I love how everyone who has never played a thief but fights them think we have some magic button we can spam that just instantly puts us in stealth without having to do anything. Every form of stealth a thief has, has a cost, the most common of which has a moderate initiative cost AND requires us to land a very specific hit with a noticeable animation. If you dodge that, BAM you just prevented stealth, a solid amount of damage, AND the potential for massive damage. It’s all a matter of learning WHAT to dodge. Instead of crying about it, learn how to counter it.
The problem for this guy specifically is he’s a ranger that can’t put away his pet. That should be addressed. You can’t tell me you have never C&D’d a ranger pet when you can’t get to the ranger himself due to him successfully kiting you with traps or whatever. If they had the option to dismiss them they would have a easier time vs thieves at a small cost.
Yea rangers are currently the weakest profession for sure. The fact you can’t put your pet away sucks. It’s bad for both C&D and taking double dmg from Dancing Dagger as well. I bet nov 15th patch will fix some of this.
The statement just make me think they are bringing the rest up to Mesmer.
so the OP plays thief and doesnt want to be nerfed. Got it.
He’s pointing out that organized and skilled players have no problems with Thieves.
People who think they are pro at WvW can go to tPvP and get their ego handed to them thru their cornhole. Yet the vast majority of WvW players probably think they are in the top 5%. There is a massive gap in playerskill in this game, same as Counter Strike or any other good PvP game.
Thieves are the best pubstompers in this game, simple as that.
Yep, people don’t understand, you have to kite a P/D thief and drag the fight away from random WvW mobs if that’s where you are. I’ve never played a ranger but keep your pet away or unsummon, whatever you can do. It’s only hurting you. When they do get close, dodge or immune or otherwise make C&D miss. It has an identifiable animation.
OP is just talking about backstab in it’s most extreme form. But the ability is…and should remain useful for all builds. If the extreme glass-cannon damage is the problem, then fix that without nerfing it for all other builds.
Mug is what could do with a nerf, that’s all. Everything else is a side effect of offensive stats scaling too well in this game.
Mug is also only an issue on extreme GC builds as well. On my build it does 1-1.5k dmg. Hardly game breaking.
(edited by Stiv.1820)
The daze comes from them being able to re-stealth effectively and also hit you from behind. You need to block/immune/dodge the Cloak and Dagger animation that will come after a couple auto attacks. If you are stuck in the chain try to walk backwards and dodge it will force them to miss or apply blind instead of daze.
The key is identifying C&D’s animation and not letting it hit. It will still eat their initiative.
People in the merge thread are saying anet twitter posts hint that this is a huge misunderstanding by the gaming sites or something?
Don’t do this Anet. I’m here because there is no gear treadmill. If you start this then you are just another MMO.
What? Isn’t this against the entire design philosophy? I am here playing GW2 because I expect there to be ZERO gear treadmill. If this happens, it’s a slippery slope and GW2 looses it’s unique appeal.
The BS/HS thief is not the be all and end all of thief builds, I can kill a glass cannon thief on my ele IF i am able to counter him effectively. If not, I still go down very quickly even as a D/D bunker ele. I’m not saying that Thief needs a huge nerf because it doesn’t. It just needs a little fine tuning to be brought inline with the other classes, Thief is too easy for the amount of damage and utility you have available to you. 6-8k back stab crits on a non GC thief? just… lol.
I’m not going to disagree that a back-stab build is a lower skillcap than other professions/builds. I personally don’t care about it since I don’t play one but I still don’t see the problem. You say you can win if you counter. It sucks to die to a profession with a lower skillcap (they made it even lower with the Assassin’s signet change) but playing a class with a higher skillcap lets you do crazy stuff. D/D ele looks like one of the most fun profession/builds to me.
Tried thief in PvP today and last night after getting annoyed with how much damage/ survivability a thief van pull off with little effort. If any of you seriously think this class is truly balanced then you’re kidding yourselves.
We’ll just wait and see what happens next patch.
These posts are so full of it. You can’t just “try” any class you haven’t played before, be level 80 in sPvP and perform well. I don’t believe it. If you really did this you probably got destroyed and frustrated because you had no clue what you were doing but still came here to say this to try to prove a point.
People who take the time to level a Thief a bit and understand the class learn how to counter it and stop complaining like this guy:
“MrSilver.5269:
I hate to admit it, but I was here QQing for the better part of the last week or so. I then decided to roll a thief just to play around with the mechanics to better understand the class.
I only got to level 31ish so although I’m no expert, I now understand the class much better now, and went back to the drawing board to change my entire engineer spec. I was hesitant to do so because I was concerned as an engineer I would hit like a wet noodle. Yes, my damage did take a slight hit, but not as much as I thought due to a mechanic of one of the engineer’s utility skills that evens the playing field considerably. The funny thing is that the solution was sitting right in front of me, and I just didn’t see it.
In any event, the long of the short of it is that by figuring out how to counter the thief, I stumbled upon a MUCH more durable version of the engineer that I am REALLY enjoying playing.
So, I’m here to formally apologize for my QQ.
SORRY!!!!!”Actually, I have a thief and have been playing it in PvE over the last couple of weeks. I didn’t just up and make a thief for PvP. I know how to play the class…. not as well as others. But that’s the thing, I don’t need to know the class like the back of my hand to perform well with it. I don’t understand why so many of you are reluctant to agree when the general consensus is that many thief builds are currently too strong, but you just won’t see it.
If you play a thief and understand how it works, then no matter what other class you play, you will know how to beat a thief. Everyone of my guild mates that complains, I train how to counter and they are fine. It’s a matter of understanding game mechanics.
If you truly know how to play your thief, you should have no problems with them on your other classes unless you are being stubborn with your build/utility and only using certain things.
I go to WvW on my level 14 Mesmer and have no problems with 80 Thieves (at least with dying to them). Blink, Decoy, Focus#4, Blurred Frenzy. I have all these at level 14 and they all counter Thieves!
Did you even read my post?
Yep and that’s my point. You say you know how to play a thief well yet still complain. Therefore you either are lying or you have a thief but don’t understand it well enough to counter it.
Ok… you obviously didn’t read my post so I’ll go over it again for you. I said I can play thief. I never said I can play a thief well, but that’s the point. Thief requires very little effort to be effective. I main as a D/D elementalist, so yes I can counter a thief with AoE and survivability. But it requires WAY more effort on my part to be as effective as the thief I’m fighting.
I don’t get what your complaint is then. The “unskilled” thief burst spec is good once a minute and is the easiest thief to kill. Have you died to one lately on your d/d Ele? Have you died to a Thief at all on your d/d Ele? You are playing one of the strongest setups in the game imo and it really should have zero issues with any thief build.
Tried thief in PvP today and last night after getting annoyed with how much damage/ survivability a thief van pull off with little effort. If any of you seriously think this class is truly balanced then you’re kidding yourselves.
We’ll just wait and see what happens next patch.
These posts are so full of it. You can’t just “try” any class you haven’t played before, be level 80 in sPvP and perform well. I don’t believe it. If you really did this you probably got destroyed and frustrated because you had no clue what you were doing but still came here to say this to try to prove a point.
People who take the time to level a Thief a bit and understand the class learn how to counter it and stop complaining like this guy:
“MrSilver.5269:
I hate to admit it, but I was here QQing for the better part of the last week or so. I then decided to roll a thief just to play around with the mechanics to better understand the class.
I only got to level 31ish so although I’m no expert, I now understand the class much better now, and went back to the drawing board to change my entire engineer spec. I was hesitant to do so because I was concerned as an engineer I would hit like a wet noodle. Yes, my damage did take a slight hit, but not as much as I thought due to a mechanic of one of the engineer’s utility skills that evens the playing field considerably. The funny thing is that the solution was sitting right in front of me, and I just didn’t see it.
In any event, the long of the short of it is that by figuring out how to counter the thief, I stumbled upon a MUCH more durable version of the engineer that I am REALLY enjoying playing.
So, I’m here to formally apologize for my QQ.
SORRY!!!!!”Actually, I have a thief and have been playing it in PvE over the last couple of weeks. I didn’t just up and make a thief for PvP. I know how to play the class…. not as well as others. But that’s the thing, I don’t need to know the class like the back of my hand to perform well with it. I don’t understand why so many of you are reluctant to agree when the general consensus is that many thief builds are currently too strong, but you just won’t see it.
If you play a thief and understand how it works, then no matter what other class you play, you will know how to beat a thief. Everyone of my guild mates that complains, I train how to counter and they are fine. It’s a matter of understanding game mechanics.
If you truly know how to play your thief, you should have no problems with them on your other classes unless you are being stubborn with your build/utility and only using certain things.
I go to WvW on my level 14 Mesmer and have no problems with 80 Thieves (at least with dying to them). Blink, Decoy, Focus#4, Blurred Frenzy. I have all these at level 14 and they all counter Thieves!
Did you even read my post?
Yep and that’s my point. You say you know how to play a thief well yet still complain. Therefore you either are lying or you have a thief but don’t understand it well enough to counter it.
I’m not sure if this is a bug or not but I’ve fought thieves that have a very long stealth durations and seemingly can instantaneously stealth again afterwards. I might just be having a problem with this because my Ranger (even though I focused on pow/pre with plenty of quickness) does little damage, but spending the time to 1v1 a thief only to have him disappear, forcing me to track him with traps and fire everywhere blindly only to have him escape anyway is very frustrating.
That being said, I feel like they need a vitality boost (if they do indeed nerf stealth noticeably) because their health seems to drop the fastest of the medium armor characters.
If you can put your pet on passive to keep him away from the thief, then kite him it will stop this. Get to know the cloak and dagger animation and evade it. Ranger is known to be the weakest of all the professions but it will help to keep the pet away and kite. Also stay in areas away from mobs if it’s WvW.
Tried thief in PvP today and last night after getting annoyed with how much damage/ survivability a thief van pull off with little effort. If any of you seriously think this class is truly balanced then you’re kidding yourselves.
We’ll just wait and see what happens next patch.
These posts are so full of it. You can’t just “try” any class you haven’t played before, be level 80 in sPvP and perform well. I don’t believe it. If you really did this you probably got destroyed and frustrated because you had no clue what you were doing but still came here to say this to try to prove a point.
People who take the time to level a Thief a bit and understand the class learn how to counter it and stop complaining like this guy:
“MrSilver.5269:
I hate to admit it, but I was here QQing for the better part of the last week or so. I then decided to roll a thief just to play around with the mechanics to better understand the class.
I only got to level 31ish so although I’m no expert, I now understand the class much better now, and went back to the drawing board to change my entire engineer spec. I was hesitant to do so because I was concerned as an engineer I would hit like a wet noodle. Yes, my damage did take a slight hit, but not as much as I thought due to a mechanic of one of the engineer’s utility skills that evens the playing field considerably. The funny thing is that the solution was sitting right in front of me, and I just didn’t see it.
In any event, the long of the short of it is that by figuring out how to counter the thief, I stumbled upon a MUCH more durable version of the engineer that I am REALLY enjoying playing.
So, I’m here to formally apologize for my QQ.
SORRY!!!!!”Actually, I have a thief and have been playing it in PvE over the last couple of weeks. I didn’t just up and make a thief for PvP. I know how to play the class…. not as well as others. But that’s the thing, I don’t need to know the class like the back of my hand to perform well with it. I don’t understand why so many of you are reluctant to agree when the general consensus is that many thief builds are currently too strong, but you just won’t see it.
If you play a thief and understand how it works, then no matter what other class you play, you will know how to beat a thief. Everyone of my guild mates that complains, I train how to counter and they are fine. It’s a matter of understanding game mechanics.
If you truly know how to play your thief, you should have no problems with them on your other classes unless you are being stubborn with your build/utility and only using certain things.
I go to WvW on my level 14 Mesmer and have no problems with 80 Thieves (at least with dying to them). Blink, Decoy, Focus#4, Blurred Frenzy. I have all these at level 14 and they all counter Thieves!
(edited by Stiv.1820)
Tried thief in PvP today and last night after getting annoyed with how much damage/ survivability a thief van pull off with little effort. If any of you seriously think this class is truly balanced then you’re kidding yourselves.
We’ll just wait and see what happens next patch.
These posts are so full of it. You can’t just “try” any profession you haven’t played before, be level 80 in sPvP and perform well. I don’t believe it. If you really did this you probably got destroyed and frustrated because you had no clue what you were doing but still came here to say this in order to prove a point.
People who take the time to level a Thief a bit and understand the class learn how to counter it and stop complaining, like this guy:
“MrSilver.5269:
I hate to admit it, but I was here QQing for the better part of the last week or so. I then decided to roll a thief just to play around with the mechanics to better understand the class.
I only got to level 31ish so although I’m no expert, I now understand the class much better now, and went back to the drawing board to change my entire engineer spec. I was hesitant to do so because I was concerned as an engineer I would hit like a wet noodle. Yes, my damage did take a slight hit, but not as much as I thought due to a mechanic of one of the engineer’s utility skills that evens the playing field considerably. The funny thing is that the solution was sitting right in front of me, and I just didn’t see it.
In any event, the long of the short of it is that by figuring out how to counter the thief, I stumbled upon a MUCH more durable version of the engineer that I am REALLY enjoying playing.
So, I’m here to formally apologize for my QQ.
SORRY!!!!!”
(edited by Stiv.1820)
It’s the side effect of playing the stealth class. It doesn’t matter where they reside in the power curve or what game it is, they will be incessantly QQ’d about by the masses.
does the roll end inside SR ?
You can roll from one edge to the other.
I believe it’s intended. It gives a short window of time for people to counter it with a knock-back if they are using a weapon set that has one. Mesmer’s greatsword#5 and focus#4 for instance counter SR. It’s a good thing because it’s a skill based reactionary counter.
When I use SR I, immediately go to one edge and roll to the other to counter this counter. Works 50% of the time at least.
Most of the people who complain about stealth just plain don’t understand it. They believe it’s “perma stealth” and think that they “can’t see the thief coming” and think you “can’t be hit”. How many complains have there been about stealth stomp and how it’s impossible to counter? People are just completely clueless.
This game requires you to do things that you aren’t trained to do from other MMOs. I made a Mesmer alt and my favorite WvW pastime is yanking Thieves from SR with Focus#4. Why has this literally never happen to my Thief when I play him? I can only assume the vast majority of Mesmers don’t know you can do this.
Stealth in this game is a fluid in combat ability. It’s a powerful defense mechanism but it’s our only one. They either completely re-do the profession or they make small tweaks to reveled debuff after fixing culling.
(edited by Stiv.1820)
Am I delusional? Our class is amazing with many different specs and playstyles. We have hardly been nerfed at all. The signet of power change was basically a buff.
Pistol Whip and Heartseeker are the only things that have been directly nerfed. Burst builds with PW still work, I ran into one the other day. The Heartseeker change was justified. It’s for movement and finishing, not 22222222 like before. Other than that we had some changes to revealed so it triggers off our openers that effected Vital shot slightly and was very easy to adapt to.
I have some faith that Anet will balance reasonably based on what they have done thus far.
Learn how the class works and it will help you fight them. This build relies heavily on Dagger#5 (Cloak & Dagger). To counter this use block or dodge or any immune when the Thief comes in close to melee you with Dagger#5 (it has a short animation wind up). If it misses it still takes half his initiative and they don’t gain stealth. If they miss twice in a row they are a sitting duck depending on how they build.
Put pets on passive and try to drag the fight away from random mobs as well they make easy targets for Dagger#5.
Would help if we could see names. Anonymity makes it easy to do this lame stuff. That or it’s easy to fix by having them in game for 10 seconds like every other MMO that ever existed does.
Couple friends and I just rolled Mesmers that look exactly the same. The three of us all cloning and looking identical along with 3 Moa.. should be fun :P
What’s the point of a “bunker” build? It’s to hold control points, right?
Thieves are really good at escaping from combat, but when they do, more often than not it means they’re ceding control of the thing they’re actually fighting for. Seems like the proper “bunker” character avoiding death accomplishes more.
Not to mention the entire downed state mechanic hard counters glass thieves. Everyone can pop an interrupt, even if you see a hasted stomp coming then friends just rez you up. There is no dueling in this game because they don’t want players to focus on 1v1 in specific setups like the OP is doing.
complete mitigation of being invisible
That’s all I need to know you don’t know how to fight a thief. This is a L2P issue sad to say.
Like I said, some glass are better at some things than others, just like some are better at bunker than others. What is so hard to understand about that?
Mesmers and Engies survive just fine with burst specs.
Guardians are one of if not the the best bunkers. Thieves are the most slippery in burst specs.
All classes can do everything but there is still flavor.
Killing a glass thief is one of the easiest things in this game, especially if they are using all burst utilities.
The nerf is to all burst I would bet and profs that are nerfed will get buffed elsewhere. I don’t care personally since I’m a condition thief. Glass thieves are just lol to me though. They loose or get away because I’m lazy and that’s it.
(edited by Stiv.1820)
As long as you only care about stats just figure out what pieces of power/vit/tough you can’t obtain from Karma and buy those pieces with badges. The rest with Karma. For me I went 3 and 3 (Karma/Badges) and it got me a full set much faster.
The stealth class is always the most fun in open world PvP games for me. I bought GW2 for WvW so it was an easy choice.
Add a subscription system that allows you to show your name, open stat tracking and allows you to rank up and get different titles and skins based on your rank. I’d pay $5-$10/month for that right now.
They’d have to add a massive Free-For-All battleground where you can even kill other players from your server, I’d pay 15-20$ a month for that right now.
I’d like a big arena area where you step inside and are free game. In the middle of one of the main cities.
Alternatively, enable dueling but make it cost 10 gems (or some micro trans only currency). When the duel is asked for have a trade type UI that offers a split (5 and 5) or lets the challenged offer to duel but make challenger pay all 10 or decline all together (of course, can’t be dueled box in options).
They can come up with all sorts of ways to monetize what lots of players are asking for without effecting the base game as it stands now.
It is a good skill in it’s own right, but 50 seconds is too long a cool down for me, and the condition removal requires you to blow both stages of the skill since the second stage is on a timer.
The first stage’s timer ticks down behind the shadow return icon so you don’t loose anything by waiting for the best time to return in those 20 seconds. Then you just have 30 sec till it’s up again.
Maybe I’m misunderstanding your issue with it.
Add a subscription system that allows you to show your name, open stat tracking and allows you to rank up and get different titles and skins based on your rank. I’d pay $5-$10/month for that right now.
One of the best zerg jukes available. Shadowstep away, runnnnnnn stealth, shadow return and run the other way.
Other than that, it breaks stun or moves you out of dmg during a root or KD. Condition removal, play monkey in the middle with a melee, catch a runner, moves on top of objects that would normally have to be run around to get on top of.
Such a good ability!
They really wanted sPvP to be their bread & butter but it’s sort of dying according to their forums. WvW is likely more popular but it would take a shift in design philosophy from Anet to accept this and flush it out over sPvP.
My money is on a general spike damage nerf across all professions not just a back-stab nerf. My hope is it will also come with some sort of PvP downed state nerf, maybe half the starting health in downed state for PvP.
I bet thieves will still have top notch burst relative to all other classes.
I’m a very casual player (3 hours a night or so) but an x “hardcore” PvPer and am just finally getting my last couple pieces of exotic gear for my WvW character.
I prefer open world PvP but have had interest in sPvP. Honestly the only thing that stops me from doing it more is the fact that nothing, not even skins cross over to WvW. Having a 30 minute finisher buff isn’t quit enough to keep me in sPvP.
This may change when I fully gear out my favorite spec and have nothing left to progress for in WvW. However the alternative to sPvP is to create a new character or itemize for an alternative WvW build. sPvP needs something that crosses over to compete for my PvP time if it needs to attract more PvPers like me.
There are some very basic things to get started with if you don’t have it down already.
1. Memorize all Class steal abilities
2. Know what buffs each class uses so you can ID them before you engage
- this goes with #1 since you should know what the steal is and plan to use it, for instance guardians have the blue signet buffs when you target them and you get a 4 sec daze. Hug them when they get to 50% then use it as they start their cast their heal but hold off if they invuln first etc)
3. Get stealth timing down pat.
- depending on your spec you get 3 or 4 seconds of stealth and more for refuge. It’s important to be able to go by feel. If you have 4 seconds and the condition removal on stealth you should be able to remove 2 conditions by waiting long enough before you open from stealth. Go by feel, not looking at your buff bar. Also helps with healing via shadow traits. Knowing how to stay in stealth as long as possible (when necessary) makes a difference.
4. Slot Shadowstep even if you don’t like it.
-It’s our best defensive ability especially combined with stealth. It took me a while to warm up to it personally but it’s amazing.
5. Don’t force stuff
- most of my deaths are from forcing a stomp that I shouldn’t or going after a target who is low when everything is on cooldown and they have friends around. I tend to try to down them anyway then die but it’s really dumb of me to do that. Sort of under this is C&D spam if you have it. I call it taking a breather. Sometimes you just let stealth naturally pop you so that you can immediately C&D again or just do a couple #1’s and stealth faster than you would be able to with an opener. Alternatively, If you do want to do an opener with Pistol#1 it’s important to be patient and wait until your target isn’t obstructed so they take all 5 shots. If their groupmates or a mob/pet is between you and them they will take teh brunt of the attack. Wait a couple seconds after you stealth to open or do it instantly, most will try to pre-evade a second after a thief stealths.
6. Dodging
- hard to get into detail here but there is almost no reason to hold back on dodging any attack where any enemy charges ^ leaps ^ ridesthelighting ^ makes big falcon graphic and flys at you ^ whatever at you. Some stuff comes with time like engeneer nets. Most will spam these at you so being able to “feel” when they are going to do it helps you dodge faster animations like that. 90% of the time I dodge after a C&D they are almost always attacking when you head in for one.
7. Use the environment
- Things need los to hit. Run around rocks, jump off cliffs with 50% fall reduction, hit mobs/Siege/pets with C&D. In WvW Round up mobs and train them on a group chasing you. Be a scumbag thief!
8. Keybind everything if you aren’t already.
(edited by Stiv.1820)
1. Sigils, except on Crit ones, don’t stack in any way.
(2 +5 % Damage runes give +5 % Damage for all Skills, not +10 %. On Crit Runes Stack multiplicatively. Charging and Stacking Sigils overwrite themselfes, while Charging and Stacking Sigils work together)2. Stat Sigils count for the skills acquired by the weapon they are on, and not for the character in general.
(2 +5 % Damage runes give +5 % Damage for all Skills, while one +5 % damage rune gives only +5 % damage for the skills acquired by the weapon it’s on)3. On Crit Sigils work for all skills, no matter on which weapon they are.
(Sigil of Air works for mainhand skills, while being on the offhand Weapon)4. Sigils share Cool Downs.
(Sigil of Rage [45 Sec CD] will prevent Sigil of Air [5 Sec CD] from activating for 45 Seconds, but don’t affect Passive Sigil bonuses like Sigil of Force [+5 % damage])5. They are called Sigils.
Something is missing from this because I use 2x sigils of Agony and they are stacking. I get 20% bleed duration because with my runes and traits it puts me exactly at 75% bleed duration with no food and I have 3 extra ticks on my 4 second vital shot bleed which is 75%.
It’s not what you see from the camera angle, it’s what skills you can activate to hit behind you!
The person i quoted specifically said camera angle. Also, if only there were only a keybind you could press that would automatically turn you around 180 degrees… oh wait.
It’s really a shame that the ignore function on this forum doesn’t work. The thief forums would be completely clear of nerf herding with no more than 15 ignore slots used for the people who can’t figure out how to use simple things like this.
I guess Anet didn’t forget about keyboard turners after all.
It’s not what you see from the camera angle, it’s what skills you can activate to hit behind you! only engineers can do that placing bombs effectively, by the time you turn your camera and start doing your thing the thief already has a great advantage of 10k on you if flame/air sigils activated (and they usually do).
Would you mind sharing with us the amount of matches you won on other classes bwillb? and what rank are you?
You do turn with the mouse don’t you? If you don’t have a flick that you are conditioned to that is a perfect 180 then you are at a disadvantage. Just like a FPS.
Why is it that I feel comfortable engaging 5+ people solo on my Thief in WvW and for the most part can down/kill one to all and get away but at the same time I can run into individuals that have amazing 1 on 1 fights that last minutes. Or I can run into a duo that completely stomps me into the ground without me even having a chance?
The answer is Thieves are the very best class at “pubstomping”. This is murdering people with any following attributes (lots of times many of them): unorganized, under-leveled, under-geared, unskilled or uneducated (of game mechanics).
Once players of almost all classes (accept rangers I don’t think they ever have a chance) lack all of those attributes thieves are well and balanced (assuming you don’t run into a counter build). This is why Anet (thankfully) balances based around organized sPvP and not WvW or general forums.
Watch any organized sPvP videos (tourneys now) from a thief and you won’t see them taking on more than their numbers. There is a reason for that.
It depends on where he is fighting. If it’s WvW near any mobs or of he has a pet or is near siege or anything that can be hit. They don’t count the rendering time where we can be targeted so really to them we are visible for 30% of the time and they call it “perma stealth”. Especially if you throw in a full SR for to recover or not using the stealth opener to re-enter stealth faster to recover as well (extra tick of stealth healing and being able to re-C&D after 1 or two vitals or whatever.
P/D destroys warriors unless they hit you from behind while distracted.
P/D works with any build you want really. The amazing part of P/D is the constant ranged pressure and melee/stealth slips. Different stats just changes where the majority of the dmg comes from. You can have power/crit and sigils to synergies off crit and do just fine. Having vit and tough will never hurt surviving a 100b instagib combo though.
Always slot Shadowstep and if you do get caught with it down, start your heal right away because you will need it to survive and will die in the cast time if you wait till you are at 50%.
Also getting down C&D timing and when you can roll to cancel the rest of the animation but still keep stealth helps a lot. You can time it to hit them on their way to you and roll (in stealth) before they hit you. Many times they will blow 100b into nothing thinking you are still there rooted or stunned.
So you mean that because there are bullies, cheaters and exploiters out there, we shouldn’t complain about it because it may make them happy?
If we only listened to people like you, we would still live in caves, eat raw meat and pull unshaved hairy women in some corner to ensure the reproduction of our “specie”…
Yea pretty much exactly. If you run into a cheat or an exploit the best thing to do is report it and stay silent. All posting here does is give the hackers/exploiters something to smile about and information for those would be hackers/exploiters to go do it themselves.
As far as “bullies” well, that’s where we get into the PvP zone thing. Don’t go there if you don’t like the PvP that is allowed via the game’s code. If you don’t think it’s meant to be that way then why do they allow siege to be placed and why on earth would there be player activated traps all over the EB jump puzzle?
These threads are exactly why people do it. Puzzle campers don’t know if the people they are stopping are PvE players getting their backside hurt by the camper’s actions but they hope beyond all hope that they are.
Basically, every puzzle camper out there reading this just had their day made a little better by your sweet, sweet, whiny tears.
It’s just a client side bug. You still have the stealth boon and no one can see you.
I did this to some SoR zerg last night. They eventually all stacked up and I made a mistake and I was dead. I don’t see what the big deal is, I wasted ~5mintues of a zerg’s time and they were still able to cap it.
So one single person, holding a point for 5 minutes, isn’t OP for you?
I wish I could hold a point for 1 minutes vs a Zerg with my Necro or my Engineer
That’s how long it took them to stack and aoe :/
I did this to some SoR zerg last night. They eventually all stacked up and I made a mistake and I was dead. I don’t see what the big deal is, I wasted ~5mintues of a zerg’s time and they were still able to cap it.
If they made steal a 300% move speed charge type deal instead of a shadowstep it would probably be fine since it could be reaction evaded instead of prediction evaded. Who knows what they will do.