https://forum-en.gw2archive.eu/forum/professions/thief/Next-Weapon-Set-Rifle/first#post2516746
Stop coming with new skills, this will be the best and only skillset Anet will implement.
Bump for great justice
I love how i was thinking about ppretty much the same skills as you listed, Skills that power up with ini, stop ini regen in certain conditions etc etc, that would be amazing in terms of gameplay and skillcap
Also post 100 yay
With stealth not capping points, and the constant nerf to thieves i’m starting to feel like this should be reverted back to the original 3s, plus as a roamer it always messes up the timing, but that’s my own issue.
/discuss
Sons, can you say something about your pets choices. Why for example owl instead of wolf?
I choose owl because it has the best dps and is the burstiest of all the pets (is that even a word?) 3s chill on demand is great, the only problem i can see with birds is that sometimes their attack speed is a problem against highly movile enemies.
On swap i use jaguar, why? Stealth is great for undetected damage, and i can Owl f2 and weapons swap for 5 secs chill then swap to Jaguar which is a feline those having the biggest dps (overall, a lucky crit on a canine will do more dmg). Plus felines work fairly good, good atack speed and steady dps!
I tired others, kyrtan drakehound being my second favourite for the Aoe root, which really helps landing some skills ( could go spider too but spider dps is meh).
Wolf is cool too, but again i dont need the fear all that much.
Shouts sux for me, you cannot get anything down in spvp.
To be honest all depends on how agresive you play, Condi burst + weapons swap + weapon swap + f2 deals a lot of damage on demand (if the pet feels like attacking lmao)
I tried this build today. It was okay at first, then I hit a wall.
I don’t know how to deal with hambow warriors. They forever chain me with their CCs and I can’t get out of their megacircle fire of doom. With all the knockdowns, my pets couldn’t get in and do their stuff either. And scratching the warrior was impossible. Any advice?
To be honest i feel like this build counters Hambow pretty hard, i never had any problems with them, will try to record some fights and see if you can figure out something :P
Updated with 3rd POV!
Tree, i’ll answer tomorrow when i have more time :P
How do you remove conditions with this build?
Empathic bond :P
so anymore updates to this build? im very curious about it and want to see if its worth doing
Yeah totally!
It works perfectly in small scale fights, it’s amazing. As long as you have good teammates you’ll never lose.
Run this in a couple of GvG and ppl in my guild started to call me Mobile Banner Pony! And it’s so fun to play, map awareness is key! But it has it’s limit. There is a point when there is just way too much CC in the area for you to ress someone! It works wonder in TDM too as long as your team is not completly kittened!
I’d totally try it if you are interested in the playstyle (it’s pretty cheap also)
Works crazy good in pvp too, you are able to bunker points like a baws, thieves/warriors/necros anything will not ven scratch you while your pets and conditions melt them away, you can either play really agresive or be super pasive!
Hi guise, my name is Pony Pony Run Run, been playing thief since release but since the 15/4 i lost all my lust to play it so i decided to reroll, and my first choice was the so supposed underdog the ranger!
After a lot of evolving from a pretty standard build i decided to give a try to shouts, and the result is amazing.
This is the build.
So this build is about keeping 100% regen uptime, paired with Signet of the wild and alot of dodges. Bunker your enemies with a regeneration of 400/sec while your TWO pets completly wreck your enemies faces, your cond damage is crazy strong also. Plus you are pretty much inmune to conditions. You’ve got everything pretty much, dodges, condition damage, direct damage, tankyness and healing.
This can be the strongest 1v1 build i ever played. There is no way any kind of melee player kills you, they will never go through the regen paired with Troll unguent. As far as builds go there is only one or two real counter to that build and it’s phantasm mesmers and condiload Necro, you don’t have enough Aoe to be able to get rid to all those phantasms and necro will just kite yyou forver while spamming his kitten.
Let’s go really fast through all the elements in this build.
Weapons:
- Axe/Dagger = strong soft CC and good condition damage, extra dodge on #4
- Sword/Torch = Good access to burning and 2 dodges.
A lot of people choose S/D A/T over this setup but i feel like its better to have 1 skill dodge on every set that rather focusing 2 (or 3) dodges in only one set. Plus S/T makes Leaping into firefield alot more viable.
Sigils:
- Geomancy and Hydro: Geomancy for the extra bleeds and Hydro because combining Weapon swap with pet swap will let your pets get some free attacks.
Gear:
- Settlers Amulet: All you need, highest toughness, Healing power and Condition damage. Really stronk.
Runes:
- Rune of the privateer: The #6 parrot is really strong, AA damage ranges from 1,4k to 2,5k and its pretty sturdy which means you’ll have almost 100% uptime on it. The pressure applied by two pets is just insane.
Traits:
- Wilderness Survival: Pretty standard traits here.
- Nature Magic: Protecion when hit negates burst, Vigorous spirits helps you Renewal spirit not get instamelted (this trait is really optional) and The core of this build, Nature’s Voice which paired with guard will grant perma regen and perma swiftness to you and your allies (including the tropical bird).
- Beast Mastery: Shout cd, plain simple. Feel free to use this 10 points into another line if you think it works better for you, you have good options like sharpening stones in marksman or Pet Crt dmg in Skirm!
That’s pretty much all, crazy strong build, pretty sure some people are already running it and it isn’t something that new but i haven’t seen it posted anywhere!
Lots of my guildies and people i dueled are already running it and all the feedback is more than positive! so feel free to give it a try and give some feedback!
Keep it clean tho
Cheers :P
(edited by Sons.5493)
^ Best way is to map the quick-turn key to something. Mine is “U”, since it’s easy to press with my heal. Then just whip around with the mouse.
tbh, press turn key is clunky and its not really all tha smooth.
I just have a lot of sensitivity on the mouse and do some fast roations to position myself before using withdraw.
Not bad play overall. Used to do something like this before i had ele forced upon me during raid time. Any interest in sharing a little more about build so that i may convince my guild to let me run thief? lol
Sure!
I run Standard SA build with some tweaks
After The 15/4 i had to change some Sigils of power for Sigils of accuracy, change stones for oils and invest into thrill of the crime to keep my dps up, i gave up on my burst and went for an overall better dps which imo is better for raiding, changed travelers for wurms to make up for the crt dmg lose while gaining some durability. 30 SA is a great asset for fights, especially when you get low you can step away and heal up then go into the fray again! Plus 300 Toughness is awesome tbh.
Ironically enough Last refuge saved me a lot of times while raiding :P
Okay, i’m seeing one big error i made through all this post, my biggest issue is with hard CC, soft CC can be easily countered and im fine with it stacking.
About the guy saying lel dodge, i kinda already know all those answers, i know how the game works mechanically. It’s just the access to stability which everybody is claiming as supreme counter is hard to actually have access too as very limited classes have access to a prolonged stab uptime.
So, the question still is, why do you think you should shrug it off and live vs multiple people?
I do believe i never claimed that. But when one stun leads to a 10+ stunlock unavoidable from other players (there is not enough stab access or SB to efficiently negate CC spam).
Also where are you taking the frontline thingie from? I mainly argue this from a spvp/tpvp (more spvp) POV
Out of curiosity did you ever play the origional Guildwars?
I’m aware of how devistating stacked CC can be, but honestly having (quite literally) grown up on Guildwars it’s not that big an issue to me as I’m use to cripples that last for multitudes of seconds, and knockdowns that are 4 or 5 seconds long. Honestly I’m very greatful just to have skills that are flat out dedicated to getting you out of CC. (most of these skills even remove multiple instances of it)
Now as a suggestion as to avoid preaching to the choir, Anet could introduce talents that shorten the time of break stuns, and/or CC. (needless to say these would stack with other talents that shorten cooldowns; it would be pointless otherwise) The problem is, there’s a very, VERY fine line between CC being too powerful, and CC not doing it’s job.
I did play Gw1, since release. And yeah CC (or states, as in blind, weakness and so) were extremly waaaaay more powerfull than here, but there was not near as much hard CC as gw2 offers. And i repreat. that is not the problem, the problem is additional cc reseting the counter.
IF you are getting hit by more than one person…
Well…explain to me why you should just shrug it off and live?
Not shrug it off and live, that’s not the situation but making additional CC reset the timer is just a bad unfun mechanic.
Dodge it bro and use PVP build,dont use some pve build with no stun breaker and QQ…..
See this is the kind of kittenty answers i meant on my P.D
Even if you’re not that good
Q_Q On our matchup I really need to focus on surviving, Gandara and AM/PS are so blobby most of our fights i really need to pay atention to survival.
It’s not that im not good, is just the scenario is not the best :P
But glad it gave you some motivation :P
You guys talk like there is literally no way you ever get cc’d in this game. “Dodge,stab, SB…” Those are obvious counters, that i already know, “Dont put yourself in a position when u can get CCd” stop being delusional, at some point you’ll be caught up without any kind of escape and one cc after the other will keep you from recovering.
Also to people saying gw2 has the least CC ever, Lineage 2, Aion, Blade and soul, Tera have a way better CC system, those are the games i played, so im not aware how other titles work, i’m sure there are other titles with a even harsher CC sytem (DAoC like someone mentioned before).
when it has some of the easiest, most faceroll mechanics in the industry.
This is what i am talking about. I think either you are not getting me or i explain myself really bad. And yes stability counters cc, but do you think there is enough stability to counter all the faceroll cc aviable? hardly. And it’s not that all classes have access to STAB and yes allies can help you but then again, Stab cds are way bigger than cc.
Anyways, i know it doesnt matter how much we discuss, ppl in this forum are way too thick in the head (and so i am sometimes) to actually come to a conclusion.
And for the record i never ever said gw2 is the worst game ever, it is one of the greatest MMOs and it brought a lot of new mechanics to the genre but there are some room for improvement that i belive the comunity can help with.
(edited by Sons.5493)
Also, please don’t bother answering, lel use stability, lel stunbreaks, lel dodges. This not a solo problem but more of a team gameplay issue.
I.e. don’t respond with counters to my argument.
More like, don’t respond obvious answers that do not solve the issue.
I should have mentioned that my complains come from a spvp point of view, although in wvw the issue still exists is not as major imho, but i do belive your response is very situational, don’t be in the frontline is not a valid response tbh since a lot of Orgnaized guilds do run strike teams or even use the melee train to stunburst the kitten ouf of ranged.
tip: learn to withdraw forward
in pov1 most of your sb dmg came after you team manage to take down most of the enemy group so try to come from the sides and not from the back if you wanna contribute bettergood videos though
I belive i use my withdraw the right way, i save it always for a panic moment or when i need to reposition myself.
About the Sb damage, you are totally right. We have a stronk melee train, so i mostly work as blast bot/assassin. Sometimes it’s really difficult to actually flank, although i’m trying to improve in every raid.
Thanks for the feedback tho ;P
Being able to stack cc promotes poor game mechanics, zerging and makes the game unfun and undiverse.
Gw2 has a huge amount of cc, and while im fine with it as you can use stability/dodge/stunbreaker i feel like there is not enough sources to counter how spamable CC actually is.
This is a general complain, not directed to any class, but let’s take two hammer warriors as an example (or w/e floats your boat, just taking warrior cus they are simplier to explain). If i get earthshacked for 3seconds, why in hell would a second earthshacker hitting me reset the counter back to 3 seconds? I was already grounded for getting hit by the first earthshacker, stacking CC is just beating someone who is already down.
Not to mention how stronk CC actually is, i think in all my MMO life i’ve never seen a game with such a long stun duration and to be fair i do belive not one of the games i played had stackable CC.
I would be fine with actually getting stunlocked by carefully timing CC’s one after the other as it would require fine timing but the current state of cc is just stupid imo.
Also, please don’t bother answering, lel use stability, lel stunbreaks, lel dodges. This not a solo problem but more of a team gameplay issue.
I created my pve ranger some days ago, just run DnT ranger build and you should be fine, frost spirit and spotter are kitten OP for speed clears and any group that kicks you is just ignorant, now if u run LB don’t expect people to take you in their runs.
Sup Guise, Pony here.
Did this videos some time ago and forgot to post them for w/e reasons.
I know there is a lot of people who wanna play Thief in WvW on a more organized scale, while not ideal it fits some niche roles and it can be quite powerfull, maybe this videos will help somehow people who wanna get an idea of what to do if playing SB centred builds. Not saying im a beast (oh but i am) as im pretty new to raiding but you do require some positioning and map awareness.
Videos:
Enjoy and feel free to live opinions, feedback or w/e you wanna say :P
P.D: I’m aware i miss to autoattack at some points
(edited by Sons.5493)
OKAY SO
I just tried this in TDM and its so kittening godly.
It was a 10v10, and even 5 ppl attacking me while ressing could not get through the 3,5k armor and 50% dmg reduction, and the ress speed, oh the ress speed.
Rune of mercy got a HUGE buff and now is a ressing beast, time your resses to deny stomps and get Benevolence sigil. I was finishing all my matches with 140+ points (which is alot for DM) and i had a win rate of 75%, unless my team was made of scrubs this build was completly out of this world and i love it.
Changed Dagger MH for Sword, more stuns, Soldier amulet and hydromancy sigils.
Will try to make a video tomorrow!
Make Pistol mastery pierce targets = P/P more viable.
In Gw1 we had this little thing called Critical defenses which was an utility that did the following:
- For 4…9…10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
Recreating this into Gw2 would be a step into the right direction imo , of course tweaking it into gw2 meta but keeping the core blocks which now, thieves for some reason lack.
Maybe something arround the lines of:
Critical defenses (instant cast)(90s):
- For 5-7 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
You cant be serious. In Guild Wars 1 it was fine, cause there was some counterplay:
-it was an enchantment and therefore could be removed
-it only blocks attacks, not spells
-stuff like Defile Defenses etc.
But in Guild wars 2 this would be utterly broken. Good luck preventing a thief from critting for 7 seconds, if you dont have Stone heart.
>Recreating this into Gw2 would be a step into the right direction imo , of course tweaking it into gw2 meta but keeping the core blocks
sometimes i just think ppl argue for the sake of it. Plus this is just an idea, not a kitten final decision, make it 5s, make it a boon, whatever… cc, blocks and dodges would counter this hardly.
Sup mates, PPRR coming at ya
I just wanna take a little time to explain how imo the power thief meta is changing (heavily based on my D/P roaming spec)
First of all let’s start by saying Burst damage, the thief speciality has been utterly destroyed, there is still some builds out there who do okay with heavy speccing into Crt dmg for one big hit but in general D/P and D/D burst is dead.
So how is this shifting the meta? i found out this is leading us to a more sustained dps playstyle, you can even see how anet is working towards it with invigorating prec, RoS, etc but they are nowhere enough to make thief sustained damage a viable option.
Before patch i went full power/crt and i left out prec at a 40% roughly because my main damage source was backstap and thanks to hidden killer i didnt care much about prec but after patch i found myself not doing any damage at all compared to how good i was performing before, crits that should be 8k became 5k and so on.
It was obvious i had to do something to get my dmg pressure back and the solution was ditching some power for prec, changing stones for oil and rune of force for Accuracy took me to 56% crt chance, speced into fury, changed HK for Exe and I got myself a nice Valk/cav set 4/2 and got runes of the wurm, which imo have absolutly the best synergy with valk stats now i can say my overall damage is on “par”(still nerfed) to what it was before patch.
But still, i feel like im nowhere near as great as i was before patch and i say If anet want this kind of meta then tweak and add feautures to our current class that improves it to be on par to what other classes can have.
Here is my list:
Traits:
Invigoration Precision:
- This trait is utterly bad, there is absolutly no reason to pick this over Executioner (or even HK). 5% heal is pathethic, 500 health recovery on a 10k backstap which you will never see anyway because of the dmg nerf.
Changes:
- You are healed for a percentage critical strike damage dealt. Current rate is 5%.
- You lifesteal a percentage of damage dealt. Current rate is 10%.
That gives a overall 10% damage modifier and some more decent sustain that would open a lot of options for some builds.
Last refuge:
Tbh altough i admit is not as harsh on D/P users this trait is super toxic for D/D users. There have been a lot of posts and ideas about changes that could solve this but anet seems to ignore the cries for help
Venoms:
Give us a stunbeaker venom, something like the mesmer mantra, a venom that awakens us when we are disabled up to 2 times, That would make venom shares alot more viable and rewarding to play.
Ooze Venom (60s): When applied will break the two next stuns used on the target.
Elites:
Okay so, elites. Dagger storm has its function and certains scenarios which is what an elite should, Basilisk Venom is overall great but underwhelming in some scenarios and now that burst is nerfed it is not as good (still best in slot imo, free stun lol), Thieves guild is just cheesy and bad overall.
Let’s try to paint an idea of a new elite, based arround sustain and keeping the thieves alive in scenarios where he is in a bad position atm A.K.A WvW.
In Gw1 we had this little thing called Critical defenses which was an utility that did the following:
- For 4…9…10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
Recreating this into Gw2 would be a step into the right direction imo , of course tweaking it into gw2 meta but keeping the core blocks which now, thieves for some reason lack.
Maybe something arround the lines of:
Critical defenses (instant cast)(90s):
- For 5-7 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
That would give us some viability into the current wvw melee train stacking meta (as we are terrible at bursting ranged after patch anyway) and give some nice options for pve.
I am sure i’m forgetting something, but whatever! Feel free to share your opinion and how did you adapt to the swifting meta!
Cheers!
I need to watch this again, with some ahem herbal remedies.
Of course I mean tea, why are you looking at me like that?
420 in a few days, blaze it then
Sick frag m829347692.
Thx m7+1
Thine overpowered oneshot shall bringeth upon the thief class the most severe of nerfings.
I do wish that it is not the case.
Regards,
PonyPonyRunRun
I am afraid that it must come to pass, for our Anet rulers are cruel overlords.
But let us refrain from this tomfoolery! Let us rejoice whilst we can, and marvel at thine oneshot.
Praise your words ol’ chap, we shall feast.
Thine overpowered oneshot shall bringeth upon the thief class the most severe of nerfings.
I do wish that it is not the case.
Regards,
PonyPonyRunRun
Hello young chaps! It is me! Pony Pony Run Run
I myself created this Sick montage of my character killing an enemy extremly fast and i decided to upload it to share it with all my fellow thieves!
I did post it earlier but the post was removed because u wot m8!
Well, without further addue i present you my sick montage!
Best wishes,
PonyPonyRunRun
(edited by Sons.5493)
If any of you who says Pvt can win a dire user is in the Fsp match up i’d like to duel with you with my Dire thief, and see how well you can deeps me.
Pure condi builds take precious time to get their killswhich result in having to get dem stacks back up.
Nope, i’d even dare to say some of the burst cond builds out there have more burst than some power builds.
Good start and middle part, you messed up at the end though. How are your 13 stacks of confusion supposed to do damaged to a perma-dazed/stunned target? Be more consistent on the next one please, the goal must be to make it look as if it would work.
Amuseing none the less
Oh, wait now I get it they will die from 3 stacks of torment.
Oh wait, the basilisk venom was a typo. i totally meant Skale venom! Save basilisk venom to land a full chain of Sneak attack + shadow strike!
And what do you mean dazed 24/7? you just use Headshot to proc interrupt then switch to P/D, plus those confusion stakcs will be there for a good 10 seconds!
Also i think you are overlooking Sneak attack, AA and the posion from mug!
Coglin, while you are correct that Dire < Soldier’s for DPS, he does have a point that you never actually link the numerical evidence you are using. I ask that you do so.
Tim posted evidence of this on the first page.
There is also a search function on this forum.
It’s not a matter of it not being there..
It’s a matter of the OP not wanting to find it.
Oh belive me, i read that test very carefully, and I already said that those numbers are not applicable to a real 1v1 situation as they were made against a static target. Please read the post i just made and stop the circlejerking.
Of all the condition specs out there i’d say necro is the one i have the easiest time killing (mostly thanks to the stolen skill) and while it’s true that some attacks can be dodged, some of them have such a poor animation that are so hard to telegraph and dodge. The ones i have the hardest problem atm are engineers.
Okay OP here, let’s clear some things out.
When i first wrote the first post i was kinda hot headed so in my defense i’ll go back and try to make my points clear now that things have calmed down in my mind.
Been reading all the post you guys made and while some make absolutly fair points others are just as stubborn as i can be sometimes.
Regarding the test between Dire vs Soldier, first of all i find it irrelevant as the way damage is applicated is totally different in both playstyles, it seems (or maybe i just looked wrong) that in the test only auto attack damage are taken as modifiers and that just makes the test pointless as i’d say most condition bring the damage from other skills rather than the autoattack (don’t take this as an absolute truth) while power builds have their dps almost matched with just pure autoattacks.
Besides that if the test has been made on a static target there’s obvious reasons the power build will always come on top, on a real 1v1 situation melee attacks are way easier to predict and dodge thus avoiding a big part of the damage while condition appliers dont have that much “burst 10k” potential but even if you dodge one condition the rate in which they can be re-applicated is low.
On the build discussion, ofc some builds are far better with other cond stats other than dire. But the whole point is that the sacriface you’ve to make to become competitive in a condition oriented build it’s far lesser that what you’ve to do with a Power build (unless you are a warrior).
To Sum this up:
I have NO PROBLEM with condition damage, i think it’s fine the way it is, the real problem is that there’s very little counter-play to the rate conditions can be applied in the current meta (besides some anti condi builds like nightmare warrior or SA D/P thief). With the build i’ve been running this days (S/D) i have Shadow step, Sword #2, and Pain response, that is somehow medium to decent condition removal and with all that i can’t even remove a signet of spite from a necro. Gw2 is all about build diversity (or that’s what they try) and i don’t think the lack of condition removal and the overall rate inc which conditions can be applied is precisely helping that, but again that’s just my opinion.
(this is all about 1v1 1vx and small scale fights)
well I have some news for you:
good news is that condition damage requires three stats for full damage namely condition damage , condition duration and precision.
k bye
As someone already said precision is just a fluff stat and Cond duration is mostly accquiered through food and traits.
About the runes and sigil i guess you do have a fair point that the changes in the sigils will make all those cond removing sigils actually really worth for builds with poor cond removal.
While the rune mix and matching will get nerfed, i reckon some other set will become really strong, or you can always run with perplexity, cus now even necros will be able to profit from those runes.
There’s no real need to explain why condition build are so terrible unbalanced.
Actually there is. As the educated players have all seen the skill damage comparisons and videos proving that in most cases direct damage builds out damage condition builds. I am going to guess your making this blind accusation after having run zero test and no damage comparisons what so ever. I suggest doing it in soldiers compared to dire as I and other have already done, broken down, videod, and posted.
It taked 1 stat to max out damage and the other 2 can be ba directed towards tankiness while direct damage users need, power, precision AND critical damage to proc our best output in sacriface of all survival whatsoever.
This is actually untrue. I challenge you to prove your claims. Take the top damage builds in soldiers gear (only takes 1 stat for damage and the exact same two defensive stats). Hopefully in trying, you will learn for yourself what so many others have learned, tested, and posted, long ago.
As a thief player there’s not enough cond removal in any kind of build which can remove all the condition that condition build can apply (and re-apply cus why not) other than heavily investing in a trait line that i may or may not feel like traiting in just to counter game imbalances. That’s the reality of gw2.
Shadow Step/Return and Shadows Embrace are the best bet for thief. As a profession they are one of the lesser for condition removal, but that is in the inherent design of the profession. Condition applying skills are as easy to dodge as any other skill, just as hard to apply as direct damage skills when in stealth. There are some other professions with just as bad condition removal.
Anyone who denies how conditions are completly broken in this game on all classes going from Thief, mesmer, engie (broken as kitten k bye) Necro and warrior (also gg broken), is purely lying to himself or is a condition user himself.
That is not a very well thought out argument. Anyone who claims this has simply tested it and knows that it is actually a fact that direct damage builds have higher damage out put then conditions, and this is based on test and damage break downs in equivalent off/def stated gear.
Perhaps you should actually do a test yourself, and know some facts before you make such uninformed comments.
Ofcourse direct damage has more damage output that conditions (fairly) but thing is it’s direct, you need to be there, play agresive in order to actually put out damage, in condtion builds you just need to apply conds and play as defensive as you can whcih you’ll be able to do thanks to your godly tank stats.
So what you are saying is that a Full soldier Direct damage based build will be able to take on a condition based build? I think not.
You do realise we are talking about pvp here right? it’s not only aout the damage but they way it is applied and negated. Stop being so god kitten arrogant with your test when the meta is obviously shifted in favor of cond damage in the 1v1 potential.
I don’t see how Infusion of Shadow’s is necessary when you already have 15 Initiative to work with. I mean you only use 3 skills, only two of which actually cost Initiative.
You could replace it with Shadow Protector for added Regeneration when stealthed. That way you won’t ever die…..ever.
The cheese is strong with you. And yes that’s an option but BP+HS for survival is high ini demanding if you are outnumbered that is
In my opinion there are two big problems with the Condition meta and those are:
Rate which they can be applied
And the rate in which they can be cleansed before they can be re-applied.
It takes 1 stat to max out damage and the other 2 can be ba directed towards tankiness while direct damage users need, power, precision AND critical damage to proc our best output in sacriface of all survival whatsoever.
>BUT GET CONDITION REMOVAL ZOMG
As a thief player there’s not enough cond removal in any kind of build which can remove all the condition that condition build can apply (and re-apply cus why not) other than heavily investing in a trait line that i may or may not feel like traiting in just to counter game imbalances. That’s the reality of gw2.
Anyone who denies how conditions are completly broken in this game on all classes going from Thief, mesmer, engie (broken as kitten k bye) Necro and warrior (also gg broken), is purely lying to himself or is a condition user himself.
Oh and Crt dmg in a desperate try to fix the Pve meta which won’t change a bit. Thus making WvW condition roamers gods.
My jimmies are so rustled.
(edited by Sons.5493)