221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Essentially these suggestion are…
Less clicking stuff and better inventory management.
Improved skill targeting options.
Improved support skill targeting options.
Reviewing some skill ranges to be more consistent where possible.
Have a handful of skills that root no longer root.
Reduce some long animation skills and reduce some normal skill delay with some skills.
Melee assist to help stick on target some in this movement heavy game. Melee is at a disadvantage in cases so it helps.
Essentially calling any of that “absurd” was pretty rude, but I’ll accept that apology.
Nothing of what I said removes the fast paced nature, in fact, it allows for skills to perform faster. Also makes for smoother combat UI use…
Nothing of what I said devalues dodging either.
And City of Heroes was mentioned because that game was far more fast paced, yet controls and skill delivery were better.
I spent years playing “twitch” ++ when GW didn’t even have jumping…
Not my videos, but watch…
Zone pvp on a Tank class.
https://m.youtube.com/watch?v=FyO_KaFm2D8
Arena pvp on a Healer class.
(edited by Swagger.1459)
A few things…
We already have a day/night themed elite with Druid so I don’t think it would be good to have another theme like it. As much as I don’t like the design, Druid currently fills the duality role as well.
Players want dependability with their skills so the ever shifting nature will be off putting.
I made a very light suggestion before to make Druid and Celestial Avatar into two separate elites, and some of what you are suggesting might fit better in a scenario like that.
There are some neat new ideas and some similar “things” to what Ranger and Druid currently offers, but I don’t think it’s different enough. Maybe try using some different sources of power or themes.. So instead of the night theme, make a “Shadow Hunter” elite the uses the powers of darkness and stealth. Instead of a day theme, make a front line type “Fury Fighter” that uses fire based skills that burns enemies, heals the ranger and allies.
I think you have some creative ideas, but elites that are unique would work better.
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EB
ABL
Revised DBL
New Arctic BL map, not eotm map.
I went with EoTM because its a currently created and a functioning map that draws a good number of people, the why of its draw is the debatable part. Again a lot of this would be easier with ANets statistics but we won’t be able to see those. It also offers some vertical scale to that’s a blend of the maps.
I understand, but realistically they won’t do that.
Ok, there is no way to make everyone happy. The vocal forum, which is a minority of actual players were able to bring the alpine back. I am happy that they are having fun, its a game and we are all paying for entertainment so good on them. A good number of actual in game players were surprised that this was even going on, be them happy or sad about the change which should be an indicator of its own.
That said there were also a lot of players that were not happy since they were enjoying the new maps. Neither set of maps are perfect and both had issues. So some people are now back to WvW and some people are now leaving WvW. ANet has said they will rotate which many have said if they do they will step back out and others back in. That still leaves us with less people in the game mode.
There are some that favor a home BL but a lot people are looking for maps they enjoy fighting on. Some people prefer more flat maps and others more varied maps. So instead of working on a rotation system, why not let people have a choice and give us 4 maps. This has been brought up in a number of threads but not one of its own.
1 EBG – Flat style
1 ABL – Flat style
1 DBL – Vertical
1 EoTM – MixFor the people that like both, variety to choose from, for those that favor one or the other, 2 maps each. EBG/EoTM are already 3 sided maps. It wouldn’t be hard to adjust ABL and DBL to be the same. This also brings EoTM in line with regular WvW and may impact populations or more clearly define the number of people for and against the current server logic versus the Red/Blue/Green logic.
Now what this doesn’t fix is the people that need a home BL, which I don’t have a solution for. A lot people already see their map’s third as home and defend it as such. Having read the various form posts I am not sure how many this is out of the forum goers though.
In the least ANet, include this is your new polls before you spend a lot of resource dollars on a rotation. We have a lot of extremists on the forums, this is a middle ground that gives a number of options to people even as all maps evolve over time.
Now the argument was made, no I don’t want maps I will never play on, but this does not restrict maps where as a rotation will. So for the people that don’t want DBL back, this gives you options versus when DBL rotates back in and vice versa. The more times people leave, the more likely that might be the last time they leave and don’t come back. Some people have said I want 4 maps to choose from, you only have 2 right now so when a rotation occurs you will be impacted. Why can’t we have variety?
If against, why and how does this impact you more adversely then when they rotate?
Where-ever you WvW, good hunting!
EB
ABL
Revised DBL
New Arctic BL map, not eotm map.
@lemon
I’m more than willing to have a rational discussion, so perhaps you could take some time to reread my post and revise your reply in a more civilized way.
To answer that question, yes. It would be a great option to have that supports melee combat in wvw and spvp. Some pve mobs do move as well. Combat here is not all stand still and static so it’s worth suggesting.
There are “clunky” elements to combat in this movement heavy game, and what I have brought up could make things more user friendly and smoother.
(edited by Swagger.1459)
I’ll try to keep these suggestions simple.
-Please do another qol hand health pass and try to reduce the amount of clicking required. Also, please review improved ways of salvaging with a mass salvage option perhaps, unloading large amounts of items into our personal bank with ease, add automated stacking/sorting with items in our personal bank… I’m sure there are more, but I’m sure we all get the gist.
-This is another hand health area, but also an improvement to targeting… There are way too many targeting reticle aiming skills for such a movement heavy game. The snap ground targeting was a nice addition, but I believe we could take that one step further. I would like to have a 3rd targeting option assist that basically turns reticle skills into targeted ground aoe skills. Essentially this cuts out the additional mouse movement required, and skills become press or click that drop on target. Overall, I personally feel that combat could be a lot better with less ground target skills and more direct target aoe skills instead.
Support skills need a major assist as well, because support should not be clunky. See Druid Celestail Avatar skills to understand what I mean by clunky.
I’ll bring this up again, but I played City of Heroes for a long time and I spent less time playing the UI and more time focusing on the game. City was 10x more fast paced than GW2, yet attack and support skill delivery mechanics were 10x smoother and user friendly.
Honestly, there is just way way way too much combat bar UI and skill micromanaging here, and that draws away from immersive combat. It’s problematic when we have to fight the UI so much when we should be focused on combat. Again, look at how City of Heroes handled all this.
Additional notes… Please review weapon set skill ranges and make things more consistent as much as possible. I’m not going to go over all the different weapon sets, but please look them over so we don’t have to mentally calculate multiple different skill ranges during the heat of fast paced twitch combat. Also, some skill animations are too long and there is a noticeable skill delay on some skills that could be eliminated.
-One of the great features of GW2 combat is the freedom of movement, so I would like to suggest making all skills castable on the move. I do not feel this should be too problematic considering there are not many skills that root.
-Auto follow target combat assist. This will make melee combat far far far more user friendly and enjoyable.
(edited by Swagger.1459)
Scoring balance is meaningless when you still have huge population disparities.
Yeah, you can narrow down the scoring difference but smaller team loses anyway. What is the point?
The devs already preframed us on being able to change linking and such to balance things.
This is the live testing environment to sort out as much of the population and scoring issues as possible so we need keep that in mind.
All of this is being worked on so they can bring us fair and balanced tournaments, so let’s give them time to figure things out.
(edited by Swagger.1459)
Guild only wvw will never happen folks.
/thread
played map for 5 minutes. realized i played this same map for years and left because the k-trainers are already out k-training empty objectives
So you are unhappy that more players want to play on these wvw maps?
lets just see how long they keep playing it before they ask for new maps again
Get off the forums and go make videos of you beating up all those bl k-trainers.
im solo roaming but keep getting jumped because game mode is full of bad players that can’t fight outside their zergs
kill 1 they come back with 4+
Make a team and show em who’s boss!
“Added the Gift of Battle Item reward track and removed the vendors that previously sold gifts of battle.”
Please add the vendor back so we have options. Thank you.
Edit- I’m speculating here from legendary armor and a recent forum and reddit post… Could be wrong here, but looks like maybe legendary armor will require 6 Gifts of Battle… If this is true then I sincerely hope this is changed honestly.
(edited by Swagger.1459)
played map for 5 minutes. realized i played this same map for years and left because the k-trainers are already out k-training empty objectives
So you are unhappy that more players want to play on these wvw maps?
lets just see how long they keep playing it before they ask for new maps again
Get off the forums and go make videos of you beating up all those bl k-trainers.
played map for 5 minutes. realized i played this same map for years and left because the k-trainers are already out k-training empty objectives
So you are unhappy that more players want to play on these wvw maps?
Sure, you can have a screen, even though i have no clue, how those more or less meaningless numbers matter for this discussion. Am I now qualified enough to post in this forum? Want my AP too?
I already wrote about what kind of builds i’m talking and why. And I have stated multiple times that this thread is not meant to be a “pls nerf ranger/druid”-thread and that i wish, anet would reduce the power creep in general, not just nerf ranger. Which is – again – NOT topic of this thread.
Then you should be knowledgable enough to know that players wanted more difficult content and we received some profession improvements to match.
The devs have mostly neglected core professions for a long time and those need to be worked on. The devs are not going to squash elites sold with HoT all because of they haven’t made core profession development a main priority. Nor have they introduced new skills that were promised to be introduced regularly, which means they haven’t bothered to seriously review core skills either.
Your issue is with power creep, but that’s really an issue of core profession neglect. This is exacerbated by the fact that the devs have not made some balance separations between pve and pvp skills, and they have not yet tackled some problematic combat mechanics such as the cc heavy system (as admitted), mid combat stealth layering mechanics, and others… I could break down a whole lot of things that make for an unhealthy pvp environment here, but I’ll give this as one simple example coming from a former hard core pvper… 10 seconds is a lifetime in pvp combat, yet a 10 second skill that completely locks an opponent out of their skill set still remains in pvp… Is this poor attention to detail or lack of care for a quality pvp experience for players?
It would be easy for the devs to make blanket changes to the new profession stuff, but it’s wrong considering that profession and combat development has been on one of the lowest priority tables for them. And that’s also reason why spvp participation is not as good as it could be and why gw2 ranks so low on twitch.
For anyone talking about pets and dps stuff…
You all do realize that pets struggle against moving targets right?
Also, it would probably be helpful to look at some tested numbers before complaining about “power creep” here.
https://www.reddit.com/r/Guildwars2/comments/4ft01q/qt_dps_benchmarkstests_for_all_classes/
Funny how Mesmer ranks lowest in dps in the test above, but we all know how well they rank in every game mode…
https://www.reddit.com/r/Guildwars2/comments/4g7y77/heres_a_dps_comparison_of_43_ranger_builds/
We are far far far from there folks, save the torches and pitchforks and hypotheticals.
(edited by Swagger.1459)
Still reading what is being proposed in this bag of tricks or treats.
I’m not too happy about the “Reduce the impact of night capping”.
How’s this for a hilarious but extremely simple solution:
1) Give Certain Players/Guilds the ability to shut down their World Server at the end of day when they’re done playing for the day. The next day…this same group is responsible for power up of their World Server.
or
2) Automate World Server Open & Close Hours
Isn’t this game supposed to be 24/7?
Please don’t use mechanics that affect Low-Peak scoring by reducing it in relation to High-Peak periods.
If you’re going to do that…you might as well close down the World Servers like in the above solutions…without having to come up with complex solutions that could have ripple effects in other areas you haven’t thought about.
p.s.
Some of the other things listed…I get a clue on what you’re planning to do…and they’re pretty good ideas.
Need to be very careful though on how you implement things.
Rewarding the 1st World to reach for better terms…“Rank-Up”…over the others, but still allow other Worlds to “Rank-Up” & still continue fighting.
i.e.
b) World Globe Rank & Scoring
Current
…Per Tick – Every 15 minutes – Points Earned
…Per Kill – At Death – Points EarnedNot Implemented
…Per Cap – Objectives captured earn points at flip. Higher points are earned based on the Objective’s Upgrade Tier when flipped. Extremely low points awarded for objectives that have zero upgrades…Per Cap – Objectives need to be claimed to earn Flip Points
…Per Cap – Objective Flip Points earned scale in relation to a Guild’s Home Globe WvW Rank. More points are earned if Globe is Higher Rank. Less points earned if Globe is Lower Rank
…Weekly PPT Cap of 25,000 – 100,000 Points for each Globe. ANet to adjust value to keep runaway scores from happening
…Weekly PPT Cap Adds Weight to Rank that scales to Globes that earn it first
…1st World to “Rank-Up” – Status changed to “Completed” & their Score Stops Increasing.
…Remaining Worlds then allowed to continue Scoring until they reach their “Rank-Up”.
…WvW Home Globe Rank based on Weekly Weighted Statistics in Parent Thread.
…WvW Home Globe Rank Top 3 & Bottom 3 – Global Theaters of War each maintains a separate list.
Removed
…Blood Lust Buff (with HoT release)Referenced Article see:
PART III – Expanded Details of Major Mechanics & Triggers v.42
Well unless they make 3 sided eotm style megaservers with timed matches then we will get what we get for scoring under these coverage issues.
You don’t like the off peak hours scoring changes, but you want to give players the ability to shut down wvw or have the devs automate a forced on/off? Like huh?
(edited by Swagger.1459)
All I know is that the game puts mass amounts of players together to tackle content and to compete in wvw, so something needs to be done to improve the user experience.
[quote=6133399;Nidome.1365:]
yes CU has 3 factions, but its not cross server so pretty much the same problem with low pop can arise there
in CU 1 faction from 1 server loses population, the other 2 will steamroll it and theres no way to recover unless other factions transfer to the loser for “incentives”in GW2 you lose population on your server, your ranking goes slowly down and you more likely face similar servers (when they fix scoring)/get merged with other server
what will you do if 1 faction is stacked so much that they can open 3 more campaigns than the other 2? you wont let them play? you make them transfer? yea so in order to keep playing i need to throw away my faction pride, might as well keep server merging
This is where the eotm design comes in perfect… 3 individual sides with players pooled together.
Server pride is all but dead, and if you tell me it’s alive then I will point to you all the players who jump servers…
Players want to fight with closer to even sides and they want rewards for it, so if the devs get serious about tournaments and super rewards, then this 3 sided style would work out best. Doing so would also squash population disparities, and if they did something like 8 hour time brackets then we probably never would worry about scoring issues. Each side could get rewarded for winning their time brackets and more balanced tournaments could be had with regularity.
There are issues even with these alliances, and there will continue to be, so the best move would be to 3 sided faction it.
I don’t see population fix on that poll.. Couldn’t balance 8 tiers and you sure can’t balance 4 tiers
What do you think this beta is for?
If you really want, they could just fix all of this tomorrow by going 3 sided eotm megaserver style right?
We could even have tournaments on 8 hour timed matches too and run them biweekly or something… This way we won’t have to worry about scoring issues between prime and off hour ppt…
(edited by Swagger.1459)
This is a reminder why the legendary journey needs to be scrapped. We need legendaries to get back to the way they were handled.
Pretty sure you missed my reply to you…
Sorry about that. In response to your previous post, I know of no other game that has openly homosexual lifestyle themes in a main story line and a transgender NPC. I see GW2 as groundbreaking in many ways.
Now as for storytelling, my suggestion would be just to add Sya to the cast. It’s my personal, selfish suggestion that we make a hero out of her as a way to empower transgender players. Either way, it’s a subtle way to “educate” the masses on different lifestyles. It’s not enough to have parents have to sit down with kids to explain why a video game adding these characters in. But it’s enough make their existence known.
And to be honest, if GW2 utilized real life religions in game, I’d be the first to ask if they could add a Muslim hero to the main cast (if one didin’t already exist).
Ok so you didn’t bother following the link correct?
You were asking for a prominent role for an npc to raise awareness on a real world topic. Any real world topics that are brought up here draw away from the theme and story of the game. Our characters are the heroes and should be central to it all… Not the npcs.
Bolded part- It is not the developers job to “educate” teens or adults on anything. It is their job to provide online entertainment. There are a plethora of real world mediums and resources and programs… that are the appropriate ways and channels to discuss and raise awareness on real world topics.
There are a plethora of subjects that we could raise attention to, but the online gaming platform is not the right place to do it.
I understand your intent, and I do not oppose various npcs in game, I do however take issue with anything that shifts the focus away from our personal characters and their purpose in the game as the heroes.
Greetings all. There are those who may not be aware of this, but Anet is one of the most LGBT friendly game companies in existence. Not only do they have a bunch of openly transgender people employed in development and music composition, but they are the first to incorporate homosexual relationships in GW lore, and had the first same-sex kiss in the main story line of a top MMO. To add to this, GW2 also features the first transgender NPC mesmer in Lion’s Arch!
Being a pioneer in gaming, I think it’s time for Anet to once again push the envelope further towards equality for all. I believe the time is right for Aid Worker Sya to join our heroes in the next Living Story arc. What better way to teach acceptance and tolerance than to put a transgender character front and center in a main story? The story could detail the struggles that a transgender person in the world of Tyria, why Symon became Sya, and how she overcomes adversity in the face of Elder Dragon threats. Dare I suggest that Sya be the one to deal the killing blow to the Elder Dragon in the next expansion?
As a straight liberal male, I salute Anet for all they’ve done to connect with all types of players. Good job MO and Colin (if you still lurk our forums)!
Bolded parts
https://en.m.wikipedia.org/wiki/LGBT_themes_in_video_games
I’m not sure what you mean by pioneer, could you explain?
Remember Trahearne? Our characters should be the central figures in game, not npcs.
Storytelling can take a number of routes, but it has to be done carefully and not draw away from the overall theme of the game. Also, the devs responsibility is to provide a fun and compelling gaming experience through their product, not to teach us customers real world lessons. Gaming platforms are here for a reality escape, we don’t really need to mirror real world struggles because then that opens the door to many others.
I’m not opposed to much, but I am opposed to how things like these are delivered and how much the devs shift the experience away from our characters. I don’t oppose this topic specifically, but if npcs and their mirrored real world struggles become central to any story, then we open that door to things like lessons of violence, mental health issues, slavery, animal abuse, war, politics, religion… you see where I’m going?
If we are gong for inclusions why is there not a black person, or any other ethnic groups?
Queen Jenna can be considered “black”.
I find the resistance to this rather humorous . . . given the majority of ‘women’ in-game tend to be played by men. . . .
I make female human toons because I like to look at them. That doesn’t make me transgender in any way.
1 and 2 are meaningless, if they have a game that is used by Russian customers they must follow Russian laws..
No actually. Russian laws have no affect on how American companies operate. The only time they apply is when the company has a presence within Russian borders. The most they can do is block their own retailers from carrying the game. Same with China. Due to a partnership with a Chinese company, GW2 had to change things to become compliant with Chinese law. That doesn’t stop it’s citizens from purchasing NA or EU versions of GW2 and playing on our uncensored servers.
Pretty sure you missed my reply to you…
@Claudia
I think you mixed up names in your quote.
simply add a lot more skills
unify existing ones to a common theme (signets for example)
add commsthese three would go a long way imo.
I looked up “comms”, but I didn’t find anything. What is that?
Are there any other things besides those 3 that you liked?
I never played GW, but today is a special day for franchise fans…
http://massivelyop.com/2016/04/29/happy-birthday-classic-guild-wars/
Here are a couple comments that stood out for me…
“When GuildWars was still fun. Endless experimenting with new builds in pvp. Kept me busy for years”
“Guildwars is the best PvP experience i ever had.
Why no dev team do a kickstarter like Guildwars…. People want to have variety on their builds, want to think before pvping, want trinity, want to team up and organise, want to go on comms. Not those uber super easy generic matchmaking games with no trinity that is super boring after 10 games…"
I know they mentioned pvp specifically, but that tells me there was a whole lot more to professions and combat. So what suggestions could Anet add, adopt, implement… here to inspire the same feelings about professions and combat?
(edited by Swagger.1459)
I bought this game years ago and played it for a while until life stepped in and I had to quit until now. I play his when I have the time, and even though I really want to, the people playing this game as well are starting to make me feel like this decision was a mistake.
My max level was 33, on an asura ranger. I decided to start fresh and made a new toon – a sylvari thief. I noticed some Tomes on my bank and I used them, now I’m level 26, but my gear is too weak for me to actually handle myself in combat. I’ve asked help from a few people but all I got was cold behavior from their part.
I tried PvP, but these people are so toxic, so vile that I just turned the game off. I remmeber that everyone was so nic to each other back then, but now everyone’s mean and toxic… maybe coming back was a bad idea.
I would suggest doing some research before asking a ton of question and blaming the community.
http://wiki.guildwars2.com/wiki/Main_Page
You can also access the wiki in game with /wiki
Here is where you can make builds.
http://en.gw2skills.net/editor/
Here are lists of top builds and how to play them.
Greetings all. There are those who may not be aware of this, but Anet is one of the most LGBT friendly game companies in existence. Not only do they have a bunch of openly transgender people employed in development and music composition, but they are the first to incorporate homosexual relationships in GW lore, and had the first same-sex kiss in the main story line of a top MMO. To add to this, GW2 also features the first transgender NPC mesmer in Lion’s Arch!
Being a pioneer in gaming, I think it’s time for Anet to once again push the envelope further towards equality for all. I believe the time is right for Aid Worker Sya to join our heroes in the next Living Story arc. What better way to teach acceptance and tolerance than to put a transgender character front and center in a main story? The story could detail the struggles that a transgender person in the world of Tyria, why Symon became Sya, and how she overcomes adversity in the face of Elder Dragon threats. Dare I suggest that Sya be the one to deal the killing blow to the Elder Dragon in the next expansion?
As a straight liberal male, I salute Anet for all they’ve done to connect with all types of players. Good job MO and Colin (if you still lurk our forums)!
Bolded parts
https://en.m.wikipedia.org/wiki/LGBT_themes_in_video_games
I’m not sure what you mean by pioneer, could you explain?
Remember Trahearne? Our characters should be the central figures in game, not npcs.
Storytelling can take a number of routes, but it has to be done carefully and not draw away from the overall theme of the game. Also, the devs responsibility is to provide a fun and compelling gaming experience through their product, not to teach us customers real world lessons. Gaming platforms are here for a reality escape, we don’t really need to mirror real world struggles because then that opens the door to many others.
I’m not opposed to much, but I am opposed to how things like these are delivered and how much the devs shift the experience away from our characters. I don’t oppose this topic specifically, but if npcs and their mirrored real world struggles become central to any story, then we open that door to things like lessons of violence, mental health issues, slavery, animal abuse, war, politics, religion… you see where I’m going?
(edited by Swagger.1459)
I am curious what meta was more exciting than this one?
Every pre-HoT meta? Well, i can only speak about the time i play this game (about 2 years), but for me it was definitely more fun before the expansion. Even if ranger wasn’t meta, it was totally fine and fun in PvP with different builds unless we are talking about organised top tier PvP. Actually i never cared much about meta, because many non-meta builds worked quite well too. Now somewhat viable non-meta builds are much more limited, especially in PvP. It is a bit better in WvW, still not satisfying for me.
Ok, well why don’t you stream your spvp and wvw gameplay and show us how easy it is?
I won’t stream because i doubt my pc can handle streaming and i’m not going to bother with playing boring builds again. But if i would, what would you expect to see? Me farming noobs in WvW 1vs3? Getting steamrolled by a zerg? Winning pvp matches against other faceroll metabuilds? Or dieing and losing against those? Everything could happen. What would it (dis)prove?
“Easy and boring” is primarily a subjective opinion. My opinion after playing ranger for about 2 years in WvW and PvP, and you can’t deny it (and i know, i’m not alone with my view about the state of class balance). It might be different for you and others, and i can’t deny it. We won’t agree – and it is ok for me. Isn’t topic of this thread anyways.
Of course your pc can’t handle it…
I would expect to see you not having such an easy time as you are claiming.
“against other faceroll metabuilds”… So what are these “faceroll” meta builds of yours?
Use this and let’s see your “faceroll” builds in spvp, wvw and raids if you do them…
http://en.gw2skills.net/editor/
Can you also provide us a screen of your spvp graph and wvw rank?
“My opinion” and “you can’t deny it”… I’m not sure how you can put those in the same sentence… Sure we can deny it, and we can bring up more factual information than you are providing.
This thread feels more like you died to a ranger/druid recently and are coming here to complain.
(edited by Swagger.1459)
A cooldown increase of that degree on both guard AND protect me is a pretty big hit to shout ranger survivability as well as there group support. Keep in mind guard and protect me aren’t just for themselves. But for there team mates as well.
I think, it would bring those shouts in line with survival skills like LR and QZ – skills which were pretty good pre-HoT. I agree that shouts shouldn’t be nerfed in the current state of the game, however if anet decides, nerfs (to defensive skills) have to happen – shouts are the utility skills i would look at first.
But no where NEAR as much as your suggestion with heal as one. At the moment a shout rangers ONLY true gimmick is its ability to copy boons back and forth from the pet. Its how its burst WORKS. If you take away heal as one in its current form. You take away a MASSIVE amount of what is necessary for a shout ranger to function in the current meta.
I wouldn’t call boon/might stacking a gimmick or only important for a full shout ranger – it is more or less mandatory for many viable builds, including other classes. And this is imo a big problem. Boons grant dmg and defense with little investment, they allow for builds with high dmg and survivability at the same time – and all other builds become less viable, because the have to give up either dmg or survivability.
Again, you are absolutely right that those might/boon stacking capability is important in the current meta. Not only for (shout) ranger. And i don’t like it. Generally. Because it limits diversity.What exactly was the goal here?
Why i created this thread?
1. Curiosity. I simply wanted to know, what other ranger players think about nerfs to their own class. Usually nerf requests come from players of other classes who often doesn’t know about what they are talking. I didn’t want to know, if ranger should be nerfed – i already knew the obvious answer from most ppl. I wanted to know about the “how”, if nerfs were inevitable. This is why i created this “hypothetical scenario”. Didn’t work out well, whatever …
2. I know, anet has no intention to tone down the power creep, but nerfs can still happen. Nobody is safe. And if nobody, who is familiar with a class, gives them ideas about how nerfs could look like, they might make it worse than it could be.
Ya this thread is just asking for trouble. Trolls and devs that don’t play ranger don’t need to be reading this. When the devs release a full list of nerfs to all 9 elite specs (never going to happen), we can talk.
I don’t understand this fear of talking about nerfs. Luckily devs doesn’t pick up every random suggestion posted in the forums, doesn’t matter if it is about nerfs or buffs. They probably don’t even read it. And i’m not requesting nerfs for ranger/druid in the current meta (i didn’t post this in other class forums because ranger is the class i’m most familiar with) I just think, nerfs don’t have to be bad in general. But if trolls and clueless people are the only ones thinking and talking about nerfs, it is not surprising, that nerfs tend to be bad for a class.
HoT increased the speed and active gameplay required for Ranger, through the Druid elite spec. Reduced cooldowns, fast pets, low cooldow utilities, and fast movement have all made Ranger a pleasure to play.
Going backwards would be extremely boring!
For me, meta druid builds are among the easiest and most boring builds i have ever played. Lower cooldowns make it more forgiving to waste skills because they are ready again sooner. It becomes more “spammy” which can feel faster – but it doesn’t become more active or skillfull. PW – important for druids sustain – 100% passive. High amount of boons create builds with high survivability and dmg. Pets (smokescale/bristle) need less player input to be useful, compared to older “meta” pets like the wolf. The stronger traits and skills are, the bigger their impact on the outcome of a fight – and the lower the impact of the player. If it is fun for you – ok, i can’t deny it. But there are reasons to not like it, for me and for other players among all classes.
Bolded…
Ok, well why don’t you stream your spvp and wvw gameplay and show us how easy it is?
What’s this easy build that you play?
I cracked the code! See parentheses!
Skill lag is a perpetual battle. By far the biggest contributors is large scale co(m)bat involving high target player skills. Of co(u)rse high target ski(l)ls are exac(t)ly the preferred sk(i)lls to use in WvW. This starts to be(co)me especially t( r )u(e) as (s)kills start activating faster and doing more things (o)n each activation: traits/runes/sigils/f(o)od/quick(n)ess/alacrity etc. So we continue to make optimizations skills and combat, but there’s no single big offender, it’s a combination of thousands of smaller parts.
“Multicore soon”
Multicore soon folks!!!
What’s the score now?
Anet doesn’t understand that better scoring doesn’t help if there isn’t any good reason even try to win.
Do you understand that Anet is trying to resolve many issues so they can bring back tournaments?
Issues with Helseth aside, nobody should celebrate a popular streamer (for what this game averages, at least) quitting streaming. New players are brought in from streams, and especially when they see high-level gameplay, as it gives them a good example of what they could do in game.
Sure, Helseth’s personality is a little rough around the edges for some people, but celebrating (or just not caring) about him no longer streaming is actively celebrating a reduction in new players coming to GW2. For a lot of viewers, Helseth’s stream was entertaining to watch, and if people enjoyed watching, they figured they’d enjoy playing.
Very few content creators, whether YouTubers, twitch streamers, or otherwise, should be celebrated when they quit creating that content. Anet doesn’t advertise anymore, and if nobody is creating content, then potential new players will never even know the game exists.
Maybe this will serve as another reminder that professions and combat needs to be improved, and that balancing between pvp modes and pve should start being a priority worth the time and effort.
Locking a player out of their own skill set for 10 seconds is not acceptable in pvp environments.
Moa needs to be trashed completely.
And what would you reccomend? Just taking away an elite skill for an entire class? What would you give them in return? I hope youve got some ideas for elite skills that fulfill similar roles to fill the gap youd create. Ones strong enough to fulfill similar purposes without being so strong we have the same issue.
Or did you just comment without actually putting any thought into it except for your own personnel dislike of the skill?
I don’t care what they change it to, moa doesn’t belong in pvp.
Personal dislike? No, it’s just easy to spot problematic skills and mechanics that aren’t healthy in competitive environments.
I’ve made recommendations to cc in the game, and now I feel moa should go.
Locking a player out of their own skill set for 10 seconds is not acceptable in pvp environments.
Moa needs to be trashed completely.
Ok it’s an early morning post for me, maybe after coffee would have been better.
Ok, so, we are limited to tinkering with the scoring system correct?
and vice versa.
I know this might not be popular for some players who like to have their US server stacked with EU players running the night shift, but I would like suggest that players from both EU and US remain limited to pve zones and eotm only if they want to play with their buddies across the pond.
For those that oppose I say this…
You can still play with your friends, but you can’t rig the competitive system in your favor by stacking EU guilds and buddies to do all your dirty work.
WvW is not just PvP. Making PPK be a thing in WvW has reallly screwed up the basic intent of WvW: objective capturing and keeping. The current attitude in WvW is really negative and outright hostile when it comes to anything PPT.
I WvW for all aspects of WvW, and I feel there needs to be a stronger focus on ensuring a healthy balance of all aspects of WvW.
I’m not going to pull this thread off topic, but I will say this…
This is why pvp in this game will never grow… I’m not sure where the disconnect happened with gamers, but the core and spirit of pvp zones is players fighting other players… This is a 101 concept. The more pve and pvd and fighting over circle points in spvp stuff that gets dropped into pvp modes, the farther away we get from quality pvp.
Basic intent of wvw? Yeah that’s called massive amounts of player controlled pixels killing other massive amounts of player controlled pixels… PPK has to be an important thing, sorry. Everything else should be secondary.
(edited by Swagger.1459)
Voted for scoring stuff, but please sneak in the nameplate options too.
It’s already been established that we are getting the map back y’all…
Alpine Borderlands will be rotated back in with the next release (not hotfix.)
What’s the aversion to having team death match modes?
More than likely we will have different settings with diffrent levels of rewards (magnetite and legendary insight amounts)
All modes will require effort.
All modes will have progress toward legendary gear collections.
It’s all going to be ok.
The thing is, some players like having some reward systems based on skill, so not everybody can just grind their way through ( DING DING arenanet hates grind). The reward system you propose is a grindbased one combined with a skilled based one. However you fail to acknowledge that when you push the grind system , you are taking away from the skilled people. The two cannot coexist.
The skill based system would get you there faster, that’s the advantage. Beyond that, skill-based rewards can be things like titles or stat boosts, but should not lock down important things like skins. The thing about grind is, whether you enjoy it or not, anyone can do it. With skill-based, some people can’t, so you’re locking it out from those people. One person being happy because he has something only 1/10 people have is nice, but it is better for 10/10 people being happy because they all have that thing.
You blow up your problem, it is not a problem within the community, most people are perfectly fine with not getting legendary armor,
Cite.
People who lack the skill to obtain legendary armor and still want it, guess what they do? They improve over a certain period of time, this is how they slowly acquire their legendary set, just like you wanted.
No. Wanting to improve and do the hard content eventually works for some players, but not for all. You can’t forward that as a catch-all solution.
Now I say people buying raids for ridiculous amounts of gold still is alot more prestigious than being able to get it after spending hours in an easy mode raid. Why don’t you ask the raid community what they find more prestigious? Probably cause you already know the answer, and it is not an answer you can use for your arguments.
Yes, I’m sure that the raid community is terribly impressed by people AFKing their way through the raids, and aren’t just saying that because it’s in their economic interests to Sherpa them. That is totally how the world works.
Whenever I see a player with a HOT legendary or Glorious hero armor, I’m impressed cause I cannot get those skins and get jealous, that experience has value to me and many other players.
Well that’s kind of sad, but don’t project those feelings onto others.
Why is it so bad for skill gates to lock out important rewards? Legendary skins are meant to be exclusive, just look how legendary weapons and back pieces exclude a vast majority of players. Overtime unwealthy players may get the resources needed for these rewards. Personally I cannot be bothered to spend so many hours doing boring content, it doesnt work for me. However I am perfectly fine with not getting legendary weapons.
Quite similar but with a different flavor the legendary armor collection adds a more skill based gate. Unskilled players however can accumulate more pve knowledge and skill, so they can get to the point where they clear a raid and are heavily rewarded as they can now complete the collection. And why shouldnt they be significantly rewarded after making such significant progress as a player. If easy mode raiding is meant to help players to achieve greater skill, I am all for it.
Also I would hope anet will put in more skill gates, and systems that do promote players to get better, as these require players to actually mind all the beautifull mechanics Anet did put in the game and overall provides for a more engaging experience.
The moment you introduce Easy Mode Raiding as an effortless path to obtain legendary armor, players have no reason to be engaged in the gameplay nor feel an incentive to improve and will opt for the brain dead EZ Mode.
Do ya know how many players are able to low man raids? Its an incredible small percentage of the raid community. What does this mean? A very small percentage of the players that completed raids will have bought it. However the moment you add in easy mode, everybody will be able to complete the raid brain dead and the amount of players able to finish the collection will be alot higher. In otherwords easy mode will be less prestigious. Also has it occured to you that when you lower the skill cap to about dungeon level, 10 players will be unhappy cause we now all can get Legendary skins easily? Finally might I add that you do not know whether the wing 3 can be low manned.
I have no numbers, I observe from playing the game and interacting with guildies while clearing difficult content rather than lobying on forums collectiing data so I can lobby for an easy way out. But I see you care for numbers? How about you start citing yours?
I think its about time this thread is closed.
Again we have an assumption that easier mode raid means “effortless”. That thinking is flawed.
Many games have used difficulty settings and modes for content, it’s not uncommon or bad. What is bad for a game is elitist attitudes from players. Negative attitudes do not build strong communities, they only serve to separate.
Raids a generally not well received in mmos so Anet will take that into account because they are seeing first hand the divide. While they might say that raid participation is statistically doing ok, they know they could still do a lot better to get more players involved.
I have yet to see many of you who oppose say that easier mode would be a great tool to help introduce raids and teach players… or that having a support mode, normal mode and hard mode is a great progression tool for their friends and guildies who don’t want to try… Instead, I see a lot of less than objective comments, ones that revolve around excluding others, basically “l2p” and “time this thread is closed” comments…
(edited by Swagger.1459)
Except Anet said that they turned the dwarves into a stone hivemind so that Guild Wars 2 didn’t have such a generic playable race. It wouldn’t be the first time they’ve gone back on an early decision that’s reflected in the game… but I just don’t see it happening. I don’t see how you’ve even come to this conclusion to be honest, the things you’ve listed are just as likely to lead to Gwen-chans being the next playable race.
Nothing is ever set in stone. The devs left themselves many plausible options to bring Dwarves back my friend.
Edit- Generic? How dare you say generic! Those “generic” Dwarves are the oldest known race on Tyria! If it wasn’t for the “generic” Dwarves we wouldn’t even have GW2 because Primordus would have wiped everything out! Better thank those “generic” Dwarves buddy!
Better brush up on things…
(edited by Swagger.1459)
I believe we are getting Dwarves as a playable race. Primordus as the next dragon. Depths of Tyria as the new zone.
How I came to these conclusions…
https://www.guildwars2.com/en/news/salvation-pass-story-on-guild-chat-a-summary/
https://wiki.guildwars2.com/wiki/Gwen's_Attire
http://wiki.guildwars2.com/wiki/Chaos_Gloves_Skin
https://wiki.guildwars.com/wiki/Chaos_Gloves
“Chaos Gloves are a prestige glove art available in the Eye of the North expansion.”
http://wiki.guildwars.com/wiki/Guild_Wars_Eye_of_the_North
“The main story involves the Dwarves and introduces the Destroyers, Asura, the Norn and the Ebon Vanguard, and concludes with the battle against the Great Destroyer.”
“The Destroyers are fiery, mindless creatures who are controlled through a hive-like mind by the Great Destroyer. Dwarven legends say that they are the heralds of the Great Destroyer and that their purpose is to clear Tyria of all life in order to prepare for their master’s final arrival. Although it was originally believed that the Great Destroyer is their master, they are ultimately subjects of the Elder Dragon Primordus.”
“Depths of Tyria
An immense interconnected underground complex of natural caves and excavated areas underneath Tyria."
“Guild Wars Eye of the North can be abbreviated as GWEN, which is an assumed intentional allusion to the pre-Searing character Gwen.”
https://wiki.guildwars.com/wiki/Gwen
“During the Krytan civil war, Captain Langmar was killed and Keiran was reported as missing in action, leaving a distraught Gwen in command of the Ebon Vanguard.”
https://wiki.guildwars.com/wiki/Krytan_civil_war
“The Krytan civil war lasted from 1072 AE until 1079 AE between the White Mantle and the Shining Blade.”
It all makes sense
Prepare yourselves for the second coming!
(edited by Swagger.1459)
Elite specializations were designed with HoT and raids in mind, and you are not going to get those butchered.
Two things need to be done…
1. Core weapon and slot skills need to be up to elite specialization standards. Some skills could use a major cool down reductions and/or increased potency. There is not any reason why we need over 20+ seconds on weapon skills and over 30+ seconds on slot skills in most cases for this game.
2. Balance separately for pvp (spvp/wvw/eotm) modes and pve modes. We only really need 2 sets of balancing for certain problematic things and game mechanics.
There is a big flaw with the elite spec design that won’t allow to bring core skills and traits up to par:
Any significant buff to core traits will ultimately also be a buff to elite specs.
The only way for this to go is downwards and that was already evident at launch.
Some adjustments can be made to truly underpowered traits and skills, but they can only be brought to par with average core content, since anything beyond that will just buff elite specs even more.
They are not butchering elite specs due to the difficulty added with hot and raids. The devs are not going to reverse course and go over an entire expansion to match core tyria profession designs…
The problem lies in the core professions that have been neglected since launch.
The problem is that certain things are not balanced separately between pvp and pve.
Players wanted tougher content so we got tougher content, along with slightly improved professions to handle said content. Squashing elites is not going to happen because they are not the problem.
(edited by Swagger.1459)
@McKenna Berdrow,
Instead of having only Boon-strip, why not have Boon Denial effects to really mix up the game’s metas.
New Skills I hope can be added:
Short Duration/Small Area of Effects but here they are:Thief/Daredevil -Shadow Shroud: Target foe cannot have boons applied to them.
3-5 seconds.Necromancer/Reaper – Well of the Profane: Foes in this well lose “X” Boons and cannot receive of further Boons.
If we could recycle these it could mix up the metas entirely and coordinate spikes and coordination, make classes less played even more dangerous and give some new playstyles. Just convert the skill durations over to GW2, Change Wording on Enchantments to Boons
We need less counter vs counter vs counter vs my 2 seconds of this vs your 2 seconds of that vs the other players 2 seconds of whatever…
More complexity layers are completely unnecessary, we need profession balancing separations between pvp and pve, and hard changes to certain combat rules and mechanics in pvp.
CC is way way way over done in this game and that’s what needs to change first.
The changes are good and with a few more tweaks with the tactics that can be used on keeps these changes can make for a great wvw season. Any chance that in the future this will be possible?
Euth
There is a lot more than just a “few more tweaks”.
Let’s get live beta and profession changes and combat mechanic changes and map changes and other changes… in first before we pressure for seasons and tournaments.
A big thank you to everyone who posted on the Official Feedback Thread: WvW Reward Tracks. We will still be looking at that thread for any feedback on reward tracks, but now that everyone has had the weekend to play, and hopefully had some epic fights, the team wanted to ask everyone their thoughts on the stability changes.
We changed stability so that it can only be removed every 0.75 seconds and added an effect that plays when it is removed.
1. How do you feel about this stability change?
2. Is there something else you would like to see done to stability instead?
There are fewer questions on stability than reward tracks but we encourage everyone to discuss with each other their thoughts on stability in this thread.
Partial quote from a recent wvw thread started by Mike O’Brien…
https://forum-en.gw2archive.eu/forum/game/wuv/Your-top-5-priorities-for-WvW-Overhaul/page/10
“Condition and Control Effects
I would like to see immunity timers implemented on Condition and Control effects.
Condition and Control effects are manageable in core Tyria PvE. The higher difficulty mobs in HoT zones bring a lot more Condition use, and while manageable, still at times we are affected by Conditions a bit too much. In PvP (WvW and SPvP), though, players are continuously hit with these CC effects over and over and over… There are individual profession builds that can put out way too much CC on their own, now multiply that “way too much” by multiple players… The way the CC attacks and effects were designed were heavy handed, and it is overdone when you combine some big direct and burst damage numbers, along with unending Condition DoT and status effects. In addition to continuous movement impairing effects from CC, we are also forced into combat movement suppression as well… All of these put together really kill the fun of combat.
What I’m proposing below is to NOT give immunity to the direct/immediate damage component from weapons and skills that produce CC, I’m saying that the status effects need to be more manageable for players in this CC heavy game.
The below quote is about the immunity timers that City of Heroes implemented in pvp…
“Every time a character recovers from a Hold, Immobilize, Disorient, Sleep, or Fear status, that character becomes immune to all five of those effects from other players for 15 seconds. Every time a character suffers a Knockdown, Knockback, or Knockup effect, that character becomes immune to all three of those effects from other players for 10 seconds. These two timers are independent. It should be noted that Confuse effects, while technically mezzes, are on a separate 15-second timer than the other mezzes listed above.”
So let’s tailor the above quote for GW2… the basic gist is that a character goes on an immunity timer to all “hard” Control effects after the effect ends or the player uses a Stun Breaker. Moa must finally go into this “hard” Control category as well.
For “soft” Conditions there are two ways to do it…
First is an immunity timer on a 1 cleanse-1 condition basis.
Or
Immunity timers to groups of “soft” Conditions. Some grouping examples below…
Group 1… Blind, confusion, vulnerability and weakness.
Group 2… Chilled, crippled, immobilize and slow.
Group 3… Bleeding, burning, poison and torment.
And again, the direct/immediate damage components from weapons and skills that produce these Control and Condition effects remain unchanged.
Doing it these ways allows for multiple CC skills to still be used, but allows for some much needed breathing room. All “hard” CC is either put on a timer naturally when ended or when manually broken. Individual or group “soft” CC are put on a timer once actively cleansed by the player or another player, or when the effect ends. Visual indicators can be assigned to the UI so both player(s) and attacker(s) know what immunity timers are in effect.
There are other factors that we can look at too, but I believe this would be a good start."
Two things I would like to add..
*Please remove the global cool down timer from weapon skills as soon as our character stand up. Being knocked around is more than enough advantage to the opponent.
*I would like to see traits and runes that provide stability.
(edited by Swagger.1459)
Because it’s easier to quote myself…
Elite specializations were designed with HoT and raids in mind, and you are not going to get those butchered.
Two things need to be done…
1. Core weapon and slot skills need to be up to elite specialization standards. Some skills could use a major cool down reductions and/or increased potency. There is not any reason why we need over 20+ seconds on weapon skills and over 30+ seconds on slot skills in most cases for this game.
2. Balance separately for pvp (spvp/wvw/eotm) modes and pve modes. We only really need 2 sets of balancing for certain problematic things and game mechanics.
Players wanted more difficult content and we got that with HoT… Players and developers were tired of the dps only meta, and that’s very very slowly changing too. GW2 is going through profession growing pains, but the game at level 80 is not going to regress back to the age of core tyria.
Elite specializations were designed with HoT and raids in mind, and you are not going to get those butchered.
Two things need to be done…
1. Core weapon and slot skills need to be up to elite specialization standards. Some skills could use a major cool down reductions and/or increased potency. There is not any reason why we need over 20+ seconds on weapon skills and over 30+ seconds on slot skills in most cases for this game.
2. Balance separately for pvp (spvp/wvw/eotm) modes and pve modes. We only really need 2 sets of balancing for certain problematic things and game mechanics.
(edited by Swagger.1459)
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