[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Wow lol, looks like AG has a nice bunch of forum warriors. Maybe you should play instead of mocking Viz on this forum. Maybe they are noobs, easy bags, skill less blob, but atm they have more point than AG and Kodash together, and are ticking at almost 500.
You really make me laugh xD
Apparently you kinda missed half of what was said above…
But congratulations on having people who log on at weird times, go show those doors who´s the boss!
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
It always comes down to simple fact that eles can chian up things too much, or have too many skills if you will.
Because we can do a big damage chains if we build like that, they need to bring our damage down, and then we can´t deal damage similiar to other professions without throwing in those big long skill chains that take advantage of every little boost from traits.
We can heal and remove conditions like no tomorrow, so they have to bring that down, so we can only get similiar results to other professions by using every source of healing and condi removal available to us on top of taking full advantage of our surroundings.
We can get mobility from amny sources, so they had to bring it down and now we need to use even our elites to be on par with others.
Basicly as the famously versatile ele, we have to build to extremes towards bunker and burst to get half decent results in any category….so much for that versatility eh…
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
You know how often ascended rings drop from rank chests?
I´d imagine chances of getting ascended weapon will be even less.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
You can do anything you want in pve. I usualy like staff because the combat tempo is so enjoyable with it, it´s like strolling through a park after pvp.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Ele is at the bottom of the food chain, and we’re gonna keep being there. Nothing new here.
I’ll say one thing though, this is probably the most unbalanced MMO I’ve ever played. Both in power level between classes and regarding the ammount of time it takes developers to fix the problem.
Indeed, and this is because you can do some brilliant plays if you´re near godlike player.
Which kittens on rest of us since it has to be balanced on potential it can be played, not on how most people play it.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
One might expect that 4 days of 10 hours+ playtime would give you a chance at every invasion…one would be wrong.
Here´s one more joining the 12/13 crowd.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
With persisting flames you can give consistent group fury on top of might stacks so there really is no reason to aura share anymore. Whenever I run 30 water(not often) I just take cleansing water, even after the nerfs it got.
Because they removed the bonuses from actual auras…right?
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Staff support, staff glass, d/d support (aurashare or buff bot), roaming builds (standard d/d, scepter burst) and odd pve player in a weird build.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Won´t happen.
Reason being that it hard counters any condition build so bad…i mean, all damage conditions changed to one that stacks duration rahter than intensity, all cc changed to smallest damage condition.
Variation that canges very limited amount of conditions to burning might happen, but something of this scale…not a chance
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
WE have longer cooldowns, because we have more skills. We have more skills and they are less potent because we can use them one after another. We have less raw defense because we have more skills, we have less raw offense because we have more skills. Auotattacks suck because we have more skills.
In essence we have to use up all the sources of damage we can find to have a hope of bursting someone down, which leaves them all in their long cooldowns, attunements on cd and target most likely alive if he managed to dodge one of our extravagantly telegraphed attacks. Now in that situation we´re supposed to have defense from our attunements that are on cd, skills that we had to use on offense and utilities we most likely had to spend to deliver that damage or to survive long enough to land the skills.
It has become rather clear to me that all the famed versatility ele is supposed to have is there only on paper, in reality we are forced to sacrifice that versatility to do any single thing in a halfway acceptable manner.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Take away 10 points in earth and put them in air for zepyrs boon (a must have for d/d)
You can do without if you learn to take full use of fury on attuning.
Ofcourse it´s a lot easier when you have perma fury from zephyrs boon, and perma swiftness is nice too.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Get rid of windborne dagger (bugged, and generaly a kitten trait)
Add elemental attunement (most consider it a must have trait for almsot any build, it´s good)
Consider renewing stamina (near permanent vigor with very little precision needed)
Consider cleansing wave (really really good, a lot better condition removal than soothing disruption and cantrips)
Consider changing atleast the orbs, maybe small parts of armor and trinkets too, to berserker, cavalier or valkyrie, currently you´re complete bunker.
I´d recommend an on swap sigil instead of 2 constant ones, and condition duration one should be changed anyway.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
You know what would go a long way of making playing in an organized manner (and thus reducing the incentive for zerging up) a lot easier?
Being able to call multiple targets at once. Doesn´t matter if it´s for squad, party or just yourself, it would make worlds of difference
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Elementalist 0/20/0/30/20, (LF, Mist, Glyph of storms) staff power build, with cavalier, knight berserker mix. The more berserker gear i switched on the easier it got. Still far from ideal way of doing it.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Glyph of Elemental Power makes all those staff AoE skills cause cripple/chill, making it much easier to land subsequent hits.
Also, cast a Healing Rain, dodge into it while switching to Earth and give the folks in it healing, regeneration, condition removal and (if using Elemental Attunement), protection.
Stop with this non-sense, how somebody in his right mind can suggest that a RNG utility deserve a spot on your bar?From 25% chance we now get “all aoe skills”..what?
Assume that it´s wvw, and there´s a big blob of red name heading your way, but luckily you´re in a big blob of green names.
You cast glyph and single lavafont. 25% chance to cripple, hits 5 peoples, statisticaly speaking atleast one of those 5 should be crippled. But it pulses, so that´s 4 people crippled. Then how about the earth 4? It´s a pulsing cripple with damage conmponent, so it benefits from the glyp and thus has 11 pulses, that all have guaranteed 2s cripple and 25% chance to inflict a 7s cripple, it´s going to hit a lot of people, at maximum 11×5 so chances are that lot´s of those people will be crippled. Nearly every skill has a chance of hitting 5 or more people (static field will hit everything that moves through it, shockwave hits everyhing it goes through), you can expect atleast 1 person cripple out of every 4 people hit.
But what does cripple help? Well, the one who gets crippled moves slower than the rest, starts to get separated, aoe damage doesn´t get divided between him and his allies anymore and his bound to die. Alternatively he can use his cooldown to condition cleanse/heal/use mobility skills etc. but that means he can´t use them at later stage anymore and is more propable to die.
Small scale…meh, there´s better things to take, but large scale it´s a solid utility that creates lot of pressure on the enemy.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Personaly i just went with the bog standard 0/10/0/30/30 d/d, lf and armor of earth, glyph of storms(cavaliers/kinghts mix).
I just kept damaging them both, taking meats whenever i could, and they ended up dropping almost simultaneously.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Any build is viable for PvE. Killing mobs doesn’t require anything.
This type of response is why we can’t have nice things.
It´s true though, randomly throwing points around will get you through all of the content.
If we start talking about farming dungeons you need to go look at the warrior forums, and if it´s about high level fractals you´ll figure out a build when doing lower levels.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Ah, the good old language barrier, both sides keep talking but neither really understands eachother.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
at AG spawn
Yay for you, you truly showed those PVEers and world completionists!
And now the epic debate, gas or charcoal for your BBQ?
http://www.wikihow.com/Decide-Between-a-Charcoal-or-Gas-Barbecue
Come on now, there´s no debate, coal is the only choice…or open fire, whichever is at hand.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
I’ll trade Lingering Elements for Renewing Stamina any day of the week.
The lingering elements of earth (if you have atleast 5 points in earth) is pretty nice tho. Free 80 thoughness.
Doesn´t work.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
I’ll trade Lingering Elements for Renewing Stamina any day of the week.
I´d trade lingering elements for anything.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Swiftness is kinda optimistic guess. Personaly i´d wait for something along the lines of 10% non-stacking speed buff. 15% if we´re lucky.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Pve…whatever floats your boat mate, it´s not gonna be a problem there.
Pvp, short answer no, long answer NOOOOOOOOOO
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
I think people haven´t realised just how powerful renewing stamina actualy is.
You don´t need all that much crit chance to have pretty reliable permanent vigor. Add to that fury on attunement swap, and we already have constant vigor.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
By Solo Orr, you mean solo Champ, Vet Mobs? As a 0/10/0/30/30 with full berserker Set Staff Eles, I have no problem solo Vet, but when it comes to Champ, I wonder if anyone can do solo it o_O?
It´s doable if it doesn´t have too much ranged damage, but it´s boring as kitten, and takes ages, so generaly not worth it.
Fool proof way is to run ahead in a circle leaving fields at your feet, dps after each chill/cripple.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
You can facetank 5 mobs in orr with green/blue gear using staff ele.
Or if you are even half competent at kiting you could take any amount of mobs you can find bunched up close enough together.
Also, glyph of storms…just sayin.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
you can remove arcane power from the list, bugs with it were indeed fixed and only thing remaining is it’s wierd mechanic of losing charge with every instance of damage.
Also, endurance regen not stacking is not a bug, maximum amount it can be increased is 100% (vigor). up to that point they should stack though.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
angry post
Your way of playing just happens to be absolutely boring, and lags the servers to hell…hence the complaints.
… So you’re saying that an unorganized militia should still try to match exactly the numbers of an organized guild group (and be slaughtered)?
Deal with it – it may be boring to be on the other side, but if it’s effective and within the game mechanics, then it’s valid. Lag isn’t out fault, that’s for Arenanet to resolve – either by imposing stricter map limits, or upgrading their codebase.
I would expect you to bring more people than organised guild. I would expect you to bring a lot more. And we would be there fighting.
But it gets silly when only answer to everything is full zone nuke (guilds and randoms alike), and i do blame the lag in those scenarios on you, not anet.
Also, if people really cared about points they would be capping/defending/scouting points, escorting dollies etc. not blobbing. That´s just a poor excuse, people who blob only care about capping stuff, not points.
Your way of posting is like a broken old record.
Always the same line.
It is and will be untill i´m satisfied…so no change in foreseeable future.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
angry post
Your way of playing just happens to be absolutely boring, and lags the servers to hell…hence the complaints.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Oh, and on the “white knight syndrome”: what’s wrong about having ethic?
Oh you can have any kind of ethics you want as far as i´m concerned.
It´s just that people have a tendency to protect and fight for their particular set of wvw commandments with zeal, fiercely shun the non-believers and shove that way of thinking down everyones throath with vigor that would make any group of religious fanatics proud.
It´s funny and tiresome normaly, but when there´s situation where someone “blobs” or god forbid, makes an “alliance” it reaches simultaneously hilarious and rage inducing heights.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
…I’d like to know when WvW = honourable combat between knights of old…
Let me have your babies.
Wvw community as whole seems to suffer from severe white knight syndrome, which i find hilarious and at the same time really really frustrating.
Also not being able to play is even more frustrating.
And on another note, I really wish there would be magical team of fairies that turns everything on every border wooden, preferrably just before i start to play
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
I am not trying to make an elementalist that can kill opponents.
Which is a problem in my mind. Everything in this game is expected to have some killing potential and to be able to contribute to damage dealt to enemies (apart from spvp, but that´s a point capturing game, not fighting game). Even the most supportiest builds will want to squeeze every ounce of deeps they can, and imho clerics is a bad trade off, too much stuff lost for very small amount of healing.
And speaking of healing, people should really check the wiki for healing coefficients.
Blasts scale terribly (1500 healing power gives 300 more healing on blast) and anyone thinking of wearing clerics solely for blasts should feel bad.
Base healing of cleansing wave (attuning to water, water dodge with ea, dagger 5) is 1302 and coefficient is 1, so your full healing power is added to that number.
Blast in waterfield has base heal of 1320, but coefficient of 0.2 whichmeans that only 20% of your healing power is added to healing.
Water trident has base heal of 1448, and it coefficient of 1, so it´s flat out best burst healing skill ele has.
Healing geyser has 808×3 base heal, but it´s coefficient is only 0.25, which is really bad and to get full heal targets need to stay still, which is worse.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
attune to water. myself and allies near me get a 2.8k heal (getting these heals off guild wars 2 wiki). now lets say I dodge roll to proc EA. thats 2.8k again. lets say I use a geyser now. Thats a potential 3.5k heal. Now I use arcane wave within it. thats 1.6k Now Ill use my healing rain. that is 5.9k heal over 5 seconds. then I will dodge roll in that with earth attunement for another 1.6k. That heals for about 16k hp. not to mention the constant regen allies get per second while I am attuned to water and the fact that I have extra regeneration duration and lingering elements.
You are right though. This is only a minor mitigation of damage. Pray you don’t have teammates that run into a big group and like to sit there and get hit.
I’m only arguing with you because you say it is useless. The healing potential coupled with your cc and allies own heal makes this a pretty decent build. This is not a build that will make enemies go “no fair you had heals”. It is going to take skillful circle placing and crowd control.
It would be more than 16k with regen calculated in.
Without regen it´s still only 4k more than person with 0 healing power from gear, regeneration adds few thousand to that number, more if you coun´t regen from attunement swap, but it ticks over 12 seconds(3×4s procs from field) not 5seconds.
My point in previous thread, and aguess here too, is that all the investment in healing power has given you very little additional healing, compared to offense or defense you could´ve gained from stats.
However as i gather this is for more of a smallscale (2-15) usage i´m not all that much against it. It serves it´s purpose well enough, but i still don´t think it´s optimal or even near optimal way to play the class.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
I just wish gust had slighlty bigger aoe, or that it would be like mesmer gs push.
Lightning surge is…i don´t even know, just never figured out what this is supposed to be for.
Chainlightning has some decent places to use, but all in all it´s just another ele autoattack, kinda crappy but you never really use them much anyway.
Don´t touch mah 4 and 5, i like them very much. Nothing more satisfying than halting whole blob with well places static field, and windborne speed is invaluable source of swiftness and condition removal (gets rid of just the right things too)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
RTL still often bugs out with bigger targets (bosses and structures mainly) and sometimes (rarely) gets caught in the ground if there´s slight height differences.
Glyph of elementals elite atleast used to rally enemies when the elemental got killed in wvw (still did after they fixed it in pvp), haven´t tested in a while since the skill is rather crappy anyhow.
Lingering elements bugged as described earlier.
Arcane power has some wierd interaction with some skills. It´s not a bug per se, but some skills (churning earth, burning speed etc.) eat more than 1 charge since they “pulse”, for example churning earths cripple part pulses multiple cripples, all of which consume charge from arcane power even though they don´t do damage, burning speed pulses as it travels and consumes the charges even before the end explosion.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
6k regeneration on healing rain, 3-4k heal on water three. 2k heal on attunement swap. 2k heal on dodge roll. 2k heal on dodge roll if your in earth with blast finisher. 2k heal on arcane wave blast finisher. 2k heal on eruption blast finisher. small heal from water auto attack. heal from rune of dwayna. Thats about as “healy” as it gets. I agree though. The heals aren’t a game changer and you should learn to do other things besides that.
“1560 healing power would be maximum amount of healing power achievable with 30 in water and full clerics (everything possible ascended) and healing power runes.
With that your cleansing wave(x2, swap and ea) does 2862 healing, geyser does 3×1198 and blasts (2x, ea and arcane wave) do 1632. For full combo you described that would be 12 582 healing. Looks potent right?
Without any healing power apart from 300 from 30 in water that combo heals for 8613.
So basicly all that investment in healing power that makes your damage very low, toughness mediocre and vitality non-existant, has netted you 3969 more healing when you use all healing available, spend both your dodges, situate yourself near enemy and have put 2 of your attunements on cd."
Something from old topic about healing.
Healing others in this game is almost everytime a minor mitigation of damage, or last ditch effort (excluding some specific large scale wvw scenarios)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
I noticed that right after I posted this. If you use healing rain then immediately use eruption it will still have time to work
This is correct but you have to be fast. If you have even a tiny bit of lag then you’re not going to manage it.
It was possible before the most recent patch and buffs to cast times etc, it should be rather easy now.
Also, step one to any support guide
1. Stop thinking you´re a healer.
After you understand that you´ll be more likely to contribute to fights (you know, like preventing the damage from being done alltogether with cc, the thing staff is absolutely brilliant at)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
@Demon weaponswap sigils proc on attunement swap. I thought that would have been common knowledge by now.
As stated by josh, weapon-swap sigils that proc on your next attack (doom,int,blood) do not work hence that is why I asked him. I know that energy/battle works fine on attunement swap.
I am fairly certain that this is intended though since these sigils do not have a cooldown allowing you to say steal life every attunement swap or crit after every swap or keep up 100% poison uptime.
Is this new bug? Because intelligence has worked for me a while ago in pvp/pve/wvw, might be they’ve broken it again(it was bugged for a long time but got fixed quite recently) in later patches.
Also, lingering attunements doesn’t work for any major trait that require you to be in certain attunement nor does it work for earth 5 point minor. Fire and water 5 pointers work, air was too much of a hassle to test. Tested in pvp.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Why do you always have to take and take but never give *whimper
FINE! HERE`s your post, are you happy now?! Please let me have whatever dignity there´s left to me…
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Any guild member of any guild, will always represent their guild if they wanted it or not(or if their guild wanted it or not). Doesn´t matter even if they explicitly state it is their personal opinion, people will inevitably connect what they say to the persons guild/server/insert any group here too to some extent. That´s just how people work.
They will form their opinion, or image if you will, of the guild based on their experiences (how members of the guild act, how they play, what they do in general) and information they´re given (be it false or true info, this is why in real world we have PR people), and when they interact with you that opinion will to a degree guide their actions. That´s what your image is.
<edit>Murica
Da FreeBird
I don´t approve of the lack of guns and bacon in this post.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
(edited by Strang.8170)
I love this guy, he´s so endearing and cute! Bit like local madman or fundamentalists.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Roaming is romaing, you can be good or bad at it.
Team fights are teamfights and you can be good or bad at it.
Being good at another doesn´t automaticaly make you good at the other.
Different builds, different strategies, different kind of meta game around it.
Skills that are essential in groups, are garbage when roaming. Builds that are ungodly good in groups are barely accetpable, if even that, when roaming.
If you ever wondered why a lonely guilded player doesn´t want to duel you, or tries to run past you, it´s not because they´re scared of you or bad at dueling (though they might be). They are there to have fun with their guild, and want to get back to having that fun as soon as possible, rather than stay fighting your character optimised for duels with their character that´s heavily specced for teamplay and can quite frankly be almost unplayable against solo targets.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Well that’s an easy excuse. I think next time with FURY we’re all going to run solo and then we’ll be: Ah well, you only downed 5% of our raid!
Well if the opponents run in duos and solos, and you have 4, migth as well split up rather than roll em over with 4.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
(edited by Strang.8170)
Really awesome job to the Hot guild camping the JP in EB for hours with your group. Bunch of idiots.
They still do that? xD
Well it is the closest thing to pvefarming in wvw, and them pvers need their badges too, so aguess have fun hot, now that you´re not taking spots from our opponents.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
I see hotfix incoming.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Glyph of storms, in earth.
If 8 seconds of near invulnerability isn´t enough for you to clear mobs, nothing is.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Glyph heal is okay, personaly i still prefer ER for superb condition removal.
Glyph of elemental power is a good boost to your cc (water/earth), or damage mitigation if cast in air, but worthless in fire. Cd starts when used, so it does benefit from cd reduction.
Elemental glyphs are basicly worthless, and untill quite recently atleast elementals dying caused enemies to rally. If it´s the elite, go ahead, you´re not losing on much, but if it´s the utility, stay away from it and use the slot for something useful.
Grabbing first glyph trait is feasible, 2nd is debateable (might work, but is not optimal i think)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Then you should know that it is much better to stay in water during a siege, putting 5 and 3 down on the rams, and then spamming 1 to heal people. This, along with your regen, is much more helpful than any damage you can do.
Sigh….so you base your build on healing people on rams? Sounds to me it should be us asking what exactly do you do… (btw, you´ll get about a 150 hps more to those ram users than someone with 0 hp if you have 1500+hp yourself)
Also, you´re letting people freely nuke from walls if you don´t suppress them at all.
oh, and here´s the link, this is what we do
http://www.youtube.com/watch?v=LEUDo60Jq4A
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
I stand by my words, healing power is really sucky stat for staff ele.
With full healing power gear, you will get less than 4k extra to amount of burst heal you can do, and less than 290 hps from passive healing. And this requires you to be in the melee blob, puts 2 of your attunements on cd denying access to water, makes you spend both your dodges, requires an utility slot, forces your target to stay still to get all of the healing, has compromised your defensive stats and destroyed your damage output.
You must never run with the zerg or assault towers. Or fight in prolonged, massive battles. Or fight near arrow carts.
…
Actually, what DO you do?
You are absolutely right. I tend to never run with zergs, i fight against them.
Rest assured that my guild (15-30 man raid) gets a metric butt ton of prolonged fights heavily outnumbered, under heavy arrowcart fire, against other good guilds, out in the field and inside keeps/towers or any combination of those. That´s what we thrive for, and more often than not we come out victorius.
Not that i think you´ll believe me so i´ll just post few links when i have time, so you can see.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]