Possibly I have missed it, but I don’t remember them explaining how we are gonna get the stats in PvP and also, what will happen to boon and condi duration?
Hope somebody can answer this question.
You need to change playstyle when you change traitline, if you earth/water/arcana d/d you can can play tanky role..otherwise you need to watch your steps as cost for the increased dmg.
I totally see a fire/earth/air d/d ele with tank stats as an offensive hybrid…as I can see a normal tank/support earth/water/arcana
I assume they’ll tweak the numbers, especially on bolt to the heart. Although I have a hard time seeing it compete with either fresh air or lightning rod unless both the bonus damage and trigger points are substantially improved.
Making eles choose between evasive arcana and elemental attunement does sound like a pretty big nerf. I think the motivating fear was water/earth/arcana celestial eles becoming too strong, but I think that fear is mitigated by all the damage buffs the other classes are getting (either via improved damage/condi traits, or improved CD baseline effects and traits).
It was confirmed that they will change the number of Bolt to heart, the OP is clearly overeacting
Yeah, I missed that if that’s ture. Doesn’t change the fact fresh air ele cannot take the trait anymore, so it will be pretty much unused.
The trait will be buffed to create a playstyle, let’s say they change the numbers to something like : “33% dmg+ at 50% HP of the enemy”, possibly you can use in combination with bountiful GM in water and pyromancer puissance.
If you want an air burst type then you have tempest+lightning rod, but I guess you don’t even realize the full implication yet and the dmg this combo will bring, think of this combo used d/f + earth line…insane
For fresh air you will have to use something else…it’s not the end of the world, they want to create build diversity, kill 3-4 builds to create 10+…a fair trade off
I assume they’ll tweak the numbers, especially on bolt to the heart. Although I have a hard time seeing it compete with either fresh air or lightning rod unless both the bonus damage and trigger points are substantially improved.
Making eles choose between evasive arcana and elemental attunement does sound like a pretty big nerf. I think the motivating fear was water/earth/arcana celestial eles becoming too strong, but I think that fear is mitigated by all the damage buffs the other classes are getting (either via improved damage/condi traits, or improved CD baseline effects and traits).
It was confirmed that they will change the number of Bolt to heart, the OP is clearly overeacting
Isn’t the 10s cd not global but per attunement-boon ?
Yes. That said, my vote is on Elemental Attunement over Evasive Arcana due to its synergy with the rest of the Celestial D/D build and mobility. I won’t miss the extra blast finisher on-dodge from Earth Attunement as much as the extra heal on-dodge from Water Attunement, though.
Yeah + the blind on air. The sad part is they did it to nerf dd ele, but touched fresh air, too, which already had a hard time to be viable.
We’re getting trade-offs from 6/6/6, though via Earth Attunement: Written in Stone will allow us to have our cake and eat it too with our Signet of Restoration. I’m not really a fan of Diamond Skin, but Stone Heart is also pretty strong against Berserker builds if all of our protection spamming isn’t enough for some people.
Every class is getting 6/6/6. The difference other classes are getting insanely op traits. It doesn’t sound so bad for dd ele, but compare it to the giant power creep from other classes. It will touch fresh air ele a lot, which is my concern. It already has meh sustained dps and no traits in earth will help that. Also, Arcana line seems really weak now.
Dude…you get a GM minor trait that reduce dmg by 20% received within 600 range, add then protection (-33% dmg), add stone heart, add all healing, regen, vigor…I don’t think we need more sustain on fresh air…
Yeah we’ll see about that when the changes roll out, clearly the reason why d/d cele is favored over glass cannon scepter ele is just a playstyle preference, not the fact ele drops down faster than a prom dress under group focus fire let alone a single thief sneezing at them after an engineer/necro has casually softened up with aoe.
The current fresh air ele cannot use fresh air-stone heart and cleansing water while keeping a 10s CD attunement recharge.
The current fresh air hasn’t got the chance to use tempest defense and combo it with elemental shielding, and he hasn’t got geomancer defense….and definitely hasn’t got stop drop and roll in adept
But above everything, the current ele is forced to go 30 arcana to reduce attunement recharge..and that’s all gone
I think Anet should take a second look at arcana’s major traits for adept and master. They are very restricting. With one revive trait, and one with fall damage trait, we’re left with arcane skill traits, one broad trait that requires critical hits, and one tanky trait in the tier above. That’s really bad synergy.
First, Renewing Stamina should be in a different tier than Arcane Energy, because they synergy with each other. Second, elemental contigency needs a tanky trait in a lower tier to be more useful. For that, I suggest to swap Arcane Energy with Final Shielding.
I believe they want you take a choice between normal boon spammer and arcane skill user, so it make sense to have arcane energy at adept and arcane shield on master, that would leave elemental surge at GM.
We have to start thinking in terms on role and no more the guy that does everything, I believe that is their intention.
I am not trying to be a white knight here, personally I can clearly see the nerfs to current playstyle, but I can also see the possibility for new system, I see huge build diversity and there won’t be anymore “a build to rule them all”; I expect different version of d/d from now on, the sky not falling guys.
I don’t think my concern has ever been the dmg I do..but rather the dmg I receive, which in this case will be bare minimum ^^
I believe that fire is much stronger compared to the current state :
Fire embrace moved to adept and a new trait that increases fire aura duration by 33%, lower ICd in blinding ashes
I agree that geomancer GM minor is very strong…I believe it’ll be necessary and possibly will be nerfed somehow( from -20% to -10% or from 600 range to 200% range), still a great trait, if you consider frost aura and possibly stone heart.
But the best part is that now you will be able to access stone heart as fast as an ele specced for 30 in arcana
“Even with the buffs to other classes”.
You wrote that after seeing 3 classes. You have no idea how it all balances out. Wait until you have the full picture and then discuss.
We’ve already seen the ele changes, so we can at least compare against fresh air ele. Once they go over the changes to the other classes, feel free to chime in.
Note that I never claimed that thieves would for sure be OP, I made it pretty clear in my post that I was speculating.
I don’t think you did the comparison in the correct way:
-New Fresh Air ele : tempest defense, elemental shielding, geomancer defense, stone heart ..and from there either fire ( perma? fire aura/burning on crit) for blinding ashes or water for bountiful power/soothing/stop drop and roll, thief stealthed or not..will be dead the second he gest close and even if get close, he won’t be able to do as much dmg as now…..what concerns have you got still?
Guys..Guys…GUYSSS
Think about it…fresh air + geomancer defense +stone heart …wow and from there you can either go full water of fire or even arcana…we’re talking about a walking nuclear reactor with electrified defense line all around it
My earth/water ele is ready to collect thieves tears in the near future
http://image.ec21.com/image/hdvehicle/oimg_GC00164509/HD_LPG_TANK_LORRY.jpg
Let’s see…
-earth/water/arcana ele..to hunt thieves and hold the ground against all odds
-fire/air/earth..to become death itself
More to come
http://gnosticwarrior.com/wp-content/uploads/2014/02/Cosmic-man.jpg
…nuff said, we will rule the galaxy…get ready
There are people celebrating about Elemental Attunement moved to GM , now there is elemental contingency as replacement , even better.
The best part is that they moved stop drop and roll to adept water :-)
These are big part of any of my builds, I tailored an entire ascended armor set for light armor character, all based on boon duration, add to this the prohibitive cost of he 6 runes I use. In total I spent just a little over 1k in gold, not counting the boon duration food that I use…..I’ll be royally screwed over if boon duration get messed up.
Any hints on what will happen to boon duration?
I went to the Super Bowl this year (Patriots/Seahawks)!
The Seahawks were short two people, so they pulled me and another random person in from the stadium to play with them.
We did a great job, I had fun; but the other person didn’t. He didn’t know the plays, couldn’t hear the calls well, and couldn’t keep up with the others.
. . .
This analogy assumes we don’t do matchmaking when combining the 4 players with the 1. Since parties get a slight mmr bump, the solo players is often more skilled than the others. Yes, if those 4 are using voip or party chat, the solo will be left out of some planning, but there shouldn’t be a large skill discrepancy. This is the consequence of allowing any party size to queue, but in my opinion is far less of a problem than splitting up the community.
I do understand where you come from, I truly do. I came to accept the rules of the game and by accepting them I have been able to improve my experience. What I will never understand is why the daily profession is still present, this feature alone maximise 10x the problem of premade vs solo players.
I can understand that you don’t want to split the community by having different queue, fair enough but what is the explanation for the daily profession, basically to new players you add players who have no desire to play PvP at all.
Don’t ruin my dreams :-(
Omg yes, nice kittening find!
My questions:
1) Currently each trait line provide a set of 2 stats ( ex water line gives vitality and healing power), a net 100 point stats for each 10 trait point spent. How will we get these stats point in the new system?
2)Will you add new gear options in pvp, other than amulet?
That’s all thx.
i crafted Bolt a Year ago, saying that one day i would be able to wield as an ele. Will i look like a kitten or was i right?
https://pbs.twimg.com/profile_images/3368427308/08273ff3c0ce8ff1506c91e237c05d7f.jpeg
hey pss….hey over here….(lurking in the shadows)..yeah listen you were right to craft a bolt..that’s all for now..you don’t know me and never saw me..( disappear in the shadows)
The bigger question, how brokenly OP can we make a new spec. I’m thinking thief has some nice traits that line up (executioner + panic strike + trickery traits). However, ele might be able to get stone heart or diamond skin with all the water/arcana healing and just tank all day.
I REALLY hope they don’t just release HoT and not touch balance for another year afterward. Monthly tweaks after the patch would be the BEST thing they could do to help the meta stabilize and not get out of control.
But that will be all you can do..Tank, actually as they’re removing base stats it’s to be seen if you can tank at all without using a cleric amulet and even then the healing/vitality won’t be enough to tank even a single thief who meanwhile can fully use panic strike/executioner and trickery + zerker amulet
Lol question is..where that 300 vitality will come from now?
Honestly 6 6 6 scares me a little, there a lot of super power combination now for many classes, i think anet will do an intensive traits movement/rework at the beginning.
Cele eles with Cleansing Water, Evasive Arcana PLUS Stone Heart or Diamond Skin? Lmao, no, just no. Of course there will be some significant rebalance there. Or Fresh Air with Water and Arcane?
With what explained so far a cele ele that goes 0/0/6/6/6 would have 15k HP, 1300 toughness and 400 condi dmg, with half the current healing power potential.
I believe they want you to specialize in one thing or another, ex: A cele ele with 30 fire and resr water/arcana.
I really don’t believe that they will add +300 pts to each amulet and even if it’d be, each trait line current add 2 stats on which cele build depends for example: boon duration. It’s possible that the new system will kill builds like celestial, no more able to play a Troy Horse build but rather use cele as base to specialize in something..
my 2cents^^
I think this should be question N1 for tomorrow readyUP:
How will stats be acquired in PvP?
For PvE and WvW , the answer is clear, weapons and accessories will have an increased number in stats, but in PvP there is only amulet, so this should be clarified .
If the specialisation weapon will be sword, then even more reason to craft bolt ^^
….I’m genuinely confused O_O.
If somebody can clarify thing for me, it’d be great
Right now, as long as you have traits points you can go to an trait line.
Think 6/4/2/2/0Expac
You can only have 3 active traits lines at any time BUT you can go all the way to master (6/6/6 no more 6/6/2/0/0 builds). No more traits points. The other change is that traits are locked in tiers, example
1. Soothing Ice: Gain regeneration and Frost Aura when you are struck by a critical hit.
2. Piercing Shards: While attuned to water, your spells deal more damage to vulnerable foes. Vulnerability lasts longer.
3. Stop, Drop, and Roll: Dodge rolling removes burning and chilled.
So, you can only select one of the three options. Once you select it, you cannot select the other 2 options ever. This will reduce build diversity technically, but it will allow the game to be hopefully easily balance.
The second change your stats will come mainly from gear, traits are no longer bound to stats. So if you wanted to you could play an Zerker elementalist, that has traits from water, earth and Arcane. Or Arcane, Fire, Air. Or Fire, water, earth etc.
If you still don’t get it, just watch READY UP tomorrow.
0/0/6/6/6
elemental shielding, rock solid, diamond skin/stone heart or even the glyph grandmaster
armor of earth switched for glyph of elemental powerwelcome to the (possible) new meta
It will come down to stone-heart ele vs. fresh-air d/d ele vs. tempest (specialization) ele. All keeping water/arcana most likely.
I think tempest is a skill type. Like tornado.
Ok thanks, but…amulet is the only gear allowed in PvP, each trait line currently has 2 stats associated to them, at this point I really wonder where these stats will come from now.
….I’m genuinely confused O_O.
If somebody can clarify thing for me, it’d be great
You pick 3 of the (6 come HOT) trait lines. You get a choice of 1 adept/master/GM trait. So you get 2 more major traits but you are confined in tier and only to 3 trees. Each trait will supposedly be rebalanced enough to make a legit consideration. That’s the basis.
Cheers. it’s clear now!
….I’m genuinely confused O_O.
If somebody can clarify thing for me, it’d be great
With all due respect..people talking about immersion are being quite ridiculous, hey want to talk about immersion? Think about this:
A tornado that get stunlocked, sniped..when by contrast a thief spinning on the ground can reflect projectiles O_O
No one is blaming you for using the only viable build in higher levels of play, but its clearly too much. You want people to call you good for playing your nearly immortal character? What’s your argument right now? I faced an ele using the meta build but had a zerker amulet instead and was good at their rotations. Those fights were unreal. If you can pull that off, hats off to you. People usually associate d/d with cele and cele is the real offender in my opinion. If they removed either the power or the condition damage from it, it would suddenly become a much fairer amulet. As it stands, cele builds make up for their lack of power with the condition damage they can push out and since the meta elementalist build can make use of the amulet to its fullest, people cry about eles because, as you stated, not many people know what they’re facing.
I’m the guy who made a whole thread about nerfing celestial, even made a poll asking people what they’d prefer between cele or more nerfs on the profession..the answer was obvious for the majority: nerf the amulet.
The profession doesn’t really need the amulet to be 100% viable, that’s what I believe, yes many would fail on the ele without using this amulet…but
Those who are able to use ele regardless of the amulet still see their worth not recognized by the masses, still labeled as OP..even if you win by using a zerk amulet, these type of thread will still appear.
So it’s fine to nerf celestial..but things won’t change and people will be back to ask for more nerfs after the amulet of this I’m sure
Since the new queue (unranked and ranked) were brought in, queue times have improved slighty since teams and solo’ers are now in one playlist.
This game doesn’t have many people playing pvp, so the devs have to balance matchmaking between more accurate match ups versus longer queue times. They have mentioned this way too many times to players, yet people still complain.
I’ll take 2-4 minute queues over 10-15 minute queues like before if I have to go against the occasional premade. You want more accurate matchmaking? Fine, but don’t complain about long queue times then when they change it
.
Population was low because of them not because of the playerbase! All that was asked was to improve what was then a working system, instead they decided to butcher everything down in the name of…god knows what.
Removing soloQ (in what game is fun to pitch a solo pug team against a full premade?) in order to improve queue times…yeah? to feed casual pvpers to try hard is what you call an improvement?
I had to log off for the time being, it’s just awful…truly awful, countless thread asking to remove this atrocity..and nothing get done.
They don’t care about PvP, they only come to complete their daily
If all you want is to see big numbers of players..then well done, great job, there are enough players in HoTM thx to these dailies
If you want to improve the PvP scene..nope..you failed miserably, pls try again
Guess a 60s CD it’s the max we can get away with, fair enough, I’d be happy if they reduce the base CD by at least 15s
As it is now, the trait is not worth the GM status as it works only against one target at time and unfortunately there are classes that alone can create multiple targets, making the trait completely worthless.
The blind can get wasted on a clone, minion or pet, thus the heavy investment in a not optimal trait line cannot be justified.
Please re-think about the implementation of the trait, let it remain at 5s CD, but for target
Cheers
I have to agree with @Gokil, the build he uses deal far more dmg than meta fresh air while not losing much in sustain, this because the target will be dead before much dmg is done.
Tried a variant with arcane shield, mist form and LF + FGS, I’m able to get away most times once I get locked on ( unless they have a smart thief). I do the burst and run away, staying second more would mean the death of me..but hey I win teamfights so who care about winning duels? ^^
-Ofc I’d still love some quality of change on s/f-
Yes you can beat most eles , fresh air eles, staff zerker, condition.
But when it comes to D/D celeste eles it can be harder. They are the profession that benefit the most of that amulette.
Godric.3012
So let’s see how many builds ele can use : signet condi build, zerker staff, fresh air, earth tank…
All of these get trashed by almost every profession…all is fine, ele is balanced and if you try to contest this on the forum…you’re deemed a noob, a med guardian will walk all over you if using one of those builds….
But god forbid an ele goes and use a d/d 30 water/arcana build, now the profession is OP and should be nerfed for the simple reason that : you can’t walk all over an ele using a d/d build..makes perfect sense
Come on guys, sure you can talk on a 5vs5 PVP Match. But only celestial with different builds in general, is completely broken. Sure, I can Moa him and GG (BBut its Moa…)
And I beat the bad ones, because they are just bad.
Everytime I talk to Toptier Players, or the good WvW Roamers, everyone of them says that celestial in general is just broken OP.
I recently made a build with celestial on Mesmer. Haha, it was so brain AFK and you can still everyone kill with it. Even managed a 1vs3 against a Pre-Made who was probably in Teamspeak.I played never never never elementalist, but tried cele. And I won a few 1vs1. If you can play, you will faceroll with this. And thats why it is OP. You can play it, no problem, but in my opinion its broken like the LB Ranger with 5k Autoattacks. Just my point of view
Hyperbole comment and self-made experiences won’t improve your moot point, you make absolutely zero sense in your statement
And I beat the bad ones, because they are just bad
It seems that you beat bad cele d/d…because they’re bad and you lose against “other” celestial d/d ..because they’re OP despite using the same spec….I see
I played never never never elementalist, but tried cele. And I won a few 1vs1
What this got to do with the spec?
This is mostly related to the players you’re facing, that must be even worst than you on your first day on ele…unless you can prove with a video that you can beat a decent player on any other class, despite not having much experience with ele
-edit-
And no…nerfing celestial, even to the ground, won’t stop good eles from dominating you, no matter how you put it, a good player will always win over the bad one.
An amulet doesn’t make you pro…it’s completely BS to say otherwise
(edited by Supreme.3164)
With a good team behind you..maybe the spec reaches a resemblance of viability.
For good team I mean a thief ready to protect your backs while you burst down targets, generally a team where somebody can peel for you, hoping you get away while being heavily focused.
As solo player, the spec is not recommended, you can play it ofc, but don’t expect any help when heavily focused and once enemy team realized you’re zerk..you’ll get focused for the duration of the whole game.
Most I can do in those situations is to down as many targets as i can before getting downed myself, which is unavoidable and this only works when your team has at least a couple of decent tanks.
Definitely fresh air is fun to play and it’s more interesting than d/d, problem is the weapon set is lacking in terms of synergy and self-sustain, making fresh a dubious choice over any other meta zerk spec
All I can suggest to you is to learn several builds on your main and at least one specific build on alt professions:
-My team is fully zerker ( thief, thief, mesmer, Lb ranger ), I’ll go bunker guardian or ele staff-d/d
-My team full bunker vs full bunker team ( 4 shoutbow and d/d ele as you sau), then I’ll go fresh air, or rifle engi ( cele or soldier) or LB ranger ( vamp rune-6/6/0/2/0).
-Enemy team got double thief or double mesmer, I’ll go rabid s/p engi double kit/elixir S + vamp runes (lmao the way they melt is hilarious – magnet pull-barrage)
All in all, there is little you can do..but make sure you that little counts :B
Situation is pretty bad I agree, but nothing will change anytime soon it seems, they’re taking data apparently, we can only hope for the best and make the most of what we have now, I made peace with myself about this ^^
I main Mesmer, so Thief is for WvW Trolling.
Yes, but try it. Celestial is broken, it is a joke that people don’t see it
I can run, heal and come back…on basically any profession, if you were facing good eles, you as mesmer would be dead simply because the ele is using a bruiser/point holder build and you’re a full glass cannon ( with decent survival I dare to say).
At equal skill level you would lose on a mesmer using shatter build so….you are not facing good eles at all, still…
You say the ele is running away from you..
-Are you defending a point? ( then the ele definetely worst than you if he can’t decap a shatter mesmer )
-Are you assaulting a defended point? ( then ele is even worst as he got decapped by a shatter mesmer )
-Is this during a team fight? ( then your entire team is bad as hell, you can’t lock down and kill a half dead target, blame yourself only)
No one is denying that a meditation guardian is strong, but a cele d/d is op because of how absurdly versatile they are. Also, you mentioned outplaying the guard. Trust me, if you actually outplayed him, you wouldn’t have made that comment.
Fact is the majority of players (90%+) who face an ele, have actually no clue on how the profession even work, I personally explained the med guardians in my guild how ele works.
You know what was the first thing they said after my explanation?..have a guess..
“Oh I always rush burst them as soon as they’re in range”
Problem is before you can hope to beat anything in this game, you must first know what you’re facing. At equal skill level (basic understanding) I can beat your “OP” cele build on a LB/condi ranger, hambow and condi rabid engi….and can have a good shot even using a s/d thief; and you know why?
I know exactly how ele works, when they will use their skills and how
I know traits, animations and CD…..everything, and can say the same about med guardian build ( be it GS or hammer variant)
I know the CD of your shield of wrath, your valors, your med skills…because I have a med guardian too as alt ofc, can I say the same for most players using a med guardian?
I think not….
I can confidently say that 90% of players using ele are bad, the majority will use skills out of rotation ( ex use shocking aura after frost aura immediately even if at distance and the enemy not hitting at all ), they only have an untelegraphated skill….and it doesn’t even deal dmg ( updraft ), rest can be dodged by my dog…if I’d training him for a couple of weeks.
Rest is simply burn dmg if they manage to land ring of fire and few ticks from drake’s breath and a couple secs of bleed from ring of earth…that can’t be enough to bring down any decent med guardian, am I wrong?
Now about the fresh air vs med guardian, I’ve explained in details how it is…feel free to point out my mistakes during the encounter
Here my answers:
-There is no 1vs1 variant
-You will lose 1vs1 against most meta builds
-Fresh air is one of the worst zerk specs in terms of self survival, you will lose most encounters by simply being outsustained..nothing to with your skill level and fun part is meta zerk specs will outsustain you too *(in a direct fight, started face to face and at full CD on both parties )
-No ways to keep enemy at range : you just have LF in some case to buy 1-2s before enemy on you again with no way to keep mele dmg at bay, this is by far the worst aspect about fresh air , a complete lack of range safety skills
-On mesmer you have multiple ways to re-position yourself when caught in a pinch, you have : GS knockback, 2-3 stealth options ( if using focus or not ), a set of short CD and a “long” CD invulnerability skills…and most of all the ability to deal dmg while ducking behind LoS ( cast Izerker before moving/stealthing away)
-Med guardian will simply outheal all dmg that you may do, they have : 3 moderate CD block skills, 7 healing skills of 1.5k and 2k healing on moderate CD, blind on demand.
-Smart thief will only hit when you run out of options, still you have a far higher chance to down a thief than a poorly played med guardian.
Personally I only play fresh air when I see : A – loads of engies/necro on enemy team , B- no guardians or thieves in the enemy team , C – at least a couple of tank/bunkers in my team
Honestly at max level of skill you’ll get heavy countered by : Thieves and Med guardian; conditions can prove to be a serious problem but nothing that let you drop the game out of frustation..at least not that badly as when you face med guardians ( poorly played) who won’t even waste a dodge on you as they heal to full every time and against smart d/p thieves who will make your life very miserable
There is very little to complain as every time I play fresh air I lose to most med guardians while massively outplay them, there is frustration there also
-Bait shield of wrath and shelter
-A phoenix/double sigil proc, double air burst…to bring med guardian just below the 60% HP level
-Med guardian meanwhile doesn’t use a single dodge…just a couple of med skill or maybe one resolve + med skill..and ….ta-da, med guardian back to full HP while barely using 20% of his skills..
-Me? I have just used my surprise burst, now have to wait at least 30s for a full burst..meanwhile med guardian can advance with easy, having huge dmg coefficients even on the auto-attack be it GS or hammer.
-I have 1/5 of their healing with fresh air…I use my 50s CD invulnerability to buy some time
-I try to burst them down again….it’s useless they heal back to full with no problem and I have nothing left to defend myself for another 50s
-Only arcane shield left…but haha, simple auto-attacks to bring it down, np the dmg didn’t even scratch the med guardian
-I’m downed….
I say “kitten this” and I’ll go sustain route to fight sustain route…I’m suddenly considered OP….
https://s-media-cache-ak0.pinimg.com/originals/e7/1e/bc/e71ebc217063c4bc54a46851ee78cee9.jpg
Lol nerfs? nerf what, the sustain obtained through heavy treating?
Yeah they tried that route already, dozen of times, with the most epic time being the nerf list during April 2013 where they butchered all cantrips, Signet of restoration, cleansing wave…then they reverted all those nerfs and you know why?
Because it’s that much easier for them to keep what deemed broken than actually fix the profession
They know that the only changes that would seriously nerf eles would also destroy ele, they did that already after all if you don’t know..and they regretted it.
I stated countless times how broken is the base design of the class, that need to heavily invest in defensive lines to reach any resemblance of viability in PvP, so you nerf those and you remove the profession from pvp altogether.
If nerfs will happen…they won’t be anything close to sweeping changes you’re expecting, otherwise nobody would play ele in PvP once again ( including TOP players), as it was from April 2013 to April 2014.
Meanwhile do pls keep enjoying your doom and gloom prophecies
Having same issue today, every hour on the spot I get this error and the game crush, then takes me mins to get back..by that time all is lost..gg
If anything, elementalist is going to get hit by big nerfs. This class is easily the best/meta in all aspects of the game – by a significant margin.
I just hope they wont ruin whole class again, from zero to hero and back again over and over… that’s the life of ele…
Relax, no huge nerfs inc..he’s just trolling. The devs team has changed from the one we saw a couple of years ago, I won’t say any names, but now the situation is generally better, no more sweeping destroying profession nerfs, do you remember the might/drake’s breath nerf? If anything we get something along those lines, but then scepter buffs are to be expected, they started already to buff scepter….just a little at time ( too slow )
(edited by Supreme.3164)
Ok my last thread was removed and infracted because apparently you can’t write any thread in here with the title :Petition, fair enough.
Here I am , once again with the same request :Pls remove daily win profession or limit it to hotjoin.
I believe it’s already enough that :
-I lose 60%+ of my matches because I play solo and given my (supposed) high MMR, I will most times than not be teamed with kegbrawlers or some other silverwastes title holders
-I mostly face premades ( 2-3 man or just guild )
But you know what? I came to accept that as solo player I go in knowing that I can’t rely on anybody but myself to bring in the victory, and no I don’t consider myself some sort of pvp messiah, I’m just your average guy who enjoy the competitive aspect of this game.
I came to accept all the above..but I simply can’t justify the atrocity that is : daily profession win. Just try to think it from a different perspective, you try to attract more people into the pvp scene by giving them a not valid reason.
I believe that unranked is for players, new and vet alike, who want to experience a more serious and competitive version of PvP, respect to hotjoin…at the very least, I won’t mention ranked at this point but it’s clear that both modes should reserved to people who have a genuine interest in PvP, therefore I ask you Devs :why somebody who is not interested in PvP, allowed to join a serious or semi-serious gamemode?
These players that go pvp just for the daily, should be limited to hotjoin. They don’t care about winning or losing, they just want to complete their daily and leave, so just give them a suitable environment which is Hotjoin
The 75s CD is insane! This skill should be 50s CD max and this is why:
1) N1 defensive skill for fresh air eles against thieves
2) Normal celestials won’t benefit the most out it, d/d build normally used 3 cantrips of which are : cleansing fire/lightning flash and armor of earth, whichever one an ele may decide to substitute in favour of a reduced CD of arcane shield, will surely impact on the overall survival as they won’t benefit as much from soothing disruption trait
3) In case an ele would decide to use the arcana skill reduction trait, then they will lose access to renewing stamina and I don’t see any fresh air ele doing that
4) This utility has ample counterplay…it only explodes if you keep attacking, a defensive skill necessary to buy some time.
What are your thoughts?

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