Hi, this is a build I designed solely for dungeons. It’s basically about spamming as many boons as possible. With this build you’ll be able to grant yourself and allies perma regen, perma swiftness, and near perma fury amongst other boosts.
Swiftness, regen and a bit of fury… nice of course… but are you sure swiftness is a good boon for dungeons? everyone is capable to stack swiftness if needed and regen stacks duration not intensity so basically if you give perma regen every other party member’s regen skill become useless… basically the only good boon you can give is fury; correct me if i’m wrong.
Full apothecary armor is preferred because any regeneration you receive and give is affected by it. This means that you’ll be giving your allies nearly 300hp/sec of perma regen.
Are you sure that regen on allies stacks with user’s healing power? I heard the contrary… i’ll check tomorrow
So I start off using bonfire, hit f2 on my red moa, then swap to my horn and hit #5 for might, fury, swiftness and additional might from the blast finisher. I then use all my shouts for regeneration and swiftness (make sure to spam f3 so your pet doesn’t run away) Then I swap to my jungle stalker and hit his f2 for even more might. This gives me and my allies over 30 seconds of fury, 40 seconds regeneration, 40 seconds swiftness, and over 20 seconds of 9 stacks of might. Like I said earlier, the regeneration and swiftness will be permanent, and fury will be almost permanent as long as you keep the red moa alive.
not bad… but it’s not the best support a team can get; 30 sec fury (19.5 + 30% = 30sec?) is the only really good one because 40 sec regen is too many (not too many because of the great heal but because of the too long duration… quite useless), 40 sec swiftness is good… but there is something better and 20 sec of 9 might stack (which are 8 stacks; 5+3) are good but everyone must be near you and you must be near fight and this mean that your pet is already dead…
Healing spring also functions as an extra regeneration field, cd removal, and a vigor field since I have it traited. If you feel you’re team needs some extra health, use healing spring before call of the wild for the AoE healing effect.
extra regen does not mean more heals… but in this situation less other boons (and focus on an excessive regen)
Also of note is the fact that the red moa has an AoE healing skill as well which heals for 3,510.
yes, actually moa’s skill is the only one which is increasing you hp per sec (to you and ally) and is on a 40 sec cd… not bad… but not so good at the same time…
The main purpose of the build is for the boons. If you feel the need to change any armor or weapons or runes, you can go ahead and do so. Well, have fun mates.
Yes this build gets boon… but are you considering to get better boons? like protection? like 10% more damage? and aoe heal (not regen)? or simply: swiftness + aoe blind + immobilize + chill (last 3 aren’t boons but every malus on enemies is a boon for you)?
you get 2 perma boons but you lose all your utilities (which are pretty useless) and you can do very few damage do you still think that this “swiftness + regen” boon spam is worth it?
maybe…
The most protection I can give is 4 seconds every 10 seconds. That’s good but I don’t see the point in running a stone spirit if I’m not fully traited for spirits. He’ll just die too easily and won’t follow me. And it’s not just perma swiftness + regen, it’s also near permanent fury.
How does healing spring mean less other boons? It gives vigor and an additional, albeit unneeded, source of regen as well as cd removal and a water field. It’s our only healing skill that even helps the team.
No, my pets stay alive most of the time. He has near perma protection from guard as well as all the boons I receive.
I’m fairly certain regen you give is affected by your healing power. I see 300 appear on me and my allies, so I don’t see how it isn’t working.
Er, this is the best the ranger can do imo. Running spirits is also good but 10% every 10 seconds is pretty much useless. Anyone who isn’t power spec’d wont benefit from it and even if they are, it still doesnt help much. Lets say someone hits for 2000, well congratulations, I’ve given you an extra 200 damage. But the amount they’ll hit varies a lot. Stone and Sun spirit are good, and so are there active effect, but you have to bring them in range of a target for the active to hit, which might cause them to die in the process.
(edited by Soilder.3607)