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Skill Tool Tip Option and UI

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Posted by: Swagger.1459

Swagger.1459

Unless I’m missing an option, I would like to have an option to remove the massive skill tool tip block.

Also, we need to be able to move and resize individual UI elements to our liking. The current fixed windows are not conducive to focusing on combat at all.

To explain… I am watching the combat center screen. My eyes have to keep looking down at the combat UI because we are asked to micromanage a bunch of different types of skills and swaps. My party window is upper left near corner. Enemy window top center. Health bars are not very prominent normally or noticeable in the graphic spam so I have to keep looking upper left. Huge tool tip blocks appear on mouse over… Our enemies are moving all over and skills are popping off quick. AoE circles all over I have to maneuver around… I’ve never had a more uncomfortable visual experience in all my years of gaming.

I played City of Heroes pvp for years and had less eye strain, could customize my UI to MY liking, there were not obstructive skill tool tips, I could completely clear my central PoV… While playing support I could set the party bar to convenient locations for ease of being supportive. I was able to focus on the enemies and their clear health bars and skills… not fiddling with the combat UI and having my focus forced to 5-6 different locations on the screen constantly while getting my pixelated face smashed in.

Please make some upgrades because players want to play and watch the game, not the UI.

Thank you for reading!

Edit- I would like to add that this is the only MMO I have ever played where most of the skill come from mastering the controls and UI, not mastering my skills. I was a hard core pvper for a long time and can honestly say the controls and over use of aiming reticle skills are not a smooth experience for fast paced “twitchy” combat. Its unfortunate that GW2 has a clunky feel to controls, some clunky skill designs and a lesser quality UI compared to a game that ran parallel to Guild Wars…

Not my videos, but I was able to focus on the gameplay and play smoothly because the UI, the basic controls and the skills themselves were conducive to fast paced combat. Playing support was a smooth and enjoyable experience as well, not clunky like here.

PvP

Raid

I’ll find more and better screen shots.

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WvW Poll 21 May: World Linking (Closed)

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Posted by: Swagger.1459

Swagger.1459

For this poll there were not other options to present to us…

It’s either “do you like it or not”. It’s pretty self explanatory for this phase.

Go back to old sever match ups and old problems or keep trying to work on linking to resolve the old problems.

Linking could mean a number of different things too, but those are not needing to be defined yet.

Step by step people. Let’s do this logically.

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WvW Poll 21 May: World Linking (Closed)

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Posted by: Swagger.1459

Swagger.1459

Diku man, no offense, but I find your post hard to read with the over use of line breaks and bolding and capitalization. You gotta clean up the format to present your ideas, use the bullet list or something.

Thanks for the feedback…cleaned up.

I’m sorry Diku, your globe idea makes the issues being faced with wvw now 10x worse. This was discussed thoroughly across the 5-10 similar threads (that interconnected by links) you started on the subject.

We want less mess so the devs can focus on the real issues and develop wvw properly. In the long run it’s easier to consolidate pvp players as much as possible. EotM design should have been your first indicator to the benefits of things like megaserver, or even 1 world spaces, because it pools players into one space.

The player population here cannot sustain a working individual server model in ANY part of the game.

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Suggestion- Living WvW *updated

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Swagger.1459

I agree with you that it could be good to have change in WvW..
But what to do ?
The 3 factions way have 1 big issue : there is no diplomacy at all.
I mean you can’t choose your ally or ennemy. This issue is on other mmo like TESO.

This issue mean that you can’t do anything against troll or spy. And this remove a lot of the game… Like alliance, or relation between guild / players to be neutral / ally or ennemy…

And yes we are stuck on the same map, every day… The “living” wvw can at least bring more map, and inter connected map… Then you have more the feeling to “conquer” ennemy territory or defend your home. But to be really interesting you need a lot of map. And probably system when the map is not connected to ally map then you can’t use WP, you loose some bonus…
If you go in ennemy territory you should have penality to not push to far…

I have no idea how to resolve all those issue with the GW2 engine.

But for sure, “living www world” is not mega server like eotm… EOTM is random linking every week. We need to be able to see the same people on our side to learn to play together. Random linking is not good for that.

I think if the devs come up with a good story we could make this happen. Guild Wars lore is pretty rich so they can take many things from it. The Mists also prove a place of possibilities without breaking any lore either.

For me personally, I don’t see anything wrong with rotating factions or players choosing factions to represent either depending on how it’s done. But story first.

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Suggestion- Living WvW *updated

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Swagger.1459

Yeah, you speak about CU ? Or maybe TESO… But CU is not out… Will this game being finish one day ? And how the community will feel about that game ?
and TESO seem good on the paper, but even now without monthly feed the game seem to not make any trouble to GW2. (I never play at TESO).

GW2 is a good casual game, it’s easy to level up, easy to have exotic stuff (ascended is another story). Game is beautifull… The fight system is easy to learn… Big problem with class balance / condi and stealth on my opinion… But that is another problem.

I’m just looking at the past, present and possible future of RvRvR in GW2.

For the first 1 1/2 years wvw did ok. We were just told that after each tournament wvw had permanent population losses. Back end work is done for a year after so the devs can start making better changes. Alliances and scoring are being worked on to salvage what is left, but even those changes won’t have the long term positive effect. Sure, they may sustain wvw for a bit, but wvw is basically “undead” and will be. There is no “life” or inspiration or meaning to the Mist War, it’s just there…

The devs have a choice now… Either leave wvw in this same undead state or bring it back to life…

The mmo space has competitive game companies always trying to get ahead. So far wvw has not been that great, but there is a big pvp market out there and Arenanet wants more players and more money. “Play for Free” doubled the monthly concurrency numbers to an estimated 3,000,000 users, but HoT didn’t sell as well as expected and WvW still struggles… Those are signs of trouble and hurts the bottom line…

So take the above factors and look at the fact that GW2 is failing to generate better revenue, struggling to convert free players into box sale owners and wvw is not doing well despite the massive pvp player market out there… So new pvp games, or games with pvp, come along and chances are players will try those out… What does GW2 offer to current and potential pvp players to grow pvp here? The answer is that the devs need to shake up WvW big time to compete so they can advertise to the mmo world that GW2 is the game you want to play and spend money on… The current wvw design won’t do that unfortunately, nor will doing the same old thing except having new alliance and scoring tweaks… Something big needs to happen to make GW2 great again.

Edit- Yes, I agree completely about the poor state of development for professions and things like conditions and stealth. To have a good game you need good professions and good combat first and foremost.

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Patch Notes 5-17

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Posted by: Swagger.1459

Swagger.1459

Pro pro tip:

Fix problems that have been brought up for 3.5 years before you nerf stuff.

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WvW Poll 21 May: World Linking (Closed)

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Swagger.1459

The poll questions were sufficient. It didn’t need to be complex.

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WvW Poll 21 May: World Linking (Closed)

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Swagger.1459

Server vs server vs server was a mess.

Linked servers vs linked servers vs linked servers is a mess.

When do we do the right thing and expand wvw and make it 3 faction with less linking and scoring work required?

Build a good RvRvR space and finally fix these headaches. Seriously, take the team and start devoting some person power and resources to pvp.

Those complaining about server pride need to get out of that mentality especially when most of you all see and complain about server stacking. There are tons of players who don’t give a kitten about whatever server they are on, they want to fight and have fun and win. The fact that populations migrate shows most don’t care. If you are bothered by factions then coordinate with your buddies and guild to be on the same server/side when transfers are open. Most of our guild friends are all over anyway, so plan it out and play together, and let the devs get back to focusing on the right fixes for RvR.

Camelot Unchained will come out and most of the pvp population WILL bail, so we need to get on the ball here…

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WvW Poll 21 May: World Linking (Closed)

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Swagger.1459

See Diku, this is why we need to go with my Living WvWvW™ idea.

It’s going to be absolutely amazing so don’t worry!

You’re welcome!

P.S., I voted yes because this tech will come in handy for Living WvWvW™! Just keep working on it and we will get there together Anet!

I’ll pass on supporting your solution.

You sure you don’t work for ANet?

Do I have a cool Anet tag under my name that is surrounded by a big red splash?

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WvW Poll 21 May: World Linking (Closed)

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Swagger.1459

See Diku, this is why we need to go with my Living WvWvW™ idea.

It’s going to be absolutely amazing so don’t worry!

You’re welcome!

P.S., I voted yes because this tech will come in handy for Living WvWvW™! Just keep working on it and we will get there together Anet!

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Suggestion- Living WvW *updated

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Swagger.1459

GW3? Possibly. The suggestion is an entirely new game, that’s the issue – this could take 2-3 years to build. I like the idea of open-world PvP, but I’m not sure GW2 can really support a whole new worldmap with mixed PvP at this stage.

I think it’s possible to go faster if you don’t try to build map like the DBL (like over complicated).
Small basic map inter connected (like pve today) can go really fast probably.
We don’t need rock wall, or shrine or thing like this, player should make the content.

And about PvE, for what I see it should be limited to “secured” map, where there is no PvP or very very few. The event can be used to attack back line to give something to do on those secured map.
But ofc those event will take more time to build and should not be a priority.

No gliding, no over designed verticality, no too big map, concentrate players around objectiv…

All I know is that wvw as is will not grow and thrive in its current form.

Think about this…

Anet advertising- Hi MMO world! We have been slaving day and night to bring you RvRvR with server linking and 2 hour time frame scoring! All server populations have been capped by half so we can accommodate alliances! We see huge permanent losses to wvw participation after tournaments so no more tournaments! Profession balance will continue globally, as per usual, and we really honed in to make the few pvp builds viable! Come back to us and play!

Another game studio’s advertising- Hi MMO world! We built an entire RvRvR world for you to play in! Each side is unique! Classes are unique to each side and made for pvp! We built our game to handle up to 1000 players battling it out in one space! Come join us and play!

… I’m not being disrespectful here, I’m just being honest when I say that unless the investments are made to wvw it will not survive in the not so distant future.

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GvGvG - Competitive WvW Format

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Swagger.1459

TLDR : Do you want a competitive and balanced WvW format where the winners could get very good reward? Then keep reading

You will never get competitive WvW in its current form

WvW is not a competitive game mode. Let it sink in. WvW is not a competitive game mode and it will never be. At least, not in its current form. There are 2 main reasons for that :

Reason #1 : It’s active all day long : There are more hours in the day where you will not be able to play than hours where you will be able to play.

Reason #2 : There are too many players. You just cannot organize all the players that will fill all the 4 maps 24/7 in order to win a match up.

To become competitive, it needs to be shrink down because right now, it’s too big.

Introducing GvGvG

Here are my proposals to bring competitiveness to the game mode.

- A day is split in 8 timezone of 3 hours.
- A new match up starts at the beginning of each timezone with new opponents
- There is only 1 map per match up and the map selected is random between the 4 we currently have
- There are 3 opponents per match up, each opponent being one single guild
- A guild can chose 1 timezone it will compete in and it will only be able to play during that timezone
- Glicko ratings are now associated to guild instead of server

What to do with WvW as we know it today?

By all mean, keep it. I think that WvW and GvG (as I describe it), can coexist and should coexist. The game need a game mode where a player can just hop in at any time to capture a few towers or kills a few enemies and that mode is WvW. It’s a fun casual mode but it’s not competitive.

To get something competitive, we need something else. My take on it is GvG. A WvW version that is reduced to a scale that players can manage and have a real impact on the final score.

Considerations

It’s a rough general idea. Of course, there would be many things to discuss, change and/or polish but I really think that it would work.

What do you think?

GvGvG should have been what spvp is. This won’t work for an RvRvR mode.

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Suggestion- Living WvW *updated

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Swagger.1459

Wow, so complicated on something we already have. We have wvw were no pve should be up, and we have EotM were all the pve players which have lots of pve mixed with some open pvp and all those tomes of knowledge farmers do also have a spot here without messing up wvw as they do now.

Yeah, “so complicated” because what he had and have is a completely messy WvW if you haven’t noticed…

EotM is a pvp map with a mixed group of players just like WvW. There is no more “PvE” in EotM than WvW, and if you think so, then please run down the list of them instead of just commenting.

There are a plethora of ways PvP can be done in mmos, anets current design is by far not the holy grail in competitive gaming. Nor has PvP here received even 1/10th of the development that PvE has.

It’s obvious you didn’t bother to read the suggestion.

I really don’t care what you think you know about what i read and did not read. It is rather silly that you are trying to tell me something you have no knowledge about.

I gave a very valid answer to the topic and consider wvw is my first game mode were i play for hours every day and have for over 4 years i would say i have some knowledge about it and there for wrote down what i though about it.
It might be that you don’t like it what i wrote, and that is ok, i can live with that, but my answer is still very valid just as anyone elses is

You didn’t provide any valid answers to this topic at all. You are saying “what’s the problem? We have pvp in wvw and pve in EotM so it’s all good”…

If you are that experienced then you should know wvw has massive issues. WvW did ok for a year and a half. The other year and a half has been a mess. Your lack of looking at the game modes objectively shows too, and I’m hard pressed to see where you even read the suggestion at all judging by the shallowness of your response.

Again, all you are saying is “Wvw is good. Eotm is pve. The system is fine”… None of what you said was accurate at all. There is no more “PvE” in EotM than there is WvW so that’s incorrect as well.

You seem to be missing all the emergency dev interventions to salvage WvW. They have a huge mess on their hands that won’t be fixed long term.

Also, what are you going to do when huge chunks of the pvp population start bailing to other rvr games in the works? Are you going to say it’s all good when you have mostly dead servers across the board?

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Leveling and tomes of knowledge in WvW

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Swagger.1459

There is no point to making tome changes or devaluing wvw progress.

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Leveling and tomes of knowledge in WvW

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Swagger.1459

There is zero need to make any changes to tomes.

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Suggestion- Living WvW *updated

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Swagger.1459

Wow, so complicated on something we already have. We have wvw were no pve should be up, and we have EotM were all the pve players which have lots of pve mixed with some open pvp and all those tomes of knowledge farmers do also have a spot here without messing up wvw as they do now.

Yeah, “so complicated” because what he had and have is a completely messy WvW if you haven’t noticed…

EotM is a pvp map with a mixed group of players just like WvW. There is no more “PvE” in EotM than WvW, and if you think so, then please run down the list of them instead of just commenting.

There are a plethora of ways PvP can be done in mmos, anets current design is by far not the holy grail in competitive gaming. Nor has PvP here received even 1/10th of the development that PvE has.

It’s obvious you didn’t bother to read the suggestion.

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Precursor crafting DOES tell a story!

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Swagger.1459

These “journeys” are why we don’t have new legendaries coming.

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Seeds of Life Issue

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Swagger.1459

I guess I just don’t agree with you on the seeds of life thing, I actually love the way they work…if you don’t like the mechanic, then there are other options you can choose.

Seed were designed as a support skill. This is a movement oriented game by design. Maybe you like just being effective in stationary combat, but I don’t

Your rant makes it seem like you expect your team to pause and wait for you to pop off a seed of life…well, that sounds more of a LTP issue…

You obviously don’t know what you are talking about with this sentence… I expect my abilities to function better on the move. Perhaps rereading would serve this conversation better

There are options for condi-clear through your pet…not just seeds

Umm this was supposed to be a team support elite and I expect my abilities to function properly in this movement and condition heavy game

If your team is moving, you have a very handy skill 3 on staff…get yourself in the middle of your team and use the seeds and then swap back to another weapon. The seeds literally take half a second, or less, to activate.

If your team is moving seeds are useless regardless of staff 3…

Druid is not just about healing…its about placement, movement, timing, and prediction.

I’m fully aware of how to play

You may not agree with the skill sets they have given you with Druid, and that’s ok, you can choose to adapt to them or switch them out for something else. Just because you don’t like them, doesn’t make them bad.

They are bad for a movement oriented game

…anyway…just my 2c’s

Bolded

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Seeds of Life Issue

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Swagger.1459

Just wanted to let you know that seeds are USELESS (among a lot of other things in this movement heavy game) when you or your team moves. Combat was designed with movement in mind and MOST combat situations force us to move, but some skills and things do NOT match this combat design.

I do not understand most of the design decisions with professions and combat in this game.

Either make this a stand still and static combat game, or design skills with movement in mind.

If you want some tips about designing professions and skills and skill types and roles and support roles and combat systems and combat UI… for a movement based combat game, please look into City of Heroes for inspiration.

Seeds are USELESS on the move, and there was zero need to make any changes anyway. Particularly when players are swimming in conditions during most combat encounters.

Please start taking everything related to professions and combat seriously. Please go back to the drawing board and make professions and combat the number 1 priority. Please.

Thank you for reading.

Edit- City of Heroes WAS groundbreaking with combat and classes and skills… NOT GW2. I’m sorry, but nothing about professions and combat in this game is ground breaking at all. The highlight to this game is freedom of movement, good targeting and most skills are responsive, but that is about it. There is almost zero inspiration to professions and combat here, and it honestly feels like these areas were the least developed part of the game prior to launch. What’s worse is that we are almost 4 years in and hardly anything meaningful has been done to really improve classes and combat.

Please start caring about the most important aspects of this game.

Edit- I am not a gaming noob. I spent years pvping in City of Heroes and playing tons of different classes and roles… These are not my video, but this is the type of mmo combat I was use to. City gave players the right designs and tools to give their players a SMOOTH and fast paced combat experience.. I could support my teams almost flawlessly if I played support… I wasn’t fiddling with the combat UI and wonky skills, I was focused on playing the game and supporting my team properly unlike here. This game also ran parallel to Guild Wars when it didn’t even have jumping…

https://m.youtube.com/watch?v=TDk58EKSWcI

Why are we give such poor support skills in this game? Why are we having to ask players to stand still to get support? Why is this profession given gated and aiming support skills? Why do Ranger/Druid players having to explain to team mates why we can’t heal them at times on our HEALER? Why are Ventari healers given clunky support mechanics as well?

Sorry, yeah, I’m way beyond frustrated with things here. This game could be one of the top fantasy mmo games for classes and combat, but they just don’t put in the effort for these areas. Such wasted potential.

Please back up and reevaluate things. Please stop trying to be “anet different”. Give us good classes with good skills and good roles and good combat and make each profession feel similar to pick up and play and smooth. Profession skill should come from mastering our skills, NOT learning to master and work around multiple different funky and clunky profession designs and mechanics.

Inspirational videos for support…

https://m.youtube.com/watch?v=7lDETnhPs1o

https://m.youtube.com/watch?v=c4FATYyGkq8

https://m.youtube.com/watch?v=uwG8rHrJSD4

https://m.youtube.com/watch?v=6n7ythq_0_g

2v2 pvp with 3 support oriented classes and 1 pure ranged damage class.

PoV team… Support primary/ranged offense secondary character and Ranged offense primary/support secondary character

Versus

Pure ranged damage character and support primary/ranged offense secondary

https://m.youtube.com/watch?v=Uua7d_JFaP0

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Whens the next WvW tournament?

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Swagger.1459

I’m sensing a SAB like deja vu thing, “yeah, we plan on that sometime”….boom a week later it’s here. RAWR, to battle!

Speaking of statues Swagg, do you know how weird it is to stare at or dare to touch another servers statue? It almost feels naughty

Yeah, it will be awesomely naughty!

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Whens the next WvW tournament?

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Swagger.1459

Our primary motivation for avoiding running another tournament, is that at the end of every tournament we saw a permanent dip in the number of players playing WvW. Presumably this was due to players burning themselves out during the tournament.

However, we can still run a poll to see if the majority of the community wants another 4 week tournament, even if it might be bad for the long term WvW population numbers. Though even if ‘running another tournament’ won the poll, we’d probably hold off until we get the scoring updates in.

Tyler,

The very bright future of WvW and tournaments are just a click away! Open and be amazed!

https://forum-en.gw2archive.eu/forum/game/wuv/Suggestion-Living-WvW-updated/first

You’re welcome!

Sincerely,

Your humble idea servant, who only asks for a commemorative statue for all to gaze upon when they zone into WvW.

P.S., Another minor request… Please add a coins wishing well around my statue that goes directly to my account wallet. Thanks!

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Patch Notes 5-17

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Swagger.1459

Exactly.

But ya know, Ranger/Druid OP please nerf… A pet bit me, it’s too strong… The Druid didn’t run away, survived more than 10 seconds and that’s not right!…

Presicely.
I just don’t understand where does this come from. People always envision Rangers to be these both useless and OP at the same time.
It’s like we evoke Dunning-Kruuger syndrome to it’s extreme or … I don’t get it. Why are people fine with other classes being so kitten powerful? A player killed by Guardian is “WP”, a player kill by Ranger is always “OP class, <insert an offensive curse word>, Nerf it Anet!”…

And ANet always listens when it comes to Ranger class from non-Ranger players. If ANet doesn’t start using logic when it comes to classes all in all – they’ll notice a high drop in player community.
I already know of a lot of people who left and I’m considering it myself. And I don’t think I’m the only one.

I think the problem stems from Rangers being so weak for 3 years that players are still stuck in that mindset. With Druid we are a bit more sustainable and it gives us some tools to fight back. We are not free or completely free kills now, an it throws players off.

I goof off in wvw sometimes and I feel like I can engage. Some fights I’ve won and some Ive lost, but at least I have a slightly better chance to hold my own. So instead of bailing out of fights I can put pressure and test the waters more… Like run up to a pair of thieves and try to take one out, as opposed to waiting until they leave.

You also have some skilled veterans (like you) playing Ranger/Druid that also know the ins and out of other classes as well. So take a skilled player who knows Mesmer by heart and arm them with a few better Druid tools to fight back… That creates the perception of OP if they survive a long time or win. We now have a possibility to hold out better against other professions, so you can do things like fend off that engineer for 2 minutes. But yeah, I’ve seen some other profession builds jump in and make short work of others because they have the options and skill to do so.

Pound for pound the Ranger/Druid still runs at the bottom against other meta builds, we just last a bit longer.

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Patch Notes 5-17

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Posted by: Swagger.1459

Swagger.1459

I was fighting an Engie for 2 minutes defending a point in Ranked PvP.
Then my premade thief came to help me and erased that guy in 3 seconds straight. This has to be a joke.

Well, that’s also one way how to make players of one entire class realize it’s not worth spending any money on this game ever again.

Exactly.

But ya know, Ranger/Druid OP please nerf… A pet bit me, it’s too strong… The Druid didn’t run away, survived more than 10 seconds and that’s not right!…

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ALT account spying/exploiting

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Swagger.1459

There is absolutely nothing that can be done about it unless things break the game rules. Spying in not breaking any rules.

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Swagger.1459

No no no x infinity cubed.

So are you saying you like a struggling wvw that will need a ton of developer manipulation to balance? A wvw that doesn’t even receive 1/10th of the development that pve does?

I know the devs are trying, but it’s easy to see the road ahead. Something big needs to happen to make WvW better for the long run.

We are coming up on four years into the game. Why the hell would we want a whole revamp done to a game mode that we love? If I wanted a “new” game, I’d play something else.

See how pve gets all the dev love? Players want the same for pvp modes.

Don’t you want rvr in this game to grow and thrive for the next 10 years?

I’m not taking anything away from pvp with this idea, I’m suggesting adding to it and making the pvp space better.

Game companies need to compete in the market, so investments need to be made to stay ahead. More and more games are coming out and some rvr games are in the works as we type, and Anet can’t just emergency band aid parts of their game anymore.

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Patch Notes 5-17

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Swagger.1459

I approve this message.

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Swagger.1459

Anet does a lot of great things with their game, but profession development is not one of them.

We should probably not post about profession stuff because it seems like a complete waste of thought and time.

I’ve never encountered a game where developers did so little to improve their classes and fix clear issues. I’ve also never played a game that had such limited roles, poorly defined roles and extremely limited viable build options. I won’t even get started on how I feel about support and healing… So much potential wasted.

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DirectX 11/12 request [merged]

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Posted by: Swagger.1459

Swagger.1459

So question for all the techies… How does Anet improve performance issues if DMX 11/12 is not going to be used?

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Patch Notes 5-17

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Swagger.1459

Hahaha I have noticed lately today that I no longer have the damage to kill anything. A thief STOOD in my bristleback f2 that I had boosted with sic em. He still had half his life after it. I can no longer apply any reliable pressure to ellies. I cant disrupt the blocks of revenants and mesmers so they get to freely heal. Condi reapers are so kitten tanky that a boosted rapid fire with 25 stacks of might did less than 2k damage. Thats with a marauders amulet.

I hope you all like playing condi and bunker people. Because power atleast seems to be dead entirely. I just cant find a way to get hte damage I need to burst ANYTHING.

Edit: and Rangers Sustained damage has always been a joke.

Off topic, what does your ranger wear? your armor on Serena look so good.

Haha thanks. Bladed chest gloves legs and boots. Triumphant shoulders and either the triumphant head piece or the Mask of the Wanderer skin. Glittering weapons and its all in starry night dye color.

Attachment for reference.

Now you’ve done it. By posting that picture, you’ve given them a reason to nerf Glittering weapons.

Ranger

•Fixed a bug that made made Glittering weapons glitter more when pets were not stowed.

•Reduced the amount of glitter from Glittering weapons by 15%.

•All Glittering weapons now sparkle every 7 seconds for 1.5 seconds.

•Reduced all pet damage by 25% to account for the advantageous glitter effect that distracts opponents once every 7 seconds for 1.5 seconds.

:)

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Swagger.1459

No no no x infinity cubed.

So are you saying you like a struggling wvw that will need a ton of developer manipulation to balance? A wvw that doesn’t even receive 1/10th of the development that pve does?

I know the devs are trying, but it’s easy to see the road ahead. Something big needs to happen to make WvW better for the long run.

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Patch Notes 5-17

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Swagger.1459

Literally, every single time I see ranger in the patch notes, its never a slight shave to an overpowered skill. It’s a kittening nerf hammer on any skill that actually works well…

How many times have pets been nerfed so far?

How about reduce the healing on CA 2 and 3 instead of the condition clear (which is much more important), cooldown, and effects.

And just for the record, pets are still useless and die quickly in large scale WvW.

I really kittening hate the patches because nothing ever goes well for ranger. Disappointed again.

Core ranger is terrible. Pets are terrible. Druid is terrible. CA is terrible… Tons of things on other professions are terrible. Roles are terrible. Support roles are terrible… Professions in this game are completely carried by freedom of movement and decent targeting.

Somebody at Anet needs to start caring about the most important aspect of the game and bring us quality classes and roles to play.

Yeah, I’m frustrated again with Anet.

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Swagger.1459

typical ANet antics. they gutted the druid, did nothing to boost the core spec. aayyyy.

Hah, if there is one thing you can rely on with balance patch notes, it’s a long list of Ranger nerfs.

*druid nerfs. but where are the core ranger buffs?

Exactly.

How about we do something about the tons of poor skills for all core professions?

How about we fix up the terrible healing designs for professions?

Patch notes consistently show lack of giving a hoot overall. It’s like pity patches to say something was done.

Funny how there are a plethora of other poor elements to professions and nothing is addressed… Like honestly, what was the purpose to most of these changes outside of bug fixes?

CA is gated and easy to shut down, we are forced to try to support our team with slow to respond reticle skills while players are running around like a group of cats, and the devs are niggling over a couple seconds on a skill… Professions are pumping out tons of conditions, have a bunch of hard control skills, and the devs are so worried about that .5 second daze? But let’s just keep skills like Moa that completely lock a player out of their character for 6 second without an option to break it…

This is not just limited to Rangers folks, but this is almost 4 years of low priority profession development. I’ve never played an mmo that cared least about professions and combat before until now. I’m not trying to be disrespectful here folks, but each time profession notes are posted this game loses me more and more.

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How many times are they going to nerf these pets? This is starting to look like harrassment, someone call PETA!

Yes, especially when a AAA mmo company can’t creat pets that hit moving targets…

Go test pets on the walking golem while you are passive… Some miss with their regular attacks, some miss their F2, wyverns miss horribly overall, smokescale misses some basic attacks… Hard to imagine that a City of Heroes, that ran parallel to GW (when it didn’t have jumping), had far superior “pet” mechanics. Sad.

Also sad that seeds don’t work in movement based combat and they start goofing off with CA skills when CA is terrible overall.

These were pets, not like the poorly created ones here…

https://m.youtube.com/watch?v=pqO347HN3fQ

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Swagger.1459

Never say never because you never know… I have a strong feeling the devs read this and said “Wow, these are truly amazing ideas!”.

Don’t you work for ANet?

You seem to be in sync with how things are being planned for the WvW game mode…imho.

No I do not, nor do I know anyone who does.

I’m just a visionary Diku, and full of great ideas!

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Swagger.1459

I think the real issue with the Op’s suggestion is 8 or more maps just for wvw is never going to happen. Designing ones that function for a mix of pvp and pve that people want to play on would take thousands of dev hours (probably a lot more man hours).

Anet aren’t going to spend that amount of time on wvw, so the OP’s suggestion is never going to happen, so the thread may as well be closed.

Arguing about how it would be implemented is an exercise in pointlessness.

Never say never because you never know… I have a strong feeling the devs read this and said “Wow, these are truly amazing ideas!”.

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Druid Staff

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Swagger.1459

I have begged Anet the last month now, with my weekly reports…
no response yet ….

I would be happy if it used Mesmers Great Sword 1 sound. Both weapons are classified as beams.

Please no…

I like the current sound cause it’s soft yet I can still hear it. I do NOT want some obnoxious “sci-fi lasers are cool!” sound spamming 3 times a second forever while in staff.

Eh not a fan of copying the Mesmer GS sound. It’s important to have distinct audio differences. We should have options, though. Maybe like a searing beam sound, not laser.

https://m.youtube.com/watch?v=50dsuoFmF8s

I know it’s a laser sound, but I’m having a difficult time trying to find any other decent ones. Welding sounds are kinda idk…

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Swagger.1459

I got dinged for “derailing” the thread by replying to your direct question, so I’ll un-derail and respond. And then expect you to do the same.

There are tons of players who don’t care about server pride, and that’s clear by all the server hoppers.

There’s equally enough players that do care, that’s clear by all the folks posting on the forum expressing this. What do you do about those players?

This will give them a better WvW! A Living World versus World versus World!

The individual server vs server vs server wvw obviously didn’t work correct?

It worked fine for three-plus years, with no meaningful updates. So moot point here. And it’s continuing to work fine with the linking.

If it “worked fine for three-plus years” where were the tournaments? Why are they needing to make alliances? Years of predictable match ups? Hmm? That’s not “fine” sorry my friend.

Are you able to acknowledge that server linking has been a clever decision by Anet? It satisfies all types of players, while retaining server pride.

Alliances are based off of need, it’s an emergency bandaid. It’s also the route of least resources as per usual for wvw

Now we have alliances so how are you handling that “server pride”?

It’s not alliances, it’s linking. And I know you see linking/alliances/megaserver as all the same thing, but it’s not.

Again, it’s the same same. I never referred to it as “megaserver”, that’s an assumption on your part

The linking allowed players to retain their community and server pride, while augmenting populations on the map. That linking can easily be undone when needed and guess what? You still stay with the people you’ve played with as part of your community.

*And some of you who care would stil have your “server pride” because “you still stay with the people you’ve played with as part of your community”…

Server pride is alive and well.

And it still would be, for the some that care, under this model as well.

What will you do when servers are changed again?

Won’t be a big deal since we’re still with our original teammates.

Exactly the same under this model

Conversely, the megaserver doesn’t guarantee you stay with your same teammates if you’re not guilded. How will you make those kinds of players happy since they’re a significant number in the game?

And this statement tells me you didn’t bother to read the suggestion, so here is where I end responding until you understand what you are arguing against

What happens when your server needs to be combined with 3 other smaller server to be balanced?

So far isn’t happening. Everyone’s bandwagoning to the lower tier cheaper server. Anet unlinks and BAM you have a populated lower tier again.

Miracles do happen.

Better still, NO megaserver. It’s just a bad idea. But you know that.

Bolded responses.

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Swagger.1459

Umm…sorry…but this is how Color/Team is used in EoTM as I understand it.

I just used the ANet’s article to help illustrate how “Teams” are formed in EoTM, and I thought you’d understand the reference.

That system that EoTM is using was described in my post above…not sure how long it’s been in use exactly.

Sorry if I’m making this too complex. That’s why I’m asking & providing a reference that I understand as a WvW player.


How do you assign player(s) to a team(s) in your proposed solution?

Well, you’d take US servers and break them down into 3 wvw sides based off of population averages that the devs have. You do the same for the EU side.

Populations shift over time, as stated by the devs, so the devs move whatever individual servers that need to be moved to rebalance. The tech is in place to do this now.

The neat thing is that this model includes different style maps (pvp, pvp/pve and pve) that cater to different players and play styles. Also, all maps contribute to scoring for their faction side.

In the long run the devs will have an easier time balancing populations and scoring for a 1 “world” wvw, instead on micromanaging multiple different match ups.

So, once you have broken all the servers down to three ‘sides’, how do you then move individual servers to ‘balance’? Haven’t you already done away with ‘servers’ when you created your ‘sides’?

What about the more complex Euro servers, where we have different languages? How is your proposal going to work there?

You mean break up whatever identity they have tried to form on a whim and hope they like where they are sent?

What about gaming the system. Once you destroyed the servers in forming your teams, what’s to stop everyone piling up on, say, green? Going to shift players who have paid for a transfer off again? Randomly send players to another server?

I tried posting a short reply but it got removed by the forum gremlins, so hence the longer reply.

The pve maps you can remove. They don’t belong in wvw, and wvw players don’t want MORE pve in a pvp mode- it’s taken three years to get that garbage toned down or removed. Tunnels aren’t good places for fights. Having unconnected objectives makes holding them meaningless, as Deserted BL’s aptly demonstrated. Being able to totally avoid the enemy is also not promoting the fun aspects of the game mode, which is about fighting other people, not having eyt more ways to avoid fights.

In short, no. just no. Terrible ideas.

Home severs are not removed. See how server linking is being done… The devs can move and link different server make ups like they are doing now. That was already mentioned in the suggestion.

EU can be completely managed.

It’s seems you didn’t really read the suggestion because I broke down the different map types that would appeal to different play styles… There are 8 total PvP maps alone that don’t have “PvE”… Even clarified by saying “No PvE”…

And you don’t think there are players who love “PvP server” style with those Hot Zone PvP/PvE maps?

You don’t think this is a better way to get PvE players interested in PvP? Or do you think getting 500 BoH for a legendary requirement is enough to garner interest for the long term?

It always puzzles me how easy some of you forget the struggles wvw has had since the beginning. It’s like some of you want to hold on to a struggling game more for some reason. Alliances aren’t going to hold long term interest, it’s just an emergency fix to keep wvw breathing at this point. The novelty will wear off and the devs will keep having to micromanage every aspect to keep it alive.

WvW is not epic, nor has it been at all. EotM counts for nothing. WvW had a short shelf life as is, and it’s time to make some big changes to make it interesting.

Honestly, what are some of you going to do when other games come out with some great RvRvR games and you’re sitting on empty servers?

Time to think ahead people.

Edit- And what do you think is more marketable to the mmo world? Server linking, 2 hour time frame score manipulation and the same old maps? Or a “living” WvW that the devs built to show customers they care about making the best RvRvR experience as possible?

Beating up doors with “blobs” is stale gameplay too, the least that could be done is to completely refresh things by adding “stuff”.

There are how many devs working on a new xpac? Imagine if even 25% of those efforts were devoted to wvw…

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Passive Option for Necro Pets PLEASE!?

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Posted by: Swagger.1459

Swagger.1459

Can we please get a toggled button similar to rangers that puts necromancers minions on passive?

Would be a nice addition.

Would be even better if minions and pets were better. At least be grateful necros aren’t like Rangers.

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Sounds like someone’s playing too much ESO to me.

Can’t think of a worse example to model WvW after.

Never played that game.

I guarantee something like this suggestion would make WvW great again!

Edit- It’s pretty easy to swoop in and make a sentence saying it’s not a good suggestion, but can you explain why you are saying that?

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Idea for new reward tracks

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Swagger.1459

The tickets are Unique to Tournaments and should remain that way. They need to continue to fix WvW to the point where Tournaments can be brought back without the server stacking for easy wins.

And we haven’t had tournaments for nearing 2 years now… The least the devs could do is thank their players for sticking around through the storms and make them obtainable as we speak. Rewards and skins need to be refreshed anyway, and there is zero reason for these skins to remain as is.

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Suggestion for the horrid desert borderlands.

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Swagger.1459

Some people do not read properly it seems…
I stated this is a suggestion for the desert borderlands only. I know all the other borderlands would have to be reworked if they had gliding in them. That’s why I’m not suggesting they bring it into those borderlands, only the desert ones.

As for the AA cannons, they are simply there to prevent abuse within the desert borderlands. There’s still plenty of open space for player-vs-player combat, both with and without gliding (not to mention EB would still have its simple yet effective ground-only combat). The player may not be able to bypass that bridge because the enemy player can potentially shoot him/her down. The choice the player has to make is, “Am I stronger fighting in a chokepoint or out in the open?”

Gliding would not remove combat encounters in the game, only serve to change how some are played out (Adding more flavour).

Could gliding be fun? Sure, but it would not save those maps. Also, a bunch of attack skills would need to be worked on to accommodate for flying targets.

Most players didn’t like the maze like style of the maps because they were not designed for mass combat. More players here prefer open spaces for the “blob” experience and the desert maps took away 75% of this style map for them.

Desert will get an overhaul and be rotated back in at some point. Maybe gliding will be introduced someday in WvW, but that’s last priority at this point.

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Swagger.1459

You really should invest in some “Good Idea Fairy” repellent.

Re: Server pride. I never, ever, wanted to PvP in an MMO again as my hands have deteriorated so much from RA. But, I ended up doing WvW, for server pride. I figured out things I could do, to help my Server.

If you stomp out the last vestiges of Server Pride and identity, I simply will not be pressing B anymore. I’ve never been to EoTM for that very reason.

I was thinking about how the community that sprouts out of MMOs really becomes the reason for a game’s longevity. Heck, look at EQ1, still chugging along, and I opened up EQ2 (a 12 year old game WITH a monthly sub) and it was so busy it had two versions of many zones.

It’s server pride, that sense of ownership, that keeps people emotionally tied to games. Remove that and the game dies.

There are tons of players who don’t care about server pride, and that’s clear by all the server hoppers.

The individual server vs server vs server wvw obviously didn’t work correct?

Now we have alliances so how are you handling that “server pride”? What will you do when servers are changed again? What happens when your server needs to be combined with 3 other smaller server to be balanced?

It isn’t alliances, it’s server linking. Which can be unlinked at will by Anet if servers get too stacked. Meanwhile the population is actually spreading out (without them realizing it) and each server retains its COMMUNITY … You all go together with people you’ve been playing with for years.

Anet was incredibly clever to do this. It kept what people value and is slowly moving the population around to gain better parity in the lower tiers.

The only people jumping servers are the bandwagoners, and when Anet unlinks, they’ll have managed to spread out the population.

It’s genius.

And not megaserver

We don’t need to negotiate terminology here… Alliances/server linking/server grouping… same same… And I’m fully aware how it works.

Communities will function just fine in this “living” wvw as they are now with alliances, changing alliances and server hoppers.

Still didn’t answer my questions.

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Swagger.1459

@baldrick

I think you should reread the op because you obviously do not understand. The proposal was pretty clear on the different types of maps and their purpose.

The goal is to have a more meaningful mist war experience that gets different types of players involved.

The devs obviously want to get players to try wvw so the PvE maps are there to encourage that and provided the staging ground behind the mist war. These can be good hooks for players to get involved and try out pvp.

The PvP/PvE maps use Guild Wars lore to make them interesting and provide a great place for solo and small groups of players. The devs made Desert Borderlands to serve this smaller scale purpose, but the reason it wasn’t well received is because their current design took away 75% of the open space maps that were conducive to a mass pvp experience. There are solo and small group players who like roaming and contributing to their side, but they are limited by all the big “blobs” and big walls to defeat. These zones offer a small taste of “PvP server” style play and that appeals to some.

There are 8 PvP maps in this equation that do not have any added PvE stuff so I don’t see your complaint. Unless you are referring to the extra help to support outnumbered sides defend objectives, but outnumbered sides need a bit of a hand from the massive “blobs” beating at the door.

I’m more than willing to have a constructive conversation with you about this, but do your part and gain a better understanding of the proposal first.

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Condition spam

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Swagger.1459

Any pvper experienced enough knows the condition system is a mess in pvp modes… What’s worse is a dev acknowledged the issue, but nothing has been done.

One of these days the devs will put professions and combat on the priority table, but until then all of these are wasted words.

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Swagger.1459

You’re welcome Diku.

Guess you were right about where WvW is headed.

Glad I found my inner peace & can actually focus on other things in life.

WvW isn’t the huge thing for me anymore, but I’ll continue to play.

Just not so enthusiastically.

Cheers!
Diku

Bad WvW Players for Server Stacking!!!

See what you made ANet have to do?

They’re going to punish WvW by making us behave.

If we don’t…they’re gonna Population Balance us till we behave.

Shame on you WvW Players….


Hehehehe…can’t blame WvW Players for wanting to be on the “More Winning Team”.

Oh well…that’s one way to “fix” things.


Somehow it feels like we’re gonna get spayed or neutered…imho


Wow…this Looks EXACTLY like the World Linking Beta!

Had to say it again…

Yeah, unfortunately it is what it is. WvW has lots of major issues, players come and go, players jump servers to find fights and win and we can’t really blame them… WvW has been a mess so something needs to be done to revitilize it with the least amount of problems.

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Posted by: Swagger.1459

Swagger.1459

You’re welcome Diku.

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Posted by: Swagger.1459

Swagger.1459

This 3 sided faction stuff happens inside this WvW model.

Servers are swapped as needed just like what’s happening in wvw now with alliances.

I’m honestly not worried about negative reactions, I’m more concerned with improving wvw for the long run.

This 3 sided faction stuff.

Do you have an ANet article that I can reference to understand how it works?

EoTM has a 3 sided faction, but it’s based on the following article that I mentioned previously:

http://wiki.guildwars2.com/wiki/Edge_of_the_Mists#Match_Up


However, this 3 sided faction is directly tied to World Server Ranking…which depends upon there being a World Server that players pick to join.


Hope you can see why I’m confused about this 3 sided faction you’re proposing as it relates to:

How do you assign player(s) to a team(s) in your proposed solution?

You take 24 US servers and divide them into 3 factions based off of populations.

You take 27 EU servers and divide them into 3 factions based off of populations.

If faction sides become unbalanced then you move some individual servers to rebalance, just like they will do for alliances currently.

Are you familiar with server alliances now? If so, think of this as super alliances.

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Posted by: Swagger.1459

Swagger.1459

How do you assign player(s) to a team(s) in your proposed solution?

Well, you’d take US servers and break them down into 3 wvw sides based off of population averages that the devs have. You do the same for the EU side.

Populations shift over time, as stated by the devs, so the devs move whatever individual servers that need to be moved to rebalance. The tech is in place to do this now.

The neat thing is that this model includes different style maps (pvp, pvp/pve and pve) that cater to different players and play styles. Also, all maps contribute to scoring for their faction side.

In the long run the devs will have an easier time balancing populations and scoring for a 1 “world” wvw, instead on micromanaging multiple different match ups.

Be very careful how you word this. Players might have a negative reaction.

In the above example you describe…would you confirm that you’re proposing the following:


1) Devs to Merge All Current Servers into 3 Major Teams
2) Devs to Merge Servers in the future if Population imbalances happen
3) All WvW Population will fight on 1 Map that have interconnected islands


Please correct me if what I’m describing above is incorrect, and explain things if there’s any misunderstanding.

This 3 sided faction stuff happens inside this WvW model.

Servers are swapped as needed just like what’s happening in wvw now with alliances.

I’m honestly not worried about negative reactions, I’m more concerned with improving wvw for the long run.

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Posted by: Swagger.1459

Swagger.1459

You really should invest in some “Good Idea Fairy” repellent.

Re: Server pride. I never, ever, wanted to PvP in an MMO again as my hands have deteriorated so much from RA. But, I ended up doing WvW, for server pride. I figured out things I could do, to help my Server.

If you stomp out the last vestiges of Server Pride and identity, I simply will not be pressing B anymore. I’ve never been to EoTM for that very reason.

I was thinking about how the community that sprouts out of MMOs really becomes the reason for a game’s longevity. Heck, look at EQ1, still chugging along, and I opened up EQ2 (a 12 year old game WITH a monthly sub) and it was so busy it had two versions of many zones.

It’s server pride, that sense of ownership, that keeps people emotionally tied to games. Remove that and the game dies.

There are tons of players who don’t care about server pride, and that’s clear by all the server hoppers.

The individual server vs server vs server wvw obviously didn’t work correct?

Now we have alliances so how are you handling that “server pride”? What will you do when servers are changed again? What happens when your server needs to be combined with 3 other smaller server to be balanced?

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