Not only does S/D have less might stacking potential than S/F, but you should never use scepter unless you’re using LH, with the exception of prestacking might before an encounter. Scepter has the absolute worst DPS out of all weapons for an ele and might that you stack isn’t put to good use. If you really want to stack might, use D/F.
I agree with you with most of that, but S/D have the exact same stacking potential than S/F. It’s just that to stack the same amount of might with S/D you need to use skill 5 Earth, which will decrease your dps. If you don’t use Skill 5 Earth, then S/D will have a bit less might stack, but will have a bit more dps than S/F. Both are good in certain situation (but I prefer S/F too). But like you said, he’s WAY better with D/F if he don’t plan on using LH.
A couple of little things put together. 4 pts in Water, Cantrip Mastery, Aquamancer’s Alacrity, Mist Form, Lightning Flash, Mixe of Soldier, Valkiry and Berserker.
…
I suggested the S/D because of the utility of Might and Fury stacking, not personal DpS… why would you use anything other than Berserker if want full DpS?
It’s not a bad build, but OP asked for meta build. And you give him an personnal adaptation of meta build not to optimized dps in certain situation, but to increase your survivability how you prefer.
That’s why I said they were suggestions. I considered my personal experience, since I don’t expect all fights to be simply standing still and spamming skills like a DpS race.
I just questioned why did you consider it not a good damage build when it has nearly everything of the maximum damage build output you can with a few changes for survivability (and I’m talking about the Staff build if it’s about DpS).
I know that S/D is for might stacking and fury, it’s also only 8% less dps than Staff if you use the right build. There is few reason to take something else than zerker/assassins for PvE in general.
If you stand still and spamming skills you will get killed, that’s not a DPS race, that’s just bad playing. Like I said, it’s ok if you can’t stay alive in a meta build. You are free to post your build when someone ask for meta build, but i’m free to call you out on it.
how big is the damage difference between a zerk/assas engi and a celestial armor, rest zerks/assass engi? so the only difference is the armor
+ i HATE how engi walks with rifle. would a normal meta grenade dungeon build with pistol/shield instead of rifle be a huge damage loss?
With only armor in celestial, around 10% dps lost. With full celestial, it’s around 30% dps lost.
If you want to use Pistol/Shield the dps lost is small, no problem.
That can work if you have a hard time playing. But I wouldn’t touch this kind of build with a ten foot pole if you have the slight ambition of a good damage build.
So what do you define as a “good damage” build? Out of the builds I posted, there’s only 2 points that aren’t allocated for damage (2 in Water, which could be more useful in 2 Earth for another extra 10% damage if you’re close to the target or Air if you don’t care).
Blasting Staff is also an increase in damage of Meteor Shower, which is plenty used…
A couple of little things put together. 4 pts in Water, Cantrip Mastery, Aquamancer’s Alacrity, Mist Form, Lightning Flash, Mixe of Soldier, Valkiry and Berserker.
Why Air Training? That make no sense, you don’t fight in air unless you want to put Vulnerability with Glyph of Storm and Icebow, but you take neither.
You say to never get hit, but you rather use 2 utilities + 1 trait for cantrip over 1 trait that can give you perma vigor?
No Lighting Hammer with your S/D?
4 pts in water for a S/D, but no piercing shards?
It’s not a bad build, but OP asked for meta build. And you give him an personnal adaptation of meta build not to optimized dps in certain situation, but to increase your survivability how you prefer.
This is why it might actually be optimal to use assassin armor in some of the areas that you are downscaled in where it’s easy to achieve the maximum power without having power primary on your gear attributes.
However in level 80 areas berserker will still remain supreme.
Maybe. But it’s not like ppl will create Assassins gear just to optimize AC, CM and maybe TA. I guess for records run, but not for 99,9% of the players.
Suggestions:
That can work if you have a hard time playing. But I wouldn’t touch this kind of build with a ten foot pole if you have the slight ambition of a good damage build.
Why RIP dagger storm??? Do you get cced 4 times in 3second very often? Ya I guess it can happen, but it will be hard and that’s the point of the change. You can counter stability, but you sacrifice a couple of cc for that. The problem would more present in WvW, but do you really start a dagger storm in the middle of a zerg? You gonna die before you lose your stability.
I guess Purple Miku talk about the scaling change that nerf for about 10-15% our damage in low level dungeon. I don’t think it will change build since it’s the scaling that changed, but who know.
I don’t think i would ever care about damage in PvE, especially not in lower level content.
Elementalist will always be useful in PvE, no matter how much damage he deals.
EDIT: Besides there is nothing of that sort mentioned in the March 16 patch, and even if that happens, doesn’t that mean that everyone will be affected by that change?
Man if you think that everything is mentionned in patch notes you have a lot to learn. Anet is the worst company when it come to patch notes.
Yup that’s why i’m not sure if that’s what Purple Miku meant. That’s the only damage nerf I can see, but I don’t think it’s gonna change much as everything will be equally affected by this.
Is the sticky about dungeon builds no longer relevant? I found it helpful when starting out. All of the weapon combinations explained and builds hashed out really helped me play ele and decide what I like.
Yes it’s still relevant. Don’t know if everything is up to date, but the basic intention behind is are still correct.
But when the guy whisper you, why didn’t you invite him back into the run?
Yup it seem we won’t have any new dungeons or big change in term of dungeons. They seem to put emphasis on fractal and it could be awesome or not. We were able to see description of pretty much all masteries except for fractals. What will they add to fractal? If they just made 10 or 20 level similar to the one we already have with new instability and new rewards, that’s pretty lame.
But if they add 3-6 or more new fractals, 1-2 new end bosses and rework the reward system, they could give us sort of what we want in dungeon, in the form of fractals. Depending on what they will do it could be awesome or disappointing. We’ll see.
I guess Purple Miku talk about the scaling change that nerf for about 10-15% our damage in low level dungeon. I don’t think it will change build since it’s the scaling that changed, but who know.
There is three family of build for the Ele in PvE.
Staff : Highest dps, give a small amount of might and decent amount of fury to the group. It’s the simplest build to use.
S/D or S/F with LH : You sacrifice a bit of damage (about 8-10% less dps than staff) to give a high amount of might to your party. It’s a bit more complex to play since you gonna use jump attunement frequently and you have long rotation to memorize and use in combat.
D/F : You sacrifice even more damage (about 15% less dps than staff), but you gain a decent might and fury stacking capability while having access to a good amount of survivability skill, making it ideal for harder content like high level fractal. It’s also arguably the most fun and complex to play.
metabattle have a good starting base for the builds, but the nice thing about Elementalist pve builds (especially staff and S/X) is that several good option are available depending on the need of your party. Do you need more might? Do you need more fury? Do you need more vulnerability? Will your party freeze the boss?, etc.
zerker armor is 173 (of about 3k) power, 79 (of 1.8k) precesion and 79(of 0.8) ferosity more than cele. and has 156 less in other 4 stats, has no other places then pve dungeon fast runs… why not assasins than?
It’s simple.
Does Zerker do more dmg than Celestial? Yes
Do you die in Zerker but not in Celestial?
If you answer yes in the second question, then use celestial and try to improve. For a lot of ppl, that’s not an issue. Anyway, even If I would die in Zerker, I would take a sigil of energy, or bring a range weapon, or change trait or utilities to improve my surviability WAY more drastically than using celestial, while keeping my damage higher too. But hey, celestial is good for casual too. It’s not like damage is critical in open world.
It’s not that hard to make a sink for all those currency that can last a long time.
Laurels : you can buy heavy crafting bag for tier 6
Bags of Stolen Goods : chance at tier 6 and others stuff
Plenty of crafting material that could be bought with leftover specific currency.
bought a char slot...nice surprise i seen!
in Guild Wars 2: Heart of Thorns
Posted by: Thaddeus.4891
My guess is that they made that change for the incoming closed beta.
Yup. Anet is good at a lot of stuff, but patch notes were always a problem.
1) you can go dungeons even with soldier. dungeons do not need infusions. dungueons need nothing – just turn the corner and kill the boss
You can do anything in the game with anything, that’s not a point.
quote=4882680;Dimes.6024:]
2) cele is better in solo pve (silverwastes), wvw roaming, u can go cele to wvw blobs easy with nades or ft, story acheivments are easier with cele too[/quote]
Easier, not better for PvE stuff. As for roaming it depend on your build. Double Kit build with celestial, don’t think so.
as for weapon – dont craft ascended(it costs u 500+ gold), try to get legendary asap
Legendary is far more costly than ascended. Especially if he use his engineer in different mod, he might want different weapons. The more weapon he want, the less ascended will cost per weapons. It really depend on what he prefer.
Well the scaling in low level dungeon (AC in particular) is broken for a long time now. That,s why you can see one person kill the Spider Queen in a couple of seconds, or that end boss get pulverised.
Do we really complain that AC will be harder now? Because mobs in AC are pathetically easy to kill, so I welcome that change greatly. I’ll have to check it out myself tonight.
It’s not like challenging content exclude more casual content too. Fractal show it clearly. Level 50 is more challenging than level 1 so that everybody can play the level they prefer, even pushing slowly more casual player toward more challenging content without giving them a brick wall of difficulty that they won’t be able to go through without making the experience a pain in the kitten.
You can do dungeon together and find 2 pugs to complete your group with LFG tool. As you get better you can even do dungeon with only 3 ppl, but that could be hard to do when you are not level 80 with good gear and basic knowledge of the gameplay.
1) Daily only give you Achievement Points (AP). The only reason to do daily now is if you like to hunt achievement. Another reason would be for Dungeons. Ppl sometime use AP as a way to see if you are a nood or not in dungeon. If you join a dungeon with 1k AP ppl will know that you are new and you will get kick from speed run, or experienced run. If you have 5k+AP you will probably never have this problem.
2) Ranger with Longbow and Greastword is a really good PvP weapon set. And even if that’s not really that good in PvE, it do a decent job. Sword/Axe + Longbow is a better PvE set, but it can be hard to master.
3) If you know ppl or you specify that you are new in the LFG then you can do dungeon when you are low level. But without the stats advantage of being higher level and wihtout any knowledge of dungeon it can be rough. Ppl run these dungeon for the last 2 years. They assume that everybody that join the group will know what to do. If you don’t know and you don’t tell them at the start, some ppl will get angry. A guild is ideal for that.
4) Yes but not for a long time. Your focus should be exotic gear and there is a lot of way to get that (crafting isn’t the best way). Ascended gear is higher than exotic but it’s tricky. Ascended trinkets can’t be crafted, but Ascended Armor and Weapons yes. They both cost a lot of gold and if weapons can help you a bit, Ascended Armor only give you a really small stats bonus. It’s worth it if you want the really best, but you won’t even notice the difference between exotic and ascended armor. You really don’t need to worry about crafting for a long time.
5) No open world PvP. There is sPvP or arena PvP. It’s a 5vs5 pvp with conquest mode. There is also WvW which is kind of a open world PvP. 3 factions fight for a week with castle and camp to capture.
6) Probably the best skinning/reskinning system of all MMO. Everytime you unlock a skin you have it forever and can reskin it to any gear you want. The only restriction is transmutation charge. They can be a challenge for new players in the beginning. You will have only a limited amount. But map completion and PvP will earn a good deal of it. You will always want more at the beginning, but eventually you will earn more of them that you will use and you will accumulate them.
7) Check salvage kit in Wiki. Salvaging is the best solution in most situation. You should salvage everything with basic or crude salvage kit for now. When you reach level 70 it become a bit more complex.
Exotic ascended set?
My advice is don’t craft ascended. If you are not sure what is good where yet, don’t waste gold on something. You can ask advice here, but you probably gonna have different answer so in the end you gonna take a guess and ascended can be costly while not giving much stats. Exotic is fine and when you learn the game and can make an opinion then go for ascended.
My opinion on the subject was always to have different armor for different game mode. Celestial is a good all around gear, but that mean that you will be bad in most aspect of the game. In PvE you will have ordinary dps, terrible if you are not using the right build, in Zerg you won’t be resistant enough, and in Roaming you will need to use a build that fit with your gear.
If you go for zerker, then you will be ok in PvE, die in second while Zerging and will be limited to glass canon build while roaming (and glass canon engineer are not that good).
When selling I always protect myself. I prefer to duo anyway, but even when I solo I always have someone from my guild in my party and we are ready to kick if two ppl are joining together. Not a perfect system I guess, but it work most of the time.
You don’t understand that by joining a zerker group with your “tank” necro or whatever you’re killing them. They died because you can’t pull your weight. How many times does this have to be stated? Zerker set up in prolongued fights = dead. Not for all encounters, but for a lot of them that is true. Nobody is forcing you to join zerker groups. Make a new group, tank necro only, and have fun.
I’m sorry but you are wrong. If someone in ’’tank’’ gear join a zerker group, he’s only killing them if they are bad. If they need to kill the enemies super quick otherwise they will die that mean that they don’t know the encounter well enough to stay alive over long period of time or that they can’t adapt their strategy with the group they have. It’s ok to don’t want to play with ’’tank’’ players, I don’t want either, but don’t blame them for your death. You don’t want to put the extra effort to become better and be able to survive in prolongued fights in zerker gear, that’s fine. Kick ’’tank’’ player because you ask for zerker only, but don’t blame them for your death.
We duo and solo in zerker gear and we don’t die, so if you die because 1 tank joined your party, you really only have yourself to blame.
Support/Buff/Tank? Not at all. There is no tank and for this game support and buff is pretty much the same. Buff is kind of a subcategory of support I guess. And I suppose would could talk about 2 sub-subcategory offensive and defensive buff. We are talking about PvE?
Offensive Buff :
- Elementalist : Can give might and fury to the group
- Warrior : Can bring banner and a little bit of might and fury. You can also create a build to give a lot of might at the expense of your dps.
- Ranger : Bring frost spirit and spotter, while giving a good amount of fury
Defensive Buff :
- Guardian : Can give about all defensive buff with Protection and Aegis being the best.
Offensive buff count as the main source of Offensive Support, but Defensive Buff count as a tiny portion of Defensive Support, for PvE at least.
In PvP, it’s usually the other way around. Defensive buff is important, while Offensive buff not as much.
The main advantage of S/F Fresh Air in PvP is the burst. But if you use it, you know as much as everybody that the auto-attack is terrible.
For PvE, its the same things. A good burst, but nothing in-between. So the main goal of a S/F build for PvE is to stack might while doing a burst, and then using a Lighting Hammer to replace your terrible auto-attack. In that case, you don’t want to use Fresh Air.
There is PvE build using Fresh Air, but it’s the D/F build, not a S/D.
I dont agree with just one shot mechanics. Making things excessively unforgiving isnt the ideal way to make things challenging. Yes it keeps you on your toes. But it also really kittenes you off if you lag or get trolled by RNG (thief/ele on lupi p2->p3).
More attacks. Yes. Make attacks hit hard. Yes. Make them one shot. No. Non timegated combat puzzle mechanics and phases(archy seals). Yes please.
Well those attack shouldn’t RNG at all and personally I coudn’t care less about lag in dungeon. In WvW i get it, but if you always lag in dungeon, you may need to call your internet provider.
I was thinking mostly of the Shaman in Fractal. The agony arrow was such a nice attack to dodge back when it a one shot dead attack. Of course abusing these attack but using them everywhere, would make the game tedious.
(edited by Thaddeus.4891)
I would do more complex fight like Lupi where you need to learn about 10 differents attack throughout the fight.
I would also bring back some one shot dead attack (no down, but dead). We use to have some of these while we couldn’t have enough AR to survive any Agony shot in fractal 40+. One shot of agony would kill you directly, putting pressure on the player to dodge every single agony attack.
Removing the down state would make stuff more challenging. Right now, some boss have small mobs around them, from whom you can rally. We would need to be far more attentive to not get killed.
I would use group of different mobs use different complementary skills. For exemple, in Arah you have Technician that stun you, deadeyes that have big damage in range and run away for you, while beserker run in your face. You need to make some target priority there or bring specific skills to counter them efficiently.
Fractal also have a couple of good idea for more challenging content.
The thing is cleric gear isn’t useless. Got a couple of guildmate using it, use to have that as gear 2 years ago and it was fun. It’s just not optimal. If you increase the capability of cleric gear just a little it won’t change the situation at all. It would still be non optimal and ppl would still feel the same about it.
So we would still see some tread about decreasing the base healing of all skills, and increase the scaling of healing power.
but the DPS hit isn’t as severe as it would be if you took soldier, knight, etc.
do you have numbers to back that up
Really? Soldier have 1087 power as the only offensive stats, while celestial give 1497 offensive stats (power, precision, ferocity), it even 1996 offensive stats if you count condition damage. Celestial only have an average dps compare to zerker/assassin, but it still better than soldier/knight.
Some profession can find a way to have the same armor in PvE and WvW if they are roaming. But for an Elementalist, that’s not really possible.
Roaming with an elementalist will need a mix of knight and celestial
Zerging with an elementalist will need a mix of zerker and soldier
PvE with an elementalist will need full zerker
But now that I think about it there could be a solution for you. You could take a full zerker armor with superior rune of strength. When you PvE you take a full zerker trinkets and when you WvW zerg you replace 2 rings and your amulet to soldier. It will give you around the same stats as soldier armor + zerker trinkets.
If you want to roam on the other end, you will need two armor. Choice which mode you want to play more PvE or Roaming? Make your ascended armor for the mode you prefer and keep an exotic armor for the other mode.
When the numbers are in green it’s because it was modified by something. It could be because you are downscaled on a map that is lower in level than you are, but it could be also a buff from you or somebody around you : spotter, banners, signets, fury, might, etc. The number you see when you hover is your normal stats without downscaling or buff.
Don’t worry too much about crafting. You gonna need crafting for your ascended gear, but that’s far down the road. Ascended armor don’t give you much stats and cost a lot so most ppl just use exotic and eventually craft ascended when they accumulated enough material. For exotic, there is better way to get gear than crafting.
You can go into crafting right away if you want, but you could wait until after you are level 80 as well. That’s what I did 2 years ago. I started crafting when my second character was at level 40.
so funny so many replies involve distancing themselves from this negative situation , seems like the fear climate is real.
getting defensive and say things like " oh yeah i know my stuff, i don’t get kicked, i got brains etc" only shows what kind of community the dungeon runners have become.
the fear is real, thats why people get defensive straight away.
NOOOOOOOOOOO. Guys he discovered the conspiracy. He know that our overlord is watching us in game and on the forum so we need to watch out what we do and what we write in a constant fear atmosphere.
- “We are all zerker”, that is true.
- “We are all DPS”, that is false.
Everyone is control/support/dps at the same time.
My Mesmer and Engineer are both Assassin
I rarely have this kind of experience. Maybe you rub ppl the wrong way and that’s why they kick you. Maybe you join LFG that ask for experienced ppl are you not. Maybe you are just fine, but really unlucky and are joining all the jerks group.
Do you still ask for leveling up? If yes, the answer is always the same. Take that time to experiment and use the weapons you prefer. You lack trait, runes, gear, sigils, etc so it’s not like you will be a force to be reckon with in WvW that you have the best weapons or not. Trying different weapons, will be more important while leveling your profession. Once you are level 80, then you could look for what are the best options.
PvE
GS + Sw/F : Best overall set. Give you high dps and a lot of blind
Sceptre/Focus : Best dps but only against large/slow target. It’s also a good secondary set if you need to range stuff.
Hammer : About 5-10% less dps than GS + Sw/F, it give perma protection to your team
Mace/Focus : Use it with either an Hammer or a GS. It’s a couple percent less dps than sword, but give a bit of sustain.
Torch : Can replace Focus. Less good, but not a totally bad choice either. It give you access to more fire, if you need it to activate Fiery Wrath (trait).
WvW Zerg
GS : A good mobility and large cleave against zergs
Hammer : A bit less dps than GS, but give you access to blast and immobilize
Staff : Switfness, CC, healing, large Tagging machine, might. It’s one of the favorite weapons for a Guardian in WvW.
WvW Roaming
I don’t roam with my guardian. But GS, Sw/Focus, Sceptre/Focus are usually good choice.
And you think that I don’t do that? I never stack at SE path 3, if I have to solo the boss while 4 ppl are screaming and doing nothing in the corner, i’ll do it.
But in the end I don’t want to make corner stacking no longer viable. I don’t want to make stuff unviable. I want ppl to have the choice when they run. I want everything viable, just some stuff more efficient than other. Corner stacking isn’t a good strategy most of the time, but I want to use it when it’s good.
Like I said, i don’t really care about that condition if they put it in game or not. But if it’s strong enough to make corner stacking not viable, it will also make normal fighting a pain. Even when we don’t stack in a corner, we are all close together. We need to stay around 300 range from each other to share boons and melee stuff. I don’t want a mechanic to punish ppl that play close together.
Well they could add that condition if they want, wouldn’t change much for me. I would still stack only when it’s needed and I’m sure i’ll still get into party that stack in the corner at SE path 3 like idiots.
GS : Best dps weapons of the warrior
Axe/Mace : Sacrifice a bit of dps for additional vulnerability
Axe/Sword : Give you a block, which is perfect for harder solo run
Sword/Warhorn : Have a leap and swiftness, really good set for running in open world.
Axe/Warhorn : A good middle ground. Swiftness for running, but Axe for fighting while you level up.
When you use GS + Axe/X, using the 3 trait in the 5th trait line will be a big advantage to have only kitten weapon swap cooldown.
To level up, it doesn’t really matter what you use. I suggest you to try out different weapons and see what you like the most.
It wouldn’t do a thing to remove the stacking meta.
The only way to remove the stacking meta is for ANet to research why 5 players don’t stack in PvP with their full zerker gear.
This isn’t about removing the stacking meta…
it’s about challenging it and introducing new mechanics into the game that would counter it
I’ve already mentioned this
Ya but corner stacking is a bad idea already. Only players that don’t ask themselves any question are doing it more than a couple of times in a full dungeon run. So why do you want to introduce new mechanics to specifically counter a bad strategy? It’s like saying that you want new mechanics to counter healer because some ppl are still using that even if it’s already bad in the game.
This is completely fine, however there is literally 0 reason to bring a healing power set over a berserk set while using those particular skills, which is AGAIN all I am saying. I would like to feel some appreciation or value in having a set design to ramp my healing up instead of feeling worried that my team is going to get upset that I am harming the speed at which they kill the boss. Why is it a bad thing to have mechanics that promote the use of someone using healing power or durability but not require it?
We know there is zero reason to bring a healing power set over a berserker set. The difference is that we prefer it that way. You want more gear diversity and we don’t want it. Why?
We prefer to actively use damage mitigation to not get hit over healing ourself after the hit or passively absord the hit with toughness, vitality. That doesn’t mean that only damage mitigation exist in the game, but the emphasis of the game is on damage mitigation. Its the best defense in the game by design to give a more active and pro-active gameplay. So we just don’t want healing power or toughness or vitality to become better than damage mitigation. If you remove healing power, toughness and vitality it leave you with either direct damage or condition damage stats. Which most, if not all of us would like to both be good.
There is a case to make about the possibility to have an 100% glass canon gear. Just a rough example here. Removing critical damage stats so that everybody have 150% (like most other game). So now, you could have several gear with Power, Precision and a third stats. An necromancer could be better with Power, Precision, Condition damage because he can do a lot of bleeding. A warrior could use a Power, Precision, Condition Duration gear to give more vulnerability. A Elementalist could bring a Power, Precision, Boon Duration gear to give more might and fury, etc etc. That’s a case that can be made without destroying the current gameplay.
Disclaimer : This idea is rough and have full of holes in it. I’m not advocating for it at ALL.
So really there is only 1 role right now which is Zerker DPS and that’s the end of it. Just because people choose to use the broken models does in no way mean that it’s balanced or diverse in PVE.
Oh Oh, can we play a game Tigirius?? Pretty please. We’ll play : let’s find out what good players use in this game. Ok?
Ok so what’s the ideal group composition? It’s obviously 5 elementalist since Ele have the highest dps of the game right?
But some ppl like to play other profession just for fun, but they are not optimal let’s remember that.
On my warrior I never use Axe/Mace because that’s a dps lost. Use only pure GS because that’s the highest dps. Axe/Mace give vulnerability, but nobody care about that, dps only right. So of course no warrior run 6/5/0/0/3 since 6/6/0/0/2 is more dps. That’s the meta right.
One thing that kitten me off is when a thief join my group and use Shortbow. That’s not a dps weapons. Oh the humanity, look at him blasting some stealth and putting SR on us. He replaced his dps signet for that man, can you believe it. He replace some of his dps for stealth, he don’t know how to play the game or what. But the worth is Dagger/Pistol. He lost like a good 3rd of his dps just to control the defiant stack of the mobs. REALLY. I mean REALLY. How dare he.
But guardians are the worth. I heard that some of them are not always taking Signet of Bane. I even heard that most of them are not using it. They bring Wall of Reflection to ’’protect’’ the team, purging flame to remove condition and retreat to block an attack for the whole team. What a bunch of kitten really. I kick every guardian that join my party because not only do they only have a average dps, they also bring a lot of support. I mean L2P big time ima right. Some of them are even using 4/5/0/0/5 as a build. I think I’m gonna throw up, because that’s not all. Fractal Hammer is apparently a think with bad player. The think that losing 5% of their dps is worth it to give perma protection to their team in fractal. I’m ashamed to have a guardian as a main.
But they are not alone. Even record run didn’t receive the memo about all dps and only dps. They bring Mesmer into their run can you believe it. One of the worth dps profession in the game. They use feedback, Temporal, time wrap and portal like idiots. Yes, you see that right. TEMPORAL CURTAIN. They don’t even bring a pistol, they take a kitten focus man, best way to cut your already lacking dps.
#dpsonly
Yup. Stats change only the effectiveness of your build, it doesn’t change your build/gameplay.
A Staff conjure Elementalist will play exactly the same with zerker, soldier or clerics. But changing to Scepter/Focus or taking a Lighting Hammer with you or switching some trait will change how you play.
Gear will only change the effectiveness of your build.
Sin order to be successful you have to fulfill a role (which sad to say there is only one right now Zerker) and it’s a driving factor for advancement in PVP which sad to say is the only place that you’ll see any semblance of a trinity right now….
Zerker is not a role, it’s a gear that doesn’t change much about your gameplay or your role. Your role come from your profession, utilities, weapons, trait, etc. Zerker affect NOT AT ALL your role.
A semblance of a trinity in sPvP??? Ok i give up on that guy.
I was using “Zerker” faultly here. What i meant is not that i want a specific gear to be optimal in some areas, but gameplay. Like a dungeon in which conditions are more useful than power-type damage. Or a dungeon in which some bosses are best done with power and some with conditions. Zerker is arguably the “best” gear for a power-build, which is why i always used the term for the current “power damage with a little group utility”-meta, because 90% of power-users run Zerkers gear in PvE. I’ll stop using it synonymously from now on.
So Direct Damage and Condition should be optimal in different situation. So Zerker, Assassins, Rampager and Sinister should be the four optimal possibilities with Zerker and Sinister being the most popular? You are not talking about soldier, clerics or any of that stuff? Just to be sure.
I think people have forgotten that these games are called MMORPGs for a reason. The R in RPG stands for Role as in you have a role to fulfill. This game is lacking Roles outside of the Zerker meta which is the reason why these threads have appeared since the onset of the game. They don’t have to make it mandatory but the least they could do is make it an option it’s not going to hurt the Zerker crowd in the slightest if they make it more complex.
They keep saying they want people to group well give people a reason to group that’s what people want.
‘’Role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development.’’
But nice try.
Not even that error, you failed to see that the game have role already. Each profession have a role depending on the situation. In a meta dungeon group the Warrior provide offensive buff to boost the damage of the group, the guardian provide defensive support to keep the group at high hp, the Thief provide blind and stealth to skip, the Elementalist provide the bulk of the damage, might and fury. Each profession have a different role in the group.
In GWEN, the Guardian provide boons, the Warrior provide condition removal and CC, Elementalist provide support, while Necromancer provide damage spike.
GW2 don’t have mandatory role, but have a lot of optional role. You can complete content with different set of role.
You will see be able to play GW2 even if you don’t have the expansion. But you won’t have access to new content in the future. You probably gonna have access to the future free QoL or Feature update, but most Living Story update after the expansion will happen in Magguma in zone you don’t have access wihtout the expansion. But the game as it now it still be playable like it is now.
I dont know about the rest of you. But a game which creates diversity through traits, weapons and utilities sounds better than a game which creates diversity in just gear stats.
Yes but most of the people here are still living in the old mmorpgs. It’s quite difficult to change their world view.
They just hear about zerker, zerker, zerker, meta, meta, meta. I can understand why they feel that way. But usually, when I talk with that kind of ppl in my guild. Once I explained them the diversity in the game (trait, runes, weapons, etc), then understand pretty quickly.
So which other gear do you want to be optimal? If you are saying Assassin, Zerker, Rampager and Sinister i’m with you. If you are saying anything else, i’m not with you.
Here’s a random question: can Rampagers ever be optimal? Every situation I can think of where it would be good, one of the other three you listed just does much better.
Well assassin is better than Zerker in some situation.
So it’s not far-fetched to see rampager being optimal in some situation if Condition damage would be fixed in PvE. It doesn’t mean that it will, but for exemple a condition Mesmer or Engineer could be better off with Rampager than sinister. If they ever fix condition damage in PvE, we would have to see which gear is better in which situation.