Blast Gyro needs fixing. Fast.
All the gyros need fixing, fast!
I could live a while without the static field on gyros (using pistol/pistol and all gyros I have nothing to combo with anyway) but the missing superspeed on final salvo is disastrous. It invalidate an entire build line in the scrapper tree.
I hear you. I’m a 4-gyro P/P Enig myself (I also use Rocket Boots). I really rely on Blast Gryro to provide some much needed CC.
What the title says. I’m not seeing any knock-backs/Launching.
“It’s easy to look back on it now and say “we should have done this” and “we could have done that”, but at the end of the day we had to believe in what we shipped, or we wouldn’t have shipped it – that is the bottom line.”
Lol.
I completed them 2x .No reason for me to go there like,ever again.I spent a lot of time there,getting 4x 250 asceded map reward materials and getting all masteries and achis.They are same kitten once you complete everything,which doesn’t take more than 15 days ,except 100 tarir wins and DS mastery point,which u need talk to Asura,every day answering 3 question for 15 days.If you want gold,you wont find it there,because SW in one hour can give you 18-25 gold,those HoT maps 4-5 gold a hour.
If you want fun,well you wont find it there either.When you look at what you doing,you can ask yourself why i am doing those maps?For fun?Well,if repeating 4 meta events until next expansion is ANet’s way of having fun,and way of “inventing” new things,you better pass it.
This.
When I got map completion on VB — and before I moved onto AB — I looked back over VB and asked myself, “Really? That’s all there is? I waited 3 years for this?”
I then deleted my two Alts and sold all the Ascended Mats I’d been farming for them over the Summer — because I knew that there was no way I would ever take them into VB (or any other HoT Map for that matter).
Made about 2k in gold selling those Mats, but….
it’s scary enough that donald trump might be our next president….. why push our luck ?
I’d trust The Donald to make a more enjoyable (and thus more profitable) WvW map then Anet….
Anet will resume working on the “overhaul” when the summer interns return in June. So, fourth quarter 2016 for Beta. Probably 2017 for release.
On the up side, there probably won’t be any queues!
IMHO: Season 1 temp content was a bad idea.
Changing the world slowly is cool like blowing up lions arch, but having a whole plot arch be temp was dumb. It was cool for players at the time, but terrible on the longterm, as anyone could have guessed.
Season 2 is just a way to prevent players from coming back by locking the interconnecting plot arch between Zhaitan and Mordremoth behind micro transactions. Still not as kitteneason 1 for long term game health.
Yes. If they should have just released 12 (or so) new PvE maps (based on the core game) and a continuation of the personal story line at about the 1 1/2" year mark, with more expansions to follow.
Changing the game to a platform-format took it in the wrong direction.
Edit: and killing Lions Arch for as long as they did was a huge mistake. That used to be a central meeting place to advertise your guild, recruit others, etc.
Thing is, the majority of WVW players were not exclusively WVW, they were and still are PVX players to various degrees, some a little bit, some a lot, some in mid. But what they were was community leaders, guild leaders, best commanders, excellent organizers, etc.
This.
Anet did not appreciate (nor I think even understand) how WvW was really the glue that held the game together. Not only did I know the 4 dozen or so dedicated WvW’ers in my own guild, I also knew many dozens more in other guilds due to coordinated weekly strategy, shared Team Speak channels, etc.
Anet’s calculated decision to neglect WvW was a pretty big mistake.
Who are you and why should you get a reply over others?
Lol.
And who exactly are YOU “and why should you get a reply over others?”
Do you actually read what you write? Or did Anet anoint you as the arbiter of what is to be and not to be asked on the forums?
The OP’s criticisms are pretty much in line with the majority of the complaints about WvW. If you don’t think the points he makes warrant a reply, why are you even replying? Just leave the forums and go play the absolutely flawless WvW game.
edit: I see that i’ve wasted my time since you made a hit-N-run post.
For Bleeds, you might think of using the ultra cheap Superior Rune of the Krait.
You have no evidence that more people haven’t left due to the content being too easy than the number of people who didn’t buy HoT because it’s too hard.
Hmmm….
I’m sure there’s a point in there somewhere, but please don’t explain it! It’s perfect just the way it is!
Sticky
(Yet I have like a mile long followers list. Very creepy) shrug
Lol! Me too!
chill guys, 2016 year of WvW!!!!
Uh…. won’t actually go into Beta until the end of 2016, so better make that 2017.
@Vayne,
If you are such an immersive role player, how is it that you are such an uber defender of HoT maps? I’m truly interested, and not being snarky. Surly you don’t find them to be immersive.
How come there are no heart task to do like in the other parts of the game?.
Hearts required imagination and a respect for the RPG elements of gaming. So they were jettisoned….
Now you have Adventures! Nintendo styled platform events that have no place in a MMORPG.
Hearts required imagination and respect for roleplaying? They were put in the game, as per Anet, to get people to areas were dynamic events were. That’s why they were put into the game. They didn’t even exist in the first two betas. People simply didn’t understand a game without static quests, so they had to put in these places near were events spawned and keep them there.
Anet didn’t add hearts for some bizarre RP reason. They added them to make you stay in one place long enough for an event to spawn.
I don’t think the poster you replied to was talking about why ANet added them. Just about what they required.
Also, I don’t necessarily believe ANet anymore when they tell us why they do things.
Vayne,
I’m sure you will acknowledge, if you think about it for a moment, that the Hearts in the central Tyria maps were ways of introducing the Lore of Tyria into game play. That’s all I meant.
Hearts are typically centered around thwarting the Dredge, something funny happening with the Skritt, snobbish Asura scientist conducting research, etc.
I enjoy this. I enjoyed taking a new profession from Map 1 to the Cured Shore (I only tome leveled on profession and then deleted it and swore to never do it again). I enjoy the funny remarks that the NPC make to each other.
If that is not your cup of tea, then so be it. If you are happy that all of this is absent in HoT, and most probably all future content, then great for you.
But I’m sure there are many others who enjoy the charming RPG elements of the base maps and miss them in the “expansion”.
Every change is being driven by eSport PvP.
How come there are no heart task to do like in the other parts of the game?.
Hearts required imagination and a respect for the RPG elements of gaming. So they were jettisoned….
Now you have Adventures! Nintendo styled platform events that have no place in a MMORPG.
Could it be that most players were utilizing content in harder areas (e.g., SW) because that’s where the better rewards are, leading Anet to conclude that an overwhelming majority wanted more challenge, when at least some of them really wanted rewards? I think that’s certainly possible.
Dang. This just makes too much kitten sense.
And it could also explain why Anet continued with what I think of as “lather, rinse, repeat” meta-centeric map designs in the HoT maps. “Since people are playing SW, let’s replicate the design! – on steroids!”
Even though I knew that Silverwastes had good loot, I never went there (I did’t even have map completion of DT or SW when HoT was released) because I just hated the event structure. So anti-RPG….
It’s actually a double-blind psychology test. It tracks how many unfulfilled promises it takes for us to quit playing the game, and for Anet developers to start feel guilty.
Both we players and Anet employees are being monitored by “them”.
I just find it funny some ppl here consider the need for there to be a person to press a button to start an upgrade as an “active play”.
The current system is pretty great. Servers that lack nighttime coverage have better chance to prevent the stronger server from upgrading the whole maps into t3. Scouts and yakslappers are relevant again. Towers and camps now become an asset rather than a target for k-train. So yea, it’s a wonderful change overall
Except no one is playing WvW….
Other than that, it’s fine!
but I don’t find the increased HP to be challenging, hard or innovative.
And this is were I stopped reading because you obviously have zero experience fighting HoT mobs. In fact the whole thing about calling them “not challenging”
Clear L2P issue here.
Clearly, L2R (Learn to Read) issue here.
The increased difficulty level of the NPC in the HoT maps was about the only thing I did like about the Maps – but once you learn the NPC algorithms, they ain’t that hard. Sorry if they are for you dude. L2P
I bought the expansion about 2 weeks after most of my guild did, so I solo’d much of content. Obviously, I joined with others for the meta-events, etc. But exploring and going up against large mobs WAS fun. I changed my Celestial Engi (which I’ve got about 4,500 hours on) to a Dire PP w/4 Gyro Build and Rocket Boots – and burned and bled my way through the jungles.
Until I just got bored.
The mobs were not easy (if you can read, you’ll see I never said that). I just said that after awhile they were boring and repetitive. I didn’t feel like I was playing an MMORPG. I felt like I was playing a Nintendo platformer.
Maybe I’m more easily bored than you? Maybe I like challenges?
(edited by Soon.5240)
The pocket raptors are there for a reason. To stop people from running running running and skipping, thus trivializing content. They add and addition layer of thought to the game.
But running past them is exactly what most people do — once they are familiar with the maps. Kitten knows that killing them does little to chip away at the 4m+ XP that Anet gated their “mastery” content behind.
My post was to highlight that not everyone who dislikes HoT maps does so because they are “hard” (which seems the be the knee-jerk, Pavlovian response of most white knights when any criticism of HoT is posted to the forums).
Even some long time players just don’t like the fact that Anet chose the easy route of eschewing the core PvE game’s thoughtful, immersive, exploration and RPG’ing for tired old HP sponges, XP gating, lather-rinse-repeat single-meta-event maps, timers, break bars and platform Adventures.
These are what you can find in “dozens and dozens of games”. Most of them needn’t even be MMO’s.
The core Tyria maps WERE what made GW2 unique – and Anet turned their back on them.
Edit: WvW was also unique – before they deliberately nerfed it in order to push people into their esport PvP. Now, it’s just dead.
(edited by Soon.5240)
But it’s just your opinion that open world content should be laid back. And fun is absolutely a matter of opinion. I don’t really love challenging content all the time, but HoT isn’t really challenging so much as a learning curve.
I don’t call HoT zones challenging. I call them absurd. Not absurdly hard, but just absurd. To be locked out artificially for any period of time with no story element involved is just crazy. And to have maps that even the most dedicated and hardcore players have admitted are crazy hard to navigate, well that was just dumb.
Even the events and wandering creatures aren’t challenging. They’re just exercises in knowing when to flee because the spawn rate is too high. That’s not challenging, either.
Challenging would be new creatures that you have to do new things to defeat. HoT merely upped their power levels. So far, I haven’t had a single event or story mission that I would call challenging.
What you’re calling crazy has been done in dozens and dozens of games throughout history. And you can do it, you just gave up.
It’s really really not that hard.
I offered to teach people how to go through the new zones and not one person took me up on it. People just want to complain.
Daddicus is not calling them “hard” just absurd. I don’t have any problem with any NPC (you learn to zig when they zag) but I don’t find the increased HP to be challenging, hard or innovative. As you admit, “it’s been done in dozens and dozens of game….” .
So much the sadder.
My “ah” moment with HoT was in the AB map. Somewhere in the SW corner of the map, I was perched in a tree, looking to make my way east, and I saw six (6) pocket raptor groups on the trail. This was the straw that broke this camel’s back.
The issue was not that a group of pocket raptors is hard (they are not). It was my thinking, “Sweet Kitten, three years waiting for an expansion, and this is all that Anet could think of ? Speed bump after speed bump, after speed bump?”
I mean, sure, I could have killed one group after another, but then I remembered that I have standards and dignity and a sense of what constitutes good game design. It wasn’t much long after that I just gave up on expecting the HoT maps to provide me anything more than loathing and a regret that I spent fifty dollars on the work of such pedestrian game designers.
As you say, I can get this in dozens and dozens of games…..
Most of them for free.
Lets see what the patch brings and im gonna say it again. Give it a little more of a chance. Fight in the new BL’s ! You can do it! Or dont. get mad. and go back to wow?
come on man….
Anet themselves have said that WvW won’t even be ready for Beta(!) until late this year. And that’s after having spent a year already working on it.
Even Anet knows that WvW, as it currently is, stinks.
They believed they could deliver it through the Living Story and perhaps they could have but a rather loud portion of the community kept screaming for an expansion. So Anet took the stuff they were planning to release for LS, bolstered it or changed what they needed to and made it into an expansion.
To me, this has been obvious from day one. And like most things, it was probably driven by money – which is fine. They probably felt that it did not pay to continue to develop and release free Living Story Seasons.
HoT is Living Story Season 3.
I am very disappointed that Anet/NcSoft still doesn’t get the issues the HoT update created and why people have stopped playing WVW.
They do “get” WvW, but they just decided that it would conflict too much with their move to an eSport/PvP revenue stream — so they deliberately nerfed it. Just like they deliberately nerfed Dungeons in order to artificially promote Raids. Nerfing WvW was probably stipulated by the PvP third-party sponsors.
The fact that the WvW upgrade won’t even be ready for Beta until the fourth quarter of 2016 is no accident. If they actually had plans to make money off the WvW content that was released with HoT, then it’s current state would be unacceptable to the investors in the company. Heads would roll! But the death of WvW was no suprise – it was planned.
And , sadly, whatever is finally released will not be “allowed” to outshine PvP — so it will be just more PvE, NPC and auto upgrade stuff – but with Gliders!
The state of WvW is exactly where Anet wants it to be — anyone who feels otherwise has never run a business. And anyone who accepts that it was just “really hard” and “takes more time” doesn’t get it, and will believe anything.
Will this ultimately bring down the game? Hard to say. I personally think they vastly underestimated how much WvW created an extended community in the game by helping a person transcend his own guild. This was done by bringing players into nightly contact with hundreds of other players, outside their own guild — largely through Team Speak. This “extended community” made the game feel alive to me. Now, I feel like I’m eating in an empty restaurant, logging trees and mining iron.
I personally only stick around the game for the same reason that a person slows down when passing an auto accident: I don’t really want to look, but I just can help myself. I want to see how bad it can get. Childish of me, I know. But I’ve invested many thousands of hours in WvW….
(edited by Soon.5240)
I’d say that, at this point, what the President can do is pretty limited. I’m sure that in the pitch to investors to create HoT, there were established some very explicit metrics (tied ultimately to revenue increases) that had to be met. Were they met? And if so, will they trigger the next phase of the expansion that is already on the boards and being worked on?
I think the real question is, “Are the investors in the company happy with the return on their investment, enough so that they want to continue working with the current management?” If not, then there will probably be some wholesale changes in management, and a new team will make a sales pitch regarding the direction the game should take in the future.
Nah, they won’t advertise it.
A lot of games don’t post when they’re doing well for a very good reason.
Accepting for the sake of argument that Anet will not admit to either an increased player base or a decreased player base, then what evidence would sway you that the population is decreasing to levels that are harmful to the game’s continuation?
I’ll add that I’m a WvW’er and I’ve seem many in my Guild no longer log in to play — many players that I’ve played with for years. It’s a large, well run, well networked guild, so my observations are not being made in a vacuum.
(edited by Soon.5240)
….the game is in a great space as it is….
Lol.
How may full servers in NA are there? How many new servers did Anet have to add to handle the swarm of new players attracted the the wonderful HoT expansion?
Do you have any inside info related to server capacity? Can you confirm without a shadow of a doubt that Anet did not increase overall server capacity?
Megaflow system neglects the need for more servers anyway.
Try again.
You’re rich.
Lets suppose that the game is wildly popular and has attracted so many new players that Anet had to revise the server capacity! The servers a overflowing with new players! There are queue times just to get into the PvE maps! All is wonderful!
Don’t you think they would advertise it???
I mean seriously, if your servers are being flooded by a huge influx of new players, because the expansion is so fun, this is exactly the type of news that you shout from the roof tops!
Two rules of logic in the absence of available information.
1) Occam’s Razor
2) Law of the Excluded Middle
Look’em up.
….the game is in a great space as it is….
Lol.
How may full servers in NA are there? How many new servers did Anet have to add to handle the swarm of new players attracted the the wonderful HoT expansion?
Wait, the spoon collection is important now?
The spoon collection grants a Centrial Tyria Mastery Point.
This just demonstrates the levels of patheticness that anet has sunk to in making everything more of a grind.
When I saw this about a month ago, I just could not believe it. I mean, how in the name of kitten, did an employee at Anet stand up in a conference room during a design meeting and suggest such a thing? FIRED!
classes becoming more and more similar…
This is actualy the saddest part of HoT.
I can’t find any elite spec I really enjoy like I did with my shatter mesmer ( prior june patch) or my rifle engie.
It’s all about passive procs, boon farting, and power creep. It’s fun in pve, not in pvp or wvw.
It was easy to see this coming, with the changes made to Traits last summer.
This was driven by Anet’s 100% commitment to eSport/PvP. It’s much easier to balance 10 builds than 50. I’m sure that any new Trait Lines issued in further expansions will only narrow build diversity even more.
Well, it depends. Adding a specific single thing doesn’t. But that’s not where it ends. There will be more raid wings and more rewards.
If I go to an amusement park, and I don’t like roller coasters, but I do like shows, then I want enough shows to make it worth my admission to the park, or I’m going to feel ripped off. Not everyone wants roller coasters.
This is the same situation. It’s not just raids. It’s raids and a lot of other stuff that some casuals feel locked out of, and it’s a percentage of the expansion.
So raids is advertised as the next big thing, and you’re not doing that, and maybe the new zones are too hard and you’re not doing those, or you don’t have enough time for the metas, so you’re not doing that, and then maybe you can’t spend the time to grind out legendaries, and suddenly, you’re in an amusement park full of roller coasters looking for the ocassional show.
The problem is, you paid the same admission price as the people who love roller coasters, but a percentage of the content isn’t yours anymore. So you get fewer and fewer of the rewards.
But now add to this, the entire amusepark existed before and it was 90% shows, so you want and spent your money when they opened an extension to that park and suddenly it’s 90% roller coasters. That’s the real problem.
You think it’s not a problem because you like roller coasters. You think there are still a couple of shows. But people who bought the expansion paid the same price you did and the offering percentage has changed drastically.
That’s what all the complaining is about. It’s about the fact that people who could do most things before, are now locked out of most things. Small guilds can’t access guild halls without bankrupting themselves. People can’t farm legendaries, because the price of everything has gone up, but the quick dungeons they ran don’t give gold anymore. Not as much anyway.
You can say I like all this stuff so what? But it doesn’t solve the problem and for some people, possibly a lot of people, there is a problem. Because essentially the product has escalated too suddenly and it’s leaving too many people behind.
That’s my take on it.
Best stuff you’ve ever written Vayne. Walk-off homerun…
Edit: One thing to add. I don’t care if HoT is not what I want, I just want a viable WvW game. Raids, Fractels, Meta Maps, etc. I don’t like it, I don’t play it. I have full Ascended and Legendaries. But WvW is in a horrible state right now.
(edited by Soon.5240)
When they say WvW is a priority I am sure they are referencing current development efforts. I believe them when they say they have been working on a big WvW overhaul.
Their silence on why it didn’t make HoT is telling. It appears to be months away and likely points to the project being more difficult than the initially planned. I also think they believed the HoT “improvements” would satisfy the WvW crowd for a bit and did not anticipate the poor reception.
Anet said that they’ve been working on the upgrade for over a year, and that it won’t even be ready for BETA until the end of 2016 – meaning we probably won’t see anything until 2017.
If WvW were a revenue generator, they would have finished the upgrade awhile back. The “it’s difficult” angle can only be stretched so far. As an architect, I understand that you can only throw so much man power at projects. Project do take a certain amount of time to complete, and sometimes having to many people is worse than having too few.
But we didn’t want a WvW overhaul with all the PvE fluff that they’ve spent so much time on. We wanted a solution to the population imbalance problem that has plagued WvW since day-one.
In the three years I’ve played WvW, there have been two weeks that I can recall, where I was genuinely surprised at the outcome of a match up. Usually (99.99% of the time) I can not only tell you who will place 1st, 2nd & 3rd, but also what the spread of points will be at weeks end.
This is the core problem with the game mode, and they’ve never done anything to address it. This is what we want fixed.
OP,
I tried both Archage and Wildstar, and you know what? For AA and WS, I didn’t even both going to the forums to be “negative”. I didn’t care enough about either game to even bother trying to provide “critical feedback” to the developers.
When people stop posting negative things to the GW2 forum, then the game is truly dead. That will mean that they no longer care about the game, and have moved on. Anet knows this and they are big boys and girls.
Negative posts at least mean that people still care. The F2P people who downloaded the game in the last couple of months and didn’t like it are not the people making the negative posts.
In an MMO, the emphasis should be on figuring out how to ensure that people are around for events.
Whom is that emphasis of figuring out placed upon? The Developer or the Player?
Anet ran Dungeons and WvW into the ground because they need you to play the HoT Maps, Raids and their esport PvP.
When I say “they need you to play” I mean that GW2’s future is tied to how the players accept the new core changes to the game.
If you were an investor in the expansion, and the community wants nothing to do with it and continues to play the “old” game, how willing would you be to finance future expansions? Or back the same designers that brought you HoT?
I think this is the philosophy they are adopting for 2016, they have said they will not be adding new features but expanding on what we have now.
So, more grind?
Why are you grinding? I haven’t done any grinding, maybe you should think more?
Or maybe think less?
Gotcha. I figured you couldn’t. I just wanted to play the expansion, but $50 is a little too pricey for me for an expansion. I know they have sales all the time, maybe I will see if they have the expansion on sale for like $25-30 or something and snatch it up then.
I’d hold out until it’s $9.99 and comes with a $20 Amazon gift certificate…..
Never ever build viper gear it cost fortune. Make some other cheap asc stats and change them in MF into viper after. That way is almost free
Good point. I hope the OP reads this.
I seriously doubt that they are going to change anything that they’ve been working on for the last year – certainly not anything that is going to require a substantial number of man-hours (i.e. something that will cost them money). They’ll finish what’s been on the boards for the last year.
Let’s face it. If they saw WvW as an important revenue stream, then we would have seen a “major overhaul” a long time ago. They’d have people working on it 24/7. Any notion on Anet’s part that they haven’t had enough “time” is laughable.
Instead, they’re probably waiting for the three summer interns to come back in June and finish what they worked on last summer…..
Lol – cheated. Nice.
Well, perhaps “fraud” is the more technical term.
Anet knew when they released the expansion that WvW would not be ready for Beta until sometime in the third or fourth quarter of 2016.
Having taken a couple of days off from the game, I just read earlier that the WvW Upgrade won’t even be ready for Beta until late 2016. It was a huge blow.
The only reason I purchased HoT was for WvW. I’ve probably got 3,800 hours in just that part of the game alone.
While I know that the WvW maps were available without purchasing HoT, I didn’t want to be a drag on the Guild that I’ve been running with for the last couple of years – a predominately WvW Guild – since I wouldn’t have access to an Elite Trait line.
Since Anet has now admitted that they’ve been working on an upgrade for over a year and that what they released isn’t even Beta, do you think asking for a refund is justifiable now? I feel that I bought the expansion under false pretenses.
I never completed the HoT Maps or Personal Story. I don’t do Fractals, PvP, Dungeons or Raids and I quit caring about Collections and/or HP’s about two months ago. I’ve at 23 HP’s since then. I could live with all that assuming that WvW would be “fixed” some time within 3 or 4 months of the HoT release.
I really feel like I’ve been cheated.
That’s probably 9 months till Beta. We probably won’t see anything until 2017.
Honestly, the only reason I’m hanging around this game any more is for the same reason that people slow down when passing a traffic accident: You don’t really want to look, but you just can’t help yourself…..
The sad truth is that ANet will make megaservers for WvW when most of normal servers have no population at all.
Then they will be forced to introduce WvW megaservers to hide the decreasing numbers of WvW population.
Lol, too true.
Then we’ll find ourselves fighting our own Guildies, and Anet will try to convince us that it’s a feature and not a bug.
“…..but you’ll have an opportunity to get all the details and give feedback when we go into the beta phase of this massive project later this year.”
Beta in late 2016?
Wow, just wow. ….
Thanks all for all the comebacks. I am in the process of switching to conditions and was doing the spreadsheet of before/after. I had the 33% enabled and needed to turn them off temporarily.
Like I said, I was blind, so a quick question here while I ran an errand got me moving again.
I understand the buildup, and am grinding flax farms and AB meta for viper gear mats. Unfortunately, the necromancer was ahead of him in the queue and got the first set of Viper gear, so I’ve just started this one up the line.
For cheap fun experimenting with a Condi build, you might like the Krait Runes. Getting 100% Bleed is easy – and it does add up. Keeping 8 to 12 stacks of bleed can make the Pistol Elixer Gun 1 skill do some decent damage (you still need to suplement it with other Condi’s, however).
I’d just be happy if I would quit out running the Gyros.
Lol, they created the Scrapper with an emphasis on Superspeed and then. —-- wait for it —-- make it impossible for the Gyros to keep up! You can’t make this stuff up.