Welcome to ranger, happens all the time with pets.
…Wow…so much kittens.
Ya know, your statement doesn’t really help convey the message with all the kitteny kittens.
(my poor pet)
Mate, kitten is used as a filter for “bad” words.
I miss my black thief.
Why did I delete my black thief?
All your questions except #3 will take a lot of time for me to answer honestly and informatively, so I’ll just answer #3
Your pets are your tools. They are not virtual care-bears nor anything worthy of being considered cute. They are simply the tools of which you will use greatly and frequently. Whenever the kitten you have to abuse your pet, be it suiciding them or whatever, you god kitten do it. The ranger is about using the pet to his advantage, not cuddly cuddly adore time.
God kittening kitten it
Swoop is still bugged. Sometimes the animation pauses halfway. Other times the second half of the skill doesn’t even move you foward.
It has now been well over a year that all rangers have had to deal with this bug. Please fix it..
(edited by Soilder.3607)
Lucyfer’s right about one thing though. After being spoiled by the TP in GW2, I wonder how on earth ANet never saw fit to include one in GW1.
perhaps due to engine constraint?
Perhaps because every needed crafting material, armor, weapon, consumable, and general purpose item could be bought?
Hmm…
How are you going to get healing power, toughness, power, crit damage, and precision while still doing meaningful damage? Better to just go condition damage, healing power, and toughness.
Thus why condis win.
Not only that, but going power bm leaves you without empathetic bond.
Combustive shot is just op. Plain and simple. Huge kitten radius, achieves perma burning, and hard counters melee builds because of that radius.
Swoop is still bugged. Sometimes the animation pauses halfway. Other times the second half of the skill doesn’t even move you toward.
We need this said by an NPC in the mists.XD
An NPC which will explain to new players how things go.XD
Even better, NPC’s should say “all is vain” upon dying.
sorry, but i am not impressed by anything other then the crit chance. The rest is simply average. Sure it seems insane with all that immobilize, yet you can do that on a ranger with ease, you can even exceed it.
The LB is slow. It seems strong, but it is slower, much much slower, then even the ranger LB. So the DPS equals out. Most of the attacks are “fan” attacks, and another interesting fact is that when an attack says ""Damage (3x): 660"", it means 660 damage divided by 3 attacks. That means for it to do full damage you must be in melee range. A place were you do NOT want to use that slow longbow.Sorry mate, the build is solid, that is without a doubt, but there is nothing in there that the ranger cannot do.
Lol. Absolute lol.
Go play warrior, then shed your tears of dismay as you realize how poor ranger is in comparison.
1. Withdraw (which is, technically speaking, our best heal) heals for +100 less health per second than warr’s Healing Signet does. In fact, compared to the healing abilities of many other classes, the thief’s healing abilities are absolutely horrid.
2. Protection and Retal, two of the most powerful boons, only last 5 seconds each as opposed to 10.
3. You’re just as likely to get something like vigor as you are likely to get something like a single stack of might.
4. Not sure I’ve ever seen stability pop up as a result of this rune.
5. If you think that getting Aegis after using Withdraw is going to change the tide of the battle (assuming that the other player isn’t unlucky enough to use some really powerful, long CD skill on you just at that moment, which tends not to happen), you probably have never used the rune or even used Aegis before.
6. Your suggestion implies that we should only use Withdraw for the rune, not for the, y’know, healing.
7. Basi Venom is an absolutely terrible elite that gives a relatively short stun on a relatively long CD (compare with the warr’s mace, for example). The only reason to run it is for Lyssa, really, or if you’re some kind of D/X BS gimmick build where you’re running Basi Venom anyways, in which case you probably won’t really want Lyssa runes for a myriad of other reasons anyhow.
8. Lyssa Rune’s #6 ability is definitely not better than Consume Plasma, and Consume Plasma is okay at best, particularly given its cast time (BTW Basi Venom has a painfully long cast as well).
9. If you’re still not convinced of how wrong you are, I would finish by stating that the +165 precision and +10% condition duration, compared to other runes/stats, is awful. We don’t need that additional condi duration, and given that 165 precision is less than a 4% damage bonus at base levels (compared to Ogre Runes’ 18.1% damage bonus just from the power increase), we can pretty much surmise that, apart from the 4 and 6 abilities, Lyssa Runes are terrible.
If none of this is convincing enough to you, then I’m not sure that any amount of reason will sway you.
Mate, you are insane. Every 45/60 full condition clear + full boon gain is incredibly op. I mean there is just no other way to put it. Basilik venom may suck in your opinion, precision may suck in your opinion, and even a random boon while healing may suck in your opinion, but these runes are way too powerful. No elite skill should be able to double function so often as a full cd cleanse and boon gain. It needs a 90 second icd.
Merciless Trap – Set a trap that, when triggered, knocks down (2s) and weakens foes (10s). Scales about as equal as Maul in direct damage. 60s cool down. When traited with Trappers Expertise, gains the hidden benefit of blinding struck foes for 5 seconds.
Signet of Unity – Passive – You and your pet grant health to each other when attacking. 125 base health. Active – If you or your pet is under 75% health, gain protection (6s) and heal (4000 base). If your pet is dead, it is revived to full health. 1/2 second casting time. 60 second cool down.
(edited by Soilder.3607)
Pet grant regen, might fury, condition removal they also kd and cripple and at the very least another target. There are problem with pets but they are not useless. That is the player not properly utilizing them.
Even if played perfectly, pets will still die to any AoE or cleave heavy fight, unless that pet is extremely tanky, in which case the pet probably isn’t too useful to begin with.
I run 30 points into BM from time to time and it completely disgusts me when my pet cats, whom keep in mind have constant 500 hps from traits and regen, die from merely ONE person with strong aoe or cleave. It’s just a poor, disgraceful, balancing mess.
You’re using cats, cats are for all intents and purposes a pocket thief, IE very squishy, very high damage, they need to be getting in and out of dangerous areas or they’re going to implode under any sort of pressure, if you were using a slighly bulkier pet that still had some damage that wouldn’t be the case.
PS: I’m assuming you’re talking about small scale like 5v5 and smaller stuff, not zerg warfare, in a zerg anything that’s not a bear is going to die in half a second, a bear will probably last about 2 seconds if you’re lucky.
Cats are indeed squishy, but that is why I go 30 into beastmastery and pick up Natural Regeneration and then Signet of the Wild and then ensure my pet has perma regen. I want to make them as tanky as possible. But then, when a single guardian or necro or engi comes by and absolutely facerapes my pets while I’m constantly swapping and micromanaging them, I just get incredibly frustrated. How come with all my effort and skill, I can’t even ensure my god kitten class mechanic has 100% uptime? Every other class gets it. A guardian can never lose access to his virtues, but he can single handedly take away my class mechanic.
Sure, I could use tankier a pet. But that won’t eliminate the fact that all my effort put into making a dps usable becomes simply wasted effort.
Pet grant regen, might fury, condition removal they also kd and cripple and at the very least another target. There are problem with pets but they are not useless. That is the player not properly utilizing them.
Even if played perfectly, pets will still die to any AoE or cleave heavy fight, unless that pet is extremely tanky, in which case the pet probably isn’t too useful to begin with.
I run 30 points into BM from time to time and it completely disgusts me when my pet cats, whom keep in mind have constant 500 hps from traits and regen, die from merely ONE person with strong aoe or cleave. It’s just a poor, disgraceful, balancing mess.
You guys really don’t understand this. There is no such thing as balance patches. Think about it this way… the game has been our for a year and 4 months. Should we really still need this many balance patches? If the goal was a balance patch, then the whole ANET methodology is a complete fail.
Instead, I think these are changes to change up the meta, get new skill usage, and to keep the game dynamic. That’s more of the goal regardless of whether it is called a balance patch.
Funny when you think about it. One year and four months later, after at least three major balance patches (June 25th, Oct 15t, Dec 10th) and the game is far from balanced.
How much god kitten longer..
This patch hasn’t even touched the meta. CD spam is still king, warriors still have too much control and sustain, certain classes have way too strong passive effects (spirit rangers, healing signet, dhuumfire) and certain classes still have too much boon spam (mesmers, guardians).
When shall we receive actual balancing?
The capture points are way too small in this game except legacy mid. You can just blindly spam aoes and they will cover the entire point. It’s like fighting someone in a telephone booth
This is very true.
Not only that, but we only have one kittening game mode.
I’m sure other roles would be more appreciated if we had things like capture the flog or team deathmatch or something…
Anything other then trapper or spirit ranger your wasting your time and need to gtfo. Longbow and greatsword rangers are horrible and make rangers look bad. Ranger doesn’t belong in melee range with all the better CC so many other classes have like warrior, necro, and thieves. Longbow is so easy to dodge its not even funny, you get 1 knockback if your lucky and thats pretty much all longbow is good for. Signet Rangers are by far the most lazy of the ranger builds and should be ashamed of running full signets. Also signet rangers have no aoe or support whatsoever. If anyone disagrees with any of this i would love to be proved wrong ^.^
Bad signet rangers are lazy and passive, a good signet player (regardless of class) id say is more complicated than most builds because you have to know when you want to give up your passive, how many of them you want to give up at a time, and when you’re better off roughing it out and waiting.
And longbow rangers aren’t bad, they’re just harder to play than SB, because they’re harder to play you’ll see more bad people with it than another.
EX: there’s significantly more bad eles out there than bad warriors because warrior is significantly easier to play at the high skill end than an ele is.
Well out of the whole time ive played since start of the game i have yet to see any good longbow ranger that even comes close to viable. I have seen every build possible on ranger and i can honestly say when i see a longbow ranger in spvp or wvw i know it’s a free kill. You can’t sit there and tell me its all bad people that i’ve ran into since release of the game. The same with greatsword, when i see somone using a greatsword we joke in steam chat saying there’s another free kill. These weapons are bad….they will continue to be bad unless anet does somthing drastic. For the signet rangers….there are no good signet rangers because the good rangers wouldn’t be running signets. Like i said no aoe or support. Without those 2 aspects ranger is worthless and a cripple to the team cause any other class can out damage a signet ranger.
Look, there are two major problems with rangers in sPvP (aside from the pets)
1. Our power builds are not as good as our condition builds. This is fact. We have pretty much no burst (signet builds using gs can achieve this but it requires heavy investment and is only repeatable every 24 seconds).Some of our pure power weapons, lb and gs, are lacking in the dps aisle. Lb was recently buffed, but it still has no burst. The greatswords maul is good, but very readable and once used you’ve got no other dps skill aside from the terrible auto. Axe OH is like our only good and functional power weapon. MH sword does good dps when autoing, but it suffers from the rooting problem. And shortbow is simply #1 spam.
2. We have terribad cd removal. There are a total of three and a half ways to cure conditions on ranger. Healing spring, but that require you to stand in it for a full 10 seconds. Any skilled player with aoe or cc will get you out, or, if you are melee, ranged dps you as you stand there and take hits. Spirit of natures active cures conditions, but is almost always used to resurrect allies. Not only that, but the skill isn’t worth taking if you’re not spirit specc’d. We have a trait that removes poison and blindness upon dodging with a 10 second icd. And then Signet of Renewals passive effect cures a condition every 10 seconds. Every other condition trait or skill transfers them to our pets which indirectly affects us.
Sorry can’t hear you over mesmer’s phantasm, eles buffs, guardians EVERYTHING and engis AED.
funnily enough, there’s a topic in the guardian forums right now talking about how broken they are.
So much irony.
Its a tool tip error that’s been there since launch.
You’d think they’d fix it by now..
Honestly, pick either a guardian, warrior, or mesmer.
All those classes are very well designed with numerous build combinations and roles. The ranger is pretty much just a less useful warrior, but with a pet.
Optimal new skill for WvW would be a
1. Balance teams vengeance
* Turns your ranger into a warrior and blows up your pet. Effect lasts until you log out
That blows up your pet part gave me a good laugh
+11111
Keep the trolling to a minimum guys, I’d like to see some real talk here on mechanics and changes going forward than a kitten fight on who has the best underpowered ranged build.
In general, ANet is afraid of ranged spikes as they occupied the majority of the degenerate PvP builds in GW1.
ANet is afraid of Ranger damage in particular though due to the large number of those degenerate builds they were featured/key in. Things like: EscapeScythe; RangerSpike; SpiritWay; RaO Thumpers; OmegaSpike; etc, made them push really hard for Rangers to occupy a fire-support + utility/condi/control role.
That being said, it is unlikely we will ever see any Ranger updates in GW2 that puts their ranged abilities on par with other classes. Understandable if Rangers had a working pet system; they don’t though. I don’t understand why they simply didn’t adopt the Hero control scheme from GW1 over to Ranger pets. It was very flexible in terms of added complexity and control. You could set all/part/none of the skills to auto, and likewise with positioning. Those that liked/needed to micro: could; those that didn’t: didn’t.
“We don’t want ranged dps to be more powerful than melee dps.”
Creates mesmer
Oh, this is the biggest irony.
I was so disappointed at the water spirit announcement. Last thing we need is more passive and Ai based play.
Did anet also forget about the fact that healing spring is the best team heal in the game and that we did NOT need another supportive heal?
They have no clue how to balance, none.
After giving in to the urge to use LB again, I came to realize how kitten this skill is. Why is it not a burst skill? It really needs to be. Longbow has been buffed well and now has good utility and decent dps, but it just can’t apply pressure. I don’t even understand the point of this skill and it completely goes against the idea of a slow, heavy hitting longbow.
Please make some burst…
“The thief has a better short-bow and the warr has a better longbow.” it’s funny cause it’s true.
The Warrior Longbow? Absolutely. The Thief Shortbow? I laugh in your general direction. Barely any damage to the thief shortbow. #1 ricochets, #2 just explodes or can go into multiple explosions, #3 is the same as Ranger SB #3, #4 is just a poison field, and #5 just lets you teleport a distance. It’s crap compared to the Ranger SB in terms of damage.
A weapon doesn’t have to be a pure dps weapon to be good. The shortbow offers nice movement, poision fields and blast finishers. It’s a gimmicky AoE weapon.
What…
Ranger short bow has poison, cripple, dodge, stun/daze, bleeds without needing to crit and a fast attack speed.
As to the OP, one of my rangers is strait up longbow and aze/warhorn for zerging running PVT/Valk gear 30/30/0/0/10 traits and using those traits I have piercing arrows and opening strike refreshed every kill, opening strike 100% crit chance with 90% crit damage at 3600-4400 attack depending on might and bloodlust stacks.
Also ontop of that build with sigils of force, flanking traits and the 20 vuln that can be applied just with rapid fire (opening strike stacks 5….that is refreshed when someone goes down) all up im looking at +60% extra damage.
I think people need to learn builds a bit more, even after a year of ranger and the recent patch I can now self stack 24 might but that’s by using the right traits, sigils and runes.
Shortbow is only good for its auto.
Poison Volley requires you to be in melee range for it to be useful, completely countering the point of the weapon (kiting).
Evasion is always good.
Cripple simply sucks and pet bleeds are unreliable because of, well, pets.
Stun/daze is good but the skill really needs more oomph.
“We’ll begin regularly adding new skills and traits to the game for each profession to expand your characters and builds! You will be able to earn these new traits and skills by unlocking them. To go along with this, we’ll expand the content and options to earn skill points to help encourage players to experience different challenges and content throughout the world. These skills and traits will be designed to be balanced with the existing skills/traits we currently have in the game, and will simply compliment and expand the range of abilities and tactics available to each profession.”
“The addition of new skills and traits on a regular basis will of course mean expanded variety of abilities, builds, and tactics in PvP as well. As these additional skills and traits are added, they’ll be automatically unlocked and available for competitive PvP just like all existing skills/traits work today.”
That was taken from the “Looking Ahead: Guild Wars 2 in 2013” news post.
Many things said in that post have come true, such as 500 crafting, champion reward boxes, and dungeon gold rewards. However, the regular addition of skills and traits was a complete lie. Since July of 2013, each profession has only received one new skill and no class has received new traits (certain traits have been re-designed, but none are new). A-net, you’ve completely failed in your promises to expand builds, let alone the addition of new skills and traits. The Oct 15th and the Dec 10th balance changes were toted as being much more significant than they really were. Neither of them introduced new, meaningful build combinations nor did they even change the meta. Not only that, but you also promised that any new skills would be automatically unlocked in PvP, which they weren’t.
New heals just don’t cut it..
(edited by Soilder.3607)
A-net has consistently told us that pet F2’s will not be fixed because they do not know how to without apparently “breaking” tons of game mechanics. In the game that they made, they are unable to fix a simple responsiveness problem.
Rapid fire becomes a burst skill, LB becomes very viable.
Heal as One
- 1.25 second activation with a 20 second cooldown (21.25 Total)
- 6520 Healing at 0 Healing power.
- 8520 healing at 2000 Healing power.
- Heals for 307 Hp per second (6520 / 21.25) at 0 Healing Power.
- Heals for 401 HP per second at 2000 Healing Power.
Troll Unguent
- 1 Second activation time with a 25 second cooldown (26 total)
- Heals 850 hp per second for 10 seconds for a total of 8500.
- Heals 1090 hp per second for 10 seconds for a total of 10900.
- Heals for 327 Hp per second at 0 Healing power.
- Heals for 419 Hp per second at 2000 Healing power.
There is almost no difference between the two heals. Statistically, there is a 6% difference in the amount of health you gain between the two, accounting for activation time, healing amount, and skill cooldown. The only difference is that one is a Burst heal, and the other one heals you over time. And both skills are far and away better than any other Ranger heal (except for Healing Spring with 90% boon duration)
You can read all the healing amounts in this thread::: https://forum-en.gw2archive.eu/forum/professions/ranger/Healing-Skill-calculations/first#post3364762
But it has no function. In fact, neither does TU. They’re just pop and done. I like how when I play other classes I have something else to consider than just how much health will I get. Why can’t our heals be like this too?
We need to send something GW2 specific , and ranger specific.
hmm… I vote for a pet, but well, of coz malfunctional ones. what about a deaf cat?Mass effect players sent cupcakes to EA made of green red and white frosting to symbolize the lack of variety in the games endings.
We could do something similar.
We can send an animal that has a mental disorder
+1+1+1+1
Saw this in WvW today…
Needless to say we took over many keeps. Thank you Necros.
It’s time to go Beastmaster amigo
BM is still a great build, probably our best small team build imo. Good CD damage and application, fantastic direct damage from pets (I find it best to always use dps pets such as cats and birds when running bm since they now have the needed survivability to withstand a fight),great survivability, and good mobility.
On my full Berserker ranger there is no better heal than Heal as One.
Sounds like an opinion. Must be because I disagree whole heartedly. TU is much better as it is almost instant cast and goes on for awhile.
Are you playing full melee or combo? I play a sword+horn/SB almost all the time (except at certain world bosses when I need the LB instead of SB or axe for tagging).
I run dual bow zerker (30/30/10) in sPvP from time to time and I never use HaO. I may be vulnerable to bursts but I have a fair amount of defense options (LR, stealth, knockback, shortbow evasion..).Troll unguent has simply always worked for me. But I desperately want HaO to simply have another function.
and in what fantasy are you landing your GS #5?
In what noobish land are you not landing your GS #5?
Mass effect players sent cupcakes to EA made of green red and white frosting to symbolize the lack of variety in the games endings.
We could do something similar.
In response to the fact that A-net has yet to buff this underwhelming skill and instead gave us a completely unneeded skill (amidst Ai clutter and passive play complaints) which is now competing with one of, if not, the best team heals in the game (healing spring), I’m going to post my view on how this skill should work.
Heal as One – Heal with your pet, gaining x boons for x seconds. For the next 5 seconds, you and your pet grant health (100 base) to each other when you attack. Same cool down and activation time as before.
This is simple, but totally in the direction it needs to be going. There really isn’t much of a motive to take this skill when troll unguent heals for much more and has a shorter casting time.
(edited by Soilder.3607)
If Healing Signet needed a nerf then they would’ve of done it this patch. Obviously they’ve tested it out and saw no problem with it.
It does need a nerf. Passive skills need all across the board nerfs. Our sun spirit burning duration was nerfed from 3 seconds to 2, which I am fine with. But there are many strong passives out there that need nerfs.
I wish they’d bother fixing Heal As One before adding a new heal. It’s almost there really. All it needs is either a small scaling up, one or two conditions removal, or a boon (protection maybe?) and it’ll become a valid option. As is, it’s pretty much always inferior to TU/HS…
100% agreed.
A-net can’t balance.
Do you think we can be with this tank ? ?
Wilderness Survival XII -Bark Skin : Increased the damage reduction from 30 % to 50 %That is one of if not the best ranger buff in this patch.
Previously, it did 30% damage reduction when under 25% hp. So it was like getting an extra .75 + .25 / (1 – .3) = 1.107 = 11% extra hp.
Now it’s 50% damage reduction when under 25% hp. .75 + .25 / (1 – .5) = 1.25 = 25% extra hp.
A GM trait giving 25% extra hp would make it one of the best traits in the game. If it only worked against condition damage. Still it’s nothing to sneeze at.
With the amount of condition spam going on atm it will always be better to take emphatic bond over bark skin if you go 30 into wilderness survival.
Indeed, but bark skin is definitely great for PvE, which, let’s not forgot, is more or less 1/2 of the game.
So just because one build has too much evasion, we’re going to Nerf nearly every single ranger build? Logic?
You just explained the logic yourself – when “nearly every single Ranger build” includes one trait, its pretty %#&@ing obvious that trait is overpowered for its cost.
The trait is not overpowered at all. Ranger is supposed to be a mobile and evasive class and evidenced by evasions on five of our weapons. So what if other classes have to invest more to receive a similar function. They have their own class specific benefits.
There isn’t even a single op ranger build out there right now but clearly we just needed this Nerf.
Get over it. No, really. They’re reducing the most overpowered 5 point trait of any class as part of a general reduction of Vigor because dodge-spam in this game is so over the top that Berserker (all offense, no defense) actually works out to be the best general armor stat set in the game. Its one of the dumbest things about this game and it needs to be corrected, aggressively.
Yes, Rangers can tank. Rangers actually have some of the most durable bunker builds going. These changes add some variety to how you can set up to bunker.
Longbows are a long range weapon and they made them better in close. That’s as good as you can hope for, but hey, why not demand more? ((snort))
Want to know what Moment of clarity is for? Put down the ()#(*@! longbow and try out a short bow. You’ll figure it out soon enough.
Maybe they destroyed your narrow vision of the class, but there’s actually a lot of helpful tweaks in this patch. They didn’t address our core issues, but it’s still a number of steps in the right direction.
Ranger is only evasive spammy when running with s/d. So just because one build has too much evasion, we’re going to Nerf nearly every single ranger build? Logic? The only class that actually takes advantage of evasion spam is thief and that’s because they have a trait which returns 1/3 endurance on dodging, which wasn’t even nerfed.
Moment of clarity still sucks. Only two weapons can take advantage of it, and only one of those weapons can take advantage of the damage bonus. The trait = trash.
In fact, the Nature Magic X—Enlargement change is huge, with signet build, it will provide double stability, plus ROA, ranger might have the longest stability in the game, which is superior for WvW zerg fight. However, the old problem is still same, the group contribution by ranger in WvW zerg fight still remains too limited……
Also forget to mention, to get tripple stability, ranger has to put 30 into MS and 20 to NM, then only 20 left for other traits. :-(
If you want double Signets of the Wild, you will have to drop empathetic bond. There’s no point in taking it cause that’ll mean any cd build will the wipe the floor with you.
Two months to review and analyze feedback but they didn’t change a kittening thing.
Wait, we have 2 dazes/stuns. But we have more interrupts. If the ability ONLY increased your stun/interrupt by 100% (post 10th) then I would agree this is weak. BUT, it also allows you AND your pet to have 50% more damage on your next attack. Then, it will trigger on the activity of a pet too which adds more interrupts and a couple which are controllable F2s. Good ability with the knockdowns of the hyena.
The key is this ability works only with some weapons and some pets effectively. You want to be able to deliver a big attack on cue.
The only skill that can take advantage of the damage increase is maul..
Longbow has fantastic utility. Stealth tracking, stealth, knockback, and a giant AoE effect which can act as an area of denial.
Look up the word skirmishing. Then you’ll know why.
Traps are meant to be slow preparation, mostly defensive objects. Skirmishes are quick and fast paced.
Traps deal virtually no direct damage. The skirmishing line benefits direct damage.
Don’t even try to deny the fact that traps are in the wrong treeline, even after A-net admitted it themselves.
1. Greatsword AA damage increased ~20%
2. Pet F2’s are not delayed