@ALL
1.) So If we meld with the pet, you gain access to 2 skills right? What if the pet uses those skills prior to Melding, won’t they be on CD? or how bout vice versa?
2.) Rather off topic, is the leap from the new dagger skill an evade? I think its very similar to the engie hammer skill but not exactly sure.
(edited by StickerHappy.8052)
Just a noob question, how do you guys access the new map?
Lag Spikes / Increased Ping After the Patch
in Account & Technical Support
Posted by: StickerHappy.8052
As the title says, ever since this patch hit (the recent one), I have been lagging in pvp. Its very evident in maps like EBG or Spirit Watch.
Anyone having this problem?
SotP was ok sometimes because of how long it lasts
SotP used to be hands down, inarguably the best elite in the game and the best stab in the game. Now it’s complete horse kitten. That’s a weird 180.
Well people still use it, even in high MMR pvp. Honestly for me, I just it for the Stab for AF. That’s it. or for safe stomps and resses.
Same here. Thought it was only me.
It worst on EBG
(edited by StickerHappy.8052)
Where it matters, PvP and WvW, currently, it’s 20% condition reduction to Rangers and 80% on the pet. That’s it. Basically a Grandmaster trait that gives 20% condi reduction. Is it really worth it? Why should we have to equip certain runes and food buffs to make this trait even remotely worthwhile?
….In my opinion? It’s pretty fvcking trash on its own. Just like 2 of the SoulBeast GM traits.Discuss.
Well the original problem is still the problem. Competing 2 condition cleanses on ONE traitline and ONE tier.
This here is the problem.
An important note… I’m guessing dolyak stance is only available to soulbeast. Strength of the pack and the old version of signet of the wild are core skills available no matter what the elite or build traits you take. I did not care for the nerf of strength of the pack with both cooldown and taking away the reapply ticks of stability. This is now followed by removing the only other form of stability that is not gated behind celestial form. I think the complaint is justified. Less options and more pigeon-holing not a good move for the game in my opinion.
Lets face it, who uses SoTW for stab in pvp? Even in highest tier pvp. No one.
Druid staff doesn’t need more damage, the goal of the weapon is to heal/support, not kill things. And I fail to see how Celestial Avatar is clunky, it sounds like you just need to manage your avatar juice better and learn to aim.
I agree. Believe it or not, druid staff does more damage than SB considering its a support weapon
Soulbeast? What are you referring to? The wiki page doesn’t even contain the word stability.
https://wiki.guildwars2.com/wiki/Dolyak_Stance
Please. The crying is too much.
Even though we know some skills will be altered, let’s make the quick assumption that the pets skills will be the same exact skills you can use in beastmode.
Here’s just an obvious combo with the meta pets; unmelded, smokescale F2, double dagger leap (assuming finisher) through smokefield, meld. Now you get a long stealth and stealth opener. Melded knockdown from stealth into melded smoke assault into dagger 2 then unmeld Smokescale AI smoke assault into knockdown while continuing to weapon combo.
I mean, that’s just 1 pet. There’s going to be so much combo opportunity.
Take what I just said with Bristleback as the other pet (assuming pet swapping will still work the same). Continued from AI knockdown; swap into Bristleback F2, meld, melded Bristleback sharpening stone into melded spike shotgun skill.
All the while being able to use weapon skills and utilities.
I mean, I can understand why people who spend most of their time in PvE might not be as hyped, but there is going to be so much depth and strength to our gameplay. Not to mention damage diversity.
Currently, people generally know which Ranger pets and weapons to watch out for and they can outplay us by waiting for the damage to come out, which is why Druid wins fights through long term attrition by sustain and capitalizing on mistakes.
Soulbeast on the other hand will have a larger set of skills being brought into the fight to begin with, but on top of that, the sheer amount of ways we can approach a situation and the number of things enemies will have to watch for has gone up so considerably that on paper it will make Soulbeast one of the strongest classes to play as/fight against in the game (Weaver is like this too). Compared to fighting games (not going to get into why it’s a good comparison but it is, and I will if someone asks); where some of the highest tier fighters have the best 50/50 mixups and combo options, and we see that as long as ANet didn’t botch anything up, Soulbeast will be one of the stronger fighting specs in the expac.
I am really curious on how the f2 pet traits and the passive ones interact with soulbeast. Well I’m saying, I hope they do interact one way or the other.
So lemme get this straight, melding only restricts the pet f2 right? and the AA. But you do get 2 controllable skills + the passive + the archetype f3?
So in order to use the f2 you have to unmeld right?
Lastly, what if you are in un-meld form, and your pet uses the other 2 skills, and then you meld, would those 2 skills be on cooldown then?
(edited by StickerHappy.8052)
1. Seems viable for organized wvw play/Dolyak Stance/Stance sharing
2. Dagger seems real nasty and fun
3. Pets that are not dead
4. Lots of utility with F1-F3 skills
5. I like the new animations and effects
6. Potentially intricate and customizable playstyle, depending on which two pets you select (this one excites me the most)
7. Not sure about this one but: potentially viable shortbow builds?
Shortbow builds have a lot of potential. Let’s wait for the patch this tuesday.
It sports a very poor mechanic that brings nothing to the table that we can’t already do.
Wha?, It brings a crazy amount of new skills and build diversity.
Whiners for petless ranger need to understand that Ranger is pet class, and if they don’t enjoy it they need to reroll to any of the other 8 professions.
Or we can play Soulbeast.
I don’t know whats the problem, SB is a toggle so pro pet and anti pet people has some middle ground. Everybody should be happy right?
TBH, making them throwable again would be just fine to make them viable. Not 600 range, at least 900. Nowadays, people fart AoE everywhere, so I don’t get their arguments that they didn’t want to make traps become ’’nades’’.
Also, buff to Frost Trap.
I would agree for them to be throwable, but making it as a kit will be better. Our traps have 0 utility (I.e. stunbreak, condition clear, etc) so slotting 2 or more will be very detrimental to any build.
@all
Another concern I have is while watching the videos, Almost all the Soulbeast meld Skills are on a long cast time. This basically screams “Here interrupt me!!!” on pvp and wvw. SO basically you have to build around again, RaO or that dolyak stance. Again BM will be mandatory?
Odd, because Oppressive Superiority is exactly how the Light on Your Feet bonus should have worked instead of dodging. It activates on targets lower health than yours, which is exceedingly useful for PVE, unless the player just face tanks everything. Most likely works on a % threshold (or at least it better).
A good example are Scholar Runes are still used and that’s with player health remaining above 90%. In comparison, OS is far more lenient the lower a target’s health is and comes with extended condition duration, which Ranger lacks aside from LoyF – and that wastes endurance and lasts 4s.
CD reduction would be nice for Leader of the Pack.
One Wolf Pack reads as a global ICD since it specifies “This effect can occur once per interval.” instead of “This effect can occur only once per target.”
No idea for how traits affect differently with Soulbeast. This can be a non-concern since what information that is available to us is not enough to conclude anything.
Eternal Bond might be something to look at. I agree, for a GM it seems rather high. 60s would seem like a better number to test it out.
Not being sarcastic or anything but can you care to explain how is OS helpful in pve other than vs trash mobs? For example this trait would be non existent vs Champs and Legends for the early part of the fight right?
If one wolf pack is global ICD, I think that is very unfortunate. It blocks any potential on this trait and limits it as 1v1 burst elite. Having the ICD per target will be better in teamfights IMO.
Stance CD reduction is a must IMO. If there is no CD reduction, the Spirit GM trait will be better than this one honestly. Even just a 10% reduction and some other effect.
How bout you, I think the Stance GM is really too bland, maybe 1 more added effect will be good since there is a 50% reduction on the original effect already
Wish we could see the other traits. It’s kind of crazy when I see traits like THIS as a minor trait in the new elite specs.
I have doubts SB would get anything that powerful, let alone as a minor trait, seeing how our GMs are.
Hopefully we see relevant core changes on tuesday
1.) All of the GM major traits look underwhelming to me.
Eternal Bond – Very high CD. Very unworthy for a GM major slot.
Dead or alive is A WHOLE LOT BETTER.
https://wiki.guildwars2.com/wiki/Dead_or_Alive
30 Sec CD.
Master Major Only.
2.) Leader of The pack
Again. No CD reduction. Just the sharing for a reduced effect. Still underwhelming for a GM
https://wiki.guildwars2.com/wiki/Venomous_Aura
Venom Sharing is baseline.
3.) Oppressive Superiority
Will be Useless for PvE for High HP mobs.
10% is meh.
Berserker rune grants 5% for Both Power and Condition damage. Non Situational so its effect is constant.
4.) One Wolf Pack
Is the ICD per target?
5.) Pet Traits now, (Passive and Active)
Stat Passives like Expertise training, how does this affect us now?
Invigorating bond, f2 traits for pets?
Replace Most Dangerous Game with Critical Eye.
Critical Eye:
Critical hits reduce all of your active cooldowns by 1/4 of a second.
Cooldown: 1 secondEmpathic Bond:
3 conditions removed from both you and your pet every 10 seconds.Ambidexterity:
Recharge Reduced: 20%
Range Increase: 300
Condition Damage: +150
Stalker’s Strike now immobilizes upon contact.
Duration: 2 secondsSteady Focus:
Hitting a target applies a stacking buff that makes them take 1% more damage from all sources per stack.
Maximum Stacks: 3Predator’s Instinct:
You deal 1% more damage to a target for every 10% of their health that is missing.
ie) 2% damage boost = 20% missing healthReplace Refined Toxins with Poison Master.
Poison Master:
Every stack of poison above 3 increases the healing reduction of poison by 1%.
ie) 5 stacks of poison = -35% heal effectivenessShared Anguish:
5% of damage done to you is transferred to your pet.
5% of damage done to your pet is transferred to you.Invigorating Bond:
Every time your pet hits a target, it siphons 200 health to you.
Every time you hit a target, you siphon 250 health to your pet.
Cooldown: 1 secondNatural Healing:
You and your pet gain health regeneration and improved healing.
Health per Second: 150
Healing Power: +450Strider’s Defense:
Remove conditions from you and your pet whenever you evade an attack.
Conditions Removed: 2
Cooldown: 2 secondsCelestial Avatar:
Now can be entered and exited at-will.
Abilities 2-5 now consume Astral Force.
Astral Force is generated through healing with Cosmic Ray.
Cosmic Ray:
Project a beam of light, healing allies in the circle and damaging enemies every second.
Healing: 200
Damage: 200
Radius: 240
Seed of Life:
Now pops instantly at target location.
Conditions Removed: 2Cultivated Synergy:
All healing around the player is increased.
Healing Increase: +15%
Radius: 600Longbow:
Rename Barrage to Infected Barrage:
Infected Barrage:
Apply Bleed and Poison on hit.
Bleed: 1
Poison: 1Glass Arrows:
Blocked arrows shatter, applying bleed in a radius.
Bleed: 2
Radius: 240
I am assuming this pvp.
One reason for movement impairing damage boosting traits for being problematic is this:
A lot of the classes have Innate -% condi impairing reduction traits, which are all part of the meta builds. Golemancer’s freedom, dogged march, Chrono GM minor, Engie mecha legs + ON TOP OF A LOT OF CONDITION REMOVAL and CONDI IMMUNE TRAITS OR UTILITIES.
That’s why they should just change it, Like predator’s onlsaught even just for pvp.
1st Problem
Survival of the fittest competes with Emphatic bond. I would honestly move this to another tier or a minor or even a different tree.
- Shared anguish is a great idea. I can imagine Glyph of unity combo with this one.
- Invigorating bond is a good idea although I would take it even further since it is located in a support tree. I would add "Every critical hit your pet makes, heals 200 * Healing power around it AoE. If it only affects you, then it wouldn’t be a good GM choice to be honest.
- Infected Barrage is a good idea, Maybe change bleed to weakness? also, I would make it unblockable for node denial.
- You should change steady focus to be honest, It would be a waste traiting it since vuln is easier to apply, with no cap. 3% increased situational damage is mediocre at best
- Critical Eye is meh for me too. So with this change, is there any reason to trait in Quickdraw? They compete with each other with very similar uses.
Believe it or not, the best rangers who imo are even better mechanically than ESL players do not stream.
Shadowpass is really good, as well as Fluffball, or even Sevans.
Actually might as well pm them and duel them to get better at ranger.
Hell, I’d be happy to duel you and train eventhough I am just average at best.
Not really impressed by a lot of ESL players when it comes to druid (not to be rude or anything)
If you’re running TU why wouldn’t you also be running OS? Doesn’t make sense to not have it.
Oh you misunderstood me, What i was saying, the trait itself is siuational (bleeds) and has a cd, that’s why would this be really enough to get AF every 15 seconds with TU in PvP?
More specifically I am talking about the Caladbolg achievements.
I am a very casual player and I kinda missed the current events. Can I still do this right now and still get the achievements to get the skin?
Thanks in advance!
There is also Oakheart Salve if you’re not running the exact meta. WS is severely underrated with barkskin, OS, and prot on dodge roll (with increased endurance regen as well.)
Edit: Actually you’d be running WS anyway if you’re using TU. So ya, he was almost certainly using OS.
No offense tho but that trait is purely situational to be even considered and has a CD. That’s why this is leading me to believe that TU is more than enough in WvW that is, I Just don’t know if this applies to pvp.
Ran a few tests but sometimes I have it but sometimes I don’t
There was a vid here by hepatolith (which I could not find any more for some reason) that only uses TU as his AF regen source (No shouts, Dolyak, Sotw, No Staff) for his LB SW/AXE zerk build
My question is that is TU more than enough if I am talking about a PvP perspective to get AF every 15 seconds?
I don’t know any of you!!!
Jk, messaged yall in game.
@Fantasmo.9514, I have a ranger Fantasmo so, i’ll interview you on Skype. Must wear presentable attire. Expect to duel each other to the death on bunker ranger (keep your day open).
@StickerHappy.8052 HI!
@steelheart.7386 No one wants me (QQ)
Didnt get any message
We were guildies in FEAR before and you don’t remember me.
I’ll play ranger. Duel me if you want.
HELLO
/15chars
Poison Master Rework
Most Dangerous Game Rework
Predator’s Instinct Rework
Soften the fall Rework (Maybe change it to QZ and make it a stun breaker)
I for one would wanna see:
A condition Heavy pet
F2: Deals 3-5 stacks of Torment on a 360 radius
Attack 2: Confusion of 3 stacks
Targets: 3-5
A support pet:
F2: Grants stability on area of 360 radius
Attack 2: Grants 5 seconds resistance CD: 30 seconds
A CC pet:
F2: Pulls enemies toward it. Radius of 360 CD 25 seconds
Attack 2: Encases target in a floating bubble
Float 2 seconds CD: 30 seconds
A Utility pet:
F2: Transfers 3 conditions on you to nearby targets CD: 30 seconds
Attack 2: Steals 2 boons from the target. CD: 25 seconds
OR
F2: Attack that generates an Ice field or ethereal field.
Attack 2: Gain quickness when the target is below 50% health
How bout you guys?
(edited by StickerHappy.8052)
The only downside of this trait is the radius. Seriously. Fern Hound + Invigorating bond is amazing.
I would change it to:
Your pet heals alliesand remove conditions in an area when executing a command F2 ability.
Healing: 2,580 (0.8)?
Radius: 400
Remove two conditions from allies
Conditions removed: 2
Radius: 400
This way, bears can even see use against condition heavy comps.
Apparently (I don’t know if it’s just me)
When I first played the new patch, Light on your feet clearly states on the tooltip “Shortbow effects will proc Flanking effects even if you are not flanking”
and we all agreed that It didn’t work
So, I was waiting for it to get fixed then I decided to check the wiki
And now the effect is this:
https://wiki.guildwars2.com/wiki/Light_on_your_Feet
Apparently It enhances flanking effects.
IMO this is such a horrible, underwhelming change. (still better than before though) The only real winners here are SB 4 and 5. Bleeding duration and all that are pretty meh.
I could’ve wished we get the non-situational flanking effects.
Thoughts?
@Wonderwall
Here is where I am coming from. I am almost 7k games in pvp. Pretty high MMR and really interested in joining tourneys in the future.
First, I would ask you is with your changes what spreads would be viable?
I am asking this not that I am against your changes, it’s just that I would not think that this would remove us from the BM/NM/Druid meta in higher end pvp (TEAM SETTING)
That is why I think your changes need more man. I have been in the pvp scene for a very long time now and that is my basis for saying that changes are not enough. Solo q yeah, (but let’s not forget anything works for soloq)
The frost trap elite would work seriously.
One example I would give you is, Your frost trap changes but I would add pulsing slow. Now that would make me wanna use it, because slow not only adds as a cover condition but would also server as a game changer in team fights.
The stun breaker functionality is needed. Why? not because we need a stun breaker but this would open up builds that are not centered in WS or BM. This would open up SB skirmishing builds. I can still get WS but now I can focus on EB or PM.
Another Change in my opinion is changing Trapper’s expertise to:
Traps are throwable again then add a 1-1.5 second Immob on activation, that way since our traps are centered on overtime conditions to make full use of it, now the targets will actually STAY on the trap.
That was one of the problems our traps have is they can simply walk away from it.
vs
Dragons maw you can’t walk away, Procession of blades will still proc 2-3 times without blink if you manage to dodge it, Test of faith, you have to dodge it if you don’t want damage.
I disagree with the SotW change. One reason being is that this signet is being used in druid builds without BM. Because you can do a build with both SotW / Dolyak or one of each without being pigeonholed into BM / regen shouts.
I don’t. In fact, if we were to get a healing signet, I’d want the change to happen because of that reason alone. You either take a Signet heal over time or WHaO with Resounding Timbre.
The fact that Wild provides a defensive passive with a heavily offensive active is odd enough. Small 180 power for a class and pets that do not scale well with power gives the Wild more focus as an offensive signet while giving only a smidge of power.
Both proposals going hand-in-hand are to better synergize with Brutish Seals applying might and shorter cooldowns – so when Rangers use these signets, it’s to go on the offensive, not to power up a support spec. I’d gladly kill Druid synergy as a means to strengthen core Ranger.
Kill druid synergy? If you kill that, so every druid build will have to use Either dolyak and go BM / NM for AF regen?
no mobility too from swiftness unless you get traveler.
Natural Stride and trapper runes, sword leaps and ancestral grace. Plenty of mobility for a trapper druid. And it works at fairly high levels.
The only real problems are lack of stun breaks, some minor additional effects on the traps and additional trait syngergy for our traps (or in other words, a trap stun break, which is what it boils down to). Our traps are unblockable, that isn’t the case for DH’s traps. Need to keep that in mind if you want to “balance things out”.
First, Celestial shadow is mandatory for top tier matches. Second, running trapper druid in higher matches will only kitten your team comp. I have never even seen anyone run trapper druid (If ever that exists) in organized matches.
Test of Faith is unblockable fyi. Purification procs even if you block it. So that leaves what? Fragments of faith does not need to be unblockable since its your stun breaker, the fragments drop regardless, same with the trait.
Procession of blades is the only one counterable by multi hit blocks, but still, you just have to time it.
DH traps function very differently since they do so much damage, I would even say even if they aren’t unblockable they will serve their purpose.
Again most of you haven’t suggested “minor effects” on the trap aside from cd reductions and added pulses. Even with those changes, Procession of blades by itself eclipses any other trap we have with those changes.
-snip-
This is where we just have to agree to disagree. I disagree with all those comparisons and it is still very much about power creep. Most of which stems from the larger changes made since Sept. 2014 and with Heart of Thorns.
Again, all of what I suggest are low impact suggestions for if/when Ranger acquires other traps and signets to fill out the utility roster, and fits more with the core game than what came after.
You’re welcome to start another thread for drastic reworks of under-performing utilities in terms of competitive aspects. As a side note: I agree with Justine on Signet of Stone. Shorter cooldown with a reduced duration is more than fair.
I do get some of your points but the deal breaker here is that even with the condition suggestions, CD reductions, would those changes make you take traps that does only condition bomb?
Or will you take a different class who can do the condi bombing more effectively?
Speaking in PvP / PvE aspect.
@Topic
I disagree with the SotW change. One reason being is that this signet is being used in druid builds without BM. Because you can do a build with both SotW / Dolyak or one of each without being pigeonholed into BM / regen shouts.
They are so stupidly powerful in 1v1 situations it’s insane. I legitimately don’t think (on my DH) I am capable of effectively engaging them because they play just like us except with far more mobility, sustained dps and healing/invuns. To specify, I’m still using the Meditrapper build we’ve had for awhile now, but I concede it may-well be that Druids just inherently counter our class/this build.
I just find it aggravating to see a druid pop up over the horizon to come harass you at home point (or wherever) and you roll your eyes and sigh because the best outcome you can hope for is to buy time until help arrives. That is in no way an entertaining scenario to play out.
What gives?
It is well known that Druids hard counter DHs.
FINAL POINT: Again, the only real use of ranger traps is a pitiful condition bomb. Even with your suggestions it would not make a difference since we are not addressing the real problem here.
The real problem I see here is that we seemed focused on bringing in more power creep instead of reducing what was introduced with other classes.
As I stated in the opening, these are low-impact suggestions, and I have previously mentioned before DH traps need another glance over.
I would be more than ecstatic if DH traps had all of the boons on-trigger removed, cast times placed on Test of Faith and Fragments of Faith, and Test of Faith had either its damage reduced further or unblockable removed.
Between adding more power creep and reducing what was introduced, I’d rather the latter. Aside from that – yeah, more Signets!
This is not even about power creep. Our traps are absolutely useless compared to other stuff so there is really no incentive to slot them in.
Comparisons
Flame Trap Vs Bonfire
- The only thing that flame trap has going for itself is the lower CD and Unblockable (well if someone procs them), other than that, Bonfire does more damage, also acts as a fire field AND I can use it to cleave a downed body even if no one is ressing.
Another big thing is that I do not lose a utility slot for it PLUS It lasts 8 seconds
https://wiki.guildwars2.com/wiki/Bonfire
https://wiki.guildwars2.com/wiki/Flame_Trap
Frost Trap
- Big problem here is we cannot utilize the chill, vs A reaper who gets the damage from chill regardless of how much duration is applied unless you trait around Predator’s onslaught, but again I wouldnt think a situational 15% increased damage is worth in PVP UNLESS it gives 15% more damage to conditions as well. Finally, THIS IS THE ONLY THING THE TRAP DOES
https://wiki.guildwars2.com/wiki/Frost_Trap
This is easily counterable by:
https://wiki.guildwars2.com/wiki/Dogged_March
https://wiki.guildwars2.com/wiki/Geomancer's_Training
https://wiki.guildwars2.com/wiki/Time_Marches_On
*^The ones above, all the meta builds has em
Condition cleanses, Transfers, Melandru and Hoelbrak Runes also counter this.
With 2k Power it only deals 900 dmg /4
Again this is another useless trap. ON A WHOPPING 30 SECONDS CD
Viper’s Nest Vs Choking Gas
- The only decent one of the group
Choking gas does not need anything to proc it, that’s why it is Soooo useful in pvp especially in downed fights. Both are unblockable as well but choking gas is ranged @ 900.
https://wiki.guildwars2.com/wiki/Choking_Gas
https://wiki.guildwars2.com/wiki/Viper's_Nest
(This is comparison is just to show how pitiful our traps are)
Healing Spring Vs Well of Blood
- Healing spring DOES NOT heal allies, Well it grants regen (AGAIN YOU NEED TO STAY INSIDE THE TRAP TO FULLY REAP IT) It does clear conditions, (THIS WILL NOT PREVENT CONDI BOMBS, you will still get overwhelmed), The only plus of HS is its a water field, Healing potential, Well of Blood is infinitely better, even more so when its traited since it grants protection.
- Another downside is this will NOT PROC if you only want the condition cleanse, meaning it will not trigger when you have full HP
- I don’t know if this is a bug but Low HP teammates will not proc the trap either. It has to be you.
https://wiki.guildwars2.com/wiki/Well_of_Blood
https://wiki.guildwars2.com/wiki/Healing_Spring
(This is comparison is just to show how pitiful our traps are)
FINAL POINT In order to make full use of our traps, (DH and thief excluded since they work differently) THE TARGETS NEED TO STAY IN THE TRAPS Otherwise they can just walk off of it
- I would say our traps need another functionality ON TOP of the conditions they do. Second, Trapper’s Expertise is also needs an overhaul, the durations are not even game changing.
So @all, any ideas? THIS IS NOT EVEN ABOUT POWERCREEP, ALL OF THE COMPARISONS I LISTED ARE ALL CORE MECHANICS, and look how our traps fail in comparison.
(edited by StickerHappy.8052)
Snip
ONLY SPEAKING FOR THE TRAPS PART (MOSTLY IN PVP)
Imho, we are the addressing the trap problem here.
1.) Why do I want to use traps?
There is literally 0 reason to use traps in pvp in higher MMR matches. Our traps, compared to DH traps offer no value except for a condition bomb. Does not work for cleaving downed too unless someone procs it.
2.) 0 Utility
First: There is no stun breaker trap, So, at max you can only run 1 trap at a time (+ the heal trap) unless you build around it, 2 traps + BM shout for AF is good BUT you wont have SoS or SoR for sustain, or any combination for that matter.
Second: There is no condition cleanse trap as well except for the heal, well you wouldn’t want to blow off your heal just to cleanse right? Well again you have to build around this weakness, You have to go WS + SKIRM + DRUID for the cleanse, BUT you do LOSE on AF regen without the regen, no mobility too from swiftness unless you get traveler.
Third: Trap Trait absolutely sucks balls. The durations should been adjusted baseline and added a different effect on the trait. (2) We also only have 1 trap trait. DH has 2 (1 of which is also a stun breaker), Thief has 2 as well.
DH:
https://wiki.guildwars2.com/wiki/Hunter's_Determination
https://wiki.guildwars2.com/wiki/Piercing_Light
Thief:
https://wiki.guildwars2.com/wiki/Deadly_Trapper
https://wiki.guildwars2.com/wiki/Trappers_Respite
Fourth: IMO the most important one, Our traps do not do anything ASIDE FOR CONDITION BOMBING.
Check these reference vs other traps:
DH:
1.) Offer boons
2.) Provide some sort of effect Like Dragon’s Maw, Test of Faith (Damage or Area Denial)
3.) Offers a stun breaker
4.) Offers team support / oriented effect (Shards of faith, revealed)
5.) Offers a condition as well (Cripple, Slow, Vulnerability,etc)
THIEF: (traps are bad too, although the point here is that each trap gives you a different use) By themselves they are pitiful but if you got a venom sharing thief with you it gets better.
1.) Summon AI
2.) Conditions (1 trap even gives you 3 conditions) So compare Needle Trap vs Spike Trap
3.) A Teleport
4.) A CC
FINAL POINT: Again, the only real use of ranger traps is a pitiful condition bomb. Even with your suggestions it would not make a difference since we are not addressing the real problem here.
Your blind trap suggestion looks good though since it does something to benefit the ranger and the team
Very close game, I thought the game was evenly matched, and we won, yet I only gain 9?
Lopsided match, I lose 13? With the same people on the other team.
How does that even work? So far this is the least I have gotten for a win. For the amount of effort you do to carry your team and you give me a 9?
Lemme get this straight, the only sigils after the proposal will be on the final choice? Wtf? you wanna limit build diversity more?
Why not change unused sigils to be better ones so that they can be actually used?
The thing is we have a lot of choices now, the problem is most of the sigils are terrible.
This is also true for the runes
Poelala does get farmed though…And complains about every known profession under the sun. I know, because I’m one of those people who farmed him.
On what class? When do I complain about DH or Necro? Who are you? Don’t you have me still blocked saltmaster?
You get farmed on everything…mainly s/f fresh air ele and dash pulm thief or acro staff thief…I literally watched you complain in map chat for over an hour when Chef and Roon just farmed you on their DH…And you’re now saying you farm dh’s…? Wanna duel them tonight and prove it? I’m pretty sure you can’t win even 10% of the duels.
And I blocked you because I got tired of watching you QQ about literally every profession. I’ve seen you complain about druids….dh…acro thief…condi mes…condi warr…Only thing I honestly haven’t seen you complain about is prolly necro.
Duel me bb mwahahahahaha
On a whim I used all my PvP ascended armor rewards on light armor because I dislike all 3 light classes and wanted to get to understand them better. I went with the default berserker since it’s always a safe choice.
I slapped it on my chrono and am doing world completion to get a feel for the skills. It seems like nearly every trait and half the skills encourage you to be hybrid rather than pure power. Is viper’s comparable or even better damage than regular ol’ berserker’s, with all the agony and confusion that I can toss around (let’s just assume something lives past the first attack)?
I realize this is extremely vague since I haven’t specified any game mode or trait lines, but basically it’s a learning exercise. I plan on getting 100% world completion and then probably doing some WvW roaming with the intention of learning how to counter every aspect of mesmer better in PvP and WvW. However I have given her a GS and S/Sh for starters.
eww mesmer?
There are so many great duelists out there, it’s hard to name them all. Kronos, Ash, Raineee, Dicocco, Min, Forsoke, Shadowplane, Mur, Eradan, Helseth, tooooo many GAH
A bunch of FEAR people. LOL
since the last update my client keeps saying “Guild Wars 2 Client has stopped working” I already re installed and it keeps happening.
This happens all the time on the character select screen. Any ideas?
Post a video beating Ryan in a duel and we might glance in your direction.
Duel him for me
Do you even ranger?
Do you even wiki?
I read the wiki. The description is kinda misleading. That’s why I was clarifying if there was a hidden buff that we did not know about.
The only difference is the bleeds are longer but they are both subjected to the condition damage stat.
Attacks are different from bleeds.
Before the last SB buffs, Crossfire read:
“Fire an arrow. Bleed your target if you hit them from behind or from the side.”
but now it reads:
“Fire an arrow that bleeds your target. Attacks are stronger from behind or from the side.”
so.. did they add a + damage modifier when flanking now?
New accounts start at 1200. So with 10 matches, I gained 400 rating on my non-HoT alt, all while just messing around. On my main, I placed in low Silver T2 on my try-hard Engi.
So from this, I deduce that when you play like crap, matchmaking forgives you and gives you better players to carry you. When you play well, matchmaking thinks you should be able to carry weak players, thus you more likely get partied with plebs who barely know how to use their skills.
Each time you play Ranked, you spin the RNG wheel, and hope for the best.
This is still placement matches though, Again this is common knowledge that if you did good on your placement matches you will get a good spot.
Example.
My MMR pre season – 261. Placement matches 4-6. Final Rating: Silver t3
Talgo’s MMR pre season 245. Placement matches 7-3. Final Rating: Gold t(x)
Placement matches is luck.
Play more around 50 games and Let’s see your final rating.
Ok, here’s further proof that your MMR is all based on RNG. I played 10 Ranked games on my alt, which doesn’t have HoT. My rating is 1600, Gold T3. And no, I played no awesome core meta. My ranger was longbow spam with moa pets.
My Main account is barely over 1350, Gold T1.
I don’t care what you say about skill and carry ability. MMR doesn’t care about that. All that matters is that the matchmaking algorithm finds 9 other similar rated players, and one side is stacked to win. Then you just have to hope that RNG places you on the winning side.
Wait. So you have 10 games = Placement matches right?
Its been common knowledge by now that Placement matches were a huge flaw BUT has nothing to do with MMR. Its all about luck. You went 7-3 on your matches which was great. Plus new accounts get boosted MMR soo…. = 1600 Rating.
Play more then see where you will end up.
I would strongly recommend not posting a video. I was asked to kill myself by teammates in PvP after doing so, (at the request of a pro player.) They didn’t want me on there team.
Posting a video will get you identified and harassed in game if the opinions expressed about it on forum are negative.
If you’re bad, you’re bad. That’s the reality. Now instead of being negative about it, how bout use it as a challenge to get better?
I have been and continue to bust my kitten to get better.
That’s not really the point though. I recommend against the OP posting a video because I have experienced very negative consequences for doing so.
I fail to see how I’m being negative because teammates asked me to commit suicide. You might wish to rethink that.
So you did try to get better right? Out of the negative there came a positive. I am glad you did try to get better.
It’s their loss if they can’t handle criticism. It’s up to you to filter the kill yourself comments. I know you are an adult and you are able to see that this is nothing more than an internet linggo, not be taken literally.
First off thanks for the feed back. I agree with most of it. However, I’m a little disappointed that some of you couldn’t pick up on the [/sarcasm] tag and the fact that I put a question mark in the subject line. Perhaps your thread awareness needs some work. xD
I don’t think I’m a great player, I have watched the top tier player play and there is a noticeable difference between how they play and how I play. There is a long laundry list of things I could have done better. Even though the final score was 501 to 308, (an unwinnable blow to some) if I would have made a few plays we would have had a lot closer match and possible won. If I were replaced with a druid that was legit high gold or plat my team most likely would have won.
However, I did post the video because I think it is a poster child for what people are QQing about. One could make the case that I lost because the other team had a duo, they had a better comp, and in general my team was bad compared to the other team.
- My team got 3 kills total.
- I got credit for all 3.
- My team had 21 total deaths.
- I got the only two resurrections on our team.
- I lead the team in every stat but total damage and defense.
If you want to be a defeatist, the match maker gave me an unwinnable match and I should have afk’d 5 minutes into the match. If you want to take a more positive view, I could clean up a few things in my game play and be able to turn the match.
The stats don’t mean anything in this regard. You guys were all terrible. Your stats might be inflated because everyone is bad. I have no idea how you reached gold. Seriously.
Yes I get your sarcasm but you posted a thread before that an average player can reach gold.
The answer is YES AT THIS TIME BECAUSE EVERYONE GOOD GOT OUT OF GOLD ALREADY. So this is basically bronze vs bronze/silver with a few outliers in gold division.
Judging by the fact that you are shocked a player of my level was in gold (NA) most of the season and is able to get back into it proves my point. You don’t need to be Helseth to get out of bronze or sliver. In fact you can be so mechanically bad that, that if a competent player views your game play they have the same reaction as people seeing 2 girls one cup for the first time.
However, the forum is flooded with people QQing about how the matchmaker is out to get them and they can’t carry 4 people. Someone with that attitude could easily look at the stat sheet for my match and say they aren’t at fault and blame the loss on their team. However, if you look at this thread, nearly everyone seemed to think my play was a major contributor to the loss.
Oh yes. Let us get this straight, you will not get to gold if all of us started at bronze. As long as the skilled players are there to keep you in check.
YOU DO NEED APPROPRIATE SKILL TO GET OUT OF DIVISIONS It just doesn’t look like it because there is no competition anymore there.
So here is the thing, this gives you a false impression that you are progressing just because there is no one to keep you in check for that. Now, let’s say gold is the top division, your argument is that you will stay in bronze am I correct?
Which ultimately leads to one answer The need to get better to progress.
If you do not see this as an absolute truth, take in my example above. Gold is the top division, if you do not get better, you will be stuck in bronze.
(edited by StickerHappy.8052)