Necromancer Elite Specialisation: Defiler
Necromancers that follow the path of the Defiler debilitate their foes with Hexes and a cursed flame, as well as craft weapons out of spectral energy, allowing them to punish their enemies while bolstering their allies’ offensive capabilities.
Mechanic: Hexes
Defilers lose access to Death Shroud, but gain access to 3 Hexes. Each Hex is a toggle, and while toggled on causes attacks to cost Lifeforce. Players benefit from Death Shroud traits while they have a Hex toggled on.
- Atrophy (5% LF) – Hexes the target, causing their next attack to only hit a maximum of 2 targets, reduces damage dealt by 2% and consume endurance. Stacks up to 5 times. Benefits from traits that affect DS skill 1 when on.
- Disease (20% LF) – Your next attack Diseases your target, causing them to pulse out all conditions on them, spreading them to their nearby allies every second for 3 seconds. (3 sec ICD) Benefits from Path of Corruption trait.
- Spoil Victor (10%/second) – Channel for 3 seconds. Target takes damage whenever they attack a target, taking increased damage if they attack a target with lower % health than them (3 sec ICD). Benefits from Transfusion. Can be channeled while using other skills. Breaks if the target is 300 units from the player.
Weapon: Main-Hand Torch
The torch is a mid-range weapon (600 range) focused around manipulating enemy boons and conditions.
Auto-Attack
- Cursed Flame – Swing your torch, reducing the duration of boons on the target and nearby foes by 1 seconds. Gain LF and deal damage per boon duration reduced. 3 targets.
- Putrid Flame – Swing your torch again, increasing the duration of conditions on the target and nearby foes by 1 seconds. Gain LF and deal damage per condition duration increased. 3 targets.
- Rending Flame – Swing your torch, dealing damage and leaving a Fire Filed (1 second)
Feverous Mark – Place a Mark on the ground. When triggered, deals damage and applies burning based on the amount of conditions on the foe (2stacks per condition, 1s duration).
Salt the Earth – Charge your flame for up to 3 seconds. When released, create a corrupted area at the target area, the size based on how long you charged for (300 – 900) and immobilizing any enemies caught in the area (1s). While in this area, enemies cannot have boons applied to them, receive healing or have conditions cleared. Lasts 3 seconds. Fire Field.
Utility Skills: Spirit Weapons
The Command ability of the Spirit weapons consumes a % of the weapons health in exchange for applying a buff to up to five allies around the weapon.
Heal
Dagger of the Vampire – Heal yourself. The dagger lashes out when you attack a target, damaging them and healing you and your other spirit weapons (5s ICD on spirit weapon heal). Healing does not heal Dagger of the Vampire. This heal is increased for every stack of Bleeding on the target.
- Command: Order of the Vampire – Sacrifice some of the Dagger’s health to heal yourself and apply Dagger of the Vampire’s effect to nearby allies for their next 2 attacks.
Utility
Torch of the Apostate – Every X seconds, the torch unleashes corrupt fire around it, dealing damage and reducing the duration of boons on enemies by 3 seconds.
- Command: Order of Apostasy – Sacrifice some of the Torch’s health to cause allies’ attacks to remove boons and deal increased damage to foes with no boons. Lasts 2 seconds.
Sword of the Savage – Whenever the target attacks an ally, the sword attacks, dealing damage. High crit chance.
- Command: Order of Fury – Sacrifice some of the Sword’s health, causing all of your allies’ attacks to critically hit and generate Profession resource. Lasts 2 seconds.
Scepter of the Tormentor – Every 5 seconds, the sceptre pulses out Torment (2s), applying double stacks to those with another condition on them.
- Command: Order of Pain – Sacrifice some of the Sceptre’s health to apply Torment (5s) to nearby enemies and causing allies’ attacks to deal bonus damage to those with Torment. Lasts 3 seconds.
Mace of the Sunderer – Every 5 seconds, the mace hits a target. This attack is not affected by Protection or Aegis.
- Command: Order of Sundering – Sacrifice some of the Mace’s health, causing allies’ attacks to be unblockable and ignore Protection. Lasts 2 seconds.
Elite
Stave of the Lich – Every X seconds, the stave will pulse out an AoE, damaging nearby enemies. Gains a permanent stacking damage buff for every enemy that is killed around it.
- Command: Order of Undeath – Sacrifice some of the Staves’ health to Stunbreak nearby allies and make them immune to conditions and CC for 2 seconds. 5 second cooldown.
Time is a river.
The door is ajar.