Meditation Guardian are good in WvW Roaming or sPvP. But for dungeon and WvW zerg you shouldn’t bring that build.
The basic D/F build for PvE is 6/6/x/x/x. You need 6 in Fire for persisting flames. That give you longer fire field and when you blast you give fury. That trait is important as it allow you to do more dmg, blast more might and have perma fury. If you are solo, this trait can boost your dmg by about 30% by itself. 6 in air is even more important. Your main source of dmg will be Lightning Whip in air, but all of your blast and fire field are in Fire, Water and Earth. Your main goal is to stay in air and switch to other attunement only to cast 1 or 2 skills. With fresh air, your Air attunement will almost instant recharge if you have a good amount of critical chance, allowing you to waste to time in Fire, Water or Earth after you use the good skills they can offer and get back into Air as soon as possible.
The 2 last points is what you can change without limiting your build. You can put those pts in Earth, Water or Arcana.
- Earth will give you access to stone Splinter for more dmg.
- Water isn’t a great option there because you shouldn’t stay in water too much with that weapons set, so the regen won’t stay on very long.
- Arcane is the best defensive option here. It give you access to Renewing Stamina. On a high crit chance build, that’s perma vigor, which will increase significantly your survivability.
The symbol may interfere with the fire fields, so it’s a nuisance to the team.
Just control when to put it. You try to put it right after the last fire field and no nuisance to the team. It’s different with the hammer because its a constant light field, but there is little problem with GS4.
Basically, GS have a bad auto-attack, but great skill 2-5. Sword have bad skill 2-3, but good auto-attack. So the goal here is to use GS skill 2-5, then switch to sword for some auto-attack, etc.
Here some dps numbers for different weapons set. It’s variable depending on what build you are using. There numbers are with a good build, in a good party (might, fury, vulnerability, etc).
- Sceptre : 11-12k dps. But it’s only good against slow/big target when you can land all hits on your smite. Otherwise it drop rapidly in dps (Lupi, Bloomhunger, etc)
- GS + Sw/F : 10-11k dps. Its the standard weapons set in PvE. Give you access to the most blind and dps, in the majority of situation.
- GS + M/F : 10-11k dps. Its always a bit less dps than Sw/F, but not by much (1-2%). It will give you more sustain healing to keep your team alive, but it will make a high uptime of light field that could screw up might blasting. Useful in some particular situation or when you have a PS Warrior.
- Hammer : 9-10k dps. Here you sacrifice some dps to gain perma protection on your team while in melee. 33% damage reduction is huge but that’s mostly for fractal. In dungeon you shouldn’t need it unless you are still learning to dodge. It’s a pain in the kitten if you use it while someone is tying to blast might.
- Sword or GS camping will be around 9k dps. It’s low dps, it have no rotation and limit what you can bring to your team.
Well, this is a thread about the zerker speedrun in PUGland.
In PUGland, that’s what people do. Alot.I remember, when i started arah a long time ago, people wanted me to stack on crusher.
You can imagine, how that turned out.Stacking is generally the best strategy for spread-out trash mobs, that you can’t skip. There’s always some corner/pillar or whatever, that breaks the line of sight nearby trash and if you aggro all and stack around a corner, they’ll eventually stack up as well.
So, what’s faster: Dealing with each elite one at a time or cleave down all at once?
The point isn’t that corner stacking is never a good strategy and most ppl in this discussion are ppl that used to advocate corner stacking back when FGS was a thing.
It’s just that pug continue to stack in most fight just because old habit die hard and that most of the time, corner stacking isn’t a good idea. That’s doesn’t mean that corner stacking shouldn’t be use ever. It just mean that it’s a bit frustrating when ppl corner without thinking.
Since you consider meta as popular but not the most efficient build in PvP. Then you should post video about your build and the result you get in dungeon no? You could be the next big star in GW2 community, ppl quoting you and your build as an expert.
With all your knowledge you should take that opportunity.
http://wiki.guildwars2.com/wiki/Damage
- Scholar : As long as you can keep the buff for 60%+ of the time its the best option
- Ranger : Good option with Mini. Not good for a thief since he already have a good amount of crit chance. They could fix it, but its been more than a year so, we know.
- Strength : A bit less dps than the Ranger rune, but allow you to stack more might. But that’s more of a pug rune. In a composition, its useless. A good option in solo.
- Flame Legion : Good cheap rune when you put fire or you are alway playing with ppl putting fire (Guardian, staff Ele, etc).
- Pack : A bit better than Ranger in solo situation or when your party don’t give fury. Otherwise its not a good rune.
- Ogre : Correct dps, but the rock dog can do more harm than good in dungeon. It’s a pet that you can’t control.
Mesmer run is bad, Ruby orbs is the less dps. Should only be use if you don’t care because they are really cheap.
Most profession have more or less the same dps as a warrior in a group, except Ele and Thief that have a lot more. The main reason you feel to don’t do much dmg compare to other is problem because of your build.
That’s GW2’s main failure, in this aspect. The same few builds are the optimal build in almost everything. That’s what needs to be changed.
Are you saying that the same build are the meta in PvE, WvW and sPvP? Because there are all different.
Which is proof of how the vast majority of the game is way too easy.
And who is arguing that the game is too hard? We all know that the game is too easy and we all want harder content.
And lastly if you have someone who thinks of it, it can outheal most guardians as well.
but it will lower dps a bit. Only thing it cannot provide is aegis and stability.
And less dps
And no reflection
And far less blinds
And no cleaves
And no party might
And no protection
But otherwise its the same
- is backed up #2,3 &4.
#2,3,4 This is not a solo rpg, even in co-op it would work, if you can’t do others will it gives other people purpose,promotes grouping,friends and guilds. If you don’t want to deal damage with boons just invest more in power which creates the zerker feeling even without crit chance/damage. If poison decreases healing power instead of percentages it becomes group friendly because it would stack,same case with vulnerability that would decrease armor. Worrying of cap not anymore might wouldn’t affect condis anymore and condition players could invest more in malice(mix of condi damage/duration) creating a sinister style condi without crit chance/damage. No pain no gain, how much you want to improve the game = how much you are willing to work on it.
I have yet to see other solutions mentioned either from them or other players on those topics. I am glad you criticize but also contribute/reform on how reach the goal.
You assume that there is an inherent problem to fix, which I don’t think there is. There is a problem between an inherent problem that need to be fixed and a good game that can use some improvement (like anything can always need some improvement).
If you think there is an inherent problem that need to be fixed, start by isolating it and explain what it is. Then we can argue if yes or no it’s a problem and if we come to the conclusion that yes its a problem THEN you can say : ‘’I am glad you criticize but also contribute/reform on how reach the goal.’’ Because right now what is the goal you are talking about?
Your idea fragment the mechanics of the game into little pieces and force you to choose which one you want to experience.
So I don’t take healing power in my build. Then I don’t have access to the healing mechanic at all. But I use to be able to heal myself before, whatever the build I was using. I lost a mechanic.
Ok then I won’t take boons duration. Well, it’s not better, because now I can use boons. I just lost a mechanics that i use to have.
Its ok, I’m a direct dmg dealer i’ll take healing power, boons duration and power. I don’t do condition anyway. Well technically I do condition even if it’s not a big numbers. I lose that mechanics, but its ok. But I use to stack vulnerability with my team and now I can’t.
See what I’m saying? Right now you have access to all the mechanics in the game. You can focus on direct damage or in boons or in healing or in condition, but you can work with all the mechanics anyway. But with your idea I need to choose which mechanics I will use and which one I won’t be able to use. That diminish the experience. Again for what goal?
I think you are interpreting more deeply than neccessary, basically they will have to make it easier for some people to get into the dungeon facet of the game. They may have to create special systems, or filters or whatever for that purpose, but if it increases dungeon participation and satisfaction without reducing the current community, or alienating them, its worthwhile, in my opinion.
In that sense I agree. But that mean mostly improving the LFG. Not much more can be done. New player need to get right away in the best group for them and don’t wander off in speed run and zerker territory.
The other part is yes, balancing reward vs difficulty vs time. I like doing the SW farming from time to time, but it’s stupid how much it’s rewarding without any effort. While on the other end, you have fractal 50 that is one of the harder PvE content, but give so little reward. Fractal 50 should be more rewarding than dungeon, while SW should be less rewarding than dungeon in my opinion. Especially since dungeon and fractal reward is a one time thing per day, while there is no limit in SW. Talking about gold per hour here.
1) This could create huge balance issue. However choosing which of the 3 stats you want while not change the ratio between those could be a good idea.
2) No it doesn’t create imbalance. Do you see the game as imbalanced? Its a possibility that could have been use from the start of the game, but I don’t see any advantage of one choice over the other. It’s different way to looking at it and since we already have one system, switching it would be a huge process for almost no return. Lot of work for almost nothing.
3)This game is based around anything can work but there is setup more optimized than other. You change would force ppl into certain role and would limit diversity. Everybody would need a minimum amount of boons duration, healing power, etc. Leaving less place for diversity.
4) Again a change without any significant result.
Problem solved?
1) Player skills is directly rewarded right now and I fail to see in which way making stats work differently would change increase the involvement of skill in the game. Mechanics do that, not stats.
2) Yes. More stats diversity will make possible to focus more on what you focus. That’s your point 1 that I partially agree with.
3) It would be decreased and what you see as diversity would only be forced upon the player. You would absolutely need healing power or you can’t heal you, you would absolutely need boons duration to have fury and might, etc. That would not increase diversity that would only force ppl to use some stats and limit what they can do with the stats they choose to use.
4) Not really at all. Balance is far more complicated than that. It would change how the game play, which would make it imbalance. Then the staff would need to work to make the new system balanced.
no, i never said to end all party filtering at all.
I agree that developer attention hasnt been all good, but even though i dont like everything they did in fractured, i did enjoy having 3-4 new fractalsIm not suggesting they destroy the speed running community, im suggesting they need to encourage more than just the speed run community. Ideal situation, speedrun community basically does as it does now, but more people play dungeons, with varying goals. As well, a better starter experience Dungeon community grows, speedrun community also grows.
side note, kitten your hatred is strong.
If you are suggesting ‘’they need to encourage more than just the speed run community’’. That mean that you consider that right now or in the past they encouraged just the speed run community?
Do you have example of that, because I think that just a cute little phrase with no meaning, but if you can prove me wrong I would be glad.
as for the 3/8ths, i was speaking hypothetically, because at some points the meta has favored certain jobs or group compositions. And if you are not playing those jobs, you are not really wanted by a group with that focus.
It is for this reason that i dont think speedrunning can ever be inclusive. which is why i dont think its good if it becomes the primary dungeon playstyle.
Speed running is a REALLY REALLY wide term. But of course it favour certain jobs and group compositions. It used to do it and it will continue to do it. It change overtime when the community understand something new (don’t really happen now after 2 years, but use to happen a lot) or that the game change. We use to prefer no ranger because it was a bad profession in a speed running mentality. Anet changed it and even if its not a record run profession, its a pretty awesome speed run profession. But necromancer is still not wanted because it still less good in speed run. Now what is your threshold on your requirement is personal to you. Do you only want the best Ele/Thief/Warrior with Mesmer and Guardian in specific path? Or do you want any composition as long as its not a necromancer and you have a meta build with zerker gear? Or you don’t really care as long as everybody have a good build and know how to play. That’s not the speed running community that decide that, it’s a personal choice. What do you want to bring in your dungeons.
1) Scholar for best dps
2) Strength for PS build or dps build if you can’t keep up Scholar buff for 60%+ of the time.
3) Rangers rune is good if you don’t care using a mini to keep up the buff. (some ppl see this as a bug, other thing that it might be fix later, but this last for more than a year and no fix/comment from anet)
4) Pack for solo play or in bad group only (in normal group you should have perma fury so pack will be useless)
5) Ogre shouldn’t be use in certain dungeon as it can bring the same problem as ranger’s pet like.
BlackBeard is about right.
Earth Shield and Flame Axe aren’t really good.
Fiery GS was the best skill in the game, but it’s been nerf and now it limited for combat situation, but it is superb for mobility.
Frostbow is the best burst dps of the game and a lot of speed run strategy are build around this weapon.
Lighting Hammer have a very good auto-attack and is a really good addition for S/D or S/F as they are really bad auto-attack. Blackbear talk about water specifically, but its more variable then that. You try to stay into the element which the best damage modifier, which will depend of your build. Mostly you have water camping that use the 20% damage modifier while enemy have vulnerability, but you also have air or fire camping, which allow you to put point in air rather than water. It give you better stats, but less damage modifier.
I’m not saying that barserker is bad. I’m just saying that the entire group of berserkers is wrong. I run cof with my berserker war along with another 4 zerk wars and it takes two times more then run with just 1 support that gives mights and other buffs
So you are using zerk wrong, so zerk is bad? There is no reason to run more than 1 warrior dude. Meta zerker actually pack as much support as they can, but you don’t really get that yet right? A good meta group bring either a PS warrior or S/X Elementalist for might, Elementalist can bring perma fury, Ele/Warrior/Guardian/Thief/Engie can all participate in stacking vulnerability. You can also bring a guardian if you need defensive support and mesmer for utility (FB, Portal, Boon removal, etc).
So try to learn about meta before trying to find holes in it pls.
Thanks for breaking down the numbers.
So I think this topic boils down to:
- if you play in a (at least semi-) organized party, where ppl care about might-stacking, boon-sharing, trying to do stuff fast, then you really shouldn’t play P/P
- if you play in an uncoordinated party (pug, friends or guild, doesnt really matter), where pretty much everyone is PHIW (some range, some melee, some play offensive, some rather defensive, time til finish doesn’t matter too much) going P/P is absolutly ok since your dps won’t be lower than the other onesamirite?
Nope. As a thief you don’t really contribute to max fury and might, you only have a small contribution on Vulnerability. If P/P would give party wide might and fury, then you could be rigtht, but it’s not the case.
D/D will always be 40-50% more dps than P/P, whatever your group is. The reason to take P/P is when you are not able to melee something. You should never use P/P in dungeon because there is no bosses that can’t be melee. For fractals, at higher level in organized group you probably won’t be able to melee some bosses. In that case P/P would be a better option.
Keep in mind that if you still wanna use P/P everywhere you can. Better use P/P in a good dps build/gear than using D/D on a full nomad armor after all. But keep in mind that you take the easy and less efficient way of playing thief in PvE. If you really have difficulty to stay alive in D/D, but still want to improve. Sw/P is a good compromise. With a good timing of your pistol whip you have access to an evade each couple second when you fight harder bosses.
Several different pts here.
- You gleader seem to have some social interaction issues. Searching for specific role or asking that your member play a certain way is one thing, but not being able to listen to what other ppl say and acting like a autocracy isn’t a good way to go. He clearly have issues and in the end its a game and there is no fun in that kind of atmosphere.
- On the other end it depend on what was the focus of the guild. If it was a casual guild from the start and he’s trying to change that it will create clashes between members. If it was a hardcore guild from the start then he’s kind of right (even if the first argument would make me quit the guild in your place even if I agree with him).
- As an hardcore guild there is some specific things that need to be enforce for it to work at a certain level of capability. Why ppl would go into a raid guild if they don’t come into TS is incomprehensible for me. As a raid group you need a balance between profession depending on how you gonna play it. You need enough guardian for melee party to have stability, you need enough necro to have a useful burst, you need enough ele to have sustain, etc. As a raid guild you work as a unit and if someone want to play their way and don’t change how they play to better fit the group, then they have nothing to do in that raid guild.
- Finally, I think that your gleader think a little bit too of himself and his knowledge of WvW raid. Yes in essence he’s right that GWEN are the most important profession in a raid guild. But saying that Mesmer are useless in a 15-20 group is just stupidly ignorant. You can choose as a guild to not use Mesmer, but they are used by a big majority of raid guild. He seem to preach about meta without really knowing it fully.
On reddit someone said, “I think it works this way…” and explained that once you shave the stacks the next CC (even blind) would trigger a pre-determined response like a stun or something. An Anet person responded to that comment and said, “this is correct.”
Ya but that just mean that Blind will contribute to decreasing the defiance bar, not that blind itself won’t have any ’’blinding’’ effect on the boss (aka 10% chance to miss next attack). Those are two different things.
1) This would make Anet gain less money, which will decrease the amount of content they can give us for ’’free’’.
2) This will limit ppl that are willing to pay IRL money to gain the stuff that they want.
3) Using IRL money don’t change anything to the experience of anybody else so why do you want to go into someone else’s business? It only give them quality of life or customization option, it doesn’t decrease your enjoyement of the game like if they could buy a statistical advantage or something that allow them to beat you in the game.
Short answer. No
It will trigger a general stun. Basically, blind is used just to shave off stacks so the stun can go off, and they mention some blind sources like well of darkness and black powder having adjusted values.
I prefer a design where blind does exactly what it should, make an attack not hit your allies when used just as aegis protects them from said attack no matter what it is.
Blind is being lumped as a CC for spike/moment of opportunity purposes when Blind should function as a defensive condition that is to be an analogue to aegis. The new defiance system converts it from a defensive condition to a CC skill.
And this has significance in the pvp sphere as well, where blind was specifically used to avoid an attack and we hear players will now have access to defiance.
No No. I ask for the specific source. Like copy paste the part of the interview and put it in quote. Because I understand what you are saying. I’m just not reading any of that in the actual interview. Either you or me didn’t understood the same thing from the interview or you have a piece of information that I don’t have.
I have used both extensively in WvW and PVE such comparisons are hard to do and fundamentally flawed.
First of all its only about PvE, pls don’t mix different game mode together.
You are saying that P/P do more damage because aren’t able to melee some stuff, which is not really the problem at hand here. If you are not able to melee then use P/P, but that doesn’t make that weapon set any better. Unless i’m in a bad fractal 50 party i’m able to melee anything in this game (maybe some very few exception that i don’t have on the top of my head). Most of the time, if I use P/P, its because I feel lazy.
Stealth isn’t really a argument in PvE. The only and single argument D/D vs P/P is the dps difference. Lets compare the meta D/D to this P/P build in a dungeon group :
http://gw2skills.net/editor/?fZAQRAqa4Yl0MpwpdPxxJ0PNxLhs9oKb8c8ZNnEA-ThRBABXt/o8DP9D5dCAA4BAQp6PmpEUUARE-e
Ok so we are taking into consideration both warrior banner, perma fury, 25 stack of might and 25 stack of vulnerability. We are taking into consideration these damage modifiers as they were constant. Sigil of Force, Sigil of Night, Scholar, Slaying Potion, Pistol Mastery, First Strike, Executionner, Flanking Strikes and Combined Training. I think I was generous and I estimated that in a 30sec fight you can do 9 Unload and 15 auto-attack. At max each unload will make 22k dmg and each auto-attack with make 3.3k dmg. That give us 7.6k dps of direct dmg over a 30sec period. Add to that the bleed from the auto-attack which is 15 times x 210dmg over the 30sec figth for an additional 105 dps. Grand total of 7.7k dps compare to 11-12k dps of a D/D in the same situation. Now that’s a rough estimate, for better numbers we would have to make a rotation test on golem to make sure how much of each attack we can put into a 30sec fight. But it give you an idea of how much P/P dps is lacking compare to D/D.
Does your stealth/blind thief stack all the might/vuln? Does your reflect mesmer pile on banners that give huge stat buffs? Even engie can’t give fury. Warrior does all that kitten and still goes good DPS in the process, unlike your blindthief who’s puffing smoke instead of attacking like some college fratboy stoner every four seconds.
.
The warrior have ordinary dps only. It can stack might but only if you have a phalanx build with bad personnal dps. Warrior is bad at giving fury, self-fury yes, but self fury is useless in group content.
But you are right with vulnerability and Banners. Warrior is better than Thief/Ele/Guardian at giving vulnerability, but still less good than Engineer. While banner, well it make the Warrior the best at offensive buff.
That make him the best at 1 thing only. He’s not so bad at Vulnerability and might stacking, but everything else the warrior can either no do it or be average at it.
I have ran P/P for 2 years now. I enjoy it.
We are the Highest Ranged DPS class in the game. I think.
Then you think wrong. Elementalist Staff have a way higher DPS. By a couple thousands of dps. And staff is mostly AoE vs D/D mostly single target.
Played around with it a bit. I had tried it before, but not since hitting 80 I think.
I don’t like it as much as P/P, but it does have the upside of being a 5 skill set instead of 1.5 skills. I’ll have to see how it goes, though I mainly play WvW so I think I’ll have to tweak it.
Saying that you are playing mostly in WvW was like the most important thing you had to say. You should have said it in your initial post.
Have you tried D/P condition build? Yes it use a bit of stealth, but what can I said stealth is powerful.
http://metabattle.com/wiki/Build:Thief_-_P/D_Condi_roamer
Here is the most popular of those build.
And this is Yishis build (a good roaming thief that create some really good video). The first build is pure tanky condition. While Yishis’ is more of an hybrid.
If you don’t like stealth at all, then S/D would be better for you.
http://metabattle.com/wiki/Build:Thief_-_S/D_Roamer
But in the end P/P can be viable even if that’s not the greatest choice. I saw someone using it with trap. You could try that if you want.
Why do you keep having to quit groups and never finish any fractals? It take too much time to complete it so you need to eventually leave?
Changing your build to get a bit more dps won’t make it so much faster, you are only 1 person in a group remember. Do you really end up in group that always take 2-3 hours to finish a fractal? Or do you do in fractal with only 30-45min before you need to go?
It’s gonna be terrible.
I mean, if aegis can block boss attacks why can’t blind affect bosses.
I understand blind is more spammable for a class like thief or guardian but a necromancer has a long enough cd to justify it, so maybe they should just nerf the ability of thieves to spam blind and guardian leaps so blind can work on bosses.
What’s the point of condition builds if conditions are just straight out inferior versions of boons.
Are you dumb?
Did you see the implementation in the interview? It won’t work.
I don’t know why Saint said that. Anyway can you provide the sentence that Blind won’t make boss miss anymore? Because all I could find was when he talk how blind will affect the defiance bar and nothing more.
What? This has nothing to do with materials.
I don’t want to deconstruct legendary gear, and I don’t want to open good boxes on low level characters. It’s not like I’m hoarding level 14 greens here.
What the hell is deconstruct legendary gear? Do you mean salvage? Because you can’t salvage legendary gear and i’m pretty sure that you never had legendary gear if you are not level 80 yet.
And openning ‘’good boxes’’ like you said is far more profitable to do on low level character (level 40-60) because you get material that we can no longer get on a regular basis as level 80, but that we still need.
Solution? You have 5 character space, use the 4 others as mule, get them bag and park them next to your back and stockpile what you thing you will need later. You can get around 200 additional space free if you give them bag of 8 slots. Later you can give them bags of 20 slos for 400 free space. You want more? Buying a bank tank will cost yu 87 gold in-game. That’s what a lot of ppl did. 87 gold might seem a lot for you since you don’t know the game yet, but that will take you around 3 to 12 hours at level 80 depending on what you are doing.
If some ppl would be better off decreasing their dmg for more cc, Mesmer, Thief and Engineer would be the best candidate for that. Not really warrior.
(edited by Thaddeus.4891)
In solo situation, scholar will do around 4-5% more dps than strenght and its equal to 50-60% scholar uptime.
In group situation, scholar will do around 7-8% more dps than strenght and its equalt to 15-20% scholar uptime.
The big question is whether bosses start fights with full bars of defiant or if they don’t start accumulating until they are in combat. Because if they start empty, nothing changes. If they start full, its a big deal.
I’m pretty sure they start with a full bar. In one of the first video where we saw the bar (before we knew exactly what it was) the mob had a full bar from the start. Well of course the mob could had been in combat before we see it, but that’s highly unlikely.
Well if depleting the CC bar will auto apply a decent stun, then that would active Tempest Defense 20% dmg increase automatically no?
So in dungeon you would burst CC as soon as possible drop icebow when the bar have like 10-30% left (depend on how much Deep freeze can drop the bar) and Icebow 4 the hell out of a boss as soon as the bar drop to zero. Does my theory hold?
The Defiance bar seem to be pretty nice for the particular fight they are taking about. Will they add those special situation to every world boss? They surely won’t do that to all boss that have defiance so what will happen to a normal boss. My guess is that this system will be similar to what we have in dungeon now, but will work better in large open world encounter.
In dungeon, about 5 cc in a relatively quick succession will deplete the bar and allow either for 1 cc before the bar replenish. Or the it will give you a window of like a couple of second to put as much cc as you want during that small window. Or you will have a small window when you can cc it before the bar start to replenish slowly, so if you keep ccing the boss you will keep the bar low, allowing you to continue ccing it. Anyway for deep freeze the only difference I think this will make is that you will need to organize cc at the start of the fight to deep freeze it as soon as possible. Which imo is a better system and will give a bit more importance to cc than now.
For Open world, this could help give meaning to cc. Of course if you deplete the bar only to have 1 cc go in, that’s bullkitten and don’t solve anything for any boss that doesn’t have a specific mechanic like the wyvern exemple.
For blind, we don’t have much information or did I missed something? We only know about how it will decrease the defiance bar, but not if they gonna eliminate how it work when it come to miss. It may still be a 10% chance to miss the next attack all the time. Or it may be 10% chance to miss while the defiance bar is up, but when the bar is empty it’s 100% chance to miss like regular mobs. Again if once the bar is empty its only 1 cc and that cc can be 1 blind that would be pretty bad.
Overall it end up to what will happen once the bar is empty? A small of time when you can cc as much as you can or only 1 cc will pass. That’s the big question.
Combine both good banners into one banner which frees up a utility slot for Signet of Might. Extra 180 power would go a long way to putting personal dps into a good range.
I like the idea of freeing 1 shot by combining two banners together. Having to carry 2 banner can be a bit annoying. But what would be the other banners?
I can see like a
- Power, Precision, Ferocity banner
- Condition, Condition Duration, Precision banner
But what would be the last two? Maybe
- Boon Duration, Healing Power, Toughness
- Boon Duration, Profession Attribute, Vitality
Or
- Boon Duration, Healing Power with smaller amount of Toughness and Vitality. That would be a good support banner for sPvP
- Power, Vitality, toughness. That would be for World Bosses
I can figure 3 good banners, but the last one always seem forced.
Folks like myself that play Warrior want “Choice”, we want class diversity, we want to be viable more then just a buff bot or needing a LB to compete!
We want the ability to play the game we paid $$$ for without the class we chose to be nerfed because some Developer ran a numbers binary on population control!
We want to not HAVE to take cleansing Ire and have other options to our specs without crippling ourselves…
You only have yourself to blame if you limit yourself to a couple of build on a website. Metabattle is a great website, but that only give you popular build. On the PvE side you can back it up with numbers, which build bring the best dps. On the PvP side, that’s not that easy. My friend got to dragon using a Axe/Sword glass canon build, finish first on his team most of time, carrying team from time to time. GS/H is a build that we see more and more and between two players of equal level it will have the upper hand over the meta shoutbow (even if he’s in a disadvantage over a D/P thief). Condition Warrior is also pretty great.
Again if you limit yourself, you only have yourself to blame.
Really? I can understand if it was on another page on the forum, but there is already two tread about this is in the from page. Pls delete.
Well, I knew ranger got buffed but I didn’t think it was enough to surpass warrior dps, with their 100% fury uptime and easy access to might. But the other point you and others bring up is good, and that is that warriors bring more to the table than just personal dps.
Well that’s for group content. If you are soloing stuff or running around in the open world, then Warrior will have a better DPS than ranger because he can self-buff better than the ranger can. Ranger can have more self-fury, but not by much, but warrior can keep up more self-might and that’s what make the difference.
What? Rangers can kill their target before they get to them!
How you do the damage is irrelevant to the discussion, neither does the burst capability of the profession, nor the range vs melee. The actual maximum dps number is what was disccussed here.
That’s not special treatment or privilege. That’s PR and marketing. Anet know that youtube is where a lot of their consumer get information and opinion about the game. It’s in their interest to work with popular youtuber to distribute informations and contribute to the hype train. I don’t see what the problem is?
Got a lot of those in 2 alt that serve as bank. My star and mawdrey are about to have a cardiac arrest by eating so much of that stuff.
I feel bad for mawdrey 2, we all know that dust isn’t good to consume
Just because YOU think that the game would be better with tank, doesn’t mean that everybody think like that. A lot of ppl playing this game are playing it because of how it work now, not because it have potential but could be better with tank/healer or whatever else some ppl want.
Does the game need some little change to make it better? Of course. Making condition viable in PvE group content, making dungeon harder, making better reward vs challenge vs time ratio (i’m looking at you Aether path and fractal), better AI, more interesting and different fighting mechanic for bosses, etc.
But if you think that the core principle of the game need to be changed
(active defense is better than defensive stats and healing ; any composition will be able to complete any content) then maybe you are just in the wrong game.
Well if D/P and S/D are pretty much the best build right now in PvP. I fought some good P/P, S/P and D/D thief in sPvP. In WvW roaming there is also condition P/D build that is pretty good in the right hand (never saw that in spvp yet).
That’s a pretty good diversity of good build. D/P and S/D are on top only because it fit well into the conquest gameplay, if you limit yourself that’s on you.
You are level 55 and you are new to the game. Of course you gonna get down on a regular basis.
Like shaogin said what is your build? Do you pick up your healing turret? Do your overcharge it? Do you blast hit when in emergency? Healing turret need some knowledge to use as it’s best. You are probably better with the elixir for know, its easier to use.
Dodge is still the main source of defence you have in this game. You need to learn encounter and know what animation to look for to time your dodge.
Well that’s actually what i want to do
, roaming!
Then rabid is a good choice. But you should still take your time with ascended. I don’t know where exactly you are but those two weapons could cost you A LOT of gold for a new player. You need to level both weaponsmith and huntsman (around 200 gold). And then both weapons can cost you around 50 gold each. And all that for a small increase in stats.
You are better taking it slow, accumulating material by yourself and leveling everything with buff when you are ready to decrease drastically the cost. Anyway, you are ok with exotic, even vereran player still use exotic on most of their character. At least for armor and weapons, ascended trinket are actually pretty easy to get.
Kitten is the profanity filter. All ’’bad’’ word are replace automatically by kitten. Over time it started to be a inside joke in the forum and a lot of ppl use directly kitten instead of ’’bad’’ word. Or maybe I’m the only one doing that
How do i make these? i could not find them in the trading post, I want a shield and pistol and i’m going for the rabid build on engi if that makes a difference
You need to craft it and its expensive and it’s only a small bonus in stats. If you don’t have much experience in the game yet, wait a bit. You don’t want to make ascended weapons of the wrong stats and figure out later that you wasted gold. For example, rabid pistol/shield is super good if you are roaming, but not so good if it’s for WvW zerg or PvE.
No you don’t need to be max level and good gear to complete a dungeon.
http://wiki.guildwars2.com/wiki/Dungeon
Here a list of dungeon, with the minimum level for the story and the explorable (story is mostly 5 level lower)
But there is a limiting factor. As a low level you bring less to the party and the fact that you are new will make you even less contributing to the party. You probably have a better time to get into dungeon when you are level 80 (gear not that important, most ppl get exotic by doing dungeons).
But its important that you don’t join any LFG. Reading the description is the most important thing you can do. Even better either join a guild that will explain the dungeon or post your own lfg specifying that you are new and that you are willing to learn.
If you just join any group you probably gonna have a horrible experience, maybe get kicked out, you’ll be disappointed and maybe never want to do dungeon anymore. Ppl ran those dungeon for the last two years and they usually explain a lot in their own guild. When they pugs dungeon they usually don’t want to carry or explain again to a new guys that they will never see again. A specific lfg will make sure you join a group that is willing and have the time/patience to explain the dungeon to you. That will make your and their experience way better.
Well, I knew ranger got buffed but I didn’t think it was enough to surpass warrior dps, with their 100% fury uptime and easy access to might. But the other point you and others bring up is good, and that is that warriors bring more to the table than just personal dps.
Well that’s for group content. If you are soloing stuff or running around in the open world, then Warrior will have a better DPS than ranger because he can self-buff better than the ranger can. Ranger can have more self-fury, but not by much, but warrior can keep up more self-might and that’s what make the difference.