Showing Posts For Soon.5240:

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

You claim there’s no depth because it’s hard to get the rewards. I don’t think that has anything to do with depth.

If there were no gating of content behind XP, there would be about 24 to 32 hours of game play in the expansion – assuming that you don’t replay any events or adventures and just play it through once.

This is the lack of depth that I believe he is referring to. The “hardness” (a word he does not use) relates to how much you enjoy replaying the same limited number of events over and over again. He said it’s boring, not hard.

Personally, if the exact same HP and XP system had been distributed over 12 new Maps, structured around the core game maps of exploration, I’d have loved HoT. I don’t like the single-meta maps with their “lather, rinse, repeat” philosophy.

(edited by Soon.5240)

I volounteered to leave an empty map...

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

Well, to be fair to Anet (lol) it’s only been since October 27 that they’ve know that there is a problem with the Megaserver and empty maps.

https://www.guildwars2.com/en/news/heads-up-iteration-incoming/
Excerpt:

“Finally, we’ve discovered a setting that was creating some lower populations in maps in the Heart of Maguuma than we’d ideally been looking for with our megaserver system. We’re really happy with the difficulty of Guild Wars 2: Heart of Thorns—our players have asked for more meaningful challenge from Guild Wars 2, and we believe Guild Wars 2: Heart of Thorns is bringing that—but having lots of players to play with makes that much more fun, so we’ll make sure you’re always in maps with numerous friends (and soon-to-be friends) to play with.”

The maps are empty because the game is dying. It really is that simple. The HoT maps are so boring that they failed to attract enough player to populate the maps without extensive taxi play.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

I have every mastery finished and well over 10 points left over. You don’t need everyone.

Vayne,
You are actually a fairly rational denizen of the forums, as White Knights go. But, lets be honest. You have 366 tabs! Not just replies, but TABS on this forum.

To you, GW2 is a 24/7 endeavor. Your entire existential identity is tied to playing this game.

Because of this, it’s impossible for you to place yourself into the shoes of people who play the game for 1 or 2 hours a day, after work, when the kids have been put to bed.

You can’t fathom how someone with a life might not enjoy having to spend 30 minutes taxing in people to play events on the HoT maps, or be disgusted playing the same meta-event night, after night, after night, ad nauseum in order to unlock Mastery Points that allow them to talk to a Frog so that they can buy a recipe.

Your persistence as an apologist provides me with a never ending source of amusement. Keep it up!

Edit: With your unquestioning of authority, you would have made a great 11th Century Monk.

(edited by Soon.5240)

What's up with all the timegates?

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

….i find myself just logging in doing dailies and logging out….

All Anet needs to show their investors, who financed the expansion, is the metrics of your logging in each day.

No one at Anet cares what you do when you log in. They get paid for “eyeballs”.

Empty HoT maps ... Mega Server bugged?

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

Well, to be fair to Anet (lol) it’s only been since October 27 that they’ve know that there is a problem with the Megaserver……

https://www.guildwars2.com/en/news/heads-up-iteration-incoming/

Excerpt:

“Finally, we’ve discovered a setting that was creating some lower populations in maps in the Heart of Maguuma than we’d ideally been looking for with our megaserver system. We’re really happy with the difficulty of Guild Wars 2: Heart of Thorns—our players have asked for more meaningful challenge from Guild Wars 2, and we believe Guild Wars 2: Heart of Thorns is bringing that—but having lots of players to play with makes that much more fun, so we’ll make sure you’re always in maps with numerous friends (and soon-to-be friends) to play with.”

I mean, give them another six months or so before complaining (again)…..

“Thank you for remaining on hold. Your patience is appreciated. We will connect you to a representative as soon as one is available.”

(edited by Soon.5240)

Med Gyro (...and Gyros in General)

in Engineer

Posted by: Soon.5240

Soon.5240

Medic gyro already have a condi cleanse (damage based condis like bleeding, burning, etc). Unlike the turret, it also have daze and considerable AoE damage when popped. I really dont see how its bad. I run my scrapper with all gyros (except shredder) all the time, lol.

…..Try taking off your inventions line then see how many cleanses it has lol… I saved you the trouble and found the trait that cleanses your damaging condition and if your using all gyros like you say in competitive play such as spvp or WvW roaming with no kits…. gods help you…

http://wiki.guildwars2.com/wiki/Medic_Gyro

http://wiki.guildwars2.com/wiki/Cleansing_Synergy

The real problem is that the Pruge Gyro is just meh – and this is where our Condi Cleanse is located, in addition to the trait you identify.

1/4 of a year: Updates

in Engineer

Posted by: Soon.5240

Soon.5240

On the upside, even if we don’t like the changes being proposed to the Scrapper, we only have to wait 1/4 of a year before they change it again.

/sarc off

(edited by Soon.5240)

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

Mobs and maps being harder was a definite improvement, though i don’t care for the strongly orchestrated, themepark design of the HOT maps. Designing for more of a player-driven, emergent gameplay experience makes for much better long-term replayability, something GW2 is fairly lacking in IMHO.

Well, sure. But the type of game play you are suggesting (like the core game) takes imagination and creativity.

Anet took the “safe” route — meaning, be-like-all-other-MMO’s.

Gate-N-Grind

I doubt that many of the core designers of the base game even work for Anet anymore.

No more living story?

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

Lol.

The “expansion” was LS Season 3.

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

Well they’re not useless, but they are gates. The design issue was to not make them must have, so that people who didn’t want to grind wouldn’t complain. They’re a success because you think they’re not essentially.

Wow. So this is the new measure of success in GW2.

I’ve been playing since the head start. I can remember approaching level 80 on my first toon and thinking, “Man, I’m not sure I want to reach level 80.”

Meaning, I was having so much fun playing the game, that I didn’t want it to “end”.

Obviously, I did reach level 80 and went on to spend several thousand hours in WvW. But the point is, I was enjoying the content of the game so much that I didn’t want to finish it.

Now, however, success in GW2 is apparently measured by how well Anet implemented non must-have achievements that you may or may not want to finish depending on the level of grind which you can or cannot tolerate.

head > desk

Would’t it have just been easier to design content that people love to play? So much so that they might, perhaps, even start another toon just for the purpose of playing the content over again?

Or am I being too naive?

Downfall of Gw2

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

Do you? Did you just call this a reasoned scenario?

Please show the reasoning behind the claim in question, it must be so deep that those of us who asked for a source can’t understand it.

Jeeesshhhhh,

Read my post, which you “quoted”. I listed three (3) scenarios.

Your scenarios are one thing. Those are posible situations that could be true.

His claim that most of the playerbase has already left and for a very specific reason is another.

You sure you read the claim in question?
Once again, talking about the claim in question, did you just call it a reasoned scenario?

I already said that I took his position to be an opinion, and nothing more. But your requesting data which you know not to exist doesn’t prove or disprove anything.

And your misinterpretation of Hitchens, as it applies to situations where less than adequate information exists, only tells me that you should read more Ernst Mach and William James, and less Hitchens. ; )

Downfall of Gw2

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

Do you? Did you just call this a reasoned scenario?

Please show the reasoning behind the claim in question, it must be so deep that those of us who asked for a source can’t understand it.

Jeeesshhhhh,

Read my post, which you “quoted”. I listed three (3) scenarios.

Downfall of Gw2

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

What if someone else “just knows” that it’s doing fine. What do we do then?
Hitchen’s razor: What can be asserted without evidence can be dismissed without evidence.

No. In the absence of information, you construct reasoned scenarios and weigh the risk/rewards.

You must not work in the applied sciences, am I right?

Downfall of Gw2

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

[

The source was requested for this claim, whomever made it:

No most players quit because they finished hot already or 95% of it.

I didn’t read that statement as anything more than an opinion. Which only serves to highlight that your request for a “source” is pointless since you know that Anet never releases that type of information.

NO such metrics exist regarding the state of the game. And Extreme’s not being able to furnish them does not somehow “prove” that HoT is successful.

There can be no “burden of proof” in the absence of information.

Downfall of Gw2

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

Burden of proof falls on the one making the claim.
If you claim people are leaving you’ve to provide a source
Let’s look @ your reasoning in other context:

You: I have fairies in my garden.
Anyone: Proof?
You: Proof that I don’t?

Looking foward to the sweet and reliable source in your next post

Lol,

You completely missed the point. I did not claim that people are leaving the game. Read again.

Downfall of Gw2

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

Hopefully you have realised this already and understand that people quit for this reason

No most players quit because they finished hot already or 95% of it.

And your quantitative data showing most players have stopped playing is where?

And your quantitative data showing most players haven’t stopped playing is where?

HoT’s three scenarios:

1) HoT is wildly successful. It’s attracted a huge, new player base, it’s the talk of the gaming community, servers have been added and the future of GW2 is secure.

2) Hot was meh. It brought in some new players, but also lost about the same amount. In this case, the game’s future is limited. HoT was not sold to it’s investors as a “wash” in revenue.

3) HoT has failed to expand the player base, and is losing players. It’s future is not secure (which might explain the lack of updates). It was a good 3 1/2 year run, but it’s pretty much all down hill from here.

You’d think that Anet would be shouting from the roof tops if the player base has grown tremendously or that it would be evident by having to add new servers, etc.

Which of the three scenarios is most likely?

The expansion cost...

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

Thx for the reply. Well, I guess I wait until price is about $25 or next expansion comes in.

While $25 or $50 is not big deal to me. I don’t think this is worth $50. I think is a good deal for a new player biut not for me.

I don’t give money away to game makers anymore. They have to earn it.

Thx again.

If you quit playing the game a year ago because there was not enough mindless grind, then you might actually like the HoT expansion.

WvW Alliance/Megaserver System

in WvW

Posted by: Soon.5240

Soon.5240

Unfortunately, whatever changes to come have been in the pipeline for the last 6 months and are by the same development team that gave us dumpster fire, PvE centric mess that is WvW today.

I doubt that the development team had an “ah ha” moment where they NOW finally get WvW…..

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

I sat through a fair bit of his anti-story rant and that was all I could stomach..

How, exactly, is your post not a rant? By your premise, we should discount anything you say.

Of what your wrote, I read “a fair bit” of your rant about a rant and “that was all I could stomach.”

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

And you know what we call that? Apathy. And it explains a lot about why the game is in the condition it is now. Again, I hope at least one developer watches it and not dismiss it out of hand like you just did.

But, again, I’m not holding my breath.

At what point was I dismissing those complaints? There are pros and cons to every design decision. They’re not going to make everyone happy. They also have development goals of their own.

How about if they implemented things the way that you feel they should be. What would you say if the people who enjoy things as they are now complained? Would you simply “dismiss” their complaints and be “apathetic”?

Per your line of reasoning, why make any changes what so ever? Why risk the expenditure of large amounts of money, man hours and the personal reputations of the developers behind the expansion if the best possible outcome is, “Well, gee, some people will be happy and some won’t.”

If that, in fact, is how Anet approached HoT, the it explains a great deal.

But of course, that is not how the persons at Anet — who envisioned the future direction HoT was to take the game — pitched the expansion to their investors. HoT was to re energize the game, bring in new players, expand it’s presence in the community.

Not just be a wash.

Is WvW losing more players?

in WvW

Posted by: Soon.5240

Soon.5240

Well, as we all know, Anet (in their own words) thinks that WvW maps are nothing more than extensions of PvE.

I’m sure that they see the drop off in WvW metrics the same as they might see a drop off in the Brisbane Wilds metrics (except Brisbane Wilds at least has Iron).

The Heart of Thorns Experience

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

I’m sure the White Knights “protecting” Anet will find some way to blame you….

New player thoughts

in Guild Wars 2 Discussion

Posted by: Soon.5240

Soon.5240

[quote=5894164;Razor.9872:
So I can get a better sense of what some are disliking about HoT, could you define exactly what is putting you off?[/quote]

If Anet had spread the same Mastery/XP gating system over 12 or more new maps – based on the core Tyria maps – I’d have loved the expansion. I like exploration and RPG’ing

In my opinion the new HoT maps are non-RPG, lather-rinse-repeat, platform, single-meta-based-event maps that were gated to give the illusion of content. The Adventures have zero rpg content. And while I’m not a hard-core RPG’er, I like to think that the PvE maps are part of a Living World. Doing the same event over and over, weeks on end to unlock vendors and skins bore me. It bored me so much that I deleted my Alts and sold all the Ascended materials that I’d gathered over the summer in anticipation of the expansion. (On the plus side, I’ve netted almost 2,000 gold on TP!)

This direction started with Living Season 1 and has not varied since. But I didn’t care because of my 5,000 hours, almost 3/4 of that has been in WvW. Now that WvW is crippled, I don’t have much to do but Lumberjack Wars2.

(edited by Soon.5240)

New player thoughts

in Guild Wars 2 Discussion

Posted by: Soon.5240

Soon.5240

It is a good thing that HoT maps are harder than core Tyria.

I hate the direction that Anet has taken PvE gameplay with the HoT maps but, while they are “harder”, I didn’t find them that much harder.

I changed my Engi main from an Ascended Celestial build to a Dire Condi build and have solo’d much of the content – including many Champs.

Liking or not liking the direction Anet is taking PvE (single, instanced meta-event maps) has little or nothing to do with the perceived “hardness” of the new maps.

As a longtime WvW’er, I learned years ago (unlike you?) how to counter hard enemies.

The HoT NPC are just dancing to different algorithms. Learn to zig when they zag, and you’ll win.

New player thoughts

in Guild Wars 2 Discussion

Posted by: Soon.5240

Soon.5240

Why especially when it comes to Maguuma Masteries. We were all on basically even footing there, since no one started with mastery points.

All they’re saying is that they just don’t like the HoT content. Liking or not liking the HoT content has nothing to do with being “on basically even footing” or comparing yourself to how others might be enjoying the game.

It is possible to enjoy the core Tyria PvE maps while not liking the HoT maps. They are apples and oranges.

New player thoughts

in Guild Wars 2 Discussion

Posted by: Soon.5240

Soon.5240

I played for 2 months. I’m an avid MMO player (not just wow). Leveled 2 tools to 80. I enjoyed some things about gw2:

HoT’s maps represent a significant departure from the core game’s content, and because these departures were so poorly communicated to the community, it caught many who loved the core game off guard.

Waiiiiiiiiiiiiit, hold on. Live stream, login articles, gaming websites, map chat, forums, reddit, beta weekends, and more all talked about the radically departure HoT was from Central Tyria BEFORE the game came out and people celebrated the changes o.O. It was communicated extremely well, imo. The only way someone didn’t know about most of the upcoming changes was if they avoided detailed news about HoT.

https://www.guildwars2.com/en/news/heads-up-iteration-incoming/

Some excerpts:

“When we ran our beta events for Guild Wars 2: Heart of Thorns, we allowed everyone to instantly access fully unlocked elite specializations with all their skills and abilities so we could get balance and gameplay feedback on them. We’d also always said you’d need to unlock your elite specialization, but we were never explicit on the details of how characters do this and the hero-point costs associated. We always viewed the elite specialization as one of the major rewards in expansion—but between the betas and lack of unlock info, we didn’t do a great job properly aligning expectations on how your elite specialization is earned.”

The extent of the Mastery XP system gating was not communicated.

New player thoughts

in Guild Wars 2 Discussion

Posted by: Soon.5240

Soon.5240

I played for 2 months. I’m an avid MMO player (not just wow). Leveled 2 tools to 80. I enjoyed some things about gw2:

HoT’s maps represent a significant departure from the core game’s content, and because these departures were so poorly communicated to the community, it caught many who loved the core game off guard.

You aren’t alone.

HoT’s maps should not be seen as a continuation of the core Tyria PvE maps — they are group-forced, single meta-event, end-game maps. The fact that Anet chose to lock core game mechanics (Elite Traits, Gliding, etc.) behind this type of content has turned off many long time players and represents the majority of complaints on this forum.

HoT maps can be better understood as small, repetitive instanced game-play. If you are a new player and like this type of thing, then you’ll probably love HoT. If you don’t, but you loved leveling your toon in central Tyria, then you’ll probably be asking yourself, “Anet, wtf?”

Graphics performance drop down

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

My understanding is that Gw2 is more CPU bottlenecked than GPU bottlenecked. Not too long ago, one of my SLI cards gave up the ghost. Since it was no longer under it’s 3 year warranty, I tried running GW2 with a single graphics card. I did notice a drop in fps in certain locals, but not near as much as I thought I would. I’ve been running the game fine, and don’t plan on replacing my GPU until it dies or I find a new game that really needs a better one.

I’d hold off upgrading from a 970 to a 970ti.

Maybe try overclocking?

What is your new daily routine?

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

what are these ascended crafting you guys are talking about?

It’s farming for materials so that you can craft 450 to 500 level items, such as:

https://wiki.guildwars2.com/wiki/Spiritwood_Plank

https://wiki.guildwars2.com/wiki/Deldrimor_Steel_Ingot

https://wiki.guildwars2.com/wiki/Elonian_Leather_Square

which are used to craft Ascended Armor and Weapons. They can also be sold on the Trading Post for much moola.

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

Yep. To get the most out of the PvE experience of HoT you have to follow the VB->AB->DS->TD meta chain timers to get all the rewards. For the majority, they won’t use timers because they wont understand how it works….

Or, they understand all too well how the timers work —but they just don’t have either the time or the patience to fuss with it night after night after night after night after night after night after night…..

….. just so they can unlock the “skill” that will allow them to buy some trinket from a frog.

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

They needed to find a way out of the Living Story promise?

Again, you’re reading into my post what is not there. I said LIVING WORLD, not Living Story.

https://www.guildwars2.com/en/the-game/dynamic-events/

Excerpted from Link:

“The living world of Guild Wars 2 is filled with thousands of dynamic events that constantly change based on the actions of players like you. You never know what you’ll discover when you log in!”

“Dynamic events change and evolve in response to how you interact with them, leaving lasting effects in the game world.”

“We created dynamic events to encourage casual group play and cooperation between players. They are designed to scale in difficulty depending on how many players interact with them.”

The Seasons 1 & 2 (DT and SW maps in particular) and the HoT maps and Adventures are amusement parks, with platform gaming elements. LS1 represented the first step away from the design of dynamic, living world game play as “promised” in the above link.

Rather than designing another 24 + core PvE maps (with actual RPG/Lore driven dynamic events) the game will continue to be a series of instanced “single meta event” maps, similar to the holiday events. In this sense, the game is now on a cheaper footing. We will never see an expansion of the core PvE game play.

And unfortunately for those coming to HoT maps late (lol, withing 2/3 months of their release!) the number of people playing the maps has dropped off.

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

….so your statement about them being added because HoT maps are not being played is false.

Never said they were added at the time of HoT. Megaserver predates HoT. Can’t see how you could even begin to construe that I believe that from my post — unless of course you are reading things heavily filtered/biased.

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

It’s not a “L2P” thing. Silver platter? What? I said there’s never any LFGs for Maguuma. Did you even read my original statement? I’ve looked many times during different times all throughout the day and I see maybe 1 listing among 20 others for raids, fractals, some other random pve content

Circuit,
If you read my (and the other) previous posts, you will see that I was being sarcastic to those who blame persons (such as yourself) who find themselves on empty HoT maps.

The common response to posts such as yours it that if you are frustrated on the HoT maps, then it is your fault — because you are not spending time trying to ferry in players, etc.

The HoT maps are woefully under-played relative to how they were designed. This is because they have little to attract people back. They are one-and-done.

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

Megaservers, which we have all played on for at least a couple years, is required for all PvE maps in the game and not just HoT.

As you probably know, the Megaserver was not present on day-one. It was added when it became apparent that people were leaving the game and the PvE maps were woefully under-populated. I mean, you could run around for an hour and encounter just a hand full of people. It was depressing. And, while the core maps don’t require a great number of people for them to function, it was like eating in an empty restaurant. No matter how good the food is, it’s was conspicuous that you were eating alone….

To be fair, WvW is what drives the need for Megaserver. Because people are allied with their home world – as it relates to WvW – Anet had to do something to keep the game alive. Megaserver, in lieu of consolidating servers, was the compromise. Consolidating servers would have sent the wrong message to the gaming community.

I’ve been playing since the head start period, and I remember how at the beginning we would be sent to Overflow Servers, and people were concerned that their gameplay was not “contributing” to their Living World server (mine was Ferguson’s Crossing).

I suspect that Anet will soon divorce WvW from servers, which will simplify how Megaserver works. This is probably why we haven’t seen the changes that they mentioned. The “changes” to Megaserver will be some form of server consolidation relative to WvW.

Once that is done, they will be able to milk the dwindling player base for quite some time – because it will not be so apparent that the number of players is dropping off (which it is).

HoT has not been a “success” – nor is Anet stupid. They needed to find a way out of the Living World promise that they made to the community. The HoT maps were relatively cheap to make (in comparison to the core maps) and a vehicle to transition the game to an inexpensive-to-maintain model. If they lose players, okay. Because the game has gotten very much cheaper to keep alive too.

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

Right now I see taxis in the LFG for T4 VB and T4 TD. There’s even a map right now trying to ferry people to do DS.

But Anet did not design the HoT maps with the intent that they could only be optimized by the process of ferrying in people. If they did, they should be fired.

They designed the expansion (and sold it to their investors) on the assumption that the new maps would be so wildly successful, that they would need to ADD servers to handle the massive influx of new players clamoring to play the game. I have no doubt that they planned for additional, new servers if needed (they weren’t, by the way). To believe otherwise is not to know how the business world works.

Anet admits that the maps are empty, because the Megaserver is not working.

The fact that the Megaserver is needed to fill maps is an admission that they are not being played.

The new maps are not being played because they are not fun.

Q.E.D.

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

Every map I go into there’s never anyone around. I look on the LFG and it’s filled with all raid requests and a couple SW. Is it me or is no one ever doing the metas anymore in the HoT maps? I never see VB, AB, TD etc anymore.

It’s not you. The maps are empty because they are not fun.

Yes I’ll be sure to take some screen shots of the empty maps and post them here.; Honestly why say something like this? We get full DS and full Tarir constantly. There are always people in VB and even the hardest meta, TD, is done many times a day but a whole lot of people.

Not sure why you can’t find a full map. I get them all the time.

Then Anet must have been wrong also, when they said that the reason the Maps are empty is because Megaserver is not working correctly.

OP: I stand corrected. It is you after all. L2P. Don’t expect everything to be handed to you on a silver platter.

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

Every map I go into there’s never anyone around. I look on the LFG and it’s filled with all raid requests and a couple SW. Is it me or is no one ever doing the metas anymore in the HoT maps? I never see VB, AB, TD etc anymore.

It’s not you. The maps are empty because they are not fun.

Keeping players around

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

The stuff im trying to point out …..

I notice that:

1) You apparently think that nothing in the HoT expansion should be criticized, and
2) You have 179 Post Tabs….

Do you play the game? Or just play the forums?

Or do you work for Anet?

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

I’ve seen people in this thread saying things like “im casual and I play 8 hours a night” and “I’m casual and this is mandatory”.

Newsflash, you aren’t casual. You are playing the game A LOT. Hell, almost as much as I used to play when hardcore raiding in WoW.

And if you are setting yourself insanely high goals in insanely short timescales. Again, not casual. You can do these things, it will just take a kitten ton more time to do it.

I’m working for my nightfury and the winter backpack. I play 1-3 hours a day if I’m lucky. I know and accept I won’t have them “rightthekittennow”, but I will get them.

We really need a new name for people with this horrific entitlement. I suggest “slackcore”.

Two points:

A. I don’t think you can find a post that says, “I’m a casual player, and I play 8 hours a night.” So this is a straw man argument at best. And even if you could…..

B. “Casual play” can also mean that you don’t like the need to LFG, join a Party, get on Team Speak or participate in coordinated Group events that require playing continuously for extended periods of time.

Casual play can mean that you can drop-in and drop-out of PvE, be afk to take care of family duties, get a snack, check on a football game, etc.

The HoT maps are not casual, if defined as such.

Edit: And, yes, I have 4,900 hours in the game and consider myself a “casual” player.

(edited by Soon.5240)

MAP MANAGEMENT [CHARTFLOW]

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

Of course, Anet could have designed an expansion that is so fun to play, that they would have needed to ADD servers to handle the huge influx of new players. In which case they would then have had to manage how to keep maps from becoming too crowded.

But that’s probably asking too much….

That's not difficulty

in Fractals, Dungeons & Raids

Posted by: Soon.5240

Soon.5240

If there was no timer, i would….

Timers are an old and tired trick that shows nothing so much as lack of creativity and innovation on the part of Anet. This is what that OP was complaining about.

If you slapped a timer on a Moa in Metric Province, would it be fun? By your standards, it would….

If u bring back Alpine Bl, I would...

in WvW

Posted by: Soon.5240

Soon.5240

… continue my fight against the commonwealth institute of technologie till WvW get repopulated by mega-server technologie.

lol

+1

World vs World Holiday Sneak Peek

in WvW

Posted by: Soon.5240

Soon.5240

So this means you won’t be deleting the new BL. So you haven’t been listening because 95% of WvW’s fail right now is the new BL.

+1
They are dug into the new BL’s like ticks. They won’t admit that they are a fail.

They don’t want WvW to overshadow their precious PvP Esport, so WvW will always be kitten.

(edited by Soon.5240)

World vs World Holiday Sneak Peek

in WvW

Posted by: Soon.5240

Soon.5240

Rallying from from kills should be a buff given to outmanned servers as well as increased supply carrying capabilities…..

How to determine who is an outmanned server?

Look at over all PPT scores apply accordingly. A server loosing by a large margin is definitely undermanned and should get this boost to try and even the odds, its funny how the developer has not instilled any population balancing system to create more even matches……

It to me is the main issue with this game and all other things would fall into place if they can get a grip on this issue.

Yup. This is THE issue. Until it is addressed, WvW will remain frustrating.

As I’ve said to my Guild, I’d rather lose by 1,000 then win by 100,000.

You know what really grinds my gears?

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

For HoT experience? Run through the adventures each day.

Do you find this fun? Not being snarky. Really curious.

World vs World Holiday Sneak Peek

in WvW

Posted by: Soon.5240

Soon.5240

The only thing the proposed changes tell me, is that they’ve dug their heals in regarding the new BL’s.

If they still think that the new PvE — oops, I mean WvW-- BL’s are salvageable, then I’m not optimistic…..

What ratio between game and gem is to far 4U?

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

I think the gulf between those who collect skins and those who don’t (like me) is so large that it would be hard to quantify the issue as you frame it.

Even though I detest the direction that Anet has taken PvE maps with the HoT expansion, I don’t begrudge their selling skins in TP. That’s how they generate revenue and I have no problem with that.

The bigger issue is nerfing Guild Upgrades as a method of generating Gem sales to acquire gold to purchase mats on TP.

Anet can make all the money they want selling Vanity items on TP, as far as I’m concerned. Just leave game-play mechanics out of it.

Is Pistol/Shield now viable???

in Engineer

Posted by: Soon.5240

Soon.5240

Daze /= Interrupt

The opponent has to be performing an action, and the field is too easy to hop out of. I find it much easier to time interrupts with a shield.

The sixth trait of Perplexity Runes, which stacks Perplexity, is on a 15 second cool down. As you may remember, these Runes used to have NO cool down on interrupts. The Runes used to be wildly OP and were abused to no end (I’m guilty as charged, lol).

When the Runes were nerfed, Perplexity-centric builds pretty much died (for Engies at least). Burn-centric damage builds do much more damage now. It’s not even close.

Edit. So too does Bleed Damage if played right.

(edited by Soon.5240)

A good example for ArenaNet

in WvW

Posted by: Soon.5240

Soon.5240

Concerning the OP:

I don’t even play Counterstrike — but I’m thinking of sending the development team a Christmas card.

This is C O M M U N I C A T I O N.

Hopefully, Anet will take notes….

HoT is not challenging

in Guild Wars 2: Heart of Thorns

Posted by: Soon.5240

Soon.5240

Sorry, but I don’t understand why so many people say HoT is so “hard” and “challenging”.

You’re right. It’s not harder.

Just mind numblingly boring.

And apparently, since HoT is not challenging, and you like HoT, you must like non-challenging games. Am i right?

(edited by Soon.5240)