221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
@Swagger
I see your point now.
If you purely look at the numbers of EB having the highest body count visiting…without understanding why.
Then your point to change all Maps to be EB would be valid.
EB is the Most Popular…this is not to be taken out of context.
If ANet is guided by pure numbers….we really should make all WvW Maps into EB.
I’d give Serious Caution about just following pure numbers…without understanding the Why. Doing so can be dangerous…imho
You made your point. Very well done.
Aesthetically maps can be different and themed different, but it’s about “feel” more than anything.
Players have already expressed their dislike for dbl being “too maze like”, “too vertical”, “too closed in”, “too confusing”…
So for example, if you were to look at my suggestion you see 8 maps designed with this “open space” type feel conducive to what the majority look for and want. X number of pvp/pve maps that cater to the “I hate blobs” crowd that like solo play, roaming and havok style with open world objectives, not beating up castle walls. PvE maps to be inclusive, generate interest and to help fuel the point machine.
I understand that there are different playstyles, but the devs can’t take out the “blob” style maps when there are only 4 maps to choose from to begin with. With only 4 maps the devs cannot cater to the minority at all, and we have seen the negative effect that dbl design has had.
They either need to delete dbl or fix it up.
(edited by Swagger.1459)
@Swagger
What I’m trying to say that you’re trying to argue a “Fact” that is “based” on Votes from the past & not present.
People’s opinion could change…since that “Vote” was taken.
Hope this better explains what I’m trying to say. Sorry for trying to poke fun.
I just quoted a developer response. Pound for pound EB is the most popular map. They use lifetime statistics, not “well this week”…
Their stats prove that over the course of almost 4 years EB is the most popular map. You can be in denial to this or you can accept that dev response based off of their data.
(edited by Swagger.1459)
@Swagger
Carbon Paper Popular
Popular Mechanics Nov 1969, page 31
Carbon Paper = Most Popular
I’m not sure why you are posting that, but you just told me to be careful of the facts and I just quote a developer to show you the facts.
Instead of being so “anti swagger”, perhaps start understanding what I’m saying.
@Diku
Anet-TylerB
Just to clarify. The Simultaneous Borderlands is a system that better supports a third map, than the rotation strategy. So an additional map would be more likely in that respect. However, our development priorities are still community driven. We wouldn’t start building another WvW map unless it was put to a vote, and won.Anet-TylerB
There’s already a large amount of asymmetry with the layout of Eternal Battlegrounds, our most popular map. So now we are asking the whole WvW community to decide which concept is more important to them: maintaining perfectly symmetrical borderlands map balance, or having additional map variety.
EB = most popular map.
(edited by Swagger.1459)
@Teon
No PvE gimmicks…shudders at the thought.
Sometimes…Less is More.
I get what you mean though…ANet can do more “tweeks” to improve things specifically for the WvW Game Mode.
The devs have already stated that EB is the most popular map, so all wvw maps need to be modeled more in that style.
Teon didn’t say “add more PvE”. Most players wanted open spaces, less mazes and less verticality… Most wanted problob maps, not the awful obstacle dbl design. Most want mass warfare, not jumping puzzles.
Much of the obstacle/closed off design ALSO prevents some classes from being able to use their skills making many of the areas where people are supposed to fight where their classes are unplayable on the map at all. The Keeps have to be redone entirely to solve much of the problems as well. The actual topography and obstacle design is what makes some classes unplayable on the maps at all. It was like they made being able to actually play the maps with all classes an afterthought..
Yes, dbl was a poorly thought out attempt to pander to the “I hate blob” crowd and it obviously failed on many different levels.
I’m not trying to be rude, but I do not feel the devs have a good understanding of rvr gameplay, or were just forced to give us this low quality wvw due to lack of resources.
@Teon
No PvE gimmicks…shudders at the thought.
Sometimes…Less is More.
I get what you mean though…ANet can do more “tweeks” to improve things specifically for the WvW Game Mode.
The devs have already stated that EB is the most popular map, so all wvw maps need to be modeled more in that style.
Teon didn’t say “add more PvE”. Most players wanted open spaces, less mazes and less verticality… Most wanted problob maps, not the awful obstacle dbl design. Most want mass warfare, not jumping puzzles.
Edit- and the wvw playerbase doesn’t support all these segregated matches because players want mass amounts of players to fight against… That’s why your globe idea doesn’t work because it segregates an already thin population. MMOs don’t add servers as their population dwindles, they condense servers. Look at any mmo that struggles and you’ll see how they constantly remove servers because they are forced to by necessity. That’s why I keep saying we need to condense players, not spread them out. That’s what you are not fundamentally understanding.
(edited by Swagger.1459)
Just wondering, do any of you know why dbl was designed the way it was?
That’s a good question, Swagger. I imagine that a couple posters here will enlighten us all on it.
My thoughts on it is that they were still in HoT design mode, and thought that multiple levels in the bls would also be a very cool idea. Dbls would work, but they need a lot of tweaking. If you’re going to do HoT style multi-level design in wvw, then why not also add the pve HoT feature of gliding? Now there’s something wild…..the thought of a huge zerg gliding over areas of Dbls with rangers shooting them down……lol.
Right now, I think there is probably a different makeup to the wvw team. I think that is the reason for all the communication. And they’re looking at it all with different eyes. Hence the polls.
Just my thoughts on it. And I certainly don’t claim those ideas to be correct or representative of the entire player base. Just my foolish imaginings on it all. /shrug
Well, here’s the thing…
Players are saying “no” to dbl because of the design intent. Ya see, most players who like wvw want more open spaces to have massive battles. The devs intentionally pandered to the crowd complaining about zergs and blobs. So the devs made maps specifically to combat blobs. Bad idea and lack of foresight, goes to show how out of touch the developers are…
So… WvW had (has now) 4 maps designed for blob play that most liked.
When dbl was introduced the devs took away 3 of 4 blob maps.
Players hate the dbl map because it forces a style they didn’t sign up for.
The developers pandered to the wrong crowd with dbl, so people will vote away dbl unless they change the map.
I voted “yes” only because I’m hoping dbl will get a revamp, and because the “yes” vote possibly leads to another new map in play, thus making 4 unique maps in play at the same time.
The devs already know by stats that EB is the most popular wvw map, so it’s bothersome that they would break from that knowing that is the preferred style.
I’m not trying to be rude, but like I said, the devs have been out of touch with wvw stuff and pander to the least common denominator. MO and the decision makers put wvw development as a low priority too, so the results of that low effort and thought are what brought us to this place. Honestly, if this AAA mmo company can’t devote the resources to work over a map and start giving a real hoot, expect the same results from WvW.
Linking and rewards are good, but it won’t really grow the playerbase substantially or keep the players around. WvW is supposed to be a realm vs real vs realm experience, not a glorified spvp match.
The devs have no one to blame but themselves for the current state of wvw, so if they want things to change they need to reinvest into wvw. And on this topic, it’s not like the devs are saying “hey, we are going to rework dbl in these way, do you want it back?”. They are essentially saying “hey, we are not reworking the dbl map, do you want it back?”… Those are two fundamentally different things. One shows they are listening and care for the future of wvw, the other shows they are not listening and don’t care for the future of wvw.
(edited by Swagger.1459)
Just wondering, do any of you know why dbl was designed the way it was?
But here is the thing… 95% of game development efforts have gone to PvE.
Too be fair, 95% of the player base are probably not interested in WvW. All the effort goes into PVE, which is often to the detriment of WvW (in terms of imbalanced builds).
And too many WvW players are too invested in their PVE builds to accept a separation of PVE and WvW builds.
At least Anet are working on population balance.
Agreed. GW2 was built as a PvE game first, then PvP, and lastly a wvw game. I consider us fortunate to actually having Anet paying attention to this portion of the game, finally.
Sure, something is happening, but what does wvw offer to pvp minded players a year from now to keep them and to grow the wvw playerbase?
Ok, gw2 is 4 years old… and what? Don’t make strong improvements to WvW?
They just made a slew of improvements that effect WvW and some that are direct WvW upgrades. On top of that they are directly soliciting user feedback for future changes.
Player attrition happens, so what? You don’t think Anet wants more players playing and spending money?
WvW is a small player base for them. It is only a fraction of their entire player base and likely a small one. I speculate that WvW is a loss leader for ANet.
GW2 has a healthy population except in WvW, hence the needed linking, or did you somehow miss that emergency bandage?
Virtually every MMO that divides its populations up has server mergers typically within the first year or two. I said GW2 populations are healthy not that they are at their highest levels.
You are obviously not aware of some rvr games coming out, one of which will take a chunk of pvp minded players here unless more than server linking and reward tracks happen…
I Alpha’d one of them and IMO it isn’t nearly as good as GW2 unless a player likes MMOs from about a decade ago. Crowfall is still a long way away best I can tell. There has only been one other successful RvR game and it was a fraction of the player base GW2 has. At DAoC’s peak population it wasn’t as big as GW2 is today… not even close.
Edit- I find certain comments very interesting, it’s almost as if some of you want WvW to remain a subpar experience…
It is not like there is another game out there doing it better or even in the same ballpark. DAoC… nearly killed their RvR in third year with ToA and it had a relatively small population. ESO RvR… that flopped. SWToR, they had to remove their large scale combat from the game completely. Warhammer… bwahhahahha. CoR… whew swing and a miss. WoW… no RvR and what they do have isn’t as good.
Bolded part… There will be, that’s the point.
What’s next?
- We’ll poll the community to see if at least 75% of them would like to see the Desert Borderlands permanent removed. This won’t be next weeks poll, but likely the week after that.
- If players vote to remove DBL, then the results of this poll will be void (as we’ll only have one borderlands map.) Otherwise, we’ll move forwards with the results of this poll.
When you go to make this poll, please put an option for a keeping the desert borderlands but with a community driven revamp where we the players can bring forward the issues we have with the map, and the vote on changes to come.
I think thematically, visually the desert borderland map is amazing. I also like the various choke points for fights. In contrast things like the layout/scale, elevation and strategical value of objectives are problematic. It’s also very slow to get around.
Exactly.
Those maps need work. If Anet is not willing to do the work then just trash them now and don’t bother voting.
Hi guys, I just wanted to respond to a few concerns:
Why does this poll need a 75% majority?
- Honestly, we had a difficult time deciding if this poll should be decided by a simple majority, rather than a super majority. When we first decided to start polling, the team decided that whenever we are making a major change to the existing game, that change should require 75% of the community to agree to it. We wanted to avoid anything close to a 51/49 split. Mixed Borderlands definitely falls under the category of a major change to the existing game. However, what made the decision harder, was that polling only started relatively recently. Had this poll existed 6 months ago, before we ever started rotating borderlands, it likely would have been decided by a simple majority instead.
Why does this poll not have an option to remove the Desert Borderlands?
- As per the above, we require 75% to make a major change (like permanently removing DBL.) If we try to ask two, or more, 75% questions in a single poll neither is likely to achieve that requirement.
- Prior to this poll, the community reaction to the Desert Borderlands had seemed much more positive. Forum posts approved of the changes we had made to the map in the April 19th release, and were largely in agreement that the map had noticeably improved.
- We believed that those that were hostile to Desert would be less so if the Mixed Borderlands feature allowed Alpine to live in harmony with Desert, rather than replacing it for 3 months. So we wanted to provide this option before creating a poll about removing DBL altogether.
What’s next?
- We’ll poll the community to see if at least 75% of them would like to see the Desert Borderlands permanent removed. This won’t be next weeks poll, but likely the week after that.
- If players vote to remove DBL, then the results of this poll will be void (as we’ll only have one borderlands map.) Otherwise, we’ll move forwards with the results of this poll.
Thanks.
I want to be honest with you, most players are here for a good mass open space pvp experience. Those dbl maps were designed with the intent of creating a different experience. When dbl maps were introduced, y’all took away 75% of the open space mass pvp experience.
The best suggestion I can give you is to revamp the dbl map by making more open spaces and make it more horizontal. Any future maps should follow that formula. And statistically y’all know EB is the most popular map so let that be an indication of what style most players want.
If you want to expand wvw in any meaningful way someday and cater to different playstyles, then make wvw a full fledged 3 realm experience with many different maps that cater to many different styles of play.
Not being disrespectful to you or the team, but I’m hard pressed to think most players will stick around when the predecessor to DAoC comes out if wvw remains as is.
Edit- Unless y’all plan to revamp dbl, fully expect it to be voted out.
(edited by Swagger.1459)
GW2 is nearly four years old. Player attrition happens in these games as players want new experiences in other games. GW2 still has a healthy population.
Compare that to most other MMOs… Outside of WoW, GW2 is probably one of the most successful MMOs running. Where are you going to go… Rift, Wildstar, EDO, SWToR, BnS, BDO, etc? Nobody has combat on this scale with this activity level.
Umm we are talking about WvW here…
Ok, gw2 is 4 years old… and what? Don’t make strong improvements to WvW?
Player attrition happens, so what? You don’t think Anet wants more players playing and spending money?
GW2 has a healthy population except in WvW, hence the needed linking, or did you somehow miss that emergency bandage?
You are obviously not aware of some rvr games coming out, one of which will take a chunk of pvp minded players here unless more than server linking and reward tracks happen…
If you don’t want strong improvements to WvW, then don’t complain when the mode is dead a year from now.
Edit- I find certain comments very interesting, it’s almost as if some of you want WvW to remain a subpar experience…
Just do me a favor, don’t QQ to the devs later when the entire WvW population fits into a few maps.
(edited by Swagger.1459)
Every game I’ve ever played people log these same complaints. Then the games last another 5-10 years. People get bored and move on. Keeping things the same aren’t going to change them, reverting back to an old version won’t bring them back. Player churn is factored into how companies like anet operate. They don’t have to make you happy if they can make 2 newer players who aren’t burned out happy.
But here is the thing… 95% of game development efforts have gone to PvE. Professions have been extremely unattended to. Patchwork efforts go to performance stuff while the devs know 1000% they designed portions of their game for mass combat scenarios… So while there is a natural fade in player interest, there has also not been any sort of major effort in the above 3 areas.
Anet is trying to grow the game to make money, but are not willing to make the strong reinvestments to make that happen.
WvW will be in trouble a year from now if core things don’t improve, and 2 things I’ve mentioned have an impact on the rest of the game as well.
I hate when ppl just pull % out of nothing they mean nothing becuse there is nothing to back it up. WvW pve and spvp are 100% being worked on becuse they are different teams and not the same. Comply beyond me why ppl think things can only be done one at a time.
WvW has received a fraction of development compared to PvE since August 2012. That’s the main message.
Well ya and they changed that. The problem with your point of view they can never get to the level of development for one game type becuse your talking about a point of the game where pve was a major driver for the game (as in there only so much you can add to wvw with out making it a complete mess see EOTM and think of what wvw would be like if they took every thing from there and added it to the BL.) So there is nothing that can be done to realizes what you want from Anet and wvw at this point. Your point of view is “if you do not make it right the first time give up.”
Bolded part 1. Really? They can’t? It’s just impossible correct?
Bolded part 2. Huh? Where in any of my posts did you assume that? Please show me because I’m dying to know.
Choosing the name is nice and all, but when do we get to choose whether we even want to keep adventuring with these characters? I know I don’t.
I’m all for ditching this crew. Maybe we should rally for one of these choices…
1. Take the existing cast and turn them into loyal super soldiers.
2. Use existing Asura tech to make terminator golems.
3. Clone ourselves so we travel with a likeminded group.
I was just going to post about this poll, but you guys beat me to it. Thanks for posting, and I hope everyone has fun taking part!
Here’s the poll in English. If you are a German, French, or Spanish speaker, you’ll find the poll is available in each of those languages, as well.
The name “Dragon’s Watch” must be an indication we are getting dragon mounts!
This is what I take for this video:
Interesting build, going cleric amulet with full glyphs(I think I would go with the druid rune or leadership, what did u pick?) trait lines WS/NM/DRUID so its very defensive, thats why you take support pets over the meta pets. horn and fren for the prema regen and some swifness and red moa for the fury (I think you picked the regen trait), did you also go heal on pet swap or did you take the normal protecion trait?
Any how, your build is interesting for this condi meta, somthing to explore(sword over axe will give you more mobility, keep that in mind). Also i think Glyph of Alignment is better than empowerment as in CA from it heals and cure condis.
This is my build
http://gw2skills.net/editor/?vNAQNBmOD7keVomVskVwgVgoVsgJYOJuGXND+m2THqNLrBQAoCPvB-TZRDwAOuIAAeAAYOCAq2fQbZAAThe way I have it traited…my attack skills heal my team, my heals heal me and my allies, and then my allies again. When I heal my team, that increases my outgoing healing. The pet f2’s heal my allies. My WH heals my allies. Each one of my glyphs cures 2 conditions each time it is activated, on top of planting a healing seed. Swapping pets as soon as I can means that I am either applying more regen or more protection with the f2’s. I have almost constant regen on myself, as well as my team. Everything I do either heals, regens, or gives protection to my team and myself.
Because we started on a bad foot…
I don’t take gameplay seriously so I’ve not made myself number expert here like Tragic Positive, but if you want to bunker and heal with a similar build mess around with this and see if you like it. You’ll have to make more use of staff and CA.
(edited by Swagger.1459)
Every game I’ve ever played people log these same complaints. Then the games last another 5-10 years. People get bored and move on. Keeping things the same aren’t going to change them, reverting back to an old version won’t bring them back. Player churn is factored into how companies like anet operate. They don’t have to make you happy if they can make 2 newer players who aren’t burned out happy.
I really have to agree with this. GW2 is going on 4 years now, and that is OLD for any mmorpg. Player turnover is always a factor with a game this old…..as you said….people get bored, burnt out, looking for something new, etc…..
Your last sentence, especially, is very, very accurate, imo.
I think that GW2 will most likely last at least another 5 years. Things will change, wvw will inevitably fluctuate as old players leave, new players come in, and vets continue on.
This is a similar sort of cycle that most mmoprgs go through as they age. Doesn’t mean they’re dying……just is constant change and adaptation to fluctuating playerbase numbers on Anet’s part.3-5 years from now, a lot of us will be playing some new mmoprg with wild pvp/wvw, a great graphics engine, and whining about all the problems with it whilst fondly remembering this game, I bet.
Ok, the entire premise of this thread is asking to make improvements to the engine, professions and add better features to wvw…
Those three are extremely common and valid request.
Now if you don’t want the game to grow in any area then we don’t ask for anything correct?
How much PvE development has gone on over the years compared to pvp stuff?
A very much anticipated pvp game will come out and make a dent into wvw here, so Anet needs to be aware of that. So do players. There will be guilds and players from here bailing out of wvw in its current form because it doesn’t have any staying and holding power… So instead of just LS, LS, PvE tailored xpac, LS, LS, PvE tailored xpac, LS, LS, LS… How about the devs invest a bit more into WvW, take a harder look at professions and really dig into the engine stuff a bit more at some point?
I mean are any of these unreasonable? Don’t you all want pvp related stuff improved? Or should we just not care that in a year or so pvp might be a ghost ship?
(edited by Swagger.1459)
I voted yes to get us closer to having all unique wvw maps.
When dbl comes back I sincerely hope you (devs) hollow out a lot of that map and make is more horizontal.
Edit- and devs, if you know EB is the most popular map by far for players, that’s a great indication of what each map should be modeled after and “feel” like.
(edited by Swagger.1459)
Well, let me clarify a few things for you then…in bold
Your team won so congrats!
Yes, I am actually happy about my win
Let’s be objective here. I’m not trying to be rude btw, just factual…
Actually, a majority of the things you post on the forums are rude and ill informed
This is not any sort of “heal bot”, this is bunkerish style against not good opponents.
When I consistently go full matches without the other team killing me, I think that’s fair to say its ‘heal bot’ – to the point where I’ve been accused of cheating for not dying
You were mostly axe/horn with limited staff.
I’m not sure why this shocks you, as I have explained numerous times why I rarely use staff
I scanned/ff through and didn’t even see you use CA.
Again, not sure why you are shocked at this, as I don’t need CA with my build
You didn’t contribute and meaningful healing to your team,
Actually I did
and your team carried this match and constantly saved you on point.
No one saved me on point at all, or carried me, as my build allows me to stay alive even in 5v1 situations
While this build and play style might be ok for pug stuff, please don’t use this playstyle if you join any serious matches with teams looking for healing.
I will use my build when and where I please
Anyhow, gratz on the win!
thank you
My assessments were all correct.
You ran a bunker build, used mostly axe/horn, didn’t contribute any meaningful heals to your team and fought against below average players comparatively.
You never fought 5v1 through that entire video and your team always saved you.
The mere fact that you were never pressured into CA shows the lower quality players you faced.
Also, you didn’t use any of your main healing tools to support your team at all, so that means your team did all the work while you were a person on the point just hanging out there until help arrived.
Again, being objective here. This was not “heal bot” gameplay, nor a good representation of heal support either. You had a strong team to back you up and that was the major reason for the win.
I’m not trying to diminish the team win, but this is not a good representation of heal Druid.
With all the complaining you do about Druid, I’m willing to bet you’ve never taken the time to actually flesh out a full heal druid. As for meaningful heals, I guess I’ll start playing with my combat log on just for you, honey.
Also, if you actually read what I wrote, I never said I fought a 5v1 in this fight. And what was my team saving me from exactly? I was never in a situation where I needed saving. As to the hanging out on point, we were trying to keep points held…ya know, its a tactic, in case you hadn’t heard.
And if you think being forced into CA makes you a good heal Druid, you are quite mistaken.
But honestly, just move along and stop trolling.
I’m fully familiar with playing Druid and healing.
You are correct about the 5v1 thing, but you’d never survive 5v1 statistically if it happened. You may record a video of a 5v1 scenario and you surviving if you wish to display the strength of that build.
Yes, your team supported you during each combat encounter.
You were bunkering a point, so maybe change your title because it is honestly misleading. I clicked the link and found a bunker Druid video, not a “heal bot” video… Now had I watched you running around with your team and using all your healing tools to support them, them I would say “ok cool, neat healing bot build, can you post that build?”… That’s not what I watched.
You not being forced into CA means two things…
1. Your opponents were not that good and weren’t able to pressure you fast enough.
2. Your team saved you from needing to use it.
I’m not trolling, you posted a misleading title to your thread. I came here interested in watching a healing Druid, not a bunker Druid that stood on a point and rarely healed.
(edited by Swagger.1459)
Are some of you here to nitpick wording or contribute to the main topic?
It’s pretty easy to understand the meaning of that phrase by using some basic reasoning skills.
Every game I’ve ever played people log these same complaints. Then the games last another 5-10 years. People get bored and move on. Keeping things the same aren’t going to change them, reverting back to an old version won’t bring them back. Player churn is factored into how companies like anet operate. They don’t have to make you happy if they can make 2 newer players who aren’t burned out happy.
But here is the thing… 95% of game development efforts have gone to PvE. Professions have been extremely unattended to. Patchwork efforts go to performance stuff while the devs know 1000% they designed portions of their game for mass combat scenarios… So while there is a natural fade in player interest, there has also not been any sort of major effort in the above 3 areas.
Anet is trying to grow the game to make money, but are not willing to make the strong reinvestments to make that happen.
WvW will be in trouble a year from now if core things don’t improve, and 2 things I’ve mentioned have an impact on the rest of the game as well.
I hate when ppl just pull % out of nothing they mean nothing becuse there is nothing to back it up. WvW pve and spvp are 100% being worked on becuse they are different teams and not the same. Comply beyond me why ppl think things can only be done one at a time.
WvW has received a fraction of development compared to PvE since August 2012. That’s the main message.
Well, let me clarify a few things for you then…in bold
Your team won so congrats!
Yes, I am actually happy about my win
Let’s be objective here. I’m not trying to be rude btw, just factual…
Actually, a majority of the things you post on the forums are rude and ill informed
This is not any sort of “heal bot”, this is bunkerish style against not good opponents.
When I consistently go full matches without the other team killing me, I think that’s fair to say its ‘heal bot’ – to the point where I’ve been accused of cheating for not dying
You were mostly axe/horn with limited staff.
I’m not sure why this shocks you, as I have explained numerous times why I rarely use staff
I scanned/ff through and didn’t even see you use CA.
Again, not sure why you are shocked at this, as I don’t need CA with my build
You didn’t contribute and meaningful healing to your team,
Actually I did
and your team carried this match and constantly saved you on point.
No one saved me on point at all, or carried me, as my build allows me to stay alive even in 5v1 situations
While this build and play style might be ok for pug stuff, please don’t use this playstyle if you join any serious matches with teams looking for healing.
I will use my build when and where I please
Anyhow, gratz on the win!
thank you
My assessments were all correct.
You ran a bunker build, used mostly axe/horn, didn’t contribute any meaningful heals to your team and fought against below average players comparatively.
You never fought 5v1 through that entire video and your team always saved you.
The mere fact that you were never pressured into CA shows the lower quality players you faced.
Also, you didn’t use any of your main healing tools to support your team at all, so that means your team did all the work while you were a person on the point just hanging out there until help arrived.
Again, being objective here. This was not “heal bot” gameplay, nor a good representation of heal support either. You had a strong team to back you up and that was the major reason for the win.
I’m not trying to diminish the team win, but this is not a good representation of heal Druid.
Vote YES peeps…
Anet-TylerB
Just to clarify. The Simultaneous Borderlands is a system that better supports a third map, than the rotation strategy. So an additional map would be more likely in that respect. However, our development priorities are still community driven. We wouldn’t start building another WvW map unless it was put to a vote, and won.Anet-TylerB
There’s already a large amount of asymmetry with the layout of Eternal Battlegrounds, our most popular map. So now we are asking the whole WvW community to decide which concept is more important to them: maintaining perfectly symmetrical borderlands map balance, or having additional map variety.
The saltiness is strong with you, honey. Eat a cookie, have a cup of coffee, or get a hug and step out of my thread.
Cheers mate.
I’m not salty, just being objective here judging by the video. I’m not going to lie and say that this is a good representation of a heal Druid.
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Your team won so congrats!
Let’s be objective here. I’m not trying to be rude btw, just factual…
This is not any sort of “heal bot”, this is bunkerish style against not good opponents.
You were mostly axe/horn with limited staff. I scanned/ff through and didn’t even see you use CA. You didn’t contribute and meaningful healing to your team, and your team carried this match and constantly saved you on point.
While this build and play style might be ok for pug stuff, please don’t use this playstyle if you join any serious matches with teams looking for healing.
Anyhow, gratz on the win!
Anet-TylerB
Just to clarify. The Simultaneous Borderlands is a system that better supports a third map, than the rotation strategy. So an additional map would be more likely in that respect. However, our development priorities are still community driven. We wouldn’t start building another WvW map unless it was put to a vote, and won.Anet-TylerB
There’s already a large amount of asymmetry with the layout of Eternal Battlegrounds, our most popular map. So now we are asking the whole WvW community to decide which concept is more important to them: maintaining perfectly symmetrical borderlands map balance, or having additional map variety.
So while there is a natural fade in player interest, there has also not been any sort of major effort in the above 3 areas.
Clearly anet is neglecting wvw, they certainly haven’t
- Been having weekly polls to determine what the general public wants out of wvw
- Brought back alpine, which the vocal minority had been clamoring for
- Added reward tracks to help keep player interest in wvw and draw in some new people looking for loot
- Overhauled the objective upgrade system
- Overhauled the squad system to make it easier on commanders
- Add PPK to encourage fights rather than k-trains and PPT
- Had discussions on how to solve many of the gripes the vocal wvw players bring up, including night capping and server populations
- Actually solved gripes people had like auto looting
Nope, anet is completely ignoring wvw and letting it die a withered husk. I’ll be surprised if wvw still exists in July.
Or you could read the op and understand I gave the current efforts a nod already.
Every game I’ve ever played people log these same complaints. Then the games last another 5-10 years. People get bored and move on. Keeping things the same aren’t going to change them, reverting back to an old version won’t bring them back. Player churn is factored into how companies like anet operate. They don’t have to make you happy if they can make 2 newer players who aren’t burned out happy.
But here is the thing… 95% of game development efforts have gone to PvE. Professions have been extremely unattended to. Patchwork efforts go to performance stuff while the devs know 1000% they designed portions of their game for mass combat scenarios… So while there is a natural fade in player interest, there has also not been any sort of major effort in the above 3 areas.
Anet is trying to grow the game to make money, but are not willing to make the strong reinvestments to make that happen.
WvW will be in trouble a year from now if core things don’t improve, and 2 things I’ve mentioned have an impact on the rest of the game as well.
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While I’m not alone in saying that the players are grateful for the renewed effort to WvW, I’m not envisioning a very bright future with the path being presented.
When looking at the history of WvW we can see a constant loss in players over the years, along with permanent losses after each tournament. Current efforts have been decent to increase the overall low population, but this emergency effort doesn’t provide a good future outlook… Why do I say this? Because there doesn’t seem to be anything in the works as far as engine improvements, professions and meaningful new features… for long term appeal and growth.
The following is NOT to advertise any competitor, it’s to raise awareness here of what would more than likely keep GW2 pvp competitive for the future.
While Anet has a decent engine, and has made improvements, we all see the strains in any mass combat situation. I’ll be honest and say that it looks very attractive to see " goal is 30 fps with up to 500 players", compared to the 20- 30 fps with 150 players on the combat field.
Since GW2 launched, professions were all designed to be kinda of jack of all roles, but only decent with some. The main focus to profession roles is damage, with secondary capabilities to do something like control for a few seconds and/or support for a few seconds during combat… Now I can honestly say that GW2 has a really great combat system with the ability to cast on the move and with targeting, but those are the only major highlights to professions and combat here. There are virtually no decent roles to play here outside of DPS. Viable skills are limited across all game modes. We have a “twitchy” combat system that is fast paced, but most of our skills are on 25+++ second timers and our auto attacks do 90% of the heavy labor to take down enemies… As an old school pvper I’m going to honestly say that 25+++ seconds is a lifetime in combat, and having 75% of our skills on these “lifetime” cool downs makes for a very low quality combat experience.
I’m not sure how to phrase it, but this is kind of like a “sool” profession and combat system here… Limited roles, limited viability, limited skills, limited variety, limited everything… profession and combat designs… So when I see a hugely diverse amount of classes and roles to play it’s pretty exciting compared to here.
What great features does GW2 WvW have to keep and grow players? Reward tracks? Necessary server linking to combat dwindling populations? No competitions? Extremely limited amount of maps to play on?… Like what features are good and exciting and sustainable here for the long run?
I’m hard pressed to think of any, and when I look at the possibility of a no queue open world designed for massive combat of 500 plays while maintaining 30 fps, a cast of 30 different archetypes and 10 different roles to play, classes designed solely for pvp, a true realm vs realm experience with sandbox features, a not “I win” stealth system and a far better fleshed out cc system… I can’t really see any appeal here compared.
I do not like to compare and contrast games, but the reality is that for the long run GW2 doesn’t provide players a quality engine for mass combat, it doesn’t provide players a quality and diverse cast of classes and roles, it doesn’t provide a quality combat system due to skill designs, stealth mechanics, cc system… and it doesn’t provide players with any list of quality features to play with that retain and grow the playerbase.
As I said, we are all grateful for the renewed effort, but what does GW2 offer a year from now that keeps it interesting enough for players to stick around for WvW and such?
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I really think that everyone should show to their enemies as “Invader” instead of their actual rank. I believe their actual rank should show to their allies only.
This would help out a lot to prevent “driver sniping” which is a really annoying problem. I’m generally not the driver of the bigger group I play with at times, but some days I am. The enemies know our driver, they know his rank and his character model at this point lol. It isn’t usually too hard to pick out who a driver might be anyway, its usually the highest ranked Guardian that leaps is ahead of the pack. I don’t know barely any of the people on the enemy servers and yet I can pick out their driver almost exclusively based on their rank.
I’m a Platinum Raider currently, I am the highest rank person in my guild. I have found myself recently playing a big norn Guardian so that I will get focused instead of our driver (and its working funny enough), but it just goes to prove that people focus the highest ranked Guardian more often than not. I’m built to sustain in larger group play, so its no big deal for me to get focused, and better me than the driver anyway.
Anyway, to the point – the player ranks really should be hidden from enemies. People have been saying this for a long long time. I know the “Quality of Life” did not win the poll, but I’d like to see this on the “to do list” for the next time they do a poll like that or at least something they should consider doing after the scoring changes are done.
To be clear, I personally driver snipe very frequently. If my enemies are going to do it, I have to do it too in order to level the playing field. But if they change the way ranks are displayed, it should help fix the issue – but of course it wouldn’t fully fix it.
Thought?
WvW name plate options were datamined by “that shaman” on reddit, so I’m assuming we will have options to do stuff like this.
Umm.. She dies, flat out 100% dies.
We even kill an elder dragon after she dies.
We cannot go forward saying she is alive, after the PC and all of DE2.0 sees her die.
Do you know of any fictional stories where a character has died and another character brings them back to life?
She was also sentient flora… We can’t regrow her in the realm of thousands of possibilities and magic? We can’t go on a quest to plant a “Ceara” seed and have her grow into a tree of life that spawns completely free willed Sylvari, like her inner calling was?
Use some creativity peeps
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You want them to stop working on the next expansion and go back and rewrite and rerun that story line so we can now have an alternate ending?
Yeah. Not going to happen.
I should have specified sorry.
No, we can go forward with an intertwining story instead. There are possibilities.
Then I’m not understanding you. You want to keep the old story related to Mordremoth and with the new expansion about killing the next dragon you want to interweave a story from the Mordremoth story line where the ending is changed?
Well, I used the words “go forward”.
I have not formed any specific story in my mind, but I’m sure there are logical ways and means for our characters to bring back some important NPC characters.
What’s done is done for now, but there could be a future of possibilities and storytelling.
Ya know stuff like.. saved from the afterlife, resurrection, rebirth, all sorts of creative stuff…
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You want them to stop working on the next expansion and go back and rewrite and rerun that story line so we can now have an alternate ending?
Yeah. Not going to happen.
I should have specified sorry.
No, we can go forward with an intertwining story instead. There are possibilities.
A recent topic brought these thoughts to mind…
Essentially Scarlet was an innocent soul who was corrupted and destroyed in the end. I would like to have a story added to save her, and some of the other innocents, from these fates.
Below is a modified quote from another thread that explains more about the thought process behind it…
“If you want to get into how Anet storytellers handled these types of issues, we need not look farther than Scarlet…
“Ceara emerged from the Dream of Dreams in 1304 AE in the Cycle of Noon with an innate fascination with the interlocking systems of nature, and a determination to forge her own path independent from the Mother Tree. When the rules of the world prescribed her one destiny, she would simply change the rules rather than struggle against them. After her birth, Ceara began experiencing terrors nightly, and the menders were unable to help her. In her journal, she writes of a sea of darkness, and an “entity” that calls to her in her nightmares. She became too scared to even sleep, and spoke of whispers coming from the forest, taunting and possessing her, and one day, after succumbing to sleep, witnessed the entity directly. It communicated images of “death, destruction, and destiny” to her, but despite this, Ceara gained a new fearlessness and deigned to learn more, to confront this entity and put an end to the madness."
So instead of the players given the option to save her from her possession and corruption, she was designed to be hated and treated as a vile and evil being, then destroyed.
Scarlet wanted to have freewill and to forge her own destiny, not to be controlled and suppressed.
She was experiencing nightmares created by an entity who wanted to use her.
The menders couldn’t help her.
Scarlet sets out to save herself.
Scarlet loses control and the players destroy an innocent soul hurt by evil, not saved and healed.
Scarlet was looking for love and support and help, but we were only given the option to destroy her instead. The story didn’t give us the choice to capture her, destroy Mordy and then save her or the others."
I think Anet could do this story justice by giving players a chance to be true heroes and start saving some innocent lives. There is room in lore to bring things back from the dead.
Edit thanks to Jafw…
I should have specified sorry.
I’m not asking to retcon the original story, my feelings were to go forward with an intertwining story instead.
*Edited for clarity…
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Okay so I’m back again with the same idea about why it would be great if anethe brings back WvW season with GvG tourneys. Anet make a website where guilds can sign up then do off season skirmishes between the guilds and choose top 10 guilds who will be able to participate in the on seasonew tournaments. A lot of people are like fix the scoring system, merge this, link this okay great! That’s important but it still doesn’t fix the pale state of the game. A lot of players have left tel he game because anet never recognized GvG as a game mode that could be a lot more than just an made up game mode. Hell one time one of the anet devs interrupted a gvg and trolled the two guilds that were about to fight. That did make a lot of people angry and they quit the game. I think the lack of recognition for GvG scene by anet is also one of the reason why a lot of people quit the game. If anet brings back WvW season with tourneys and GvG leader boards I can imagine a lot of people returning back to game. Hey anet I know you wouldn’t make money out of WVW season and GvG leader boards as much as PvP season but hey sometimes do something for the players not just for the money
.
It was stated that after each tournament there were permanent losses to the wvw playerbase.
GvG ship sailed, and even if it came back, it shouldn’t be hosted inside wvw maps.
If you are that passionate about gvg then maybe start your own ladder and host it in your guild hall.
Are any of you really using glyphs and seeds for roaming builds?
I have only ever seen a couple rangers use glyphs, and I can’t ever recall seeds being dropped…
@OP
Sorry to sound sarcastic, but we’re going to be Voting on the World Linking Schedule pretty soon…whether you like it or not.
The Majority in WvW Voted to permanently make World Linking a Feature.
All though…I feel that ANet shouldn’t have let this Vote happen….due to my feelings that it was their Fiduciary Duty to protect the Minority of players that feel like you do.
Also, when there’s clearly a better alternative solution that would probably resolve the problems that they’re attempting to fix by using World Linking…imho.
Yours truly,
Diku
Possible Better Long Term Solution – Google Search – Reboot Base Map Mechanic
Yeah, rotations will happen so just accept it peeps for the future health of wvw.
The bolded part- Duki my friend and future comrade in arms… But it was a majority vote and populations increased when linking beta hit… There is not some grand conspiracy.
We must now accept these weak tribes need to work together to oppose us. You and I must unite to rule and control these pathetic mortals and lay claim to all Tyria! Join with me mighty Diku, and we shall scorch the enemy lands together!
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Complaining or not, it is still a valid issue for many, not sure why you can’t see that.
Sure, but not on these maps.
Want a better solution? Click the link in my sig and read through it.
You usually only need skill 3 and 4 in WvW roaming, #5 kills you in every encounter that’s not a 1v1 cause it’s damage in WvW and PvE is 50% or so lower than in pvp, so ig isn’t really threatening
Yeah, and you don’t have time to do much else, let alone try to aim silly reticles at moving teammates while getting blasted in your pixelated face.
I like a bunch of stuff about GW2, but profession and role designs are very poor. I’m playing the keyboard and clunky mechanics than I am playing the game.
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All heal mechanics are a mess. Honestly, just keep yourself alive and kill stuff. Don’t stress yourself out on working with clunky mechanics designed to heal stationary players at stationary bosses.
Seriously people, complaining about “blobs” is like complaining there are cars on the street and people in amusement parks…
Not sure why there is a disconnect with the concept of rvr gameplay, but thankfully 83% of voters understand.
It really is sad to see maps thrown away to a single ktrain blob. It’s not so easily countered as some here think. If you split up to ninja stuff (boring) then they come blob over the few people while trying to quickly kill the lord. Then they dump supplies and repair any damage before running off to the next little ninja group to wipe. Try to fight the blob with less numbers and it’s just as boring. Blob up and do the same? Welcome to WvW. No brain needed to win.
At this point there’s only one way I can think of to get rid of the ktrain blob. Have each objective/tier have a set amount of loot that gets divided up among the players in the blob. Took a T3 tower with 5 people? 20 silver each. Flipped a T1 keep with your entire map blob? Enjoy your 5 copper. (Exaggerated amounts but you get it)
How to get rid of the “blob”… Click on the Heart of the Mists tab and enter.
WvW is RvR. These RvR maps were designed for the “blob”. You can’t punish the “blob” for playing in a place designed for the “blob”…
Let’s start being realistic here ok?
@ Swagger
A lot of the strategists and combat oriented players who would have otherwise played this game forever and learned it inside out have abandoned it because Anet was too busy pushing not just popcorn PvE but also esports. They were actually detached and delusional enough to believe competitive players would be satisfied with five man teams. Those people are not coming back and the trickle of new players can’t replace what WvWvW lost.
The very nature of pug players means that there will always be pug blobs even if it regresses back down to typemanding (which by the looks of it is very possible). I can’t say the same for any other groupings as the game direction will simply continue to squeeze them out.
I agree with you on many things for sure.
My feelings are this… There are bigger chances of holding players, getting players coming back and generating new players if there is something really big to advertise. Like “Come back and play our new and fabulous and amazing WvW++!”…
If we look at it now, GW2 will get a light mention on a couple mmo news sites of “GW2 is linking servers and there are new reward tracks”, but that’s it. Players will look at it like “Eh, thanks for something, but I’ll pass”.
Is this all highly unlikely to happen? Probably, but there might be a slight maybe too.
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While perusing the net for wvw ideas, I was reminded that some games give their players tools to build “stuff”… While my original thought quest was “Hey, maybe if the devs wanted to expand on wvw we could run a map maker contest and really get everyone involved!”, but I am not some computer expert so I don’t know how realistic that would be… Then I was like “hmmm, maybe this would be cool for something smaller scale like spvp.”….
So the grand idea is this…
•Give the players the tools to build spvp maps..
•Run a contest when the devs want to introduce a new map.
•Have players submit their creation along with a description of mechanics and objectives.
•Run a community driven vote.
•The devs make the winning map into a fully playable map.
•Release map and let players play.
Thoughts?
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One of the selling points for me for this series, has always been the lack of a subscription fee. Even one as innocent as each month you get free Waypoint costs and a small amount of gems would not go over well with me as it would create the psychological need to play the game. One of the great things about this game is how easy it is to breaks. The playerbase even encourages it for when players become burned out or bored but to come back when the next Patch, LS, etc. etc. comes out. A subscription fee would be counter to that healthy culture.
Ok, but if a VIP sub model happened what would you want to see in it?
what would be the gains of this subscription?
That’s for you to imagine. If you had to be in charge of giving this to players what would it look like? or… What would entice you to pay a monthly sub fee?
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The purpose of this thread is to see what YOU would want in an optional monthly paid VIP subscription IF it was offered to players.
Post your constuctive VIP sub model ideas, not your personal dislikes of the VIP sub idea in general.
Go…
Edit- This thread is not to post your approval or disproval of a VIP model, it’s to share what you would want IF it were going to happen. I’m not asking if you like it or not. It’s a “what if?” thing.
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How does it change the business model?
By adding an optional VIP subscription.
@ Swagger
Sorta like what SWTOR did with their “sub” where you get a amount of “gems” equal to sub price? —just a question
Well, I’m not sure because I haven’t really put much thought into it.
GW2 China has a VIP membership but not sure what that entails.
Personally, I wouldn’t want to disrupt the economy much, so I’m sure there are lots of other perks that could be given. Access to special vendors, 25% more exp and reward track exp gain, free WP use, improved log in rewards… I don’t know.
That would be a good topic to bring up.
With these rising gem prices many people are getting upset with them. I personally am not because I am never interested in these purchases. It bugs me that arena net focuses on outfits and gliders than actual in game(not gemstore) armors and weapons. I like some of the outfits, but I want to be able to use some parts of these outfits…not the whole thing. I think many other people would agree with me that anet should focus more on the players ability to make their own look instead of following an outfit that requires you to spend mass amounts of money to get.
Anet needs to make money to fund this game properly.
We can’t keep catering to the free players who do not want to invest in their own game, they get enough free as is.
They do that with the gliders, back items, toys, and mining tools. along with the outfits and other things. I just want to be able to use different sections of outfits that I pay for. Keep the gem store stuff, but dont just lock the outfits where you are stuck with an amazing hood or chest piece and really bad looking boots and pants where you start to dislike the outfit to the point that you stop using it.
This is a company that needs to make money to give players stuff so they can make more money.
The gem store is how they make the bulk of their money, so you are asking them to not make money but keep giving you free stuff.
if you didn’t read what I said, I just wish that outfits could have the six different parts that you can pick and choose from after you PURCHASE them from the store.
You said a lot more than that.
you were quoting a later post that I said and not the original post. Yes i understand that they rely on the gemstore for funding, but they are putting more effort into these outfits than different armor pieces in game that people will use more. Which is why I made this post.
IMO I feel that people will get the outfits because they like the look of them, but they don’t get the feeling of customizability which is why they eventually go back to their original armor look. This is why I think that they shoud at least make outfits a six part look that you can swap out with other armors.
Title complaint…
Anet… Stop pumping items into the gem store
Complaints in post
1. With these rising gem prices many people are getting upset with them.
2. It bugs me that arena net focuses on outfits and gliders than actual in game(not gemstore) armors and weapons.
3. I like some of the outfits, but I want to be able to use some parts of these outfits…not the whole thing. I think many other people would agree with me that anet should focus more on the players ability to make their own look instead of following an outfit that requires you to spend mass amounts of money to get.
You want less items in the gemstone, you want gold to gem exchange rates lower, you want more unique items in the game, you want more armors and less outfits…
You basically want Anet to give you more free stuff in game and to sacrifice making more money.
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