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Remove EoTM or limit its use

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Posted by: Swagger.1459

Swagger.1459

I mean, if we go that route, let’s start killing off fractals so you raid more. I’m sure that’s great incentive right?

Anet’s literally way ahead of you, they already gutted dungeons to drive players into fractals and raids.

LOL, Yah, in light of what Anet already did, I gotta agree it was a bad move to use the analogy he did.

And it was a bad decision. They acknowledged it and are reverting it…

This is news to me. Where did they say they are reverting it?

Do you understand my points about eotm?

Well, since EotM was intended to be nothing but a means to pass time while waiting on a WvW Que to pass, and it had the adverse effect of pulling WvW players away from actual WvW, if you were trying to make a point about a company admitting a mistake, I think, you are on the wrong side of this discussion.

What were the points in my recent post?

I made that point because you defend a game mode (like wvw and fractals), but have issues with another game mode (eotm and raids), but I’m not going to quote your post history here. Killing off “stuff” from one game mode (like eotm or fractals) won’t make another game mode (like wvw or raids) better, more attractive or increase participation. Killing off one game mode (like wvw or fractals) won’t force you into another game mode (like eotm or raids) correct?

I’ll let you think about all that.

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(edited by Swagger.1459)

Rename Fireball into Flare

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

Since staff Elementalists no longer throw fireballs, just Flares like the ones in GW1, which are considered the worst possible skill in whole GW franchise.

Why not change the name into Flare and be dealt with it, as it seems Fireball isn’t gonna come back (Ruining the Fireball, didn’t really fix the visual obstruction issues it was thought to do so, Guardians and Mesmers are the most visual obstructing, last time I checked)…

“ArenaColin
Just wanted to quickly pass along we asked the skills team to hold off on making any more FX changes until a system was in place to allow people to toggle them on/off as a selection. They’ve been continuing to work on the project of making combat less visually noisy, while also ensuring there will be options for players to pick from.
More info on this with the spring update but I did want to say you’ll see the old FX restored soon along with some visibility options for those who want to use them.”

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Remove EoTM or limit its use

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Posted by: Swagger.1459

Swagger.1459

I mean, if we go that route, let’s start killing off fractals so you raid more. I’m sure that’s great incentive right?

Anet’s literally way ahead of you, they already gutted dungeons to drive players into fractals and raids.

LOL, Yah, in light of what Anet already did, I gotta agree it was a bad move to use the analogy he did.

And it was a bad decision. They acknowledged it and are reverting it…

This is news to me. Where did they say they are reverting it?

Do you understand my points about eotm?

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Sword Auto Change >> Superspeed on chain 3

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Posted by: Swagger.1459

Swagger.1459

Ok peeps, being stuck in animations when you need to move is not good.

Randomly leaping in directions at times is not good.

Tracking targets was the only good thing about the skill, the rest wasn’t good.

This is a good change so let’s test it out to see how the sword performs. If it’s not a good change then I’m sure the devs are working with us now and will make adjustments.

Given all that, I wish the devs would ask for specific input first before changes, much like the recent sky hammer thread in the spvp section looking for community ideas.

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(edited by Swagger.1459)

Celebration Tomorrow

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Posted by: Swagger.1459

Swagger.1459

Excellent, I really appreciate it when you guys make yourselves available for these. Good luck with the update!

I’m personally really looking forward to it, as a ArenaNet team member and as a daily player. Can’t wait to see what you guys think!

If this update doesn’t have playable Dwarves and race change contracts then I’m not going to celebrate anything Gaile!

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Suggestion- Follow Enemy Target

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

I would like to see melee combat get a bit of an assist by having an auto follow enemy target function.

Thank you.

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Sick of Condi meta

in Fractals, Dungeons & Raids

Posted by: Swagger.1459

Swagger.1459

2015 : sick of zerker meta
2016 : sick of condi meta

God I love these forums <3

And the devs realized the zerker meta isn’t healthy for their own game…They backed themselves into the corner with profession design, and are now trying to design and define roles better.

While conditions and control effects add a certain depth of gameplay, they were also done heavy handed. There are issues in the pvp (wvw and spvp) sides of he game. The devs have discussed separating skills between pve and pvp, but they haven’t done it yet.

High damage plus high crit plus high condition is too much. Direct damage needs to be improved in some areas and balanced down in others. Crit numbers need to be toned down particularly with boons involved. Condition and control skills need to be about strategic use, not just passive spam. DoT damage from conditions needs a tone down.

These two areas are not just “player perception” issues.

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Remove EoTM or limit its use

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Posted by: Swagger.1459

Swagger.1459

I mean, if we go that route, let’s start killing off fractals so you raid more. I’m sure that’s great incentive right?

Anet’s literally way ahead of you, they already gutted dungeons to drive players into fractals and raids.

LOL, Yah, in light of what Anet already did, I gotta agree it was a bad move to use the analogy he did.

And it was a bad decision. They acknowledged it and are reverting it…

All my other points that were not quoted stand. You’re not getting anything back or making pvp better as a whole by tinkering with eotm.

And the analogy was directed toward you because you do fractals casually and don’t want to see them messed with, but you have issues with raids. So yeah, we could easily turn that “cut stuff out to make what I like better” mentality around on other game modes and see how other players like it.

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(edited by Swagger.1459)

Remove EoTM or limit its use

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Posted by: Swagger.1459

Swagger.1459

Removing EOTM is not going to help. If players wanted to be in the other maps, they would be. Removing EOTM means those people playing it would simply stop playing it. There is no reason to assume they’re automatically going to go play in the other maps instead.

Given that EotM was put in as a pointless past time for WvW players waiting on Que. There is a solid expectation that at least a portion of them will return to playing WvW if EotM is removed.

They could close down eotm right now and you would not have floods of players in wvw…

Eotm is comprised of all servers assigned by color. Yes, I know US and EU are separate…

Let’s do some averages for US side.

The 50 person zerg from BL is from 8 different red servers…

The 50 person zerg from OG is from 8 different green servers…

The 50 person Zerg from FR is from 8 different blue servers…

On average you could potentially get back like 6 people total per home server.

Wvw has 4 maps to divide out those players.

You would get back a meaningless amount of people per wvw map at any given time.

So yeah, let’s start killing a popular game mode, that players enjoy and that doesn’t have any of the issues wvw has, all so you can get a few people back at any time of day or night… Let’s tell those players that wvw needs you so bad we are cutting out rewards and progress so they can spend less time fighting and more time running around…

I mean, if we go that route, let’s start killing off fractals so you raid more. I’m sure that’s great incentive right?

Edit- maths.

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(edited by Swagger.1459)

Sword change

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Posted by: Swagger.1459

Swagger.1459

The best way to improve it would be to leave them as leap skills but let is stow them any time or dodgeroll during cast. This would be different that current movement skills but still.

Tracking on it would be nice. Would have been cool to have it function like heart seeker, never had issues with that one.

Maybe 2 and 3 will get improved because they are easy to dodge and outmaneuver in wvw and spvp.

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Remove EoTM or limit its use

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Posted by: Swagger.1459

Swagger.1459

The devs will fix wvw population issues and we will be ok, no need to take aggressions out on a superior wvw game mode design like eotm and its players.

Tuesday will be here soon. Breathe people, breathe. It’s going to be ok.

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Condi bunker druid OP! I love it.

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Posted by: Swagger.1459

Swagger.1459

I reworked my ranger a few weeks ago after getting tired of zerker stats. I mixed up toughness, healing power, and condition damage gear, and it’s insane! I know this type of build has been around for a while, but I never hear anything about it.
Running staff (for mobility mostly) and axe + torch, I haven’t found a champ in HoT I can’t solo. I was able to solo the HP champ in Auric Basin near the entrance to TD, the champ (group event) chak in TD, the giant mushroom HP near the entrance to AB, and pretty much everything else. All three of those usually take at least 3 people to complete.

21k hp, 1500 condi damage while wielding axe/torch, and 1200 healing power with staff, plus 3k toughness. The healing is crazy, as is the sustain and condi damage. It has great damage too, with burning and bleeding ticks of 7k and 1k, respectively, while playing solo.
I never play WvW, and yesterday I 1v1’d a warrior and a thief, separately, and they both ran away. They were both generals, too.
But it’s not me! The build just has a lot going for it, and it outperforms every other class I have at pretty much everything. Even my guardian is dwarfed by it.

Why is this build not the meta?

Thanks for the tip. Can you share your build?

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Sword change

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Posted by: Swagger.1459

Swagger.1459

OMGOSH!!! It’s a petless ranger!!! Damage boosts incoming!!! Holy moly!!!

Edit- OMGOSH!!! Being able to stow pets must mean we get that “pet spirit infusion thingy” idea implemented where the ranger can do all sorts of cool stuff by melding with their pets when they are stowed!!! Remember that great idea gals and guys? Remember? SO EXCITING!!!

Rejoice people!!! We won’t have to run away from fights in wvw anymore because we will finally be a threat!!! LFG channels will be filled with “Yes Rangers”!!! “Yes Rangers”!!!

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(edited by Swagger.1459)

take WvW offline before massive changes.

in WvW

Posted by: Swagger.1459

Swagger.1459

I would love to know where people get all their garbage info from.

Here, you should try reading, it can be quite informative…..

“Anet-TylerB 121 points 3 days ago
If I were you, I’d wait to see what we are doing with the population beta before transferring servers. Feel free to do what’s in your heart though

There is not any point to that honestly, the devs already have all the statistics

See, this is the problem as it’s past tense. Any statistics they “already have” are now highly inaccurate for Tier 1 and Tier 2. Any subsequent actions base upon old data will be flawed. Hence why locking transfer’s and recalculating are in order.

DeWolfe my friend, this is live beta. We don’t need any drastic measures here.

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take WvW offline before massive changes.

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Posted by: Swagger.1459

Swagger.1459

With the massive server stacking this week, I’m hoping the Dev’s are smart enough to take WvW offline before making any changes. That includes locking World transfer’s and getting accurate population estimates before making any population changes.

Anyone else thinking the 19th is going to be botched if preventative measures aren’t taken?

There is not any point to that honestly, the devs already have all the statistics and players would move anyway after being unlocked.

You can’t shut down any game mode either.

We don’t know what “population balance” entails anyway.

Server transfers locks are only done for tournament time, and players should be able to shuffle wherever they like outside of that.

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Sword change

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Posted by: Swagger.1459

Swagger.1459

Thank you for some changes. Let’s hope this becomes a really great weapon because we need to be more competitive in melee. Hope we get some good synergy from all the attacks.

Oh, while you are fiddling with Ranger, can you boost up damage on greatsword too?

Maybe take the root off of axe 5 and make it five target instead?

Shortbow bleed from the front and more damage?

Wait a second, does this mean we are getting off hand sword for next elite?

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[Feedback] New Legendary Bow [merged]

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

Precursor maybe?

It has an aura; that’s definitely the finished legendary.
Here’s a gif from the same reddit user as the OP picture: https://gfycat.com/BewitchedForkedGentoopenguin

Precursors with effects and auras maybe?

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[Feedback] New Legendary Bow [merged]

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Posted by: Swagger.1459

Swagger.1459

Precursor maybe?

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HoT Failures: Guilds

in Guild Wars 2: Heart of Thorns

Posted by: Swagger.1459

Swagger.1459

I’m in a large guild with everything maxed. They’re anything but worthless. They are too large however. You can do a LOT with guild decorations and my guild is full of wonders (none of which I made.. ) but it didn’ t need to be the size of a whole map.

If you can’t see the point of a guild and prefer a city, up to you. I have heard people saying that cities are largely useless now thanks to guild halls so ymmv.

“in order to max out everything with a scew of 20-30 active players… each player will have to donation 2 legendary worth of material and that is just stupid.”
Why is it stupid?

Guild halls aren’t a great central meeting place that really brings people together. Nor is it designed to be a place that allows for a ton of user creativity. It’s a prefabricated map that is 100% gold sink and allows for minimal creativity. That’s not attractive.

I believe that home instances should have been developed instead and allowed for maximum creativity and function. The devs could have sold design packs on the gem store to make money and for a gold sink, instead of mixing it up directly with the economy.

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(edited by Swagger.1459)

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Swagger.1459

Swagger.1459

Raids are not a bad idea.

Not having difficulty settings was a bad idea.

Locking legendary armor specifically behind raids is a bad idea. There is not any valid reason why different sets of legendary armor and weapons and back pieces can’t be offered through wvw/eotm and spvp and open world and dungeons and fractals…

I’d much prefer being able to craft generic looking stat swapping gear and have different legendary skins attainable through different modes.

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t2 desert camps

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Posted by: Swagger.1459

Swagger.1459

I reduced the number of guards to be consistent with EB and ABL.

EB & ABL camps start with 1 Supervisor, 2 Scouts and 1 Guard
DBL camps started with 1 Supervisor and 4 Guards

Thanks for the replies.

I have some good news for you. Some of us saved your house in EB, but I think Hugh will need a roommate. Sorry Hugh.

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t2 desert camps

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Posted by: Swagger.1459

Swagger.1459

It would be easy enough to move all the camp guards closer to the center, so you’d always have to fight all of them to flip a camp. But to be clear, you guys are arguing that you want to do ‘more PvE’, which seems to go against the forum’s current agenda of ‘less PvE.’

Great response!

+1 to TB!

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Ranger: Full Class Rework

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Posted by: Swagger.1459

Swagger.1459

@posters who want elites “nerfed” instead

Difficulty was increased with hot and elites were designed with that in mind…

Players want tougher and tougher content, and max level characters need to be up to the task….

Also, this game needs more viable and competitive builds.

1) PvP difficulty went way down with the introduction of elites because the skillfloor/cap for the elites is much lower than the core specs.

2) PvE issue. Not applicable here.

3) There have never been fewer viable builds in PvP…HoT killed build diversity.

So core professions need to be improved and on par with elites.

Sure it is, because balancing is not done separately. And when balance is done separately, core professions will still need to be improved and on par with elites.

So core professions need to be improved and on per with elites.

I don’t follow, how did you reach this conclusion (in bold)?

Well, the devs aren’t going to gut elite specs, and I’ll let you think why from our conversation.

What..what kind of forum post is this? Are you Socrates doling out wisdom? Thanks for the laugh, anyways.

@megilandil, agreed.

This might help… How exactly did hot kill build diversity?

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Ranger: Full Class Rework

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Posted by: Swagger.1459

Swagger.1459

@posters who want elites “nerfed” instead

Difficulty was increased with hot and elites were designed with that in mind…

Players want tougher and tougher content, and max level characters need to be up to the task….

Also, this game needs more viable and competitive builds.

1) PvP difficulty went way down with the introduction of elites because the skillfloor/cap for the elites is much lower than the core specs.

2) PvE issue. Not applicable here.

3) There have never been fewer viable builds in PvP…HoT killed build diversity.

So core professions need to be improved and on par with elites.

Sure it is, because balancing is not done separately. And when balance is done separately, core professions will still need to be improved and on par with elites.

So core professions need to be improved and on per with elites.

I don’t follow, how did you reach this conclusion (in bold)?

Well, the devs aren’t going to gut elite specs, and I’ll let you think why from our conversation.

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Ranger: Full Class Rework

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Posted by: Swagger.1459

Swagger.1459

@posters who want elites “nerfed” instead

Difficulty was increased with hot and elites were designed with that in mind…

Players want tougher and tougher content, and max level characters need to be up to the task….

Also, this game needs more viable and competitive builds.

1) PvP difficulty went way down with the introduction of elites because the skillfloor/cap for the elites is much lower than the core specs.

2) PvE issue. Not applicable here.

3) There have never been fewer viable builds in PvP…HoT killed build diversity.

So core professions need to be improved and on par with elites.

Sure it is, because balancing is not done separately. And when balance is done separately, core professions will still need to be improved and on par with elites.

So core professions need to be improved and on per with elites.

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Ranger: Full Class Rework

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Posted by: Swagger.1459

Swagger.1459

@anari

I have not read through all of your posts, but I did skim through a couple and I like your general thought process behind changes.

@posters who want elites “nerfed” instead

Difficulty was increased with hot and elites were designed with that in mind. You should be thanking anari for spending time trying to improve core professions instead. Professions have received such little attention since launch and it’s changes like these that are necessary.

Players want tougher and tougher content, and max level characters need to be up to the task. Also, this game needs more viable and competitive builds.

Keep it up anari!

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(edited by Swagger.1459)

Brace you'reselves Mesmers

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Posted by: Swagger.1459

Swagger.1459

You should be thankful if someone double moa on you. This means the said mesmer is out of a game changing elite for quite some time.

And one cap could make or break a game, and moa can be used many times during the match.

Strategically used it’s the best spike set up where the morphed player stands little chance of surviving.

This also happens in wvw too.

An ability like this has zero place in competitive play.

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Brace you'reselves Mesmers

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Posted by: Swagger.1459

Swagger.1459

What the balance team needs to do with mesmers is to fix their ability to basically be able to cast a double-moa without really needing to rely on illusion generation. That’s the problem imo: they put great pressure with f1-f4 that can be reset with the signet and on top of that they can double-moa without paying much attention on how many illusions are up to perform it. Maybe the best is to increase the cast time of moa or update the functionality of that particular-sorry I forgot the name of it-signet or update the skills of the moa form or simply nerf the sustainability of some other elite (looking at you scrapper and druids). That way, mesmers would not be forced to run this condie build and other classes could become more viable (looking at warriors and thieves)

Moa itself is a problem. Having an ability that locks a profession out its skill set in pvp is not good. 10 seconds is a lifetime in pvp and this skill just needs to go.

The devs have a lot of work to do with professions and certain combat mechanics, and it’s all easy to see. It’s sad that things like this, and the plethora of other issues, have not been addressed in years.

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Brace you'reselves Mesmers

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Posted by: Swagger.1459

Swagger.1459

Tbh i hope they nerf all elite specs into really deep kitten – down to alternative playstyles.

tell eles to play alternative playstyles lol.

Eles and warriors needs overhaul in form of a new skills/traits tbh. Those are the two classes that will be either too weak or too strong due to their desing. Give them low numbers and they will sux, give them high numbers and they becomes a monster. There is no way to create middle ground for them atm

All professions need an overhaul. Also, the devs need to start balancing things separately between the competitive side and pve.

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4-Stat trinkets-are they locked behind raids?

in Guild Wars 2: Heart of Thorns

Posted by: Swagger.1459

Swagger.1459

Dev had said that it will be another way to have them through living story 3 i think…

Oh the joy…

The reward system is wearing me thin. What needs to happen is offer things in many parts of the game so players can play what they like.

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Remove EoTM or limit its use

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Posted by: Swagger.1459

Swagger.1459

Again, you are free to look up my suggestions if you wish for that.

nahh, at this point I am just going to assume that you don’t have anything worth repeating, or you would have repeated it.

I’m not here to personally indulge you.

Your suggestions have zero merit.

The devs are dropping a patch soon off of feedback from years ago when you didn’t even play the game…

Overall it seems you have very little understanding of gw2 or gaming in general given your suggestions.

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Remove EoTM or limit its use

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Swagger.1459

I’m not obligated to provide “suggestions”, nor is it required.

You’re right, You’re not required to think of solutions, or suggestions, but, here is the thing about life. If someone propose a solution to a problem, no matter how bad that solution may be, it is still Infinitely better then anything the person who does not propose a solution has to offer. That is why, when people see things get implemented, they wonder how this could happen. Well it happens, because no one puts out a better solution, and a bad solution is still a solution. To say “your solution is bad” you could right, but it’s still a solution.

Ok, well, everything in eotm is pvp related and in this thread you wanted them removed. All of your suggestions are unreasonable and do not improve pvp overall. Your suggestions would be similar to cutting out stuff from fractals in hopes more players will do raids. I’ll let you think about that.

Oh please, my suggestion is nothing so melodramatic. It is akin to removing gaining Exp towards progressing from Bunny to Dragon rank in sPvP by doing Hot Join, and requiring Ranked to make progress. Currently you gain More Exp towards your Ranks loosing in a Ranked Arena then winning in a Hot Join. I don’t see the Legions of Angry Mobs about this, and would anyone really be upset if you needed to do Ranked sPvP to gain Ranks in sPvP?

Outside of sPvP, the ranks are meaningless, and even inside sPvP they are just fluff.

Same with WvW ranks really. EotM is a pointless time passer, people go there for the loot and exp, regardless of what you may say about other methods, people are only going to EotM for the Rewards, fast, easy Exp and Loot, minimal stress or requirements to be even remotely outfitted, I level there in outfits so people can’t see that I have like no gear on. But EotM serves a purpose, it’s a wonderful and fun place where you can level an alt, get a ton of bags, and buckets of karma all at the same time along with 20+ other people who are also there for the low stress fun, which You can’t get in SW, or by doing Fractal 40.

Since it’s just a playground for leveling alts and pve loot farming with a quintessential wvw feel to it, which is what it was from it’s inception and what it remains to be today, wouldn’t it be better to just max rank everyone as opposed to even having Wxp awarded at all?

Thank you. Yes, I am correct. Again, you are free to look up my suggestions if you wish for that. Many of us have been here for years providing suggestions and we will see some of that input in action during live beta.

Bolded part… Ok, if stuff like that is not a big deal, then feel free to post that bolded part in the spvp section and see how well your similar suggestion works out there. You’ll be told that your suggestion is counterproductive and not logical.

You like to generalize. Eotm is a pvp zone with customers playing what they enjoy. The progress and rewards rightfully match what is being offered on this side of the game currently.

I believe you should look at things in a broader sense and come up with suggestions that build up pvp as a whole.

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Swagger.1459

The devs are not going to remove what you want them to remove

Sure they will. It’s the path of least resistance.

You are free to reread my posts for my input and look at my post history to find more suggestions to improve the game.

I’ve read your input, in this topic. Not a single suggestion, all you have said is EotM is fine just the way it is.

“all you have done is try to block other suggestion that try to make the game more rewarding for everyone involved.”

You’re the one suggesting removing pvp progress and pvp currency from a pvp zone… My suggestion is for equal rewards. Your suggestion is the opposite of making “the game more rewarding for everyone involved”.

Originally on the many other topics that address this same issue, I suggested that EotM only give Wxp and badges for PvP interaction.

But, even if I was to placate your need to leave EotM alone, WvW still needs something more to make it attractive.

I’m not obligated to provide “suggestions”, nor is it required. I provided my input and am free to comment as I see fit for this ongoing discussion. You may look for all my suggestions in my post history if you wish to find pvp problem solving suggestions.

Ok, well, everything in eotm is pvp related and in this thread you wanted them removed. All of your suggestions are unreasonable and do not improve pvp overall. Your suggestions would be similar to cutting out stuff from fractals in hopes more players will do raids. I’ll let you think about that.

The devs are dropping beta this month to show us how they are going to make pvp attractive.

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I’m sorry, but the devs are not going to remove wxp or badges from eotm.

How do you know this? I would like to know what exact sources you are using to know what the Devs will and will not do?

That progression and reward system has been there since day 1.

As I learned, the entire Wxp is a relative new thing, like within the last 2 years, So, it’s also gone under a total revamp thanks to HoT, as such nothing involving Wxp has been there since Day 1.

Also, for the record, They removed the secondary Chest that you used to get in EotM, and that had been there from the start. They can remove anything they want from any game mode.

So yah, they could remove Badges and Wxp from EotM today if they wanted, and there is nothing stopping them.

I have been discussing this subject and provided my input.

While you have been discussing things, but you have not offered any solutions for the current conundrum. In fact, all you have done is try to block other suggestion that try to make the game more rewarding for everyone involved.

Maybe if they removed Wxp from WvW and gave WvW a Mastery System, since WvW has 4 maps, and a Jumping Puzzle, they could easily put enough mastery Points, and link many more to the Achievements. This way, everyone is WvW would simply be an Invader or Defender again.

Perhaps that would be the ideal solution and allow EotM to keep their Wxp Ranks.

The devs are not going to remove what you want them to remove…

Removing a chest is different than completely removing progress and currency. It’s a pvp mode and these things are appropriate.

You are free to reread my posts for my input and look at my post history to find more suggestions to improve the game. Also, this “conundrum” has been discussed ad nauseam, and obviously the devs are bringing in live beta this month.

I’m sorry, but this doesn’t make any sense honestly….

“all you have done is try to block other suggestion that try to make the game more rewarding for everyone involved.”

You’re the one suggesting removing pvp progress and pvp currency from a pvp zone… My suggestion is for equal rewards. Your suggestion is the opposite of making “the game more rewarding for everyone involved”.

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WvW will have tournaments again with tournament rewards, that’s the separation.

Not enough.

Sorry.

“We might do something at some later date.. maybe”

You know, when you give people a big pile of kitten to eat, you could at least try to make it sound appealing. Yah, just remove the Wxp and Badges and call this done.

I’m sorry, that won’t happen. It would not have the net positive outcome you think it will.

WvW has to stand on its own, just like raids and everything else in game.

Excuse me, it’s not your place to say what will or won’t happen, unless you are the Head Developer for WvW, and this just happens to be some incognito account of yours.

Now if you are the Head Developer, and seem willing to have discussions on the forums, what’s your plan to Fix WvW, and deal with the many legitimate issues that the many other posters have brought up?

If you are not a Head Developer at Anet in Charge of WvW , spare us what you say will or will not happen as you have no knowledge or control of that, and instead return to discussing the merits of Why you think it my proposal would not have the effect I think it would. and what would your proposal be?

I’m sorry, but the devs are not going to remove wxp or badges from eotm. That progression and reward system has been there since day 1.

Unfortunately your ideas to remove certain things from eotm do not have merit and I gave my rational reasons why.

I have been discussing this subject and provided my input.

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Swagger.1459

WvW will have tournaments again with tournament rewards, that’s the separation.

Not enough.

Sorry.

“We might do something at some later date.. maybe”

You know, when you give people a big pile of kitten to eat, you could at least try to make it sound appealing. Yah, just remove the Wxp and Badges and call this done.

I’m sorry, that won’t happen. It would not have the net positive outcome you think it will.

WvW has to stand on its own, just like raids and everything else in game.

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“condi berseker, condi chrono, condi reaper and additional condis from scrapper with elixir gun, druid etc etc”

Condi Berserker? I’ve seen about 2 of those (running Carrion amulet, which is hybridy, not pure condi like Wanderer or Rabid would be), in over 100 games.
Condi Chrono, sure, those are abundant.
Condi Reaper, sure, those are abundant.
Condis from scrapper? What? Going from Amber to Legend, I haven’t seen one condi scrapper.
Condi from Druid. What? There’s condi druids?

I feel like you dislike condis, which is fine… but you can’t just bring out every random condi build out there and say “omg condis are overwhelming” just to strengthen your point. In a given match, you’ll have a team composition which goes something like this:
-Reaper
-Chrono
-Tempest
-Reve
-Druid/Scrapper

You got 2 condi builds in there (which often run Mercenary, which is sort of hybridy and not pure condi), you got a support bunker, and you got 2 power builds. What am I missing here? 2 condi, 2 power.

The condition and control systems on the competitive side of the game are not good or healthy. Things that work in pve do not translate well to pvp at times, and cc is only one of them.

The devs have discussed balancing between the two sides of the game, but they have chosen not to yet. I believe they should because professions and combat are central to almost everything in this game and deserve equal attention, development and maintenance.

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Swagger.1459

As the title suggests, the current metagame can be described with this single sentence :
Condi Spam vs Condi cleanse, there is no other way to play the game if you intend to have fun ( not necessarily winning )

You are basically forced to load your build with condi cleanse after condi cleanse because you literally get swamped by condis from all directions : condi berseker, condi chrono, condi reaper and additional condis from scrapper with elixir gun, druid etc etc

The build diversity is at an all time low and I see no other solution other than hard resets, no nerfs, we need resets on the buffs given to condis, too easy to apply, too ready available.

Condi dmg has obviously superseded power dmg in this game, it’s very easy to reach optimal optimal efficiency with condi dmg ( dmg/sustain ) with far less drawbacks respect to power builds

It has been almost one year since we received this post from Jon Peter

Just getting these out there so we know we are all in agreement:
1) Conditions seem a bit strong
2) World bosses are currently too easy
3) There are some bugged skills and traits
4) There are some overpowered builds
We won’t fix it all at once but these are four large topics we are talking about. In the meantime keep the feedback and bug reports coming, and I guess farm up some world bosses. We are dedicating time towards these issues and are intending to resolve them as quickly as possible. As we have said before, the live environment differs too greatly from anything we can reliably simulate internally so big changes like today’s build will cause things to sometimes change at an alarming rateTM.
Thanks for your patience,
Jon

Nobody arguing that condis should be strong but given the fact that condi users are always notoriously tanky ( to allow condi dmg to reach maximum efficiency), we can’t have a situation where people can burst with condis

We’re not talking anymore about pressure, here we’re talking about a sudden overload of dmg conditions +control conditions in a single instance, add to this tanky amulets that allow the user to reach high survivability and high condition dmg …and you have a recipe for disaster

Still no fixes in sight, why is that?

Yup. Players have been saying this from the beginning.

Would be nice if the devs started to balance “things” for pvp (wvw and spvp) and pve separately.

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Swagger.1459

WvW will have tournaments again with tournament rewards, that’s the separation.

Not enough.

Sorry.

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Swagger.1459

Not a fan of the energy system at all.

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Do you really believe that anyone playing EotM for PvE-rewards would play WvW? So should your pre-justice be true, no one from EotM would go to WvW.

I agree with you totally. let people get their loot/exp/karma, in fact give them a bit of a boost on the Exp and Karma, but EotM should not reward Wxp, or Badges.

It’s a pvp zone and the progress and rewards are appropriate. What you are asking for is akin to removing progress from hot join spvp and keeping it only in ranked. That’s not a logical thing to do, and thankfully our devs are much more rational than that.

Actually, sPvP is a great example of what I am saying being implemented with success. The Amber to Diamond ranks in sPvP are only part of Ranked Play. Honestly I loved the fact that they made “Ranked” have it’s own things going on with it that are totally separate from Hot Join, while they are similar, they are not the same.

I would have loved to see them expand upon that, with special Ranked Reward Tracks, that were unique to ranked play. That gave Ranked players, Equal, yet, different things to enjoy and take pride in. Like “Amber Reward Track” or “Diamond Reward Track”, nothing major, just a little something to set them apart from each other. I could also see special Hot Join Only Tracks. That reward should work in both directions.

I would love to see that same kind of process be applied to WvW/Eotm. If they could expand a system like that, where WvW had it’s own kind of Ranking System, seperate from EotM, it’s own special reward tracks and currency, that set is apart from EotM, in the same way Ranked was set apart from Hot Join, I would get behind that as well.

While I think that would be a lot of work, and it would be so much easier to simply remove Wxp and badges from EotM and generate pretty much the same effect, I could get behind some other kind of system that set them apart from each other the same way Ranked and Hot Join are set apart.

WvW will have tournaments again with tournament rewards, that’s the separation.

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Do you really believe that anyone playing EotM for PvE-rewards would play WvW? So should your pre-justice be true, no one from EotM would go to WvW.

I agree with you totally. let people get their loot/exp/karma, in fact give them a bit of a boost on the Exp and Karma, but EotM should not reward Wxp, or Badges.

It’s a pvp zone and the progress and rewards are appropriate. What you are asking for is akin to removing progress from hot join spvp and keeping it only in ranked. That’s not a logical thing to do, and thankfully our devs are much more rational than that.

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If this is their stance on the exploit, then instead of fixing it, I’d say it’d be better to just remove the restriction on joining in progress. At least that way the people buying their runs have essentially wasted their money, while all the legitimate players who don’t feel like they’re able to beat Tribulation mode and refuse to exploit don’t get left out.

On the plus side, since this exploit has been given the green light for abuse, guess I can start handing out free runs without worry. Got a few guildies who’d appreciate it I’m sure.

I agree with just removing the restriction.

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Swagger.1459

Best selling expansion ever…

Primordus, playable Dwarves and Depths of Tyria.

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“without rewards” and “remove xp and badges”….

I would be afraid for the game if some of you were calling the shots. GW2 would tank pretty fast.

Even with the Loss of Badges&Wxp, I am sure they will still be able to find the will to still go out there for the piles of Champion Bags and endless Karma/Exp that doing EotM rewards them with.

And I can farm fractal 40 and get tons of loot and 3,000 karma every 5 minutes and get more in an hour than a few hours in eotm… or join those 12 hour chest trains in SW and get more loot and karma than a player will get in a week playing eotm or wvw regularly.

You can hope all you want to remove anything from any game mode, but your wishes won’t come true. Instead we have to think of rational solutions to build up the pvp playerbase in this game.

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Swagger.1459

I clearly gave you an example of a point. Please reread our discussion and you’ll understand.

It’s a zone pvp mode and players are rewarded accordingly.

I made an edit to that sentence, you can go back and reread it.

Rewards are the same in eotm not better, it’s just eotm is faster paced.

Always generalizing.

I never said that you wanted it shut down, so no need to repeat that…

Lots of assumptions.

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I responded to specific things in your post. One example… You killed a couple diamond players, so I say players there can kill you too.

That Diamond player was an EotM player – No wvw player has got a Diamond rank and if, I shouldn’t be able to beat them. Do you have an idea just how ridiculous the EotM rewardings system was and likely still is?

The overall problem is that you and others generalize too much and forget the eotm is still a pvp mode.

What I’m “complaining” about is that you people aren’t using it as a pvp mode.

Edit: Typos and stuff.

Now you know why I made those points.

There you go generalizing again… Maybe they are not a great pvp player, but they love eotm and spend all their game time there. So that’s makes them worthy of “ktrainer” insults, judgments and generalizations?

Players aren’t there for the super awesome rewards, there are much better activities for that.

Players are using it as the pvp mode provided. Eotm is holding up pretty well too considering the state that wvw has been in with all of the problems. Go figure…

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Go to SW and find out about loot and karma trains then. Go farm fractal 40 and get tons of loot and 3,000 karma every 5 minutes.

Eotm and wvw are both pvp zones, you cannot spin it any other way.

There are inexperienced players all over in every part of the game, even in wvw.

There are players in eotm who could kill your character too.

I’m almost rank 900 from casually playing and most of those levels were from wvw. Not a noob to competitive play either, but I just play for fun now.

The pvp community would be healthier if many of you looked at things from a broader view.

Mulzi just said it and that’s what I think of EotM players and maybe that’s like most of you are: Casuals who don’t want to work together – the very opposite of wvw (although there are servers like that out there).
And just saying: No one ever told me not to run with their zerg – And there would be a lot to complain about – glassy thief, never in TS – But I can read the movements of both zergs, so I push when my commander is pushing as otherwise it would be no group play. And even if I loathe the current commander, I’m playing in a team alone by capping camps and scouting – everything in wvw is a group effort.

To you:
I don’t get any of your points: Yes some occassional player could possibly kill you.
900 ranks in 2 years isn’t too much (what has that to do with anything btw?) (Ah, you meant they were from wvw – ok. I remember that you said you hadn’t played regular wvw in over 2 years – So you haven’t played EotM the past 2 years either then apparently).
EotM was meant as a pvp map but isn’t played as such.
And what do inexperienced players have to do with this now?

But again: I don’t want it closed – I just want it clearly separated from wvw (you could do that by giving out little wvw rewards but more pve rewards). And that is maybe too late. And if it’s too late, then give a good initative to try regular wvw.

I responded to specific things in your post. One example… You killed a couple diamond players, so I say players there can kill you too.

The overall problem is that you and others generalize too much and forget the eotm is still a pvp mode.

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It’s not complicated to justify its existence, and it does just fine providing a place to pvp and have fast paced fun.

Npcs and aetherblades… Ok, so npc shouldn’t be a problem for seasoned pvpers, and you have npcs defending stuff in wvw too.

It’s a mobile seige weapon, not sure where you consider that pve.

Plenty of fights happen all the time, perhaps you should spend more time there. Better yet, pop a commander tag and help players learn more about pvp combat and winning if you are that experienced.

“Ktrainers”… There is better loot and karma to be had in other parts of the game. Your issue is that rewards are not good overall in pvp.

Players are there for a more casual pvp experience and to find more population balance. Is that an issue? Last time I checked WvW has many casual players, major population issues, lots of players standing around and lots of people dueling around smc out of boredom.

I’m not trying to be negative, but you are spinning negativity around eotm just because you don’t like it.

I don’t want to get rid of EotM, but to me it’s just a pve karma train, I have never really been to the silverwastes but I doubt you can farm karma better there. But the main reason to even want karma was obsidian shards which are handed out in the silverwastes, I give you that.
Only 2 problems, well maybe 3, I have is that new players might get the impression that EotM is wvw which it isn’t, oh well, I’ve got 4 problems, with that EotM is in fact draining players from wvw, also that the rewards have been better, and are now the same, while all you guys do is to avoid fights. That I can kill a Diamond Legend, who somehow found his way into wvw, with 2 strikes (I’m playing the weakest class with the weakest build in game) and that anet thinks that all those cheesy stuff is something “real” wvw players want.

You guys said I should give EotM a try – in fact I did; as a Karma trainer, while leveling some of my alts and as part of a small guild group (10) killing 40 over and over.
Maybe you guys should give regular wvw a shot and maybe understand why EotM is anything but wvw. We did play it seriously until a month after it launched, it was interesting and some good commanders really could turn the match around, but still it was really imbalanced and after a while people just rigged the matches to get more loot. After that it was abandoned for a while until PvE players discovered it and I don’t think that anything has changed the past 1,5 years, so I bet it’s still a mindless karma train that has got nothing to do with pvp.

Edit: punctuation.

Go to SW and find out about loot and karma trains then. Go farm fractal 40 and get tons of loot and 3,000 karma every 5 minutes.

Eotm and wvw are both pvp zones, you cannot spin it any other way.

There are inexperienced players all over in every part of the game, even in wvw.

There are players in eotm who could kill your character too.

I’m almost rank 900 from casually playing and most of those levels were from wvw. Not a noob to competitive play either, but I just play for fun now.

The pvp community would be healthier if many of you looked at things from a broader view.

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How is eotm complicated?

What is imbalanced?

What are these “too many pve elements” compared to wvw?

Players are there playing so how is it not being used as intended?

It’s complicated to justify its existence and to change it because the karma trainers won’t be happy about it.
The 3 parts are imbalanced – they are as well in wvw but not as bad as we don’t have that many pve elements, like scorpions – another imbalance and one of the too many pve elements; like npcs actively defending your keep, the aetherblades in the middle etc etc.

It was intended as a pvp map and people avoid fights , so no its not used as intended. It’s just a gigantic karma train, which is even easier than most pve maps.

It’s not complicated to justify its existence, and it does just fine providing a place to pvp and have fast paced fun.

Npcs and aetherblades… Ok, so npc shouldn’t be a problem for seasoned pvpers, and you have npcs defending stuff in wvw too.

It’s a mobile seige weapon, not sure where you consider that pve.

Plenty of fights happen all the time, perhaps you should spend more time there. Better yet, pop a commander tag and help players learn more about pvp combat and winning if you are that experienced.

“Ktrainers”… There is better loot and karma to be had in other parts of the game. Your issue is that rewards are not good overall in pvp.

Players are there for a more casual pvp experience and to find more population balance. Is that an issue? Last time I checked WvW has many casual players, major population issues, lots of players standing around and lots of people dueling around smc out of boredom.

I’m not trying to be negative, but you are spinning negativity around eotm just because you don’t like it.

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