That is the very reason why you need to vote “YES”, when the imbalance in the game becomes so apparent..it won’t be possible to hide anymore behind the curtain of silence..you vote “NO” and current OP specs will fly under the radar for another season
But classes that are good in every comp aren’t necessarily OP, they are just bruisers that are good in 1v1s and decent in teamfights. Like support or marauder engie, zerker/condi warrior, condi mesmer, healing druid, and dragon-hunter: its never really a problem to have too many of these bulids on your team, and not all of these are OP.
It is good that there are different roles in pvp (bruisers, roaming dps, support, teamfight dps), but some of those roles you only need 1 of.
The OP specs get played a lot whether people can swap or not. Not being able to swap, however, just makes matches a crapshoot as to what comp MM gives you, with no ability to fix a bad comp by swapping.
Bruisers that can 1vs1, teamfight and offer decent support can be easily stacked to obtain dominance in a random soloq scene, I believe they hard destroyed ele for the exact same reason.
Conveniently they added the “no stacking rule” after the ele glamour so that equally OP specs managed to fly under the radar for months to no end
Why not make a 3rd option: You pick a radio button called “multiclasser” that has its own MMR for your account (like a 10th class’s MMR) that allows you to change your class pre-match and uses your “multiclass MMR.” If you don’t select that radio button, it uses your class-specific MMR and you can’t swap.
Players that are vastly different skill levels on classes will want to queue as only a single class to avoid being over their head on their worse classes. People who only play their main will single-profession queue. People who multi-class or play at high levels where evening out team comp is important will be able to swap.
If this is not possible, you MUST allow class swapping, or else the following serious problems will drag down pvp.
- First and foremost, classes that rely on proper comp (dps builds needing support like a necro or support classes who need enough dps to actually kill others) are extremely handicapped and will not be played very much. Everyone will gravitate towards the bruiser classes that work well in every team comp, or the classes that have a couple of viable or near-viable builds so they can play alternative roles (like remorseless ranger and support druid). Is anybody EVER going to queue as rev knowing that half the matches they could be stuck against condi mes and necro with no cleanse support, making the match 4v5?
- Without swapping, teams are heavily restricted from trying to turn a bad comp into a good one. If you have a team that has a ranger and ele, and both want to play dps, what is the mesmer, thief, and rev on the team supposed to do? For that matter, when double-thief happens, you can’t even have one swap.
- As others mentioned, there will be even MORE pressure to play meta. “You are the ele on the team, play d/f support, stop being stupid!!!”
- It removes part of the game for high-level players who adjust their own comp to match their team needs or prevent enemy hard-counters.
For these reasons, you can’t class lock with the state the game is in. If every class had a viable support, dps, and bruiser build, then it wouldn’t be a problem. As it is, however, most classes have 1 truly build, and 1-2 fringe builds that are often just variants on the same role.
That is the very reason why you need to vote “YES”, when the imbalance in the game becomes so apparent..it won’t be possible to hide anymore behind the curtain of silence..you vote “NO” and current OP specs will fly under the radar for another season
Lol why is this even a problem?
You just got a warrior to use a head butt to close the distance, if you wanted to complain about its stability or stun breakers ok. But this? (hahahahahahahahahaha)
This is like watching the guy in LoL use flash for no reason. And everyone on TS is like get him he used flash!!!!!!!!
This is a problem because it was nerfed on other professions and I see no reason why warriors should be allowed a free pass.
Eles were able to jump and use rtl to reach next platform..apparently that was an exploit and had to be nerfed but it’s ok for warriors to exactly do the same thing with leaps…
You should stop people from changing class after pressing “accept” on the queue
This is what the poll is for.
You said that it would not be possible to change class once the 10s countdown starts, but before that there is a whole min where people can change build/class freely and I’ve thought the poll was used to decide whether or not people should be allowed to change class during that minute.
You are correct. Once the final 10 second countdown starts, there is no reason to swap characters, so we’ll lock that down to prevent exploits. The 90 second warmup is the period during which characters could additionally be locked if the poll succeeds.
Then I’m happy of my choice, this should stop also players from using their daily pvp class at a non adequate level
Do I get it correcty that with the “YES” option, there is no way for me as a player to adapt to team composition? Say, i see we have DPS with no sustain before the match starts, there is no way for me to swap to support, even if this swap would not cause class stacking?
Then I find it a bad idea, it takes away an important aspect of the game and makes Solo/DuoQ even more a lottery because class is not identical with role.
And that’s why you must vote YES so that class imbalance becomes even more apparent, no doubt you will suffer during season 6..but you guarantee a better season 7 for yourself with more balanced profession. A raw deal I know..but better than nothing; when they see that 80% of matches are dominated by guards/war..maybe we get some proper balance
You should stop people from changing class after pressing “accept” on the queue
This is what the poll is for.
You said that it would not be possible to change class once the 10s countdown starts, but before that there is a whole min where people can change build/class freely and I’ve thought the poll was used to decide whether or not people should be allowed to change class during that minute.
Does it mean that class swithing during the match will be unavailable in both cases?
Yes. We will disallow swapping characters once the 10 second countdown begins. This prevents things like playing 95% of a match and then swapping for profession achievements.
This is completely different from what the pool explanation states, what you’re trying to do is completely unnecessary, a pure waste of time.
You should stop people from changing class after pressing “accept” on the queue tab, stopping people from changing class after the game already started…won’t do any good to anybody, it won’t stop class stacking and was never requested in the first place
You must mean this:
https://www.youtube.com/watch?v=m1lFldCO3CM
What do you want me to say?
Anet loves warriors, like…favourite son, nothing that you say or do will ever change anything.
But hey warriors are perfectly allowed to do that…but let us make sure we nerf https://wiki.guildwars2.com/wiki/Ride_the_Lightning because we don’t want eles to be able to jump from platform to platform like warriors can
Just to let the devs know, just for the sake of testing, tried most core pets with beastmastery+signet of stone and “Go for the eyes” trait that increase pet toughness by 150…result : core pets just insta die to all kind of aoe..that’s pretty amazing..like literally insta death wow.
Ha I’m talking about single dh aoe spam, something that Bristeback and smokescale easily outlive, I can only hope next exp pets will be equally strong
We have way more important things to worry about that watching a match between the same 2-3 teams using mirror comps:
1) New game mode
2) Build diversity
1. TEMPEST IS ABSOULTE GARBAGE AS IDEA AND AS DESING: Playing ele is swapping attunements, being good ele is swaping attunements and mixing skills. Tempest as idea for staying in attunement longer to do something is wrong. Making new mechanic that can be stopped by random cc is just stupid. You can’t stop necro from using death shroud, war for going berseker ect ect. Tempest that don’t use overloads doesn’t differ from core ele almost at all (ok one big aoe heal and shouts and perma protection)!
Absolutely this…to add a mechanic that can be easily interrupted by anyone..it’s beyond kittened, that’s why I left ele
For the last excruciating time…this is a MMO not a MOBA, there is nothing here closely related to ezport or similar, all you do is forcing a MOBA kind of balance on the game for the sake of just using the word “ezport” and sound apparently cool in the process, because apparently if you use the word “ezport” suddenly everything gain some sort of..“importance”.
All ezport did for GW2:
1) Destroy build diversity as the company impose a MOBA balance on a MMO with 9 professions…like GW2 offers 100+ professions to choose from so you can afford to have 1-2 viable build for class…d’hu
2) Create an overly toxic environment like PvP mode in a MMO need any help in that department to start with
3) Money better spent elsewhere..get wasted to pay few individuals who to the contrary of general belief only supported the game to keep the cash cow flowing…they left as soon as the money dried out
No..ESL is dead and I am very happy about it, hope it remains dead
Thank You Dociu for the fantastic 12 years! Between GW1 and GW2 I enjoyed the best concept art ever seen in a MMO
Before asking for a nerf ,please take the time to play the class you wanna nerf.
I bet you’ll find it’s not that easy to play as you think.
I for one is sick and tired of all the nerf request.
It’s like … if it can kill me it needs a nerf ….Rant out
Well yeah, your typical MMOer will use the official forum mostly to complain and ask for nerfs
Let’s completely ignore then fact that pet does absurd amount of damage regardless which build druid is using
Let’s completely ignore the fact that you’re wrong and Druids have to take a whole trait line (Beastmastery) for the pet to hurt.
I guarantee the devs know about this “bug.” There have been multiple threads about it by now, yet it exists. Don’t be surprised if the tooltip gets updated in the next patch.
Even without beastmastery pets still do way too much damage without any investments into said damage. Also, you were wrong —>
This is a bug and we are currently tracking a fix for it
Ranger Balance Philosophy:
Reliance on pet for maximum efficiency as pet is factored into your damage output. Your damage will be smaller than other classes due to the pet
Jun 13 2014 Dev Stream
High pet dmg is to be expected…
@Dusty Moon – Just because condi output is broken doesn’t mean that resistance isn’t fundamentally broken either.
If both are broken..then nothing really is..except your own bias decides, if resistance is nerfed…so will be condi dmg and when both get downgraded, their relation will remain the same and all you would have accomplished is..nothing
Hammer
Why hammer?
Frontline wvw zerg + tank like pets with next exp
Lol..nerf resistance..and let condi bomb power creep ruin wvw also…after pvp…no ty
Do you really think that mesmer is not one of those things that need a major nerf? The stupid block uptime it’s an example of not looking at the consequence of a design decision
This has been going on for months now, the game is really no fun, stacked wars/guard all day long…guys for real, do something
They must get rid of duoQ..the end really! Most times you get unlucky and face 2x duoQ..it’s BS
The only 1200 range weapon in this game that have blocks, evade and cc and burst is hammer for revenant and It is really bad weapon both in pve and pvp.
All the other weapons with 1200range or dont have burst and bad (druid staff, Mesmer staff) or dont have blocks nor evade.
So the idea of a 1200range bursty weapon with cc evade and blocks is op as kitten and can only happens to be nerfed into the ground and be unviable like rev’s hammer.So I would prefere a sword that can be main melee with some ranged option… That can giustify to have evade and/or blocks.
Let’s put this way, a melee burst ele would work if :
- We get a 1200 range instant cast gap closer utility ( on target only) with max 25s CD
- We get short CD block ( 5-8s) on sword +couple of evades ( max cd 20s)
- We get some scary burst on 10-15s CD
- We get a master or GM trait that increase HP by 300 pts
That’s a lot to hope for…but that’s the minimum you need to keep up with ranged power creep post HoT
With this said, you must realize that Anet will always keep a close eye on ele to avoid a kitten storm from the PvE crowd , ’cause you know :" ele is the best class, best dps" accordingly to them…like they completely live on another planet.
Before adding anything to a possible sword main hand , they will consider the possible set combo : s/f or s/d
They will start taking away that block and that evade ….‘cause you know, focus has obsidian flesh -_-
They will start taking away that gap closer and that utility…..’cause you know, dagger OH has ride the lightning …-_-
You will end up with a kittenty and useless weapon, only viable with some gimmick at bronze/silver level and pve farming
With GS, you can’t go wrong, ele has no weapon swap…those dodge/blocks are now justified and that’s why I think greatsword ele would be the kitten…where you will all cry hard if ele get sword…’cause it will be absolute trash
Take a look at Tempest and warhorn..then tell me again how a burst melee ele would work
If you think my GS suggestions are OP well guess what?! If ele wants a viable burst spec, it will need to compete with current power creep, anything less and you may as well don’t bother
Let me give you guys, few reasons why a sword for next elite would be the worst thing ever happening to this class , something that can potentially completely destroy that little fun you have left using it.
If we get sword
-They will try to give a burst/dps elite to eles
-Again you are forced at mele range on the squishiest class
-Again you find yourself locked in using specific trait lines to stay alive
-Again you can be easily outranged by skilled opponents
-Again you put yourself in harm way to deliver dmg
-Again you will find yourself with limited options to stay alive, as Anet fear to create another invincible bunker that dish out dmg at the same time
-As we have dagger already, they will try to create a hybrid weapon ( half scepter/ half dagger mh) that ultimately won’t work because of ridiculous cast time/animations
Basically if we get sword MH as next elite spec….it will be a complete disaster and I bet 2000 gems on it
If we get greatsword
-We get access to the best looking skins in the game ^^
-Anet can push for a 1200 range single target weapon ( the first for ele in 5 years)
-The gs can possibly have: couple evades to create distance / 1-2 block / fast animation attacks/ some major CC skill/ maybe a new condi only available to GS
-Not being forced anymore at mele range will free the ele from being locked into specific trait stats to be viable
-We gain access to a brand new role : burst with some support, finally viable
They are more benefits ofc, but these are the ones I can currently list.
a 2000 gems bet that ele next elite will be amazing in case we get greatsword
So who’s ready to bet?….Also what is your opinion?
Auramancer does not kill anything itself.
That’s not the point. The point with auramancer is that nothing kills you either. You’re there to support the roam group.
Who the hell cares about your dueling fantasies?
Duelists are useless in WvW. Match ups are won by zerg play.
Playing support 24/7 gets boring after 2 years you know?
Last I checked playing videogames was about having fun..and not being forced into a given role…yeah you can go full nomad healer on druid too and never die..still nobody does that..why?You go perma stealth thief with the signet heal and never die…nobody does that why?
People play the game to kill stuff…..not to play useless tank spec with 0 dmg and 0 fun
I see people do that all the time. They troll around the enemy spawn constantly contesting their keep. They get big groups to chase them, wasting people’s time.
And in the auramancer’s case, if they do happen to find a 1v1 they almost always win, it just doesn’t happen quickly.
Then why all of you guys don’t play an auramancer seen as it’s so amazing?
If you want to play 0 dmg tank..go for it, nothing stopping you
Auramancer does not kill anything itself.
That’s not the point. The point with auramancer is that nothing kills you either. You’re there to support the roam group.
Who the hell cares about your dueling fantasies?
Duelists are useless in WvW. Match ups are won by zerg play.
Playing support 24/7 gets boring after 2 years you know?
Last I checked playing videogames was about having fun..and not being forced into a given role…yeah you can go full nomad healer on druid too and never die..still nobody does that..why?
You go perma stealth thief with the signet heal and never die…nobody does that why?
People play the game to kill stuff…..not to play useless tank spec with 0 dmg and 0 fun
(edited by Supreme.3164)
idk rangers can put out some nasty dps at 1500 meters. hell i put out 15k on rapid fire on an ele that was melting my team last night. the only complaint i have is the aoe damage is terribad. but its ability to destroy priority targets is unmatched.
That’s not DPS. Ele fire staff outDPS longbow.
Don’t confuse burst damage for DPS.
And being able to rapid fire a single target means little in a battle between 20+ people.
Other than backline glass hero…there is nothing else for you on ele in wvw
-You can’t roam as your profession is garbage respect to all other roamer builds at equal skill level
- You can’t havoc group..you just get totalized by thieves
- Being viable only in huge zerg fights..get tiring..quickly
As somebody who main ele and ranger…I’ll stick to ranger for great part of the game, if you want to be babysitted or fall over dead the second they look in your direction..go on and play ele, my friend
Or you can have a gearset for bunker auramancer and never die to thief when you’re roaming alone let alone die to anyone.
I mean, zerker longbow ranger is a garbage roaming spec as well. The druid roaming build is more than worthless for zerging.
Revenants have no good roaming build, so they have to build for zergs since the nerfs made sure revenant is free food to thieves, warriors, and condi specs.
Mesmer’s only good roaming build, PU condi, is also trash for zerging. The mesmer build that’s useful for zergs also needs to be babysat.
Necromancers need to be babysat since they’re thief and warrior food on any spec and build.
As far as options eles are rather well off. You got auramancer bunkers for roaming, you got backline staff ele for zergs, and you’re the best DPS class and the only class stacked in raids in this game.
When do you kill something with a bunker auramancer?…..Trust me you will never kill anything with half brain…or anything at all I’d say, you basically do very low dmg at mele range..where everyone and his dog can range you from all safety…scepter is garbage..worst weapon in gw2 since launch, so you’re left with dagger mainhand..and gl hitting anything in wvw with dh main hand…everybody will lunge/range you from 1200 range as you have a single gap closer sitting at well over 30s CD
If you’re ganked…all you have is a 180s CD elite where you pray you can get away from chill/cripple and thief/war gap closer..where druid has stealth and 1200 range dash
Outside raids/pve(which I don’t play) and backline glass staff there is no solo dmg build for eles
I’m a solo player and I am all about solo gameplay and ele is not a solo class like ranger, in most of your roles you must be babysitted be it in raids or wvw
If that your cup of tea..go for it, I like current ranger and I play the game the way I want, I see nothing better in ele as solo player
idk rangers can put out some nasty dps at 1500 meters. hell i put out 15k on rapid fire on an ele that was melting my team last night. the only complaint i have is the aoe damage is terribad. but its ability to destroy priority targets is unmatched.
That’s not DPS. Ele fire staff outDPS longbow.
Don’t confuse burst damage for DPS.
And being able to rapid fire a single target means little in a battle between 20+ people.
Other than backline glass hero…there is nothing else for you on ele in wvw
-You can’t roam as your profession is garbage respect to all other roamer builds at equal skill level
- You can’t havoc group..you just get totalized by thieves
- Being viable only in huge zerg fights..get tiring..quickly
As somebody who main ele and ranger…I’ll stick to ranger for great part of the game, if you want to be babysitted or fall over dead the second they look in your direction..go on and play ele, my friend
The mentality of players has changed since the beginning,..and for the worst I’d say.
Nobody but the most tough guy will fight 1m away from keeps or towers, even worst they will try their best to outnumber you. be it using guards or other players.
Everybody try to play to safe, take no risk, always move in group, never fight when outnumbered.
People would rather cap an empty tower…than enjoy a challenging fight…
It’s truly disgusting behaviour and Anet can’t do anything about it I’m afraid
Let me not even start on the roaming scene….nothing but condi bunkers so much that even thieves are now rare
I have no suggestions..just I feel very sorry for those who still look for a challenge, a honest fight, the times of heroic fights , those times where you used to spend hours in WvW having fun…those times are gone and are not coming back.
Asking buffs of any sort on warrior…you have to be kidding me…
My short list:
1) DH nerf to sustain
2) Berseker nerf to damage
3) Chronomancer nerf to block uptime
4) Vault spamming nerf
5) Pulmonary Impact nerf
This would be my ideal world
I’d say DH is no problem at all if class stacking is removed. It’s not the class it’s the multiple copies of the class working together.
Ask yourself why we have multiple copies…it’s rather silly to say “oh it’s just a stacking issue”..why else would the profession be stacked if not blatantly OP?
Look how many FOTM are running to defend this faceroll crap….looking at the current amount of ruthless legends….50% of them are DH
The fact that so many people come to defend dh..only reinforces the OP point.
I don’t think it’s all that simple. There’s probably more of a tier-based biased in this because the playability vs. value of a DH depends both on the tier and the individual player skill.
In higher tiers assuming fighting on a point without crazy kiting:
A good druid will beat a good DH.
A good engi will beat a good DH.
A good warrior will beat a good DH.
An ele can sustain a fight against a DH indefinitely.
A good thief can beat a good DH (see Min v. kitten duels).
A good rev can beat a good DH, even after the nerfs.
After the buffs, a good power necro can even beat a good DH.
A good DH will likely beat a good mesmer.
Ha well…you’re only need to be good to beat the DH..when the DH doesn’t need to be good to reach the level where the good players are in the first place
Why are we even discussing in this thread? It’s clear like the sky that the saturation of DH in PvP shows exactly the contrary of what you lot try to defend so hard.
It’s amusing really…the nerfs to DH will come at 100%….no matter how much you come here to defend it…DH it’s broken and will be dealt with…same with war…too much faceroll to be left alone…peace
@Supreme
Druid has SoW for unblockable. Engi has blast gyro (which was used in helseth’s tournament) amongst other skills. Warrior has SoM. Rev has phase traversal as well as traits.
all of those will counter DH’s high blocks & give you enough of an upperhand to win.ele is poor example, because it runs a team support build that is not good at killing in 1v1. it should however, be able to sustain to the degree that your team should be able to kill the DH (magnetic aura, swirling winds, obsidian etc). sure that’s not a win in the traditional sense, but honestly what can you expect a support build to beat in 1v1?
The fact that so many people come to defend dh..only reinforces the OP point.
@Cynz
i feel you on the stacking issue, game should not allow more than 2 of one class per team (i would love to say 1 of each, but i feel queue times would suffer heavily). still though, getting bursted buy multiple DH traps is a case of being focused by multiple players w AOE attacks. being bursted by 2 condi warriors w skullgrinder spam is punishing too.tbh, i think solving class stacking would solve a lot of the DH complaints. it’s much more preferable to nerfing DH around the presumption it will be stacked, because to do so a single DH would become pathetic.
now, i remember the days of warrior being an unplayable waste of a slot. i’d hate for that to happen to any class, especially because of forum complaints.
@Supreme
no video is needed. just use unblockables to kill the DH when they use SoC, they will be low & vulnerable, so something like headbutt > AD will ruin them.
if that’s too hard for you to grasp i suggest you look at yourself in the mirror & have fun w the hand of your choice.
DH is easy to fight on any other class
Then the usual 180 degree turn
o video is needed. just use unblockables to kill the DH when they use SoC, they will be low & vulnerable, so something like headbutt >
Basically…-for Choovansky, the berseker alone represent every other class…how could I possibly kittening forget to equip kittening headbutt on my ele?…
i would love to know how many people complaining about DH are thief mains.
it’s unsurprising they complain, because thief & mesmer have poor match ups v DH.
DH is easy to fight on any other class, & is miserably easy on Warrior, Rev, Scrapper, Druid etc. Anything w projectile hate, unblockable moves & strong sustain should straight up roll DH if the player is even halfway competent.
So basically every DH is pro..and every other is a scrub..they used to say the same about turret engi..and they got nerfed
Why don’t you post a video of you fighting dh on other “easy” professions? And why so many come to the defense of dh?..you must know the nerfs are imminent
Only want to leave this message to the devs…guardian and warrior have not be touched for months.
When enemy teams is made up of 2xdh and 2x war for the majority of times…I don’t know what more you need to realise how OP both these professions are…..especially dragon hunter.
They bloody do too much damage for the sustain they have!
Tanky as hell professions with marauder amulet…too much damage flying around on the point and you can’t do nothing about it but kite away like a monkey because all you see on your scree is : block-block-block-immune-immune-block…
Warrior comes with perma stability thx to eternal champion, DH symbolic sitting on a point spamming symbols, traps, shield CC….too much…simply too much.
Its not a bad build i love the high power dmg you have on it and the super anty condi. It looks like ranged burst will destroy you though.
Have you tryed a group chrn bomb with it yet? I would love to see that.
He’s running tempest so he can easily chain 2x magnetic wave and buy enough time to close distance and deliver pain, all in all I really love the stats distribution
You keep insulting people saying :" if you’re a good player you could make it work", if you’re that much better than us….PROVE IT WITH A LINK NO EMPTY TALK ‘cause that’s all you’re been using so far…empty talk
Elementalist: Another class that’s in a great spot right now in the meta. People thought it would die due to Cleric’s Amulet being taken out, but Elementalist is still the king of team support. Can think of 0 changes to Elementalist as well as of right now.
Loads of crap..eles have been using the same set up for the last 1.5 year, all it changed is the amulet and the class got noticeably weaker..to a point where nobody consider you a threat anymore…merely an annoyance
P.S stupid me XD I keep forgetting the main rule of MMOs : what can’t kill me or endanger me is in a good spot and it’s balanced how could I possibly forget that?
Ceimash was able to get to legend just by using core necromancer without Reaper.
I can do the same thing on Necro as well. Sure, it requires a lot more skill and is harder but it isn’t impossible and it is DOABLE. S/F Fresh Air Eles on EU have gotten to Legend. Sizer who plays S/D thief and not meta HAS GOTTEN TO LEGEND. Maygi on NA who plays D/D condi thief HAS GOTTEN TO LEGEND. Core LB power rangers have gotten to legend, burn guardians have gotten to legend, Revenants who run Mallyx instead of Shiro have gotten to legend. Do I need to list anymore for you to get the point? And i’m not insulting anyone, it is a FACT not an OPINION its a FACT that if you are highly skilled enough you can make a build that you created work. As for elementalist, the support build is only RECOMMENDED to be ran, does it mean you are mandatory to run it? Absolutely not. Stop with your Q.Qing and putting salt on this thread that I made so that ArenaNet can get ideas off to balance their classes. Unless you have something informative to say rather than Q.Q all day then say it, but if you don’t leave.
I don’t blame you for using soloq examples..that’s all you have really.
Core necro, fresh air ele, burn guard… you run completely useless builds just to satisfy your ego…in the end you’re running useless builds
2v2 tournie https://www.twitch.tv/videos/118746555
Do you see any core necro or fresh air?…NO, so where else are you useful?
Team support?Mobility?..http://imgur.com/a/GG8j9....Nope you can’t do this either, so you’re running a build that is not good at duelling, not good at support others and it’s one of the slowest…still you think of deserving legendary this even more certify that every goon can reach legendary..with the correct amount of luck.
You reach legendary with a sub-par build not because you’re more skilled than the rest, not because you use the next messiah build…you’re simply hell a lot lucky to have “unskilled grunts” like me who “merely” cover for your absence
I’m just your average gamer, I just play long enough to reach a target..then I quit every season, till the next one http://imgur.com/a/f3PlT.
You run a sub-par build thinking to be the next hot thing…guess what?!..You’re not by a long mile. Core necro > Reaper? What do you bring to the table? have you got something similar to “chil to the bone”…nope
Fresh air> Meta ele? What do you bring to the table?…You’re slower than a thief/mesmer/rev…..you do less burst…you’re less survivable..but supposedly your “superior skill” will cover for all this….sure..sure
You run fresh air ele : you can’t 1vs1 anyone at equal skill level, you do less burst than most other classes, you move way slower than other burst classes…
(edited by Supreme.3164)
Kind of rude not to leave any comment especially when you went out of your way to post a video.
Your build resemble the d/d roamer of old, I especially congratulate you on the use of cantrips, shouts effectively reduce your self-sustain in favour of group support, when it comes to self-sustain , cantrips are still the kings.
With the right stats this class can really shine…shame they decided to remove celestial from pvp to cut our wings
@Alex Shatter
Not all builds work, but it doesn’t mean you can’t make your own build that fits your play style. You have to remember, 90% of it is on the person behind the screen, and builds are only 10% of it.
Yes! yes yes yes!…and where are your videos showing this build variety?
You keep shouting from distance..but nothing to back up your argumentsI made this thread for people to talk about class balancing, not for people to Q.Q. over build variety. I won’t lie and try to argue, yes almost the entire player base runs meta because of metabattle.com but that doesn’t mean you can’t create your own build that you can run as well. It will require you a little bit more skill to do this, but it is doable. Remember, much of it is in skill level of the player not the build itself. If you are a good player, I’m sure you can make a build that you created work.
You keep insulting people saying :" if you’re a good player you could make it work", if you’re that much better than us….PROVE IT WITH A LINK NO EMPTY TALK ‘cause that’s all you’re been using so far…empty talk
Elementalist: Another class that’s in a great spot right now in the meta. People thought it would die due to Cleric’s Amulet being taken out, but Elementalist is still the king of team support. Can think of 0 changes to Elementalist as well as of right now.
Loads of crap..eles have been using the same set up for the last 1.5 year, all it changed is the amulet and the class got noticeably weaker..to a point where nobody consider you a threat anymore…merely an annoyance
P.S stupid me XD I keep forgetting the main rule of MMOs : what can’t kill me or endanger me is in a good spot and it’s balanced how could I possibly forget that?
(edited by Supreme.3164)
Main problem is that ele is celestial by nature and there is no amulet that even comes close to support that idea..otherwise if would be ok to run an offensive ele.
Unfortunately you need all stats to do any resemblance of dmg, from precision to condi dmg…and at 100% you must have toughness and healing power as you can only facetank dmg on ele
@Alex Shatter
Not all builds work, but it doesn’t mean you can’t make your own build that fits your play style. You have to remember, 90% of it is on the person behind the screen, and builds are only 10% of it.
Yes! yes yes yes!…and where are your videos showing this build variety?
You keep shouting from distance..but nothing to back up your arguments
From what I’ve personally noticed since ANet started to bribe PvEers to PvP in ranked in Season 1. GW2’s PvP match quality took a complete nose dive and has been getting worst and worst ever since. Now that is coming from a, ex dedicated GW2 PvP player who had 20 plus active PvP friends at one point. Who now sucks at this game from lack of practice, and playing.
Again since you’ve asked this question I can only talk from my personal view. The PvE rewards mixed with the lack of PvP support in GW2 has me with a friends list of a bunch of inactive friends. And now I struggle to play GW2 for longer then one hour at a time at best.
To me the huge PvE rewards helped big time, in completely destroying PvP in GW2 for me. To the point it forced me to look for PvP elsewhere. But meh what do ANet cares, I expect this to be infracted, by the admins, and then ban me from the forums for one month, just for the kittens and giggles.
TL;DL
Bringing huge PvE rewards into PvP. Has completely made the game mode for me and my old PvP friends who no longer PvPs in GW2, boring and close to unplayable. Because the match quality was decreased by many many folds.
Holy hyperbole. You are good.
Honestly with your attitude including past post, i am glad arena net decided to focus on making the game mode more attractive rather than cuddle your fragile ego.
At the very least they learned this basic mistake from Gw1. While having veterans is nice, it is always better to try and bring in more players. In gw1, vets made it impossible for new players to join by automatically rejecting any player with low R. Eventually, as veterans left no veterans replaced them and PvP died faster than it necessary.
But you will never be able to deny the fact that GW1 PvP was and will remain far superior in terms of quality..and numbers:
1) 30+ Top Teams = Check
2) Mouthwatering display of skill on screen= Check
3) Simple Team arena matches watched by hundreds of people = Check
4) Multiple game mode with hundreds of players each = Check
5) Huge build diversity at any level = Check
6) PvP scene lasting more than 5 years = Check
..Now pls try to replicate these numbers with GW2…pls just try it, especially point 6..I mean…GW2 PvP already on his deathbed after only 3 years….actually it has been a declining element since couple of year ago…you can’t even touch GW1.
You talk about GW1 elitism as a bad thing…it had its disadvantages but the main benefit was filtering of true pvpers from the rest.
Those seriously in love with the idea of pvp, were able to wait weeks begging in chat for a chance despite having Rank 0 ( I did that for 3 weeks before a guy gave me a chance..and I ended my pvp life in gw1 at r8)
Players in gw1 had dedication…here they will launch a tantrum if they don’t get their “toy” after few matches or so…or will cry if they wait for more than 5m on queue…………….-_-…………yeah I’d rather have that “elitism” back ty
Out of 30 pvers who come to pvp…28 are in for the shiny reward and will leave after, those 2 who remain will instead become the pvpers of tomorrow…those “elitist jerks” in GW1 would have simply pushed those 28 pvers out of pvp that much quicker than wait for them to simply leave
(edited by Supreme.3164)
i love kyhlo, but i get it like 1 out of 20 matches cause everyone votes for skyhammer/legacy…
Khylo is awful for professions that can’t teleport. If they remove any map it should be that one. Or give everyone a special action key teleport for the map…
then they should also give Aoe spam skills and high sutain to class that dont have it for skyhammer. your logic makes absolutly no sense.
Your logic to remove skyhammer in favour of coliseum is not different at all, we can add coliseum when Anet give free teleport skills low CD to all professions…see what I did there?
But anyway..remove skyhammer?…what about…NOOO and about adding coliseum…..what about Hell NOOO! . We need less snowballs Hotjoin maps like foefire and coliseum…not more
The history of Tempest in 2 sentences:
Concept artists make a epic image of an elementalist summoning a huge storm.
Developer takes that concept and turns it into a heal-bot profession, ruining the class gameplay variety and betraying the no-trinity element of the launch manifesto in the process.
Same with druid. Turn the ranger from a huntsman/warden into a healbot.
Nerf all their heal coefficients so they can’t run offensive builds and have to stack healing power gear.
You don’t need gear in PvP. Also, Druid isn’t a healbot in PvP, it can do massive damage in the PvP scene. You guys need to understand YOU ARE NOT FORCED TO RUN THE META, NO ONE IS FORCING YOU TO RUN META. You can run a build that suits to your preference. I REPEAT, NO ONE FORCES YOU TO RUN META. Now please, enough of these replies I want to see people’s opinions on what should be nerfed/buffed around classes.
The gear exists in pvp, it’s just that the stats are condensed into an amulet.
Just because it’s SPVP doesn’t mean the coefficients changed to not need as much healing power.
And druid does jackkitten damage. Druid specialization is a DPS loss from core ranger. I don’t even know how you can bother arguing this.
What big damage are you talking about, LB2, a reflectable 100b that can be negated by one dodge frame?
Power druid/ranger sustained damage is garbage, its weapons have abysmal autoattack DPS. The burst is slow and heavily telegraphed.
The most potent and persistent builds for ranger have always been condi bunker builds because rangers don’t pay a pet tax on condition damage.
Conditions do the same damage for ranger as they do other classes.
Ranger power weapons outside longbow all have incredibly low power and base damage coefficients due to the existence of the pet, even though it has been shown in ample testing that the pets are a minuscule, poorly scaling portion of ranger damage that doesn’t compensate for the coefficient/base value deficits.
Rangers have tons of damage that they can dish out with their weapons and pets. You don’t have to run meta. How many times do I have to say it, YOU DONT HAVE TO RUN THE kittenING META. Jesus guys get that through your head, ITS NOT A REQUIREMENT TO RUN THE META. If you want to roll a damage dealing ranger/druid go ahead and do it, you don’t need to run meta.
People can run also a mender thief who try to bunker a point with the healing signet….still we don’t see stuff like that
I don’t think any class is borderline OP or UP. I liked the balance this season, removing passive traits and minor nerfs to reduce powercreep should suffice.
Warrior: Reduce adrenal health by 20%. Increase the healing power scaling by 30%. Make primal bursts trigger 2 bars of adrenaline instead of 3. Remove 1 condi from mace primal burst.
Guardian: Make F1 pull not pierce. Reduce passive and active burn duration from DH F1 by 15%.
Revenant: Make cleanse on legend swap remove 2 condis instead of 1. Reduce staff 4 cast time by half second. Increase damage on staff 2 chain skill by 20%. Reduce shiro heal cooldown from 30 to 25. Nerf sword autoattack by 5%. Reduce sword 2 cooldown by 1 second.
Thief: Make pulmonary impact blockable and dodgable.
Elementalist: Increase burning duration of dagger fire skills.
Engineer: Increase the cooldown of bunker down trait by 1 second. Not a balance change but add AoE circle to acid bomb.
Mesmer: Increase the cooldown of distortion by 5 seconds. Buff staff 3 by making it damage point blank aoe on target like engi pistol auto. Fix sword 2 stowing exploit.
Necro: Seems fine, maybe minor cooldown increases while adding some boons.
Ranger: Seems fine. Perhaps lower the boon duration on shouts.
Elementalist: Increase burning duration of dagger fire skills.
C’mon man! you didn’t even try, may as well not suggest anything XD
The title is not perfectly worded, but..either way it should be clear enough to understand the meaning.
The following list is my personal take on the stacking of professions in gw2 since last year, from most severe to almost non existant, after that I will give my reason on why professions get stacked in the first place.
1) Dragon Hunter Ever present more than 2 for match
2) Berseker
3) Reaper
4) Thief
5) Druid
6) Tempest
7) Scrapper
8) Chronomancer
9) Herald Almost non existent, a very rare sight
The worst offenders are dragon hunters, no much surprise there, even the devs talked about the saturation of dragon hunters in PvP and I really hope something will be done about them before season 6 starts.
There are different version of dh, I have experienced them all from full trapper to symbolic bunker , the idea that dh are found only at lower rankings is an obvious and frivolous lie . You won’t find full trap dh at high ranking as they’re easy to kill if you’re experienced enough…instead you will find their symbolic cousins which are much much harder to kill.
Some of these symbolic dh will run sanctuary +shield and smaller variation but will be anyway extremely hard to bring down as they lack a direct counter which takes just as much skill to play.
The main reason why certain builds get stacked to hell is because their direct “counter” will most likely require 2-3x the effort and skill to play effectively and this makes running dh an extremely safe bet as you’re less likely to find somebody able to counter you every match
The second worst offenders Bersekers share similarities with dragon hunters in that their direct “counter” again requires 2-3x the effort and skill to utilise .
A massive amount of passive sustain which is more less required for the role they try to play, although it does become a problem when this sustain is paired with incredible dmg and the best access to stability in game. We end up with a build that has: mobility- low CD stunbreakers – pulsating stability – great condi removal – huge dmg on low-medium CD plus the passive sustain that requires no healing power investment.
Not much else to say really , after Berseker the professions that get stacked the most are well know but so are their direct counters which at the contrary of the first two entries are readily accessible to average player.
Particularly we have Scrapper which is hard to kill, but it’s more an annoyance than an actual threat; Chronomancer on the other hand can be a threat, but they pay that threat level with their personal sustain which while can be considered great in 1vs1, it becomes almost null when heavily focused in an aoe battle.
Finally we have Heralds…nothing much to say..poor guys; the latest set of nerfs were completely unnecessary, really shortsighted balance ( once again ). They were in a good spot before the latest nerfs…which to me seems more “revenge nerfs” than necessary changes
Once again we go back to the idea of ESL balance for the whole game which is starting to greatly irritate the community ( and for a bloody good reason ), Anet in their pursuit of the Ezport dream will once again dissociates themselves from the rest of the game…only to cater to their “favourite sons”, in no other way I can see the reason why revs were nerfed..while guardians and warrior were left to rule the whole soloq scene.
Just out of curiosity, maybe somebody can explain it to me because it doesn’t make much sense.
There are dozens of traits/utilities/skills that will never be used anywhere in the game and yet the devs will use their precious time to design even more skills/traits/utilities , which most times are simply stronger variants of others, consequently the stuff that was being used prior to the introduction of the new traits/skill/utilities , will simply add their number to the list of unused stuff
The player ends up with a long list of stuff…but really will ever only use like 20% of it and I ask myself…why?
Especially because before releasing GW2, the devs said that they didn’t like having that many skills in GW1 as many were not being used, therefore they would have created a lot less stuff to choose from..but more useful overall.
As we all know that’s definitely not the case…
Necro is the hardest class to play in solo queue. You should be wondering what you are doing to make there life easier as they are the first class targeted 99% of the time and have almost zero defense especially at the start of matches. Necro can make a huge difference on the outcome of a match if given some time to do there thing. Personally I find support/tanky builds are played by the worst players in general. Support Druids and support eles played by bad players are the absoulte worst because of low damage coupled with not knowing how to support in any meaningful way. DH also draws a lot of mouthbreather bads because of how easy it is to play.
Necro hardest class?…you have to be kittening kidding me…