I’m not the one craving change to GW2 to prevent me from “getting bored”. I like GW2 just fine, thanks.
I’m just pointing out that you aren’t being intellectually consistent. How can you chastise people for wanting post cap progression in WvW when it exists elsewhere in the game already such as legendaries?
Legendaries are part of the cap. “post-cap progression” would mean a progression system on top of what currently exists as the power plateau in the game: max level, max stats, max armor and weapons.
And as I already stated, I have no problem with cosmetic progression, except that all it does is feed the egos of those who want it, because you don’t just want stats and titles: you want stats and titles to be visible by everyone, with no option to disable the viewing of those.
As I said before, you seem to need some constant external reward to keep you happy, and you need to be able to lord it over others by forcing them to be exposed to those rewards.
Legendaries add zero power. They are the definition of “post cap”. They are not needed to play the game and simply are eye candy. How do I disable seeing enemy Legendaries in WvW again? Afterall, it bothers me that they flaunt the fact took the time and spent hundreds of skillpoints/gold etc etc.
“Hey, there’s already visual clutter in the game. Let’s add tons more!”
Brilliant.
And need I point out you’re specifically suggesting adding them to a system that already had problems displaying what’s in the game now, prior to the 9/7 patch. After the 9/7 patch, almost everyone’s invisible and nameplates aren’t even displaying.
And you want to further burden that system with yet more customization, for the sake of your ego?
In what universe does that make sense, exactly?
Those are completely separate issues. I know I can never change your mind. At least anyone who comes here to read this thread will be able to see you are not consistent in your arguments and subjectively choose what you accept and don’t.
Also, If you don’t think they are going to add a ton more “visual clutter” to this game in the future then, I don’t know how to break it to you other than say… they are!
If I read this correctly, you are simply suggesting a continuous stream of aesthetic crap to achieve… with no bonuses to stats or “power level” of any kind.
If that is true, I 100% support it.
Yes sir!
edit: or Ma’am
I’m not the one craving change to GW2 to prevent me from “getting bored”. I like GW2 just fine, thanks.
I’m just pointing out that you aren’t being intellectually consistent. How can you chastise people for wanting post cap progression in WvW when it exists elsewhere in the game already such as legendaries?
Legendaries are part of the cap. “post-cap progression” would mean a progression system on top of what currently exists as the power plateau in the game: max level, max stats, max armor and weapons.
And as I already stated, I have no problem with cosmetic progression, except that all it does is feed the egos of those who want it, because you don’t just want stats and titles: you want stats and titles to be visible by everyone, with no option to disable the viewing of those.
As I said before, you seem to need some constant external reward to keep you happy, and you need to be able to lord it over others by forcing them to be exposed to those rewards.
Legendaries add zero power. They are the definition of “post cap”. They are not needed to play the game and simply are eye candy. How do I disable seeing enemy Legendaries in WvW again? Afterall, it bothers me that they flaunt the fact they took the time and spent hundreds of skillpoints/gold etc etc.
Skins, titles and animations are all cosmetic. Those are the only visible things I propose.
I’m not the one craving change to GW2 to prevent me from “getting bored”. I like GW2 just fine, thanks.
I’m just pointing out that you aren’t being intellectually consistent. How can you chastise people for wanting post cap progression in WvW when it exists elsewhere in the game already such as legendaries?
Er. I think post-cap progression is silly for the precise reason that I do not need some external recognition system to constantly pat me on the back to keep me from getting bored. I agree with EasymodeX: you’re projecting.
Where do you draw the line with “Post cap progression”? Cap to me is simply whatever the maximum stats you can possibly get for the build you want.
So do I understand you correctly that you don’t believe people should be able to craft legendaries? Isn’t the fact they are holding a huge glowing sword throwing in your face the fact they spent all that time and effort crafting it?
On the other hand, as far as having success be it’s own reward. How can you possibly know how many solo kills you have or your kill death ratio even for personal use if it’s not tracked?
You also realize there are all sorts of titles that exist in game currently for different achievements right? This is just building on the system that already exists.
If you don’t like Guild Wars 2 then that’s ok with me. I just wonder why you are playing a game like this? Or does “post cap progression” (as far as skins and titles go) only bother you if it’s PvP based?
Just out of curiosity, why do some of you feel the need to be rewarded for anything and everything you do? Are you that materialistic? Is it something about your upbringing? What is it about your internal makeup that makes it impossible for you to take satisfaction from accomplishments without some form of externalized recognition?
It would seem there are a growing number of people who claim to get ‘bored’ if they’re not constantly grinding something, or ringing some bell (in the form of titles, achievements, power progression, etc.)
What happened to, “I play more, I get better as a player”? Why does it have to be, “I play more, I want to shove that fact in other people’s faces”?
Success is supposed to be its own reward.
With that mentality all Guild Wars 2 should have is sPvP.
How does a Kill to death ratio giving you a title option and a skin to buy or an animation to use have anything to do with how much you play?
The idea with stats is that there are so many, depending on your play style you can target whatever ones you wish.
Your statement about sPvP makes no sense.
I have no problem with cosmetic progression, I just don’t understand some people’s need (yours included, apparently) to wave it in other people’s faces. If you achieve something, good for you. Don’t go cluttering up my screen with your lack of job, relationships, or sleep.
Maybe I’m not understadning you. You said:
" why do some of you feel the need to be rewarded for anything and everything you do? Are you that materialistic? Is it something about your upbringing? What is it about your internal makeup that makes it impossible for you to take satisfaction from accomplishments without some form of externalized recognition?"
How does this not apply to almost everything outside of sPvP? Getting full exotics, dungeon drops, crafting legendaries, obtaining commander book, heck even leveling up and getting skills and traits. All of this is “reward for anything and everything you do”.
Even sPvP has glory and skins/ranks. What am I missing here?
I don’t see any issue with your character progression in WvW. Yes, some unique stuff relied to it can be interessting.
I think major change should come with castle claiming. Yes their economic systeme works, since I play only WvW my gold level stay the same. I don’t earn or loose money. But I spend hours escorting supply to my fort, for uprades and sieges weapons. The problems comes when it is over, you juste sit out and don’t receive anything for this (even if you defend it like hell in outmaned condition). Maybe a “tax fee” coming from everyone using your merchant can be gived to the guild master. Or any case of micro economie comming from those tower/fort will be really interessting.
And what about a titles to show off that unlocks when you escort 100/250/500/1000 yaks? Would be cool i’d think for your situation. I foresee a bunch of “YAK ASSASSIN” titles attakcing “YAK DEFENDER” types.
(edited by Stiv.1820)
Just out of curiosity, why do some of you feel the need to be rewarded for anything and everything you do? Are you that materialistic? Is it something about your upbringing? What is it about your internal makeup that makes it impossible for you to take satisfaction from accomplishments without some form of externalized recognition?
It would seem there are a growing number of people who claim to get ‘bored’ if they’re not constantly grinding something, or ringing some bell (in the form of titles, achievements, power progression, etc.)
What happened to, “I play more, I get better as a player”? Why does it have to be, “I play more, I want to shove that fact in other people’s faces”?
Success is supposed to be its own reward.
With that mentality all Guild Wars 2 should have is sPvP.
How does a Kill to death ratio giving you a title option and a skin to buy or an animation to use have anything to do with how much you play?
The idea with stats is that there are so many, depending on your play style you can target whatever ones you wish.
(edited by Stiv.1820)
Yep, prefixes and suffixes as well or just let two show under the invader name. You could have “Immortal” for a 100/1 monthly K/D ratio and “1 man Army” for 500 solo kills. One title promotes zerging another soloing. If someone could get both then /salute.
Immortal Tarnish Cost Invader [Guild] – One Man Army
Of course have other lesser titles in between.
I keep stealing this line from someone else here but its like fast food.
HAY that’s mine
I like RAs and all that too but we got to respect the Guild Wars core which is power plateau. Basically, a very casual and easy to access PvP end game where everyone is more or less on equal footing. I am all for this because I hate gear treadmill games.
I played Counter Strike for years with no progression other than personal skill and my server’s stats page. Stat tracking is very addicting in it’s own right. If they also add a points (like Realm points) system to unlock titles and skins/animations/whatever that adds zero power it would be very tasty gravy.
Please read before posting about “time should’t give power” etc:
So I’ve said this in many threads, most talking about DAOC stuff. We need a system that keeps people interested WvW but doesn’t change the power plateau core design of guild wars. Here it is:
You can have a point system that gives you ranks/titles and allows you to purchase unique skins for certain rank thresholds (might bring in some $$ for Anet due to re-skins at these ranks). Give points for ALL WvW activity.
Give them different non power based things to add like finishers or dodge animations (go nuts on finding things to add).
Let the ranks or title be displayed in WvW (keeps anonymity but lets people know what you have done).
Track all WvW PvP stats you can think of for individuals and display them the main website. Link from forum profiles but add an option to make it private. Track stats daily/weekly/monthly/all time.
Unlock an ungodly amount of titles for specific stats (100/500/1000 solo kills for instance). Certain “I remain standing” ratios (kills/deaths), keep takes, siege placed, gold medals won etc etc.
Now you can show titles based on points or stats and have cool skins/animation or whatever to keep shooting for. You can have PvP progression AND a guild wars power plateau all at the same time AND IT WILL BE GLORIOUS!
(edited by Stiv.1820)
Why do people think a DAOC style progression system must have a power increase? It doesn’t need to. You can have a point system that gives you ranks/titles and allows you to purchase unique skins for certain rank thresholds (might bring in some $$ for Anet due to re-skins at these ranks). Give them different non power based things to add like finishers or dodge animations. Let the ranks or title be displayed in WvW. Track all WvW PvP stats you can think of for individuals and display them the main website. Unlock titles for specific stats (100/500/1000 solo kills for instance).
You can have PvP progression AND a guild wars power plateau all at the same time AND IT WILL BE GLORIOUS!
(edited by Stiv.1820)
Yea one of the pizzas is condition duration and dmg. Though it seems according to a post here that it may now be bugged or there is some sort of cap. Not sure which it is.
Don’t look at the tool tip it’s useless. I got messed up trying to figure this out too. It goes by full seconds. If you use vital shot, the base is 4 seconds or 4 ticks. For every 25% (condition dur + bleed dur) you get 1 more tick.
It rounds down. From my own testing having over a whole second nets you 1 extra tick on all stacks. So with 10% duration on a 4 sec vital. 1 shot, you get 4 ticks. 2 shots you get 9 ticks. 3 shots you get 13 ticks. Not sure why that is but other than that anomaly, it goes by whole second breakpoints (25% for vital).
I have 75% base with gear giving me 7 ticks per vital. Runes aren’t bugged since I hit 75% exactly with runes/sigils/traits and hit 7 ticks.
edit: It could be that the food is bugged? 95% base would still be 7 ticks.
edit2: try removing your armor and see if you still get 7 ticks with food or if it drops further then we know if food is bugged or if there is a cap.
(edited by Stiv.1820)
I use this set and there is no real burst.. but you can surprise people if you stack some bleeds then do a C&D into Poison/Mug into sneak attack. Use all bleed duration stuff too. Get to 100% with food. 8 ticks on vital is amazing.
Thief defiantly has the best combat mobility. It’s by design. It’s even in their profession description on the main site.
“Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit”
“Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air..”
Warriors weapon swapping can keep up pretty well though.
Damage should break stealth and any form of continuous damage should prevent stealth.
I’d agree if stealth was a toggle that was permanent. It’s not, do you even know that? I really hope the random Anet people who read these threads just call their friends over to laugh at posters like you.
This thread is so full of misinformation and hyperbole.
Stealth needs to break on damage? Do you have any idea how profession breaking that is? Stealth lasts 3-4 seconds or 12-16 seconds (if you chain abilities) in pretty much one spot that is indicated via little house. All the while any roots stay on and damage still applies like normal.
If they are “in stealth 95% of the time” they are doing maybe 300dps chaining Cloak and Dagger and that’s if they are hitting the same person over and over. Basically no damage. All they are doing is being annoying and can still be knocked down, rooted, AoE’d or otherwise disabled.
If a Thief actually attacks from stealth they can’t go back in stealth for 3 seconds. Plenty of time to be locked down.
I know all this because I play a Thief. Whenever I fight other thieves I have zero problems with stealth. Why? Because I understand how it works. I know that when they stealth, you can still spam your auto attack key in the direction they were in. If you hit them, you will see a little flash of blood and sometimes condition damage numbers. You can use this and predict where they are going and continue to attack them with normal attacks or AoE.
Every time when they come out, keep attacking and snare/root when available. They can only stealth over and over and over if they hit something so kite them. Keep pets off them. Save a big AoE for the instant they use Shadow Refuge (the house).
I am constantly taking on 3-4 players at once with my condition thief because most WvW players are like you guys in this thread. It’s shocking to me when I run into competent players and I’m locked down and dead in seconds. Use your brains, it will help.
I don’t have a problem with anything you said here. Despite what someone else replied, in WvW it is possible to prevent an objective circle from flipping while stealthed. It may be an exploit, but I and the group I was running with saw it happen 3 times in 2 days. Despite the previous trolls, I am a competent player who understands game mechanics.
Unfortunately WvW has much bigger problems right now.
I agree preventing a cap in stealth is a pretty annoying thing and should be fixed. There are many ways Anet could do it without changing the base mechanic of a profession.
Also the rendering/culling issue that people talk about once fixed will help a little but not much. It’s greatly exaggerated on these forms. In reality if you are not in some huge zerg vs zerg situation the Thief will phase into view as they are attacking from stealth. Pistols it’s about 3/4 the way through the unloading animation. Daggers, it’s after you see your health plummet and hear the CLINK CLINK of your butt being hurt.
Vs a ranged opener, you can still hear and see the muzzle shots and even target/hit them, you just can’t see the model yet. You can dodge or do whatever. Vs a backstab type build it hardly matters that you cannot see them for that second. You need to use a self based defensive cool down to survive. I personally use AoE blind and/or a teleport to avoid death by Glass Cannon thieves. Unless i’m otherwise distracted or have both cooldowns used, their 12K hp just melts away in seconds.
One thing that could really help is a keybind to “target last attacker”. DAOC had that and it was very useful for finding people attacking you. Perhaps Anet could add that as well since people who are phasing in can technically be targeted just not seen.
(edited by Stiv.1820)
I’m a bunker/condition thief and have zero issues with glass cannon thieves. People need more vit/toughness and defensive traits imo. They can only kill me if two skills are on cool-down which means I’m already fighting someone else and not being attentive.
Annoying to me are defensive guardians. They just never die and can always run to the nearest friendly NPCs. The curse of defense vs defense.
If you have a condition based bleed build go with % Bleed duration. You can stack it with sigils, runes and food to get 100% with any build. It’s a massive increase in DPS when you go from say, 6 stacks up all the time to 12.
^yea this.
They need to make BV instant cast so that it can be a viable interrupter to heals or stomps. The cast time is what makes it worthless to me at least.
I never knew what this was for the longest time but I targeted the nyerk out people with stars just cuz.
Same for my friend and I last night :/
I’ve yet to run into a hacker personally and even if they steal an orb or two, that doesn’t really effect my enjoyment of WvW. Neither do the meaningless numbers associated to each world. All that matters is how the map looks at the time you are playing.
When I notice a huge zerg fight I hang back a bit and wait for players to start showing up instead of charging blindly into the enemy zerg. It’s pretty obvious where they will be standing when your entire force is on one side of a bridge for instance.
I get the idea that people just zerg around in these huge groups running face first into another zerg? Take a break from the huge zerg instead of trying to “take down” WvW which is completely fine if you are just trying to have fun.
If you have the traits to regen init faster in stealth and +1 second of stealth you can time Cloak and Dagger to chain stealth for as long as you want. You just have to make sure your C&D lands just after you naturally un-stealth.
If someone is doing this, they have to hit someone or something over and over.
Let’s just clear one thing. No class should be able to stand in middle of 3+ enemy players, with other enemies nearby, be able to attack them at will, kill some, and then easily escape. NO CLASS.
Thief can do it. I saw it today and on numerous other occasions in WvW. There was even another thief on our side, and he too couldn’t catch the other thief. This is the very definition of OP. I do not care how skillful he was and how bad we reacted, most classes can NEVER hope to do what he did and survive.
The only other class that could do this would be a Mesmer, but we know they need a nerf as well. Instant creation of infinite clones (pets) that on top of that deal damage is OP in PvP.
Of course it might be that the thief in question was aided by the culling issue, but still, I saw many thieves vanishing and never appearing again, even though ally players spread out and there are plains all around.
Either break stealth on taking damage, or break it on dealing damage, or give every class an ability to reveal stealthed objects. A counter must exist.
It does break on dealing damage and also applies a debuff that doesn’t let them stealth again for 3 seconds.
You are just showing you don’t understand the game mechanics. How can such an OP class take on 3 people with one of them being this amazingly OP class itself? Could it speak to the skill/level/gear/mechanics understanding of your little group versus his?
Your problem with mesmers further proves my point. They are incredibly easy to spot. You wait to see/hear the un-stealth animation and observe their moment and weapons.
Cripple: walk slower than your enemy
Stability: you can’t be crippled
Gee I wonder why no one goes up and hits the guy.
So he’s running away then? So evade away and don’t get hit? If he’s not running away then melee him. Pretty simple.
If he’s dancing around out of range of a dodge/charge/leap attack he’s not doing any damage to you.
Exactly, another example of a skill I have zero problems with. I personally just evade twice away and maybe get hit once by a single dagger if they are lucky. If you are in a group, swap to melee and stomp him, it will at the very least force him to roll out of the skill.
The only thing I can think is probably true that causes these types of threads is that a skilled Thief is more devastating to a small group of any of the following: unskilled, underleveld, undergeared and uneducated (game mechanics wise) than any other class.
If this wasn’t true then I wouldn’t have had awesome win/loose 1 on 1’s with almost every class over time.
I don’t think Anet wants to balance their game around the unskilled, underleveld, undergeared and uneducated. Sorry guys.
This thread is so full of misinformation and hyperbole.
Stealth needs to break on damage? Do you have any idea how profession breaking that is? Stealth lasts 3-4 seconds or 12-16 seconds (if you chain abilities) in pretty much one spot that is indicated via little house. All the while any roots stay on and damage still applies like normal.
If they are “in stealth 95% of the time” they are doing maybe 300dps chaining Cloak and Dagger and that’s if they are hitting the same person over and over. Basically no damage. All they are doing is being annoying and can still be knocked down, rooted, AoE’d or otherwise disabled.
If a Thief actually attacks from stealth they can’t go back in stealth for 3 seconds. Plenty of time to be locked down.
I know all this because I play a Thief. Whenever I fight other thieves I have zero problems with stealth. Why? Because I understand how it works. I know that when they stealth, you can still spam your auto attack key in the direction they were in. If you hit them, you will see a little flash of blood and sometimes condition damage numbers. You can use this and predict where they are going and continue to attack them with normal attacks or AoE.
Every time when they come out, keep attacking and snare/root when available. They can only stealth over and over and over if they hit something so kite them. Keep pets off them. Save a big AoE for the instant they use Shadow Refuge (the house).
I am constantly taking on 3-4 players at once with my condition thief because most WvW players are like you guys in this thread. It’s shocking to me when I run into competent players and I’m locked down and dead in seconds. Use your brains, it will help.
Superior rune of the undead might be interesting for a condition damage / toughness build :
(1): +28 Condition Damage
(2): +15 Toughness
(3): +55 Condition Damage
(4): +35 Toughness
(5): +100 Condition Damage
(6): 5% of Toughness becomes Condition Damage
I looked at this when I hit 80. The problem is only 5% of condition dmg is converted to actual dmg per tick on bleeds. So with 2K toughness you get 100 condition dmg which gives you 5/tick.
Not the worst thing ever but when you compare to stacking bleed duration or something it just doesn’t keep up.
You forgot the most important nerf, damage must break stealth. A class can not remain invisible 95% of the time and be pretty much safe from everything while dealing high damage.
Hope this is a joke. It would break the class. Stealth is 3-4 seconds. I can loose 50% of my health while in stealth as is. If escapes are down it’s easy to get 100-0 while in stealth.
edit: Judging from you post history you aren’t joking. You are just pretty bad. I’ve taken on 6 bads before and killed a couple an won or got away too but if there is a decent engineer (which you must not be) I’m perma immobilized and pounded into the ground by the group.
(edited by Stiv.1820)
I’m a condition thief and would love to use some toughness but I can’t find any vit/tough/condition gear. Toughness not so great if it’s not with some vit and condition builds need all the condition dmg you can get so, Carrion it is I guess..
Get some vit/toughness, trait some defense. Glass Thieves are a joke. I’m a condition thief and I think I’ve been killed by a glass thief once. That’s was in WvW when I was focusing on someone else which is sort of what they are for. 1 on 1 there are so many ways to mess up their back-stab combo then you have 45 seconds to take down their 12K health which is more than enough time. Maybe it helps to play a Thief to beat them but once you understand the setup, it’s easy.
(edited by Stiv.1820)
I’ve been hit for 13K instantly by:
Theif (backstab)
War (Full Adrenalin gunshot or Charge/KD+quickness+100blades)
Mesmer (BF+Clone Pops)
Eng (Idk wtf this was)
I’m sure the other classes can sepc in a way to do it too. Theifs/War(gun) are 1 hit, Eng and Mesmer are mutli things all at once but it still adds up to 13K+ in <1 second.
If they nerf quickness they better either still allow it to stomp/revive at double speed or preferably just remove downed state from PvP. All it does is punish people for trying to fight outnumbered.
Maybe making it so stealth abilities don’t stack?
I hope not, that would kill shadow refuge.
Some Engineers seem to be able to keep me constantly immobilized. You can stealth but they know you are still there and keep throwing crap at you. I don’t fully understand the Eng prof so not sure what they are doing. I swear I’ve been bursted by them for over 15K in a second or two as well.
Quickness better not be changed at all unless they are going to remove the downed state completely from PvP. It’s already bad enough trying to finish people when you are outnumbered. Without quickness it’s impossible (assuming you are fighting people competent enough to revive each other).
Try a slower condition based thief. It plays more into our strengths such as stealth and mobility. Whats the point of those things if you have to stand next to the person you want to kill and waist 2+ utility slots just to have huge dmg.
I run a P/D condition build with lots of stealth and dodging/acro. In WvW I only even have a challenging 1 on 1 fight with GOOD Engineers and that’s if I fight them on their terms instead of sort of stalemate away from all their crap they throw down. I also can have good fights with skilled necros as they can mess with condition builds. I’ve had one really long 5min+ 1 on 1 with a Mesmer that I barely won because he tricked me on the downwed state and was able to rez. He also “acted like a clone” movement wise which I haven’t seen many Mesmers do.
I really just think the thief shines when being able to do damage while being very mobile and in stealth a hell of a lot. I still die but that’s because I routinely pick fights 1v3 and more because we really are that powerful when we combine condition dmg with our mobility/stealth.
Yea I use two of these in my build. I only have 10 points in power/condition% line for mug but it adds 10% condition duration.
2x of those sigils puts me at 30%. This adds 1 tick to my vital (25% breakpoint). When I have enough money I’m going to do this(someone mentioned using different runes for the 15% bonus in another thread):
10 in % condition trait (10%) line, 2x sup sigil of agony(20%), 2x runes of centar (15%), 2x runes of krait (15%) and 3x runes of afflicted (15%). For a grand total of 75% duration hitting the 3rd breakpoint for a 4 second bleed.
A 4 second bleed on vital shot is now 7 seconds. Each single shot adds 3 extra bleed ticks which makes it pretty savage when you use the stealth mini unload and stack them up and keep them rolling.
edit: I’m not sure it’s possible to hit the 4th vital breakpoint without food. Even with 30 in deadly arts it puts you at 95%.
(edited by Stiv.1820)
It’s easy to tell, just have the signet up, go into combat (here you feel slower due to combat speed).. run in a straight line then use the blind ability. You can feel the char slow down yet again.
There are two base speeds in the game. Out of combat and in combat. It gives you 25% increase to both.
@Dagins: LOL pure gold thanks! Reminds me of Worms if you ever played that.
@Pirhana: I think you misunderstood. I’m the scumbag Thief trying to find out more scumbag Thiefy things to do.
I didn’t, I know channeled abilities continue if they started before stealthed. I was responding to mrbig’s statement/opinion that “Channeling needs a target”. One of the great things about this game is the fact that nothing requires a target.
Figured i’d list some scumbag theif moves. Non theives can do these too I guess. I’m sure many have done them and there are many more. List them because they are pretty fun:
1. Take 50% fall dmg & Haste+Dagger Storm. Run groups chasing you off cliffs and AoE them down at the bottom.
2. When loosing a fight or outnumbered near NPC’s, run to their spawn area, agro them and stealth/C&D and all the NPC’s will turn on the enemies. Especially since they will AoE where you stealth.
3. Spec for glass cannon and hang out at the non eternal WvW jump puzzle right where you have to take fall damage and 1 shot people as they jump down.
I’m sure there are a lot more like cap negation and stuff.
@Mrbig: nothing in this game requires a target. If I am using Heartseerk without a target to move somewhere quickly and happen to land next to a rabbit I will hit it. Same goes for if I land next to someone in stealth. If they don’t dodge they will get hit. The split second you enter stealth, you aren’t stealthed on their client side and HS will still go to that location. It’s a latency thing, you can still dodge.
I can use unload (or any ranged attack) pointed in the general direction of someone who has stealthed and hit them, even if I don’t start the unload until after they stealth.
This is all obviously by design. It’s real time combat with active dodging.
(edited by Stiv.1820)
1. Make a Golem and run around in it until you die.
2. Place a treb in a WvW puzzle area so it hits right where people take fall damage – farm hate posts on these forums.
3. Farm better skins.
Those a few things on my bucket list still. You make plenty of money in WvW even with repair costs.
I hope they add some stat tracking and PvP points/ranks for titles and skins as well to make endgame a bit more fun.
Kill shot has a long charge up.. you have endurance, don’t waist it? As for 1900 downed state rocks.. yea that’s a bit crazy but I hate the downed state idea all togeather. Probably has the 50% more downed dmg trait and glass cannon build.