Time is a river.
The door is ajar.
RNG
I agree with this. They did improve by adding the scraps, but why not make scraps guaranteed, and set it so you aren’t spending more than, say, 800 gems on keys?
Magic Find
Magic Find is being removed from armour. It’ll be attached to account bonus, and salvaging blues and greens gives a chance of boosting your account MF.
Legendary Weapons
I agree that their the implementation of acquiring them is disappointing, but I disagree that they should be profession specific. Designed around the theme of a profession, sure, but make them available to anyone.
Lore
Cutthroat Politics will have an effect; the winner will be on the Council. When the time comes, if they do this right, we’ll see changes as to how Lion’s Arch is run.
Rep Grind
Eh, done right, it could add a level of immersion, as well as integrating the content to the world through mechanics (Personal Story, I’m looking at you). Your example with Evon and Kiel is a bit off though; there is a rep system in the form of %age of votes.
I would have wrote more, but my brain is mush from tiredness.
more traits points to distribute almost certainly confirms new and more traits
They’ve already said they’ll be adding more traits and skills in the next 6 months in that blog post.
If they did do this, they’d have to add an extra tier to traits. Much easier to chuck the less exciting traits out and somehow integrate them with skill use (using this skill when x condition is met achieves y effect) and introduce the new traits.
Are u really going to say no repair cost and WP will make inflation? Pls.. things to do that are the same with the 1 cent coins that u dont even take and instead say keep the change beacuse they just make mess in your wallet.
And second, there are not only PVE people here, so PVE will still be rewarding but also the PVP will be if anet does something. You gotta think u got 2 types of players, PVE-ers and PVP-ers. PVE is already great, but PVP not.
If it’s a case of being rewarding, why not just have more things for Glory?
Things that allow SPvPers to dabble in PvE, or guaranteed skins.
Making these things account bound rewards the player, allows them to do PvE content without disrupting the economy too much.
well i can PvE are the Raids hard cuz i like hard
If by raids, you mean instanced content for larger groups, there are none.
Most of the bigger fights are in the open-world. And aside from a few, they aren’t too difficult at peak times.
PvP Matches are 8v8, although Custom Arenas are available now.
For SPvP, you’re automatically levelled to 80, with everything unlocked and all weapons and upgrades available for free.
You gain Rank Points and Glory for participating in matches. Obviously, winning yields more of these.
Glory can be spent in order to purchase PvP rewards, which, in turn, allows you to use the Mystic Forge to create gear (all gear is standard, with the only difference being cosmetics; there is no differentiation in the total base stats available to everyone.)
The higher the rank, the better looking gear that becomes available, and you face off against players of a similar rank.
Know what, for now just make this bar into a combo field bar only…nothing comes to mind right now.
But combo fields (and finishers) are already integrated into the existing skills…
If I’m going to be honest, it just sounds like you want more skills available at all times.
Why would you take the long way if the reward is same?
Not everyone plays for rewards.
I’m struggling to understand your definition of Tank, because to me, a Tank is someone who keeps aggro.
As for the Dervish avatars, they won’t work, because as you mentioned, lore. There are no Human Gods to channel at the moment.
If that’s the case, why not just integrate them with the current skills and bar?
Think Thief Clusterbomb. When it’s fired, the skill switches to detonate.
No need for an entire bar for these sorts of things. Not only does it clutter the UI up, but it means that people will need to manage more keybinds. It’s just plain user unfriendly
That’s the purpose of traits, utility skills, and could be extended to optimal skill usage and synergy (for example, Final Thrust, Flame Grab i.e. any skill that has an additional clause).
What would these skills entail?
Rather than that, I’d rather them expand on the current weapon (giving us a choice from a pool, but still limiting them to 5), heal, utility and elite skills and keeping the cap at 10, than giving us a whole other bar of skills we have to manage and they have to balance.
Nope. Costs Gems now, unless you delete all of your characters.
So all in all we’d have access to 20 skills at all times?
Can’t say I agree.
I personally think the rainbow staff is quite classy myself. Not OTT in terms of effects, and a pretty cool reference, as things go.
At the end of the day, aesthetics are a matter of personal taste. What’s one man’s junk is another man’s treasure and all that.
Another thing could be that people don’t want to get the Legendaries because of the amount of ‘grind’ it entails. They’re taking a step in the right direction making per-cursors available in a guaranteed means, but all in all, I’d say the process of getting a Legendary is pretty uninspired.
As long as the next set of Legendaries provides a different aesthetic, I don’t see the problem.
But trying to get random groups instead of joining a like-minded guild…that I’ll just never understand. I group for things every single day in my guild.
.There… is.. an entire guild.. that thinks like you. That may be the most terrifying thing that I’ve read on the internet.
Huh?
Why would joining a guild that likes doing x PvE / WvW / PvP content be a terrifying thing?
I’ve got to admit, a stealth shot would have made more sense on the Shortbow, since that’s where all of the positioning skills are.
That said, placing it on the Longbow adds synergy between the Longbow and Shortbow / Greatsword (Stealth > Weaponswap > Skill 5).
(edited by TheDaiBish.9735)
A quote from the interview:
QuoteHence, the Personal Story which, Johanson says, didn’t quite work out the way they had wanted. “I think, in particular, there’s moments in the end of your personal story, where it starts feeling like it isn’t about your character, that it’s about someone else and you just happen to be tagging along.”
Nice that ArenaNet understands that. But it’s an old problem in their games – in Factions we had Mhenlo, in Nightfall we had Kormir, in GW2 we had Salad Boy, and later in the Living Story we had Ellen Kiel.
I personally think the key thing they need to try to nail down is making the player feel like a hero alongside others. Making the player feel like a driving force, a big part of effecting change in the world, but not as an individual. After all, it’s unreasonable for every player to be The One in what is supposed to be a virtual world.
While this is easier in instanced content where numbers can be controlled (a band of daring heroes delving to defeat the danger, if you will), with the bigger content and an overarching story, you really are just another soldier. There isn’t much opportunity for the player to shine, thus they feel like another cog in the machine.
One thing they could have done is have different aspects to the Zhaitan fight, drawing on the various expertise of the Orders:
Please note, these aren’t actual suggestions, just examples thought up in a minute to illustrate my point.
This way, you can make players feel like they, alongside other players, were a driving force (me and these guys killed one of Zhaitans Lieutenants, making it easier for the Vigil, since the Risen didn’t have any direction; me and these guys protected the Priory while they finished their weapons; me and these guys made the weapons that grounded Zhaitan) while keeping the immersion of not everyone being The One.
They shouldn’t close when…
C’mon, the suspense is killing me.
There’s Exotic Armour in Orr.
However, each piece is 42k Karma, so for all slots, you’ll be looking at around 504k Karma for the full armour set, Back slot, Amulet, Rings and Accessories.
Bear in mind, no single temple offers the entire set of the same stats.
Do you even realize how freaking much work they would have to put in to create the effects found on things like Twilight, Sunrise and Juggernaut in all 403 different dyes?
Wouldn’t necessarily need to dye the blade effects, just the hilt and guard.
I understand your point of view, but I think also that we need more reasons to make a Legendary. I’m pretty sure most of us at the moment make them only for the achiev… Personally, if I have to spend a lot of time on collect materials and such, I want that my Legendary would be perfect for my character. I’m not talking about customize the aspect, only dyes. As ANet understood that it was bad to have fixed stats on em, though they are “very specific weapons” as you said. Same things applies on dyes, in my opinion. But it’s a point of view.
Well, soon Legendaries will have access to all Stat combo’s outside of combat. Couple that with that they’ll always be upgraded to be on par with highest tier, Legendaries will be gear that you’ll essentially never have to change.
That convenience is enough for me to pursue one (as soon as they bring the craft-able precursors in)
I think that make all the other weapons dyeable could be a very long work to do, ANet could not have time for that at the moment… And the possibility of make only legendaries dyeable, wont make them more “special”?
I suppose it depends. There’s two ways you can look at it.
From one point of view, yes, since they’d be the only ones dyable. At the same time, no, because Legendaries would be a very specific skin. I’d say the same should apply to all named weapons as well (Volcanus, Foefire’s Essence ect).
As for it being a lot of work, they could reduce this by adding a Hue slider, limiting the colours available. Maybe limiting to crafted weapons, where you apply the colour in the crafting UI.
I don’t like to deal with it, but i like to tell others to deal with it!
Here’s Gandalf telling you to deal with it, so you have to listen!
I dunno. I’d have gone the opposite and said make other weapons dyable (or at least have a Hue slider), and keep Legendaries as they are.
Just my preference, and my two sons’ preferences, and the preference of the 17 random folks I cited, and the preference of who knows how many more people…
In my original post, I explained what the real issue is here – lack of choice in gaming archetypes. Some of you are happy, because your preferred play style is supported. But there are other play styles that are not, and a lot of people who prefer those play styles get frustrated with the game and leave.
This may not be an issue to you, but it might be to Arenanet.
Oh well, I think I’ve spent enough time on this, I’ll end by thanking everyone for reading. Have fun in your game, I don’t wish to take that away from you, I just want you to get a more diverse player base to have fun with!
Just like this game has the preferred style for me, my friends, and who knows how many other people. See what I did there?
And yes, all of my preferred playing styles are catered to. As a Warrior, I can:
You said your preferred style was a hybrid of Control, Damage and Healing in that order. Please tell me how you can’t accomplish that here?
If you’re talking about limiting skills, please tell how you’d balance one class being limited in their skills choice to one class having every skill available?
I won’t be visiting this thread again, and I won’t be playing much GW2 in the future either. Sure, I own a game account, and sometimes I might feel like logging in for an hour or two, but I won’t give a kitten about it, and that means no gem store purchases, and no more revenue to Arenanet from me.
Toys and prams come to mind. One has to wonder if you did any research on the game before buying it.
I’ll ask this final question: If I went to SWTOR, and said ’ I don’t like the combat system, change X, Y and Z about it’, do you think that would be reasonable?
(edited by TheDaiBish.9735)
But it does beat GW2 in one key area – it has a decent, bog-standard MMO combat system that doesn’t constantly annoy the crap out of me. It gives me player-managed action bars with sufficient slots to fit everything. Like every other MMO out there I can remember.
There is certainly nothing inventive about it, but if you’re going to reinvent the wheel, please make sure you don’t end up with a square one. That’s essentially what Arenanet did here, they created a new combat system that is worse than what a cheap WoW-clone would have been.
You probably wouldn’t have liked GW1 then.
You only had 8 slots there for 100’s of skills.
As for the combat, it seems like it isn’t for you. That doesn’t make it flawed for the reasons you say it is. That’s just your preference.
Most people do love many aspects of GW2, but stop playing anyway because of this.
“You can please some people all of the time, all people some of the time, but never all people all of the time”
If you implemented what you said, how many of them people would return in comparison to how many people would leave because they like the current system?
The Trinity itself has flaws, and doesn’t have the depth of strategy that people say it does. For Tanks, you’re limited to “Face the boss away from everyone, and keep its attention”, and in raids “Swap Tanks when X debuff gets to X stacks” or “This guy Tanks the boss and this guy tanks the adds”. Healers are limited to “Keep the tank alive, and heal anyone else where possible”, and in raids, you only have to focus on one; the tank or the rest of the raid. And DPS…well…the only strategy they have is “nuke the called target down”.
For the most part the strategy is governed by the actual fight mechanics, not the Trinity.
Take Sindragosa, for example. Some of them fight mechanics included:
How many of these mechanics require a Tank and healer? And how many could be adapted to fit into freeform grouping?
For example, the mechanic that requires tanks to swap could easily be adapted to fit into a mechanic where all players have to gather in one place and stand in a fire field.
Another point is that roles can be made by the fight mechanics, which could lead to a more interesting diversity of roles.
Take the Effigy in CoF, for example. Make it so players can’t bruteforce their way past that mechanic, and suddenly you have a role that requires players to destroy the crystals while other players attack the boss.
The issue isn’t that the core game doesn’t cater to different playstyles. It’s that the content doesn’t require it.
I run a Banner / FGJ! Warrior, with GS and Hammer to provide Support, Leg Specialist for a little Control in SHTF moments, and focus on steady damage with the ability to take a lot of punishment, as opposed to crit damage.
Another thing to realise is that the game doesn’t focus on reactionary support (healing when the damage has been done); it’s more preventative support (preventing damage being done). This isn’t a flaw with the game; it’s a design choice.
You can cleanse, heal and give support (support and control aren’t two separate extremes necessarily) to varying degrees of effectiveness, depending on how you spec them, and what skills you give, with some professions doing it better than others. For example:
Guardian
*Heal, Utilities + Elite – Healing Breeze, Hallowed Ground, Purging Flames, Sanctuary, Wall of Reflection, Merciful Intervention, “Hold the Line!”, “Retreat!”, “Save Yourselves!”, “Stand Your Ground!”, Bow of Truth, Tome of Courage.
Thieves are a profession that are limited by resourse.
I strongly disagree, however, that there should be professions that have access to all abilities at once. One of the core mechanics of the game is to find synergy between skills to make an effective build, and not have everything available at once.
oh god hope this never happens. did not buy this game to see half naked males running around
And I didn’t buy this game to see half naked females running around, and guess what I see lol.
You see pole dancers everywhere #dealwithit
Maybe you should take your own advice, and not complain about what someone else wants
By the Six, how did you find this suggestion?!
Thanks for the feedback anyhows
I think the whole vendor trash thing is to do with tangible rewards. I mean, you kill a mob, and you get XP. That’s great, but people like the loot as well, and you can’t go putting blues and greens every drop. Thus, vendor trash. I don’t think most people feel too bitter if they get trash from a mob it took them 2 seconds to beat.
It’s when you get blues from the big events that really takes the mickey.
(edited by TheDaiBish.9735)
lol @ this community.. moving on now
I don’t get it.
The people who are saying you didn’t achieve perfection are right.
I am starting to wonder why the Anet team abandoned their vision to release bi weekly Nintendo knock offs disguised as a living world. Why the addiction to mini games, with no attention to the game itself. There are hundreds of bugs that affect game play every day that are being compounded every time they update the game with what I consider fluff content, and most of them have been present since launch.
1. The people who fix bugs aren’t the same people who create the content. They might not even have the same qualifications.
2. They said in the recent blog post the focus of the coming six months would be more permanent additions to content (along with improving existing content). This isn’t saying it’ll live up to everyone’s expectations (some people will like it, and some will never be happy), just that they intend to address the issue.
I had high hopes for GW2, enjoyed it immensely at launch. Now I see what many predicted when Ms. Cox was announced. Sadly it will continue until only the under 10 crowd will play. Well, I guess that fits the maturity of the mini game/jump puzzle platform that GW2 has become.
I never knew liking a certain type of content denoted how old the people playing it are.
OR
Slot One – Warp Shot: Fires a single bullet that causes 1 stack of Confusion, and changes the skill. Using this skill will cause the bullet to bend and hone in on the target, but doesn’t apply Confusion (it will, however, refresh the duration of Confusion) and deals 75% of the original damage.
Slot Two – Mirror Shot: Fire a bullet, generating a clone if it hits a foe. If it hits an ally, it grants that ally Distortion for, say, between 1/2 a second and 1 second.
Slot Three – Panic Shot: Fire a bullet. If it hits a target with Confusion, they gain a debuff, and the skill changes. If the foe uses a skill, the debuff triggers, dealing damage and interrupting all surrounding foes.
I think player suggestions still have a place, as long as they follow and share Anet’s vision of the game, and not merely ‘because I want it’.
For example
Treasure hunting
109605_0298 Double-click this item to place an X on your map, then dig at that location to create a treasure event for all nearby players.
109605_0299 Treasure Map[s]
109814_0424 Find Buried Treasure!
109814_0425 Using one of these maps marks a hidden treasure location on your map. Treasures may be guarded by hostile enemies.
I’m going to have to ask you the exact same question, apparently. What games are you playing where this is not the case?
Mark of the Ninja.
These types of achievements are minimal.
Most of the achievements look at looking at alternative ways to get through the content (not being detected, getting the guards to kill themselves, not killing any guards whatsoever, only using Ninja Tools to kill; some of which can be quite difficult to pull off) as opposed to kill 5 / 10 / 15 guards, use ninja tools 5 / 10 / 15 times ect.
And, regardless of whether other games use them or not shouldn’t have an impact on whether this game uses them or not.
Am I right in saying you want a walkthrough built into the UI?
Because the way you mentioned Dulfy, that kind of sounds like it.
Every armour skin so far has been there for direct purchase (aside from a few standalone shoulder skins).
It’s the weapon skins that have been RNG.
They are just biding their time until the other game they are developing comes together.
…what?
Molten Weapon Facility and Aetherblade Retreat is returning, while these mini-games will be cycled. Also, a while back, a dev said they are coming up with some form of raiding.
I believe he may be referring to Wowstar. It’s a new MMO being published by NC$oft (Anet is not involved) and it looks like… bad… to me anyway. It has all the same core elements as WoW (similar questing system, rested exp, class/race restrictions, traditional raids which means gear treadmill most likely, etc), but tries to have mobile/dodge combat like GW2, except every single thing in the game is telegraphed with an obnoxious red or blue aoe mark. Also it looks like clown barf with all the colors and cartoon style, and it tries to present itself like Team Fortress 2.
Ahhh. Was wondering what he / she were talking about.
Eh, Wildstar aesthetics don’t look that bad IMO. Aside from the different paths of levelling and bunny girls I don’t know much about it.
I probably won’t get it, but I’m not going to hate on it. Each to their own and all that.
Tasks are things you need to do. They’re not tasks, cause you don’t need to do them.
I would like to know what games you’re playing where none of the achievements are just do a lot of X. Kill things in Y way, or with Z weapon. Or better, do a part of the game that you have to do to finish the game at all.
That’s what achievements are, and have always been.
At the same time, a lot of the achievements are quite pointless, and add absolutely nothing to the game that achievements that reward the player for doing something difficult, or discovering a hidden place.
Getting a certain amount of skill points, doing a certain amount of DE’s. These are pointless achievements, since you’d accomplish them anyway, the Slayer titles; you don’t need to actually do anything special to get them. It’s like giving a person a well done for getting through college, regardless of the grade they recieve.
They are just biding their time until the other game they are developing comes together.
…what?
Molten Weapon Facility and Aetherblade Retreat is returning, while these mini-games will be cycled. Also, a while back, a dev said they are coming up with some form of raiding.
Class balance is horrible anyway with many useless builds.
And again I ask; how would introducing dual-classing help that?
I’m not saying it will I’m saying that given that balance is horrible anyway its not a reason not to have dual classes.
The house is on fire, that’s bad. So instead of putting water on it (good), let’s dump gasoline on it, because well, it’s already on fire, right?
What great logic.
You know that there are people in the world who literally fight fire with fire, right?
PS: not condoning dual classes in GW2, just being a smartkitten here.
That’s lighting controlled fires to prevent fires though.
Not pouring fuel onto an already lit fire, making that fire worse :P
Southsun Survival is so. much. fun. I missed out on it during the beta, because I was at Download.
If they could tie these sorts of mini-games to Guild Halls so groups of friends can play (as opposed to them being randomised) I think they’d be onto a winner.
Interesting. So Cleansing Fire was never intended as a stun breaker? Could of swore it said that on the tooltip but Wiki says otherwise.
Looking forward to the mini-games. Just hope the drop rate on the backs isn’t totally bad…or if it is they are at least sellable.
Getting rid of the BL boxes key drop seemed a little strange. But I guess in reality the ticket system is superior. If you are opening a lot of boxes.
I think Cleansing Fire used to be a Breaker, but it was removed when they were shuffling around what skills had Breakers.
Wow thank god warriors and guardians have been buffed considerably, they really suck, especially in WvW.
Fixed that for you… every change for necros was a nerf…
Increased Mark radius
Fixed a damage bug that caused the Necro to take increased damage in DS
Increase in Lifeforce generationNot seeing how everything is a nerf, to be honest.
Moved greater marks to master tier, overall nerf.
Made DS spill over into necro health, can no longer be used to “block” heavy hits. Overall, undecided, no one was aware or sure of how much increased dmg we took until right now… so this is a wait and see.
Added one second internal CD to those LF skills, vast nerf.You also forgot… Terror Nerf and Dark Path nerf.
We did get increased LF generation from ghastly claws. That is a genuine buff for some specs.
The Greater Marks thing is a nerf if you use it in your spec, but increasing the base radius is a buff if you don’t.
If you take into account that the damage you take in DS has been reduced to normal amounts, it somewhat equalises it out (depending on how much the damage was increased prior).
Spectral Armour now generates LF while active. This is a buff, or at least negates the 1s cooldown. Spectral Grasp and Haunt have been buffed.
You can still PvE with your friends by Guesting over to their server
A warning wouldn’t go amiss though.
Wow thank god warriors and guardians have been buffed considerably, they really suck, especially in WvW.
Fixed that for you… every change for necros was a nerf…
Increased Mark radius
Fixed a damage bug that caused the Necro to take increased damage in DS
Increase in Lifeforce generation
Not seeing how everything is a nerf, to be honest.
They just killed necro… We had ONE escape option. We have no movement skills like blink, ride the lightning or anything, BUT we could jump of high cliffs t osurvive. Not anymore. They ruined everything. GG Anet
So basically, if you weren’t near a cliff, you’d be in trouble?
This is just not true. Anet is a great company and they have made a fantastic game, but I think the majority of the playerbase has made clear that while they want to support the game through the gemstore, they don’t want to gamble.
The gold standard was the flame and frost weapons, no rng garbage, just great skins available for purchase directly. If this had been the case for fused/jade weapons, I would have bought £30 worth of gems probably, but instead they got nothing from me.
The flame and frost weapons were the fused weapons…
Do you mean the Wintersday ones?
No, Rox’s shortbow etc
Ahhhh, them flame and frost ones.
Totally forgot about them. My apologies.
This is just not true. Anet is a great company and they have made a fantastic game, but I think the majority of the playerbase has made clear that while they want to support the game through the gemstore, they don’t want to gamble.
The gold standard was the flame and frost weapons, no rng garbage, just great skins available for purchase directly. If this had been the case for fused/jade weapons, I would have bought £30 worth of gems probably, but instead they got nothing from me.
The flame and frost weapons were the fused weapons…
Do you mean the Wintersday ones?
I’d actually say that’s an improvement (depending on how common the chance is for the scraps) in terms of locking it behind RNG. I’d personally still prefer to buy the weapons, but I’m not too bothered, since we have the chance to get them during the Candidate Trials.
Also, dat Healing Surge buff.
I think a lot of players would prefer everything being free, resulting in Anet making no money. But I bet you there would still be complaining!
“None of what you’re giving me for free:
Delete the applicable"
afaik reading the patch notes weapons won t drop at all in game.
Players can choose to help Evon or Ellen, alone or with a group, in the Candidate Trials. Players can test their battle skills by facing off against waves of Aetherblade pirates and holding out for as long as they can to earn support tokens and loot, including a rare chance at an Aetherized weapon.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.