Showing Posts For TheDaiBish.9735:

Anet we need more dungeons/raids

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Kill me now. lol

God forbid any MMO should come out not focused on dungeons and raids but the open world.

We need lots of stuff…but in my opinion raids is not part of that equation.

The open world is full of zerg and lagfest. It simply is not fun. There are no skills involved, just button mashing and running.

So instead of trying to improve this, the answer is to funnel small groups of people into instances?

They’ve said raids will be coming but with a spin to them, Idk how this would even work considering there is no trinity and the game leans towards zerging very heavily.

With imagination.

Life is a journey.
Time is a river.
The door is ajar.

The Path Ahead..common one or uncommon one?

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Who knows?

However, new skills and traits have been pretty much confirmed in the blog post.

Life is a journey.
Time is a river.
The door is ajar.

maybe it can make guild wars 2 better

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

1) Skeleton Heads what?

2) WHY does the game need flying mounts?

Life is a journey.
Time is a river.
The door is ajar.

Guild Wars 2 endgame

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

don’t think i even need to add anything when you consider the casual empty open world as end game.

Arrogant much?

Where in the definition of end-game does it say it has to be for uber leet players, or instanced content?

Its actually impressive that some people in this game (mainly on this forum) find end game in gw2 when gaming sites, almost every single person you’ll ask in game if they like the gw2’s end game will answer “LOL gw2 has end game? WHERE”,

Going back to my comment where ‘endgame is dependent on the person’ is a prime example of this.

Think for a moment, if you will. They could add level 80 exclusive content, but if I don’t do it, why would I consider it endgame?

Same with content that is in the game. If I’m doing it and enjoying it at level cap, I’m going to consider said content as my endgame.

Now please tell me how I’m wrong.

devs themselves said lev80 content is lacking (which did nothing else but add fractals LOL) you find it ‘fine’ as is? hah. Enjoy that ‘exploration’!

Please, go ahead and quote where I said:

  • endgame is fine as it is
  • nothing more needs to be added as endgame
  • anything remotely like the above

Drawing ‘endgame is fine as it is’ from ‘I consider x, y and z as my endgame’ is a straw-man argument.

Life is a journey.
Time is a river.
The door is ajar.

Guild Wars 2 endgame

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

1y after game’s launch still no endgame.

Endgame is dependent on the person.

There is no set, quantifiable list that says whether something is endgame or not. If this was the case, no-one would be playing at level 80. They’d stop as soon as they reached level cap.

C’mon now… GW2 is known as a game without end game… don’t bring the ‘personal opinion’ into the conversation when your game’s end game (if you can even call it that) is zerging under 15fps in wvw. Wtkittend of end game is that???

‘your game’s endgame’? Odd way of phrasing it, unless you’ve stopped playing, doomed to trawl the forums saying how much the game sucks.

I also like the part where you assume what I do at level 80.

For one, I don’t follow the zerg in WvW. Me and my mates go off on out own taking supply camps and, if we got the time, towers.

In PvE, I’ve still got exploration to do, as well as Fractals.

And while you might not consider that end-game, I do since, you know, I’m doing it at level cap.

Life is a journey.
Time is a river.
The door is ajar.

Guild Wars 2 endgame

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Posted by: TheDaiBish.9735

TheDaiBish.9735

1y after game’s launch still no endgame.

Endgame is dependent on the person.

There is no set, quantifiable list that says whether something is endgame or not. If this was the case, no-one would be playing at level 80. They’d stop as soon as they reached level cap.

Life is a journey.
Time is a river.
The door is ajar.

Guild Wars 2 endgame

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

i don’t see any real cure for zergs when damage > all.

You can have strategic approach even with one aspect of combat (in this case, damage).

It’s just a case of forcing players in the zerg to:

  • take note of mechanics
  • organise
  • have mechanics that discourage zerging

For example:

  • Have the mechanics of the event scale with the number of people. Using the Shatterer’s healing crystals as an example, have one spawn for every 4 people that attend, and have them spawn in random places.
  • Have meta events success depend on the success of multiple events at the same time, each with different objectives. Using the Shatterer as an example, one objective could be to protect the cannons, and repair when necessary, while another could be to gather shards of Branded crystal to power a weapon that keeps the Shatterer from going airborne. Due to the lack of voice communication, organization would need to take place in the pre-event.
  • Have mechanics that make you aware of your allies position. Using the Shatterer as an example, have an AoE attack that does increased damage for all people in that area, or an 3-stage mechanic where the Shatterer first traps people inside crystals, and then launches a massive attack which can only be blocked by said crystals. However, said attack charges the crystals, and if they aren’t broken in a certain time-frame, the explode, dealing damage to everyone and Downing the person inside the crystal. While this mechanic can be dodged, if players don’t assume the role of getting trapped, then the attack cannot be blocked, while not freeing them in time would result in masses of players getting downed.

And this just comes from the damage aspect.

Throw in some aspects of CC and support as well, and you got a fight that requires notice of the mechanics, and some degree of organization.

Life is a journey.
Time is a river.
The door is ajar.

Obtaining your precursor

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

They have said at some point precursors will be craftable:

We aren’t quite ready to go into all the details here, but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013. Building your precursor will require a large amount of the new crafting material rewards listed above, 500 in crafting, and likely a combination of other items earned for completing more specific content in the game.

https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/

With this in mind, why not start work on the Gifts first, or at the very least, gathering the materials needed?

Life is a journey.
Time is a river.
The door is ajar.

The Cantha Thread [Merged]

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Nothing is certain as to whether Cantha (and Elona, for that matter) will be returning.

However, they haven’t been completely ruled out.

Life is a journey.
Time is a river.
The door is ajar.

Karma for Dungeon Tokens

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

I’d say yes to this.

However, add the requirement that you have to complete Story Mode and all of the Explorable paths in order to unlock this feature for each individual dungeon, in order to show you have actually done them.

Life is a journey.
Time is a river.
The door is ajar.

Fan Translation - Year one of GW2

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Posted by: TheDaiBish.9735

TheDaiBish.9735

I can’t read anything of that but +1 for doing this! I totally understand the need for those, given the number of videos out there without subtitles for deaf guys like me.

Here’s an English version

Attachments:

Life is a journey.
Time is a river.
The door is ajar.

A suggestion that makes sense

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Im sorry you are failing to see that there are ppl who refuse to only play the game your way.

No. We’re playing it as it was meant to be played. If it was meant to be played in such a way, then you’d be able to WvW guest with the guesting feature that has already been implemented.

As for the dueling part, a feature dedicated to dueling would be a better suggestion, since WvW has a player limit.

WvW isn’t all about playing for PPT….because the jump puzzles and Grub wouldn’t be there.

PPT?

With the way the matchup system works now spying is pointless

How is spying pointless?

You can still see what other teams are doing and read their chat. Not to mention players guesting to another server can do other things, such as waste supply.

What would WvW guesting add to the game anyway? How would these outweigh the negatives that it would introduce?

Life is a journey.
Time is a river.
The door is ajar.

all these updates and no patch notes.

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

What do you mean? Patch notes can be found here.

Last one was updated 19 hours ago.

First Birthday Gift

  • Fixed a bug that prevented some player characters from receiving their First Birthday Gift. This update should ensure that all characters receive a gift through the in-game mail system when they turn one year old. If a player is in the game when a specific character turns one year old, the player may need to change maps or log out and back in to receive the First Birthday Gift. Some players may receive a second gift as a result of this fix. For more information about the First Birthday Gift, please see this FAQ.
  • Changed the amount of PvP glory gained when using the Birthday Booster to match the booster’s description.

General

  • The /age command now returns the number of days since your current character’s creation instead of the number of months.
  • Fixed a server crash.
Life is a journey.
Time is a river.
The door is ajar.

Why cater to casuals?

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Casuals spend the most $ on gems because they having paying jobs.

Hardcore players or players who put the hours in use gold to buy gems.

Without casuals no GW2.

how could this be true is the game sold 3.5 mil? where did that money went to?

  • Recuperating costs of developing the game
  • Wages
  • Bills – Building, Electric, Water
  • Equipment maintenance + Server costs
  • Profit
Life is a journey.
Time is a river.
The door is ajar.

The Fate of Exotics

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Posted by: TheDaiBish.9735

TheDaiBish.9735

I’d say it depends on

  • How long it takes to get full Ascended armour and weapons.
  • How Ascended are crafted; for all we know, our Exotic gear may very well be a component (like the Fractal backpiece)
  • Whether armour or weapons have an Infusion slot alongside Rune / Sigil slots. If they don’t, I’ll be sticking with my Exotic gear.
Life is a journey.
Time is a river.
The door is ajar.

A suggestion that makes sense

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Disagree on the WvW Guesting:

Only a set number of players can be in WvW. As well as reducing the amount of players that are actually on the server, players would be able to sabotage efforts (stealing and using up supply, for example).

Life is a journey.
Time is a river.
The door is ajar.

Your Dream Patch

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Posted by: TheDaiBish.9735

TheDaiBish.9735

General Content Additions, Mechanic Changes and Quality of Life Additions


  • After resting in the Black Citadel for so long, Amaranth and her pet Anna are off wandering the world. In exchange for stories of her adventures and items she has come across, she’ll ask players to bring her items from around the world. Each player will get 3 random items they need to bring her. When you’ve satisfied her request, she’ll hand you a Traveller’s Gift, containing coin, Karma, XP, rare crafting materials and even rarer weapons of old.
  • The Orders are up to their necks in work, and, as such, you’ve been drafted back in to help out. On occasion, they’ll send you missions you’ll need to carry out. Completing these missions awards you coin, Karma and XP, as well as access to new vendors within the Order.
  • Blimm the Bard is looking for inspiration to for songs. As such, he’s giving out a random journal each week for players to complete. These journals could be to do with completing events in an area, vanquishing World Bosses or re-living the story of Destiny’s Edge. Returning these books will give a reward depending on how much has been filled in. The more you fill in, the greater the reward.
  • In line with our reworking of dungeons, we’ve added two additions to current dungeons while we rework the mechanics of them: Vanquishing (killing all enemies in the dungeon) and Bonus Missions (NPC’s will assign you a random task to complete).
  • Players can now unlock weapon skills and traits in a manner suitable for their profession. For example, Elementalists will read ancient tomes, while Warriors will fight masters of that particular weapon.
  • Passive traits such as +damage are being worked into skills to promote good use of skills. In place, more traits that promote good use of skills, such as Interrupt traits, will be added.
  • Defiant has been reworked. Instead of charges, Defiant is now a timer. Defiant also doesn’t trigger if you interrupt an attack.
  • AI has been vastly improved. In addition to this, enemies also have the same tools as players; Traits, Weapon swap, Sigil and Runes, Utility and Heal Skills ect
  • Items will now have a coloured border to denote their rarity.
  • Salvaging Greens and above won’t result in the salvage kit being unselected.
  • Players can now save gear, skill and trait setups. An item has also been added for 10,000 Karma to allow players to re-trait while in the field.
Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

Your Dream Patch

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Posted by: TheDaiBish.9735

TheDaiBish.9735

WvW


WvW has been completely revamped to give it even more of a player-driven experience. In order to help players jump into this as soon as possible, all ability points have been reset, ready for redistribution.

  • Maps will be procedurally generated. This means that every new match-up will have a completely unique map from the last. This includes things like: terrain (fairly flat land, mountainous regions, underground caverns and tunnels ect) , environment, weather (tundra, desert, lava ect) and even island shape. Maps will also be roughly 3x larger.
  • Also, instead of holding forts to gain points, players now have to hold Fonts of Power. These are places of power that, depending on their size, will award more points. The more points it’s worth, the harder it is to defend.
  • As well as this, players have been given the freedom to build their own structures. This means players can decide on shape, size and location. In order to build structures, players will have to gather stone and wood. While all players can help in the creation of these structures by bringing supply of stone and wood, only those who have advanced in the Fortification WvW mastery can actually lay down the groundwork. Fortifications aren’t limited to locations near Fonts of Power. Note: other realms can take these forts if you do not defend them sufficiently.
  • At the beginning of each match, players will have a completely blank map. Players can then slowly uncover the map as they roam it. However, players with points in the Scouting WvW mastery can make copies of the map to help others complete their maps, as well as unlock more of the map faster.

As well as this, a number of new WvW Masteries have been added:

  • Scouting Mastery – Assist your server by scouting out the map.
    —-Increases the radius revealed around you on the map by 2% for each point.
    —-Allows you to use Map Making Kit (which is automatically awarded at Rank 2), which produces copies of your revealed map, as well as any notes you’ve made on it, to give to players to help unlock their map. Copies become Soulbound outside of WvW.
    —-Allows you to use Camouflage Net (which is automatically awarded at Rank 5), which keeps you stealthed for 5 minutes, as long as you don’t move.
  • Fortification Mastery – Build fortifications to hold points on the map.
    —-Reduces the amount of resources your building needs by 2% for each point.
    —-Allows you to add exclusive upgrades, such as spiked walls (damage each time a wall is hit with melee), warded walls (when activated, provides reflection to that wall for 1 minute, with a 10 minute cooldown), warded door (when activated, provides reflection to that wall for 1 minute, with a 10 minute cooldown)
    —-Allows you to use the Blueprint Maker (automatically obtained at Rank 5), which allows you to draw your building designs out for use by other players on your server. These become Soulbound outside of WvW.
Life is a journey.
Time is a river.
The door is ajar.

Your Dream Patch

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Living World


Fall of the Dominion

The Destroyer’s attacking the walls of the Dominion of Winds are finally close to their goal of breaking through. The Tengu, despite their valiant efforts to repel them, are slowly losing the battle. Thus, despite their history of mistrust and segregation, have decided to the other races for assistance in saving their city.

A Cry for Help

  • Enter the Dominion of Winds and speak to leaders of the four houses to see what you can do to assist and garner trust with the Tengu.
  • Much like the election, this Living Story will be a player concerted effort in order to gain the trust of the Tengu.

Destroyer Invasion

  • In their ever incessant attack on the walls, the Tengu have turned to the other races for help. Assist the Tengu by disrupting the Destroyer’s attacks on the wall, as well as repairing any damage done in the respite.
  • Scouts around the Dominion will alert players in the city as to where the attacks are coming from. Attacks may come from multiple places at once (scaling depending on how many players are in the Dominion of Winds area).

Into the Fire

  • Usually, the home of the Destroyer’s is filled with molten rock. However, there are times where this recedes. During this time, players will be able to enter the Destroyer’s Lair, an instanced zone that houses a Great Destroyer. Depending on where they enter will cause players to arrive in a different part of the Lair.
  • Players are tasked with killing the Great Destroyer while he sleeps, or at least delaying his awakening. This will be an effort over days, and not merely hours.
  • Failing the kill the Great Destroyer will result in him awakening and launching an attack on the Dominion in the open world, resulting in a world boss event.
  • The Destroyer’s Lair will contain Destroyer Ore, a new crafting component in some of the new level 500 crafting recipes.

Achievements

This Living Story will have a number of Achievement tracks:

  • Ally of the Tengu – This achievement track focuses on all of your individual efforts to building trust with the Tengu. As such, this achievement is only completed when completing all of the other Living Story achievements for this story. Completing this achievement awards you with the title ‘Sentinel of the Dominion’. As well as this, players will unlock access to all of the Tengu vendors in the Dominion of Winds, which gives access to unique crafting recipes and Tengu cultural weapons.
  • Drive Back The Destroyers – This achievement track focuses on your efforts in the open world. Completing this achievement track awards you with the progress in the ‘Ally of the Tengu’ achievement track, and an Infinite Destroyer Tonic, which transforms the player into a random Destroyer.
  • Into the Fire – This achievement track focuses on your efforts in preventing the Great Destroyer from awakening. Completing this achievement track awards you with progress in the ‘Ally of the Tengu’ achievement track, as well as a personal Destroyer Ore node in your home instance.

This Living Story would be the beginning of a series of patches that see the you aid the Tengu take back Cantha from the rule of the Ministry of Purity

Life is a journey.
Time is a river.
The door is ajar.

Downed state's Place in the game

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Because them finishers are SO OP!

Not sure what the issue with finishers are…they don’t affect game-play whatsoever and are purely cosmetic.

That’s exactly the issue – they don’t affect gameplay whatsoever. So instead of design time going into gameplay, it went into monetization.

So, what, you’re saying that anything monetized should affect game-play? Because, one way or another, Anet needs to have income from the gemstore.

Also, I’m pretty sure the animators and modelers who create things like finishers aren’t the ones who work on game-play mechanics.

So while the game designers are coming up / working on things like mechanics, instead of just sitting around, these animators and modelers work on items such as these. I can’t imagine things like finishers taking up a tonne of time to create.

Life is a journey.
Time is a river.
The door is ajar.

Downed state's Place in the game

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

ANet has monetized the downed state via finisher items on the gem store.

It can be safely said that it is not going away.

And this, folks, is the truth of the f2p model.

Because them finishers are SO OP!

Not sure what the issue with finishers are…they don’t affect game-play whatsoever and are purely cosmetic.

Life is a journey.
Time is a river.
The door is ajar.

Guild Wars 2: A Lack of Logistics

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Unsure what logistics has to do with your post.

That aside:

  • When you get to level 30, you receive mail letting you know about the first dungeon (the name and location). As for no-one exploring that place, the same could be said for the other locations of dungeons as well; not everyone would have explored Queensdale, or Caledon Forest.
  • There are also a number of mini-dungeons in the world before this. Since the main focus would be exploration, these aren’t made widely known.
  • Anet have said that they don’t release information about anything until they’re sure it’ll be going in game. Hyping something up just to have it not appear then just frustrates players. For example, the precursor scavenger hunt. One passing mention of this and lots of players were asking for months. When players were told that it wasn’t something being actively worked on, people still asked. Thus the only info we get is what they know is going to be implemented, and even then they don’t give a specific timeframe until they know it’s done.
Life is a journey.
Time is a river.
The door is ajar.

How GW2 Appeals To The 'Casual Kid' In Us

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Now, I know, some people fear that they won’t be accepted in groups if people could see their gear etc, but it’s so easy to get exotic gear together that it really is pure laziness or lack of interest if you don’t have it. Is it fair then to burden others with your lack of gear or willingness to learn because you feel entitled to doing dungeons no matter how much other people will have to make up for it?

It’s not just a case of the gear’s rarity though. There’s stats and builds to take into consideration as well.

Someone could have a sound build and utilise it brilliantly, and still get excluded because it’s not, say, zerker gear and a pure burst damage build. It’s a case of ‘play my way’.

These people who discriminate like this don’t understand the difference between ‘viable’ and ‘optimal’.

This, for me, is the reason I’m against an Inspect option.

Life is a journey.
Time is a river.
The door is ajar.

open world pve is a breeze

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

1. people not being able to play the game because you want a higher difficulty setting is not a good game design.

2. It’s a casual MMO. Find a hardcore one if you want, but I prefer people actually able to do the content.

1. What’s stopping players from playing the content? I think you’re generalising playing and completing when they’re two separate things.

2. Casual isn’t synonymous with easy. It’s more a descriptor of how invested you are in something (time spent, for example). Someone who plays casually can still enjoy challenging content. At the same time, someone can be a hardcore crafter chasing after every single recipe. That’s not to say crafting is challenging, but that particular player may be invested in crafting that much. If you need to ensure everyone can complete the content, there’ll never be any challenge, so the meat of the content just ends up being filler with no meaning between the player and the reward.

On topic with these points, I don’t think the entirety of the open world should be hanging-on-the-edge-of-your-seat challenging. The beginning zones, for example, should be dedicated to players learning what tools they have, and shouldn’t be punishingly difficult, but lenient as they get a grasp of the tools at hand. Granted, Champion zergs probably don’t help in this matter, but what can you do?

However, things such as the group events should have challenge. They should require players to work together, to organise, and not merely play next to each other. These are the sorts of things that builds a community.

Death should also have more meaning. I see people in the Queen’s Pavilion zergs not taking note of the mechanics or environment (most commonly the one where you need to dodge roll when you’re attacked by birds, and the areas that cause Burning in the Destroyer area). They just stand there, get downed, and then ask for a res when they’ve been Defeated. It’s kind of like Dragonball; death has no consequence.

TL:DR – Challenging content isn’t a thing exclusive to ‘hardcore’ games. If there isn’t challenge where you need to utilise the tools at hand, or work with other players, then there’s no point to the content.

Life is a journey.
Time is a river.
The door is ajar.

Why don't...

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Posted by: TheDaiBish.9735

TheDaiBish.9735

I don’t think each individual event should earn things like AP.

However, I like the idea of doing every event to earn something. Maybe bring the GW books back. Fill in a book, hand it in, and the reward depends on how much is filled in.

Life is a journey.
Time is a river.
The door is ajar.

Heroic Edition

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Robotukas did not purchase primeval armour from the BLTC.

Robotukas received the set of armour after buying the heroic edition of Guild Wars 2 and selecting primeval armour as the legacy choice. Robotukas is asking why the suit of legacy armour you receive from this heroic edition does not mention what armour class it is for before it is accepted.

You should not have to check the gem store to simply see what class of armour you are receiving. Especially considering new players to the game will be presented with this the instant they log in.

You know, I was wondering what the title had to do with anything. I didn’t realise that the Heroic Edition come with a set of Gemstore armour as well.

My apologies OP.

If hovering over the armour really doesn’t tell you what armour class it’s used for, I’d still put the support ticket in to see if you can change your choice.

Failing that and the armour is account bound, save it for a heavy armour class.

Life is a journey.
Time is a river.
The door is ajar.

Heroic Edition

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Posted by: TheDaiBish.9735

TheDaiBish.9735

As I remember from Guild Wars 1 that same title armor was for all type (light, medium, heavy). In guild Wars 2 is different? Why? Maybe they decided in Guild Wars 2 to make more profits from player mistakes and new players confusions. Just I let you know one thing, if they would be nice with player so they will do everything that players get less confusions. I spend money and I feel like I was ripped by my confusion and I didn’t get description when I was choosing reward.

The armour was the same name, but the looks for each profession were completely different.

http://wiki.guildwars.com/wiki/Primeval_Armor

And as I said above, while it can be confusing for a completely new player who doesn’t know what armour class their profession is, if you don’t research the product you’re buying, you can’t blame anyone else for that. Saying it worked this way in a different game so I assumed it would work the same way really isn’t much of an excuse.

What I would suggest you do is put in a support ticket and 1) ask for an exchange for the right armour, 2) ask for a gem refund or 3) keep it in case you level a heavy armour profession.

Life is a journey.
Time is a river.
The door is ajar.

Heroic Edition

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

This is the description in the Gem Store when you hover over the item:

A full set of heavy armor skins based on the original Guild Wars Primeval armour set. This skin has no stats of its own and can only be equipped by characters who wear heavy armour.

The skin can be applied once per piece to replace the appearance of another heavy armour item.

This skin can be converted for PvP use.

Consumable
Account Bound

While it may possibly be confusing for someone new to the game, if you already know what armour your profession uses, then it’s just a case you didn’t read the description properly.

Look man. Is just armor skins. So I didn’t want to waste time look in BLTC. Also I didn’t expect that armor skins only for specify class.

That onus is down to you then for not looking at what you’re purchasing.

Anet hasn’t cheated you in any way, shape or form, since they’ve written what the armour is, and for what armour class it’s used for and, by your own admission, you didn’t bother to read the label.

Life is a journey.
Time is a river.
The door is ajar.

Offencive Weapon Skin Symbolism

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

http://en.wikipedia.org/wiki/Capricorn_

Fancy having the Zodiac weapons feature animals based in Astrology and the stars.

As for getting it ‘posted and aired’, I’m pretty sure FOX News are the only ones that would take you seriously.

On another note, why aren’t you getting offended by the Snakes on the greatsword? They represent evil as well.

Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

What type of GW2 Player are you? And...

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I’d say I’m casual in the sense of time spent, but semi-hardcore in terms of playing (I don’t use guides or markers, I enjoy challenge ect).

Improvements? Hmm…

General

  • Choice of weapon skills. Tie skills to slots to aid in balancing.
  • Less +stat traits, more traits that promote smart play and counter play (think the Interrupt traits)
  • Build saver

PvE

  • Keep working on the Dynamic Event system. Make them require co-ordination and teamwork.
  • Improve the scaling on the World Boss fights. Make mechanics scale as well as / instead of health.
  • Smarter AI. Give enemies the exact same tools as players; weaponswap, traits, utilities, combos, sigils, runes. As well as this, more roaming packs and bosses.

WvW

  • Big ask, but a complete restructure. Randomly generated maps (think Minecraft) and Point Wells, where players have to build the forts using supply. Maps are also a) completly covered for each individual player and have to be unveiled or b) player drawn in-game. In both cases, players can generate copies and send them to people to unlock theirs. Maybe have a specific line for Scouting (things like increased map uncovering, more copies of maps generated ect) and Architect (Less supply to build forts, faster fort building ect). Personally, I think WvW would benefit from more sandbox features like this.
Life is a journey.
Time is a river.
The door is ajar.

Feedback: I don't like wild goose hunts

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Unless they made an option to hide / reveal the enhanced help, I’d rather leave it like it is to be honest. I enjoy figuring the things out for myself.

Life is a journey.
Time is a river.
The door is ajar.

Intrinsic vs Extrinsic reward: Your thoughts

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I think you’ve been watching Extra Credits

On topic, ideally, rewards should be an icing on a cake, not the driving force for pursuing the content as with, for example, CoF1 before the change.

Content shouldn’t leave you feeling like you’ve wasted your time if you don’t get the reward you want. If it does, then there’s a flaw with the content. Obviously this isn’t taking into account personal tastes, people who’s sole driving force is the shinies and care little for the content itself (there’s bound to be people like that) ect.

Life is a journey.
Time is a river.
The door is ajar.

How GW2 Appeals To The 'Casual Kid' In Us

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Waiting for you to elaborate on how zergs are “epic”.

I’d say he means in a visual sense.

Although game-play wise, it is lacking.


Question to the OP; how are you defining casual? I’d have guessed from the context of the post you’re referring to the content, not the individual’s play-style.

I can sort of see where you’re coming from, but at the same time, I somewhat disagree.

If a player is interested in the game, they won’t mind challenging content. In fact, I feel the ‘put down when you like’ aspect would lend itself well to adding challenging content, since you can always walk away to relax if you start getting stressed, as opposed to, say, a sub game, where a lot of people feel the need to get their money’s worth.

Look at kids, they can be determined little kittens when they’re interested in something. For example, me when I started Karate. I went 5 times a week for a good 8 years from the age of 4, and when I wasn’t there, I’d practice at home, constantly working to improve my techniques and build my strength. After 7 years of hard work (and this was back when you’d get smacked with a Shinai if you weren’t in a proper stance, and children trained with the adults), I got my black belt. kitten , was I proud of it; not even the belt itself, but the accomplishment behind it.

I think that’s the key thing; then game needs to hold interest, and the best way to do that is to provide mentally stimulating content (i.e. thinking) as well as execution challenge. Make the player think, if they fail, “how should I approach him this time / what skills should I swap out / maybe this Trait would be better”.

Life is a journey.
Time is a river.
The door is ajar.

I heard there is 1v1 in pve is this true?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

It’s the Queen’s Gauntlet.

Although at the moment, you need to complete this current living story to get access to it.

Life is a journey.
Time is a river.
The door is ajar.

Unsatisfied with new updates!

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

ArenaNet has fixed and polished so much content, why are you concentrating so much on all the things they haven’t?

Because that’s the only way they can make and justify their point.

Completely ignore all the positive aspects but point out the negatives.

You see it a lot in politics (i.e. never say nice things about your opponent) and you see it here among MMO players.

…………..Whats the point on focusing positive aspects on the game,shouldnt we be focusing on the negatives so we can improve it.I don’t get your fanboy logic.

Stating both the positive and negative things they do can provide valuable feedback.

Telling them what they do well gives them feedback on things they do well, thus they may very well replicate them things that were done well in the future.

Telling them what they can improve on shows where the game is weakest, so they can bring it up to par. With this, you can also point out some suggestions. Game designers and devs aren’t gods. A suggestion that a player makes may very well be suitable for the shortcoming.

That is what constructive criticism is. Saying “You’re doing a bad job, I’m disappointed” tells the devs nothing whatsoever.

Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

Bringing back exclusive items?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I see what youre doing that ANET.You clever living story is just a joke to make the world living.You take us for fools.

What’s this to do with exclusive items returning…

living story,temporary,once in a time loot(temporary loot).Once over.No one can get it.They put gem store.tada.

Except things like the Unlimited Gathering Tools, Rox’s and Brahm’s weapon skins and the Wintersday skins were gemstore exclusive anyway. Since they mentioned about skins that had limited sales, we can assume that they’re Gemstore items, not items from in-game.

Now, if they put things in such as the Fused weapons at a set price, I can see why that’d cause outrage, given that people more than likely paid over the odds for them.

Life is a journey.
Time is a river.
The door is ajar.

Bringing back exclusive items?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I see what youre doing that ANET.You clever living story is just a joke to make the world living.You take us for fools.

What’s this to do with exclusive items returning…

Life is a journey.
Time is a river.
The door is ajar.

Bringing back exclusive items?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Where does it say that?

They could mean things like the Unlimited Gathering Tools, since they tended to be based around that particular story-arc and were exclusive to the store.

Life is a journey.
Time is a river.
The door is ajar.

Game update after the event starts..

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

This.

They could have updated before the event started.

Depends.

If it was a bug that needed fixing then and there, then they’d need to put the update in.

Life is a journey.
Time is a river.
The door is ajar.

I think new weapon skins should be de-prioritized

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Artists and modellers aren’t playable-content designers.

Not to mention it’s quicker to design and produce skins than to produce playable content (which also requires art assets as well as all of the other bits).

these new skins are added with every patch… when was the last time they added an elite zone where you had a goal and hunt for their new skins only available in that area? November 2012… We’re in August 2013 and received NOTHING like that, but we did received dozens of new free/easy to acquire skins that is from TP or rng boxes… Where is the fun in getting a new shiny skin when its on TP instead of a brand new challenging dungeon that requires strategies to beat?

I didn’t say it was good or bad, fun, unfun, whatever.

I was just stating an explanation (from my own personal point of view) as to why skins are introduced more readily and in bigger quantities than content.

Life is a journey.
Time is a river.
The door is ajar.

I think new weapon skins should be de-prioritized

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Artists and modellers aren’t playable-content designers.

Not to mention it’s quicker to design and produce skins than to produce playable content (which also requires art assets as well as all of the other bits).

Life is a journey.
Time is a river.
The door is ajar.

Culling settings

in Players Helping Players

Posted by: TheDaiBish.9735

TheDaiBish.9735

1. The PvE culling settings are tied to the WvW ones, but they haven’t updated the description.

2. The spell effects adjustments is automatically done apparently (who knows why they done it that way).

Life is a journey.
Time is a river.
The door is ajar.

Karma hoarding - wanted warning about change

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I’m guessing you missed the part where they also increased the amount they give?

yes, but 50% increasement is nowhere near the 95% boost people were able to get

Ahhh, didn’t see any values. My apologies.

Life is a journey.
Time is a river.
The door is ajar.

Karma hoarding - wanted warning about change

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I’m guessing you missed the part where they also increased the amount they give?

Life is a journey.
Time is a river.
The door is ajar.

Anti - Zerg Mechanic

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

So basically make it so only a set amount of people can attend a fight at once?

Life is a journey.
Time is a river.
The door is ajar.

Level limit to WvW, against spy and noobies

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

1. What’s to stop a level 40+ from spying?

2. If WvW wasn’t the place to level up, everyone would automatically be 80, with everything unlocked, and there wouldn’t be any XP, level appropriate loot drops or armour / weapons for lower level players.

Life is a journey.
Time is a river.
The door is ajar.

Anet, gw2 hardcore or casual?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Depends on how you define ‘casual’ or ‘hardcore’ really.

If it’s in terms of difficulty, than the majority of it is casual (although you could probably raise the difficulty for yourself by intentionally limiting yourself).

I don’t, however, tend to agree that ‘casual’ and ‘hardcore’ are terms that should be applied to how difficult content is, but to play-style (time spent, investment into learning ect). For example, crafting. Someone can craft casually simply to get gear as they level, or they could aim to unlock every single recipe in the game, and not use guides for cooking.

Another note, challenging content isn’t ‘hardcore’. Both casual and hardcore players alike can enjoy challenging content. It’s more of a case of how they approach it. A casual player might use a guide, try for a bit and then go off to do something else before trying again, while a hardcore player might try to work out the encounters for themselves, or keep at it until they’ve done it.

Life is a journey.
Time is a river.
The door is ajar.

Ignore on the forums.

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Just don’t read them.

This.

You shouldn’t need a function to ignore something you don’t like.

Life is a journey.
Time is a river.
The door is ajar.

GW2 Mechanics for a noob point of view

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

And they give you a coloring book and three blue crayons.

Really, its just 1 big blue crayon DPS…

GW2 is really just 1 aspect of the trinity, with the other 2 deleted…

In PvE, Berserker may as well be the only armour set in the game.

You can get rid of toughness, vitality and healing from the game and all other armour sets.

Just look at gauntlet, dps is by far the best strategy…too many 1-2 shot death mechanics…

In gauntlet dps + kiting/dodge/invulnerability/damage mitigation is by far the best tactics/strategy…

The difference with the gauntlet though is that it isn’t based around team-play, but solo play, thus you wouldn’t have them different mechanics.

Life is a journey.
Time is a river.
The door is ajar.

GW2 Mechanics for a noob point of view

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

There are currently different aspects to combat other than DPS already built into the game.

Its just encounters don’t require them.

Life is a journey.
Time is a river.
The door is ajar.