use skill points that you have spare to convert t5→t6, assuming that the t5 mats haven’t also skyrocketed that is
out of curiosity, what do you do? from the sounds of it you’re just a player who isn’t focused on making money but it gradually comes in from just roaming
i’ve been salvaging ectos though, you pay about ~21s per ecto that you salvage (16s for the rare, 1s for the salavage kit use and 4s for the trading post fee), which you can sell at the trading post for 25s netting you 4s profit
it’s very unreliable as you can sometimes get 0 ectos but after about 30 salvages i’ve got 41 ectos which is about 2g profit, i would NOT suggest it with a low amount of gold though
(edited by Syn.3459)
you’re so clueless op
you can wear it in pve and it’s the only place you can get it
i think the pvp gear is soldiers
the crit damage on the earing is equal to 40 of a stat, with that taken into account;
6*25+40=190 (ignoring the magic find)
normal earing have a stat total of 136
it would depend on your overall stats and what type of build you’re going for, if you’re a glass cannon stick to your main stats
as for the triforge;
6*40+64=304 – triforge
90+64+64=218 – any other amulet
i’ll just add that the triforge and the karka shell give you a ~40% incrase in stats, take that as you will
as for rune of the divinity;
orbs = 20+14+14=48 stats
rune=10*6+14=74 stats
runes are 55% better but it would be hard to compare them to rune sets when taking the set bonus into consideration
again, if you’re a glass cannon stick to your main stats but with the rune of divinity i personally wouldn’t shell out 4g+ per rune when i can use a orbs (full set for ~40s max)
(edited by Syn.3459)
gold sink
edit: doesn’t seem to work
(edited by Syn.3459)
OP is lying, loot was scaled
Nope…
I got a lvl 75 Item from the chest…boots
rest wee lvl 80
I am pure 80
ok then https://forum-en.gw2archive.eu/forum/game/lostshores/Scaled-Items-Seriously/first#post786391
oh and let’s not forget that he managed to get 80 within 3 days of playing
is it a repeatable event like the claw of jormag or a 1 time thing? i’m disappointed that many people manged to miss it due to incompetence on anets part
i’m fairly certain the pvp gear is power/toughness/vitality
i highly doubt necro will recieve any nerfs but i’m fairly positive it will get buffed slightly
light armor has some very good looking armors but the weapons are slightly more of a lack luster (no fire sword, greatswords)
now i don’t actually play a necro so i’m not sure how well they are at 80 but people seem to be quite disapointed in them… from what i know they’re mainly meant to be more of a hard to kill class rather than a glass cannon class so keep that in mind (although as i said, i may be very wrong due to not playing one)
elementalist can also spec tanky while still out putting decent-ish damage, this is going from the few eles i’ve seen in wvw, but, the good eles are 1 in 100 so i’m guessing it isn’t an easy class by any means
both classes have melee weapon alternatives but i think they’re 600 range rather than 1200
so they’re quite similar in the basics of it but elementalist can be more of a glass cannon and the necro can be more of a tank
It’s not worth it. Syn just doesn’t respond to reason. Alas.
yes because my argument that every class, when getting a skill dodged, also lose out on fluff isn’t valid at all is it?
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
not sure why you’re complaining about it though… seems very petty
oh and of course you can’t damage the thing in coe if it’s invulnerable… neither can anyone else, if you use your skill when you know its invulnerable then that’s your mistake not anyone elses
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
see->
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.
they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block
Please elaborate how a skill can function as a targeted AoE and yet not be a targeted AoE. Dragon’s Tooth and Death Blossom are both single target AoEs and yet they will still deal damage to nearby enemies regardless of blind/block.
death blossom = 3 hits = 3 blinds/blocks to negate
the skill for phantasmal berserker = 1 hit = 1 blind to negate
no idea about dragons toothdo you really not understand that?
But that’s not how it works. They function as AoEs so they are not affected by blind.
iZerker hits three times in a single button press just like Death Blossom so by that logic it should take three blinds to stop it. Dragons Tooth and Death Blossom are just two examples of skills that function as targeted AoEs, there are many more that work exactly the same way.my mistake for thinking a single target sword throw that creates an illusion that can aoe is different than 3 dagger hits, it’s almost as if every class has different skills!
So which is which?
i clearly said that if the mesmer skill is used, like every other skill in the game, it should go on cooldown, not that every skill is the same
i simply used the melee out of range message as an example
But…it already does go on cooldown when we use it…but why should we lose damage, utility, and survival to a simple dodge?
you can also dodge every other skill in the game, i could dodge a cloak and dagger and that would mean the thief wasted 5 initiative and didn’t cloak… should he not have lost the initiative? when they get dodged they lose out on initiative (utility) and stealth (survival) and the same applys to almost all other classes (warrior losing adrenaline when getting dodged from a killshot/eviscerate/whatever, they lose there +x% damage boost)
it doesn’t change anything, you’re still able to 1v3 with ease
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
not sure why you’re complaining about it though… seems very petty
oh and of course you can’t damage the thing in coe if it’s invulnerable… neither can anyone else, if you use your skill when you know its invulnerable then that’s your mistake not anyone elses
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
see->
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.
they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block
Please elaborate how a skill can function as a targeted AoE and yet not be a targeted AoE. Dragon’s Tooth and Death Blossom are both single target AoEs and yet they will still deal damage to nearby enemies regardless of blind/block.
death blossom = 3 hits = 3 blinds/blocks to negate
the skill for phantasmal berserker = 1 hit = 1 blind to negate
no idea about dragons toothdo you really not understand that?
But that’s not how it works. They function as AoEs so they are not affected by blind.
iZerker hits three times in a single button press just like Death Blossom so by that logic it should take three blinds to stop it. Dragons Tooth and Death Blossom are just two examples of skills that function as targeted AoEs, there are many more that work exactly the same way.my mistake for thinking a single target sword throw that creates an illusion that can aoe is different than 3 dagger hits, it’s almost as if every class has different skills!
So which is which?
i clearly said that if the mesmer skill is used, like every other skill in the game, it should go on cooldown, not that every skill is the same
i simply used the melee out of range message as an example
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
see->
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.
they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block
Please elaborate how a skill can function as a targeted AoE and yet not be a targeted AoE. Dragon’s Tooth and Death Blossom are both single target AoEs and yet they will still deal damage to nearby enemies regardless of blind/block.
death blossom = 3 hits = 3 blinds/blocks to negate
the skill for phantasmal berserker = 1 hit = 1 blind to negate
no idea about dragons toothdo you really not understand that?
But that’s not how it works. They function as AoEs so they are not affected by blind.
iZerker hits three times in a single button press just like Death Blossom so by that logic it should take three blinds to stop it. Dragons Tooth and Death Blossom are just two examples of skills that function as targeted AoEs, there are many more that work exactly the same way.
my mistake for thinking a single target sword throw that creates an illusion that can aoe is different than 3 dagger hits, it’s almost as if every class has different skills!
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
see->
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.
they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block
Please elaborate how a skill can function as a targeted AoE and yet not be a targeted AoE. Dragon’s Tooth and Death Blossom are both single target AoEs and yet they will still deal damage to nearby enemies regardless of blind/block.
death blossom = 3 hits = 3 blinds/blocks to negate
the skill for phantasmal berserker = 1 hit = 1 blind to negate
no idea about dragons tooth
do you really not understand that?
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
see->
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.
they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
Oh, Necro pet summons and Ranger pet calls, the closest comparable thing, go on CD when they don’t connect or the Ranger/Necro is blinded?
no… and neither do our shatters, but these are skills going on cd when blinded, which is the way it should be
Yes, our ability to shield friendly players from projectiles, ALL ticks of the warden’s aoe on ALL targets, the regen boon the warden provides when it activates, and the 30% progress to the next shatter should all be nullified by ONE blind, block, or dodge!
Might I remind you that AOE is not subject to blind, but somehow our aoe phantasms get negated by blind? You still stand by this hypocrisy of only mesmers being socked for no aoe damage by a blind, only mesmers being denied non-offensive kit by a blind, and only mesmers being denied a second attack by the same, single blind?
I think this has gone far enough. Enjoy my ignore.
i’m unsure of how you don’t understand that a single target skill can create an aoe summon, it’s funny really
Another clueless person who can’t be bothered to actually play a mesmer.
lol
Wow, you pulled a character pane off google images and expect us to believe you.
(btw, that pitiful set of stats says its an ALT and you still know nothing of the core mechanics)
i welcome you to transfer to kodash/riverside then, the fact is you’re bad and you have no idea of core game mechanics let alone class mechaincs
Says the idiot who can’t do math or understand the basic function of phantasms and illusions in this game.
Iet me spell it out for you:
Our new inability to generate illusions based on all the mentioned boons and conditions means:
1 – we lose the initial damage from our illusions and phantasms
2 – we lose all the passives those phantasms would bring that have NOTHING to do with attacking, and everything to do with our group utility. They’re tied to phantasms instead of targeted aoe or signets
3 – we lose the resources we use to shatter, which means we lose our primary source of daze-interrupt, oh-crap invulnerability, and aoe.
Add to that the fact that half our “single targeted” phantasms are aoe and will not spawn because the ONE mob you targeted blocked, and you have about 85% of our toolkit —- offense, defense, and group utility, completely BONED.
You then call anyone who cries foul over the evisceration of our core class mechanics and the amplification of blinds, blocks, and invulnerability to 3x their normal effectiveness against ONLY mesmers “bad”.
you, sir, are an idiotic troll.
you’re so dense it’s unreal
Really? How about you back up that assertion?
i’m guessing you forgot what you just spewed out?
mesmers skills no longer go off when blinded or the targets invunerable! inform the press!
That does not address the very sound case I put forward that a phantasm doesn’t represent a single mesmer skill, but two skills and the resource for a third – and that denying the generation of that phantasm you are negating 3 skills, not one. If you’re not going to be intellectually honest I’ll leave you here to rot in your ignominy.
EDIT:
The aoe skills provided by phantasm are also counted as multiple hits for every other profession which uses the same attack. Somehow being blinded or blocked blocks ALL hits for our phantasms, but not for the warrior using 100 blades or the guardian spinning to win.
you don’t understand that 1 attack isn’t the same as multiple, do you? any channeled ability = only 1 hit is a “miss”/block
if a warriors kill shot gets blocked/blinded he loses all adrenaline which is the same as us missing a phantasm (they get +x% damage boost for adrenaline) and clones are so easy to produce with 2 weapons having a 5s cd for clones as well as clone on dodge that this resource for a 3rd skill is a null issue
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
Oh, Necro pet summons and Ranger pet calls, the closest comparable thing, go on CD when they don’t connect or the Ranger/Necro is blinded?
no… and neither do our shatters, but these are skills going on cd when blinded, which is the way it should be
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
not sure why you’re complaining about it though… seems very petty
oh and of course you can’t damage the thing in coe if it’s invulnerable… neither can anyone else, if you use your skill when you know its invulnerable then that’s your mistake not anyone elses
you’ll be better off using that 50g to flip items rather than investing for a short period, i’m sure they’ll rise by about 50% of there current value but that isn’t going to happen for probably a couple months
i’m also betting that there going to release the skins again for next year to prevent them from being discontinued
vets have always done the same amount of damage moa form or not, try it on a player not an npc before “testing”
the skins are cheap enough that there isn’t any need to buy gems, the most expensive skin is under 6g and it’s been about 3 hours since patch
oh silly arena net, how could they make an event that isn’t at a suitable time for the only country in the world?
typical that you’re “welcoming” the new folks with your commander on
You lost out on 2 mins of wvw. Get over it.
You’re not fully aware of the consequences, I gather …
(a) Usually after those resets you’ll find a lot of placed siege weapons gone … how would you like it to have 2 – 5 gold removed from your account after an update?
2-5 gold? unless you placed at least 8 trebs or anything of the sort then you’re losing 2 gold but you think you’re losing 5, how on earth did you come up with that sum of money anyway? if you were talking about EVERYONE then it may come up to 5g but even that sum is pushing it unless you’re in prime time and the maps full
Ok, so I have a Guardian that I put 1 Superior Rune of the Guardian on. But what I see is all of the levels blue and the (X/6) number is red showing (7/6). This is prolly a dumb question, but is that intentional or should I bug report it?
it’s showing runes from your spvp set but yes, it is a bug
doesnt work. i’ve reported this but no one seems to believe me.
well it’s working for me, are you trying it in the mists?
Buff the damage of other classes to bring them in line. Give everyone another Slot skill slot. Done.
so your saying the solution to over the top damage is to make it across the board, allowing everyone to kill in record speed?
why on earth would they increase the damage of 7 classes when they just have to tone down the damage of 1? i can’t put in words how flawed your argument is, let alone how you have no idea how to use the term white knight, and puppy? kitten is a word filter, the fact that you feel the need to try to replicate it is beyond dumb
you’re so clueless it’s unreal, you didn’t flame or insult me, i didn’t flame or insult you yet you think i’m childish? you think that someone arguing with your flawed theory is childish?
you have no idea how to use the trading post so stop trying to change everyone’s way of using it
how on earth does me paying whatever make me feel like a rick egotistical guy? if you were to see my name in the bidding screen that might be the case, alas it isn’t and i’m buying it for whatever i want because money is so easy to come by that if it means i get stuff done quicker i’m willing to spend a little more, you clearly don’t understand much about the trading post though
if you want to get all philosophical don’t try to preach on the forums to people that couldn’t give 2 kitten about something as petty as outbidding the next guy, it just makes you look like a whiny little kitten
oh wow someone re-rolled, is this the first time you’ve heard of such an absurd act? do you still believe in Santa Claus?
pretty sure that if i want something i’m going to pay whatever, i’m not going to sit at the ah putting in 1c bids above the next guy for the next hour when i want the item right now and can get it for the same price i’d have payed before but without the effort
pointless post and i can’t believe i wasted my time reading any of it let alone all of it
just a question, but is this your first mmo? although even if it isn’t i’d suggest you head to your class forums and try to find a guide;
http://www.guildwars2guru.com/forum/39-ranger/
is also a good place to look at and should give you real in depth help of learning your class, but as you know (if it isn’t your first mmo!) that you’ll learn in time and figure out what you can do to improve
thieves defending a broken class, that’s new!
and if you think i’m a glass cannon you should really take a look at what a glass cannon is, if i was i’d have 15k health and about 900 toughness, i’m at 19k health and 1400 toughness and i’m taking 8k hits from enemys i can’t see (even steal + cnd is an 8k combo) but hey, apparently improving my self is too much effort and that doing that much damage in 1 second is totally acceptable
I’m with the people that say you need to learn to play, but don’t that as an insult, take it is constructive feedback. I’ll explain more. Those thieves that can deal the heavy damage are considered glass cannons.
please teach me to play then because i’m obviously so bad that i end up taking 8k heartseekers
yes it’s normally 1 gmt
you’re looking at about 300-400g for volcanus if i remember correctly but have you seen the destroyer greatsword? i don’t know if that’s the molten greatsword you’re talking about but it’s got a fire look to it scrap that, you were talking about the cof sword, but i suggest you take a look at the berserker’s destroyer greatsword
(edited by Moderator)
they almost have too, if people buy them to use then they’re out of the market, if people buy them to hoard they’re out of the market indefinitely and with the only way to get any more in being the method of crafting them with 150g worth of mats you’re looking at about 170g on the tp to gain profit from any new crafted ones
a story from others is always going to be exaggerated/misinformed, you’ve just never seen it happen in a game before
harathi highlands karma vendors, chest is from the heart “forward scout greta” i think
you are talking about what the norns wearing right?
legendarys are meant to be a long term goal, as in not getting it within the first 2 months of release, you don’t like it? hop onto another game while this one gets settled in, there is no loss if you were to do so
honestly it’s like you want legendarys to be something that almost every player has a chance to get, which isn’t what they were aiming for
Syn, when was the above screenshot taken?
2 days ago (29th), i’m not even a glass cannon but if i was i’d have taken ~10k damage or so..
also i’m fairly certain that there world had 1 orb as did mine
(edited by Syn.3459)
The combat log takes up every hit something does before it gives you the end number.
The dancing dagger hit all your clones and then hit you, and then at the end it gave you a total number.
If it gave you real numbers of how many times you were actually hit for, it would probably spam your combat log, the devs did it differently do it gives you a total number of all the hits combined.
it hit your clone for 1k, then another clone for 1k, then another clone for 1k then you for 1k. (total damage, 4k.)
This is why warriors “bladetrail” is showing up in the combat log as crazy damage, like 28k.
also if that was actually the case, how is this acceptable?
The combat log takes up every hit something does before it gives you the end number.
The dancing dagger hit all your clones and then hit you, and then at the end it gave you a total number.
If it gave you real numbers of how many times you were actually hit for, it would probably spam your combat log, the devs did it differently do it gives you a total number of all the hits combined.
it hit your clone for 1k, then another clone for 1k, then another clone for 1k then you for 1k. (total damage, 4k.)
whether it’s different for pvp (i highly doubt it) i don’t know, but clones taking damage or doing damage don’t show up in the combat log
not even going to read what you wrote because you’re obviously attempting to defend the fact that theives being invisible for 3/4 of the fight and doing 8k hits is totally acceptable