You can buy gems with in game gold.
I have no ingame Gold. Only around 75 silver. Okay, my highest Character is only Lvl 40, and i’m quite sure it will become more over time. But the gem price also will increase over time.
Thus it’s not very probable for me thet I will ever have the opportunity to buy gems with ingame gold.
You may not give a used code to someone. But a “new” one should be no problem. Then you are re-distributing not the account (and that would be forbidden) but the possibility to open up an account.
Edit: On the other hand…
Guild Wars 2 User Agreement
2. LIMITED LICENSE – SERVICE, CONTENT AND SOFTWARE LICENSED NOT SOLD
(f) Additional Restrictions – You acknowledge You will not directly or indirectly, to the extent permitted by applicable law:
…
(iv) … engage in any activity that could in any way transfer or provide others access to any Service, Content, Software, or parts thereof, including but not limited to any serial code number, access key or the like.
Presenting might be or might not be “any activity to the extent permitted by applicable law”…? Maybe you should contact the support about this.
(edited by Talyjta.9081)
In my view Legendaries should be account bound not sellable + SB
in Crafting
Posted by: Talyjta.9081
But then, what’s the point of trying to prevent something – if it’s already too late? And I could bet that there will be exploits at all times.
My bank doesn’t have so much free slots, you see…
In my view Legendaries should be account bound not sellable + SB
in Crafting
Posted by: Talyjta.9081
I’m indifferent about their bounds, but they should definitely not be sellable.
Why not? That would at least make crafting a bit more rewarding… for people like me, e.g., who don’t like the skin of any of them. But making some profit from them would give them at least a little bit of sense. Or – what probably I would prefer – make them a present to someone else who is more fond of them.
I used 5 or 6 storage panels too until I realized that some of the foods list something like “Chef (125)” at the bottom, indicating that they are not used as an ingredient.
I wasn’t counting those.
You do realize that you don’t need to have the stuff in your actual inventory right? Discoveries draw directly from your collection bank and have for quite a while.
It’s around 100 Intermediates – those that cannot be stored in the collection bank. And according spending money – I would have done if it only had been possible. But it wasn’t, all my attemps ended with an error code. Thus, no gems for me.
But in the first place, why you craft them out & not using it? lol
To get skill points, of course. (Is it that hard to realize? Lol, no?)
Try to make a sceenshot as fast as possible and add it to a ticket.
We don’t need 22 slot at all.
Hmm, kind of true, we should go on with 25, then 30, maybe 36 and 42 and so on…
He, yesyesyes, I know, they will never come true… but isn’t it allow to dream a little bit :-o ?
Still you have to store it somewhere… thus you need either 3 to 4 additional bank slots or a lot of bags.
Out of curiosity, why would you need that much space?
Discovering cooking recipes, maybe? There are 100ish different intermediates that need to be stored – because otherwise you’ll never find out what’s missing in your 4th slot. (Except internet study, but that’s less fun.)
I vote for /sticky!
Point out another game which was completely and absolutely flawless 3 months after it released.
Nibbles :-D . And (to add a second) Tetris. Even a third I have not long to search in my memory: Lemmings.
There had been a time when games were tested before they had been released.
Because I’m not sure whether “carpentry” is wide enough. One has to find at least several dozens of different recipes – different enough to “make sense”. I am no native English speaker so I didn’t find a good word to describe soemone who can make furniture (maybe 30 recipes), floor coverings and carpets (maybe 20 recipes), wall decorations (maybe 10 recipes) and so on.
something like “fitments maker” (carpenter) for housing to come
if you could make from 80 slivir – 1.30 gold in 30mins or even 4 rare items in 30mins would you be happy with that?
There’s one thing sorely missing: “each” . If I could make around 1 gold each 30 mins, repeatedly, it would be okay.
But with diminishing returns, it’s only 1 times 30 min a day… or even over a period of some days. And that is… somehow pointless.
It doesn’t matter whether you think it is true or not. Since apparently the “silent majority” doesn’t care to get their votes in, you have one of three choices:
A ) Listen to the “vocal minority” …
B ) Do what most players here seem to do …
C ) Not give a crap what ANY of the players …
There’s at least one additional option:
D) Ask all the players, and if needed repeat until you got answers from the majority.
Probably there are other options, given that there’s a lot of studies about the possibility to get meaningful results from surveys.
It is an english forum so foreigners not comfortable with english can expect some confusion from time to time.
Yes, I know, and I live with it. But in this case it’s not sort of a natural law but somthing another human being can change, and I can’t see reasons why he should not. So I’m begging for it. That’s all.
@ pmnt: I know… sight
I wonder… whom is more possibly leaving out an dynamic event, someone porting and thus sitting in front of a load screen, or someone who comes along the way and seeing something happening? (Same for dying / dead other players. If I port I will not even see them. If I run or ride my way, I have an eye on my environtment usually.)
Thus I’m pro mount also in this thread :-) .
Because there are rewards that you can’t achieve with only one character? Becoming member of the three orders need at least three. Getting all cultural armors need at least one character of each race. And so on…
But is it allowed to mention that for foreigners (like me), asterisks are much better to understand than “kitten”? I have to go through many possibilities:
- maybe this strange word has a meaning but is not listed in my dictionary,
- maybe it’s misspelled and has a meaning, so I have to check for similar words throughout my dictionary,
- or maybe it’s filtered, then all this dictionary checking will be for nothing.
An * is less ambigous, so I (as a foreign guest here) would beg you to change the replacement. It’s time consuming and annoying now.
Check this thread if you didn’t already.
I think this is a nice idea but, not really necessary unless environment changes become relevant to some events; for instance, an event that only occurs at a specific time at night.
It’s not an event but an sigil effect: Sigil of the Night is “sensitive” to the ingame clock. At least I guess that it’s checking for ingame night and not server-time-night…
I am searching for a way to get equipment with the stats I’d like to have by myself. I ended up with a crafting suggestion, see here. But I would appreciate any way to get more stat combinations then the litte variations one can find now.
I would still like to get some comments to this :-) .
Edit: This post is mostly for those who think cheap resources on the trader is a good thing
Uhm, I was assuming exactly that as well as I assume increasing the police is a good thing from the point of view of the thief…
The profit of the crafter is the increase of his skill. For this goal (= higher skill level) he actually has to pay, and the payment is the difference between the materials he consume and the price he can achieve.
Only if there an opt-out or if it’s server-bound and there are non-PVP servers. There are people (like me) that don’t like open world PvP or even hate it, because you can’t certain people stop from “fictional mass murder” as soon as they don’t risk anything in terms of a real punishment.
1. When did you begin playing? (post bw’s)
Maybe a month ago or so, can’t tell for sure.
2. how many hours total do you have? (/age)
Don’t know, and because my gaming PC is broken, I can’t check.
3. What’s your most gold banked so far?
1 Gold.
4. Do you have a max level character (s)? (number if more than one)
No. My highest character was 40ish.
5. List 1-3 areas / zones / events / tp; where you spend most of your time for income.
Always hopping around…
6. Do you mainly use MF or not?
I don’t use it.
7. Have you ever got an exotic weapon from a mob? If so, how many and total?
No.
8. Have you ever got an exotic weapon from a chest? If so, how many and total?
No.
9. What’s the most number of rare weapons you have looted in one day or 8hrs time?
Zero.
10. How many rare or exotic weapons do you “expect” to loot in one hour of time?
Zero.
11. How many lodestones have you looted total so far? (all types)
Zero.
12. Do you craft? If so, do you have a 400 crafter? if so, how many?
Yes, but until now no crafting level exceeds 300.
13. Do you sell your looted crafting mats? (specify optional)
Yes, if the slot is full, I sell them. Until now it was for green wood, copper ore and timber.
14. Do you feel your return, (in terms of items, completion, income, etc) for your time, has been worth it?
Hard to tell. But its more a “yes” then a “no”.
And I learned a lot about MMORPGs with GW2, so in terms of real life experience, it’s a “yes”.
15. In ONE word, what needs improved most; from your perspective?
Ingame: Housing, over all: communication between ArenaNet people and players.
Don’t put in anything to replace what’s in cities already. The cities are empty enough already.
But wouldn’t happen quite the opposite in this case? Actually, the city buildings are kind of “dead”, only “backdrop” or scenery. If they are opend for players, that would be a reason to be inside your “home town”, making them more lively, not less. Or do I miss something? :-o
The instanced set up would need to FEEL open, though..
I agree. Maybe it can be at least patially be achieved by inserting NPCs that have their own houses there, doing garden work, observing their children playing, doing shopping and so on.
The possibility of player meetings would be still more satisfying. But that’s difficult because each house needs it space in the environment, but the ways should not become too long.
What about an instanced “market place” to which every instanced settlement routes you if you enter it? You are starting from your home, therefore you can assume it being part of your settlement, and on the other hand, you can meet other players that feel as they are in their settlements. Part of this central market could be a really big taverna where you get free drinks from time to time (e.g. if someone is buying influence for his guild), cater a party or a marriage, … Another area could be for crafting and kind of a shopping mall (including a Black Lion Trading post). That should attract some people, I hope.
Germany suffers from the same problem: Gem Cards are not sold anymore.
Hm, yes, I understand that arguments.
About magical weapons, I think it would be reasonable to make them profession-specific (and allow only to learn the style of the owm profession).
But then, yes, the differences between the single professions would decrease. I don’t care very much about that, but I know that’s an important point for others. So I withdraw that suggestion.
I used the search but could find no topic to this – I hope I didn’t miss something. If so, I apologize.
Ever and ever I find myself searching the wiki and other sites in the web for armor with stat combinations that seem not to exist. And always I end up with the dream of being able to choose the stats I’d like to have when crafting a peice of armor or weapon.
If I understood correctly, the general recipe is always the same for armor and weapon: 2 parts made of common material and one made of fine material. For this, always the same amount is necessary (1, 8 or 15).
There are 6 stats that can occur, and they are tied with the fine materials of tier 1:
- Blood -> Power
- Bone -> Vitality
- Venom Sac -> Condition damage
- Totem -> Healing
- Claw -> Precision
- Scale -> Toughness
- Fang -> Power and Critical Damage
- Dubloon -> Magical find
One material (dust) is not listed.
What if one could use this ties also lateron and combine them to get a weapon or armor with the stat combination one like to have? One could define a standard ratio for the materials of 8 : 4 : 4 (for one major and two minor stats), resulting in a higher “price” (16 instead of 15), payed for the benefit of free choice. Thus, one could choose to combine Precision as the major stat with Vitality and Healing as minor stats.
Would that be too risky because of possible imbalances? Obviously, combinations with blood and fangs will give a double bonus of power what sounds imbalanced. However, one could just forbid to use this pairing. Are there still imbalanced pairs then?
Or are there other reasons that I cannot see now that makes this crafting recipes disadvantageous?
(edited by Talyjta.9081)
I see, I’ve never checked usage of the staff for is magical and non-magical usage. It’s size let me think you also could hit someone with it :-o . For myself I would be okay with staff as “magical staff” and “quarterstaff” for “non-magical” usage.
Next days edit : The following was not very well-thought-out, I withdraw it. /Edit
Another idea I had this night was about a greater change in the weapon system like this: The skills you get with a weapon are not profession-based but “style-based”. So not every ranger has to learn longbow automatically in ranger-style, he could go to an warrior-style-teacher and learn the skill like a warrior. And a mesmer could learn to use the scepter like an elementarist.
That also would open up more degrees of freedom, without even re-programming the skills themself or adding new skills.
(edited by Talyjta.9081)
Might be really difficult to tell.
You can’t know the age of a player; it would be perfectly legal to buy a key and give it to your child of 6 or 7 years. It will probably show some very strange behavioral patterns. How to tell this is a human child but not a bot? Or someone just extremely tired, a little bit drunken or something. (At some times I played a little bit while reading difficult textes to have kind of a “pressure relief valve”.)
It’s not easy anymore to differentiate between human and bot, because not all computer players are teenagers nowadays and the people writing bot software learnd to conceal their aims better and more realistic… “acting human”, yes.
But if you do that, then you’ve screwed yourself for future content. You’d no longer have the option of opening up weapon selections to create more profession variety and depth.
I don’t understand that argument, I’m sorry… but isn’t it always the case that existing content can’t be at the same time future content?
And yes, as Nesetalis pointed out, certain things simply don’t make sense, most especially magic weapons (staves, scepters, and foci) to professions with no magical abilities.
But does it make sense that a warrior is able to handle a rifle and a greatsword but not a pistol and a staff (not for magic, just for being used like a club or something)? Not to mention a dagger or a torch?
Okay, I agree for scepters and foci, it sounds reasonable to limit them to the magical professions. But I don’t understand why a warrior can’t handle any other weapon in his way. And why I can’t take a dagger in the one hand or the other hand as a ranger…
If it comes to “making sense”, I would prefer a system where you start with few options. Maybe only sword and either shield or warhorn for the soldiers, dagger for adventurers plus pistol for engineers and bow for rangers, and one of the magical weapons for scholars. Or more options and you have to choose you preferred weapon(s) during character creation? And then you have trainers from whom you can learn other weapon skills. You don’t need to if you don’t like to, but except trainers for magical weapons who refuse non-magical professions every trainer can teach his weapon to everyone, even greatswords to mesmers if they insist to learn it.
It’s probably to much work to implement all the different computer animations for all the different types…
My computers motherboard got “static shock” apparently!
I wonder wether GW2 maybe is not really good for PCs… it’s already the third case I hear from (someone in my neighbourhood and I myself lost a gaming PC short time after installing GW2).
I think one major problem with the price of crafted items is that people mix up “real world experience” and MMO crafting mechanics.
In the “real world”, crafting needs
- raw materials that usually has to be bought for money what needs nearly no time,
- transportation of the material,
- tools and their maintenance because without the worker can’t do anything,
- skilled workers and a motivation (salary) for them to spend a lot of their time for crafting instead of doing other things.
The price need to pay off for all of those costs, and material may easily be the cheapest. But people have to pay it (maybe grudging) because they have no other way to get the things they need.
In the typical MMO (GW2 included),
- raw material can be found anywhere in the world and therefore don’t need to be bought,
- transportation is for free,
- tools are cheap and have no maintainance costs,
- crafting needs more or less no time,
- and the worker becomes skilled by crafting, so he will even work without salary.
Thus, there is no need to pay for material (because payment is done in terms of the time to farm them), no need to pay for transportation and no need to pay a salary. What remains is the price for the tools and those raw materials that can only be bought, not farmed. And that’s not very much.
Second… everyone else can usually hope for a good drop as well (either getting it themself or “exchanging” it via the Trading Post) that comes in virtually no time and without special effort (under the assumption that they would have killed the loot-giver anyway). As long as your crafted items are only as well as drops, they have a handicap in the effort they need for crafting.
It’s no wonder that crafting under these circumstances will not pay off. Because the only one interested in your skill… that’s yourself, because it’s rewarding to see the own skill increasing. Now have a guess: who will probably pay for you to become skilled? It’s your “apprentice’s due” what you pay, and the time of other people to gather things if you buy them. The “fair market value” is the price you have to pay as the crafter, because the benefit are mainly yours.
Maybe the point is that skins can be accumulated. They don’t need to be destroyed or “out-dated” if they can be collected as well…
… especially when all your counter arguments are “But I want it this way not the other way”.
If you’re looking for arguments you should do more math and less RPG, because that’s for having fun. Why don’t you do what you like to do? Or, if you do what you like to do… why do you need to complain about what you’re doing?
The thread title asked “Any reason to leave LA now?” Well, there is a reason: it’s boring there. Fun is outside of LA.
No, it seems to be more or less random whether you can buy gems or not. If one tries (via PayPal or / and via credit card) one may get some error messages, and that’s it.
No. Really no. I actually can have both, map chat (sometimes more interesting, sometimes less) and NPC dialogs. Without any problem.
Okay – maybe it’s because I myself am outside of LA most of the time…
Turn off map chat if you want to see NPC dialogs.
Why? I can have both.
Maybe others like to do dynamic events, look after their most-liked NSC or new NPC dialogs?
At least leave some areas (e.g. certain servers) for people who don’t wish to kill other PCs and to be killed by other PCs.
I’ve never tested it really, but my Sylvari also can be (at least nearly) as bis as a Norn. Or nearly as small as an Asura. Just need to eat the “Red Cap” mushrooms in the Caledon Forest…
So why should size matter?
There’s not much left that you don’t like to have, is it? Exept healing.
You like
- high damage
- damage over area
- support
- survivability (= strong armor, elemetarist was not yours)
The druid in WoW also was kind of a “jack of all trades” if I remember correctly.
In GW2, I would recommend to try a warrior. He wears strong armor, can deal lots of damage to one target or several, and he can support his allies with shouts and banners, too.
One problem might be that if everyone can start a dungeon whenever he like, the demand for groups will decrease – and those who like to have other players with them might be unable to find such players… if not a special “looking for group” chat reaches from the capitals into the dungeon. What would be possible if a “dungeon group finder” is implemented, then the system could give a message to everyone soloing the dungeon that he might join a group.
Maybe the problem is that the PvE part (including dungeons) does not really need MMO. WvWvW is not possible except as MMO. PvP is somewhere in between. But GW2 has a strong focus in PvE.
Imagine you would skip the PvE, give everyone equal stats from the beginning and a starting equip good enough for WvWvW. Better equip can be looted or bought with karma and gold that one gets for events, special operations or whatever. Furthermore you can do sPvP, free duelling or other forms of PvP. That all would really need MMO. Would it also be attractive enough?
And on the other hand, take only the PvE part, including dungeons that are open for single Players with henchmen or groups. Give a henchmen system that at least works. Would that be attractive enough, without big servers, just with smaller ones that host enough player to build up dungeon parties? Or… as an offline version, only with KI henchmen against KI mobs?
If too many players answer like me (don’t need MMO, PvE is attracting enough), then MMO games have a structural problem. Then you need to force people into groups because groups are a central element of MMO, and many people don’t like this, they just get along with it. Then it would be poisonous to make everything soloable…
I really wonder whether that is the case?