True! Very True!
Celestial Amulet must be removed from PvP Arena.
It’s the only way to balance PvP in Gw2.
Anet must remove it asap.il hope this is sarcasm if not well you know they could nerf a bit the classes that benefit from it too much and buff some builds and classes that barely benefit anything from it.
what this is called ? hmmmm oh yeah Balancing….
Nerf what exactly? A staff celestial uses exactly the same trait set up of a D/D, still nobody complaints about it, why?
I think it’s got to do with the d/d ele 1vs1 capabilities, basically all complaints are based on 1vs1 scenarios..unless you find me a single :" nerf staff " thread.Staff eles uses elemental attunement, somes take elemental shielding and they can stack might just as good, so what’s the difference?..you tell me.
After all 90% of nerf threads are based on 1vs1 scenarios
So you think the nerfs need to happen specifically to the d/d weaponset. Okay here goes
- Burning speed-no longer an evade, one of their hardest hitting skills on this weaponset should be interruptable barring them having stability or something of the sort*
- Frozen Burst- No longer a blast finisher
- Cone of Cold-Reduced the amount of healing done with this skill
- Drakes Breath- Reduced the burning duration (again.)
- Elemental shielding- Increase the duration to 10s but move it up to master tier. This may affect staff eles but nowhere near as much as d/d eles*
The suggestions seem reasonable, although the removal of blast finisher from frozen burst, reduced burning on drake’s breath and reduction of healing on cone of cold, they do attack celestial spec directly but also other amulet combos.
A settler/ condi specced celestial ele ( like triple signet ele ) will be negatively affected by burning reduction and less healing on cone of cold.
A zerker/soldier/valk ele will suffer from the decrease in condi pressure and less might overall.
The overall scope here is to bring cele ele build in check while not burying, other amulet choices, even deeper than now.
-Removed blast finisher from frozen blast and less access to burning from drake’s breath:
Drake’s breath CD increased to 10s CD and stacks reduced from 4 to 3
- current burning iteration last 8s in total and eles have not condi duration buff with that build, this change would means a 6s burn every 10s
Frozen burst base dmg increased from 128 to 420, dmg coefficient increased from 0.4 to 1.0
Cone of Cold, removed the healing aspect, now applies another condi or base dmg increased from 680 to 920
-Reduced access to protection
Lightning touch angle of attack increased from 40 degree to 100 degree
-Better access to weakness to reduce inc direct dmg at mele range, a direct approach to increased ele survivability without relying on passive buffs
You want to reduce the condi pressure and healing of D/D, which are the strong point of this build against a typical shatter Mesmer build, this build in question has ample ways to mitigate direct damage, your proposed changes will make a celestial ele far less threatening for a shatter Mesmer, my changes will make so that at equal skill level, a D/D using other amulets will remains an overall threat to you, it won’t become instead a free kill