Showing Posts For StickerHappy.8052:

Build for Stronghold beta

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

LB zerk = tower defense kinda games. Shoot while the npcs line up like a train

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(edited by StickerHappy.8052)

[Engi] IP, what is the excuse now?

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

I’m almost convinced that engineers are the favorite class of Anet, why they always seem to pop in the daily and why they haven’t suffered any significant nerf every since kit refinement.

So since Kit Refinement nerf engies not having much in the way of nerfs means there is some sort of dev favouritism conspiracy, yet up to kit refinement nerfs the devs “favourite class” was probably the most nerfed class in the game, there seems a problem with your logic.

If i had to pick the most heavy nerfed class would probably be warrior 

Most heavily nerfed is thief mate no contest

Thieves be acting like drama queens as usual.

OTHER CLASSES HAVE IT WORSE

WAKE UP!

Proof? THIEVES HAVE ALWAYS BEEN A PART OF THE META

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[video] mtd - yes yes another one :D

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

When the OP uses a build properly… People say..noob enemies…. What the f is wrong with people…..

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[Rework]HoT Confusion for Mesmers

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

Something that could be interesting would be letting Chaos Armor let you apply confusion on hit or something along those lines. Maybe just make Confusion one of the default staff auto possibilities (lowering vulnerability duration and adding a 1.5s confusion duration or something would be neat)? Maybe making the 2nd chain in scepter add confusion to make it an actual threatening ranged main-hand?

Food for thought.

P.S. – Make iDuelist a 50% finisher so I can actually chain it with ethereal fields for decent confusion consistency <3

It used to be 100%.. But the whine train caught up with it.

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Ranger Pet Combat Toggle in Control Options

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

I cant say this ones good as you can still click the icon easily. What I was expecting was we can now control all pet skills via f1-f4. sad

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Let's Talk PvP Builds

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

For traps you don’t have much choice than to go EB. You could try sigils or runes (lyssa, etc.) I think it’s probably quite feasible if you wanted to try something weird like traps + BM or whatever.

But since you want the condi damage anyway, might as well just take EB and a spider.

That’s what is so annoying about ranger condi removal. We have the most in the game, but it’s so locked up.

BM + traps sounds interesting, but how would it look like? And how will that do with the condition removal situation though?

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Few small changes you would make to the meta

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

Small changes won’t fix anything. Game is horribly broken and can safely be renamed to Engi’s vs Ranger vs targets (Remaining classes) Rangers win of course.

What class do i play ALL OF THEM.

Safely can say that ranger is far too powerful and so are turret engineers in pvp.

If you pvp at all I’m sure you have been on teams with 5 rangers…vs 5 rangers and somebody who didn’t get the memo.

The turret engineer is a special situation in a point holding scenario.

The fixes are too complicated to even suggest but I can sure point out the problems.

1.) Channeled skills following stealth.
2.) Sic em – 1 skill to nuke so many things and is really a thief killer.
3.) WAY too much damage on a ranged skill #2 longbow.
4.) Way OP root people for multiple seconds skills rangers have.
5.) That circle that entraps people with NO counter.
6.) Too many immunities to damage that allow motion.
7.) The sprinting ability of heavy armor wearing classes.
8.) There being no damage reduction of heavy armor wearing…wear heavy armor and run fast and do huge damage….why doesn’t everyone wear it…oh yeah …nm
9.) AOE stuns etc too large.
10.) Visible round smoke fields that huge AOE’s crush.

Horrible chat logging of skill usage so it becomes very obvious when cheaters are cheating. Just add milliseconds!

Again, the ranger hate right here. How many rangers do you see in HIgher tiered pvp? 1?

REALTALK, rangers only kill noob players or they caught you off guard or, you don’t have anything to counter them (refelcts, blocks, interrupts)

How do rangers get all this unwarranted hate?

So thieves get counterplay and you wanna nerf sic em? What?! Then pls fix zerk mes vs tihef matchup first plox!

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Let's Talk PvP Builds

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

@Jroh and @Fluff

Believe it or not, I main a trap ranger in pvp and I am having really good success with it. But the posts regarding EB made me think about it.

So how will that work for traps? First of all I cant go SoTF since i wont have Wilderness Survival, +300 Condition damage and +300 Toughness points if I remove 6 pts from Wilderness Survival.

At the same time, If I go 6 in Nature, I will have to remove keen edge and put into Wilderness Survival for the Survival CDs which also means 10% condi duration is Lost.

If somehow I made it work, The only 2 condi removals I have is LR and Entangle, which now I will be forced to used defensively.

So..How will traps work then? I can only imagine Traiting PM or BS for EB and running Healing Spring.

I don’t have any choice since traps take a utility slot at the same time.

So what do you guys think?

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Information, and the lack thereof

in Guild Wars 2: Heart of Thorns

Posted by: StickerHappy.8052

StickerHappy.8052

the rest…

“To comment on your 100 page book analogy. I would more accurately describe it like thus: Anet are trying to create a 100 page book that you enjoy reading 100 times, and you enjoyed reading every page. What most MMO developers do is create a 10,000 page book that you will only read once, and only enjoy half or less of the pages.”

or they could make a 100,000 page book you’ll enjoy even if you never see the last page. Cause sometimes it’s not the destination that matters, but the process of getting there.

“Size is not just about map dimensions, its about content volume as well. And we do not know enough yet about how much content we will get or how much time we will get out of it. Would you rather it take10 hours to explore a map to only be entertained for 1 hour, or 1 hour to explore a map and be entertained for 10 hours? Anet are trying to take a different approach to expansion creation, but it will take a different mindset to see what they are trying to achieve.”

You too should try a different argument. I mean, i get it, you love false dichotomies. but seriously. 3 times in a row? give it a rest already. Are you saying that anet is incapable of producing a map that takes 10 hours to explore and enjoy for 10 hours? They can -only- produce small enjoyable content or large boring one? Since when exactly theese 2 are our only options.

Not all players enjoy grinding events like you do. I get it, you’re excited that there’s gonna be lots of events to grind mindlessly while listening to the tv or the radio and get some rewards and what not. That’s not everyone’s cup of tea. They need to know that before hand. Not everyone is happy with the lack of content in this expansion. They’re not mind readers, if we don’t let them know about it here in the official forums were exactly are we gonna let them know.

And with that I’m out of this thread, there’s only so much white knighting I can take. all that metal shining in my eyes is bad for my cataract.

Very good explanation.which also bring up a new point. What is the current state of the game after 2 years? Build diversity? Balance? Dev feedback?

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#GW2meta #braindeadandeffective

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

I feel like the devs don’t give a…you know.. They choose when tomcare and what to care about.. Lol

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[Vids] Phantrupt at play :D

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

Never the less, there’s a ton of good mesmers out their who I have to assume are illiterate, thus why they don’t come to the forums.

Are you being ironic? o_o

You do know what illiterate means right… Or…. Not…. What a joke… /double facepalm.

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[Vids] Phantrupt at play :D

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

Grammar natzi detected…. /facepalm.

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PVE solo condition build

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

You’ll be using staff as your main damage weapon. To get maximum damage, you’ll want something that looks like…

04604 or 04505 taking DE, chaotic dampening, and IE. You’ll want to use full rabid gear for this; sinister is technically higher dps, but then you’re as squishy as zerker, and that’s sorta the reason why you’d use condie instead of power in the first place.

Is this a change of heart? haha., I usually see you say THE GREAT BIG NO on condition builds on pve.

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Let's Talk PvP Builds

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Where is mesmer on the priority? I usually get them down first.

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Lemme get this straight.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Something appears to have happened with this thread. Going to assume that it extended into two pages, but wouldn’t allow me to view the first page until the second page was actually created, for some odd reason.

EDIT: Scratch that, the thread appears to have been merged into a second thread.

Forum Bug, Been here for a long time. haha.

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Pet Stats, Menu, Traits (2.0)

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Not just all pet stats, IF some pets are condition damage oriented, we can just deduct points from the power stat on them and add condition damage. Same as Healing power.

Because if BM affected all stats but you had 0 Condition damage and Healing power to begin with, you need full 6 pts in BM just to have +300 on both of those.

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Lemme get this straight.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

@Blade

Yes I do get your point, But what if there’s a majority regarding on that consensus that something needs improvement, would that be still flawed?

“Threads exist, therefore they are true” is always a flawed argument, regardless of how real the problem actually is in regards to the subject, because it’s a very lazy argument. Stating a problem, and then pointing to the opinions of others will not convince people. You have to make your own points. State the problem, list the reasons why this is a problem (even if you have to take the points from another thread that you agree with), and then at the end, you can include, “BTW, look at all these other threads that agree with me”. THAT is a much more convincing and valid argument than “Hey, these exist, so they must be right”, and you may not have even contributed new information! It could just be a re-hash of previous statements, but simply taking the time to outline the issue will always be better than “Someone else says so, therefore it is”.

But this is starting to get off topic. At the end of the day, all I wanted was a better argument for your position. Provide it, and we can get back on topic.

I had a thread in the past that had my points but It got deleted, Not making excuses but I figured at this point of time, much of the ranger community would surely noticed a lot of Pet AI problems already, but okay I will list them again.

Pet Pathing

a.) When you jump off a ledge like In Spirit Watch or Skyhammer, your pet takes the longer route to follow you, This isn’t a problem when your OOC but when you are in combat, this sucks and just swapped, this sucks.

b.) Pets for some reason have a hard time sticking to their target, especially melee pets. If the target is moving and kiting, the pet like cats will barely able to catch up. You can say I can cripple them, but all I’m saying is that, why would you need to do an extra effort just to make them hit more often?

Pet Skills/Pathing

a.) Drakes f2: If the target just moves an inch away from the drake, it will cancel its f2, and put it on cd, wasting it.

b.) leaps f2: target can just move away negating this completely (this one not really an AI issue just a design issue)

Passive/Aggressive Bug

and so on,.

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Pet Stats, Menu, Traits (2.0)

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Please see a post I made over a year ago …

Those points are far from wasted, especially if you’re good at keeping your pet on your target. Faster pet swap and a beefier pet also help alleviate some of the “dead pet” issues as they reduce the occurrence as well as allow you to better mitigate it.

The Beastmastery traits aren’t all bad either. Might, Vigor, cripple from pet F2 (so awesome with Eagle/Hawk), pet bleeds on cripple (cats/birds love this), etc..

One nice advantage of pet traits being in multiple trees is that you can take all of them.
If they were all in the same tree, you’d only be able to pick 3 of those majors.
As it is, my pets can…

  • Longer duration conditions
  • Stronger condition damage
  • Stronger crits
  • Bleed on crit

… which is great on a cat/bird.

Ah I see, good points so far, I only play pvp so I would have a hard time traiting this with a team (although I can, its just a matter of efficiency) Your post also ties to that pet stats, I wish they had Healing power and Condition damage as base stats.

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Lemme get this straight.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

@Blade

Yes I do get your point, But what if there’s a majority regarding on that consensus that something needs improvement, would that be still flawed?

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Lemme get this straight.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Sure, it means “something”. Now, what that “something” is, whether it truly exists, how much it matters, etc. are still unknown though ;-)

I agree that pet AI needs improvement. I’ve said several times in TeamSpeak that I think if pet AI ever gets fixed that Rangers will enter a period of being OP. Our pet hits are not something you ignore, so them landing them more would be quite noticeable. This is why I like builds where I can keep cripple/chill on my target. In fact, I’ve thought for a while that is a requirement in a proper PvP Beastmaster build since you have invested quite a bit of your damage into those pet attacks you want to land.

But here’s my take on it, why do I need to waste trait points on chilling or crippling or making them faster just to hit a target properly? IMO this should be pets’ default state.

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Pet Stats, Menu, Traits (2.0)

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

I don’t believe I said anything along the lines of it being OP aside from:

  • “it could be done without being OP as it already is sort of done. "

I disagree with restricting which pets can get access to which traits. It would require more coding and provide little to not benefit. It would also limit diversity.

If you take Malicious Training and/or Expertise Training with a pet with no conditions then you’re in the same boat as someone who takes a similar trait but takes little to no conditions in their weapon set(s) and utilities. If people want to make this mistake, it is on them. No need to code in training wheels.

Pet’s Prowess is not completely useless for lower precision pets. It is simply “less useful”. It still provides a damage increase. It just provides a better one for pets with higher precision.

Compassion Training currently affects the Natural Healing grandmaster trait, so is currently useful even when taking pets with no healing skills.

Carnivorous Appetite could still be useful on a tanky pet. They’ll heal less than a pet with higher precision, but each heal may “go further” since a tanky pet has more toughness.

Good points, I just mentioned the idea because I think this would help balancing issues in the future.

Also I am not directing the OP idea at you Seb, that was directed at Heim.

Yes I do get your point with It is currently done, but The big Difference is that, when we get those traits removed from our Own Trait tree, We can now have Ranger Oriented traits, (Yes Please) and I do not have to waste 4 points in BM just to make my pet better or useful.

At the same, Pet traits are all over the board, which is ughh…

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Lemme get this straight.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

You’re both technically correct.

Blade is correct. The existence of a thread does not mean that the issue it brings up truly exists (i.e. is valid). Therefore the argument that “threads exists … so the issues are real” is invalid.

Sticker is also correct. Issue/improvement threads are not always OP/UP threads, and some issues raised do actually exist … hence why those threads are spawned.

This is a very minor thing to be arguing over …

Yep, all I’m saying is, If you see A lot of these threads, that must mean something right?
(looks at Engie Turret Threads)

Now if I’m the only one Posting this threads for all those 2 years, I would agree with Blade, Carry on.

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Pet passive mode

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Please MR. Peters, some communication please!!!!!!!!! What’s the status?

Good Luck with that.

I got this!

clears throat

When it’s ready.

Seriously though, I don’t think people understand that ANet has internal deadlines they don’t share, in case something occurs to make it not ready by that deadline, because try telling a gaming community the fix isn’t ready yet even though they aimed for a deadline and watch everybody lose their kitten because gamer entitlement > logic.

Also, I don’t think people realize that ANet probably has extremely set time frames that they can access the live servers and make changes to it, and that since they promised an “always online” game, the fixes might be done, but have to go into scheduled patches in order to remain true to the idea that the game will never go offline unless emergency crisis mode for maintenance to fix something like introduced bugs.

Not that I’m directing any of this at you Sticker, I’m just piggybacking

Yes I do realize that, but for them to take 2.5 years on most of the bugs/ fixes existing since beta. (My mesmer says hi). What does deadlines look like?

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Pet Stats, Menu, Traits (2.0)

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

@Heim Wondrouswall Sebrent

Okay this is what I proposed (along with the lines of Wonderwall) would look like.

Assuming we have a pet trait tree.

Not all pets would have Malicious Training on their tree, why? Some pet f2s are not affected by condition duration.

Not all pets would have Pet’s Prowess on their tree, why? Not all pets have high precision that would make use of this trait.

Not all pets would have Carnivorous Appetite Why? Some pets already have High Vitality to begin with, why would they need that? This is More for the Glass dps Pets.

Compassion Training Only for healing based pets
Expertise Training Only for Condition based pets

The ones that ALL of them would share would be:

  • Agility Training
  • Commanding Voice

So I do not get the reason why this idea would be OP, or Hard to Balance, moreover this would greatly INCREASE DIVERSITY of RANGERS and PETS and at the same time ENCOURAGE STRATEGICAL PLAYSTYLE via pet customization.

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Lemme get this straight.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

is Anet kinda telling us our specialization is gonna perform subpar compared to the others?

We already have our current pets, and we are not sub-par compared to other classes. We have a part in the current meta in all 3 game modes.

People just love their forum qq and can’t even log to the game and play it to see for themselves.

Pet improvement/ fix threads wouldn’t exist if our pets was okay right? And how many rangers did you see in high tier pvp? Excuse me sir this not a qq thread stop being so defensive lol.

PS: you mean our current pets that have pathing issues? Have trouble sticking to the target? Useless in Zergs?

ALSO, meta for pve? PVE is braindead as it is, any build can work. LOL.

Oh do not even tell me this a L2P issue (if you would use that if ever) . I am confident with my skills thank you.

For every issue, threads will ALWAYS exist that either say that something is too weak, or that something is too strong. So this thought that “because threads exist, therefore it is”, is invalid.

Your argument is the one invalid, why? So are you telling me rangers who wanted general pet improvement are delusional?

There is a reason why these threads exist, at the same time, IMPROVEMENT THREADS are different from the OP TOO STRONG THREADS. I mean its common sense isn’kitten

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Pet passive mode

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Please MR. Peters, some communication please!!!!!!!!! What’s the status?

Good Luck with that.

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[Vids] Phantrupt at play :D

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

@Blackdevil

Just to clarify, When I que with ross we never que unranked, just to clarify the fact you said that the vid wasn’t on ranked.

Also, judging from your tone, I think you are underestimating Ross’ skill as a mesmer too much. Am I right?

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Pet Stats, Menu, Traits (2.0)

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

As I said no other class can their mechanic be disabled for 60 seconds = 30% less damage and a Useless GM trait for that matter.

So, to fix that, all they need to change is one line of code to bring the CD on pet death down. Then add a buff to EB for the pet, for instance; “Transfer 3 conditions to your pet. 10s CD. Your pet has -33% condition duration and is healed for 5% of it’s health when it gains a condition.”

No other classes have to rely on barely passable AI that can’t attack/act and move at the same time for their mechanic either…

This is true, but that has nothing to do with traits, it’s a separate issue entirely and one they need to fix. Mesmer clones have the same AI too.

Exactly the point of this thread. To make pets better.

Agree they need massive improvement, but having a separate build just for the pet, freely, is OP and unnecessary. If the traits are not free, then it’s pointless as they are better off to just fix the current traits and leave the system as is.

The only improvements really needed are; the ability to choose stats, fix the traits and AI. If they do this, we can be happy, but I highly doubt they would ever even consider making another entire trait system for the pet alone.

But I gotta say reworking pet traits is a lot of work too, Like you said on the other thread, Expertise Training is bad so I think having a pet tree + your stat suggestion would be great!

I only used that trait as an example, a lot of the pet based traits are bad…

And I mean how will it be OP? (the tree)

Not all pets will use Pet Prowess, why? Some have low base precision
Leech on attack is not game breaking too, if ever that helps alleviate the 60 sec pet down CD.
Pet Speed? Yes please.
and so on…

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(edited by StickerHappy.8052)

Pet Stats, Menu, Traits (2.0)

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

If a warrior has no adrenaline, they have no class mechanic to use. If a Mesmer has no Illusions to shatter or attack, they have no class mechanic, if a necro uses up his life force, he has no class mechanic, if a thief uses steal, until the recharge he has no class mechanic, if a guard uses up his virtues, he has no class mechanic. If a Ranger allows his pet to be killed before swapping or otherwise, he has no class mechanic, there does have to be some risk. It’s not like we need to enter combat and build up a resource (like adrenaline, clones, life force etc) in order to use our class mechanic, we can just order it to attack from the get go.

Sure, our traits need some work, like EB for sure needs another +ve effect for the pet too, like shortened condi duration or resistance. And Shared Anguish needs to be looked at in the light of all the other classes similar traits. Also, the CD on pet death should be shortened for sure by 20%, but that doesn’t mean we should get a whole bunch of traits for free. Fixing our traits serves the same purpose.

Sure, they could do it too, like other games, but that balancing would require less trait points for the actual ranger, or nerfing of our traits to suit. Fact is, that if pet traits were removed to their own build it would still remove as much from the ranger as it does now. Not only that, but it adds a level of complexity not needed and requires an entire re-code of the ranger trait system. It’s a nice idea, its just never going to happen. I wouldn’t really want it to myself, I just want to be able to set the stats. If they gave us a free adept trait as a ‘Training’ Specialisation for the pet, I would be over the moon.

As I said no other class can their mechanic be disabled for 60 seconds = 30% less damage and a Useless GM trait for that matter.

No other classes have to rely on barely passable AI that can’t attack/act and move at the same time for their mechanic either…

Exactly the point of this thread. To make pets better.

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Pet Stats, Menu, Traits (2.0)

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

If a warrior has no adrenaline, they have no class mechanic to use. If a Mesmer has no Illusions to shatter or attack, they have no class mechanic, if a necro uses up his life force, he has no class mechanic, if a thief uses steal, until the recharge he has no class mechanic, if a guard uses up his virtues, he has no class mechanic. If a Ranger allows his pet to be killed before swapping or otherwise, he has no class mechanic, there does have to be some risk. It’s not like we need to enter combat and build up a resource (like adrenaline, clones, life force etc) in order to use our class mechanic, we can just order it to attack from the get go.

Sure, our traits need some work, like EB for sure needs another +ve effect for the pet too, like shortened condi duration or resistance. And Shared Anguish needs to be looked at in the light of all the other classes similar traits. Also, the CD on pet death should be shortened for sure by 20%, but that doesn’t mean we should get a whole bunch of traits for free. Fixing our traits serves the same purpose.

Sure, they could do it too, like other games, but that balancing would require less trait points for the actual ranger, or nerfing of our traits to suit. Fact is, that if pet traits were removed to their own build it would still remove as much from the ranger as it does now. Not only that, but it adds a level of complexity not needed and requires an entire re-code of the ranger trait system. It’s a nice idea, its just never going to happen. I wouldn’t really want it to myself, I just want to be able to set the stats. If they gave us a free adept trait as a ‘Training’ Specialisation for the pet, I would be over the moon.

As I said no other class can their mechanic be disabled for 60 seconds = 30% less damage and a Useless GM trait for that matter.

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[Vids] Phantrupt at play :D

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

Im not trying to act Elitist/Mean/Whatever on purpose (I know my account name might say otherwise), I just think that the OP bases his build too much on average play. I actually made a signet phantasm build the other day that was alright, but to say that build could replace shatter just isn’t a valid statement. I don’t think that Phantasms and interrupts in the form of dazes really go well together, and I think scepter is just awful. Its nice that OP made a fun build, but to go around saying it’s an incredible build and that top tier mesmers can’t think outside of the box… IDK.

Points taken.

For the scepter argument, I agree. BUT if the OP had another choice of MH (Which clearly he did not, since using two Swords would share the Same CD) he would’ve done so.

But Who is claiming that this build can replace shatter?

PS: You can act all elitist here if you want since you main a different class. I just find it weird that most people bashing the OP are fellow mesmers.

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Too many instants, not enough telegraphs

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

I don’t mind some instant casts in the game. I play with rifle engie and can kinda anticipate OS against other engies based on where they are in context to me. I don’t like how warriors are so easy to play against because they’re so telegraphable, and I don’t think making all abilities have telegraphs would make the gameplay slower and clunkier like it did with warrior. On the other hand, I do see why spamming headshot, interrupt mantra, and OS can be annoying and frustrating to others.

HS is annoying why? you can spam it.

Interrupt Mantra? Every use has a mini cd, AND Don’t forget the recharge.

Regardless of it’s 4s CD (maybe it is 5) it along with other stuff doesn’t have much counterplay besides random dodges. Like I said, I don’t mind it that much, but can see why it bothers other players.

The recharge is counterplay? 2.5 seconds the mesmer is vulnerable to all types of CC. Isn’t that called counterplay? Mantra has only 2 charges, the mesmer needs to be super accurate to use it on important skills to make sure it is not wasted.

Thief Headshot on the other hand… As long as you have initiative…spam it all the way…

That’s what torch is for :P Stealth, recharge, pew pew moar.

What? Yes you have a point. But who in their right mind would always use torch 4 exclusively to charge a mantra?

Mantras on its current state is also trash.

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Too many instants, not enough telegraphs

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

I don’t mind some instant casts in the game. I play with rifle engie and can kinda anticipate OS against other engies based on where they are in context to me. I don’t like how warriors are so easy to play against because they’re so telegraphable, and I don’t think making all abilities have telegraphs would make the gameplay slower and clunkier like it did with warrior. On the other hand, I do see why spamming headshot, interrupt mantra, and OS can be annoying and frustrating to others.

HS is annoying why? you can spam it.

Interrupt Mantra? Every use has a mini cd, AND Don’t forget the recharge.

Regardless of it’s 4s CD (maybe it is 5) it along with other stuff doesn’t have much counterplay besides random dodges. Like I said, I don’t mind it that much, but can see why it bothers other players.

The recharge is counterplay? 2.5 seconds the mesmer is vulnerable to all types of CC. Isn’t that called counterplay? Mantra has only 2 charges, the mesmer needs to be super accurate to use it on important skills to make sure it is not wasted.

Thief Headshot on the other hand… As long as you have initiative…spam it all the way…

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Pet passive mode

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Still no fix on this, it’s been more than two weeks now, feel the love of devs towards the rangers on this game, leaving it bugged for more than two weeks yet still updating the gem store, really nice Anet, well done.

To be clear, this goes for all classes. What’s new though?

Honestly, my excitement for Hot is dwindling each passing moment, this ranger fiasco has been frustrating for many of us, i don’t want to imagine when the xpac comes out, it will be Guild Wars 2: Heart Of Bugs.

Truth be told, I think HoT will be a bandage fix for all the bugs, people are too busy with the new content so the older bugs will be first intentionally ignored.

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A pvp player centered reward track.

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Posted by: StickerHappy.8052

StickerHappy.8052

- no blue/green stuff

It amuses me that some PvP players seem to think there’s some mysterious use for blues and greens in PvE. There isn’t.

Salvaging for luck is the only use for most of it, and luck is as useful to PvP players as it is to PvE players.

If you don’t care about the luck, just sell it either on TP if it’s light armor and actually worth something or to a vendor if it’s not. Just like PvE players do.

The use is about 1-3 silver. Just cut the middle man because I will never salvage for luck because I don’t care about it.

You should. It gets you better drops.

On another note, I honestly don’t understand what is wrong with opening boxes and salvaging items? I mean every single PvP player complains about queue times then just sit in the mist and completely shut down.

You certainly have time to open boxes, salvage and sell. Just because you’re too lazy to click your mouse doesn’t make this an issue.

Please everyone, including you phantaram, don’t put yourself on a pedestal and proclaim that this is a problem, because it isn’t.

What a…****,. having 3 to 4k matches and you do this everyday for that span of matches.. Won’t you get tired of it? Unless you are a one trick pony. lol

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Pet passive mode

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Still no fix on this, it’s been more than two weeks now, feel the love of devs towards the rangers on this game, leaving it bugged for more than two weeks yet still updating the gem store, really nice Anet, well done.

To be clear, this goes for all classes. What’s new though?

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Too many instants, not enough telegraphs

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

I don’t mind some instant casts in the game. I play with rifle engie and can kinda anticipate OS against other engies based on where they are in context to me. I don’t like how warriors are so easy to play against because they’re so telegraphable, and I don’t think making all abilities have telegraphs would make the gameplay slower and clunkier like it did with warrior. On the other hand, I do see why spamming headshot, interrupt mantra, and OS can be annoying and frustrating to others.

HS is annoying why? you can spam it.

Interrupt Mantra? Every use has a mini cd, AND Don’t forget the recharge.

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What's the point of Stability Training??

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

To add, a lot of the pet traits are pointless.

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[Vids] Phantrupt at play :D

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

Its great to see them pull out the bias card across the forums on people and yet be so blind to the bias of their own blatant attitudes. And guys, again, this isn’t saying you don’t have anything constructive to bring to the table, but you drop the ball constantly in ways like this.

This is the problem. It seems like people are sometimes shady and demeaning towards others just because they can be. It takes away from the fact that they are actually smart players with a lot of constructive advice to give others. We can do better as a Mesmer community.

I think the mesmer community has the most “egocentric” and “elitist” garbage mentality players. Remember that Scepter buff?

OH PASSIVE! OH CANCER! OP OP!

- All coming from fellow mesmers.

Where are we at right now with that buff?

Right? /facepalm

Not raging just #realtalk here.

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Pet Stats, Menu, Traits (2.0)

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Having “free” traits / stats for pets independent of the Ranger’s would be broken and completely out of line with every other profession in the game. You want to buff Death Shroud, you spend trait points. You want to buff Illusions / Shatters, you spend trait points. You want to buff Virtues, you spend trait points. Pets are no different, nor should they be.

Yes, we get it. People don’t like pets, they can die, they want to be powerful on their own without relying on pets, yada yada yada. None of that justifies free boosts to a profession mechanic that everyone else has to trait for.

Uhmm.. Only rangers have that CLASS MECHANIC that you can completely disable for 60 seconds?

Which nets for 30% of our damage? Which our GM trait EB also relies on?

So what exactly do we get as a compensation?

Oh yes.. Nothing. Right? Or the ole L2P phrase?

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Too many instants, not enough telegraphs

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Posted by: StickerHappy.8052

StickerHappy.8052

Thieves have a lot… From weapon skills to utilities…

In before angry thieves flaming me…

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Posted by: StickerHappy.8052

StickerHappy.8052

Why are there people trying to act elitist (not you Teef) crap here in the mesmer forums? Such toxicity here.

Also coming from a fellow mesmer… It’s disgusting.

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(edited by StickerHappy.8052)

Expertise Training

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

And…Do keep it mind pets get 0 condition damage originally so the trait gives you 350 flat.

So maybe thats the thing why you weren’t noticing the difference or Idk. haha. just maybe.

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Lemme get this straight.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

I remember hearing in an interview that the Devs at A-Net were doing a ton of AI work for HoT.

I’m not sure if they had done any of it, but I didn’t notice AI improvement in the playable demo at EGX rezzed.

See…THIS is what I’m talking bout right here.. Do you think Anet would fix/improve the AI Scrptings amongst other bugs/issues across all professions in HoT?

I DEARLY HOPE SO.

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Lemme get this straight.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Just throwing this out there. If you find the wolf’s fear and knock down to be useless you’re not playing the ranger right.

At any rate, we don’t know anything about the druid yet. We don’t even know how much specializations will change the class mechanics, or if you HAVE to have the specialization weapon equipped or not.

Aside from the fact Anet is improving the game’s AI the druid specialization could completely revamp how we interact with our pet. For all we know the staff skills will be a bunch of spells to buff and command our pets to give us substantially more control over them.

It’s silly to complain about the druid specialization before we even know what it does.

Whos complaining?

Also your wolf argument… Wolf and dog are the best pets in pvp.. How bout the others? LOL.

Also, yes druid will change the way we interact with pets BUT the main point here is AI scripting not interaction.

So…. Change how we interact pets without changing AI issues…problem stays the same.

Druid uses his pet to perform a new mega cool skill…but wolf cannot stick to the target…attack goes on cd without you getting to use it…

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(edited by StickerHappy.8052)

[Video] Mesmer Roaming: "Sunburst"

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Posted by: StickerHappy.8052

StickerHappy.8052

Why are they hopping like scarecrows? Lol

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Lemme get this straight.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

@ Darkness:
You’re free to give up, but it would be nice if you would not post your opinion as fact without any actual concrete facts anywhere in it.

Are you able to confirm that Druid will be nothing compared to other specializations? Espeically given that we know almost nothing about the specializations?

  • I see no proof

Are you able to confirm that Ranger is (more) broken than any other classes?

  • I see no proof.

Are you able to confirm that Rangers get stomped by every decent player?

  • I see no proof.

Also, if you have given up, then why do you still bother with the subforum for the class you’ve given up on? I do not understand :-/

The point here Seb is that, yes we don’t have proof, but regarding the state of our pet AI Annnnddd The Druid will also use the pet system. So I kinda like grew concerned with it. You can kinda piece that dots if we will use the same pet AI (Which most likely we will)

@Hyjaxx

You know Anet when it comes to these fixes right? Look at the mesmer Power Block trait. Fixed it to exclude a class. /Facepalm.

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Lemme get this straight.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

is Anet kinda telling us our specialization is gonna perform subpar compared to the others?

We already have our current pets, and we are not sub-par compared to other classes. We have a part in the current meta in all 3 game modes.

People just love their forum qq and can’t even log to the game and play it to see for themselves.

PS: you mean our current pets that have pathing issues? Have trouble sticking to the target? Useless in Zergs?

ALSO, meta for pve? PVE is braindead as it is, any build can work. LOL.

PvE is braindead, but zergs are not.

This alone is enough for me to laugh and stop talking.

Follow a commander and 11111111.

The class is currently not sub-par to others, and that’s a fact not an opinion.

FACT?

How many rangers do you see high tier pvp? So where’s the fact in that? So why are other classes taken instead of ranger? Why?

Yes. because other classes can do the stuff we offer better than us.

So isn’t that called sub par?

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Pet Stats, Menu, Traits (2.0)

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Nobody is afraid of retraiting, its just they (I) don’t really want to be forced into retraiting for the pet everytime I swap it, as well as myself when the pet traits can just be improved, making a synergistic build for both the ranger and pet. The entire basis of the class.

The pet is our class mechanic and adds to our damage and utility, that is why I don’t think it needs an extra build. For the pet to get its own build separate to ours, they would need to balance all our traits again.

Ranger and pet go hand in hand, so some of our traits should be dedicated to our pet, IF we want optimal builds. If a warrior got all the normal trait points PLUS more to add to burst mastery, it would be OP. If a Necro wants to run minions, they need to allocate skills and traits to that end, if a Mesmer wants more effective clones, it requires traits.

You can’t actually expect them to create another whole trait system just for pets. Remember that they have not even fixed the persistence of pet names let alone implementing an entire new trait system for pets alone.

If they removed only the Training traits from adept (plus pets prowess, which could be renamed to ferocity training) and added a choice of one of them for free on the management screen, then we would get an extra 6 adept traits (make it 7 with Agility Training) to choose from for ourselves and the pet would get a choice of a blanket buff for whatever role we want it to cover. That is more than I would hope to ask for, pure dream material.

Then, you are getting a decent buff to the pet for free and a choice of stats for whatever role you want it to have. If you want more than that, you may as well just ask for no pet whatsoever and get a blanket buff to the Ranger, but that will never happen.

And yes, I always trait for the pet with Dungeon builds and Cripshot etc. We work together, not as two separate entities.

BUT you are forgetting Necro Minions are NOT a CLASS MECHANIC. Thats the biggest difference. Now if we had our own pet trait tree, imagine the build diversity we would get! Ranger and Pet Diversity for that matter.

AND OUR CLASS MECHANIC DIES, so… if you kill the pet. guess what happens?

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[Vids] Phantrupt at play :D

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

At this point, I’m just waiting for a BlackDevil video. That’ll turn this forum into a firestorm.

lol yea seriously BlackDevil it’s been what..a year since your last vid? Your vids were pretty entertaining to watch.

I wish he would post though, I am prepared to be enlightened by this guy…

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