Time is a river.
The door is ajar.
Kill me now. lol
God forbid any MMO should come out not focused on dungeons and raids but the open world.
We need lots of stuff…but in my opinion raids is not part of that equation.
The open world is full of zerg and lagfest. It simply is not fun. There are no skills involved, just button mashing and running.
So instead of trying to improve this, the answer is to funnel small groups of people into instances?
They’ve said raids will be coming but with a spin to them, Idk how this would even work considering there is no trinity and the game leans towards zerging very heavily.
With imagination.
Who knows?
However, new skills and traits have been pretty much confirmed in the blog post.
1) Skeleton Heads what?
2) WHY does the game need flying mounts?
don’t think i even need to add anything when you consider the casual empty open world as end game.
Arrogant much?
Where in the definition of end-game does it say it has to be for uber leet players, or instanced content?
Its actually impressive that some people in this game (mainly on this forum) find end game in gw2 when gaming sites, almost every single person you’ll ask in game if they like the gw2’s end game will answer “LOL gw2 has end game? WHERE”,
Going back to my comment where ‘endgame is dependent on the person’ is a prime example of this.
Think for a moment, if you will. They could add level 80 exclusive content, but if I don’t do it, why would I consider it endgame?
Same with content that is in the game. If I’m doing it and enjoying it at level cap, I’m going to consider said content as my endgame.
Now please tell me how I’m wrong.
devs themselves said lev80 content is lacking (which did nothing else but add fractals LOL) you find it ‘fine’ as is? hah. Enjoy that ‘exploration’!
Please, go ahead and quote where I said:
Drawing ‘endgame is fine as it is’ from ‘I consider x, y and z as my endgame’ is a straw-man argument.
1y after game’s launch still no endgame.
Endgame is dependent on the person.
There is no set, quantifiable list that says whether something is endgame or not. If this was the case, no-one would be playing at level 80. They’d stop as soon as they reached level cap.
C’mon now… GW2 is known as a game without end game… don’t bring the ‘personal opinion’ into the conversation when your game’s end game (if you can even call it that) is zerging under 15fps in wvw. Wtkittend of end game is that???
‘your game’s endgame’? Odd way of phrasing it, unless you’ve stopped playing, doomed to trawl the forums saying how much the game sucks.
I also like the part where you assume what I do at level 80.
For one, I don’t follow the zerg in WvW. Me and my mates go off on out own taking supply camps and, if we got the time, towers.
In PvE, I’ve still got exploration to do, as well as Fractals.
And while you might not consider that end-game, I do since, you know, I’m doing it at level cap.
1y after game’s launch still no endgame.
Endgame is dependent on the person.
There is no set, quantifiable list that says whether something is endgame or not. If this was the case, no-one would be playing at level 80. They’d stop as soon as they reached level cap.
i don’t see any real cure for zergs when damage > all.
You can have strategic approach even with one aspect of combat (in this case, damage).
It’s just a case of forcing players in the zerg to:
For example:
And this just comes from the damage aspect.
Throw in some aspects of CC and support as well, and you got a fight that requires notice of the mechanics, and some degree of organization.
They have said at some point precursors will be craftable:
We aren’t quite ready to go into all the details here, but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013. Building your precursor will require a large amount of the new crafting material rewards listed above, 500 in crafting, and likely a combination of other items earned for completing more specific content in the game.
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
With this in mind, why not start work on the Gifts first, or at the very least, gathering the materials needed?
Nothing is certain as to whether Cantha (and Elona, for that matter) will be returning.
However, they haven’t been completely ruled out.
I’d say yes to this.
However, add the requirement that you have to complete Story Mode and all of the Explorable paths in order to unlock this feature for each individual dungeon, in order to show you have actually done them.
I can’t read anything of that but +1 for doing this! I totally understand the need for those, given the number of videos out there without subtitles for deaf guys like me.
Here’s an English version
Im sorry you are failing to see that there are ppl who refuse to only play the game your way.
No. We’re playing it as it was meant to be played. If it was meant to be played in such a way, then you’d be able to WvW guest with the guesting feature that has already been implemented.
As for the dueling part, a feature dedicated to dueling would be a better suggestion, since WvW has a player limit.
WvW isn’t all about playing for PPT….because the jump puzzles and Grub wouldn’t be there.
PPT?
With the way the matchup system works now spying is pointless
How is spying pointless?
You can still see what other teams are doing and read their chat. Not to mention players guesting to another server can do other things, such as waste supply.
What would WvW guesting add to the game anyway? How would these outweigh the negatives that it would introduce?
What do you mean? Patch notes can be found here.
Last one was updated 19 hours ago.
First Birthday Gift
- Fixed a bug that prevented some player characters from receiving their First Birthday Gift. This update should ensure that all characters receive a gift through the in-game mail system when they turn one year old. If a player is in the game when a specific character turns one year old, the player may need to change maps or log out and back in to receive the First Birthday Gift. Some players may receive a second gift as a result of this fix. For more information about the First Birthday Gift, please see this FAQ.
- Changed the amount of PvP glory gained when using the Birthday Booster to match the booster’s description.
General
- The /age command now returns the number of days since your current character’s creation instead of the number of months.
- Fixed a server crash.
Casuals spend the most $ on gems because they having paying jobs.
Hardcore players or players who put the hours in use gold to buy gems.
Without casuals no GW2.
how could this be true is the game sold 3.5 mil? where did that money went to?
I’d say it depends on
Disagree on the WvW Guesting:
Only a set number of players can be in WvW. As well as reducing the amount of players that are actually on the server, players would be able to sabotage efforts (stealing and using up supply, for example).
General Content Additions, Mechanic Changes and Quality of Life Additions
(edited by TheDaiBish.9735)
WvW
WvW has been completely revamped to give it even more of a player-driven experience. In order to help players jump into this as soon as possible, all ability points have been reset, ready for redistribution.
As well as this, a number of new WvW Masteries have been added:
Living World
Fall of the Dominion
The Destroyer’s attacking the walls of the Dominion of Winds are finally close to their goal of breaking through. The Tengu, despite their valiant efforts to repel them, are slowly losing the battle. Thus, despite their history of mistrust and segregation, have decided to the other races for assistance in saving their city.
A Cry for Help
Destroyer Invasion
Into the Fire
Achievements
This Living Story will have a number of Achievement tracks:
This Living Story would be the beginning of a series of patches that see the you aid the Tengu take back Cantha from the rule of the Ministry of Purity
Because them finishers are SO OP!
Not sure what the issue with finishers are…they don’t affect game-play whatsoever and are purely cosmetic.
That’s exactly the issue – they don’t affect gameplay whatsoever. So instead of design time going into gameplay, it went into monetization.
So, what, you’re saying that anything monetized should affect game-play? Because, one way or another, Anet needs to have income from the gemstore.
Also, I’m pretty sure the animators and modelers who create things like finishers aren’t the ones who work on game-play mechanics.
So while the game designers are coming up / working on things like mechanics, instead of just sitting around, these animators and modelers work on items such as these. I can’t imagine things like finishers taking up a tonne of time to create.
ANet has monetized the downed state via finisher items on the gem store.
It can be safely said that it is not going away.
And this, folks, is the truth of the f2p model.
Because them finishers are SO OP!
Not sure what the issue with finishers are…they don’t affect game-play whatsoever and are purely cosmetic.
Unsure what logistics has to do with your post.
That aside:
Now, I know, some people fear that they won’t be accepted in groups if people could see their gear etc, but it’s so easy to get exotic gear together that it really is pure laziness or lack of interest if you don’t have it. Is it fair then to burden others with your lack of gear or willingness to learn because you feel entitled to doing dungeons no matter how much other people will have to make up for it?
It’s not just a case of the gear’s rarity though. There’s stats and builds to take into consideration as well.
Someone could have a sound build and utilise it brilliantly, and still get excluded because it’s not, say, zerker gear and a pure burst damage build. It’s a case of ‘play my way’.
These people who discriminate like this don’t understand the difference between ‘viable’ and ‘optimal’.
This, for me, is the reason I’m against an Inspect option.
1. people not being able to play the game because you want a higher difficulty setting is not a good game design.
2. It’s a casual MMO. Find a hardcore one if you want, but I prefer people actually able to do the content.
1. What’s stopping players from playing the content? I think you’re generalising playing and completing when they’re two separate things.
2. Casual isn’t synonymous with easy. It’s more a descriptor of how invested you are in something (time spent, for example). Someone who plays casually can still enjoy challenging content. At the same time, someone can be a hardcore crafter chasing after every single recipe. That’s not to say crafting is challenging, but that particular player may be invested in crafting that much. If you need to ensure everyone can complete the content, there’ll never be any challenge, so the meat of the content just ends up being filler with no meaning between the player and the reward.
On topic with these points, I don’t think the entirety of the open world should be hanging-on-the-edge-of-your-seat challenging. The beginning zones, for example, should be dedicated to players learning what tools they have, and shouldn’t be punishingly difficult, but lenient as they get a grasp of the tools at hand. Granted, Champion zergs probably don’t help in this matter, but what can you do?
However, things such as the group events should have challenge. They should require players to work together, to organise, and not merely play next to each other. These are the sorts of things that builds a community.
Death should also have more meaning. I see people in the Queen’s Pavilion zergs not taking note of the mechanics or environment (most commonly the one where you need to dodge roll when you’re attacked by birds, and the areas that cause Burning in the Destroyer area). They just stand there, get downed, and then ask for a res when they’ve been Defeated. It’s kind of like Dragonball; death has no consequence.
TL:DR – Challenging content isn’t a thing exclusive to ‘hardcore’ games. If there isn’t challenge where you need to utilise the tools at hand, or work with other players, then there’s no point to the content.
I don’t think each individual event should earn things like AP.
However, I like the idea of doing every event to earn something. Maybe bring the GW books back. Fill in a book, hand it in, and the reward depends on how much is filled in.
Robotukas did not purchase primeval armour from the BLTC.
Robotukas received the set of armour after buying the heroic edition of Guild Wars 2 and selecting primeval armour as the legacy choice. Robotukas is asking why the suit of legacy armour you receive from this heroic edition does not mention what armour class it is for before it is accepted.
You should not have to check the gem store to simply see what class of armour you are receiving. Especially considering new players to the game will be presented with this the instant they log in.
You know, I was wondering what the title had to do with anything. I didn’t realise that the Heroic Edition come with a set of Gemstore armour as well.
My apologies OP.
If hovering over the armour really doesn’t tell you what armour class it’s used for, I’d still put the support ticket in to see if you can change your choice.
Failing that and the armour is account bound, save it for a heavy armour class.
As I remember from Guild Wars 1 that same title armor was for all type (light, medium, heavy). In guild Wars 2 is different? Why? Maybe they decided in Guild Wars 2 to make more profits from player mistakes and new players confusions. Just I let you know one thing, if they would be nice with player so they will do everything that players get less confusions. I spend money and I feel like I was ripped by my confusion and I didn’t get description when I was choosing reward.
The armour was the same name, but the looks for each profession were completely different.
http://wiki.guildwars.com/wiki/Primeval_Armor
And as I said above, while it can be confusing for a completely new player who doesn’t know what armour class their profession is, if you don’t research the product you’re buying, you can’t blame anyone else for that. Saying it worked this way in a different game so I assumed it would work the same way really isn’t much of an excuse.
What I would suggest you do is put in a support ticket and 1) ask for an exchange for the right armour, 2) ask for a gem refund or 3) keep it in case you level a heavy armour profession.
This is the description in the Gem Store when you hover over the item:
A full set of heavy armor skins based on the original Guild Wars Primeval armour set. This skin has no stats of its own and can only be equipped by characters who wear heavy armour.
The skin can be applied once per piece to replace the appearance of another heavy armour item.
This skin can be converted for PvP use.
Consumable
Account Bound
While it may possibly be confusing for someone new to the game, if you already know what armour your profession uses, then it’s just a case you didn’t read the description properly.
Look man. Is just armor skins. So I didn’t want to waste time look in BLTC. Also I didn’t expect that armor skins only for specify class.
That onus is down to you then for not looking at what you’re purchasing.
Anet hasn’t cheated you in any way, shape or form, since they’ve written what the armour is, and for what armour class it’s used for and, by your own admission, you didn’t bother to read the label.
http://en.wikipedia.org/wiki/Capricorn_
Fancy having the Zodiac weapons feature animals based in Astrology and the stars.
As for getting it ‘posted and aired’, I’m pretty sure FOX News are the only ones that would take you seriously.
On another note, why aren’t you getting offended by the Snakes on the greatsword? They represent evil as well.
(edited by TheDaiBish.9735)
I’d say I’m casual in the sense of time spent, but semi-hardcore in terms of playing (I don’t use guides or markers, I enjoy challenge ect).
Improvements? Hmm…
General
PvE
WvW
Unless they made an option to hide / reveal the enhanced help, I’d rather leave it like it is to be honest. I enjoy figuring the things out for myself.
I think you’ve been watching Extra Credits
On topic, ideally, rewards should be an icing on a cake, not the driving force for pursuing the content as with, for example, CoF1 before the change.
Content shouldn’t leave you feeling like you’ve wasted your time if you don’t get the reward you want. If it does, then there’s a flaw with the content. Obviously this isn’t taking into account personal tastes, people who’s sole driving force is the shinies and care little for the content itself (there’s bound to be people like that) ect.
Waiting for you to elaborate on how zergs are “epic”.
I’d say he means in a visual sense.
Although game-play wise, it is lacking.
Question to the OP; how are you defining casual? I’d have guessed from the context of the post you’re referring to the content, not the individual’s play-style.
I can sort of see where you’re coming from, but at the same time, I somewhat disagree.
If a player is interested in the game, they won’t mind challenging content. In fact, I feel the ‘put down when you like’ aspect would lend itself well to adding challenging content, since you can always walk away to relax if you start getting stressed, as opposed to, say, a sub game, where a lot of people feel the need to get their money’s worth.
Look at kids, they can be determined little kittens when they’re interested in something. For example, me when I started Karate. I went 5 times a week for a good 8 years from the age of 4, and when I wasn’t there, I’d practice at home, constantly working to improve my techniques and build my strength. After 7 years of hard work (and this was back when you’d get smacked with a Shinai if you weren’t in a proper stance, and children trained with the adults), I got my black belt. kitten , was I proud of it; not even the belt itself, but the accomplishment behind it.
I think that’s the key thing; then game needs to hold interest, and the best way to do that is to provide mentally stimulating content (i.e. thinking) as well as execution challenge. Make the player think, if they fail, “how should I approach him this time / what skills should I swap out / maybe this Trait would be better”.
It’s the Queen’s Gauntlet.
Although at the moment, you need to complete this current living story to get access to it.
ArenaNet has fixed and polished so much content, why are you concentrating so much on all the things they haven’t?
Because that’s the only way they can make and justify their point.
Completely ignore all the positive aspects but point out the negatives.
You see it a lot in politics (i.e. never say nice things about your opponent) and you see it here among MMO players.
…………..Whats the point on focusing positive aspects on the game,shouldnt we be focusing on the negatives so we can improve it.I don’t get your fanboy logic.
Stating both the positive and negative things they do can provide valuable feedback.
Telling them what they do well gives them feedback on things they do well, thus they may very well replicate them things that were done well in the future.
Telling them what they can improve on shows where the game is weakest, so they can bring it up to par. With this, you can also point out some suggestions. Game designers and devs aren’t gods. A suggestion that a player makes may very well be suitable for the shortcoming.
That is what constructive criticism is. Saying “You’re doing a bad job, I’m disappointed” tells the devs nothing whatsoever.
(edited by TheDaiBish.9735)
I see what youre doing that ANET.You clever living story is just a joke to make the world living.You take us for fools.
What’s this to do with exclusive items returning…
living story,temporary,once in a time loot(temporary loot).Once over.No one can get it.They put gem store.tada.
Except things like the Unlimited Gathering Tools, Rox’s and Brahm’s weapon skins and the Wintersday skins were gemstore exclusive anyway. Since they mentioned about skins that had limited sales, we can assume that they’re Gemstore items, not items from in-game.
Now, if they put things in such as the Fused weapons at a set price, I can see why that’d cause outrage, given that people more than likely paid over the odds for them.
I see what youre doing that ANET.You clever living story is just a joke to make the world living.You take us for fools.
What’s this to do with exclusive items returning…
Where does it say that?
They could mean things like the Unlimited Gathering Tools, since they tended to be based around that particular story-arc and were exclusive to the store.
This.
They could have updated before the event started.
Depends.
If it was a bug that needed fixing then and there, then they’d need to put the update in.
Artists and modellers aren’t playable-content designers.
Not to mention it’s quicker to design and produce skins than to produce playable content (which also requires art assets as well as all of the other bits).
these new skins are added with every patch… when was the last time they added an elite zone where you had a goal and hunt for their new skins only available in that area? November 2012… We’re in August 2013 and received NOTHING like that, but we did received dozens of new free/easy to acquire skins that is from TP or rng boxes… Where is the fun in getting a new shiny skin when its on TP instead of a brand new challenging dungeon that requires strategies to beat?
I didn’t say it was good or bad, fun, unfun, whatever.
I was just stating an explanation (from my own personal point of view) as to why skins are introduced more readily and in bigger quantities than content.
Artists and modellers aren’t playable-content designers.
Not to mention it’s quicker to design and produce skins than to produce playable content (which also requires art assets as well as all of the other bits).
1. The PvE culling settings are tied to the WvW ones, but they haven’t updated the description.
2. The spell effects adjustments is automatically done apparently (who knows why they done it that way).
I’m guessing you missed the part where they also increased the amount they give?
yes, but 50% increasement is nowhere near the 95% boost people were able to get
Ahhh, didn’t see any values. My apologies.
I’m guessing you missed the part where they also increased the amount they give?
So basically make it so only a set amount of people can attend a fight at once?
1. What’s to stop a level 40+ from spying?
2. If WvW wasn’t the place to level up, everyone would automatically be 80, with everything unlocked, and there wouldn’t be any XP, level appropriate loot drops or armour / weapons for lower level players.
Depends on how you define ‘casual’ or ‘hardcore’ really.
If it’s in terms of difficulty, than the majority of it is casual (although you could probably raise the difficulty for yourself by intentionally limiting yourself).
I don’t, however, tend to agree that ‘casual’ and ‘hardcore’ are terms that should be applied to how difficult content is, but to play-style (time spent, investment into learning ect). For example, crafting. Someone can craft casually simply to get gear as they level, or they could aim to unlock every single recipe in the game, and not use guides for cooking.
Another note, challenging content isn’t ‘hardcore’. Both casual and hardcore players alike can enjoy challenging content. It’s more of a case of how they approach it. A casual player might use a guide, try for a bit and then go off to do something else before trying again, while a hardcore player might try to work out the encounters for themselves, or keep at it until they’ve done it.
Just don’t read them.
This.
You shouldn’t need a function to ignore something you don’t like.
And they give you a coloring book and three blue crayons.
Really, its just 1 big blue crayon DPS…
GW2 is really just 1 aspect of the trinity, with the other 2 deleted…
In PvE, Berserker may as well be the only armour set in the game.
You can get rid of toughness, vitality and healing from the game and all other armour sets.
Just look at gauntlet, dps is by far the best strategy…too many 1-2 shot death mechanics…
In gauntlet dps + kiting/dodge/invulnerability/damage mitigation is by far the best tactics/strategy…
The difference with the gauntlet though is that it isn’t based around team-play, but solo play, thus you wouldn’t have them different mechanics.
There are currently different aspects to combat other than DPS already built into the game.
Its just encounters don’t require them.
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