part of that I really hate is RNG deciding which piece of account bound loot you get. I absolutely hate it when RNG drops a rare item that is absolutely useless for me even through I know that there are plenty of people who really want it for themselves. Something that happens regularly with the ring drops in fractals.
But something that never happens when the item is tradeable. Because if the item is rare and people want it then it will sell for a lot. Making it a drop that everyone likes to receive.
How much gear does ANET expect us to carry ?
in Guild Wars 2: Heart of Thorns
Posted by: Snoring Sleepwalker.9073
With all that ANET is doing to try and kill the berserker meta in HoT one thing is clear: The berserker meta will remain for core PvE because all the berserker killing changes are in the new content. ANET isn’t doing anything that might kill it for the core game.
Which means that I’ll need at least two sets of gear, the berserker set for core content and the non-berserker set for HoT. While I can ignore the cost of acquiring the gear, I can’t ignore the cost of holding onto two complete sets of gear. That cost is 6 inventory slots to carry the armor set I’m not using right now, 6 more for trinkets. 1-4 slots for weapons if the same weapon sets can be used for everything, more if you need to swap to other weapons.
Having to zone over to WvW to swap equipment with my bank will be a serious annoyance, even if I had room to store it there (I don’t). Which means carrying it with me, taking up nearly a fifth of my inventory space.
Taking up so much inventory space has the cost of players needing to stop and empty their inventory more often. Making everyone in the party wait for them, especially when the trading post decides that they are selling stuff too fast.