Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.
The same goes for the face and hair style choices we have. None of it fits what id like for my character. The hair is too perfect, the faces are all too baby faced, young looking girls/women.
Where are the crazy faces? the bloody and bruised faces for every race?
Where are the crazy unkempt hair styles?
I get really disappointed by it sometimes. If i wanted to play something like the ones we have now then id just play a mesmer, none of it fits my idea of a necromancer.
Guild wars 2 has a variety of skins available across all armor types, each flavour of armor theme seems to be represented but sadly some less than others. I’m having a hard time finding armor to fit the theme of a death crazed berserker that perfectly fits with how i see my character. Of course this is all personal preference, many of you reading this will say there is enough or even that the death themed necro is over-played, such as the flame theme necro.
A majority of the light armor in the game seems more fitting to an elementalist or a mesmer more so than it does a necromancer. I may have a darker view of what a necromancer should look like than the rest of you, as i can see from the “So whats everyones Reaper gonna look like?” thread, from my long love of the warhammer 40k universe. If Anet could find a way to introduce more skull, body part, chain themed armor it would be greatly appreciated.
I main a human female necromancer and would like more less revealing, bulkier armor. Its all too elegant looking as it stand now, in my opinion. I made a male necromancer to see how the armor differs and i think you can see what i’m talking about, the male one looks so much better. It’s sad that i’m considering changing the gender of a character i’ve played for a long time just so i can get the better looking version of armor. Something my wife is adamantly against me doing haha. So i once again plea for bulkier ( but form fitting armor, as you can see from the attachment, the male legs actuaally follow his form while the female makes her look pregnant), less elegant, more deathly armor.
Great video, it’s refreshing to see the same enthusiasm for the Reaper that I and many others do. it opens up so many different ways to play our beloved necros.
If it were a faster attack time then 100% chill time could be considered overpowered. The slower attack time and it being on a three step auto attack is what balances it out.
You know, your entire post is defeated by the fact that the devs are finally addressing a huge list of problems that the necromancer has suffered from since day 1.
So obviously the anger and disappointment of the necromancer community has finally reached the ears of the devs. And thank Grenth for that. I thought I was going to have to host an event to get their attention to our problems.
Yes people, it helps to complain, if your complaints are justified.
Constructive criticism is always a good thing but what i’m seeing isn’t that. It’s complaining for complaining’s sake. Right after everything was announced there was nothing but crying, no discussion, no theory crafting, pure tears. We haven’t even seen how all these changes work yet in game, we have no idea how we’ll work. Only after we can see the results and test them in the in game environment can we then start to provide CONSTRUCTIVE CRITICISM.
All the things i see being asked for aren’t what a necromancer is or what he/her does. We will never be a necrodian or a necrolist. The whole argument about being kicked from dungeons is crazy to me. I have never been kicked from a single dungeon run, even speed runs. The kind of people kicking you are the kind of people that will never accept you, its not the class, it’s their mentality. I saw it in WoW for years. Some classes were shunned even though they were completely viable. People will stay stuck in their ways for a time to come. I’ve caught my four year old in a dungeon a few times, even though he isn’t allowed hehe, he’s been kicked sure but most of the time no one minds.
The kind of threads being presented on these forums will never help necros, even if we need it or not. They’re not constructive, there’s no data or testing behind these claims at all. Watch, test, theory craft and provide the data, only then should you be able to come here and spout the doom and gloom. Right now, there’s no reason for it.
Theory craft, think outside the box, make builds and think of gear combinations, dont’ be so quick to judge without any supporting evidence.
You’re right, Nothing is stopping you from taking scepter and staff still, would benefit much more than a greatsword . Shroud Knight will help in giving you a melee option for when the enemy is close to you, which condition builds are currently lacking. A melee AA with burning , no cool down too mind you, fits in really well.
With every fear will come chill, both scaling off of condition damage. It’s something a lot of people will over look but what will be really good.
something like http://dulfy.net/gw2traits#build=AgQCrAW8Bqg~ will be interesting
in Guild Wars 2: Heart of Thorns
Posted by: Sororita.3465
I just checked it out and it only changes the projectile, not the weapon. What the OP asked was if it changed the scythe itself.
Which is why i was asking… Death shroud doesn’t have a weapon, it removes your weapons and just applies a graphic to your character.
Seeming incinerators affect the life blast graphic, which is a ranged shot, i was wondering if theres any plans in the works to apply it to the scythe because it’s a melee attack instead.
Seeming it currently changes Death shroud #1 attack, i see no reason to why they wouldnt continue it to affect Shroud Knight # 1 ( a melee cleave attack with a giant scythe, hence asking why if itll change the scythe graphic to correspond with the equipped legendary).
in Guild Wars 2: Heart of Thorns
Posted by: Sororita.3465
Did it change the graphics of the Necro’s F1?
Technically, it changes life blast which is the auto attack of deathshroud. its not far of a reach to ask if itll also change the appearance of life rend, which includes the graphical scythe.
in Guild Wars 2: Heart of Thorns
Posted by: Sororita.3465
The whole point of that is to make you look like you’re wielding a giant ethereal scythe. Changing it to fit a legendary wouldn’t make much sense.
Neither does me shooting rave sticks every time i use deathshroud now. It’s a big selling point of legendaries, the ability for them to change graphics.
in Guild Wars 2: Heart of Thorns
Posted by: Sororita.3465
Will the new elite specializations take into account legendary affects?
As a necro, when i use Life blast my incinerators will make it appear as im shooting my daggers outward, instead of the usually graphic. Seeming Death Shroud will be transforming into Shroud Knight, will my incinerators affect the graphic of the scythe?
When i finally get dusk, will this affect life blast, if you can use a GS without Reaper, and in turn shroud knight?
I would really appreciate it if i could wield a giant fiery, incinerators, or shadowy, twilight, scythe around.
With blighters boon chilling force is actually better than soul eater. Also chilling nova may be better since you would spread chill faster and thus this would be a wvw combo.
Sigil of ice procs and you crit procing chilling nova 3 times chilling potentially loads of people enough for your while to finish. all 55 hits would grant might. All might would proc blighters boon. potentially healing yourself over 10k to your actuall health while massing up your own life force so your shroud doesnt drop either.
Theory craft, theory craft, theory craft. Exactly my point, we all have to do it or we miss things. Way better than just complaining.
They gave us reverse altruistic healing. Sit in Deathshroud, watch the boons and health roll in. Not only when we apply boons to ourselves but when allies buff us.
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true that
this forum is flooded with noobs who think necros are weak
sometimes i can’t stand them and try to troll them into submission
As should we, if somethings truely wrong then we should discuss it. Crying about every little thing gets us no where and im sure the developers just want to stay away from all this mess…
uh…i think we get the point.
We never thought necro was weak. or at least I never did.
the ones who did are usually the noobs who don’t know how to bend with the wind.
Reading these forums over the last few months, i wouldn’t get that impression. Though i do realize those of us who do love necro dont complain, i felt we needed another voice for the effectiveness of Necros. Otherwise we’re all drowned in negativity.
in pvp a leech tank can effectivly hold 1v3 for extremely long and still do very decent damage. that is what i am looking forward to.
also @ Sororita you linked the same build twice…oops
Nice save sometimes it errors.
But what about utilities? Specifically anti-conditions?
Combine consume conditions, suffer as well as dagger 4 and staff 4, would we ever have to worry about condition spikes again? We have so much condition cleanses and transfers. Ever been jealous of warriors? We just got an even bigger boost in this department.
33% reduction on imbol, chill and cripple….66% in DS!!!!
In less than 15 minutes, which was primarily typing, ive made 3 viable trait specs. Look at the possibilities that the Reaper gives us. We are necros, we shouldn’t be crying about what we don’t have but what we have.
Ever wanted to be a tanky front liner? Have you ever wanted siphoning to matter? Ever wanted to roll with the guardians and warriors on the front line?
http://dulfy.net/gw2traits#build=AgQDvASkBtQ~
With the changes to siphoning it makes it all possible. Look, read and learn. Look at all that healing, they may look like small numbers but everything small adds up to something large.
You can tank damage in deathshroud and gain back health, all the following can happen to you IN deathshroud.
Healing every second from Unholy Sanctuary.
Every hit siphoning health to you.
Every skill hit using siphoning from the greatsword while in deathshroud.
Crits siphoning health.
Boons applies to you in deathsroud healing you. Hello, Hello empowers.
Look at all that sustain.
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Reaper is a debuffing power house, just take a look.
http://dulfy.net/gw2traits#build=AgQB6AV0Brg~
With these traits you can apply near constant chill, vulnerability and weakness. Are these not needed for a group? And these are not only single target but aoe debuffs. We can debuff all enemies that our group may encounter. All this on top of doing amazing aoe damage.
Chills that apply vulnerability.
Death shroud that constantly applys vulnerability.
Greater crit chance against foes with vulnerability.
Crits against chilled foes apply more chill, and in turn more vulnerability to enemies around your target.
Why are we still complaining? can you not see the possibilities?
Reaper brings so much to the table to both power and condition builds. Nothing is requiring you to use shouts, just like Curse doesn’t require you to use corruption skills.
Chill will be able to deal damage, scaling off of condition damage. Take these traits.
http://dulfy.net/gw2traits#build=AgQCrAX8Bqg~
See what you can get?
A fear that not only damages you with terror but fears that also damage you with chill. An Aoe melee burn with no CD. All this on top of your bleeds. There is no reason to take a greatsword if you dont want to. Use the usual scepter, dagger and staff weapins and watch yourself do more condition damage than ever before.
Look, think, theory craft.
or you play long enough to see yourself come cry on the forums, every single day.
Is this all we are now? Is all we do is to come cry about every change?
Necro has never been a horrible class, has it had short comings? Do some classes have an easier time than us? Sure but its nothing to keep crying about. I haven’t seen as much crying since Call of Duty twelve year olds. My four year old plays a necro, yes you read that right, a four year old. He even pvps and can down people. He may be button mashing as if hes playing Eddie from Tekken but hes still killing people.
If you’d all spend your time theory crafting instead of crying on these forums then we’d actually go some where.
Necromancers are selfish, we aren’t a knight in shining armor, we aren’t going to jump through hordes of enemies to save you, we aren’t here to read you a bed time story. We’d rather you make more death cries so we can hit the enemy in the back and gain all the glory for ourselves. We were not and should never be built for group support. If you want group support then there’s the door to Guardians and Elementalists, go, no one’s stopping you.
The necro is a great class and the reaper a great addition. I’ve played my necro for 3,100 hours over 771 days. I’ve done everything with it, PvE, dungeons, fractals, pvp and primarily WvW ( both zerging and roaming, the later being my forte). If you cant make the necro work, at this point, then the problem isn’t the class, it’s you.
Complaining about people not taking you to dungeons? Obviously you cant play necro or its the kinds of people you want to play with. There will always be elitists who demand cookie-cutter group comps just as much as there’ll be people who don’t care. If you want to play with those people then i’d suggest you reroll because you must have the same mindset, why play a " sub-par" class, don’t let the door hit you on the way out.
We as a class have become too closed-minded, we can’t see the forest from the trees, we shoe-horn ourselves into traits and play styles instead of thinking out side the box.
Its either the zerker traits, the spectral traits or the terromancer traits. Anything else is frowned upon and belittled.
Have you given the Reaper a chance? Do you not see the potential? Cast aside the delusions of support, we are not built for that, we never will be. Our support is wrecking the enemy, thrusting our daggers, our greatswords into their chests, clawing their eyes out with our axe. Weakening their effectiveness to fight with weakness, chills and blinds. That is our support.
Put aside the support class, become the power house you were meant to be.
Our job is to be a foce of reckoning, applying chill, weakness and vulnerability to all enemies in our wake. Let the guardians, elementalists and warriors protect everyone, let us focus our hate on the enemy.
This post brought to you by a necro who hasn’t lost their spark and these sponsors:
Superior Runes of the Ice
Superior Sigils of ice, hydromancy, peril, frailty and chilling.
Ghost pepper poppers at night.
Stiff upper lip my necro friends.
I Personally like the trait in its current form, if it could have an increased heal it would be great ( nothing too major). Changing it so you only heal when you enter DS will make no one take this trait. Why waste not only a trait spot, a GRAND MASTER trait spot at that, on an ability that wont even benefit you.
Change it back to when you exit DS and id take it.
http://gw2skills.net/editor/?fRAQRAoY3djc00TbjN+1webCohQ2mg56ouP+F-TJxHABnt/gBnEAjLDAwTAAA
-Good condition removal
-More evades
-Good Boon Removal
-Stun breakers ( stun breaker on DS + stab), teleport.
-Good chill/cripple/immobilize
-Steady damage + burst
-Small sustain healing
this is the build i use, on the bunker side but can still deal out the damage.
This worked well when celestial first came out.
This build with delicious rice balls as food ( +100 healing and +10% outgoing heals) works pretty good, though i haven’t played it in a long time. Of course, you dont have to go full celestial, the build works well with clerics. (Same with dagger and Axe)
Getting the same here, they appear to only face in one direction, no matter which way you’re facing. Permanently facing south.
Balthazar outfit and dual incinerators =)
Problem when not having the helmet is that it makes your head appear to float, there’s no definition to the neck. Looks so much better with it equipped. Would be nice if Anet were to change the armor a little to make it look better.
( P.S. the 4th dye slot appears to be broken)
Apart from those two things, the armor is awesome.
sounds like you’re a ranger….
Was just wondering why they could use Non-downstate abilities when no other class can.
But i guess thats just apples and oranges, not suppose to be balanced.
Is being able to use pet abilities while downed a game mechanic or a bug?
Is the pet being able to heal through the pet being damaged a mechanic or a bug too?
If they’re mechanics, why are minions killed when downed and not allowed to be kept alive?
Well, just finished reading this thread with a confused look on my face. Why would anyone be against this change? Would it really be game breaking? No, no it wouldn’t be. Ladies and Gentlemen, are we not the attrition class? Are we not the class that commits 100% to a fight and either leaves in triumph or death? Whats wrong with it being a water field?
It would add so much to non death shroud build survivability and not to mention giving the necro a much more important place in group support. I don’t see anyone complaining that a guardian can do incredible amounts of healing while doing decent damage, I don’t see anyone complaining about the survivability of warriors while having the best mobility in the game compared to the objection in this thread, to giving necros a viable heal other than Consume Conditions.
As it stands, Well of Blood is horrible for PvP/WvW. Unless traited, necros are the easiest CCable class in the game. We can get hit around like a pinball machine. How often, against good players, can you stand in the same area for the full duration without being heavily AoE focused or pushed out of it?
In no way would the healing gained from a long CD heal, that requires you to stand in place and to have an additional utility slot to full utilize it be anyway over powered.
There was nothing to see, just three people having a chat…
Actually there was. Everyone was so busy trying to find all the things THEY wanted to see that they missed the conversation. Their loss.
sorry i wasnt involved in whether who could get the high score..
There was nothing to see, just three people having a chat…
Is Death shroud, in it’s current state, what you’d like it to be?
Little back story on my time as a necro, seeming i haven’t been active on these forums for 6 months or so. Been playing a necro for 663 days and 2701 hours total, been active primarily in WvW, secondary in PvE and ive done little to no SPvP. Usually play as a power hybrid necro.
I think that skills 2 through 5 are great, i wouldnt change these at all, i would however change skill 1. I personally think it should change depending on if you’re wielding a melee or a ranged weapon. The skill should remain as it is with staff,scepter and axe equipped but when a dagger is equipped it should become a 3 target frontal cone cleave. The slow single target attack, that is easily interrupted, isn’t optimal in my opinion.
With HoT on the horizon i don’t know how it may change, if at all. How it’ll change with the specialization or anything in that matter.
This thread’s purpose is to discuss weather or not you are happy with death shroud in it’s current state and if you would like to alter it in any way. (i also realize that this topic has come up time and time again but lets face it, might as well talk about something while we farm in preparation for the expansion)
(edited by Sororita.3465)
shoulders seem familiar…
It’s Pretty easy to see why roaming is dead, from what it use to be.
1. Tendency to gravitate towards zergs,servers for easier wins and rewards.
2. Lack of content added to WvW.
3. The definition of roaming changing from solo,duo,5mans to 10-15 man.
The Honeybuns do not agree with or support this proposition. After months of non-communication from Anet about the game mode and years of in-action in accordance to player suggestions, suggestions that have been brought up time and time again, suggestions that would improve the game mode and increase its longevity, the gall of Anet to suggest that we the player base make content for them? It’s insulting, i request that no video made by me or containing the Honeybuns characters be used.
Not trying to start any PvF here, but we know you still have guilds and groups, it would be nice if they came off EBG
And this right here leads me to believe that you’re running around in a guild group complaining that pugs are pugs >.>
Was running with [CORE] last night, about 15-20 went to try to take your bay, made it to the lord room then about 60+ CD responded, including a few guild groups. Cant blame anyone for going to EBG for a more even fight.
(edited by Sororita.3465)
We could all afk and still win the match with the way the servers we face both currently play.
Still annoying to deal with though.
try it >.>
Sucks to have him but i dont see you losing it any time soon in the match up.
Fake, we all know level 80 rangers don’t exist.
I can understand if you don’t like the theme, but calling their voice acting bad? Are we seriously playing the same game? Especially VA of Kasmeer, it’s outstanding.
What version of the game are you playing exactly? obviously not the same as the rest of us…
you got scammed, i got at least 10 piles of gloop!
Also, I’ve seen at least another thread or two specifically complaining about KasJory’s dialogue. I’m beginning to think this is less about what they’re saying and more the characters in particular.
Maybe because these are poorly designed characters that have bad dialogue? The fact that they’re in a same sex relationship has nothing to do with it, stop trying to make it as it is. If you dont like the other’s personalities then make your own threads about it, this thread is about unskippable cutscenes and bad dialogue.
So why is it just these two that annoy you and not dialogue from any of the other characters who also speak during the story?
and here comes the drama…
If there are, they’re not interacting with the community in any way.
yup…anything would be nice now and then.
Me and the missus laughed =p
Here’s a few other things that got tossed around that I would like to hear about:
-New legendaries
-Fractal leader board
-Precursor scavenger hunt
same…just some kind of update or communication on whats in the works, hate all this secrecy, and most of the time, only to be disappointed.
It was mentioned months back that each profession will be given access to new weapon types, cant provide source. Has there been any other news on this or was it canned?
Helm- Adventurer’s mantle
Shoulders- Sorcerer’s epaulets
Chest- Forgeman Raiment
Gloves- Arms of koda
Legs-Illustrious Breeches
Boots-Forgeman shoes
I routinely see dragon finishers popping for and against in T2 something that is fairly rare in other tiers I have played in.
AR have plenty of Dragons and they are on T8…
But Jeknar… spvp is sooooo boring…
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