Showing Posts For Tenrai Senshi.2017:

Elementalists seem pretty broken to me

in Elementalist

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

In PvE they offer the biggest DPS in the game + soft and hard cc, amazing support lots of fields and lots of finishers. I mean its pretty hard to make an argument for filling the slots with anything non ele when you have a guard already.

Actually, there are plenty of arguments that could be made for filling slots only with eles. One of them is that most forms of support start to hit diminishing returns the moment you have more than one of the same class offering the same kind of support. Regen and Fury only stack in duration only and might caps out at 25 stacks and eles can already cap those boons out with relative ease, so what’s the point of having four eles in your party if three of the four are not really contributing anything in addition to what the first is giving your party already?

Buffs from warrior banners, on the other hand, do not actually count as boons and so apply separately. This means they are not hindered by boon stacking limitations and thus, get added as an extra bonus on top of the boons any other class, like eles, are already applying. Warriors can also offer other things that eles cannot like group revival with battle standard. To put it plainly, you’d benefit more from a warrior and an ele being mixed in your group than you would from simply having two eles. (Likewise, warrior banners also don’t stack with each other so the same argument could be said for having two warriors).

Eles also don’t give things like reflects or group stability, group quickness, or group stealth (que mesmers, guardians and thieves). Are they the strongest class right now? I’d say in some ways yes, but I still believe parties benefit more from having mixed classes than they would from being filled with multiples of the same class.

(edited by Tenrai Senshi.2017)

New Party Kicking Mechanic is Unfair!

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

What I can’t understand is when I open an instance and start a party/LFG alone or with 1 friend, I have totally 0 control over my own party. This is lack of common sense during designing process.

I don’t really see how this is any different than say…WoW’s dungeon LFG tool. You have 0 control over the people you end up that way too. At best you know you’ll have a tank, a healer, and 3 dps. (Unless they’ve changed something since I last played, which was some time ago).

If you want complete control over your party, then I would think that you would be building your team with trusted friends and guild members. Not pugging via the LFG.

I would agree with your point if only I could make requirements on LFG, so random ppl not matching my req can’t join. But because we don’t have this option, kicks are only way to solve issues in parties. This is dumb.

Lol, like you have any control over it in other games. Cmon now. Even in WoW someone can select ‘tank’ when they aren’t really. I ran into that a few times death knights (which, I’m aware can be good tanks when set up properly).

Even in GW1 you couldn’t guarantee the person that joined your group would match the reqs you post in the lfg. Hell, if they pinged the exact bar and such you wanted, didn’t mean they didn’t swap it out after (something we see here in GW2 as well).

If you want to guarantee that the person you’re running with is exactly what you desire, then you shouldn’t be pugging. Pugging is a mixed bag and we all know it.

So you’re claming that game x and game y have bad implementations in their system so GW2 is entitled to bad design decisions?

Actually I stopped puging at all. PUG community in this game developed no respect and no skill attitude for 3 years now. However, I understand the case OP is stating and I fully support people voicing their need to make party system better.

The case is, we will never hear anything from Anet about this until one day they will announce a random change. Or not.

I think what he’s trying to say is not that the issue should be ignored, but rather, there is no clear answer to the issue and that even when games implement systems to try and narrow it down as much as they can, there are still loopholes that players take advantage of.

I think if we players want a solution, we should also brainstorm one ourselves and try to suggest it and then discuss it (which is what the forums are for). If we can’t come up with a sure fire solution ourselves, how can we expect ANet to?

Some problems do have clear answers, others do not. In my opinion, the only sure answer to dealing with this particular issue, is to only play in organized groups.

New Party Kicking Mechanic is Unfair!

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

I think a decent solution would be, once you get to a certain point (and have been in dungeon from the start) and you are kicked, that you are put into a duplicate instance by yourself, with the same progress made. That way you can invite other people and pick up where you left off.

I’m sure there will be ways to abuse this, but at the very least being kicked wouldn’t be a complete slap to the face.

Unfortunately, there would be ways to abuse this.

For example, five players start a dungeon, get to the last boss, then they purposely kick each member of the group, thus causing them to enter their own instance. They can then each sell their own instance for max profit. It would make dungeon selling much easier without any loss of profit really and I could see parties being organized purely for the sake of mass dungeon path selling. O_o

Edit: I just noticed tramwajarz.2369 already mentioned these potential issues.

(edited by Tenrai Senshi.2017)

New Party Kicking Mechanic is Unfair!

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

The only one to blame is Arena Net. They removed instance owner and gave us no party control so you can be kicked from dungeon by anybody now unless you play at least with 2 friends. I’m not surprised people kick on sight these days. They are scared of nothing and steal instances. Thank you arena net for amazing group experience.

The instance owner mechanic had a ton of issues of its own, which is why plenty of players asked for it to be removed. I myself had experiences where I had spent up to an hour in a fractal, only for the instance owner to suddenly afk. Our party waited and waited for ages for him to come back and we all ended up having to quit and lose all our progress.

It was just another system open to abuse. You can’t blame ANet for listening to its playerbase when they asked for it to be amended. O_o

There was never a party leader in GW2. There was an instance owner. This is different.
I can blamed Anet for making ridiculous decision. They changed one thing, than another and it is still abusive as it was. What’s more now ppl can steal others instances. How is it an improvement?

btw listening to some whiners is not listening to playerbase; for example I was never for this ridiculous idea of just removing instance owner.

I never mentioned party leaders in my post. I’m well aware of how the instance owner mechanic worked and I referenced it as such. I also mentioned how I think it was good to change it.

Instance owners could form a party, get to the end of a dungeon or fractal, and then leave the party. Because he/she is the instance owner, the rest of the party is kicked from the instance and only the owner remains. He/she can then sell the dungeon path, etc, or invite his own friends to complete it.

The instance owner could also simply not pull their weight in a dungeon/fractal or simply go AFK. The party would not be able to kick them because that would close the instance and kick everyone else out, thus causing them to lose progress.

Basically, that system had its own set of drawbacks and was open to abuse as well.

Frankly, at least the voting system doesn’t leave the power in the hands of just one individual, who could themselves be a troll. The group vote is not a perfect alternative either, but you have less risk of being kicked by a majority vote than you do of being trolled by a single player. I think I myself have only ever been kicked from one fractal run in the entire time I’ve played this game, and it was right at the start before we even began the fractal (so I assumed they were a bunch of friends just making space for one more friend). I also play with PUGS all the time.

New Party Kicking Mechanic is Unfair!

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

The only one to blame is Arena Net. They removed instance owner and gave us no party control so you can be kicked from dungeon by anybody now unless you play at least with 2 friends. I’m not surprised people kick on sight these days. They are scared of nothing and steal instances. Thank you arena net for amazing group experience.

The instance owner mechanic had a ton of issues of its own, which is why plenty of players asked for it to be removed. I myself had experiences where I had spent up to an hour in a fractal, only for the instance owner to suddenly afk. Our party waited and waited for ages for him to come back and we all ended up having to quit and lose all our progress. (This was at the end of the third fractal, after the boss. We all have to click ready to go to the next fractal and only the instance owner had not clicked it, so we could not progress).

It was just another system open to abuse. You can’t blame ANet for listening to its playerbase when they asked for it to be amended. O_o

New Party Kicking Mechanic is Unfair!

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Oh, I see you changed your idea. XD

New Party Kicking Mechanic is Unfair!

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

I am suggesting a fix, I want it reverted to the 2 people is enough mechanic.

But how would that fix the issue? Those three players would have still been able to kick you and your friend either way. It would also open up issues where two friends could join a party with three other players and progressively kick each of them, opening up more cases of abuse.

Unfortunately, although your solution might apply strictly to your particular experience, there are a lot of variables and a lot of possible situations that have to be accounted for, not just one.

New Party Kicking Mechanic is Unfair!

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Unfortunately, there’s no real safe way to handle the kick mechanic in parties.

If you give the power to one person (a party leader), then you could get trolls that abuse the system and who form groups only to kick everyone later after taking advantage of all their hard work (e.g. someone could form a group, get to the end of the dungeon and then kick the entire group and sell the dungeon path).

But, as you’ve just now indicated, even the group vote system, which requires a majority vote, can be abused by people who are friends with or who are familiar with each other. It does, however, reduce the chances of being unfairly kicked in a party, though it does not eliminate it altogether.

The only way to get rid of that risk altogether is to disable the ability to kick altogether, but then that would open up more issues. A player could simply afk during a dungeon and the rest of his party would have no way to remove him, outside of all leaving the party themselves and forming a new one, which would also reset progress.

Ultimately, unless you can think of some alternative mechanic that alleviates the problem without creating new, even greater problems, simply asking for it to be “fixed” without offering any viable solutions of your own, will not afford anyone any progress on the matter. Aside from that, my only recommendation would be to report players if you feel they are being abusive in any way (that includes abusing gameplay mechanics), or to only play in organized groups with people you know and trust.

Tonics to Outfits. It's time.

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

To be honest, most of the town clothes sold on the gem store were single pieces, like pants, vests, hats, etc.

Rather than turning them into single set outfits that can’t be customized, I’d rather they just remained single pieces and got added to our wardrobe as armour pieces. Just make them available for all class weights.

[Suggestion] Let us buy fractal weapons.

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

They could even make it so you could upgrade your exotic fractal weapon to ascended versions of it too. But that’s the insomnia kicking in right now.

I reckon this is exactly how it should be. The first two version of the fractal weapons could be exotic and the final version ascended, which would mean your reward is not just purely cosmetic. Fractals are basically the highest form of PvE end game content now anyway, so it makes sense for us to be able to reliably acquire ascended weapons from them.

That being said, I think the cost should reflect the reward. It shouldn’t be to easy to get, but it should be a process you can work at over time, just like the fractal capacitor, which was also costly as far as acquiring the final version was concerned.

[Suggestion] Let us buy fractal weapons.

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

I know your pain. But making them purchasable via pristine relics wouldn’t be the way to go. You’d get tons of noobs farming level 1-9 and the daily fractal for pristine relics. Fractal weapons are so awesome because they are so hard to get.

I’d rather them make fractal weapons craftable. Where the materials to craft them can only be farmed in the higher level fractals, so they players have to at least invested in some AR. I personally would like farming for tons of mats than farming for rng. At least then I’ll feel like I’m getting closer to my goal.

I wouldn’t mind fractal weapons being craftable either, but I think pristine relics could form part of the process, because right now they are next to useless.

It might even be cool if they approach fractal weapons in a similar manner to how they approached capacitors, i.e. having a simple, base version that you buy with pristine relics, and then having upgraded versions that you have to make using gifts of ascension and other ingredients in the forge (like the globs and such that we use for capacitors, some of which can only be gotten in higher level fractals). The base versions would just be simple with no moving parts or particle effects, and the upgraded versions could have the moving parts, the particle effects and perhaps even glow effects added in each successive upgrade, kinda like the stages the capacitor goes through.

[Suggestion] Let us buy fractal weapons.

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Hey guys.

I’ve been running fractals for a long time now, and so I thought I’d share some experiences with you. I’ve run in ranges anywhere from level 1 up to level 50, and after what feels like hundreds of fractal runs, I’ve gotten around 7 different fractal weapons, none of which, mind you, are the ones I actually wanted.

I say seven different fractal weapons, because I’ve also gotten doubles, which really hurts when it happens because drops are rare enough as it is and it really stings to get something you already have and that you can’t sell or give to someone else.

Now, I know this has more than likely been bought up before, on more than one occasion, but I really think that the entire reward system for fractals is completely unbalanced. You get pristine relics for each run, but they have very little value as a reward because, despite allowing you to buy ascended rings, those rings drop so often from the fractals themselves that it ends up rendering pristine relics rather moot. I don’t even spend my pristine relics because I already have around 100 ascended rings stored away from fractal drops that’s after selling a few from my storage space becoming too limited).

You end up doing these long fractal runs on a daily basis, for very little return on your time investment, all for the hope of getting a specific drop that may take hundreds of more runs to materialize. Even dungeons give more gold at a faster rate and they allow you to at least spend tokens on dungeon specific weapons and armour on top of it.

So my suggestion is this, let us buy fractal weapons with pristine fractal relics. It would help alleviate the problem for a lot of us fractal runners who have been trying for ages to get a single fractal weapon drop with no success, and would give fractal runners a goal to work towards. Hell, even if it cost 50 pristine relics for one weapon that would still be fine because at least then we know we can get the one we want with some investment, rather than simply hoping.

Botting?

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

This is actually easily explained. When you have a group of people fully geared doing a maize balm farm, in a lower level area, there’s a good chance that one player might accidentally kill the candy corns being spawned before the rest can hit them and get a tag. The larger the party doing the farm, the less likely members in that group will be able to tag the enemies because of how fast they die.

So to alleviate this issue, farm groups tend to remove all their gear so that they do less damage. That way they can all attack and get a hit in before the candy corns die. It means killing ever so slightly slower, but it’s suitable for larger groups who want to share the rewards and save the amount of maize balms used by sharing them. If you didn’t see any of the naked people attacking, it might be because they are using utility skills to do damage. Usually the people holding the balm want to use all three throws, so they can’t use a weapon and the balms at the same time. They equip slot skills that do damage instead, like Mesmer mantras (which cast instantly and have no animation outside of the preparation animation) or ranger traps, etc.

So, in all likelihood, this is definitely not a bot farm. In either case I doubt there are any programs that are intricate enough to handle something as delicate as a maize balm farm, given the steps you need to take to do it properly and not stuff it up.

(edited by Tenrai Senshi.2017)

Why the weird new hairstyles?

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

What I would like to see are more spiky or messy hair styles for Human males and not just long, flowing, perfect combed L’Oreal hair.

I like the options the Sylvari have been getting lately, both male and female, because they all seem so unique. There’s never a dull moment there.

I've redesigned the UI & the official website

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

I like the idea of the lore panel the most. I’d especially love to read up on more lore on gw2 in game, rather than relying only on fan information or even just speculation for the most part. It would be cool if ANet gave us official lore around legendary weapons in particular, because right now all they are, are shiny weapons with no real story behind them.

It would also be cool if they included GW1 lore as well, so that players who never played GW1 could get a better idea of the overall history of the world they are playing in.

Player controlled character shouts?

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Actually, ANet have already mentioned adding new race specific dialogue and the addition of character shouts, etc, which will more than likely be coming up in the expansion, or perhaps by some chance as a pre-expansion patch.

I quote as follows:

“Wait, Did You Just Say Something?

Finally, we were able to restore the player character’s ability to speak—not just in story instances, but also in the open world. It may seem like a simple thing, but having your onscreen avatar speak whenever it makes sense for them to do so creates broad new avenues of engagement and interaction. Players can participate in verbal exchanges with friendly NPCs, hurl threats and challenges at enemies, and bark mission-specific orders to comrades. They can have these exchanges while in motion or even in combat. Best of all, we are also now able to give each race their own distinct lines so that norn, sylvari, asura, human, and charr characters can speak like actual members of the unique cultures and societies from which they hail."

Source:

https://www.guildwars2.com/en/news/gameplay-features-making-the-most-of-maguuma/

(Scroll to the bottom of the post for this part quoted above).

So OP, it seems your idea is already in the throes of being implemented, or at least that’s the impression I’m being given by the line “hurl threats and challenges at enemies, and bark mission-specific orders to comrades”.

Boring races

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

To be honest, I think GW2 races are more interesting than in most games I’ve seen. A lot of MMO’s just have humanoid races and the greatest deviations tend to be either smaller looking humans, taller looking humans, or humans with bushy animal tails and ears.

At least the races in GW2 are clearly distinct from each other in build, culture and style. Especially the Sylvari, I haven’t seen anything like them in any other game I’ve seen. I’m glad they deviated from the typical “elf” race and made something more unique.

As for your complaint about wanting more rugged appearances, some of the human male faces do indeed look rugged, or downright ugly. I’ve seen faces that look old, scarred or sinister. I’ve even seen Norn females with a more rugged, scarred face. I’d actually say it’s human females, not males, who are more bottlenecked in this regard, because there are no rugged looking human female faces that I can recall.

Still, it goes without saying that more variety is always welcome. I wouldn’t mind if we had separate sliders for adding scars to our characters, kinda like how we can add facial hair. It would be better than only having a few odd faces that come with scars as a default, while the rest have none. At least that way we can choose a face we like and then add scars or remove them as we please, rather than making a choice based solely on whether the scars simply exist or not.

As for more races… well that’s a tricky one. A lot of people ask for Tengu but I’m personally not that keen for them. As it is already, ANet had a lot of issues with armour clipping for charr. Now imagine a race that has an even more odd model shape, with beaks, feathers and strangely shaped, talon-like legs. If they did add new races, I’d actually prefer it if it was something we haven’t seen yet, or at least a more mysterious race like the Largos (the idea of an underwater starting city deep in the ocean seems interesting to me). The Largos are also more humanoid than the Tengu and would be easier to make armour for, without as many clipping issues.

Please stop creating outfits

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Outfits are selling, regardless of any opposition to their continued creation. That is why they will continue to invest time in designing even more.

Of course they are selling. You put anything on the tp and ppl will buy it because it’s appealing to some people. How ever i can assure you that its not making as much as the armor on the tp made because just look around and see how many people you see in outfits. Outfits limit what this game is centered around which is the look of your character and how creative you are with its look.

If outfits don’t make as much as armor, then why does ANet continue to make and sell them instead of armor? Why don’t they go back to making and selling armor? One would think that they would quickly realize the armor was more profitable after a couple of releases of outfits and switch back to armor.

Or could it be that the reason why they haven’t switched is because outfits are more profitable than armor?

It may not even be an issue of profit vs profit relative to armour vs outfits. It might rather be an issue of cost vs profit with regards to making said armour/outfit sets. If it takes less time and resources to make an outfit than it does to make armour, and both net a similar amount of profit, then creating outfits obviously become more appealing for ANet even if the same is not necessarily true for players.

The question is, how much will we players let them get away with before we finally realise we’re getting the short end of the stick? Should we promote ANet taking shortcuts just because it’s better for their turnover? Should we not expect the best quality at all times? Looking at how poor the quality for the new Red Panda on the gem store is compared to other minis, for example, I’m certainly worried that we players are supporting a very poor downward trend here. I personally have high expectations of ANet, and that should only be seen as a compliment, rather than a curse. I certainly hope they have high expectations for themselves as well and don’t betray the faith that players are putting in them.

Please stop creating outfits

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

In my opinion, I’d rather have fewer new armour sets that I can mix and match, rather than more outfits that lack customization. I’m one of those quality over quantity kind of guys and it hurts to see ANet adopt what I feel is a rather cheesy and cheap way of introducing new style variations.

People bring up the “but I can change outfits without using transmutation charges!” argument a lot, but honestly, this wouldn’t be an issue if ANet simply dropped the transmutation requirements for armour to begin with. If they did that, then not only would armour sets be as accessible and easy to change as outfits, but we’d also see more variety in terms of character appearances, rather than seeing 100 players running around with the exact same look every time a new outfit comes out.

And lastly, as some have mentioned, outfits introduce a lot of identity issues when it comes to a character’s class or race. When you see someone wearing what looks like heavy armour, you expect them to be a heavy armour class like a warrior or a guardian. Now imagine a Mesmer appearing on screen wearing the Balthazar outfit. Not only is it lore/immersion breaking, but it could also cause issues in competitive game modes like WvW, where you typically have to react fast and tend to identify enemies on sight first (for example, if you see someone wearing light armour holding a greatsword, you know they’re a Mesmer before you’ve even targeted them, but if they are in an outfit that gives the impression of them wearing heavy armour, identifying them is not as simple and you might mistake them for a warrior or guard before engaging).

If ANet is not going to distinguish between armour classes with outfit appearances, then why not allow us to use the appearance of either heavy, medium or light armour classes on any character to begin with? It just doesn’t make sense.

LFG tool: Add class filter

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Meh. As long as people play well it doesn’t matter what class they are. I’ve seen groups that call for only meta builds with zerker gear fall flat on their faces, even with supposedly perfect party compositions, simply because the players didn’t play well. Likewise, I’ve seen completely oddball parties clear dungeons and fractals really fast, simply because the players know what they are doing.

The LFG group tool can never account for player skill, and frankly, that’s what matters most at the end of the day, so to me this suggestion is somewhat moot, because it may very well not help at all when it comes to saving time or preventing hassle.

At the end of the day, the only way you can really resolve this issue with certainty is to play with organized groups, consisting of players you are familiar with and who you gel well with. Join or create a guild with a focus on PvE and dungeon/fractal runs and play with like minded players who gel well together and who become accustomed to each other’s play styles, as opposed to asking for ridiculous LFG tool restrictions that will likely do more harm to the community than good.

Balth outfit, you outdid yourselves

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

As nice and detailed as the Balthazar outfit is, I still won’t buy it simply because you can’t mix and match outfit pieces. This means that as good looking as the outfit is, you’re going to have hundreds of players using it and all looking identical, which kinda makes it dull.

You can use that argument for everything.

The cultural armours are not special, because so many people have them.
The ascended items are not special, because so many people have them.

People will only use this because it is the new shiny. In two months hardly anyone will use it.

Remember the Dr. Octopus tentacle backpiece, or the holographic wings? No one use them anyomre.

Your comparison is a bit off, because unlike outfits, I can mix and match other armour types, like cultural armour, with parts from different sets to create a unique look. I have yet to see another guardian that looks like mine does and it’s because I managed to mix armour up to create a unique look that matches the theme I wanted for my guardian.

Right now, with outfits it just feels like Anet is creating our character themes for us without giving us any room to play with or alter those themes, whereas with armour we can at least, to some degree, come up with something different and unique.

Balth outfit, you outdid yourselves

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

As nice and detailed as the Balthazar outfit is, I still won’t buy it simply because you can’t mix and match outfit pieces. This means that as good looking as the outfit is, you’re going to have hundreds of players using it and all looking identical, which kinda makes it dull.

This seem odd?

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

warrior > guardian, shots fired

Lol. Both have different roles. Guards can’t provide the same offensive support as warriors can. Warriors cannot provide the same amount of reflects, blocks, blinds and defensive boons like stability that a guard can.

Both are valuable in any group.

This seem odd?

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

1: Virtue of Resolve is a free passive health regen or active group heal that exists outside of your normal healing slot skill and works independently from whatever other heal you choose.

2: Using your active heal skill does not stop Virtue of Resolve’s passive from ticking, whereas if a warrior uses the active heal from healing signet (which they will likely never do) they lose the passive effect until the cooldown refreshes.

3: Virtue of Resolve can be traited to tick for more, provide group condition removal and even passively heal allies as well as yourself.

So no, it doesn’t seem odd at all. It’s already a very strong and free passive effect, and if traited, it becomes even stronger. If they buffed it any more I’d say it would be overpowered. You can’t expect a free class mechanic passive to give the same amount of healing as another classes dedicated healing skill.

Not being able to get a decent name

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

I find having name + surname combinations helps alleviate the issue with finding good names to use. A name you think sounds good is likely taken already, but if you use that same name with any other surname, chances are, no-one else has used that specific combination yet. I have yet to have any of my chosen name + surname combinations be used yet by other players, even when using a fairly common name with a fairly common surname simply because the odds of someone else using that particular combination is a lot lower than them using either the former or latter individually.

It opens up a lot of options and, with most races, it actually makes sense lore wise to have a surname, second name or title, except maybe with the Sylvari, because they are all born from one entity and thus don’t have individual family names. I still give my Sylvari second names anyway.

Guild Wars 2 April fools 2015 [merged]

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

After a long hard day at work, I finally got home for GUILD WARS!!! I loaded it up and I was shocked. I thought my game was glitched. I WAS PANICKING. Then I found out it was April Fool’s. I was FURIOUS!!!! I was so upset that Arenanet would screw up my game like that. I’ve invested time and $ into this game and the April Fool’s joke had me seriously considering deleting the game. I was livid. Are there really any gamers ( over 12 years old) that enjoy that nonsense? That was the dumbest thing I’ve ever seen a developer do to their game. I couldn’t even bring myself to play for 5 minutes. Wasted evening after such a hard day. THANKS (sarcasm) ARENANET FOR RUINING MY EVENING AND CAUSING MY BLOOD TO BOIL. I vote for whoever’s idea that was to be FIRED!!!!!

I hope you’re not being serious, because if you are, you really need to take an inward look at your anger issues. Lol.

Seriously though, it’s just a bit of fun on April Fools day. Try not to take it so seriously. I myself, and a lot of others, had fun with it. We did lots of recordings, posed in funny angle, used funny emotes and took lots of screenshots. Now it’s over and will be nothing more than a fun memory.

It’s just one day out of a whole year that you are, at most, somewhat inconvenienced or, at best, able to have a lot of silly fun. It’s a day of the year that you could simply play any other game if you’re not really into the April Fools jokes on GW2. If you can’t even tear yourself away from the game for one day without going into a complete fit of rage, however, then I would go as far as saying that you might be dangerously obsessed with GW2. So, with that in mind, I’ll just assume you were using sarcasm to take a dig at other commenters (hopefully).

[Suggestion] WD Character creation preview.

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Hey guys.

Over the last two years, we’ve been getting a number of quality of life changes as far character aesthetics and previews are concerned. The wardrobe system not only allows for easier transitions between item looks than what we had in the past (transmutation crystals, bleh), but it also allows us to easily preview items we have yet to obtain, which means we can, to some degree, plan our character’s appearance ahead. Even dyes we have not obtained yet, have now been added to this convenient preview system.

But, one thing I think the wardrobe is missing, is the ability for us to experiment with character creation and to preview newly introduced face and hair styles.

As it stands right now, the only way to preview new hairstyles, faces or hair and eye colours, is to buy a character creation kit or hair style kit from the gem store. This isn’t very convenient because not everyone wants to spend gems just to preview new options that they might not end up liking or using. In addition to that, even if you do have a creation kit, I still think it would be nice for players to be able to preview a character they’re creating, and then also preview armor and dye colours for them all in one, seamless preview system in the wardrobe, rather than having separate character creation preview windows as we currently do, which is not as convenient.

If the ability to preview different character creation options was added to the wardrobe, players would be able to plan the entire look and feel for their characters in advanced before committing to any purchase, be they from the gem store or otherwise. I think this would give players a fun and convenient way to experiment with new looks.

I don't like DE 2.0

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

I actually prefer DE 2.0 to the original Destiny’s Edge, and I think that’s mostly because DE 1.0 kinda felt like an afterthought in the context of the original story missions involving Zhaitan. It felt like you were just meeting them after they had already made a name for themselves and become legends, and so you were never really part of their story or their journey in the first place.

At least with DE 2.0, I feel like I’m seeing these characters grow from the ground up, and slowly transform into legends of their own, with myself alongside them. Sure, they’re not quite there yet and they all have a lot to learn, but being part of that learning experience is part of what makes it fun. Also, because of the way they were systematically introduced in LS season 1, if felt like less of an afterthought and more like a meaningful addition. Sure, all the characters could use some work, but they’re by no means terrible in my opinion.

So.. about beta's and subscription on HoT

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

I’ve had the same issue. I signed up for the newsletters, but have received no conformation email or newsletter since. I understand there might not have been any newsletters since the time I subscribed, but at the very least you’d think ANet would send a confirmation email so you at least knew that your efforts to sign up were a success.

As it is right now, players are being left in the dark with no indication as to whether or not they are actually even subscribed for the newsletters.

Did you check your spam and junk folders? Some emails send it there.

Source: Not getting our emails

Sorry, I overlooked this question earlier, but to answer, I did indeed check my spam/junk email folder with no success.

If GW2 suddenly became real life....

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

I’d be happy, I have nothing going for me in this world. I have nothing going for me in my life and don’t enjoy it. My past mistakes haunt me and never let me go. I have a habit of playing MMO’s to escape this reality which I’ve grown to hate. I would love nothing more then to escape it for good.

One thing I have learned is that it’s very unhealthy and, in many ways, dangerous to start substituting an online world for real life. No matter how much you try to lose yourself in that world or into the fantasy of it somehow become your reality, the truth is that this will never be the case. You cannot substitute real life with your dreams or fantasies. You just need to start living your real life to its fullest and make the most of it.

Always treat games as games, and never as something more. It’s simply a form of entertainment, like watching a movie or reading a book. Don’t let it becomes a crutch or a substitute for real life needs.

If you don’t know how to do that or if you’re struggling to a point where you don’t see any hope of recovery, I’d recommend asking for help. Whether it’s professional or personal, just let someone else around you know what you’re going through so they can support you and help you find a solution.

So.. about beta's and subscription on HoT

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

I’ve been signed up since… pre-release?, have occasionally re-signed up and have never gotten an email. Signing up right now using a Gmail account however, I immediately received a confirmation email:

Dear Subscriber,

Click the link below to automatically confirm your subscription to the Guild Wars 2 Email List:
Confirm Your Subscription
You have 30 days to submit your confirmation.

So it works better with Gmail? But, if you want to sign up for the beta, the surely using the same email address that is associated with your GW2 account is best right? It would suck if only certain mail clients work. X__X

Black Lion Key Drops

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Ironically, I think I’ve gotten more precursors since I started playing than BL key drops (not counting those from story rewards or map completion).

If GW2 suddenly became real life....

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Oddly enough, I’d probably opt to be a Sylvari, even though my main isn’t one at this point in time. I like how they have this oneness with nature and live in a manner that isn’t destructive to their environment (at least, if your name isn’t Scarlet or you aren’t recruited into the Nightmare Court).

As for class, I wouldn’t mind being a druid (ranger specialization) with control over plants and animals to further emphasize that oneness with nature.

Idea: New Races as Outfits

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

The last thing I’d want is for them to start selling racial outfits. If it becomes too much of a fad, they might bypass making new races altogether and just try to get the most out of selling racial outfits instead.

As it is I’m not a fan of outfits, so this would be a big loss for me.

So.. about beta's and subscription on HoT

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

I’ve had the same issue. I signed up for the newsletters, but have received no conformation email or newsletter since. I understand there might not have been any newsletters since the time I subscribed, but at the very least you’d think ANet would send a confirmation email so you at least knew that your efforts to sign up were a success.

As it is right now, players are being left in the dark with no indication as to whether or not they are actually even subscribed for the newsletters.

WvW no longer required for world completion

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Honestly, I am pretty glad that that WvW was removed from map completion requirements, and I say this as someone who has already fully explored all WvW maps with multiple characters and who has already done map completion more than once before the patch.

The reason I say this is not because I am against PvE players going into WvW, or against putting in effort or any of that stuff. The reason is simply because it’s very inconvenient for players who might be playing on servers that might not be strong in WvW or whose worlds have been in unfavorable match-ups where taking positions needed for exploration is either very difficulty, or perhaps outright impossible.

As an example of this is, on our server (Aurora Glade), we’ve been been red for multiple weeks in a row now (this is now the fourth week running), and have subsequently been pitted against worlds stronger than our own. A guildy of mine who is trying to get world exploration, has been unable to complete it for the past month, simply because of those match-ups, despite him already having the rest of Tyria and most borderlands completed. I don’t see why players should be punished with a month long delay (or longer) in trying to achieve something in game, just because of bad luck or because of their server choice. I also don’t think an achievement like world exploration, which is something that is mostly a personal achievement, should be reliant on the efforts of others.

In saying all that, I wouldn’t mind at all if they had a separate reward and achievement for fully exploring all WvW borderlands.

[Suggestion] The Vault (working title).

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

It seems like you want something like Yakkington and Sandford but for gw2

http://wiki.guildwars.com/wiki/Nicholas_Sandford
http://wiki.guildwars.com/wiki/Nicholas_the_Traveler

From what I understand reading those wiki posts (I never actually played Gw1), the idea is similar as far as the extent of randomness and exploration goes. However, the main difference is that if an NPC asks you to find items, even if the items are random every day, you still know where to find the items so there might not be as much of a sense of discovery as I was hoping a system like The Vault would introduce.

Even my vault idea is flawed given that datamining could give people big clues as to where to find it. I wonder if there’s any way to introduce a treasure hunt type of mechanics into the game where you can avoid players easily discovering where to go or what to do. X__X

[Suggestion] The Vault (working title).

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Everyone can make assumption. I’m just using logical approach to observe your intention.

I’m afraid your logical approach was not very logical. Lol. XD

But it’s fine, if you want to try justify your antagonistic behavior towards others, be my guest. But, that kind of attitude isn’t very healthy for these forums, and is in no way constructive as far as these kinds of suggestions go. I wish people would understand that.

[Suggestion] The Vault (working title).

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Also, your precursor theory is just a sneaky way of saying you don’t care about unique loots (like those worthless collectible such as an Easter egg item: enchanted map + key), you want precursor yourself lol.

Thank you for this baseless assumption, but you couldn’t be more wrong. I’ve already gotten a few precursors and crafted a few legendaries that I wanted, and I certainly don’t need a vault to help me out in that regard. The reason I chose such a generic reward was already explained in my original post, and it’s because I don’t want players to feel left out of exclusive rewards. I don’t think I could have made it much clearer. Some of us are actually interested in fun you know. X__x

There’re many “exclusive rewards” that no-one really cares because they worth nothing… (I already mentioned things like enchanted map and enchanted key are only from JP chests)

Precursor is just a way to drive this adventure into more reward oriented path, and attract only reward oriented players.

If it was purely reward oriented, I would have suggested a rare, exclusive reward that has a lot of prestige. When you consider that Precursors are quickly losing value and that there are a lot of items in the game worth a lot more than most precursors, and when you consider the fact that they are introducing precursor crafting in the expansion, you would have been able to conclude that this is a rather generic, and ultimately less desirable reward than a lot of the alternatives I could have come up with.

Add that to the fact that only a small minority of players would be able to find the vault, and it’s easy to see how it would probably be easier and faster for most players to buy, craft or find a precursor than it would be for them to get one from the vault. The precursor was purely a nice bonus incentive for finding the vault, and one that avoids introducing an exclusive reward that a majority of players would not be able to get (and thus, where you’d potentially upset a lot of people).

If I was only interested in my personal gain, do you really think I’d suggest a system where I have a 99.9999999999999% chance being beaten to the punchline? That would be rather counter productive don’t you think? >_>

Your intention has nothing to do with how your system and reward is designed.
You may have good intention, but the community is not as nice as you think.
Most people will dedicate into this scavenger hunt purely for the reward that lies ahead. After your suggestion comes true, there’d be people who’d form a team with all warriors (most mobile class), search every single corners of the map everyday just for the reward. They don’t bother the adventure and stuff, they’d find the quickest way to travel the map, and the most efficient way to find the treasure.

Also we do not know how much materials needed to make each precursors.
It can be gift of light x 3 (300 charged lodestone), and the value of precursors will still be insanely high, if not higher when the “collection of precursor for exclusive new legendaries” comes into play. (Anet already talked about it before, new legendaries will come from collection, mainly precursors.)

I certainly don’t mind you criticizing my idea and frankly, if anyone else has any better ideas, I’m certainly up for their suggestions as well.

However, what you made the mistake of doing was criticizing me personally, and making assumptions about my character by saying something like, and I quote “Also, your precursor theory is just a sneaky way of saying you don’t care about unique loots (like those worthless collectible such as an Easter egg item: enchanted map + key), you want precursor yourself lol.”

My subsequent responses have been related to that rather antagonistic assumption of yours on my character. Now you’re saying my intentions might be good (thank you for the change of heart), but that’s a far cry from the tone of your original response.

[Suggestion] The Vault (working title).

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Also, your precursor theory is just a sneaky way of saying you don’t care about unique loots (like those worthless collectible such as an Easter egg item: enchanted map + key), you want precursor yourself lol.

Thank you for this baseless assumption, but you couldn’t be more wrong. I’ve already gotten a few precursors and crafted a few legendaries that I wanted, and I certainly don’t need a vault to help me out in that regard. The reason I chose such a generic reward was already explained in my original post, and it’s because I don’t want players to feel left out of exclusive rewards. I don’t think I could have made it much clearer. Some of us are actually interested in fun you know. X__x

There’re many “exclusive rewards” that no-one really cares because they worth nothing… (I already mentioned things like enchanted map and enchanted key are only from JP chests)

Precursor is just a way to drive this adventure into more reward oriented path, and attract only reward oriented players.

If it was purely reward oriented, I would have suggested a rare, exclusive reward that has a lot of prestige. When you consider that Precursors are quickly losing value and that there are a lot of items in the game worth a lot more than most precursors, and when you consider the fact that they are introducing precursor crafting in the expansion, you would have been able to conclude that this is a rather generic, and ultimately less desirable reward than a lot of the alternatives I could have come up with.

Add that to the fact that only a small minority of players would be able to find the vault, and it’s easy to see how it would probably be easier and faster for most players to buy, craft or find a precursor than it would be for them to get one from the vault. The precursor was purely a nice bonus incentive for finding the vault, and one that avoids introducing an exclusive reward that a majority of players would not be able to get (and thus, where you’d potentially upset a lot of people).

If I was only interested in my personal gain, do you really think I’d suggest a system where I have a 99.9999999999999% chance being beaten to the punchline? That would be rather counter productive don’t you think? >_>

(edited by Tenrai Senshi.2017)

[Suggestion] The Vault (working title).

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Also, your precursor theory is just a sneaky way of saying you don’t care about unique loots (like those worthless collectible such as an Easter egg item: enchanted map + key), you want precursor yourself lol.

Thank you for this baseless assumption, but you couldn’t be more wrong. I’ve already gotten a few precursors and crafted a few legendaries that I wanted, and I certainly don’t need a vault to help me out in that regard. The reason I chose such a generic reward was already explained in my original post, and it’s because I don’t want players to feel left out of exclusive rewards. I don’t think I could have made it much clearer. Some of us are actually interested in fun you know. X__x

[Suggestion] The Vault (working title).

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Actually GW2 has many secret locations that’re not listed in the map completion poi / vista. You just need to explore the world more to find it. People want quick gratification nowadays, so they all just watch youtube or look for a website and find everything. It is actually their own fault for spoiling the fun of adventure.

I played GW2 when it first launched, and I had some much fun at my first 3 characters that I roam around the maps w/o looking for guide and such. There’re often many Easter egg in each areas for me to take nice screenshot. However, nowadays, most people are just so reward oriented, doesn’t care about the adventure anymore. Your vault system exactly confirms my theory.

Yeah, for me though, I kinda enjoy games like Dark Souls where when it comes to exploration, your hand isn’t held in any way, shape or form. You don’t get a map, or a pointer showing you where to go. You have to find everything on your own purely through discovery and trial and error. GW2 is largely missing that, because aside from a few hidden JP’s or such, there’s not much in the game that isn’t shown to you on a map or pointed out clearly to you, even if you completely avoid guides.

That’s kinda what I was going for here, introducing a system where it’s purely up to the players to find a hidden location, with nothing to point them in the right direction other than perhaps, some vague visual or verbal clues.

I’m not sure how my vault system would imply that my goal is purely reward oriented though, when the system clearly would only reward a few, even if many contributed to the discovery of the Vault. The idea was to introduce something fun that was exploration based, or mystery solving based, for players to pass time between content updates. I even referenced other instances where mods on this forum introduced a mystery for players to solve and even though NO-ONE got any reward for solving it, a lot of players had fun (and even openly admitted so) simply trying to solve the mystery itself. Many even asked for more such cases to be introduced (the case in question was actually regarding a new mystic forge recipe. The mods introduced a short story that was updated now and then to give players clues as to what the recipe was, and a lot of players took part in trying to figure it out).

[Suggestion] The Vault (working title).

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

I dont think that new pve content that draws alot of attention but only rewards a few is a good idea.

People in different time zones will complain that they cant be online at a certain time.
Then people who datamine, will maybe have more info than others, etc.
ITs also very work intensive to write a treasure hunt and implement it. Especially, if you have to make a completely new one, everytime the vault is discovered.

Yeah, I didn’t think about the datamining issue… that would probably kill my dreams. T__T

[Suggestion] The Vault (working title).

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Hey guys.

I’ve been developing this idea in my head for quite a long time now, and it first stemmed from the fact that exploration in GW2 to me, didn’t really feel like exploration. All you really did was look at the map and go to whatever heart/waypoint/vista, etc, that you needed to go to until a map was complete.

There wasn’t much effort when it came to finding things like jumping puzzles or mini dungeons, or other similar secrets and once you knew where they were, exploration as a whole became rather arbitrary. There’s no real sense of adventure in GW2 from an exploration point of view because you feel like you’re just discovering something that has already been discovered 1000 times before you even got there.

So, this idea popped into my head. What if we introduced a treasure hunt of sorts, one that would bring back that sense of adventure and mystery back into GW2? And that’s where the idea of “The Vault” (working title) came from.

How would it work?

The idea behind “The Vault” is to introduce a secret, hidden treasure room that appears in some random location around the world, that can only be accessed through a keen amount of investigation, and a specific set of player actions (kinda like a puzzle you must solve). It shouldn’t be easy to find, and there should only be very scant clues given as to its location (if any at all), and even should it’s location be discovered or guessed, there should be some effort involved in opening it.

Once a player finds the entrance to the vault and manages to figure out how to open it, he and anyone in his party at the time will be transported inside, and given, as a reward, their choice of a precursor and an achievement. After that, they’d be teleported out of the vault, and it would close and disappear completely, only to reappear in some other location in the world, so that the hunt can start again.

Why do I think the vault should disappear each time it’s found?

The reason the vault should disappear immediately after one player or party has reaped its contents, is because you wouldn’t want it to be too easy for a lot of players to access. It would also keep that sense of adventure alive, because it wouldn’t simply be another case where once one player discovers a secret, everyone will know about it and have easy access to it. Having a vault that always changes locations every time it has been found, would ensure that the excitement of a global adventure is renewed every time for those who want to take part.

How hard should “The Vault” be to find?

I think it should be quite difficult to find. I wouldn’t even mind if in some cases, it would take weeks for players to find “The Vault” each time it appears. That way, the sense of achievement in finding it would be that much greater for enthusiast explorers. However, you also don’t want it to be too hard to find, to the extent that people end up giving up on it, so they could introduce a system where clues are given as to its location for each week that it remains undiscovered. The clues get more and more elaborate as more time passes, until eventually “The Vault” is found.

Why a precursor as a reward? Why not some special kind of unique loot?

The reason I think a precursor should be rewarded is because you don’t want to punish players who are not able to find the vault by introducing exclusive gear that can only be acquired in the Vault and nowhere else. Given that The Vault might take quite a lot of time and effort to find, and only allows one party in at a time before it relocates, means that only a small minority of players would ever get to go inside it.

Precursors can be found or bought through various other forms of play, so even if you don’t take part in the hunt for the vault, you won’t feel like you’re being completely left out of some exclusive rewards.

Closing Notes

I’ve seen a few forum posts, and even instances in game where players or mods have introduced treasure hunts or mysteries of their own, and players seem to be keenly interested and involved in such cases, even if they reap no rewards themselves. Some simply like to try solve the mystery. Others enjoy the thrill of the hunt itself. And many might even collaborate on the forums to try and discover the location of the vault simply for fun, even if it means they don’t acquire its rewards for themselves. Entire guilds could even get their members involved in the hunt, if only to then raffle off the reward to some lucky guild member, or use it to acquire gold to help upgrade the guild, etc.

The possibilities are quite extensive if developed properly, and I think it would be a fun addition to the game for a lot of players.

(edited by Tenrai Senshi.2017)

Outfits

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

To be honest, the transmutation issue for armor could be absolved quite simply, if ANet just removed the need for transmutation charges to change the appearance of armor sets to begin with. If they did that and introduced more armor sets instead of outfits, I would bet my bottom dollar that they’d sell like hot cakes.

Right now though, I think players are getting too used to accepting second best, because that, to me, is what outfits are. They take so much away from our ability to customize our appearance and you end up with hundreds of players that look identical.

The best and worst skills in the game! (PvE)

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

All venoms
All thief traps(shadow trap is ok for speeding up some sections of dungeons but doesn’t really matter in the long run, ambush is ok for killing harder mobs solo)
Caltrops
Scorpion wire
Also all useless in PVP besides basilisk venom.

I find devourer venom very useful in PvP actually. A potential 6 second immobilize that you can also share with allies (if traited) is pretty potent.

Scoprion wire is largely useless in PvE, I’d agree… but it’s really fun to pull players off walls in WvW with it. XD

The best and worst skills in the game! (PvE)

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Have you actually played with a scepter elementalist? If so, how on earth is Shatterstone not up there as the worst skill in the entire game? It does literally nothing against anything but a stationary target, and still doesn’t do enough against a stationary target to be worth using. In fact using it actually lowers your DPS as compared to just spamming the crappy autoattack.

Shatterstone at least applies long duration vulnurability to the target, which increase the dps of your group (still not sure if it’s worth the time to cast though and it’s not part of the typical scepter rotation). It’s weak, yes, but I still put it above completely broken skills. I chose hornet sting because the leap attack completely fails to hit its target every single time I use it (in my personal experience). It’s one thing for a skill to be weak, it’s another thing for it to be completely broken to the point where it does next to nothing relative to what it was intended to do. O_o

In any case, why do some people always get so antsy in these topics? Lol. I was just stating my opinion and welcome the opinions of others if they feel differently to me. I don’t see why people have to start adopting such a condescending tone. Do you see me asking others if they play their classes just because they chose different best and worst skills to me? XD

The best and worst skills in the game! (PvE)

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

“worst elite: Mass Invisibility”

You must’ve never heard of Mortar. Mass Invisibility has some use, Mortar is a personal debuff in damage, cannot be moved (enjoy eating aoe), has a deadzone close to the mortar that it cannot target (enjoy getting enemies within melee range), and it’s stupid arch of fire will often cause projectiles to not even reach targets (enjoy seeing your shells collide with tree branches, ceilings, etcetc)

It’s such a bad elite, racial elites are better. And I would take Mass Invisibility over Mortar any day of the week. I’d even come in extra on Saterday and Sunday just to pick Mass Invisibility over Mortar.

Actually, I’d blame my overlooking of mortar on the fact that I don’t play Engineer, and thus admittedly don’t know much about their skills. My list was based purely on my own experience and it’s only natural others would have different experiences and thus, different opinions from me. I was actually kinda hoping for that. XD

Mass Invis has lots of PVE uses for intelligent players. It has a shortish CD and lets you skip past lots of stuff. Think it was even mentioned in that rT guide for the profession.

So does shadow refuge. Only, shadow refuge lasts 3x as long, heals allies, and has half the cooldown of Mass Invisibility. And it’s not even an elite skill. O_o

If you’re trying to replace a thief on your mesmer you’re playing mesmer wrong.

If you’re going to compare elites to normal utilities I wont deny that one is obvs better, but I’d also add that most elites in this game are incredibly bad and I’d easily replace them with another utility slot.

The point wasn’t to compare thief to mesmer, but rather to highlight how underwhelming MI is as an elite skill. The reason I personally felt it was bad was because it has such a long cooldown, despite having such a short duration and very little reliability as a utility. 5 seconds of stealth isn’t exactly a lot of time to skip mobs or res a downed or dead player. In a PvE contest, you’d be much better off using Time Warp.

Still, if I were to amend my choice, I’d probably replace MI with Mortar, as someone else pointed out just how bad it was. I still think MI is pretty high on the list of really bad elite skills though.

Its not a utility. Its an elite.
As I stated, comparing an elite to a utility is flawed in that most elites are pretty awful. MI actually has some uses for intelligent players you can use it leading to a fight, and still swap to TW before a major boss rather than just camp TW and not use an elite until said boss. Good mesmers swap skills pretty consistently :P

You’re kinda missing my point now. But okay.

The best and worst skills in the game! (PvE)

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

“worst elite: Mass Invisibility”

You must’ve never heard of Mortar. Mass Invisibility has some use, Mortar is a personal debuff in damage, cannot be moved (enjoy eating aoe), has a deadzone close to the mortar that it cannot target (enjoy getting enemies within melee range), and it’s stupid arch of fire will often cause projectiles to not even reach targets (enjoy seeing your shells collide with tree branches, ceilings, etcetc)

It’s such a bad elite, racial elites are better. And I would take Mass Invisibility over Mortar any day of the week. I’d even come in extra on Saterday and Sunday just to pick Mass Invisibility over Mortar.

Actually, I’d blame my overlooking of mortar on the fact that I don’t play Engineer, and thus admittedly don’t know much about their skills. My list was based purely on my own experience and it’s only natural others would have different experiences and thus, different opinions from me. I was actually kinda hoping for that. XD

Mass Invis has lots of PVE uses for intelligent players. It has a shortish CD and lets you skip past lots of stuff. Think it was even mentioned in that rT guide for the profession.

So does shadow refuge. Only, shadow refuge lasts 3x as long, heals allies, and has half the cooldown of Mass Invisibility. And it’s not even an elite skill. O_o

If you’re trying to replace a thief on your mesmer you’re playing mesmer wrong.

If you’re going to compare elites to normal utilities I wont deny that one is obvs better, but I’d also add that most elites in this game are incredibly bad and I’d easily replace them with another utility slot.

The point wasn’t to compare thief to mesmer, but rather to highlight how underwhelming MI is as an elite skill. The reason I personally felt it was bad was because it has such a long cooldown, despite having such a short duration and very little reliability as a utility. 5 seconds of stealth isn’t exactly a lot of time to skip mobs or res a downed or dead player. In a PvE contest, you’d be much better off using Time Warp.

Still, if I were to amend my choice, I’d probably replace MI with Mortar, as someone else pointed out just how bad it was. I still think MI is pretty high on the list of really bad elite skills though.

The best and worst skills in the game! (PvE)

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

“worst elite: Mass Invisibility”

You must’ve never heard of Mortar. Mass Invisibility has some use, Mortar is a personal debuff in damage, cannot be moved (enjoy eating aoe), has a deadzone close to the mortar that it cannot target (enjoy getting enemies within melee range), and it’s stupid arch of fire will often cause projectiles to not even reach targets (enjoy seeing your shells collide with tree branches, ceilings, etcetc)

It’s such a bad elite, racial elites are better. And I would take Mass Invisibility over Mortar any day of the week. I’d even come in extra on Saterday and Sunday just to pick Mass Invisibility over Mortar.

Actually, I’d blame my overlooking of mortar on the fact that I don’t play Engineer, and thus admittedly don’t know much about their skills. My list was based purely on my own experience and it’s only natural others would have different experiences and thus, different opinions from me. I was actually kinda hoping for that. XD

Mass Invis has lots of PVE uses for intelligent players. It has a shortish CD and lets you skip past lots of stuff. Think it was even mentioned in that rT guide for the profession.

So does shadow refuge. Only, shadow refuge lasts 3x as long, heals allies, and has half the cooldown of Mass Invisibility. And it’s not even an elite skill. O_o