Showing Posts For Sourde Noire.5286:

Ascended armor choice

in Elementalist

Posted by: Sourde Noire.5286

Sourde Noire.5286

Both your builds are Berserker’s.

And I guess I should have clarified, though he did ask about armor only. I mean Marauders armor with Berserker’s trinkets (maybe throw in a Marauder’s amulet, too, if you really need to), which gimps your effective power by about 3-4% (http://bit.ly/1LJO1Bw).

Ascended armor choice

in Elementalist

Posted by: Sourde Noire.5286

Sourde Noire.5286

Celestial was never the go-to set for PvE.

Marauders is pretty nice for Ele, since it pretty much gives you 25% more HP while losing only about 3-5% damage.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Sourde Noire.5286

Sourde Noire.5286

I rather that you feel cheated, so that I can play raids. I paid for the game, I deserve the experience.

Unless you’re being ironic, this is the worst argument I keep seeing whenever there’s any discussion about content that isn’t rest-your-head-on-the-keyboard-napping easy. You paid for the game, yes. You may feel entitled to experience everything it has to offer. But unless you’re willing to put in the needed resources, you don’t deserve anything.

A game designed around ‘everybody who has paid for this deserves to see everything’ couldn’t offer ANY challenge whatsoever. For every person saying ‘this is too hard’, there will be plenty others saying ’it’s perfectly fine’ and no matter how easy you make things, there will always be someone saying ’it’s still too hard for me, I demand it easier’.

General open world PvE has gotten to a point where you need to be disabled or gimping yourself on purpose to reach a point where you couldn’t progress, I say. HoT maps are slightly different, because they actually require you to pay attention to your screen (which is apparently also too hard for too many players, so they’ll nerf it just how they nerfed Orr back then). The vast majority of the game is already so easy that you can experience it without having to dedicate a huge amount of time or try to improve. Why do people flip their kitten because for once there’s somewhat challenging group content?

‘The story is gated behind it’ – well, watch a video on YouTube or join someone’s cleared instance. The bosses add precisely nothing to the story other than their model. Every bit of story is told through the NPCs and scattered notes you find, and all of that is accessible without ever looking at a boss if you really want to.

I still don’t to Triple Trouble, because I feel even with successful groups the required effort, time and stress simply isn’t worth the trash drops or the measly few achievements you can get. When Tequatl was changed back then and maps kept failing it to no end, I simply didn’t do it for the same reasons.
Anything I cannot do solo that requires time and effort (finding people, organising, etc.) I’m not willing to spend I simply don’t do. Why do people feel entitled to everything these days?

Adding an easy mode wouldn’t be worth the time or effort of the developers, and unless you make it a literal faceroll with bosses that have 1 HP just so people can run through it, people will still complain about it being too hard or simply not worth it.

I get that you are frustrated because there hasn’t been any content and won’t be for a long time. And honestly, without raids I wouldn’t log in for more than the dailies lately. But if you’re starved for content, get mad a the ANet management that apparently has no clue how to coordinate or pool resources, which has been evident in the past with bugfixes that get cancelled with the following update, fixes that take ages to come, their overestimating and going back on their statements when they realize they said or promised too much and so on.

But flipping it because a small team of people is pushing out content you aren’t willing to participate in for whatever reason, that’s on you.

Won't be getting Legendary armor!

in Guild Wars 2: Heart of Thorns

Posted by: Sourde Noire.5286

Sourde Noire.5286

It takes barely 8-12 hours of practice all in all to complete a raid wing the first time.

That’s a lot, you know. For many people that’s several weeks of playtime (without doing anything else, like dailies).

If you can only dedicate that much time for an MMO, maybe you’re simply not supposed to be able to do everything the game has to offer. And maybe MMOs aren’t the best type of game for you.

Why do people always complain that they can’t get ‘thing’ when they are simply unwilling or unable to put in the required time or effort?

More precision = less crit chance?

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

Crit Chance is governed by Precision, the exact formula (and difference to ingame values) can be seen on the wiki.

So no, as far as attributes go (ignoring synergy effects from other sources), only Precision factors into that. Could be a Hero Panel display bug.

Dragon Stance underwater

in Revenant

Posted by: Sourde Noire.5286

Sourde Noire.5286

I’m sure it’s on the table.

Alternative Armor Besides Berserker

in Revenant

Posted by: Sourde Noire.5286

Sourde Noire.5286

Yeah, Reaper with a second healthbar certainly takes more punishment as it is. Berserkers can be used on Rev, War and Guard pretty much, so I’d say it’s the best investment overall.
Good luck to you.

Alternative Armor Besides Berserker

in Revenant

Posted by: Sourde Noire.5286

Sourde Noire.5286

Berserker’s will be the best investment simply because it’s the best power glass set (especially since Rev can get close to 100% crit on his own). I think in PvE Rev (or rather Herald) is pretty easy to play glassy, since conditions aren’t that common and in a group you usually have someone to take them off you. So the heals provided by Glint and/or Shiro/Dwarf (hammers syphon quite nicely and do some damage) coupled with the blocks and evades should keep you alive.

If you really want to take a bit more punishment, I’d suggest Marauder’s. Stacking toughness can be a problem in Raids where better groups want to take as little toughness as possible on their tank to avoid losing too much damage.
Condi Rev is pretty meh, because you want to camp Mallyx for maximum Torment stacks, but Revenant is pretty much only taken for Herald boon spending. And Torment on its own doesn’t do stellar damage in PvE. Other condi classes do more damage and bring more utility.

In Raids people usually want Revenant for the Facet of Nature buff (+50% boon duration that actually goes over the 100% cap), so the Chronomancer can stack Quickness more easily, plus for easy Fury/Might if need be. Rev/Herald also has decent amounts of CC to bring.

Ogre Wars Broken Again

in Bugs: Game, Forum, Website

Posted by: Sourde Noire.5286

Sourde Noire.5286

I wonder how many more patches we get that say ‘fixed Ogre Wars meta event’.

Won't be getting Legendary armor!

in Guild Wars 2: Heart of Thorns

Posted by: Sourde Noire.5286

Sourde Noire.5286

‘I can’t get thing while being unwilling to put in the required time and/or effort, that’s why I think nobody should have thing’ the thread.

Soldier runes bugged?

in Elementalist

Posted by: Sourde Noire.5286

Sourde Noire.5286

You could probably just test it at the training NPCs in the Heart of the Mists. They do apply conditions.

Where's the New Legendary Weapons?

in Guild Wars 2: Heart of Thorns

Posted by: Sourde Noire.5286

Sourde Noire.5286

You may want to call it WvW instead of MCM so everybody knows what you’re talking about.

My guess is that they either wait with releases because the Ascended mats are expensive as it is and they want the market to cool off a bit (seeing how the ‘balanced’ the Pre collections around the market values of the legendaries – debatable in its usefulness) or the developers need more time to get the collections together, seeing how they have no idea how the game works (evident by the desaster that was the existing ones, being tied to failures of events because apparently the people responsible didn’t know those events only spawn on fails).

Month of gemstore sales

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

When i first read that they’re doing a full month of sales every day i was super excited and went ahead and got myself 3000 gems.

And that’s why the sale is a success for ANet anyway.

Ascended haven't added much to the game

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

Arguing with DGraves is like talking to a very slow baby that’s sitting on a dictionary while occasionally flinging ripped out pages at you. It doesn’t understand what you’re saying, nor is anything of it coherent or of any value.

Ascended weapons make a somewhat huge difference because the basic weapon damage range is also increased. But overall I wouldn’t call the stat bonus by Ascended a major advantage, it is for the most part a status upgrade.

getting the most running speed

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

well I’m a revenenant so all I got is impossible odds lvl 71, I don’t have swiftness unless it comes with herald at lvl 80 idk

Herald has a Facet that offers permanent Swiftness. Until then you’re SOL.

Ascended haven't added much to the game

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

It’s a simple attempt to measure the likelihood of success when taking someone completely unknown. Is it a good way? No. Is there a better way? Not really.

But if someone has equipped his character in full Ascended, chances are they are either dedicated enough or played the game long enough to have a basic grasp of things.

‘But people in full Ascended can still be bad and someone in all greens can be good!’ Yes, there will always be those individuals that defy this rule of thumb, but since there is no other way (and raids/pugging is time consuming as it is), people will do that.

There is also a simple solution to those people who say that the LFGs are too harsh and have ludicrous requirements. One that they often seem to ignore. Make your own. Make your own LFG without requirements and try to make a run like that. Literally nothing is stopping you. If the people disliking the ‘elitism’ (debatable) are really that numerous as they make it seem to be then finding a group shouldn’t be a problem. Unless of course those people seek to be carried be better and dedicated groups and simply rant that it’s not that easy for them. Then of course there’s the other side that asks for high demands in their groups while being an utter newbie themselves, hoping to get carried by better players joining them, but that’s about people pretending, not about the system in general.

As for the availability, I feel it’s okayish. Ascended Mats skyrocketed in price ever since the Precursor Collections, and the places where you can drop them then to have low droprates. But then again those sets are account bound these days and as such the investment is very well worth it and considering you can often gear up 2-3 classes at once doing so the effort is in line.

So, make your own groups for the things you want to do without requirements if you find it so awful and hard to find someone. Or invest in Ascended Gear. As you said it yourself, people will always look for things to measure unknown factors against. AP are a popular way too, while being equally if not more vague and at times meaningless. But chances are the player with 90 AP will be worse than the one with 8000, and that’s good enough a chance for most people.

(6) Superior Rune of Balthazar broken??

in Bugs: Game, Forum, Website

Posted by: Sourde Noire.5286

Sourde Noire.5286

I tested it in both the PvP lobby and slapped them on my armor and went to Queensdale. Both circumstances led to me applying one stack of burn to an enemy I was standing in roughly a second after having used my heal.

What heal skill are you using?

bug at Melandru Hero Point Cursed Shore

in Bugs: Game, Forum, Website

Posted by: Sourde Noire.5286

Sourde Noire.5286

I had no idea that it’s supposed to be the closest temple, good to know. Though I could swear the statue was contested even with the Grenth temple being cleansed. Oh well.

Facets question

in Revenant

Posted by: Sourde Noire.5286

Sourde Noire.5286

They do affect yourself, yes.

So it's time

in Revenant

Posted by: Sourde Noire.5286

Sourde Noire.5286

It’s been proven by the 20 players in the finals.

I asked for everyone to come up with suggestions as come to a consensus as a group. So being vague is actually setting up the discussion

Which brings me to my point of ‘what exactly is your argument other than ’rev was stacked, needs nerf’ ‘? You said I should reread and tell you, I did. So it’s your turn.

And if everybody else is disagreeing with you, maybe your vague points can’t set up a discussion because your premise is garbage (evident by your own lack of arguments).

Rev is currently locking out 3 to 5 classes out of the meta.

They do too much at one time. That’s the problem. You can’t deny this either.

You can call it garbage but you tend to make yourself look bad by doing so.

Except that’s just your opinion without anything to back that up other than ‘because they were stacked’. Which brings us full circle.

So it's time

in Revenant

Posted by: Sourde Noire.5286

Sourde Noire.5286

It’s been proven by the 20 players in the finals.

I asked for everyone to come up with suggestions as come to a consensus as a group. So being vague is actually setting up the discussion

Which brings me to my point of ‘what exactly is your argument other than ’rev was stacked, needs nerf’ ‘? You said I should reread and tell you, I did. So it’s your turn.

And if everybody else is disagreeing with you, maybe your vague points can’t set up a discussion because your premise is garbage (evident by your own lack of arguments).

bug at Melandru Hero Point Cursed Shore

in Bugs: Game, Forum, Website

Posted by: Sourde Noire.5286

Sourde Noire.5286

There are statues that don’t have the temple on the same map? I don’t think I’ve ever seen one.

Well, yes. Straits of Devastation has a Lyssa Statue in the northwest, guarding a Hero Challenge, two Melandru Statues (in the water to guard another HC, next to the Elder Wood farm spot). Malchor’s Leap has a Melandru Statue next to Dwayna’s Cathedral at a HC, a Grenth Statue at a HC in the southwest, another one at the Cathedral of Light entrance near the Ossuary. Cursed Shore has a Balthazar Statue in the north at a HC, one in the middle on the way to Anchorage, two Lyssa Statues at the labyrinth, another one in the royal tomb, a Dwayna Statue at Gavbeorn’s Landing, not to mention the display of all gods at the Promenade of the Gods.

Point is, ANet removed the ties from statues to the temples with Megaservers and it’s really annoying because I have no idea how you’re supposed to know when a statue will be uncontested. At least the ones with their temple on the same map could be linked properly.

Oh well.

(6) Superior Rune of Balthazar broken??

in Bugs: Game, Forum, Website

Posted by: Sourde Noire.5286

Sourde Noire.5286

Maybe it did it in combat and then was on cooldown? Or you were too far away from the enemies?

bug at Melandru Hero Point Cursed Shore

in Bugs: Game, Forum, Website

Posted by: Sourde Noire.5286

Sourde Noire.5286

Ever since megaservers the statues tied to the temples are odd, at best. I have no idea how it’s actually determined when a statue is or isn’t contested, since it cannot get the info from a map with the corresponding temple on the same server (when the temple isn’t on the very same map as the statue).

I just know that that particular statue will, at some point, be uncontested, you can only keep trying to check it.

So it's time

in Revenant

Posted by: Sourde Noire.5286

Sourde Noire.5286

The problem is Rev does too much at once. Like your friend’s class thief. Thief has the best mobility in PvP to decap and move around the map. Team fight wise they are a liability and unless you are godly you die to a fart in the wind. They remained in the Meta due to the discrepancies in mobility.

In comes Rev who can offer enough mobility and the ability to run the thief down before the decap happens, BUT they can fight in team fights, hold points, AND offer group support.

So while you sacrifice some mobility you gain so much more thus making a thief obsolete.

Same goes with warrior. Revs can do everything they do and more which makes them obsolete.

So you need to cut away some dimensions on the rev builds. If they want to have good mobility/chase with really good damage then their group support/fighting needs to get gutted. Something along those lines

This is literally everything you said on the matter, except for ‘Rev was stacked, needs nerf’. And it’s overly simplistic, remains to be proven and doesn’t really offer anything.

So after having reread the first page, I’ll tell you what you suggested:
‘Rev can do so much [citation needed] and it was stacked in the ESL finals, it needs a nerf’

So I’m asking you again what your actual suggestions are beyond that. Maybe people were inclined to listen to you if you, you know, had actual arguments.

So it's time

in Revenant

Posted by: Sourde Noire.5286

Sourde Noire.5286

Personal bias doesn’t pertain to me.

Wew, lad. :^)

Still waiting to see you make actual points other than ‘Revs were stacked, needs nurf plox’.

Are raids good or bad for MMOs

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

Know your strengths. Focus on what your good at and what the game is about. I got plenty of games I play for various reasons and GW2 was just for chilling with people and having fun in a low stress environment. Now, I honestly don’t know why I should login, because the game is trying to be so many different things for so many different people that it fails at all of them and the development team can’t keep up.

GW2 has been lacking a proper direction or focus for a very long time now. The thematic mess that was LS S01 (while having its good sides) was a pretty good sign that ANet didn’t really have a clue what to do or where to go. And the game is full of such half-butted implementations or half-baked ideas (underwater combat, Ascended Gear/Fractals, the back-and-forth balancing of classes [I’m pretty sure Warrior’s Healing Signet was buffed to have 5% better heals and then nerfed to have 5% less healing about a year later]; to name the most glaring ones).

Of course, if all you searched for was casual and chilled play with other people, then I suppose that was kept for the most part. My point here is just that GW2 has had an identity disorder for the longest part of its lifespan, HoT and raids may just have made that more obvious.

Condition Duration: A Re-examination

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

“I didn’t say that CD has diminishing returns in terms of the gain, I’m saying that the discrepancy between a full Sinister, a full Viper and a mix set diminishes if you apply additional buffs that can roughly double the CD.”

This literally makes no sense. And that’s you!

I have no problem being disagreed with but it takes a lot of out of a person to listen to people who cannot actually do math talk about how math works.

I mean, I keep coming back because you’re really good at walking the thin line between credible density and intentional riling up. So, kudos, I have to give you that.

Disregarding the fact that every single calculation you’ve done in this thread was plain wrong, I will spell it out for you (re: reading comprehension), since you seem to be hung up on the terminology ‘diminish’, which you seem to equate with diminishing returns.

I’ll try to be as simple as possible, so you can hopefully understand:

When your build including party buffs already has something like 2400 Condition Damage, giving up a little amount to gain huge amounts of Condition Duration is better (unless you use your bogus calculations that look at one single stack of bleed applied once or looking exclusively at fights against trashmobs that die so quickly any discussion about damage is pointless anyway), since the relative loss of Condition Damage is widely outweighed by the increased duration, which increases damage AND DPS overall.

But seeing how you can’t understand what people tell you, let alone correctly apply simple formulas and don’t even know the difference between damage and DPS, the paragraph was probably too confusing for you.

For your own sake I can really only hope that you are trolling. It would make me sad to think that people can actually be that far up their own butt while being so impervious to reason.

Reve hammer too stronk!!

in Revenant

Posted by: Sourde Noire.5286

Sourde Noire.5286

Should change the thread title to ‘CoR too strong in WvW under specific circumstances while the rest of the hammer is super bad’.

Condition Duration: A Re-examination

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

DGraves must be someone who pretends to be eloquent and in search of ‘academical’ approaches while lacking the intellect to possess reading comprehension, seeing how it’s two pages of people throwing the same calculations at him and pointing out how pretty much everything he has said is utter rubbish without him acknowledging it.

OR he is a superb troll, seeing how this thread is still going.

At any rate, everything has been said and laid out in the thread, multiple times. Anyone who does possess the mythical ability of reading comprehension can easily see how DGraves is wrong on every account, may as well close the thread.

Are raids good or bad for MMOs

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

Since anything anyone can offer is simply their opinion on the matter, I will add mine.

I like raids. Not enough that I’d go out of my way to find an organized group and have to do them every week, but I know enough people in the game to have been offered a spot and we do that every week now.

For me the fun comes from playing as a group, overcoming a challenge together, where everything makes and breaks with everyone’s participation. Fails aren’t even an issue as long as I get the impression everybody gave their best (it only becomes an issue when people obviously don’t care or want to improve on the mistakes). Added with some form of progression (as little as it may be in GW2).

Most of the game doesn’t offer that. Dungeons can/could be soloed or duoed unless the mechanics specifically forced you to bring more people, Fractals can be done with party members dead on the floor, they just take longer, open world events are on a scope at which I cannot influence who is playing besides me and making the event fail because all they do is click their auto once and then go AFK.

Raids offer instanced content with a certain difficulty that makes the group come together and (hopefully) improve in the long run. I know that our group has improved significantly over the last 2 months, both in terms of learning the content (obviously) but also in terms of learning their class properly.

The drama that ensues around the raids is player or rather personmade, that has nothing to do with raids (but it can show you which people need some coaching on social interactions).

All that being said, the rewards in GW2 raids are abysmal. The shard cap is so low that it takes forever to get rewards (most of which are trash and weirdly adjusted, why would I raid for 3 weeks to buy one Mini? But I could also raid 3 weeks and get an ascended weapon instead :O ), at the same time it’s so high that a clear of the wing doesn’t even get you there (read: boss kills need to give more, or just add a bunch for killing Sabetha i.e. clearing). Some events like the ghosts past the VG just drag on forever for no real reason other than stretching game time, which seems to be in line with ANet’s philosophy of ‘have a great idea, implement it poorly’.

But overall I like raids in GW2.

Flavour Grandmasters for Fire

in Elementalist

Posted by: Sourde Noire.5286

Sourde Noire.5286

It was already said that they will bring back the old visuals and will include options for full/reduced effects in the future, adding the effect to a trait serves no purpose then (not to mention it makes no sense if the goal was to reduce visual noise in the first place).

Making boonstrip part of the fire line instead of weapon or utility skills would make that line mandatory, which wouldn’t really make sense in PvP/WvW, since people usually spec differently there and the rest of the line isn’t as useful.

Removing the other GM traits to add those rather useless ones seems questionable at best.

Adding flavour to just the GM traits for fire would then lead to the question why the other elements don’t have that. Heck, why don’t all class GM traits add some visual flavour to the game? In that case you’d have to rework them all.

If all you want is your shiny visuals back, then you’ll have to wait for ANet to bring them back (with options this time, fingers crossed), but adding odd traits to achieve that is the wrong way.

You think your pings high huh?

in Account & Technical Support

Posted by: Sourde Noire.5286

Sourde Noire.5286

Very constructive post, much insight, very good.

If you can play with abysmal lag, that’s good for you. But I prefer my skills and actions to perform when I want them to, not 1-5 seconds later. I can only assume you play open world PvE and WvW in the zerg backline, there I would think that it doesn’t matter that much, indeed. Still annoying.

So it's time

in Revenant

Posted by: Sourde Noire.5286

Sourde Noire.5286

It was the only class that got stacked in the finals.

The class needs a nerf and yes I do play rev.

How many more posts will you make that completely ignore everything everybody is saying, while parroting ‘Rev needs NURF’ and offering exactly 0 constructive feedback as to how that would happen yourself?

Underwater Revenant is awful

in Revenant

Posted by: Sourde Noire.5286

Sourde Noire.5286

I felt that the spear melee attack is pretty decent DPS. It also has some nice sustain with all the leeches from the sheer number of hits.

That being said, underwater combat is a relic from ages past and may very well be deleted from the game, seeing how their support of it was lacking to being with and was only reduced in the last years. As such, Revenant was rushed as it is but since underwater combat is non-existant in 99% of the game, I don’t expect anything to be done in that regard (and stopped caring, personally).

Condition Duration: A Re-examination

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

“A. 100 damage attack, 1 attack per second, 0% crit. 100 dps.
B. 100 condi attack, 1 attack per second, 100% duration. 100 dps.
C. 50 condi attack, 1 attack per second, 200% duration. 100 dps.”

Equivalency. The attack that does 50 damage per second does… 50 DPS. It just does it over twitch as many ticks. This is not 100 DPS. This is why you don’t equate variables.

You’re either mentally challenged (which would explain all your posts) or this is the dead giveaway that you’re just trolling.

Condition Duration: A Re-examination

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

Seeing how you are deliberate ignoring any sort of argument, even in the form of actual numbers, given to you, I can only assume you are riling up people for no other purpose than amusing yourself.

Abandoning thread.

Condition Duration: A Re-examination

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

Math is a tool so fooling yourself with it is easy of you don’t wield it correctly.

And again:

Using your exotic stats:

658 × .155 x (5 × .78) = 907.711

573 × .155 x (5 × 2) = 888.15

Is wrong because it should be

Sinister’s: 5 * (131,5 + 2512 * 0.155) * 1.78 ~ 4635
Viper’s: 5 * (131,5 + 2427 * 0.155) * 2 ~ 5076
5 times the per tick damage times the duration increase (and that is before stacking in intensity which will increase DPS significantly).
//edit because Maths isn’t that easy.

in total damage while Viper’s has about 1% less DPS (coming from the reduced damage per ticks).

Because you do what you accuse others of doing: cherrypicking numbers. You claim you can pick a rune and traits to increase the duration, which is only partially true because you can do that for select conditions but not generally in such high amounts.
You also completely ignore that CD can come from a greater amount of sources than CDur and as such (as I’ve been saying I think 4 or 5 times now) the difference in CD values between characters running the different sets is so miniscule that the net gain in increased durations is almost always worth it.
You also seem to be assuming that all battles are short and as such going for higher DoTs before reapplying and stacking thanks to skills being off cooldown is favourable, which is not true except against trashmobs.

Again, saying CD is always better than CDur is plain wrong in PvE.

(edited by Sourde Noire.5286)

Condition Duration: A Re-examination

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

I think this thread is better suited for the question of ‘how much CD can you sacrifice for CDur and what are the returns?’.

The quoted post goes along the same line, putting the damage discrepancy at 20%. But as I said, the difference isn’t necessarily that high. If you lose about 1% damage per tick but gain 20% increased duration, then yes, the individual tick will do less damage and you have higher ramp up until you hit the treshold at which you only reapply and don’t increase the stacks, but you also spike higher for more DPS and also enjoy bigger error frames in terms of rotations.

Without additional factors like condition cleanses, it’s not always better to stack CD over CDur, it can be beneficial to sacrifice some CD for CDur. Up until which point, I won’t theorycraft enough to find out.

If you have trouble putting things into effective formulas you can simply look at the comparisons that were made ingame, which come to the conclusion that Viper’s is just as good if not better than Sinister’s. Your traps may have merit on a theoretical examination, but are ultimately too general and lack, in my opinion, proper application to the given data (i.e. you just look at Sinister Armor vs. Viper Armor and ignoring all the additional sources of CD that make the actual difference so small).

It’s not the damage lost it’s the time.

I just showed you using simple math that you do more damage in less time with less condition duration. I mean literally you do better on both fronts.

And that 78%? Rune (45%) + Traitline (33%). Both never inhibiting condition damage. Not to mention the many other sources like food which isnt inhibiting either.

Worse Berserker runes dont make up the difference.

As for formulas… The game literally gives it to you. I am convinced that people are not as good at math as they think. This is literally using numbers from the game. Can’t get less hypothetical than that.

You just need a stop watch and an enemy to test it.

Yes, you gave a very skewed example using questionable numbers (which I’ve pointed to three times by now).

Condition Duration: A Re-examination

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

I think this thread is better suited for the question of ‘how much CD can you sacrifice for CDur and what are the returns?’.

The quoted post goes along the same line, putting the damage discrepancy at 20%. But as I said, the difference isn’t necessarily that high. If you lose about 1% damage per tick but gain 20% increased duration, then yes, the individual tick will do less damage and you have higher ramp up until you hit the treshold at which you only reapply and don’t increase the stacks, but you also spike higher for more DPS and also enjoy bigger error frames in terms of rotations.

Without additional factors like condition cleanses, it’s not always better to stack CD over CDur, it can be beneficial to sacrifice some CD for CDur. Up until which point, I won’t theorycraft enough to find out.

If you have trouble putting things into effective formulas you can simply look at the comparisons that were made ingame, which come to the conclusion that Viper’s is just as good if not better than Sinister’s. Your traps may have merit on a theoretical examination, but are ultimately too general and lack, in my opinion, proper application to the given data (i.e. you just look at Sinister Armor vs. Viper Armor and ignoring all the additional sources of CD that make the actual difference so small).

//Edit: I didn’t say that CD has diminishing returns in terms of the gain, I’m saying that the discrepancy between a full Sinister, a full Viper and a mix set diminishes if you apply additional buffs that can roughly double the CD. And your initial argument was ‘you should never sacrifice CD for CDur’, but that’s not true.
As this post said at the beginning, I agree that there’s certainly a correlation and there’s probably different cutoffs for when to stack what.

(edited by Sourde Noire.5286)

Condition Duration: A Re-examination

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

And again you look at the difference between the pure armor values. My argument is that the actual difference in Condition Damage diminishes the more you stack it with buffs. And as such, you gain a lot more damage (both DPS and DoT in total) by mixing in some Condition Duration.

You say it’s always better to take CD over CDur, but it’s not.

On that note, where do you get the other 78% Duration without sacrificing CD?

I find your argumentation rather unclear.

Condition Duration: A Re-examination

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

While I can see where you’re coming from, I’d argue that your traps say little to nothing without applying it to actual ingame values.

A whole set of (exotic) armor plus weapons with Sinister prefix gives you about 658 Condition Damage. Viper’s in comparison gives you about 573, which is about 15% less Condition Damage but adds about 22% Condition Duration. Of course at first this makes it look like you just trade stronger DoTs for longer Duration but the thing is that Condition Duration is not that easy to get while increasing Condition Damage is rather easy and the more you gain in terms of self and party buffs, the smaller the discrepancy between Sinister’s and Viper’s in terms of Condition Damage becomes, while the Duration is still at the same value.

My Reaper has Viper’s armor and weapons and Sinister trinkets. By your argument I should not have given up the increased CD from Sinister’s to gain the extra duration. My base CD without any food or party buffs is 1677 (without the Scepter trait giving another +150) at 21% increased Condition Duration ignoring all other factors. A full Sinister’s set would hence give me 1762 CD.

If we look at the different conditions:
Bleed ticks for 22 + CD * 0.06.
Sinister’s: 22 + 1762*0.06 ~128 per tick
Viper’s: 22 + 1677*0.06 ~ 123 per tick

Effective difference in DPS: about 1%.

Let’s add easily attainable buffs in the form of 25 Might stacks and my Scepter trait, which adds 900 CD (25 * 30 from Might and 150 from the Scepter GM trait).

Sinister’s: 22 + (1762 + 900) * 0.06 ~182 per tick
Viper’s: 22 + (1677 + 900) * 0.06 ~ 177 per tick

Effective difference: ~1%.

I’m not going to do that for every condition but let’s look at Burning for the sake of Bleeding and Burning being the DPS conditions.

Burning ticks for 131.5 + 0.155 * CD.

Sinister’s: 131.5 + 1762 * 0.155 ~ 405 per tick
Viper’s: 131,5 + 1677*0.155 ~ 391 per tick

Effective difference: ~.5%.

Let’s add the values again (even though Scepter isn’t really there to apply burns):
Sinister’s: 131.5 + (1762 + 900) * 0.155 ~ 544 per tick
Viper’s: 131,5 + (1677 + 900) * 0.155 ~ 531 per tick

Effective difference: ~1%

While everytime you use Viper’s you gain +20% Condition Duration.

So ultimately you lose what is about 1% Condition Damage in your ticks while gaining at least 20% Condition Duration, which for the individual tick decreases DPS ever so slightly, but once you come to reapplication it can actually increase DPS because your next application is still in the interval of the previous one, not to mention that the overall damage of the skill increases by that amount.

While my ‘analysis’ is very quick and dirty (ignoring what I assume will be diminishing returns the higher your Duration is to begin with due to traits and food) I find myself disagreeing with you. In PvE it’s not always advisable to go for Condition Damage over Duration, simply because one is very easy to come by and further increased by party buffs and the other one isn’t and the actual damage difference is negligible.

(edited by Sourde Noire.5286)

Thrown Elixirs can be reflected

in Bugs: Game, Forum, Website

Posted by: Sourde Noire.5286

Sourde Noire.5286

They are projectiles, hence they are reflectable while making the reflecting entity the new source of the skill. It makes sense with all elixirs, as the new source can benefit from the effects.

Pointlessness of ingame titles

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

I like the titles not so much because they show what you’ve done (because let’s face it, anything can be gotten by anyone with enough time, and group titles mean nothing since you can easily get carried through the whole event), but because they fit my character’s theme.

To me titles are, like everything else in GW2, a way to customize your character and complement the visual style you attempt to create.

Please change the art on Sunrise!

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

I very much like the Sunrise art and don’t like the Twilight one. It does what I’d associate with it, give me a shining blade that reflects / has a window to the clear sky with a sunrise from a different angle.

Guess we’re at an impasse here.

How to Own Orr

in Revenant

Posted by: Sourde Noire.5286

Sourde Noire.5286

everything is viable in pve if you understand how the mechanics of the game/bosses work

It’s almost like that’s exactly the point of optimized builds. If you understand the mechanics, you can scrap everything that isn’t needed (defense attributes) and do the same stuff a lot faster.

Nerf Chill like Alacrity

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

Yes, nerf it for PvP so it becomes useless in PvE again.

Split balancing anyone?

How to creat THE ELEMENTALIST

in Elementalist

Posted by: Sourde Noire.5286

Sourde Noire.5286

Did you really have to necro the 3 year old thread AND make a new one?

If you want to do as much damage as possible in as little time as possible, you should stack offensive attributes (who would have thought), that being Power, Precision and Ferocity.

Funnily enough there is a stat combo in the game called Assassin’s, that does just that and is useful on an Elementalist if you mix it with Berserker’s.

Suggestion: Splash Damage

in Guild Wars 2 Discussion

Posted by: Sourde Noire.5286

Sourde Noire.5286

Good for you, and that makes your thread suggestion any more valid how? It’s possible to avoid the stacking meta, no need to actively force players to do so.

Recent changes in naming policy

in Account & Technical Support

Posted by: Sourde Noire.5286

Sourde Noire.5286

I wasn’t even aware of this change but the quote from the ‘boss’ in that thread pretty much sums up how I feel about the direction this game is going for the longest time. ‘Not my problem’.

And I think this change, clearly because of the F2P influx of players, is garbage. But at least I get yet another reason to hide all player names by default.