Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.
By now a lot of you guys are very proficient with the Revenant, personally i am not. I play a necromancer, don’t foresee changing any time soon, so im appealing to you guys about enlightening me.
My question is, how can a Revenant keep pulsing every condition in the game on me even when i transfer and cleanse them all?
The only thing i can see that would do anything like that would be the grand master trait in corruption called “Pulsating Pestilence” but that even furthers my confusion ( indirect pun is indirect). The trait copies conditions onto enemy targets around them for 3 seconds on a 15 second cool down.
That being said, how can a trait with a 15 second cool down pulse conditions on me every 3 seconds? Is the trait bugged and instead pulses conditions on enemies around them every 3 second for 15 seconds? Even when the Revenant didn’t have conditions on them and i cleansed all the conditions from myself, it was still putting every condition in the game, except fear, on me.
Am i missing something? I can only think that this is a bug, if not, im very saddened that this could be considered balanced. I don’t want to come here and sound like im screaming for nerfs or screaming that is OP, im just curious about how a Revenant could do something like that.
Hopefully there’ll be needed condition control and boon stripping, as well as grouping up being punished so things like plague signet can work well.
Otherwise it’ll be 7 warriors and 3 mesmers chain spamming time warp.
Think it’s good where it is right now. Don’t forget it can be upgraded to do a number of different things, unlike weapon auto attacks, and you can use it while protected by Shroud, where as normal weapons you’ll be losing HP.
Agreed. .
If you want an item right away then you need to do the hard content, if not, then you wait longer doing easier content. Its the way it should always be.
Time and difficulty equal reward. If the content is hard then you should receive the rewards faster, if it is easier then it should take you longer to get the rewards, simple.
Everyone gets it in the end doing it their own way.
As someone who got the backpack when it was available, i don’t mind people being able to get it this later in the game.
Make it “hard” to get right away, if you can’t be bothered to do it then you have to wait.
The critical hit damage on the character tab tells you how hard a hit will be as a percentage of a normal hit, not as additional damage.
For Example:
A normal attack hits for 1000.
A critical hit with no ferocity hits for 1500, 150% damage on crit
A critical hit with 200% critical damage hits for 2000, 200% critical damage.
In other words, if you remove the percentage of damage of your normal hit, 100%, then the additional damage you do per critical hit would be 125.1%
As you stated, it is confusing.
" If you don’t like it then don’t buy it" – Auto forum response.
Has my support, sadly “daredevil” thieves wont be worried about it.
Unhindered Combat – [&CKwHAAA=]
Now that we have the Dragonfly backpack data mined from the patch files, can we please have a black and green version, a so called Locust backpack.
Would go great with the necromancer war horn ability Locust Swarm, The whole shiny white anime vibe needs to be balanced out with a lot more deathly creepy vibes.
would be nice if corrosive poison cloud would travel with you like flames of war for the warrior. They have the technology….
Builds used for this video?
I too would like to know the builds involved. The Runes and Sigils given during the BWE were also very limited. Were you using the same runes and sigils? Were the majority of the trait allocations the same except swapping Reaper in for a line?
Reaper and normal condition necromancers as you say are very different in how they operate. I’d say we can’t say whether or not one is better than the other or if they’re the same until live.
Corrosive poison cloud + Soul spiral = sweet sweet 30 stacks of poison on a target though =)
Applying themes across every profession isn’t balance, its homogenization. Neither Warriors nor Berserkers have any real connection to direct self harm.
It is balance when it directly affects game play. If it’s not a question of thematics, don’t you agree that corruptions need to be stronger to justify the damage they do to the caster?
That wasn’t a steal shadowstep, that was a shortbow skill “5”
I will admit i dont play a thief but it wasn’t a shortbow skill. I haven’t had it happen to me in the longest time but the teleport was performed during the middle of a stomp, we all know that weapon skills cant be used while stomping. But we digress.
The main thing i’m sure we can all agree upon is that something needs to be done with corruption skills. The reward doesn’t out weigh the risks involved. In order to even have them be comparable in power and usefulness is to have to use transfers or cleanses ( based on the fact they damage you aswell, that automatically puts a necromancer at a disadvantage).
The only real support for corruptions as they are is that it’s thematically correct. Well, if that’s the case, why isnt it thematically correct for a warrior to cause burning to themselves when they set themselves on fire? I’m all for thematics as long as everyone realizes that this is also a game where there needs to be balance between classes.
yes it does self stun, but in a group fight the opponent has 3s stun. in 3s you get rekt
Which is why if corruptions were to have such rewards such as this then the risks would be justified. Sadly they don’t.
Thematically and balance wise Anet isn’t the same across the board.
Everyone in Guild Wars has magic, even the guy who flips burgers at McDivinity.
And i thought “Anet’s Lawyer” on the forums was bad for supporting Anet’s bad game design. I’d say keep on as you are, corruptions won’t get any better with the way you’re going.
That’s what MM is for, you manage minions. If managing the minions is too much, MM isn’t for you.
You can’t manage bad AI nor can you manage low health pools. A MM necro is an easy kill, one Life Transfer and you can pretty much kill them all ( minions).
Minions have too low a HP Pool, too high CD and generally have terrible AI. Bone minions need to either have a targetable explosion or granted the ability to run to a target to explode for example.
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That isn’t an issue with theme, but implementation. Of course self-harm should have an appropriately larger effect, just like longer-casting skills should have stronger effects as well. Looking towards the GW1 effects that corruptions stem from, the concept absolutely works when that increased effect is actually appropriately applied. But there is no thematic reason for Warriors or Berserkers to have it compared to Necromancers and Mallyx.
Thematics such as those of corruption skills and Mallyx skills don’t work in a PvP environment, this includes WvW because you have player vs player activity, completely due to the fact that don’t offer anything additional for the conditions applied to the user. They do not fit practically in a PvP environment, thematically or not.
As stated before, berserkers thematically don’t care about harming the self in order to inflict damage to their opponents. To berserk is to enter a trance like fury, not caring about anything but inflicting damage upon one’s enemies. If it’s thematically correct for Revnants and Necromancers to hurt themselves then so should it be for warriors.
Personally, i’m not after that. In any MMO it’s better to buff up a class, or two, than to nerf down one. There’s less opposition to such a move and everyone is happier. I’d like to see real change to corruption skills so there’s not such a negative to using them.
Another thing to consider, how can a warrior become a walking fire field but not set themselves on fire? Warriors do not inherently have any ability to use magic, Guardians use magic so hence can ward themselves from harm, but how can a warrior?
Searing a wound is something i could see, that’s something that fits the warrior and makes sense. Setting oneself on fire to cure conditions, keeping the fire on oneself for an extended duration yet not burning oneself is not.
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Letting thematics overtake practicality is why the necro is where it has been most of the game.
Making warriors suffer bad design because necros have to is silly.
It’s all about balance and consistency between classes. I totally agree, why is it silly for warriors but not silly for necromancers from a balance perspective though? Not only do corruptions damage us in their base form but to use them more often you have to damage yourself further, there’s no logic from a balance point of view.
I think you are just being salty by taking something out of it context. By design, Corruption is a type of skill that you put Condi on yourself and then using another skill/trait to transfer it to enemy. It is a perfect design because Necro has the tools to use and play by this design. Whether you like it or think it is perfect or not is another story. Are all the Corruption skills perfectly balanced on the Necro side? This is not a design issue but a balance issue. Please don’t mix the two.
In a perfect world, corruptions work well. In that perfect world, no other conditions are being applied to the necromancer from outside sources. The conditions applied by the necromancer to themselves can, and will, use up all the transfers that necro has to offer (not to mention shoe horning them into using dagger/staff/utilities) while at the same time being no more powerful to justify such negatives.
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Except it would be silly for a Warrior to burn themselves. It makes “sense” for Necromancers and Mallyx, thematically, to have self-harm on their skills, it doesn’t for Berserker, at least not in this sense. Yes corruptions suck, it doesn’t make what he said any less valid, or make the idea of corruptions being self damaging a bad concept.
Thematically no there isn’t, practically yes there is. The concept has no place in a pvp environment as currently instated. There’s no additional power behind the spell, compared to other classes, to counter-act the negatives. Or do you disagree?
It does make sense for a Berserker, though. Real life example: Blackbeard.
The man was famous for setting his beard on fire during battle to intimidate people. Sure, it probably hurt, but that was a secondary concern so long as he was scaring the kitten out of people.
Berserkers aren’t really concerned with self-preservation. Hurting yourself to get a bigger advantage? Okay!
Want me to drop that mic for you ?
Necromancers alone must deal with their own abilities hurting them, even more so when a trait that is suppose to increase their skill’s prowess in the end is only more of a detriment.
Ummm…Mallyx?
Excuse me for missing that. Least Mallyx can stack 20+ seconds of resistance….
Doesn’t take away from the argument, why is it ok for some classes but on others not?
As stated above, a flawed design that account for transfers but not conditions applied by enemies to the caster?
#Anetlogic
yup.
https://youtu.be/mxMm0hz2_d0?t=1m56s
If you click on the link you’ll be sent to the part where Robert Gee talks about the warrior torch ability “Flames of War.” In this segment he actually says that if the skill were to apply burning to the player themselves it would be “silly.”
As a long time player of the necromancer, I feel like i was kicked while i was down ( kind of like being banished and having a thief steal onto you while downed for the spike, a unicorn shooting a rainbow out of it’s rear end at that). According to our Class Developer, the very mechanics we have to deal with with our abilities wouldn’t even be thought of for another class. Necromancers alone must deal with their own abilities hurting them, even more so when a trait that is suppose to increase their skill’s prowess in the end is only more of a detriment.
When will our corruption skills be looked at with the same kind of view as that towards warriors?
in Guild Wars 2: Heart of Thorns
Posted by: Sororita.3465
Once a player releases, a mordrem spawns from their corpse.
No PvP in PvE. Added survival feel. Promotes group play ( as in helping other players).
I imagine this will be fairly difficult to code.
Warcraft did it with the zombie event years ago.
Sadly if it was an aura it would get a huge % nerf. I think it’s perfect as it is.
Female Human looks trashy, bring the front down to below the knees and itll be perfect.
Top necro players =/= most known necro players.
Having a youtube channel, a twitch stream or a team to carry you doesn’t mean anything.
Undoubtedly there’s skilled players in the bunch but that no where means they’re the best.
The best necro players in my eyes are those that go against the grain, those that don’t follow the " meta, " make their own builds and take the class in another direction.
My son likes " Star Wars: The Clone Wars," sometimes it’s hard to see the difference with necro players too.
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my thief easily has over 3100 power without might. Bunker builds don’t seem very useful anymore since dps and heavy condi can just go right through it. Thoughts?
And here i thought i was just going crazy with how my necro with 25k hp, 21k DS and 3150 armor was being torn to pieces.
http://dulfy.net/2015/08/08/gw2-pvp-leagues-coming-with-heart-of-thorns/
http://dulfy.net/2015/07/30/gw2-fractal-of-the-mists-changes-and-legendary-backpacks/
As we see from the two links, there will be both a PvE and a PvP backpack. Anyone holding hope for a WvW legendary backpack or should we all just be resigned to not expecting one.
who? what? where? Oh… “e-sport”
Necros may be being looked at but it’s from a far distance while looking into the sun.
Gee is in charge of Mesmers and Necros is he not? If so, why is there such a large disparity between the two?
Why does chilling darkness have a 5 sec ICD but a trait such as Mistrust ( cause confusing on interrupt) does not have an ICD and is near spammable? Not to mention hitting 5 targets, not to mention if you interrupt all 5 of those then all 5 proc the trait.
It was stated that having necros having an up time on chill of 100% was overpowered. So why isnt it overpowered for a mesmer to have the same on confusion? Confusion, in my opinion, being the harsher of the two. Go fight the current cheese mesmer , 100% uptime of blinds, confusions and torments that constantly apply themselves. As well as having insane access to stealth, blocks and invulnerabilities.
Not to say that this broken design of mesmers( its not a build, no programmer in their right mind would think it’s balanced) isn’t unbeatable but it sure shows the difference in some classes.
Why were you guys feeding this “Zoso” troll so much?
Because for only a few posts a day, you too can help a starving troll.
Yeah, the duration only applies to scepter skills, and for good reason. If you added that GM with doom you have 3 1/4 to 4 second fears and that would be completely broken
Like Thief and warrior?
Didn’t scepter trait get nerfed to only apply to skills on scepter? Correct me if I’m wrong.
You’re correct, only applies to conditions applied by the scepter skills, not conditions applied while the scepter is equipped.
Ran into a thief last night that i had no hope of fighting, i even changed to a ridiculous condi cleanse/transfer build to no avail.
I was running these abilities to counter his build:
Consume Conditions: Removes all conditions.
Dagger 4: transfers 3 conditions.
Staff 4: Transfers 3 conditions.
Plague Signet: send 5 conditions.
Well of Power: Converts 1 condition into a boon every second for 6 seconds.
Shrouded removal: remove a condition while entering DS and every 3 seconds after.
Corrupter’s Fervor: reduced 20% condi damage.
Nothing i could do would affect this thief. I do have to hand it to him. He’d burst from stealth, dodge/blind all my attacks, heal/cleanse anything i put on him in stealth. Everytime he’d pop back out he’d just condi me up again.
Reaper shroud can’t come soon enough. Blind> DS tanking.
Don’t get me started on Mesmers. I wish i could have recorded a mesmer bursting 9 clones in about a 5 second period.
Most of the time, these classes arn’t a problem. It’s just that Anet has given some classes all the tools in the world with short cool downs while other classes have a limited skill set with large cool downs >.>
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I dont know why everyone is against jagged horrors on " Rise. "
They actually seem to stay on target, apply a steady stream of bleeding for condi necromancers and can be a great burst with the death nova trait.
WvW- Drop wells, cast rise then jump into Reaper Shroud. That’ll be some crazy burst.
Go get the meta build, get full zerker, stand at the back of a zerg, well on enemy groups, move out the way of the train.
Why do you need to watch a video for that?
release date…
Anet doesn’t communicate with their player base. I may just be spending too much time in necro forums though..
Half the time. They work half the time.
The only way to balance around Death shroud ( because lets face it, it’s what a majority of the other classes complain about) for us and everyone else is to either start the necro off at 100% ds, 50% ds or 0% ds every time we exit combat. Personally i wouldn’t mind being made to start every fight at 50%. In some situations you’d be at a lose and in some you’d be at a gain.
Didn’t Anet explain that the Reaper shouts had long cast times because they caused damage? Why wouldn’t this be the case with tempest shouts…
Anything over a second is ridiculous in fast paced combat. I can understand if the elite shout is a second cast but all others should be 1/2 second max.
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WvW =/= PvE
We all play WvW to fight other PLAYERS in an objective themed environment. I can’t speak for everyone but the reason i play WvW is for the MASSIVE MULTIPLAYER PVP environment.
Spvp is horribly limited in team sizes, gear selection and battlefields.
It will never be an E-sport.
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I play for WvW, i have to farm PvE for gold, that’s it.
170+ posts, 5k+ views and I’m still missing a official statement. I would also accept something like “We don’t even care!”.
IKR?!
They literally NEVER reply to anything, even positive feedback.
The best part is that this thread will prob be deleted by some mod with a barely viable reason soon^^
Anet has the worst community communication and cooperation out of any game designer I’ve bought games from. If this game was pay to play they’d be out of business already.
Let’s nerf Necromancers, Reaper in particular, before the expansion even comes out.
Lets face it, Dhuumfire is horrible. Any gains stacking it means other conditions fall off and it usually doesn’t hit due to blind spam(1 second attack speed). 5 second ICD on Chilling darkness, chill being limited to 5 stacks… There better not be two condition, reaper, chillmancers in the same vicinity.
No wonder other necros are jumping to other classes or simply going to power.
5) condition necros are weak
It seems that everything that could be done was done in order to nerf condition necros, especially corruption necros. While other condition classes are enjoying a " golden age" of condi damage the necro is struggling. Dont nerf condis across the board without addressing necros, you’re only going to beat a horse thats already dead.
Who really thought being able to kill yourself in plague was a good idea?
Extra conditions from corruptions are only good on paper, not in a multi-player environment, im amazed that slipped through.
Having bleed and poison stack on you while in plague is ridiculous, no way to cleanse it, no way to transfer it, its a literal suicide button, Thanks anet, thanks. /sarcasm off
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Two words, Brick House.
( with 10 stacks of Corrupter’s fervor)
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Make this thread die, this is the build i want to you use and id rather not have it nerfed.
Thank you.
Asking a necro to start a fight with low life force is the same as stating a thief cannot use stealth for an amount of time.
That being said, as a necro a fight starts with what ever life force you currently have, whether it be 100% or 0%. Life Force is our main defensive mechanic.
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