Ascended Gear required to raid?
in Guild Wars 2: Heart of Thorns
Posted by: Snoring Sleepwalker.9073
Here’s the question I’d like to know the answer to: When ANET were testing the raids internally and setting the difficulty, were their testers using ascended or exotic gear ?
Because the gear those testers were wearing is the gear ANET designed the raids for.
You should say what is you want to do so we can give proper advice
I have no idea how to play a Revenant. I’d like some tips.
I’m trying a revenant for the first time and I’ve got no clue what I’m doing. Partly because I suck at making builds, partly because I’m a bit overwhealmed after having all the skills/traits dumped on me.
Any advise ?
I prefer the old blue icons.
If gems and money were the same to them, don’t you think they would allow the expansion to be purchased with gems? The fact that they don’t allow the expansion to be purchased with gems shows that they don’t consider them the same. The very fact that gems from previous quarters would skew their numbers showing how many expansions were sold would be the main reason they disallow it. Or can you think of another reason why they don’t allow the expansion to be bought with gems?
Good question. I can think of three possibilities:
– ANET might not have through it through. I’ve already said why I think the currency exchange restriction doesn’t make sense.
– Implementing the HoT preorder in the gem store could have some bugs. Wait until it’s launched and those bugs go away.
– They are afraid of its flow on effects on the game economy.
If they are still paying $50 then maybe they could first save up $10 and then $40 and buy the expansion.
I’m not saying that they have to buy the expansion you are totally missing the point of what I’m saying. The $10 is to upgrade to core. If they enjoy the game enough to want the expansion they then can pay $40 MORE to upgrade. Or forget the discount altogether. Just offer the Core game for $10 so that people who want to lift the restrictions of F2P can.
Think about what that would do for gold sellers. With the current restrictions they have to pay the full cost of the expansion to replace a banned account. If there is a cheaper way to remove the trade and chat restrictions, then the cost for a gold seller to replace their account is also reduced.
My suggestion would require a significant time investment from the gold sellers. Lets do some math:
– HoT costs $49.99 US.
– GW2Spidy puts gems at $1.25 per 100.
– This means that HoT would cost 3999.2 gems in the gem store if ANET matches the price*. Lets call that 4,000 gems.
– 100 gems costs 21 g 88 s to buy. Thus 4,000 gems would cost 897 gold.
How long would it take for a new account under the F2P restrictions to acquire that much gold ?
If the gold sellers transfer the gold from one of their full accounts then that’s a link ANET can follow to ban both once they see that one belongs to a gold seller.
*ANET has no reason to match the price. They could charge more for the gem store version.
But the cost of the primary development is paid for buy the “box” price. Hence Buy to Play. They game is still Buy to Play. Every expansion will be Buy to Play.
The Play for Free is an unlimited trial version of the game with restrictions to hamper RMT and bots. That’s why there is no Gold to Gems in the P4F trial. The game is still Buy to Play.
If HoT is in the Gem store then ANET still gets the box price. Because the money spent to buy the gems is still money that goes into ANET’s pockets.
As for restrictions that hamper RMT, one way to fight it is to lower the price they can charge for their gold. Since buying from a gold seller risks a ban, the gold sellers have to offer gold cheaper than the gem store does. I’ve seen that referred to as a Hazard Discount. The lower the price for gold is on the currency exchange, the worse things are for the grey market gold sellers.
Players wanting to trade gems for gold are providing the demand for gold. The more of them there are, the higher the price of gold is. Players wanting to buy gems with gold are providing the supply of gold. The more of them there are, the lower the price of gold is.
In other words, the direction that increases the gold price and helps the grey market gold sellers is the only direction ANET allows F2P accounts to trade in. The direction that hurts them is the direction that is forbidden for F2P accounts.
The when they were paid matters on the quaterly reports.
Do you have any proof showing that it really matters ?
Are there really players with a large stash of old gems ?
What I’m expecting to happen if my suggestion is implemented is that F2P accounts surge forth to buy gems with their gold. This increase in supply of gold causes the price of gold to go down significantly. Now other players see this drop in the price of gold and decide that it’s time for them to spend cash buy gold via gems. Sending the price of gold back up and a surge of cash into ANET’s pockets.
So I’m not sure how many old gems will be used compared to the number of new gems.
ANET only needs to do two things to make Guild Wars 2 truly free to play*:
– Allow F2P players to buy gems with gold
– Place HoT in the Gem store.If a player wants to remove the F2P restrictions, they need to grind up enough gold to buy the gems. ANET gets the money from an HoT sale (maybe more, depending on the gem cost of HoT), they just get it from people other than the person who now has it.
*By truly free to play I mean that someone can access all game content without spending a cent on the game. Paying money only speeds up access to content.
Yeah, that’ll keep the lights on and the devs fed.
The Internet has made it so everyone wants everything for free with no restrictions. Not everyone or everything is paid by Patreon or donate buttons.
You don’t understand how the gem store works. For a gem to be available for someone to buy with gold the gem first needs to be purchased by someone with real money. That is where ANET gets paid.
Once someone has purchased gems with cash, ANET doesn’t have any reason to care who spends the gems as ANET has already been paid.
So if HoT is available in the gem store and someone uses gold to buy gems, then gems to buy HoT, then ANET was paid when the gems were purchased by the person that purchased them. Sure, ANET wasn’t paid by the person who now has HoT, but why does that matter when they were still paid ?
Some rules of thumb I have for getting the most gold out of loot:
– I Sell everything unless I’m saving it for a specific purpose.
– If I can list it on the trading post for 1 copper less than the lowest seller, I do so.
– If I can’t list it because the lowest seller is already at, or below, the minimum allowed price I sell it to a merchant.
– If I can’t list it because it’s account/soulbound I’ll salvage it with the best kit I can.
– If the item is a rare/exotic, is account/soulbound and can’t be salvaged then I store it until I have four such items. Then throw them into the mystic forge and sell whatever pops out.
– When you have 3 mystic forge stones create a Mystic salvage kit. When you have a Mystic Salvage Kit or a Black Lion Salvage Kit use every single charge of the kit to salvage ectos, buying them as required (buy order at 1c above highest buyer, wait until they arrive). Sell the dust, consume all the luck (using an artificier to reduce the clicks required is recommended). This will increase your account magic find, meaning you’ll get more stuff dropping, meaning more gold from selling the drops.
There are probably some items that I’d be better off salvaging and selling what gets spit out instead of listing the unsalvage item on the TP. However it’s not going to be a simple matter of salvage items of this rarity, sell items of another. It’s going to be, at best, looking up each item in a tool* that looks at the possible salvage output and current prices to see if that item is worth salvaging today.
Time spent looking up every item in my inventory is time that I’m not spending doing stuff that gets me gold. So, while I’m sure I can get better gold from some items with selective salvaging, I’m not sure if the time spent looking up every item will increase or decrease my gold per hour.
*A tool that might not exist.
If you have something you want that is available on the trading post, the quickest way for you to get hold of it is to earn gold via whatever method gives the most gold per hour then buying it. Though that might not be the most fun way to acquire them.
ANET only needs to do two things to make Guild Wars 2 truly free to play*:
– Allow F2P players to buy gems with gold
– Place HoT in the Gem store.
If a player wants to remove the F2P restrictions, they need to grind up enough gold to buy the gems. ANET gets the money from an HoT sale (maybe more, depending on the gem cost of HoT), they just get it from people other than the person who now has it.
*By truly free to play I mean that someone can access all game content without spending a cent on the game. Paying money only speeds up access to content.
it’s true that largely not giving a kitten about comp as long as everyone has damage bleeding from their eyes makes it easier to group up, but i am not sure this is entirely a good thing.
Regardless.
The raids are intentionally built to require careful thought on group composition. It is deliberate, it was always going to be this way, there was always going to be waiting to make a proper group.
Would it really lead to more diversity ?
Once people figure out the optimal* number of players in each role, I doubt you will see much, if any, variation from that. So no increased diversity there.pretty much by definition it will be increased diversity:
All Damage Builds Team
versus
Mixed Builds Team
It will be teams wanting an exact number of healers and an exact number of damage builds. Every team will want that optimal number.
Changing the numbers from 5 DPS, 0 healers to 3 DPS, 2 healers doesn’t change the diversity.
How is “Looking for Berserker 1/10” is worse than: “Looking for 6 Berserker, 2 Sentinel, 2 Cleric”? In the first case everyone can join the group if their gear is fine, in the second case not only you need the proper gear, but you need to “compete” for slots too, or wait for some slots to fill.
Remember GW1 where the last slot filled in a party was usually the monks ?
That’s what happens when there are specific roles to fill. You have to wait around to find a player who is willing to play that role.
wherever the meta settles, stricter or not, it’s going to be more in favor of diverse builds than the zerk meta. i mean, that’s the whole point. there’ll be a place for tougher builds, maybe even bunkers.
Would it really lead to more diversity ?
Once people figure out the optimal* number of players in each role, I doubt you will see much, if any, variation from that. So no increased diversity there.
As for diversity in the builds a player can run, that only works if all the builds can use the same gear. If the builds use different gear then diversity will be discouraged by the cost of acquiring multiple sets of gear, or the cost of having inventory slots taken up by the gear being unavailable to hold loot acquired during the run. So even if a class can fill multiple roles, if those roles require different gear stats, there will be players who only ever get the gear to
I’m wondering if having the stat combination decided by the gear is part of the problem. Remember how GW2 launched with there being a cost to change how your trait points were assigned. A cost which ANET later removed. Might it be better if we could change the gear stat combination on a piece of gear any time we are out of combat ?
The strength of the stats would be decided for the rarity. So ascended gear is still better to have. But we would be able to completely switch from a glass-cannon build to a bunker as desired. ANET would even be able to design content where they expect players to switch builds in the middle, because they would have removed every obstacle that might prevent build switching.
*Optimal meaning whatever completes it fastest.
The lengths to which ZerkAss players will go to ensure that no amount of defense/support/control will ever be required, and that they can continue to smash their face on the Ice Bow 4 button to clear any/all content…
Man up, Jimmy. Yes, you may need to change your gear. That’s not a grind – that’s a response to shifting metagames, which is normal in all MMOs. Either find a way to make your ZerkAss Icebowmentalist still work, or change around your Ascended stats in the Toilet. The rest of us, who’ve been fans of more balanced builds for a while now, will enjoy having a little bit of time to shine before you folks figure out how to skip three quarters of an encounter and cheese the final boss again.
The fact that you don’t realize the only reason we play zerk gear is because we’re the ones who are able to respond to a shifting metagame is really quite bizarre.
When we find the new meta, and we play it without moaning, and you’re still on the forums complaining that you got kicked because the new meta is even stricter than the zerk meta, please remember what you just said.
Linking what gear you are wear is pointless, i have zerker, soldier and sinister gear in my bags that all look the same. how could you tell and be sure what ppl are wearing??
I have run sinsiter /soldier gear in zerk only groups succeeded and nobody said anything because i linked my zerk gear XD, now this will be even worse with legendary gear since it will not link the stats in themSo even if you have a meta described there is no way of saying a person is playing as a meta XD
That’s why inspection tools + gear/stat locking are going to be required.
Otherwise there probably won’t be many pug groups going.Also that was a pretty kitten thing to do tricking people with your stats.
Not that I support that people join groups who want someone else, but who is to be pittied more?
The guy that does join the party and it still goes well, or the one that needs a tool for a gear check to ensure that he is surounded by only people where he thinks their gear is ok?
Pretty obvious for me, but I am also sure that your answer would be different from mine.
The problem that ANET has is with berserker gear is that people use it because it’s the fastest way to complete content. The only way ANET can get people to stop using it is to make content that is impossible to complete with it.
If there were stat combinations that were impossible to complete content with, and you joined a PUG with a player using that stat combination, would you want to know about it before the run ?
Or would you prefer to attempt a run that can not possibly succeed ?
Most people would want to know before the run so, because that means they have more time to run the content with a group that can succeed.
So I see four ways forwards for ANET:
– Berserkers remains the most effective gear. Nothing much changes.
– ANET changes numbers so that some other gear with 3 damage stats becomes more effective than berserkers. The only change is that instead of people talking about bersekers, people talk about the other gear.
– People need to take a defensive stat on their gear. A number of people who aren’t paying attention will keep using their berserker gear and trying to take it into content that they can’t complete. Causing other people to want to identify them quickly, leading to them demanding gear checking options. Even people who don’t care what you’re running now.
– ANET makes gear with three DPS stats cease to exist. Forcing everyone currently using it to pick a different stat combination.
Asura, because I can make a bad joke with the name.
What happened to being worried about precursor prices when they were 300g?
ANET has always had the option to increase precursor drop rate to reduce their price on the trading post. When someone’s actions (or lack of action) disagrees with their words, which do you trust to give a better idea of what they are really thinking ?
I’m not convinced that ANET really cared back then. But, by doing nothing then, any serious drop in precursor price is going to have other effects on the overall economy. Which I’m pretty sure ANET does care about.
If you want to play it simply for the HoM skins… don’t. Most people I know who have them very rarely use them, if it at all. Personally I only use the skins on lowbie alts whilst levelling, but usually I use outfits and zennith weapons instead.
I advise against reskinning while levelling. I used a lot of blues while levelling and if you don’t reskin them they remain unbound, meaning you can sell them when you are done with them. Though I also used some greens, which might be worth skinning.
As for which skins I run, I find Heritage light armor to be nice. The weapon skins all suffer from not sharing a theme with anything, so the FDS is the only one I find useful. Because it is a light source.
The pets are the only way for a ranger to have two pets with completely identical stats equipped. Though I don’t know if that is useful as I don’t play a ranger.
What I suggest is setting your price slightly below the lowest sell order. Sure, you can be undercut by someone who will sell their item quicker. But yours will probably still sell eventually.
If it’s not sold in a month or two, then it’s time to cancel and relist at a lower price.
There are some people who think that no AA is better than FXAA. They all agree that SMAA is the way to go if your computer can handle it.
Think of it as a 5% increase in your DPS compared to what you would be doing without it.
This change was months ago. Some people brought it up, Anet explained why they did it, and no points have been reset since then.
Do you remember what the explanation was or have a link to it ?
I’m curious why they went with trying to match a players build instead of giving everyone a reset.
Finally found it.
https://forum-en.gw2archive.eu/forum/game/gw2/Things-we-know/first#post5199666
That makes sense.
Also checking through the thread and there are others also complaining about being forced to put points into earth. A bug in the points assignment code ?
Though not a bug that affected everyone.
Judging by this post, ANET probably hasn’t written any code to reset points. Not even something for support to use.
This change was months ago. Some people brought it up, Anet explained why they did it, and no points have been reset since then.
Once you get to level 80, the problem disappears.
But between now and then, there’s a big problem.
What level is your character right now ?
Where did your hero points get assigned ?
What skills and traits do you want for your build ?
How many unassigned points do you have ?
I’ll try to calculate what level you’ll need to reach before you have the things you want. Assuming you don’t do a single hero challenge.
This change was months ago. Some people brought it up, Anet explained why they did it, and no points have been reset since then.
Do you remember what the explanation was or have a link to it ?
I’m curious why they went with trying to match a players build instead of giving everyone a reset.
Once you get to level 80, the problem disappears.
Maybe much sooner as you’ll be buying the skills and traits you want before those you don’t want.
I’m curious. Which word do you want removed ?
Instead of having armor skins that are only for a single gender, I want to see armor that both genders can wear. For example, take your idea for a “skirt with adorable little bloomers underneath” and let both males and females wear it.
Don’t prevent us from wearing an armor skin just because our character is the wrong gender.
But as long as ANET wants to restrict armor skins by gender, I prefer the Charr and Asura having all the armor they can wear open to everyone instead of the sexism shown by humans, norn and sylvari when only characters of the correct gender can wear specific looks.
I recommend looking at the guides on Dulfy. Especially when I’m expecting updates to most when HoT comes out.
I’d go with ranger. Mainly because having to manually spam grenade #1 is annoying because grenades can not be set to auto-attack.
You could always find some builds then practise the dps rotations against the SPvP target dummies. See which builds are more fun there.
“Players cannot open a guild vault until 72 hours after they have joined, in part to prevent it from being used by gold sellers.”
Ah, how would that discourage a gold seller? They’d just wait the 72 hours like the rest of us.
It means the buyers have to wait 72 hours between paying for the gold and receiving it. Which means that the price gold buyers pay much be significantly cheaper than the price they would pay for the same amount of gold through gems, because using gems doesn’t have a waiting period. Call that the inconvenience discount.
The main reason WvW in general has degraded so severly is because of overstacking of the servers which are now labeled as full. They do not need any more people, in fact, they need to destack and spread out to make things better, not the other way around.
Which is one of ANET’s goals with server population only looking at WvW activity
The intent is that since you can’t join or transfer to a “Full” server, their populations are going to diminish over time, until eventually they reach “Very High” again. At this point, all “Full” servers are going to be balanced. This won’t be right away, though, since we’re not kicking anyone out of their servers.
Time will tell if it works or not.
Without starting a flame war, I find it amusing to hear some people went to specific maps just to get x amount of evades. It’s such a key mechanic, and used by an experienced player across PVE, PVP and WvW equally. To hear that something as simple as that is a struggle is again, amusing
The biggest problem I had with daily dodge was that I was dodging out of the way too early. So it didn’t count as a dodge even though I avoided all the damage with a dodge roll.
What point on the slider represents 90 hFOV ?
Because that’s the value I want to set it to. Too much higher or too much lower both cause problems. Though the range I find acceptable is larger in third person games than first person.
The other camera settings I’ll play with over time.
There’s a slight favored drop rate on gear for the class you’re on.
How does the gold per hour compare between classes when each class is receiving different drops ?
Here’s some tip on how to avoid motion sickness in GW2 that you could try:
https://www.reddit.com/r/Guildwars2/comments/32fmo0/can_we_take_a_second_to_appreciate_the_fov_slider/
I’ve played plenty of video games. I know how to deal with motion sickness. I set the FOV to a value that I know won’t cause motion sickness. The horizontal FOV is the same for every single game. So I just set the value of the FOV as close to the known angle as I can. That’s very simple when the numbers are visible.
If the FOV control uses vertical FOV, then I need to convert it. That’s easily done. Then it’s just number matching again.
But number matching only works when the numbers are all known. A numberless FOV slider hides one of the numbers.
I’m thinking of returning to GW2 after about a year and I have a few questions about the changes that have happened:
Are condition builds now considered a good idea when running dungeons with PUGs ?
If so, for which classes ?
When I left they were a bad idea, at least partially because of the stacking limits. Too many people with condition damage and additional condition damage did nothing. But I’ve noticed that burning and poison are now intensity stacking and the stack limits of damaging conditions are much larger.
When I left there was some talk from ANET about biasing drops towards items that the character could use. What has become of that ?
What are the numbers for the FOV slider ?
It’s good to see that we are being given control over the FOV. But an unnumbered FOV slider is probably the worst way to implement an FOV control.
As someone who suffers from motion sickness from the wrong FOV, I want to be able to set the slider to the best angle for me right away. That angle will be the same for every first and third person game. Which means knowing the angle I’ve set the FOV to.
Tweaking the slider till it ‘feels right’ isn’t good enough, as the nausea takes some time to occur if the angle close to what I need.
Suggestion to ANET: Do the FOV slider the same way you’ve done the full screen gamma slider, where you have a slider and a box that shows the current value.
After finishing my personal story, my engineer was put onto the latest episode of the living story. Since I wanted that notification to go away, I tried clicking the ‘quit this episode’ button.
Instead of quitting the episode, it seems to just restart it. If I start up another episode and quit that, it starts the latest episode.
I think there’s an option in the story journal to stop playing that chapter. If you haven’t finished the personal story it will just revert back to that, but if you have it should be blank.
I’ve found the ‘quit this episode’ button. Clicking it pops up an are you sure message. Then nothing happens.
Well, more precisely, ‘quit this episode’ starts the latest episode. That has to be a bug.
Go to options then content guide and choose the option disable personal story from the pull down menu.
While that works for what I asked, it makes things worse overall. Because when I remove the living story from the content pointer, the living story gets its own separate notification.
I want the living story notification gone. Just like it is on my other characters.
The core of the problem is that the rewards for failure are greater than the rewards for success. Because failing means the event will repeat quicker.
So the simplest way to end the problem would be to change the timer so that the wait time until a restart after a failure is the same, or longer, than the time till restart after a success.
I’ve got 5 characters that have completed their living story:
Necromancer – Has world completion. Has never done living story. Top right doesn’t point to anything
Guardian – Has world completion. Has only done chapter 2 of season 2s living story. No pointer at top right of screen.
Ranger – Doesn’t have world completion. Has never done living story. Pointer points towards world completion targets.
Mesmer – No world completion. Has done all season 2 living story chapters. Pointer points to world completion targets.
Now for the one that bothers me:
Engineer – Doesn’t have world completion. Has never done living story. Pointer points towards living story.
This bothers me because the pointer seems like it would be useful if it was behaving like it does on my other characters and pointing towards something other than the living story. But, as I don’t want to replay the living story on another character, it’s stuck as being annoying on my engineer.
How can I get my engineers pointer to point towards world completion targets like it does on my ranger ?
For a while now I’ve been grabbing screenshots of areas of GW2 that haven’t fully loaded for me. Things like an invisible bridge in LA, or when even more is missing.
In every screenshot there I just needed to wait for the area to appear normally. In a few of these, like the third picture, my antivirus was doing a full scan at the time, which would have increased loading times. So I wouldn’t call these bugs. Just interesting sights that people with better PCs than mine might never have seen.
Does anyone have any more ?
There are two default prices for sell orders, depending on if buy orders exist:
– If buy orders exist: The default is the price of the highest buy order
– If no buy orders exist: The default is the lowest allowed price.
Are these defaults good choices for new players and/or the economy as a whole ?
The first one widens the gap between sell and buy orders. More noticeably, they remove buy orders, leading to the second.
There is one change that might cause it. The minimum price you are allowed to sell items for has been increased. It is not impossible to list items for a price that would get you less coin, after fees, than if you just vendored the item.
That is bound to have some effect. First an increase in price of the items that were selling for below vendor and whatever they salvage to. Those increased prices then cause other prices to be affected.
Are the GW1 and GW2 towers the same tower ?
Because they look very different.
http://wiki.guildwars.com/wiki/File:Wizard%27s_Tower.jpg
http://wiki.guildwars2.com/wiki/File:Wizard%27s_Tower.jpg
The Trading Post would be very similar to Eve Online’s market on the backend. The only differences I can see are:
– The GW2 TP has a higher volume of trades.
– Eve’s market tracks item location. The TP doesn’t.
– Eve’s market has all orders expire after a duration. The TP doesn’t have orders expire.
So I have a question for ANET: What does ANET see in the user interface for the Eve Online market that makes directly copying it into GW2 undesirable ?
What happened to items listed before the new TP was implemented? I can’t see those on my Selling History.
Mine were still there.
The primary pain as Ensign mentioned is the power users. Partially because power users are the most ingrained with how / where information was given before and what the most efficient sequence of clicks was. That will partially fix itself as there are many new conveniences to get used to and some non-obvious shortcuts that power users will figure out over time just as you did with OTP.
My use of the TP is mostly selling everything I can after completing a dungeon/fractal run. I have given myself some time to learn the new quirks of the TP. I am still experiencing new pain due to inconveniences that have been introduced.
Am I a power user ?
Because if I am, I’d like you to describe the habits of the players who aren’t.
Here are my problems with the new trading post.
The slider is a useless control
There are three use cases to consider.
- I want to buy/sell a single item. Assuming I have adjusted the quantity for some reason, that’s simple, just swipe the slider to the left. But a button that sets the quantity to 1 would be much better.
– I want to buy/sell the maximum amount. A simple swipe to the right. But a button that sets it to the maximum would be much better. Like the sell maximum button we used to have.
– I want to buy/sell any other quantity. Here the slider is useless because it doesn’t let me quickly set the exact quantity I want. So I use the quantity field.
Solution: Remove the slider, replace it with a button to set quantity to maximum and one to set it to minimum. Leave the quantity field in place.
Losing track while selling
When I list items for sale, I sell them from top to bottom. I always bring up the create sell order dialog, because I care about the sell order price, not the buy order price displayed on the item list and I rely on the minimum allowed price to tell me if an item is worth listing. Some items aren’t worth listing on the TP, so they remain in my inventory. When I have a few of them, then list an item, I can easily lose track of which item is the next one to sell, because the dialog hides the item list.
I never had the problem with the old trading post because I could always see the item list.
Lowering price by 1c with keyboard doesn’t always work
My usual method of setting a price is to select the lowest sell order, clicking the copper amount field and hitting the down key on my keyboard to reduce the price by one copper. Normally this works.
But it doesn’t work when the copper field is showing 0 (eg, 4 silver, 0 copper). So I have to instead click on a very tiny button.
The previous TP had this working. So fix it.
The extra clicks are an improvement in my mind. All they do is slow everyone down, which means it takes longer before I hit the message saying I’m trying to sell too fast. So I’m hitting it less, which is way less frustrating.
What would you use the net profit value for ?
TP flipping: To flip well, you need some automated tool to process the current trading post market and point you to best items to flip today. If it doesn’t already take the TP fees into account, it’s going to give you wrong answers and point you to unprofitable flips.
Buy stuff, do stuff to it, sell output: Again, your spreadsheet will need to account for TP fees to produce an output you find useful.
Craft with drops you got from the world: Here your spreadsheet doesn’t need to account for fees to be useful, as if crafting increases the list price of the output compared to the input, it’s worth doing. But it should be easy enough to add to your spreadsheet.
Vendor vs TPing a drop: Before the patch it was possible to list items for a price that got you less gold than vendoring it would. So you needed an accurate profit value to know if you should vendor or TP. But the update also included this:
Minimum buy and sell prices are now vendor value + 15%.
After some in game checking, the patch note is inaccurate. The minimum price is really the price where selling on the TP gets you the same amount as if you sold it to a vendor. Making it impossible to list it at a price where you get less than vendor value.
When I get a drop that I want to sell, I don’t care how much it’s worth. Only that I’m getting the most out of it. Which means I try to sell for 1c below lowest seller, if it lists at that price I sell it on the TP, otherwise I vendor it. With the minimum allowed price where it is now, I don’t need the TP to do the full calculation.
From the update notes:
Chapter 7 is now focused on helping Trahearne cleanse Orr.
Chapter 8 is now focused on defeating Zhaitan.
So:
Trahearne cleanses Orr. Pact has no trouble airshipping around Orr
Trahearne fights alongside you as you push into Orr
Trahearne is too tired to fight Zaithan because of the cleansing process.
Really, how does this change make any sense ?
Or should ANET just admit that they don’t care about the Personal Story ?
Which has been obvious since it had us defending the ruins of LA like it’s a major city. Or the Pact basing out of the ruins of Concordia.
I just don’t see how new players to GW2 will see Trahearne as sane. Or their character as sane for following him. Assuming they don’t quit after being directed to Frostgorge at low level
Now, what little was left is also gone, on the altar of accessibility.
A system which directs a level 2 character to Frostgorge Sound is not an accessible system.
Accessibility has been sacrificed on another altar.
For me I understood what they were going for with projected profit. It was to inform the player that even though they are selling something at 10s, they will only get 9.9s at pick up time. Profit is the wrong word be considering the space available, there aren’t a lot of alternatives.
If the projected profit value included the listing fee, it would be accurate. But it doesn’t, nor does it make any sense to not include it.
Not that “they don’t have room for that information in the UI” is acceptable. If the UI doesn’t have room for such vital information, it should be redesigned. Especially when Eve Online has managed to include the total value in the window for creating a sell order for years before ANET decided to copy the Eve market.
“Projected” because of how the sales tax is calculated on each sale and not the bulk amount. Depending on the price and the lot sizes of purchaces, you can end up paying a bit more in tax. Let’s say you are selling 120 something at 47c. The tax if the full 120 is bought together is 5.64s. However if they are bought in 24 lots of 5 each, you pay 5.76s in total sales tax while 20 lots of 6 each you only pay 5.6s. Rounding is a … female dog.
Rounding could be a problem. But that is easy enough to solve. Calculate two profit values. One where the items are sold one at a time and the sales tax is rounded up to the nearest copper coin, regardless of how the TP would normally round it (eg, 1.1 gets rounded up to 2, even though it would normally be rounded to 1). The other has the tax rounded down in all cases (1.9 is rounded to 1). Then display both those values as the possible profit range.