Showing Posts For TheDaiBish.9735:

Incorporate heroes / henchman

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

There’s more that needs to be done before this could be implemented. The main thing being AI would need to be improved greatly – ability to detect incoming, move out of AoE and dodge, smart usage of abilities ect.

Not to mention any content that can be completed with the aid of NPC’s is most likely going to be too easy for a group of actual players.

Life is a journey.
Time is a river.
The door is ajar.

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I guess he doesn’t know that we are like twin brothers. You never know which one you are talking to.

Why would I know that? o.O

And I’m pretty sure if I quote someone, that’s who I’m talking to

Anyways when I said “enjoy the game” I was talking about ascended weapons, just over-exaggerated a bit.

I should have added /s.

I’m not even going to try comprehend what you two are saying until I get some sleep, unless it’s TL:DR – Like the game, Hate Ascended.

Life is a journey.
Time is a river.
The door is ajar.

Holy Grind Wars 2!

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Unsure what you want me to do about it.

Then why do you even ask in the first place? Crafting BiS gear shouldn’t be the only method of acquisition.

Well, for one, it wasn’t direct at anyone but the person I quoted. The fact that I quoted someone in particular should have shown that.

Secondly, the person I quoted said they needed a shrink to enjoy the game, somewhat implying they don’t enjoy anything, if you read what my view on what ‘grind’ is. Hence the question about why they play.

Lastly, I didn’t say anything about being able to help people with their woes of having to do something they don’t enjoy to get to things they do enjoy. Neither did I defend the method of acquisition of BiS gear.

Feel free to correct me if I’ve gotten something wrong.

Life is a journey.
Time is a river.
The door is ajar.

Holy Grind Wars 2!

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Posted by: TheDaiBish.9735

TheDaiBish.9735

If there’s nothing you enjoy in the game, why play it?

I enjoy everything except crafting and open world zerging. I need ascended gear for fractals. Doctor, I need your help.

Unsure what you want me to do about it.

Life is a journey.
Time is a river.
The door is ajar.

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Aside the gold grind
the mat that is giving me more troubles is dragonite….
dragon timer is not reliable any other site or suggestion to get 450 dragonite ore i miss ?

I think there’s an overlay that gives event timers. Can’t remember what it’s called though.

EDIT: Here’s the link

I dunno if it’s reliable or not though, since I don’t use timers.

Life is a journey.
Time is a river.
The door is ajar.

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Could someone explain how leveling crafting to 500 is not a grind?

Grind is a state of mind. If you are doing something you enjoy, it feels less like a grind, no?

Sure, if you focus solely on getting to 500, forsaking doing things that you enjoy in the game, it’s going to feel like a grind. It’s going to feel like a job you hate.

So I have to visit a good shrink to enjoy this game.

Huh? Where did I say / imply that?

If there’s nothing you enjoy in the game, why play it?

Life is a journey.
Time is a river.
The door is ajar.

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Could someone explain how leveling crafting to 500 is not a grind?

Grind is a state of mind. If you are doing something you enjoy, it feels less like a grind, no?

Sure, if you focus solely on getting to 500, forsaking doing things that you enjoy in the game, it’s going to feel like a grind. It’s going to feel like a job you hate.

However, doing a little crafting here and there between breaks of doing things you actually enjoy, helps alleviate the feeling of grind.

For those that like the game,

I can appreciate that you like the game, and I have no issue with that. I can even appreciate that you want to come here and tell ArenaNet what you like about it, because that might encourage them to do more of the things you like.

But for those so vociferously defending the game and ArenaNet, I have to wonder, what are you getting out of such a vocal defense? A short disagreement I can see, but why spend so much effort trying to defend the game from those who want to tell ArenaNet what they don’t like about it? Are they paying you? Why would anyone spend so much effort defending some company’s product, if they weren’t getting paid for it?

I wouldn’t say that it’s so much defending ANet as the two sides having a difference of opinion and neither side being able to see where the other is coming from, although there are a few who will defend ANet no matter what.

As with the Ascended gear; some people like having it as a goal they can work towards, while others detest it. The people who’ll slowly plod along can’t grasp why the others feel it’s bad, while the ones who don’t like it can’t see why others would enjoy it.

I’ll admit, I can’t understand the ones who say Ascended is absolutely needed in WvW. I do WvW with my level 36 Necro who is in all Greens. I also don’t join the zergs; rather, I run with a small band of friends who are also leveling their characters in WvW.

I see people discounting what people enjoy about the game just as much as I see people discounting others issues.

For example, I had a person tell me that my ‘end-game’ (mostly exploration and WvW) wasn’t truly end-game, completely neglecting my point of view that end-game will be dependent on the person.

Personally, I try to look at both the bad and good in things, and I’ll always concede when someone makes a good point. It’s the only way to have a reasonable discussion.

Life is a journey.
Time is a river.
The door is ajar.

Monthly

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

That is what is wrong with the population.

ANet has kicked its playerbase around so often, they have gotten used to being pushed around and abused. The playerbase has acclimated itself to the abuse and excuses and has just accepted it. We the playerbase even start making excuses for ANet.

Not very different from a battered person syndrome.

I…I don’t even know what to say to this…

Attachments:

Life is a journey.
Time is a river.
The door is ajar.

Do you want harder content?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Ok, but if you just 5 zerker wars smashing keys, then it isnt hard content. Its a fine line to walk but making combo fields and walls that only certain classes have will most certainly be the best way to go.

Also, it would be the only content that requires a certain group, The other 99% of the games content can be for the zerker war button smashers

That’s going from one extreme to another.

Given how professions are designed to be able to adapt to any aspect of combat, content shouldn’t require specific professions. In order to design this, the roles during the fight should be implemented into the fight themselves. With this, even only having the damage aspect could result in a fight that requires teamwork, co-ordination and awareness of other party members.

As for the original post, I would like challenging content.

However, I wouldn’t like it to be a scripted fight, where you just follow the steps. I’d like content that allows the players to think “how are we going to tackle this?” Scripted fights, where there is only one way to complete them, don’t offer much in the way of depth. I’d like it so the fight starts even before you’ve reached the boss; finding advantageous positions to attack from, scouting the area for hidden patrols that may come rushing to the bosses aid. Hell, even have bosses that patrol where you need to wait until the perfect time to strike, as opposed to the whole “I’m going to stand here and wait to be killed” thing they got going on.

In an ideal world, this challenging content would also be randomised. Randomised maps with obstacles (traps that are triggered as opposed to being on a timer, encouraging the player to take note of the surroundings), randomised patrol setups (the first patrol could be, say, a Hammer/Rifle Warrior type with a Staff Elementalist focusing on Water. The next time you go in, It could be a Sword + Mace / Sword + Sword Warrior and an Dagger + Dagger Elementalist) and randomised bosses (the first time you go in, the boss might be a Hammer / Mace and Shield Warrior with a tonne of stuns. The next, a Scepter / Focus Mesmer).

Life is a journey.
Time is a river.
The door is ajar.

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I am mad by the fact that they destroyed GW1, not giving anything capable of comparing to it in return. That’s it. GW2 is a successor only in name and a tiny, tiny bit of setting.
I would not have a single complaint if I could still play original Guild Wars.

Why can’t you still play GW1?

Life is a journey.
Time is a river.
The door is ajar.

Colin Johanson PAX Interview

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

The awkward silence with Cantha /cry

I hope it’s just not me, but he looks like he’s trying to hold back a grin.

Yeah, it did look like the corners of his mouth were twitching a little.

Life is a journey.
Time is a river.
The door is ajar.

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I am fine with the current content. I just wanted to point out: What’s difference with them lying earlier, rather than more recent?

(This is objective, I really don’t give a toss as I love the game from launch and still have fun :P)

There is none.

I personally don’t see it as lying; a manifesto isn’t an unequivocal promise, it’s a statement of intention.

However, the best intentions aren’t always the best implementation of something when it’s actually implemented, thus changes need to be made. At the end of the day, Anet is the one with the numbers; if they see a decline in players playing per day, and they see that the decline started when the majority of players have Exotics, they’d see a correlation there.

Thus, Ascended. Again, that’s speculation, but I can imagine that’s what happened. I can also see why some people would feel ‘betrayed’, as it were.

What I was trying to point out though was that we knew that this Ascended gear would be coming out close to a year ago, so I don’t know why we’ve got this massive uproar over it again.

Life is a journey.
Time is a river.
The door is ajar.

Holy Grind Wars 2!

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Its the amount and type of grind required. Should have left 4 days ago if you had read Dulfy’s preview

Are you saying you should have left, or I should have?

I enjoy the game. I don’t feel any particular need to get Ascended (I have no Ascended gear). When I do want to chase that particular thing, I’ll be getting the items I need through the content I do anyway.

As for the ‘type’ of grind, what do you mean by that?

You can quote that all you like, but they said that Ascended gear would be introduced more recently than that quote:

https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/

Since we knew these were going to be coming out, why stick around if you didn’t agree with it?

You can say it all day along, it still doesnt make Ascended any less pointless than it is.

What you said has nothing to do with what I said. Unless I’m missing something.

Life is a journey.
Time is a river.
The door is ajar.

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Seriously guys they’ve been saying there would be a gear treadmill since October 2012.
If you wanted to quit over gear treamills policy you shouldn’t be here to begin with.

They said, explicitly, the only grinding in this game would be for cosmetic items.

“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”

- Mike O’Brien, President of Arenanet

Does the addition of ascended weapons fall in line with what was said by Mike O’Brien?

You can quote that all you like, but they said that Ascended gear would be introduced more recently than that quote:

https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/

Since we knew these were going to be coming out, why stick around if you didn’t agree with it?

Life is a journey.
Time is a river.
The door is ajar.

New GW2 patch trailer

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

bubbles? what bubbles? O_O

“Bubbles” is the name given by fans to the unknown underwater Elder Dragon.


I’d actually say that the ‘it’ was referring to Tequatl:

  • Tequatl comes out of the depths, so to speak.
  • The mechanics are supposed to have made it tougher, which is the whole ‘it is faster. stronger’ thing.
Life is a journey.
Time is a river.
The door is ajar.

"you don't need ascended to play the game"

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Jesus Christ this pants-on-head kittened argument

Are ascended weapons part of the game???

Would the process of getting them not constitute me “playing the game”???

People are telling me that I don’t need to play the game to play the game???

“You don’t need Ascended gear” is exactly the same argument as:

  • “You don’t need to craft”
  • “You don’t need to play SPvP”
  • “You don’t need to do the Personal Story”

That is, if you choose not to do them, for whatever reason, that’s your choice. At the end of the day, the time you spend in games is what you make it. No content is gated to you by not having Ascended weapons. Ascended weapons aren’t needed in any way, shape or form (unless you want to get higher than level 80 in Fractals). Making them is entirely your choice.

Telling you to not make Ascended weapons if you don’t want to isn’t remotely like telling you not to play the game. It’s telling you to play the game how you want to. After all, Ascended weapons are only a single part of the game.

Life is a journey.
Time is a river.
The door is ajar.

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I don’t get it.

I got a lot of them mats playing around 6 hours a week, and I’ve already got half of the Bloodstone from 10 bags. Hardly a full time job :/

Life is a journey.
Time is a river.
The door is ajar.

Patch notes up

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Looks like you’ll need to kill about ~750 champs per weapon lol

Hope you like zerg training.

I dunno. I’ve opened 10 Champion Bags and I’ve already got just over half of the Bloodstone Dust, if these requirements are correct. They seem to be a guaranteed drop as well.


Another change that doesn’t seem documented is that salvaging Greens doesn’t initiate a popup (thanks for this, btw!)

Life is a journey.
Time is a river.
The door is ajar.

Surprise gift

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Free precursor from Scarlet

You got a precursor?!

Darn, I only got 10 gold. Still, it’s the thought that counts :P

Life is a journey.
Time is a river.
The door is ajar.

Suggestion: Remove all loot, everywhere.

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Actually, I would love to see an RPG where everything was depending on YOUR skills and ability to handle situations in the game. No grind, whatsoever. All skins available to everyone would put more focus on peoples ability to combine different skins and colors to make a great identity – rather than 3,000,000 people who run around in expensive armor parts that looks TRASH together.

Remove all grind elements, and re-think the way rewards are given. There are other means of rewarding players than giving them a piece of armor for their effort.

Unfortunately, there aren’t enough hours in the day to produce content at the same rate it’s consumed. Short of ANet implementing:

  • Randomly generated content
  • Player generated content
  • Sandbox elements

There’s always going to be a finite amount the can develop.Thus, grinding.

Grind (both time and resource requirements) is more or less used to buy time while devs produce content. Removing grind totally would result in a low populated game – the ones who are skilled enough to do the content will have done it with nothing to keep them playing, and the ‘I want it now’ crowd will stop playing.

However, that’s not to say that challenging content (alongside context to the ‘grind’) can’t be used to a) gate certain rewards and b) make ‘grind’ (or at least certain parts of it) engaging.

Life is a journey.
Time is a river.
The door is ajar.

Please do not destroy this game

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

So legendaries are P2W.

What? How are Legendaries P2W exactly?

1. You can obtain Legendaries through the game. Unless I’ve missed something and Legendaries bought with Gold exchanged from the gemstore are better than other Legendary weapons.

2. Legendary weapons only make a difference in WvW where you can join in at level 2, meaning that, by your logic, if someone was level 20 and bought gear through gold from the gemstore, that would also be P2W, since it has higher stats.


The requirements are dangerously close to Legendaries…

They’re really not.

Have you seen the requirements for Legendary weapons?

It’s a minimum of 327 ecto’s and that’s providing you get a Mystic Clover every time, which never happens (on average, I think someone worked out people will use 481 ecto’s, just getting their clovers). Not to mention the minimum spend of 120g 50s (100g for the Icy Runestones, 20g for crafting recipies, 50s for the Gift of Battle).

Ascended with their 12 ecto’s and the 11g, 35s, 20c cost pales in comparison. This isn’t even going into the other requirements.

Life is a journey.
Time is a river.
The door is ajar.

Please don't over reward failure

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Just adding 5 minutes more to the event timer alone would have probably been enough.

Why? It’s possible to do the event in the amount of time we got now.


I agree.

The way it is now, since failing is just as lucrative as succeeding, it’s placing the people who want to farm Champs and the people who want to complete the event at odds with each other.

Have the game keep track of how many Champs you killed, and then reward the Champ loot backs only if the event succeeds. That way, both groups will be focused on the same goal.

Life is a journey.
Time is a river.
The door is ajar.

Did AN promised to never add new gear tiers?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I’m going to go get some popcorn.

People seem to be confusing the manifesto as a ‘promise’, rather than a ‘statement of intention’.

In the manifesto (here’s a link), they did mention things like not having a gear treadmill (which there still isn’t in my personal view, since there’s been one tier added, and even then it’s still not all there).

However, since, as far as I’m aware, ANet don’t possess a crystal ball, then common sense dictates that they’d make changes to the game, potentially going against the manifesto.

They didn’t explicitly state “we promise to never add higher tiers of gear” or words to that effect though.

Life is a journey.
Time is a river.
The door is ajar.

New cool set idea I've found

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Credit to whoever made it, and I wanted Anet to make something similar to this for new sets in the game. Let’s call it Lunar set

So your “idea” for set is stole skin from somewhere else?

He didn’t say it was his idea. He said it was an “idea he’s found”.


Looks pretty neat. However, there’s 4 sets there.

Life is a journey.
Time is a river.
The door is ajar.

Things that aren't OK

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

It’s like Anet is concentrating on just adding different things without looking back. Example – balloons. They just popped. Suddenly people are going to them and need escort. Aetherblades – they just popped, Clockwork creations – they just popped, Scarlet – popped, Molten Alliance – popped, Karkas – popped.
Where is the lore in all this?

Lore is exposition; it tells you why a world works the way it does. It’s kind of needed, given how fictional realms can change (how magic works, history of the races ect). It’s the mechanics of the world, if you will.

Story is a bit different, since it tells the motivation of characters and their experiences.

That said:

  • Balloons are part of the Queen’s Jubilee, while the Clockwork creations were created to protect Queen Jennah. That’s all there is to it. Not sure what you’re looking for in these.
  • The Molten Alliance and the Aetherblades are working with Scarlet, for reasons unknown.
  • The Karka were disturbed bu something under the water. Again, the reasons are unknown.

For the reasons yet unknown, that’s OK, as long as they address them at a later time. Think of them being chapters in a book where the story will pick up on them at a later time.

However, I do agree the actual storytelling itself could be done better.

Maybe this system of storing items would have an option to get them in another instance of similar event, so players would not lose them if mentioned situation occured.

In that case, it’d be a case it’s just a matter of time until you get the accumulated rewards, as opposed to an actual loss. This could still put both parties at odds, since the Champion farmers could rack up a tonne of Champion loot, and then work to complete the event.

As for people trying to fail the event, I honestly can’t see more people attempting this than people trying to actually do the event.

This game needs carefully designed content packed with reasonable and rational elements. Lore must be presented in game, not on the website.
Have anyone ever rated a product for a content that was not in it? It’s a mistake (short stories). They are cool but even more shows us what the game is lacking – INTEGRITY!
It’s falling apart.

People rate products on what they are missing all of the time. You’re rating GW2 right now on what it’s missing

But I agree. What they should do is actually fill in all of the books that are around the game to feed tidbits of lore and story.

I don’t even know how many (and it’s many) and why materials I have. And gold. Why do I need this for?

Did you mean “I don’t know how many materials I have and why?”

I keep all of my materials for crafting. As for gold, well, to buy stuff. Altoholics will consume a lot more gold than someone who focuses on a single character.

Why aren’t there challenges that require preparation? That require effort for getting your gear ready to face certain monsters.

Why can’t we get statistics that only activate if people are in teams, giving synergy. Quick example:

One player have 100 Radiant statistic across all items, second player also have 100, third, fourth and fifth have 70 each. In total it’s 510. After beating each 100 the team have a chance to clear some deadly condition thrown by difficult monsters.

This Radiant statistic could be acquired from doing events in any snowy map there is.
You wanna beat snowy boss and get his skill/item/whatever? Do snowy maps, gain certain statistic to be an asset to the team. You should, of course, be able to solo gain max of this statistic. Upon acquiring another statistic you would be able to switch them on the fly.

Isn’t that essentially just stat-gating content and stat grind?

Rather, I’d ideally like to see randomly generated content: No map showing you where to go or even the layout of the place, no idea of what skills mobs have or the mechanics of the boss fight. A place where you’d have to learn the fight yourself and explore.

Hell, more open-plan dungeons with patrolling mobs and bosses, better AI, random quests (Priory ask to search for artifacts in AC, for example) and a variety of ways to complete it (Vanquishing all adds, Pacifist [killing nothing and sneaking the objective away] ect) would do it for me.

Maybe tie dungeons up with the open-world more.

For example, you’re in CoF, and you come across an item in some obscure part of the dungeon. Regardless of whether you get this item or not, a massive Flame Legion invasion happens. Getting the map, however, and handing it in to, say, Rytlock, gives them a chance to prepare for the invasion.

Life is a journey.
Time is a river.
The door is ajar.

Stop rewarding failure.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

You’re not being rewarded for failure when you don’t complete the event on time.

You’re being rewarded for the 40 minutes you spent attempting it.

Many events in GW2 offer reduced or partial awards for failing. To me it’s an incentive… “See this? Imagine what it’d be if you had succeeded!”

I’ve been in clockwork events where all the kitten commanders all go to the same spot on the map and refused to listen to instructions and we fail. I can’t tell you how many times you see commanders in map chat wanting to posture and have kitten ing matches with other commanders instead of getting the work done.

You’re telling me I should be punished and get no reward because people are kittened and can’t finish the event?

No thanks. I’ll take my reward for failure, and you can take your phony self righteousness.

The problem is though, failing can be just as lucrative as succeeding. Why bother trying to succeed when this is the case?

Also, I’m pretty sure the Commanders would get their kitten together if it turns out that they don’t get rewarded if they don’t.

Life is a journey.
Time is a river.
The door is ajar.

Things that aren't OK

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Cooperation

I agree. Personally, I think these invasions, as well as the big world bosses, should require more organization and coordination between players.

Make it so the success of the event doesn’t solely hinge on whether you can beat the event in time; have multiple events which are all simultaneously happening and if one event fails, the whole meta-event fails. Using the invasions as an example, as well as having to beat the waves of enemies, have it so multiple events spawn where you have to kill the mob setting up a bomb, otherwise everyone in the area dies and the event fails. Give these events a shorter time limit so players have to organize and attend each one more or less simultaneously.

As well as this, tie the mechanics of the fight to the scaling as well as attributes such as health, damage and number of mobs spawned. For example, the Shatterer’s health crystals. Make it so for every, say, 4 people, one crystal spawns. Spawn them in random places and make it so that if they aren’t killed in x amount of time, they heal a large portion of health / gives a buff to the Shatterer and any adds around. As an added thing, make it so that if there are any adds nearby, both the crystal and add gain Invincibility, but make it so the add is still susceptible to control effects.

Finally, add specific mechanics that require players to cooperate and take on roles. For example, when people are trapped in the Shatterer’s crystals. After this, make the Shatterer do a big attack that can only be blocked by standing behind a crystal. However, this attack charges the crystal, and if the person isn’t broken out in time, it explodes.

TL:DR 1 – Multiple events tied to the success of the meta-event
TL:DR 2 – Fight mechanics that scale with player participation
TL:DR 3 – Fight mechanics that require attention

Living World

I’d actually say they’ve improved quite a bit in terms of LS content, compared to when they first started. If you notice, there’s a lot less ‘click F’ achievements now, for example.

I do agree it could be so much more, although that will depend on the majority of players. If the majority don’t want a meaningful story, and are happy with doing events for that epic loot, then why would Anet bother to spend more resources to make it so much more?

Rewards

This is a clashing point of contention. I think one issue is, especially apparent with the invasions, is that you’re rewarded quite a bit even if you fail, and succeeding doesn’t reward you much more. While some are happy with this, it does clash the priorities of different players; farming champs to completing events, for example.

Personally, I think all Champion bags should be doled out at the end only if you succeed, or at most, give a set number (say, 2). If you don’t succeed, then you get just the blues, greens, and the odd yellow if you’re lucky. That way, both parties are motivated to complete the event, instead of having clashing interests.

As for rewards for difficult content, I still think they should be kept as cosmetic. Things like armour and weapon skins, or maybe different named skills for weapons. For example, beating Adelburn gives Warrior’s the chance of gaining Adelburn’s Fury, which changes the animation of Final Thrust by having the thrust coated in Foefire. Maybe they drop unique skin recipes for crafting. That sort of thing. However, as you said, the challenging content would have to be created before adding this, otherwise it’d be meaningless.

Life is a journey.
Time is a river.
The door is ajar.

Ascended Gear Power Creep

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

No worry, I am sure there will be a cash shop solution for you!

Yep, exactly like how there’s a cash shop solution for the current Ascended gear…

Life is a journey.
Time is a river.
The door is ajar.

Stop rewarding failure.

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Some games merely beating it is reward enough, MMORPGs arent built like that for the most part though.

Indeed, and that is a design flaw, or should I say reliance on using Skinner Box techniques to disguise weak content. That, however, is a completely different topic.

The main thing of MMO’s is the MMO part. It’s the playing with other people, everyone doing their best and working together.

The whole ‘it doesn’t matter if we fail or not’ thing works against this, as well as the whole ‘living world’ thing ANet are trying to do. I mean, how alive is the world if the people living in it are more concerned about shinies?

Im merely arguing that fail rewards should stay in the invasions. I hate Living Story and wish it wouldall be permenant content. I also think the issues coming up here would be better solved in other ways instead of just punishing people. Like making farming not hinder the success rate, increasing success rewards, or maybe increasing the timer as much as a mere 5 more minutes. I dont think removing the fail reward will solve anything and just create more complaints.

Tell me, who are the people who are going to complain? The ones joining these events for the loot, or the ones who are legitimately trying to succeed?

As I mentioned in a previous post; I agree that nerfing is not always the answer, but in this case, it is, due to inflation. They’d have to base the success rewards on the highest possible accumulation of rewards to come up with a reward that is more of an incentive for succeeding.

Taking away the lootbags and then giving them at the end encourages players to actually try and complete the event, thus incentivises success. As long as you’re not one of them players who simply joins the invasions to farm champs, it shouldn’t be an issue, since, providing your server organizes (Lord forbid players actually have to communicate to complete things), you shouldn’t fail.

Life is a journey.
Time is a river.
The door is ajar.

Stop rewarding failure.

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Some games merely beating it is reward enough, MMORPGs arent built like that for the most part though.

Indeed, and that is a design flaw, or should I say reliance on using Skinner Box techniques to disguise weak content. That, however, is a completely different topic.

The main thing of MMO’s is the MMO part. It’s the playing with other people, everyone doing their best and working together.

The whole ‘it doesn’t matter if we fail or not’ thing works against this, as well as the whole ‘living world’ thing ANet are trying to do. I mean, how alive is the world if the people living in it are more concerned about shinies?

Life is a journey.
Time is a river.
The door is ajar.

Stop rewarding failure.

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Im glad the fail reward is there. I hate feeling like Im doing something for nothing.

So if the reward wasn’t there, you wouldn’t do it?

I mean, what happened to playing for fun? It’s a bit of a contradiction, unless you find playing content you find unfun for loot fun.

Life is a journey.
Time is a river.
The door is ajar.

Ascended Wep Box Drop Rate

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Anywhere you can get an Ascended Material drop or an Ascended item drop there is also a rare chance that you will get an Ascended Weapon chest that allows you to choose which weapon type you want from within a stat combo.

Life is a journey.
Time is a river.
The door is ajar.

Stop rewarding failure.

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Its a game for entertainment value. Its not school, not work, not anything of importance beyond having fun. Why do you need to suck the fun out?

Tell me what every single person in this game finds fun.

I dont know, but I fail to see how taking it away from others by nerfing rewards is better. But in general I find its better to build up weak areas to balance it out rather than nerf the strong ones. I bet most people dont find working hard for nothing fun though.

But you just said the game isn’t work.

In some cases, yes it is better to boost.

However, there’s other things to take into consideration. Inflation is one of them. Think how much you’d have to increase rewards by in order to have people actually incentivised in succeeding, and that effect on the economy as a whole. I mean, I failed an invasion the other day (got to around 60% on the final stage) and I still made around 25 gold in drops and such.

Life is a journey.
Time is a river.
The door is ajar.

Stop rewarding failure.

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Its a game for entertainment value. Its not school, not work, not anything of importance beyond having fun. Why do you need to suck the fun out?

Tell me what every single person in this game finds fun and entertaining.

For me, if something is going to be fun, it also needs to be engaging. I find it pretty hard to get engaged when people don’t actually care about the actual objective.

Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

Stop rewarding failure.

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

There would be more people complaining louder if there was no reward at all if you dont finish it. Maybe the issue is the success reward should be better instead of the fail reward being worse/absent. Its a game. It shouldnt feel like work, and getting nothing after doing alot of stuff like the invasion would turn it into a very tiring experience.

The reward would be better:

  • If you succeed, you get all of your Champion loot bags.
  • If you fail, you only have what you loot from everything else (currency, blues, greens and, if you’re lucky, yellows), which would still be something.
Life is a journey.
Time is a river.
The door is ajar.

A new mini... of yourself!

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Nice idea

/Igot99problemsbutnotenoughcharactersain’tone.

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Life is a journey.
Time is a river.
The door is ajar.

Stop rewarding failure.

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Then people would complain of doing alot of work for nothing. That is way more unfair.

It’s not ‘unfair’. It’s perfectly fair, since the event can actually be done.

Saying that players should get rewarded for failure because they done their best is like giving bankers bonus’ for managing to NOT crash the economy throughout the year.

GW2: Video Game
Banking: Not Video Game

You were the one that called doing the event ‘work’.

Saying that players should get rewarded for failure because they done their best is like saying “well, the players did their best, got the boss down to 2%, so we’ll set it to automatically die”. A bit better?

Rewarding failure means the player has nothing to strive for. I mean, why strive for victory when failure is just as, if not more rewarding?

Life is a journey.
Time is a river.
The door is ajar.

Stop rewarding failure.

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Then people would complain of doing alot of work for nothing. That is way more unfair.

It’s not ‘unfair’. It’s perfectly fair, since the event can actually be done.

Saying that players should get rewarded for failure because they done their best is like giving bankers bonus’ for managing to NOT crash the economy throughout the year.

Life is a journey.
Time is a river.
The door is ajar.

Stop rewarding failure.

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Totally agree.

They need to count how many Champs you kill, and then dole out all of the loot bags at the end when you complete the invasion.

Life is a journey.
Time is a river.
The door is ajar.

Please do not destroy this game

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

No, cesmode. I know what a treadmill is BECAUSE I played WoW. You don’t. Read TheDaiBish.9735’s post, please.

I know gear treadmill because i play omg,releasing bits of ascended gear one after another is just a lie, a cover up another way to release new gear type into a game bit by bit.

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Life is a journey.
Time is a river.
The door is ajar.

Please do not destroy this game

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

It’s a itemspiral if you must grind for better gear and when it after Release comes out. That’s a itemspiral.

But you see, ascended wasn’t there on release. And now it comes. Every months new things = itemspiral.

No, an itemspiral (or gear treadmill) is when the developers continuously release new tiers of gear in line with content, and gating said content behind that gear. That’s why it’s a treadmill; you’re not really making any progress, it’s just a case of +1’s for the player and a +10 for the raid boss.

Ascended is merely a step, providing that they don’t introduce further tiers above Ascended, since the gear they’re introducing now is still the same tier as the top tier we have now.

Life is a journey.
Time is a river.
The door is ajar.

What do you hate, that everyone accepts

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I hate kids that play mmorpgs. Every single one of them. It seems like I get at least 3 of them in my party, whenever I join a party, in any mmorpg I play. Every one of them is rude, annoying, and their instinct is to complain about everything. I swear, I get the kids that are on their periods because they use all caps at me all the time, they can’t type more than 2 words before hitting enter. Example?

Heyy man
i Havve
someting
to tel u.

That right there makes me want to yell at Anet for not implementing age control. Heck, I see more 10 year olds than I do 20+ year olds in this game too. This game seems to be the worst because it doesn’t have a subscription fee.

Out of curiosity, how do you know they’re 10?

Age control is as useless as PEGI and ESRB ratings. If the parent buys it and registers the account in their name, not much ANet can do about that. That’s why 10 year old kids are playing far worse games (GTA, for example).


The way I see it, any grievances I have with the game are going to be accepted by some people (the idea of ‘everyone wins’ for example), while I’ll also accept things that others have an issue with (While the group combat isn’t up to scratch, I like not being stuck in a single role).

/copoutanswer

Life is a journey.
Time is a river.
The door is ajar.

I'd Hate to be a Developer

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

“You can please some of the people some of the time all of the people some of the time some of the people all of the time but you can never please all of the people all of the time” – Abraham Lincoln

If you’re going to try to cater to different player demographs, it’s a case of trying to find a balance in putting out content for them demographs. Unfortunately, there’s never enough hours in the day to put out content for all groups.

Without going into too much, PvE could use some fundamental improvements to mechanics and behind the scenes (AI, for example), WvW could use some new maps, SPvP could use some game-modes.

Life is a journey.
Time is a river.
The door is ajar.

Anyone Else Anticipating Tuesday?

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Posted by: TheDaiBish.9735

TheDaiBish.9735

oh my god, kittenty conquest in wvw too?

Isn’t WvW essentially Conquest on a larger scale?

Life is a journey.
Time is a river.
The door is ajar.

Anet we need more dungeons/raids

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

There’s an upper limit to the complexity that they can give to open world bosses, for various reasons. This has been demonstrated in multiple games throughout the genre from EQ to WoW to Rift to this game, and countless others. Perhaps the most complex open world encounter that this game can muster is Bath temple, and that’s barely as involved as a first tier lair raid from just about any equivalent MMO. Without complexity and a demand for teamwork, the only way to increase challenge is through numbers, i.e. hit points, damage, ect. Is it a surprise that the end result is zergy?

I would love to see a GW2 version of Elite Areas, such as in GW1.

I can’t say I fully agree with this statement.

I’d say it’s harder to, but the more players you have, the more aspects to the fight you add in order to keep the . This way everyone has to take note, the collective group has to organise, smaller groups are given their own roles ect.

Life is a journey.
Time is a river.
The door is ajar.

A Game Designer's Perspective

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

you have not cleared up anything for anyone. stop trying to fool players into thinking that they are “taking responsible steps” by transparently trying to get more money out of players. defending these poor decisions only encourages bad business behavior and cheapens the player experience.

they intentionally designed ascended gear to be a gold sink and cash cow through gem to gold purchases because they made buying a carp ton of mats for crafting the more preferred and realistic time investment method for most players to obtain this level of gear. that’s it. nothing more, nothing less.

The only Ascended gear that requires a tonne of mats is some of the back-pieces. And even then, one of the back-pieces requires nothing to be bought with gold unless you want to infuse it (250 ecto’s).

As for the crafting, since we don’t actually know what the recipes are, other than they have some form of time-gating, you can’t make that statement about them.

Life is a journey.
Time is a river.
The door is ajar.

Update/New field/New lvl?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

  • Level cap hasn’t been raised, but crafting will be raised to 500 on Tuesday.

Yes, but only for Weaponsmith, Huntsman and Artificer.

Armoursmith, Tailor, Leatherworker, Cook and Jeweller will remain at 400 for now.

Ahh, yes. Forgot to add that. Thanks.

Life is a journey.
Time is a river.
The door is ajar.

Anyone Else Anticipating Tuesday?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

We already know there will be WvW stuff (it can just be what we saw in the stream though)

What stream is this?


Yes, I’m looking forward to Tuesday:

  • My sister goes back to school
  • It’s payday

Short of revealing a massive revamp of content or mechanics (dungeons, world bosses, skills and traits), added Fractals or new world bosses, I can’t see what the big announcement would be for PvE, unless Anet are playing up their content.

For WvW, for whatever reason, I think they’ve created new maps that will rotate at the beginning of every match.

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Life is a journey.
Time is a river.
The door is ajar.

Update/New field/New lvl?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

  • Legendaries will be brought up to Ascended stats, as well as being able to change stat combinations outside of combat.
  • Labyrinth Cliffs was an area, but has since been removed.
  • Level cap hasn’t been raised, but crafting will be raised to 500 on Tuesday.
Life is a journey.
Time is a river.
The door is ajar.

Adding a trinity to Guild Wars 2

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Trinity —> Group Depth --> Quality Game-Play = Fun.

If you don’t have any choices (with the Trinity, you HAVE to have a Tank, Healer and DPS), there’s no depth (depth being the amount of choices). It’s just logistical gating.

True depth comes in the encounter design, not the group makeup, where the player(s) has to make choices on how to approach the encounter (do we attack from here, or shall we scout around a bit? What tools do I have to aid the group?), as well as the moment to moment gameplay (do I stun him now thus activating Defiance, or shall I wait in case a team-mate goes down?).

Unfortunately, given the age of Internet walkthroughs, creating depth is a mostly meaningless task, since someone will find the optimal way and everyone will do it this way, thus it only becomes an execution challenge.


You can add roles and responsibilities without adding the Trinity. Just place the roles within the encounters themselves.

Life is a journey.
Time is a river.
The door is ajar.