221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I attacked him, he screamed “Death!” and my game crashed. Nerf plox.
I heard a rumor that crashes won’t happen if you buy gems regularly
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I’m going to quote you for reasons…
TLDR; Create demand for worthless items with huge supply, rather than driving up the demand for items which already have healthy supply and demand.
Why would you think that John Smith et al haven’t already considered all of the high supply|low demand items?
Might be the cynic in me, but because i don’t think John Smith cares ?
Most of his post history comes off entirely as catering to micro’ing the economy so hard as to mirror a real world one which drags the fun out of even playing the game. His vision of the game caters to the extreme 1% than wants to sit there an play the TP all day long.
You “don’t think John Smith cares” because you feel he is catering to the 1% of players with regard to the economy and you feel that the only way to get ahead is if you play the tp all day… All of this economy stuff drags the fun out of playing the game for you…
So, given that I buy all my gold with gems and don’t have your economy issues, I could tell you to stop being a (I’ll use some of your own words) “complainer who feels entitled without putting in the work for gold or $ into the game”…
So here we have a case where you have issues with the economy being catered to a small group of players, yet when it comes to raids it’s all ok…
When you start removing “raw emotion” from your view, you’ll be able to look at this subject more objectively.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Please do not add extra difficulties, the Raids are fine as they are. Do not bend to a few complainers who refuse to put any effort into the Raid.
It’s called adding options.
“Complainers” are also customers that have brought up some valid concerns and ideas to improve raids.
Not all complaints are valid, some are just pure entitlement.
Understand that, yes you are a customer but that doesn’t mean everything being sold in the shop will appeal to you, and even if something does appeal to you it just might be out of your price range at the current time.
I didn’t say “all”.
You’re analogy doesn’t fit this topic.
Options won’t hurt the mode or other players.
Edit- Raid content across all mmos is low for many reasons, the devs should have handled things different and not made the same silly mistakes.
My analogy fits perfectly here.
You cannot currently do raids, because (reason)
You the customer, cannot buy goods because (reason)Raids are fine in this game, the tools to move players into them are lack luster. The average player can complete a raid if they desire too.
It’s doesn’t fit, sorry.
Unfortunately you are not understanding the bigger picture.
If there was actually a big picture to get here. Unfortunately there isn’t.
This is just another complaint made out of entitlement and raw emotions.You think just because you cannot complete the raid that it requires; no demands immediate attention and an easy mode. It doesn’t. Try, and actually put in some effort to complete the raid and you’ll actually notice that there’s a huge difference between your complaint and the actual issue.
There is a bigger theme to this direct suggestion.
“Complaint made out of entitlement and raw emotions” and the last paragraph… You are really embellishing and assuming things in this thread.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Use whatever buzz word you want. It’s painfully clear you’ve not played the raids or put the time or energy into it.
Literally every class is viable including various states of non-elite spec builds.
Is there a “meta build” for every class. Yes. Is it the only build. No. Stop being delusional and trying to create an non-issue here.
Your post is taking things out of context. I suggest rereading things.
Things need to be more inclusive, not just designed or created for a small percentage of players. I’m sure you would agree with this mentality.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I mentioned improving professions.
It’s called “inclusive” mode, and the right thing to do. It’s a poor decision to cater to or design things for a small percentage of players.
The devs need to rethink a lot of “things” overall and start providing better options.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Please do not add extra difficulties, the Raids are fine as they are. Do not bend to a few complainers who refuse to put any effort into the Raid.
It’s called adding options.
“Complainers” are also customers that have brought up some valid concerns and ideas to improve raids.
Not all complaints are valid, some are just pure entitlement.
Understand that, yes you are a customer but that doesn’t mean everything being sold in the shop will appeal to you, and even if something does appeal to you it just might be out of your price range at the current time.
I didn’t say “all”.
You’re analogy doesn’t fit this topic.
Options won’t hurt the mode or other players.
Edit- Raid content across all mmos is low for many reasons, the devs should have handled things different and not made the same silly mistakes.
My analogy fits perfectly here.
You cannot currently do raids, because (reason)
You the customer, cannot buy goods because (reason)Raids are fine in this game, the tools to move players into them are lack luster. The average player can complete a raid if they desire too.
It’s doesn’t fit, sorry.
Unfortunately you are not understanding the bigger picture.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Please do not add extra difficulties, the Raids are fine as they are. Do not bend to a few complainers who refuse to put any effort into the Raid.
It’s called adding options.
“Complainers” are also customers that have brought up some valid concerns and ideas to improve raids.
Not all complaints are valid, some are just pure entitlement.
Understand that, yes you are a customer but that doesn’t mean everything being sold in the shop will appeal to you, and even if something does appeal to you it just might be out of your price range at the current time.
I didn’t say “all”.
You’re analogy doesn’t fit this topic.
Options won’t hurt the mode or other players.
Edit- Raid content across all mmos is low for many reasons, the devs should have handled things different and not made the same silly mistakes.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Please do not add extra difficulties, the Raids are fine as they are. Do not bend to a few complainers who refuse to put any effort into the Raid.
It’s called adding options.
“Complainers” are also customers that have brought up some valid concerns and ideas to improve raids.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
“If you are casual and can’t raid, you can always go into a friend’s cleared instance and experience the story.”
I’m personally not into story here, but I’m not sure what to say entirely about the above quote in a constructive way. I’ll try, though.
This is just one topic, but the way certain things are being handled, and mentality behind them, do nothing except leave bitter tastes in players mouths and divide the community. The whole raid issue has caused a rift, and it’s this type of stuff that contributes to it. Instead of the majority vote being “wow, this is great content and story! Thanks devs!”, it has become unnecessary protests from each side. That’s not the players fault, it’s the developers responsibility for this occurring.
I refer to City of Heroes a lot because the devs there did a lot of things better during your gw era, and even now with gw2 in 2016. In City, no player was excluded from content in any way, unlike here. End game rewards were provided in all parts of the game and players never felt forced into certain content. The devs there never made intentional decisions that would divide their community, they wanted to bring all players together…
The more time goes on with this game, the more I keep seeing the same old mmo. City broke the mmo mold in many ways by those developers, because their mentality was more connected to gamers and customers. It’s that mentality that seems to be lacking in many ways here. I really think it’s time to reconnect with why we are all here in the first place, and that’s the love of gaming. Time to get back to some “grass roots” game making and gaming pride. Just put down those spread sheets and be gamers for gamers again.
Honestly, “things” need to change here, so please spend some time reflecting how you offer content and story and rewards and all sorts of stuff… to players. Also, profession are the common denominator to all content, but profession development has been severely lacking since launch. It’s time to bring out some of those old drawing boards and do something substantial for classes, and to build better roles, fix up weapons to be more competitive, clean up the trait messiness, reevaluate certain things like stealth mechanics and conditions in wvw and spvp…
We are well beyond info gathering stages, so just get stuff done. Start making your community less divided and your customers happier to throw more money at your company.
Thanks for reading.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Best gold sink… Ability to buy currencies with gold.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
@TheNecrosanct
Sorry, I didn’t want to quote the whole thing, so I’m quoting you like this.
“ANet wants to cater to as many of their players as possible.”
No they don’t.
They won’t balance professions seperately for pve and pvp because it will “add a lot of overhead”…
They gated the best armors in the game behind a game mode that doesn’t appeal to most mmo players, but do things like let wvw players remain unrewarding for years…
Customers have begged for years for improved communication, but we are left in the dark.
I feel anet makes “business” decisions, not “for the love of gaming” decisions. They also seem very out of touch with their play base.
I also feel if they were really trying to “cater” to all players, they would respect the fact that players have their preferences and start rewarding players equally for supporting their game.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Was silly for anet to not add difficulty settings.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Yeah, figured that the devs would have learned by experience on how to offer raids to players.
The other issue is that they put together content quickly and shove it out the door without thinking about things fully.
Thought gw2 was supposed to be different, but they keep looking like the same old same old mmo.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Change WvW loot systems to not give incentives to blobs and instead reward people based on how outnumbered they are while getting kills or how few people are in the area from their server. Right now roaming and small group combat gets you less loot for more work and blobs get more loot even though it is still like 1/6th what you make in pve.
Give all WvW SKILL group players a precursor (expensive one like spark or dusk or let them choose, not for PPT guilds cause they are pve players not WvW players, give them a smaller gift if you want) as a gift for having played a dead game mode without rewards for a long period of time on faith that you will save it.
Then remove large amounts of siege or cap it heavily. If not removing siege make it deal minimal damage for minima l effort vs groups of player’s because right now cannons are roaming meta and it is stupid.
Make all gear standardised build editor selection with any option of food and gear using your equipped armor skins but full ascended stats so this game mode is not a PvE extension. People will still want money to get skins.
Make the rewards into WvW specific titles, miniatures, and skins.
Make supported roaming guild tourneys, video contests etc… with gem rewards to encourage real skilled group gameplay for reasons other then fun.
Remove pve b.s. from WvW through the guild system and make any remaining WvW guild hall features take WvW rewards not silence farming nonsense.
Issue a public apology for having incompetent WvW testers and asking PvE guilds for advice.
Change WvW scoring system to be equal parts kills and ppt because objective based fights should still exist as they offer Interesting strategies when you remove siege hugging and make kills matter so people don’t just ppt train and siege up towers.And make transfers free once every 2 months for minimal spying, lots will happen because of F2P and other stuff already, and still allowing guilds to move to a server that fits their goals.
Until all of these occurs WvW as a system can never reach its full potential.
Then fix balance among classes and elite specs which is a more general change and is not specific to the WvW system.
Just to be clear anet is stupid to not realise that population imbalance is far beyond their ability to fix and they will never achieve that balance until there is a WvW community beyond EBG which means fixing these system wide issues and the problems with specific maps (or just adding better graphics to the map that already worked and never adding PvE b.s. to it).
I don’t see anything that will improve wvw at all.
edit- class development I agree with.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Ok people, difficulty settings can work both ways…
You can make things more difficult and less difficult.
Nobody is taking anything away, just wanting to add options for all players.
The devs will eventually do stuff like this because they will learn the hard way to not exclude players.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
You’d figure that the devs would have invested by now, but oh well.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Difficulty scaling allows players to decrease or increase the challenge level. This works out well for players of all skill levels. Rewards can be scaled appropriately to match.
Let’s look at some possible ways to implement this…
*Enemy scaling… http://paragonwiki.com/wiki/Notoriety
*Player stat scaling and descaling. Pretty self explanatory.
*Boon buff and Boon debuff scaling. This could either be permanent boons placed on players or prevented, or have boon potency and timers increased or decreased.
I believe the devs want to have a good name associated with raiding among players, so it’s time to make some reasonable decisions that show support for players of all skill levels.
Update- I’d like to start with a quote from guild chat…
“Salvation Pass difficulty will be on par with Spirit Vale. The reason for this is that while there are lots of people who have defeated Sabetha and did fancy stuff like No Updraft Gorseval, there are tons more people who only killed Vale Guardian and stuck on Gorseval. We need to give people some new stuff they can bang their head on. If you killed VG you should be able to kill Slothasor.”
So here is where not having difficulty setting limits both casual and experienced players… Casual players will “get stuck” and eventually lose interest, while experienced players will not find increased challenge and eventually lose interest… Not having difficulty settings limits the devs ability to provide challenge levels that improve the experience for different groups of players.
Edit 2- I’m not going to provide a link to another active game, but I will say that I read on massively op that another game will be getting difficulty settings and mechanics for their new raid. This is a very nice feature being offered to their players.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
It’s a common thing for meta events. It’s also good punishment for players who do tougher events and don’t gear up properly or position themselves poorly.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
You’ll have to own hot for the next LS update.
Core and hot will be bundled into the next xpac. I saw no mention off itemizing things differently.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
No S3 until late this year means no more money from me, I do not care about Raiding, I do not PVP, I swapped to this game only because of the Open World PVE. It’s bad enough we went almost a year between the end of Season 2 to HoT which was considerably short on narrative compared to S2 but now we have to wait just as long for S3? I sure hope you cashed in on PVP and Raiding because those of us that are your actual base the casual player are tired of being shafted by your company.
The rest of the game was “shafted” because most of the teams were put on LS duty… Also, the way they handled it (“free” and shoved out the door) was just not profitable enough and healthy for the overall game.
I sincerely hope that each new LS chapter is included with each xpac, it’s the only way the devs will earn the revenue to start bringing quality changes and updates.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Yes you are disadvantaged throughout the game by not having hot.
You are also going to be way behind when the next xpac comes out because the hot zones will be emptier while you’re trying to get current specializations unlocked. They will gate specializations so no doing stuff like skipping unlocking chronomamcer to get the new Mesmer elite.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Thanks for the response. I was referring to the new sigils that were datamined for this patch- “whirling deflection” and “explosive vortex”.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Where are the new sigils obtained?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
From raid vendors or what?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Should have released a Shatterer set instead of more mismatched skins.
These skins might be more attractive if you could dye them and we had some armors and back pieces to go with, but meh. I’m not going to waste money and tickets on another mismatched set, especially one with 4 different random colors.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I don’t know why, but I have a feeling we are in for some economy bombshells.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
What the heck happened there?
That’s what happens to your character when you kitten of Gaile on the forums.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Well, you said the raid is boring, kill boss, then trash, boss, trash…. then you said it’s annoying a half a second mistake wipes the raid. Those two points seem contradictory to me.
I was a little annoyed at raids at one point, until I found a solid team, now it’s just fun.
Those are completely different things my friend.
I’m not “annoyed”, or even “mad” as some have said, those are more assumptions. The raid is boring to me. I’m just bringing up some objective points and constuctive feedback devoid of negative emotions.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I get a feeling Swagger is just mad he hasnt been able to complete the raid wing. Some of his points are straight up contradictory.
Im sorry raids aren’t easy, find a good team and earn your spot.
How are you assuming all that?
What points are contradictory?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
you aren’t forced into builds by the devs. You’re forced into them by other players. people who only want to use the setups that the first raiders cleared with
Not always true.
How is not the rune of the chronomancer not a forced option for a chrono?
The #6 bonus should have been a trait at least, and even so it would have been basically mandatory to be efficient.
Phalanx for war? Etc…
Why should we choose sinister over the grindy viper?
They’re not different, the second one is basically a better version of the first one.A lot of things in the game are set in a way that strongly encourage their use.
You can choose to not use them, but most of the time you’re just crippling your team doing so, that IF any team will accept you.The lack of build diversity is real in this game, at least for what concerns pve.
Not that you can’t enjoy it anyway, but imo just one or two optimal ways to play your character for most of the classes is too little.edit: also specializations shoulnd’t have basically killed the core classes… if anet was serious with the “horizontal progression” we could be using many more builds right now…
Lack of build diversity is real, and is narrowed down even more for raids.
It’s sad how players are forced into certain gear set ups because of tank mechanics so as not to draw aggro…
Healing in this game is poorly done too. Druids with their gated and timed heals, and aiming reticles. Can’t heal people when they need at times, or target individual players. Ele is a bit better but it’s mostly pbaoe and you can’t target individuals either…
Professions and roles here seem more of a half hearted effort that were quickly rushed out the door. Almost 4 years of almost negligible trait number shuffling and tool tip fixes. I was surprised that we even got elite specs to be honest, considering there were so many things unattended to with core professions.
Also, it’s a far departure from the “play how you want”, or whatever, and the let’s be inclusive mentality.
Raids would have been dead after the first week if legendary armor wasn’t gated behind them. The game I referenced had end game reward tokes, but even without, players would do them because they were FUN and critters offered loot and there were strong tie ins with more iconic npcs. Players didn’t have to listen to barking orders on TS for pve content and could just absord themselves into the game and their character. Also, those end game reward tokes could be earned in many areas of the game and were not gated.
Sad to see modern games throw away potential such as gw2 has. It could have been the one of the top fantasy games for professions and combat, but it’s being squandered. The devs won’t even make the effort to separate some skills and combat mechanics between two sides of the game and that’s pve and pvp. All because it would add too much “overhead work” to do so. Professions and combat are the most critical parts of this game, yet the least taken seriously.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Par for the course, the devs forget a lot of stuff.
Also happens a lot when playing catch up all the time.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Some of you should really reread my points and put them into better context.
I’d also suggest avoiding personal insults because it diminishes your arguments.
The way I see it you posted your complaint/grieves, spelled them out in detail, and offered suggestions on how to fix them (sorta). The community disagreed with the majority of your post, and you retaliated by stating they didn’t get your points.
So either you’re not making yourself very clear, or we have a case of checkmate in that the community doesn’t agree with you. I get that you feel the right to post your own “constructive feedback” but it goes both ways in the everyone else gets the right to post their own feedback. Whether you see it as a personal insult or not is up to you but so far it looks like you’re the one being the most negative.
As others have mentioned, it really just looks like you’ve had a bad experience with raids. That’s fine, you’re allowed to voice that. Though it’s rather moot to make a post complaining about it if you’re just going to complain rather than work out your grieves with those who have taken interest in your thread. In all honestly the only person who’s diminished their arguments is yourself.
You are correct that I brought out my dislikes and suggestions.
I don’t care if someone disagrees or not, I think commenters should read more and be more aware of their responses.
Suggestions? yea like remaking all 9 classes is something that would ever happen. How about a real suggestion besides, “I don’t like Y because X was this/could do this” when X was an entirely different game.
You also call them suggestions when…. You don’t actually give any type of example you repeat the whole “ohh they are undeveloped blah blah blah”
You’re whole “review”! As you labeled it is not that. Its a complaint that raids, are well raids. Hard content that you need to bring the A game.
My last remark will be instead of waiting for something to be handed to you on a silver platter, is go out and do something about it yourself. Like join a guild/make friends It is an MMO after all
There are many elements of classes and ability designs and combat mechanics… that could be used to work on professions and roles here. Look at the primary and secondary power sets on archetypes, then look at what could be applied to weapons and utilities and skills… Look at the healing abilities and mechanics. Look at tanking designs. Look at classes that buff, debuff, designed for disruption, cc… Look at the hybrid nature of classes and their versatility…
Look at stealth abilities and counter stealth mechanics.
Check out their cc system.
There are many fundamental core concepts and designs that could be applied to professions and combat here to make improvements.
Also, this thread isn’t to educate players, it’s for the devs to look at and remember there are games who do professions and roles better.
Silver platter? Are you talking about difficulty sliders? Those work to scale content from easy to extremely difficult, and are meant to help raids be more inculsive. Also allows players of all skill levels to build up their personal skill while feeling a sense of accomplishment and to challenge themselves even further. None of what I said was about being handed a silver platter…
Y’all miss all the overarching messages in my posts, assume way too much and take so many things out of context.
Also, judging by the responses, y’all never played that game so maybe do some research before you make more assumptions.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Some of you should really reread my points and put them into better context.
I’d also suggest avoiding personal insults because it diminishes your arguments.
The way I see it you posted your complaint/grieves, spelled them out in detail, and offered suggestions on how to fix them (sorta). The community disagreed with the majority of your post, and you retaliated by stating they didn’t get your points.
So either you’re not making yourself very clear, or we have a case of checkmate in that the community doesn’t agree with you. I get that you feel the right to post your own “constructive feedback” but it goes both ways in the everyone else gets the right to post their own feedback. Whether you see it as a personal insult or not is up to you but so far it looks like you’re the one being the most negative.
As others have mentioned, it really just looks like you’ve had a bad experience with raids. That’s fine, you’re allowed to voice that. Though it’s rather moot to make a post complaining about it if you’re just going to complain rather than work out your grieves with those who have taken interest in your thread. In all honestly the only person who’s diminished their arguments is yourself.
You are correct that I brought out my dislikes and suggestions.
I don’t care if someone disagrees or not, I think commenters should read more and be more aware of their responses.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Some of you should really reread my points and put them into better context.
I’d also suggest avoiding personal insults because it diminishes your arguments.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Professions are poorly designed and underdeveloped sorry.
The raid designers don’t balance or adjust the classes, you know. Most of your points are all over the place, complaining about things being both too hard and too easy; it’s pretty incoherent. Maybe you just don’t like Guild Wars 2?
All these things are interrelated and all these teams are interconnected.
You build content around professions and roles and combat mechanics, not the other way around.
Please show me where I’m “complaining about things being both too hard and too easy”?
My posts are coherent and my comments make a ton of sense if you are the type of gamer who values having good professions and combat above all else.
Some elements I like and some I don’t, and well within my right to provide constructive feedback.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
@Swagger
I don’t understand why you keep comparing GW2 to some game from 2004. GW2 is it’s own game. GW2 was clearly never originally designed around a raid concept, So Anet had to adjust. As the game stands with what it’s got it doing quite well.
With having NO trinity all Anet had was a full zerk DPS kill before you are killed. So a semi trinity was created, with the main focus being group checks e.g GORs, DPS check (which isn’t even high),and e.g SABs personal check with cannons/bomb throwing/ timed bombs. VG has a mild of both. Group check for making it to greens/covering is someone can’t make it/personal check, don’t get teleported
Edit : i see the “choice” of raids, but GW2 just started with raid development that’s not even an argument that you have. As for difficulty. Raids as they stand now are more of a medium difficulty.
For difficulty I believe anet added they will be changing how achievements work in future raids/wings to make you tackle the encounter in a different way, which can be seen as a way to add a layer of difficulty to an encounter
When I judge a game I judge it by classes offered, roles and their mechanics, ability/skill/weapon/spell variety and design and function, build variety and viaibility, good team synergy with each class and role, combat systems, stealth mechanics, cc systems and a lot more… In these areas gw2 leaves a lot to be desired.
You just brought up points that I’ve made. One dimensional profession designs and content designed around these subpar professions and roles. If gw2 were to reinvest in professions and create better roles, they could have better content and a player vs player experience.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Players shouldn’t have to jump through hoops to do content.
Professions are poorly designed and underdeveloped sorry.
City of heroes.
Missing a gimmick by a fraction of a second and the raid is lost. Bad design.
Professions are low quality and the devs are trying to make content around these subpar classes.
Raids are the “hard” content of GW2. The fact that if you are half a second late causing you to wipe, is just how it should be. Hard content should be their to make you bring your A game. Sorry you can’t afk and watch netflix and complete the raid.
As for underdeveloped classes. I’ll list some varieties of builds off the top of my head that i have raided with/grouped with.
ELE – Healing tempest / Staff(D/WH) tempest / Condi tempest
Reaper – Zerk reaper/condi reaper, Also done the raid with a reaper tank
Chrono – DPS/tank Chrono – Condi Chrono (condi chrono was pretty awesome was fun)Thief – Tank / Condi / Zerk, (Can use DD or Staff)
Engi – Condi Engi / scrapper tank
Druid – Offensive healer / Condi / Dedicated HealerWar – PS / Condi
Rev – boon bot
Guard – Hammer guardFar as i see only the heavy classes are pretty limited into one set role. These are all viable to use in raids, and are used in raids. Again sorry your Greatsword full nomad mesmer can’t be accepted into raids.
And these are the “professions” and roles in use to raiding and pveing and pvping with…
http://paragonwiki.com/wiki/Archetypes
And these were my choice of raids…
http://paragonwiki.com/wiki/Strike_Force
http://paragonwiki.com/wiki/Task_Force
http://paragonwiki.com/wiki/Trial
http://paragonwiki.com/wiki/Incarnate_Trial
These were my difficulty setting choices…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
1) People dropping out – Make friends? Join a raid guild? Don’t have either? Well I didn’t have when raids came out, so guess what i did? Now I clear them on Monday in 2 hours like lots of other raiders.
I will also add because I’m sure this is an argument, “I have a current guild, they don’t raid but i want to raid, and can’t join/rep another guild that (will probably) require you to rep and be apart of” Simple answer is you can’t have everything. (especially if you are apart of a “casual” group that avoids that type of gameplay)
2) As for underdeveloped classes. I beg to differ. Every profession can par take in raids and can pick up a role. The whole “no variety etc etc….” Needs to just stop. You can’t have 10 nomad’s geared character’s clearing the raid. Like sorry your greatsword mesmer can’t beat/be accepted into raids.
3) Name of the game please
4) As for 1 mistake whole group wipes. That’s the whole point of raids. Challenging group content where everyone pulls their weight (though it’s not really the case as people are carried all the time) Also you can recover from missing a green, or a green in a bad “pie” in VG, or missing cannons with SAB
a tip : struggling with VG? bring a couple tempests, when you miss a green and it’s in a bad piece of pie just have them cast rebound! Boom recovered in 2 seconds.
Players shouldn’t have to jump through hoops to do content.
Professions are poorly designed and underdeveloped sorry.
City of heroes.
Missing a gimmick by a fraction of a second and the raid is lost. Bad design.
Professions are low quality and the devs are trying to make content around these subpar classes.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Raids and instanced content are not fun for everyone, thanks for the options anet.
Having unique rewards being pushed out of content because a subset of players complain isn’t fun for everyone either.
That said the option to participate in raids is always there for players who really want to get that new shiny toy. So technically no one is disenfranchised from getting it.
Ascended and Legendary runes and sigils are going to make awesome rewards for wvw and eotm then.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Lots of waiting.
Players still dropping out regularly.
Professions are underdeveloped and roles are anemic, yet you are trying to up the difficulty in certain areas of the game and things don’t match up.
Always common builds and lack of variety.
Still boring. Kill boss. Kill a few unrewarding trash. Kill boss. Kill a few unrewarding trash.
Immersion is killed because you need TS to listen to order barking so you can up chance of success.
In another game I played I never had to wait around for a group more than a few minutes. There were many active roles to play like tank, melee dps, ranged dps, heals, cc, buff, debuff, disruption and hybrids… There were many many many viable builds and variations. Could always do raid content with any set up of skilled players. We could crank up difficulty settings to challenge players, or lower them to accommodate skill, and this encouraged all players to get better.
If you are going to have the best armors in raids, without other options, then please make some serious changes. Players don’t have hours to waste to form teams and replace members. It’s not fun seeing one player make a mistake and wipe the raid. It’s not fun for players to die over and over because they missed something by half a second. It’s not enjoyable to be forced into a particular build you, devs, say we need. Players should not be excluded based on skill level.
Your instanced content is lower quality, was hoping that dungeons and fractals would have been an eye opener.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
It’s almost ready to test so what’s done is done.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
The EotM server mechanic is a mistake – period. I doesn’t give good fights, when you blob v blob with uplevels that die so quickly and are clueless to their surroundings.
It would do some good as they are crutches. As soon as a keep is T3, unless the server holding the keep is not on, you can hold the keep indefinitely against anyone. That is not fights, that is just lazy development.
You blob vs blob in wvw too lol… There are as many equally inexperienced players in wvw…
The differences are that wvw has more running time, less fighting and it’s easier to treb structures from safety.
The eotm map layout is superior in design and forces more fights to happen in the open due to less structures to hide in. Also, the tunnel system allows groups traverse the map better, attack objectives faster and for defenders to make it in time to defend objectives.
There are many aspects of eotm that would make wvw far more enjoyable if applied like megaservers to resolve population issues, timed matches so it squashes the day vs night issues, the supply systems, supply at spawn when keep is taken, fun stuff like wisps and scorps, less structures to hide in so it promotes fighting and tunnels to use as mentioned…
Overall eotm is better for players looking for fights and faster paced gameplay. WvW is boring as all get out by comparison.
Not every tier is blob vs blob.. You know why people leave the higher tiers to move towards the middle or lower tiers? Because it is harder to roam and get into more small scale fights being up top. Some prefer this over having map queues and massive fights. It is fine that you enjoy EoTM but can you please stop trying to force that upon all of us? That is your opinion and I’ve done EoTM leveling alts and what I see and what you claim it is, is way off.
Even if I was to go in it today, it would be easy kills because most players are uplevels. Last time this topic came up I went into EoTM to see if it changed and it didn’t. I roamed and killed groups of 3 – 4 that were trying to get back to the zergs by myself because half of them were uplevels and were probably running pve builds.. You either get on a good map or you have to keep trying to get on a good map.. You get on maps where you are just farmed or you do the farming. You get on maps where people just want to k-train instead of fighting.. You get on maps where if you die players rage because they got killed in a pvp environment.
Sorry but I don’t see any of that in WvW. We die, we suck it up and we go back to fight again. If I want to run around taking things, I’ll follow the pug commander. If I want to roam and try to take camps to bring out other roamers, I roam. If I want to find some friendly duels, I look at the spots where most people duel at. EoTM has 1 play style and that is to follow 1 tag.. WvW has them all.
Either way if you like EoTM go play EoTM. Stop trying to turn WvW into that.
Not every tier had or has the population to blob vs blob.
You have a very limited view of eotm and the great potential some of the elements found there would improve wvw.
Improve it for some but make it worse for others. What great elements does EoTM map have? The falling to your death just by looking at the map when you auto run? The tunnels you can run into to run away from fights? The scorpions that are moving siege? The wisps that make you not take damage while in wisp form and you can explode them and knock players off edges???
I answered that question, you are free to read a previous post.
You are embellishing things and grasping at straws in your counter argument.
I didn’t see anything in your previous posts that would improve wvw for EVERYONE besides not being able to treb objectives from another which they gave us in the new maps but went overboard lol You mentioned EoTM map elements. I just listed a bunch of them from EoTM that would not improve the game mode but would add more gimmicks that so many wvw’ers seem to dislike. Funny how you write a lot when you want to turn WvW into EoTM but when others reply to you with counter arguments you have little to nothing to say and basically blow it off.
Either way I didn’t want to go back and forth with you but every time EoTM pops up you are the first one pushing for it saying the same exact thing you’ve said even when others constantly try to tell you that it could possibly destroy wvw as we know it. You are happy with EoTM so play EoTM. I don’t like EoTM so I don’t go there. Maybe since I don’t like EoTM I should try to get it changed into WvW since that is what I prefer?? That is basically what you are doing..
Your problem is that you don’t play in eotm so you don’t look at mechanics and things objectively.
You asked what great elements does eotm have and I already answered those.
You embellish things like the “falling off and being knock off the edge” thing…
It’s easier to run from fights in wvw with all the structures to hide in, it happens all the time. Tunnels in eotm work many ways… Quicker travel for offense and to get to objectives faster to defend. Again, it’s easier to run and hide from a fight in wvw…
So what if scorps are mobile seige, they are also fun.
Wisps have a timer and are also a fun tactic. Again, you embellish the knock back on wisp abilities. Players don’t fight near the edges and there are very few spots where this could happen.
When I have talked about eotm I mostly refer to the player pooling mechanics to fix population issues. Since you have been following my posts in this section so closely then you should have understood that from a long time ago.
The individual server vs individual server vs individual server design doesn’t work obviously. Common sense tells me that an alliance/megaserver system would resolve that major issue across the entire game.
Also, if you don’t go to eotm, then you should spend some time there before you criticize it, the players who go there or my posts.
I must be masochistic today because I’m responding to this.
EotM is not WvW. I consider it a fourth game mode that caters to an different audience. A lot of the things that work in EotM simply won’t work in WvW because the player bases while overlapping a bit are different.
The things that you love so much about EotM I consider PvE gimmicks.
“Players run from fights more often in WvW” – untrue from my experience. You also claimed earlier in this thread that EotM players are as experienced. That statement is very untrue from my experience.
For me there are only 3 reasons for me to go to EotM. 1) Leveling alts 2) Helping guildies get confidence on a new toon by destroying sub-standard players 3) I had a bad day so I make it better by derailing the Ktrain.
I get that you like EotM and I hold nothing against you for liking it but don’t try to bring over EotM style play to WvW.
Don’t worry about responding to this Swagger I already know that it will be something about reading the thread or reading comprehension.
Both are pvp zones, let’s not be insulting to the thousands of players who enjoy it.
Your issue is that you don’t look at things objectively. Obviously population issues exist in wvw and the eotm map mechanics resolve that.
There are day vs night capping issues too that the timed matches resolve as well.
There are differences that will obviously remain between the two, but to not look at potential problem solvers, that have tons of stats to back them up now, is really a limited way of thinking.
The interesting thing is that I see many posts that don’t offer any fixes for wvw so let’s have a go at it…
How are you going to grow the wvw population numbers now?
How are you going to make sure each server can have closer to equal populations so they can be competitive and not face the same tiers each week?
How are you going to resolve the day vs night capping issues and make sure both time frames are able to contribute equally?
What reward systems should be introduced as incentive to play wvw more?
Let’s see some viable problem solving answers…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Leveling up a character is not a grind, but they added 10x more grind in other areas. Between the time gates and reward tracks and mastery points and tracks and locking items behind specific content to force players into it without other options… This game is not casual at all.
The game has become a mad and frenzied grind to progress and get stuff, and sucks for anyone who wants to play at a casual pace.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
What would a legendary rune or sigil actually do?
What function sets legendary gear apart from other gear?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
So we have legendary weapons through pve. Legendary armor for raids. That means eotm/wvw will be getting legendary runes and sigils and infusions!!!
Note- of course crafters will be able to make ascended runes and sigils.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
The EotM Server mechanic is a disaster. PERIOD.
If they try to use it for actual WvW, they will kill WvW (as if they haven’t done it with negligence).
Also, why doesn’t A.Net actually ASK the guilds that play WvW what they want and need and have them test what ideas they have, not big, multi-server PvE guilds. If they continue this way, they will lose ALL of the WvW population.
You don’t see anyone complaning about population issues or capping at off peak hours… so that pvp game mode is doing a pretty good job, it’s pretty popular too.
And if you want to talk about loot or karma… Players can go to silver wastes and get 10x the amount of stuff in the same amount of time.
Oh you don’t see any complaints about EoTM populations? Everyone knows if you are green you have a better chance to win your 3 hour matches. Its been complained about many times on these forums. How can you complain about night capping when matches are 3 hours long? Nice try though.
oh look at this SS. I was wrong. Blue seems to be the better color this week.. Balanced?? I think not
Nobody really complains about populations…
That’s what I was referring to with the capping comment…
I was already a few steps ahead, nice try though.
Eotm mechanics resolve some big issues, there is no arguing that. Y’all should start embracing great mechanics like these.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Raids and instanced content are not fun for everyone, thanks for the options anet.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
The EotM Server mechanic is a disaster. PERIOD.
If they try to use it for actual WvW, they will kill WvW (as if they haven’t done it with negligence).
Also, why doesn’t A.Net actually ASK the guilds that play WvW what they want and need and have them test what ideas they have, not big, multi-server PvE guilds. If they continue this way, they will lose ALL of the WvW population.
You don’t see anyone complaning about population issues or capping at off peak hours… so that pvp game mode is doing a pretty good job, it’s pretty popular too.
And if you want to talk about loot or karma… Players can go to silver wastes and get 10x the amount of stuff in the same amount of time.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
The EotM server mechanic is a mistake – period. I doesn’t give good fights, when you blob v blob with uplevels that die so quickly and are clueless to their surroundings.
It would do some good as they are crutches. As soon as a keep is T3, unless the server holding the keep is not on, you can hold the keep indefinitely against anyone. That is not fights, that is just lazy development.
You blob vs blob in wvw too lol… There are as many equally inexperienced players in wvw…
The differences are that wvw has more running time, less fighting and it’s easier to treb structures from safety.
The eotm map layout is superior in design and forces more fights to happen in the open due to less structures to hide in. Also, the tunnel system allows groups traverse the map better, attack objectives faster and for defenders to make it in time to defend objectives.
There are many aspects of eotm that would make wvw far more enjoyable if applied like megaservers to resolve population issues, timed matches so it squashes the day vs night issues, the supply systems, supply at spawn when keep is taken, fun stuff like wisps and scorps, less structures to hide in so it promotes fighting and tunnels to use as mentioned…
Overall eotm is better for players looking for fights and faster paced gameplay. WvW is boring as all get out by comparison.
Not every tier is blob vs blob.. You know why people leave the higher tiers to move towards the middle or lower tiers? Because it is harder to roam and get into more small scale fights being up top. Some prefer this over having map queues and massive fights. It is fine that you enjoy EoTM but can you please stop trying to force that upon all of us? That is your opinion and I’ve done EoTM leveling alts and what I see and what you claim it is, is way off.
Even if I was to go in it today, it would be easy kills because most players are uplevels. Last time this topic came up I went into EoTM to see if it changed and it didn’t. I roamed and killed groups of 3 – 4 that were trying to get back to the zergs by myself because half of them were uplevels and were probably running pve builds.. You either get on a good map or you have to keep trying to get on a good map.. You get on maps where you are just farmed or you do the farming. You get on maps where people just want to k-train instead of fighting.. You get on maps where if you die players rage because they got killed in a pvp environment.
Sorry but I don’t see any of that in WvW. We die, we suck it up and we go back to fight again. If I want to run around taking things, I’ll follow the pug commander. If I want to roam and try to take camps to bring out other roamers, I roam. If I want to find some friendly duels, I look at the spots where most people duel at. EoTM has 1 play style and that is to follow 1 tag.. WvW has them all.
Either way if you like EoTM go play EoTM. Stop trying to turn WvW into that.
Not every tier had or has the population to blob vs blob.
You have a very limited view of eotm and the great potential some of the elements found there would improve wvw.
Improve it for some but make it worse for others. What great elements does EoTM map have? The falling to your death just by looking at the map when you auto run? The tunnels you can run into to run away from fights? The scorpions that are moving siege? The wisps that make you not take damage while in wisp form and you can explode them and knock players off edges???
I answered that question, you are free to read a previous post.
You are embellishing things and grasping at straws in your counter argument.
I didn’t see anything in your previous posts that would improve wvw for EVERYONE besides not being able to treb objectives from another which they gave us in the new maps but went overboard lol You mentioned EoTM map elements. I just listed a bunch of them from EoTM that would not improve the game mode but would add more gimmicks that so many wvw’ers seem to dislike. Funny how you write a lot when you want to turn WvW into EoTM but when others reply to you with counter arguments you have little to nothing to say and basically blow it off.
Either way I didn’t want to go back and forth with you but every time EoTM pops up you are the first one pushing for it saying the same exact thing you’ve said even when others constantly try to tell you that it could possibly destroy wvw as we know it. You are happy with EoTM so play EoTM. I don’t like EoTM so I don’t go there. Maybe since I don’t like EoTM I should try to get it changed into WvW since that is what I prefer?? That is basically what you are doing..
Your problem is that you don’t play in eotm so you don’t look at mechanics and things objectively.
You asked what great elements does eotm have and I already answered those.
You embellish things like the “falling off and being knock off the edge” thing…
It’s easier to run from fights in wvw with all the structures to hide in, it happens all the time. Tunnels in eotm work many ways… Quicker travel for offense and to get to objectives faster to defend. Again, it’s easier to run and hide from a fight in wvw…
So what if scorps are mobile seige, they are also fun.
Wisps have a timer and are also a fun tactic. Again, you embellish the knock back on wisp abilities. Players don’t fight near the edges and there are very few spots where this could happen.
When I have talked about eotm I mostly refer to the player pooling mechanics to fix population issues. Since you have been following my posts in this section so closely then you should have understood that from a long time ago.
The individual server vs individual server vs individual server design doesn’t work obviously. Common sense tells me that an alliance/megaserver system would resolve that major issue across the entire game.
Also, if you don’t go to eotm, then you should spend some time there before you criticize it, the players who go there or my posts.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.