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NCSOFT 4Q and Yearly results

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TChalla.7146

What I have learned is that there are quite a few people on this forum REALLY desperate to see GW2 fail…

Agreed… 100%.

NCSOFT 4Q and Yearly results

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Posted by: TChalla.7146

TChalla.7146

ps: the gem store picks/axes/scythes are closer to being pay-to-lose than pay-to-win.

you could spend the same number of gems on gold and buy WAY more of those resources on the TP whereas it would take over a decade of daily harvesting to ever get your money’s worth out of the extra sprockets

But… when sprockets are only obtainable from mining picks, the price will shoot to 50s or more per sprocket, making them so much more valuable… only those players who bought the picks will be able to make money. It’ll pay for itself within the next month, honest! P2Win! !!!!one!one!eleven!

I predict closer to 1 gold per sprocket, since everyone that bought the picks will get together and fix the price by hoarding all of the sprockets in their bank/guild bank and only release so many to the public at a time, creating a false supply of said item.

/tinfoil hat

Ascended Armor Grind

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TChalla.7146

The following is a legitimate question, since I haven’t even started working towards ascended gear.

What materials are actually considered the “grind” materials?

Economic failings of Ascended crafting

in Black Lion Trading Co

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TChalla.7146

Well, what holds you back to gather some people and farm for an hour? There are many nice dynamic event chains in the mid level maps which arent run by big groups continously like the champ trains. In my opinion, most people are just lazy to do some research online or in the field to find better spots and prefer to do what everybody else is doing.

Take Southsun for example: Nobody is farming it, even though Veteran Karkas have a guaranteed drop of Karka Shells, which go for 8s atm, with a chance of t5 and 6 blood, both also in demand. There are lots of champs to kill and dynamic events that spawn lots of mobs, Ori, ancient wood and passion flowers to gather.

If you want more Linen, start a champ train in a lvl 40-60 map that has a higher chance of dropping masterwork champ loot bags that drops linen.

Also, in a champ train, it hardly matters what level you are, as all you need is to spam 1, so what hold you back to roll an alt to get lvl appropriate loot that has the potential of being higher in value than doing the same with your lvl 80?

In a former guild of mine, we had a map completion run going on every 2nd night and with a group of 20-30, it didnt take much more than 1-2 hours per map, while we got alot of mats along the way.

The possibilities are all there, most people are just too lazy to take advantage of them.

After reading that, I should create my own guild and call it Trash Pickers [TP]. Get a group of players that enjoy resource gathering and go out into the open world, hit dynamic events, enjoy these dynamic events and collect materials to either use or trade on the… wait for it… TP.

In all honesty, I think it’s a great idea. I might have to work on that this weekend.

Vote for the Profession Collaborative Development

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TChalla.7146

1) Necromancer
2) Ranger
3) Engineer

NCSOFT 4Q and Yearly results

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Posted by: TChalla.7146

TChalla.7146

Are you mad that people that purchased that mining pick now have access to a completely terrible, inefficient method to obtain sprockets and/or money? Really? Are you complaining just because you don’t have the option to grind for a worthless item inefficiently?

People who walk have a clear advantage over people with cars because when you walk everywhere, you can find a quarter on the sidewalk while someone who drives will pass by all that money without even noticing…

Wow so true, I’ve never thought of it that way! You are also significantly less likely to get into a car accident walking on the street than driving a car so clearly walking is the advantage! Safer AND chances to find money! Walking is P2W!

That doesn’t even take into consideration the very fact that the driver has to pay for the luxury of driving, through fuel, insurance, car maintenance, licenses, etc.

Walking is so P2W, it’s not even funny. Nerf the shoe companies!

Epic Loot at the end of Living Story?

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TChalla.7146

Why should they give loot at the end of the living story? Do people play the game to have fun or are they playing to collect “wealth” ?

You make it sound like they’re mutually exclusive.

You must not have received the memo. Apparently, amassing “wealth” is considered a grind and should not be enjoyed.

is "Stacking" the new "Tanking"?

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Posted by: TChalla.7146

TChalla.7146

And this is what happens, absent taunts, when DPS is the main determination for aggro. Tanking is not just about putting on armor and getting in the mobs face, it is about aggro manipulation to keep the mob on you.

Absent this, we need reliable CC (pull, knockback, immobilize, stun, etc). And right now we have neither.

I never really thought that taunts and such were very realistic. Saying “Nanny nanny boo boo” to a boss mob to keep him attacking you isn’t any more plausible than standing there in front of the boss in heavy armor while it’s being pelted by various other things that could be taken out with one swipe.

The bosses need to have the intelligence to know where the most damage is coming from and take out the source of the damage first. I know that’s how I’d do it if I was a boss mob.

In order for them to create more realistic combat, they really need to rely more on elite groups than they do elite solo mobs. Or at the very least, have the boss mob surrounded by trash, with the ability to bring in more trash every so often. Meanwhile, the highest DPS would be the focus of the boss, the trash monsters would spread out some, double and triple team some, and focus on the weakest members of the hero group.

Area of effect abilities should not have a red circle telling the player where to avoid. Realistically, how would the player know where the area of effect was going to be?

If these combats were more realistic, I wonder just how many players would come here and complain, or simply quit the game because it was too hard.

is "Stacking" the new "Tanking"?

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Posted by: TChalla.7146

TChalla.7146

What I’d like to see is better actual “tanking” for GW2, which means having better aggro rules.

Set priorities toward:
High armor
Melee attackers
High HP

Set priorities away from:
Range
Low HP/Armor
and the coup de grace, DOWNED STATUS.

Because it’s kittening annoying to be downed with four other people beating on the boss, but still being the sole focus of its overpowered attacks. [/rant]

Of course, when I say priority, that’s not to say a boss shouldn’t go for thieves and elementalists, but it should be a surprise. Also, if a smart melee character backs off to heal, someone else should be picking up the aggro.

I love that GW2 washed the holy trinity, because it means that everyone can just LFG a party and go, not wait on a 30-40 minute queue for one dungeon. But the aggro equations REALLY need tweaking.

Tanking doesn’t make tactical sense. If I’m being attacked by a heavy armored person and a light armored person, logically I’m going to take out the light armored person first, since they’re easier to hit and kill, halving the amount of attacks I’m having to try and dodge.

When you go after a veteran monster in game, and there are normal monsters there as well who join in on trying to kill you, do you continue to attack the veteran or do you take out the trash first?

Same principle.

GW2 Heroes

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TChalla.7146

Besides, why do you want to play a massively multi-player online game solo?

Because sometimes, it’s much easier to go out and solo than it is to try and form a group to play for 30 minutes.

10622kb

in Guild Wars 2 Discussion

Posted by: TChalla.7146

TChalla.7146

Thank you all for the helpful and detailed responses!

Running the -repair fixed it.

Being a refugee from the Warcraft forums, I must say that the community of this game is restoring my faith in humanity! You guys are awesome

The Warcraft forums are very toxic. If not careful, one could come away from reading those boards suffering from major depression.

At best, these boards can make you mad. Big difference overall. LOL

What to do?!

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TChalla.7146

Another question how to get there ? xD I can’t find it on my map.

How do you get where? I’m not sure where ‘there’ is.

What to do?!

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TChalla.7146

My suggestion is go and complete maps. Find all waypoints, points of interest, vistas and complete all hearts. You can skip the heart quests if you really don’t enjoy them, but at the very least, having the waypoints will go a long way towards helping you get places faster. On top of that, if your Personal Story is what you’re trying to accomplish, you’ll need various waypoints across several maps to complete it.

You can try leveling through WvWvW if that interests you.

You get XP from pretty much everything you do in game. Leveling really isn’t that difficult at all.

Old noob player coming back

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TChalla.7146

What about classes? Which are the strongest?

The overwhelming response you’re going to get with that question is Warrior or Guardian. The other classes do quite well in various situations, but for all-around gameplay, the Warrior and Guardian fill a crazy amount of roles.

NCSOFT 4Q and Yearly results

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Posted by: TChalla.7146

TChalla.7146

Fits with what many people say. The way Anet (or Ncsoft) is doing stuff now is great to squeeze out money in the short run but bad for the long run.

The rise in price will be because of people buying gems. This because they don’t want to miss temporary available items or don’t want to grind and so on.

However, at some point people will lose interest in it or get burned out by doing all the temporary stuff.. once they missed an item there is no need for a full collection anymore and buying items will also take away the fun of the game.

So then the gem sales will start to go down and people will start to leave.

Now imagine if they focused on expansions and so already had released a real expansions by now. Then they would have had a again some big sale numbers (maybe little less then the gem-sales, maybe not) but the game had to be less grindy to get people to buy gems, there would be no need for temporary stuff to get people to buy stuff, content would be of higher quality and so expansions in the future would likely also have high sales.

It will be really interesting what GW2 will do with the March patch and what the other MMO’s will do. GW2 did not really have any big other MMO to battle against but now a few big names will be released still I think EQN will be the biggest competitor for GW2 and thats still a year out.

I have to ask because I’m curious and don’t know when to shut up. Do you actually still play this game, and if so, why? Also, do you actually buy gems from the gem shop, and if so, why?

When I started reading this topic, my very first thought was that it was just a matter of time before you posted the same thing you post in every topic that might possible be even remotely linked to the cash shop. Thank you for not disappointing me.

I think anyone that reads the boards even semi-regularly understands your disdain for the cash shop and your overwhelming preference for expansions. We get it. We really do.

Having said that, kudos to NCSoft for making money and keeping me entertained. To celebrate, I might just have to go and buy… you guessed it… GEMS!

Stacking & Zerging

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TChalla.7146

They will do nothing about stacking and zerging – having huge numbers of people together lets them pretend there are many people doing many things. The fact that those people are all doing one thing (stand here and press 1) doesn’t come into consideration.

It’s rather like the forced WvW for map completion. It allows them to use their metrics and claim that most PvE players become WvW players, when anyone else knows this is blatantly untrue.

It’s all about numbers, and how they can massage them to tell them what they want to hear.

I don’t know if you’re aware of this fact, but your theory doesn’t make a whole lot of sense. Manipulating their collected data to make up their own facts would hurt them every bit as much as it would us, since their job relies on that data to determine how to maintain their player base and get new players to try the game.

Dervish Profession

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TChalla.7146

Hmmm…

I think they should work out some of the kinks with the current professions before they start even considering adding more classes.

Just my opinion though.

nah thatd take forever. its been 17 months and that hasnt happened. I dont think they should go another 17 without some big changes

So instead, they should add more classes to further imbalance the game, creating even more complaints about how imbalanced everything is?

I’m trying to figure out what sort of scenario in which that would be a good idea. So far, I can’t come up with one.

Unless…

The new race’s imbalance overshadowed all other imbalances by such a wide margin that everything else looked balanced by comparison.

You might have something here…

In that case, I suggest the new class be the “Iwin” class. Anyone that rolls said class starts out at level 90 with all Ascended gear. It should be a heavy armor class, be able to use any weapon combination, and be able to use the best skills from each other class. It should be able to see through stealth, should be immune to damage and should have a 1200 radius heal that ticks for 1000 health per second. Make that 10000 health per second.

And to top it all off, all skills go off simultaneously with the press of one button that the player chooses. I personally would choose the space bar, since it’s the largest button on the keyboard, so there’s less of a chance of missing it.

Hmmm… magic find should start off at 9001%.

balance is never acheived anyhow. look at fighting games, they balance and release new charachters periodically. Even though SF has been out since the 80s, they still arent balanced.

So really you are saying they should sit around tweaking the same old skills and same old charachters forever and never add anything of import? Are you really going to play the same classes with the same skills with the same content over and over with nothing new?

Most people arent playing a class because its OP, they are playing a class because they like the idea behind the class and find it fun. Same reason why people play teir 5 charachters in fighting games. Having a perfectly balanced game is highly overated, having a game with new interesting content/variation is way more profitable apealing and entertaining.
The most balanced game would have 1 class, it would also be boring as hell

Actually, I agree with you 100% that true class balance can never exist. In my experience, the best “balance” I’ve ever seen is the “rock-paper-scissors” style of balance. It’s not balanced exactly, but there is always a specific class that outshines the other classes in something.

In Guild Wars 2, however, it would seem (by accounts on the forum more than personal experience), that what we have is a couple of classes that can do pretty much everything (I’m talking PvE more than anything else), while certain classes are left as being substandard in pretty much every aspect of PvE.

In my opinion, the game needs more of an equilibrium of class value before we go adding another class to the mix.

In essence, fix the broken stuff before adding more broken stuff.

Dervish Profession

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Posted by: TChalla.7146

TChalla.7146

Hmmm…

I think they should work out some of the kinks with the current professions before they start even considering adding more classes.

Just my opinion though.

nah thatd take forever. its been 17 months and that hasnt happened. I dont think they should go another 17 without some big changes

So instead, they should add more classes to further imbalance the game, creating even more complaints about how imbalanced everything is?

I’m trying to figure out what sort of scenario in which that would be a good idea. So far, I can’t come up with one.

Unless…

The new race’s imbalance overshadowed all other imbalances by such a wide margin that everything else looked balanced by comparison.

You might have something here…

In that case, I suggest the new class be the “Iwin” class. Anyone that rolls said class starts out at level 90 with all Ascended gear. It should be a heavy armor class, be able to use any weapon combination, and be able to use the best skills from each other class. It should be able to see through stealth, should be immune to damage and should have a 1200 radius heal that ticks for 1000 health per second. Make that 10000 health per second.

And to top it all off, all skills go off simultaneously with the press of one button that the player chooses. I personally would choose the space bar, since it’s the largest button on the keyboard, so there’s less of a chance of missing it.

Hmmm… magic find should start off at 9001%.

(edited by TChalla.7146)

Stacking & Zerging

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TChalla.7146

You know what would make large scale combat more difficult? Removing those red circles that appear when AoE attacks are coming.

Dervish Profession

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Posted by: TChalla.7146

TChalla.7146

Hmmm…

I think they should work out some of the kinks with the current professions before they start even considering adding more classes.

Just my opinion though.

Stacking & Zerging

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TChalla.7146

I mean, you can go all the way back to P&P D&D. Would any DM create an encounter where all the monsters were one square away from each other? Would any party of player characters stack in one spot? Not likely.

There is a very real difference between P&P D&D and an MMORPG. Of course no dungeon master would ever set all monsters side-by-side. It’s a tactical faux pas. The tactics have to be there because they can be there.

However, what separates D&D from an MMORPG (well… one of many separations) is that there are code limitations and player reaction to take into consideration.

In D&D, you wouldn’t even think of firing a bow at a monster while a fighter was attacking it in melee range, because it was too easy to hit your own party member. Want to lob a fireball at a group of attacking monsters? You need to do it before the melee combat starts.

In most MMORPGs, friendly fire doesn’t exist. You don’t have to worry about getting hit from behind by your own party member. It’s not coded that way. Your party members can barrage the area you stand in with all sorts of nasty stuff, and you’ll walk away unscathed.

In D&D, if a battle feels too one-sided, the DM has the ability to alter things to make them either more or less difficult on the fly. An MMORPG cannot do this, but the entire battle is scripted from the start, and it has to be set up this way because of the coding.

Artificial intelligence is just that…. artificial, and no matter how good someone might be able to code it, someone else will be upset because the intelligence is too limited.

How challenging is Guild Wars 2 for you?

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TChalla.7146

Guild Wars 2 is challenging enough for me to enjoy it, and I do find it challenging. I’m an older gentleman (I use the term ‘gentleman’ loosely) that never really got into console games. I play the MMORPG style of game for the social aspect of it, knowing fully well that in combat, I am less than stellar. I’m currently working on a dual-pistol thief, which I’m finding very challenging, since my kiting skills are horrible, and the style of play this thief has warrants having to kite. I’m enjoying every minute of it, even though I die more than I probably should.

The only level 80 character I have currently is a necromancer, and I utilized minions due to the fact that they made my job easier. However, I still found certain situations difficult, and I worked through them.

On top of everything else, there is a LOT to learn in this game, through all aspects of the game, from map completion to combat to crafting. There is a rather still information learning curve to the game, and I enjoy that.

Basically, I can find a challenge whenever and wherever I want in the game. It’s all there, and I’m finding it very fun.

The Races of Tyria

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TChalla.7146

I have one character of each race, but it’s only because I want to go through each of the racial stories once. I’m not an Asura fan, and I’m not a Sylvari fan. The Charr make great looking warriors. The Norn are daunting enough to pull of the heavy armor sets well. For the most part, though, I prefer the human look overall.

Having said this, the only game I’ve ever played where I wanted to play a race besides human is WoW, because orcs are awesome. Apart from that, I’ve always preferred humans.

If they ever do decide to add new races to GW2, I’ll probably skip them anyway.

which game are you waiting on?

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TChalla.7146

While I won’t be stopping GW2, I am looking forward to seeing what Shroud of the Avatar is like.

Watchwork Pick: Non-inflammatory please

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TChalla.7146

Then I’m still confused. What other kind of expansion would you be referring?

The traditional expansion model made popular by World of Warcraft; where you needed the base game to play Burning Crusade… needed both to play Wrath of the Lich King… needed all three to play Cataclysm… etc…

Then I totally misunderstood the premise of that article when it first came out. My bad I suppose. Being called a liar irritates me to no end, though.

And for the record, I didn’t much care for the WoW model of expansions either. To feel like you have to buy any expansion to be competitive on any front sucks. In WoW, it was even worse, since there was already a subscription for the game. If I was forced to buy an expansion for a new level cap, I’d be pretty kitten ticked off.

The way the system is currently (and from the look of it, the way they plan it currently) is that any expansion content is given freely, which includes an undisclosed big content patch in a few months, which is free to everyone. The gem store allows for this (along with people still buying the original game), and I love that about the system. In short, the gem store is fine as it is.

My point still stands.

Watchwork Pick: Non-inflammatory please

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TChalla.7146

To bad that you have to turn to plain lying here, the conversation was pretty well until here. About them saying it was knows that the cash-shop had a focus (nonsense) and that there was no focus on expansions.. you even said you would not expect an expansion.. Funny because while After release they said they MIGHT never get an expansion that was not knows and they still haven’t said they will not use expansions. So there has never been and still is no reason for you to expect you could buy the game and then play on forever.
Here http://www.eurogamer.net/articles/2013-07-03-its-unlikely-guild-wars-2-will-ever-get-an-expansion-pack this is the first time they said they might never get an expansion. 3 July 2013 5 months after release.

By the way, calling me a liar is bad form. Look here and look at the date.

http://www.gamerzines.com/mmo/news-mmo/guild-wars-2-no-expansions.html

Your move.

The link talks about the stand alone expansion model.

You’re right… which as far as I can tell is exactly what we’re talking about here. Unless I’m completely missing the point of an expansion.

A stand alone expansion model would preclude the need to own the original GW2 game. In other words, it would just release almost an entire new game.

For example: I could just buy the expansion GW2: When Bronies Attack and play the content included in that expansion and not have to own the original game. It would divide the player base quite a bit more than a normal expansion model.

Then I’m still confused. What other kind of expansion would you be referring?

Watchwork Pick: Non-inflammatory please

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TChalla.7146

To bad that you have to turn to plain lying here, the conversation was pretty well until here. About them saying it was knows that the cash-shop had a focus (nonsense) and that there was no focus on expansions.. you even said you would not expect an expansion.. Funny because while After release they said they MIGHT never get an expansion that was not knows and they still haven’t said they will not use expansions. So there has never been and still is no reason for you to expect you could buy the game and then play on forever.
Here http://www.eurogamer.net/articles/2013-07-03-its-unlikely-guild-wars-2-will-ever-get-an-expansion-pack this is the first time they said they might never get an expansion. 3 July 2013 5 months after release.

By the way, calling me a liar is bad form. Look here and look at the date.

http://www.gamerzines.com/mmo/news-mmo/guild-wars-2-no-expansions.html

Your move.

The link talks about the stand alone expansion model.

You’re right… which as far as I can tell is exactly what we’re talking about here. Unless I’m completely missing the point of an expansion.

Watchwork Pick: Non-inflammatory please

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TChalla.7146

To bad that you have to turn to plain lying here, the conversation was pretty well until here. About them saying it was knows that the cash-shop had a focus (nonsense) and that there was no focus on expansions.. you even said you would not expect an expansion.. Funny because while After release they said they MIGHT never get an expansion that was not knows and they still haven’t said they will not use expansions. So there has never been and still is no reason for you to expect you could buy the game and then play on forever.
Here http://www.eurogamer.net/articles/2013-07-03-its-unlikely-guild-wars-2-will-ever-get-an-expansion-pack this is the first time they said they might never get an expansion. 3 July 2013 5 months after release.

By the way, calling me a liar is bad form. Look here and look at the date.

http://www.gamerzines.com/mmo/news-mmo/guild-wars-2-no-expansions.html

Your move.

Watchwork Pick: Non-inflammatory please

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TChalla.7146

snip

You completely miss the point. I don’t consider what I do grinding for gold. I consider what I do getting gold for simply doing what I want to do. The gold is simply a bonus for me, and I can use that gold to do what I want to do with it. It’s not grinding. It’s playing the game. I’m not in a hurry for the gold. It just shows up.

In other words, I’m enjoying the game the way it was intended to be enjoyed. The only grind you have is what you make of it. Pretty much every activity in the game gets you gold. There are several modes to gain that gold. Choose one, get the gold and buy what you want. I don’t understand why being pigeon-holed into a style of play is better form.

Watchwork Pick: Non-inflammatory please

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TChalla.7146

When you go for an item it’s called farming. But indeed what I say is a change from having to grind for gold to ‘farming’ for the item. When it’s an absolute drop it’s not farming but in cases it requires multiple go’s then yes it’s farming.

What you are missing here is that exactly that is what I like to do. Just like you like to do Wintersday Mayhem I like to go into the world to get (or farm) those items.

However the idea that in my case it would not allow you to do what you want to do and grind gold that way is not correct.

As long as the items are not account bound (some will be many won’t be.. thats already the case) they will end up on the trading post so you can still buy them with the gold you did grind while doing Wintersday Mayhem (or whatever way you like to grind the gold).

What I want would not take that option (your preferred game-play) away from you. The way it is now does take my game-play away from me (and people like me).

I don’t particularly care what you call it. Farming or grinding. For me, if I have to fight the same thing over and over again for the chance to get a specific item, I consider it a grind. You’re arguing verbiage.

If you are, in fact, talking about expansion style of a game, then what you are looking for does greatly impact me. I don’t want to pay for an expansion. I want to pay for those little convenience items as I go. I don’t want to feel compelled to shell out $60 to gain access to a new area, new class, new levels (talk about Pay to Win), etc. I don’t wish to feel pigeonholes into having to buy something just to continue playing the game. Right now I can pay for what I want and don’t have to pay for things I don’t want. Your idea takes that away.

The gem shop style was a known function of the game before the game was playable. It was also said that box expansions were not their focus. If that is your style of play, then you bought this game knowing it wasn’t what you wanted. Changing the game to fit your wants would be a bad idea for those of us that bought the game knowing that they’d never have to buy another box to continue playing the game.

I like the cash shop. I have no problem with it, and I don’t view it negatively at all. I don’t have a problem with being able to get what I want using gold as the common currency. I actually like the fact that I can go out and find stuff that I don’t really want, sell those items for gold, and use that gold to buy what I do want.

At the end of the day, you are merely arguing how the gem show doesn’t work for you. It has nothing to do with how it doesn’t work in general. Since there are a multitude of games out there that use a cash shop, and most of these other games offer items that are much more necessary than GW2, GW2 does a great job with their cash shop.

Watchwork Pick: Non-inflammatory please

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TChalla.7146

Then there is no problem with a gem store, because the quality will come through their updates.

Again, the “problem” is not the gem store. The problem is that you don’t think the quality of the content is there. That quality will not magically appear with a change in revenue stream except in your own head.

The “problem” is you have a bias towards boxed expansions, and it’s tainting your judgement of anything that does meet your narrow wants.

The quality of a product. I am mainly talking about game-play elements. Define quality?
There is a gold-grind in this game. The gold-grind helps to generate income by the cash-shop because people are then more likely to buy gold.

Most mini’s are in the cash-shop that means they are not in the game-world. So the game-play element of collecting mini’s in the world is gone because of that.

Want to get them anyway, there is the gold-grind again.

Same for many skins or dye-colors.. Why are they mainly general drops of unidentified dyes? Why not put a specific color in a specific place so people can do that content to hunt down that color? Maybe because then people can get colors they like that way? Now the best way to get the color you want is again grinding gold. So gold is everything and that is important for the cash-shop.

There are some specific colors available.. in the cash-shop. Want them? Grind gold or buy it with cash.

You pretty much have to be blind to not see the link.

If i’m ‘bias’ towards boxed expansions then thats because of you see these sort of things in micro-transaction focused games. I don’t want it just for the fun of having that. I want that because of these sort of things.

Anyway, try to insult as much as you want. The fact that you are now coming with these sort of things not trying to disprove what I say about missing game-play elements and gold-grind (can’t really disprove it, it’s there) proves enough by itself.

And no we can’t know for sure that it would stop without because nobody can look in the future. But now they are pretty much forced to do these sort of things and that would be gone. So maybe if they are a company that wants to deliver a great game then it will change. I guess I still have that much of trust in them. You don’t it seems.

Here’s what I think you’re overlooking. You complain about having to “grind for gold.” However, what you’re asking for instead is to have to “grind for items.”

The benefit of having to “grind for gold” is that one can do it by playing in whatever they want to play. If, for example, I want one of the cash shop minis, I can actually PvP enough, or WvW enough, or farm mats enough, or whatever I chose as my gold-making method to obtain that mini.

Grinding for an item forces players to play in a style they might not like just to obtain that item.

I’ll take grinding for gold any day of the week, since I can do it while simply playing the game.

As an example, while the Wintersday Festival was going on, II made well over 100 gold with my level 50 character in two weeks by doing nothing but play in the Wintersday Mayhem game. I was doing what I wanted when I wanted to do it, and I benefitted monetarily for it. With that money, I was able to get both of my professions up to 400 and still have money left over.

What brings you down about gw2?

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Posted by: TChalla.7146

TChalla.7146

What brings me down about GW2?

Not having more time to invest into playing the game. I’m enjoying it, and I find nothing in the game that brings me down.

If I’m forced to come up with something, it would have to be the negativity on the boards more than anything.

Name for male thief

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Posted by: TChalla.7146

TChalla.7146

My thief’s name is Cainamot Pelk, which is kleptomaniac spelled backwards. I liked it.

Is Anet destroying the game?

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Posted by: TChalla.7146

TChalla.7146

Instead of nerfing zerker, they should have boosted cond dmg and cc. With the current mechanics, they are next to useless in PVE. And generally people hate nerfs. They should instead boost weaker options. People like to see heroes growing stronger over time, not the other way around. Basic psychology, anet.

Boosting condition damage and crowd control would cause a huge cry from the WvW/PvP crowd. The crying is already there.

Yeah but why on earth can’t they just balance wvw and pve seperately? That shouldnt be so freaking hard. if they balance something in pve it is going to affect wvw in a negative way if they don’t consider it 100%

Trust me, I agree with you. I would love to be able to play a condition role in PvE. But it’s weak. However, it’s overpowered somewhat in WvW and PvP.

Is Anet destroying the game?

in Guild Wars 2 Discussion

Posted by: TChalla.7146

TChalla.7146

Instead of nerfing zerker, they should have boosted cond dmg and cc. With the current mechanics, they are next to useless in PVE. And generally people hate nerfs. They should instead boost weaker options. People like to see heroes growing stronger over time, not the other way around. Basic psychology, anet.

Boosting condition damage and crowd control would cause a huge cry from the WvW/PvP crowd. The crying is already there.

Class Slogans

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Posted by: TChalla.7146

TChalla.7146

Some more fun with the various classes in Guild Wars 2.

What sort of catch phrase would you give to the GW2 classes?

Here’s mine:

Warrior: Roll One – Everyone else does!
Guardian: Because killing something isn’t nearly as satisfying as never dying!
Necromancer: We stay true to our profession. Even through getting nerfed to death, we keep coming back!
Thief: Because playing hide and seek is awesome!
Mesmer: Suffering from split-personality disorder since 2012!
Engineer: Join us or we’ll blow everything to smitherines!
Elementalists: Fire – Do we need to say anything else?
Ranger: Ummm… we have pets and go ‘Pew Pew!’

Posts from the future

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Posted by: TChalla.7146

TChalla.7146

[Necromancers Brought Back to Life – Removed Dhuumfire]
[Warriors Get Nerf Bat to the Kitten]
[Guardians Are Now the Trinity Healers]
[Thieves Stealth into WvW Zerg Meta]
[Elementalists On Fire in sPvP after Patch]
[Engineers Fix Themselves after ANet Breaks Them Again]
[Rangers Shot Out of Dungeon Viability Forever]
[Mesmers Clone Themselves Too Much – Crash Servers]

Watchwork Pick: Non-inflammatory please

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Posted by: TChalla.7146

TChalla.7146

Guys, I know that this is a heated and divisive topic, but please let’s tone it down on both sides. We’re getting awfully close to getting this thread locked too.

Honestly, I’m surprised it hasn’t already been locked anyway. It’s pretty clear by now how people feel about it anyway. It’s been hashed out, discussed and argued to the point of absurdity, and I don’t think more than a handful of opinions have been altered in the least.

This doesn’t even take into consideration the fact that there are multiple threads about this across multiple sections.

The only reason I even typed anything is because the “Pay to Win” argument has been so overused, and it isn’t even a real argument, since nobody can even agree what Pay to Win means.

In simple terms, it’s irritating to see people blindly using useless terms to justify their like or dislike of an item that means so little in the grand scheme of the game.

Watchwork Pick: Non-inflammatory please

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Posted by: TChalla.7146

TChalla.7146

Incorrect. You have to look at the impact of that singular item on the game as a whole. In that regard sprockets are insignificant.

Arguing any point to those with the “Pay to Win” mindset or the “I got screwed because they added an unlimited use pick that gives sprockets and all I got was this lousy pick that I can use forever but only gives me ore” mentality is futile. They are going to believe what they believe, regardless of how flawed the logic might be. Your best course of action is just to play the game the same as you have been, and come in here periodically for either a good laugh or to be reminded just how fun it must be to try and please some people.

The only wrong point of view here is trying to say that p2w is subjective. It is not.

Anything that sets one player above another in any way that can not be obtained through normal play in game is p2w. This includes qol items.

The only subjective part that comes in is if it makes a difference to you. How much p2w is ok, and where is the line for individual players.

Against my better judgment, I’ll go ahead and bite.

First of all, the term “pay to win” has no true definition. It is a made up term. However, even if you want to argue over a definition that doesn’t truly exist, we’ll use the definition that is most commonly touted.

Pay2Win means any money exchange that will allow a player to gain a significant advantage over their opponents.

I have highlighted the word significant. Now go ahead and give me your perception of what significant is. And while you do that, you can think long and hard about just how subjective the very definition of Pay to Win is, making it a ridiculous argument all unto itself. Once you realize that, you’ll realize just how ridiculous the argument is about the “oh-so-important and ‘must have to compete’ sprockets” is.

Let it sink in.

The term Significant is subjective and can not be part of any definition.

Then you cannot argue Pay to Win at all, since there is no set definition of Pay to Win.

I gave you the definition. If you choose to ignore it is your choice.

Now I know you’re arguing just to argue.

There is no set definition of what Pay to Win is. What you gave me was your definition. Go Google “pay 2 win definition.” You’ll get plenty of opinions about what it is, but you will NOT find a true definition.

As I said before (and thank you for proving my point), there is no sense in making the “Pay to Win” conspiracy theorists try and understand. I’ll continue reading this topic, laughing at those that think this is Pay to Win.

Watchwork Pick: Non-inflammatory please

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Posted by: TChalla.7146

TChalla.7146

Incorrect. You have to look at the impact of that singular item on the game as a whole. In that regard sprockets are insignificant.

Arguing any point to those with the “Pay to Win” mindset or the “I got screwed because they added an unlimited use pick that gives sprockets and all I got was this lousy pick that I can use forever but only gives me ore” mentality is futile. They are going to believe what they believe, regardless of how flawed the logic might be. Your best course of action is just to play the game the same as you have been, and come in here periodically for either a good laugh or to be reminded just how fun it must be to try and please some people.

The only wrong point of view here is trying to say that p2w is subjective. It is not.

Anything that sets one player above another in any way that can not be obtained through normal play in game is p2w. This includes qol items.

The only subjective part that comes in is if it makes a difference to you. How much p2w is ok, and where is the line for individual players.

Against my better judgment, I’ll go ahead and bite.

First of all, the term “pay to win” has no true definition. It is a made up term. However, even if you want to argue over a definition that doesn’t truly exist, we’ll use the definition that is most commonly touted.

Pay2Win means any money exchange that will allow a player to gain a significant advantage over their opponents.

I have highlighted the word significant. Now go ahead and give me your perception of what significant is. And while you do that, you can think long and hard about just how subjective the very definition of Pay to Win is, making it a ridiculous argument all unto itself. Once you realize that, you’ll realize just how ridiculous the argument is about the “oh-so-important and ‘must have to compete’ sprockets” is.

Let it sink in.

The term Significant is subjective and can not be part of any definition.

Then you cannot argue Pay to Win at all, since there is no set definition of Pay to Win.

Any serious end game?

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Posted by: TChalla.7146

TChalla.7146

End game is actually a term that has been used since Ultima Online. It’s in reference to what you’re supposed to do once you’ve gotten your character completely skilled/leveled up.

It means so much more than that now. People literally buy games now, install them, and ask, “So what is endgame?”.

The culture of “Endgame is real game” is the kittentiest thing I’ve ever seen in this hobby.

Oh I agree wholeheartedly. I rather enjoy the journey rather than the destination. This fact probably explains why I enjoy making alts so much.

I personally don’t understand the need to hurry up the leveling process.

Any serious end game?

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Posted by: TChalla.7146

TChalla.7146

End game is actually a term that has been used since Ultima Online. It’s in reference to what you’re supposed to do once you’ve gotten your character completely skilled/leveled up.

Watchwork Pick: Non-inflammatory please

in Guild Wars 2 Discussion

Posted by: TChalla.7146

TChalla.7146

Incorrect. You have to look at the impact of that singular item on the game as a whole. In that regard sprockets are insignificant.

Arguing any point to those with the “Pay to Win” mindset or the “I got screwed because they added an unlimited use pick that gives sprockets and all I got was this lousy pick that I can use forever but only gives me ore” mentality is futile. They are going to believe what they believe, regardless of how flawed the logic might be. Your best course of action is just to play the game the same as you have been, and come in here periodically for either a good laugh or to be reminded just how fun it must be to try and please some people.

The only wrong point of view here is trying to say that p2w is subjective. It is not.

Anything that sets one player above another in any way that can not be obtained through normal play in game is p2w. This includes qol items.

The only subjective part that comes in is if it makes a difference to you. How much p2w is ok, and where is the line for individual players.

Against my better judgment, I’ll go ahead and bite.

First of all, the term “pay to win” has no true definition. It is a made up term. However, even if you want to argue over a definition that doesn’t truly exist, we’ll use the definition that is most commonly touted.

Pay2Win means any money exchange that will allow a player to gain a significant advantage over their opponents.

I have highlighted the word significant. Now go ahead and give me your perception of what significant is. And while you do that, you can think long and hard about just how subjective the very definition of Pay to Win is, making it a ridiculous argument all unto itself. Once you realize that, you’ll realize just how ridiculous the argument is about the “oh-so-important and ‘must have to compete’ sprockets” is.

Let it sink in.

Watchwork Pick: Non-inflammatory please

in Guild Wars 2 Discussion

Posted by: TChalla.7146

TChalla.7146

Incorrect. You have to look at the impact of that singular item on the game as a whole. In that regard sprockets are insignificant.

Arguing any point to those with the “Pay to Win” mindset or the “I got screwed because they added an unlimited use pick that gives sprockets and all I got was this lousy pick that I can use forever but only gives me ore” mentality is futile. They are going to believe what they believe, regardless of how flawed the logic might be. Your best course of action is just to play the game the same as you have been, and come in here periodically for either a good laugh or to be reminded just how fun it must be to try and please some people.

Immersion in Guild Wars 2

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Posted by: TChalla.7146

TChalla.7146

IMHO, immersion is up to the player. One doesn’t necessarily need first person view at all to be immersed. As it is, the world has PLENTY of atmosphere in which to live your own adventures through your characters, even though it HAS to make non-RP concessions for the sakes of those who don’t care about immersion at all, as well as player convenience.

People have been spoiled, I guess, but in the past even super strict computer RP games had next to zero “immersion factor” (relative to this game), in such ways that they relied on the manual, the game’s text, and yes, the player’s own imagination for it to happen.

If you’re looking for true immersion, play a pencil and paper RPG like D&D.

No MMORPG has made me feel fully immersed. In fact, no video game has ever made me forget I wasn’t playing a video game except for a ski game at an arcade that made you stand in faux skis and hold onto ski poles. About halfway through the game, I started ducking to avoid getting decapitated by video branches.

The crowd that gathered behind me found it amusing.

Sexiest/best looking armour for thief?

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Posted by: TChalla.7146

TChalla.7146

Best looking armor for a thief?

Pirate gear. Yes… I’m serious. I like it.

I’m with you there. I’ve got Duelist shoulders, but the rest is pirate. All dyed nice shades of pimping purple and gold, running dual pistol and sword pistol.

Sounds cool to me. I just started my thief last week, and I’m rocking dual pistols, just because it’s too cool to be able to do so, and it’s teaching me how to kite… the hard way.

Watchwork Pick: Non-inflammatory please

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TChalla.7146

How many Guild Wars 2 players does it take to change a light bulb?

None. Guild Wars 2 players are too busy complaining that the light bulb can only be acquired through buying it in the gem store and cannot be acquired in game.

Sexiest/best looking armour for thief?

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Posted by: TChalla.7146

TChalla.7146

Best looking armor for a thief?

Pirate gear. Yes… I’m serious. I like it.

What is the best looking armor in GW2

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Posted by: TChalla.7146

TChalla.7146

Pirate armor…

because the Message Body length must be at least 15.

RNG and Grind in GW2 is not that bad

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Posted by: TChalla.7146

TChalla.7146

Here’s how I see it.

The RNG is a necessity of the MMORPG, and it is even more a necessity in Guild Wars 2.

If they had come out with a game that says “Go and do [insert task here] for a guaranteed [insert reward here],” then some players would either complain that they have gotten everything they needed too quickly and there is nothing left to do, or some players would say that they don’t want to get their reward in that manner and they want to play their way.

The RNG is what allows us to play our way and still get rewarded. It is a necessary evil.

I don’t find the RNG a grind, since it allows me the chance at the reward I want by playing the way I want to play.