Showing Posts For TheDuck.4526:
Sounds like you really needed to get that off your chest. I totally understand your frustration. I too wonder how some people can play without any sort of situational awareness. Sheeple will be sheeple =/
My only issue with the set is…. The greatsword is dull!
I always like to have one cake face in my account. Helps round out my salad bowl
(edited by TheDuck.4526)
You can find some pretty amazing stuff on GW2style
Like this person’s samurai themed Sylvari:
I imagine that it’s done that way since the spec weapon is a longbow— and archery is easier to do when your wrist movement isn’t hampered by hulking gauntlets. It doesn’t hold for the rest of the game where warriors can easily use their LBs with gauntlets— but for a specialization centered around using a bow, I guess it’s a detail they didn’t want to overlook.
You mention killing thieves after a few fight resets. Or beating them into retreating and resetting, but you don’t seem to mention being killed 1v1 by them as a problem. The thing is, you’re not supposed to be able to stop any decent thief from resetting a fight. Which may be annoying, but perfectly balanced, because they can’t seem to kill you 1v1 anyway.
Usually if I’m killed by a thief, I know exactly what I did wrong. Which is why I’m focused on the part that I have no clue how to deal with— resets
That being said— this thread is providing some very promising responses. I’ll definitely have to take these into account and be more perceptive for certain cues.
Save a CC for when you think they will drop Shadow Refuge. Most thieves (Including me) drop it when we’re losing, so at that point if you interrupt it/knock the thief out of it, you will probably win.
Makes sense. This is usually what I save my AoE fear for.
Do you have any advice for handling resets via shadowsteps? (S/D & Shortbow)
I’ll teach you:
Roll a thief
I do occasionally play Thief in sPvP actually. I haven’t had issues getting away when I need to, but I’m 99% sure that I suck and am in low MMR. So the people I play against (like me) don’t have a clue what to do about it.
Which is why I’m going to you guys for advice!
Hey there thief community— lately I’ve been doing a lot of sPvP on my warrior. Fights tend to go like this:
I’ll get jumped by a thief, avoid their Basi venom & / or spike, and then spike them right back. This’ll take them to incredibly low HP, at which point they’ll reset the fight.
They’ll either attempt another burst, or leave the fight altogether— usually reappearing to kill me as I’m fighting another opponent on a point.
I realize that being able to reset a fight at will is something a more experienced thief can and will do. So in the interest of me becoming an equally experienced player, what can I do to stop this from happening? I’ve had fights where I’d have a thief reset 2-3 times, and finally only kill them after they had burned through all of their utilities including SR.
If this is true, then that’s pretty disappointing. I’d rather have just seen them bump up the ICD if it turned out to be too powerful as it was.
Oh well. Guess I’ll just be running the VoJ immobilize instead.
Pretty much this. I guess my decision between VoJ Immob & Radiant Fire has become that much easier.
Because I like looking at girls.
Putting aside all of this Dragonhunter stuff (reserving my opinion about it until we get more information), what kind of spec would you guys like to see for guardian? Feel free to ignore things the devs had to take into consideration (what the profession is lacking, what other people want). Go crazy with your ideas!
I used to think Medizerks had a disgusting amount of burst too… and then I switched over to S/F Ele. Not nearly as much sustained damage as a medizerk, but tons more untelegraphed burst damage.
You have to look at what you gain as well. One of the new traits in Radiance is 10% increased damage while under Retaliation.
Also, without traits, 1-handed weapons don’t have any higher of a crit chance than any other weapon. The Radiance trait line on live has precision tied to it, but stats are being removed from traits and added to gear with these changes.
As far as viability of sword in PvP, it will either be where it is now (decent, but there are better choices) or develop into a build focused on burning in addition to damage rather than pure damage.
Retal uptime on 1H sword isn’t all that amazing TBH. Sure, you can gain it via combo fields from GS / Hammer, but the uptime for retal when using 1H sword (largely a sustained dps weapon) doesn’t make up for a flat 10% loss.
Also, I’m talking about a traited 1H sword’s crit rate. It’s pretty high in live. Our lost stats are being rolled onto gear like you said, so it will stay high assuming I’m still running a zerker build. I’m unsure of the math on this one, but atm I’m pretty sure that traited + geared crit rate is high enough to make flat damage more desirable as opposed to 25% more crit on burning targets. This may be more desirable for other weapons, just not 1h sword.
With the new torch trait, I’ve no doubt that they’re pushing for the Sw/T crit + ZFire synergy.
Having been a medi guard since release, the 10/30/30/0/0— err, I mean 2/6/6/0/0 build, has always held a special place in my heart. It used Sw/F as a centerpiece for its nuclear powered autos that benefited from Fiery Wrath, Radiant Power, Powerful Blades, and RHS.
After the trait change, we’ll be losing Powerful Blades (10% damage increase), and Radiant Power will be changed (10% damage increase on enemies affected by conditions -> 25% crit increase on burning foes).
Given that 1H swords already have had a ridiculous amount of crit chance, I feel that the 25% crit chance in exchange for 10% damage is somewhat of a loss. Not to mention that we’re losing a flat 10% damage from Powerful Blades.
It seems that guardians are being ushered towards heavy symbol usage— something I’ve never liked to rely on in sPvP. Will 1h swords no longer be desirable to use in sPvP? The only use I really see for it is to trigger crits for Zealot’s Flame. The only real use for 1h sword before was for filler AA chains and occasional blinds while GS stuff was on CD.
Anyways this is a very hastily made post. So please feel free to pick it apart.
Human guards look really sweet… until you look at their arms, and they’re total twigs! Sometimes I wonder how my barbie doll can carry her GS / hammer. Pics will tell the rest of the story.
PvE? Guardian
PvP? Warrior
I’m working on my composite and will post when finished.
Some characters pics are in my sig at my Imgur.
In the mean time, OP (TheDuck), I think it’d be real funny if you changed your thread title to:
Salad Dressing (Sylvari Fashion Pics)Get it? If you don’t use it then I will make my own thread with it! …maybe…meh, probably not.
:D
ROFL. I’m kicking myself for not thinking this up. You’re a genius and my week has been made.
I’ve been alternating between Mediguard / Warr in sPvp since release.
Warrior gameplay is far more engaging than Guardian gameplay IMO. Good guardians are marked by how well they can time their active defenses at key moments. Good warriors are marked by how effectively and reliably they can time their CC chains / burst combos.
The decision is really up to you. If you prefer a more aggressive, weapon centric playstyle, pick warrior. Seriously, their weapon choices are WAY more interesting.
If all else fails, watch some videos to decide which is more pleasing to you. There are plenty of entertaining ones in this subforum.
A combination of Charred & Cinders gives off a very regal / noble vibe while still looking clean and classy
^
I’m curious— what sorts of features would a ‘corrupted’ sylvari display? Sounds like potential for another salad c:
Quick story. Around the time of release, I created a Sylvari warrior. This warrior was intended to be nothing more than a farming mule— as warriors were the most effective class for the least amount of effort in PvE.
I was never fond of this warrior— so upon her creation, I named her Magic Find Bearer (as a sleight to people who rolled into dungeons with all MF gear… when that was a thing), and made her look like a tomato. I figured all salad heads were ugly, so I made her as ugly as possible. She existed to hold all of my human guardian’s stuff and make money.
I loved my guardian dearly… but no matter how many plastic surgery kits I used on her, something about her face always irked me. She had no jaw, and no amount of slider manipulation could fix it. At some point, a plastic surgery kit ended up in my warrior’s inventory so I decided to put my tomato under the knife. Just to see.
I was shocked— my salad head turned out to be a fabulous little munchkin. Suddenly, my spoiled prissy guardian became 10000x less appealing to me and ever since then, I’ve been a devout salad-head. Attached is my new & improved skull cracking asura kicking rampaging monster pixie.
[TL;DR]
Anyways— I’d like to see all of your guys’ beautiful Sylvari. IMO they offer the most customization & thematic diversity out of all the races. Post away!
I’ve been looking for a thread like this— I love the look of heavy armor but I get tired of my combinations really fast…
To get a start— what sort of classes did you play in Tera / Aion? Given the combo of traits you’ve stated, I’m assuming you played a Lancer or Warrior in Tera, and a Gladiator in Aion.
If you’re looking for a sort of class that acts as a fast-paced, tanky disruption in PvP, I would recommend a hammer warrior. However, all classes have access to a wide variety of gameplay depending on their setups.
To this day, I still wonder why Queensdale’s lighting is SO much better than the rest of the game’s.
Especially on heavy armor.
Learning and playing the other professions helps a ton too.
The GW2 world is filled with angels, dolls, and models. I want to see some of the monstrosities people have been able to create. Show me your ugliest character! Something that screams ‘nightmare fuel.’
(edited by Moderator)
There’s a lot of speculation that higher toughness = aggro generation. Do you find that you’re always the one being focused down? Is that why you run out of dodges / aegis / blinds?
Thanks so much ANet
Honestly, the make over kit was the one thing of the patch that I was looking forward to. Funny, considering I do a fair amount of sPvP and the makeover kit was more interesting to me than the “5 pages” of profession changes. But I’ll be honest— the main reason I started up sPvP was to get away from my ugly kitten PvE character.
Yeah this bugs the crap out of me as well. Have you submitted it on the game bugs sun forum? There’s a whole sticky dedicated to armor glitches like this, like how someone posted that lame bug with our tier 3 heavy set. Shame, as this and the tier 3 set are just beautiful.
Can you be more specific? What dungeon foe has a one-shot ability that is spammed too much to be dodged?
Thank you.
Subject Alpha CoE
Also it’s amazing the amount of people who think 5 signet Warrior is an acceptable build in dungeons. Maybe they should stop doing the weaker dungeons and run the harder stuff… but I digress.
You think Subject Alpha is hard, and then you ask people to run the “harder stuff”.
I will just refrain from replying here as I would surely get an infraction >.<.
Sorry, perhaps I wasn’t clear enough— What I meant to say was we have enough dodges to avoid attacks that will annihilate you, as they don’t come very often and they have many tells. The problem lies in the constant damage you’re taking from auto attacks— this is very noticeable if you’re the only one who ever has aggro.
I see. But you are talking as if you are the only one in the group. Are you implying that no one in your group can provide;
Aegis?
Blind?
Regeneration?
Heals?If you still take too much damage then swap out of melee for a few seconds until you can get a heal off / lose aggro. This is why I am saying the SKILL matters a lot more than BUILD.
A bad warrior will die to auto attacks regardless of what builds he runs. A good warrior will play much more actively, and thus survive longer regardless of what build he runs.
Some bosses are immune to blind, and aegis only works for so many attacks, and sadly, most guardians that I’ve seen run meditations and greatsword (SO much wasted group potential…)
Yes, I understand you’re trying to say that as a group game, your group should work together in these cases, and I do swap out my pea shooter of blood when things get overwhelming. But a lot of people don’t realize that most PUGs do run selfish builds— or their class’ variant of the 5 signet warrior. Sadly, dungeon content seems to be faceroll enough that these sorts of builds are passable.
Could teams be more effective if everyone used builds that helped each other out?
Hell yes they would.
Do people?
Apparently not.
Why?
Because you can get through the dungeon with them.
But this is trailing SO far off topic, so I’ll leave you to your discussion about signet warrs.
I don’t necessarily agree with them, but hey— if they’re able to clear the instance, then w/e.
Honestly, the fact that ANet made dungeons so kitten faceroll that you can get away with running 5 signets is enough to show that they’re “viable.”
Sure, you could accomplish more if they chose to run banner of disc. or FGJ to give their fury-less (save for “Save Yourselves!” or the Inner Fire trait, but who the kitten takes that?) guardians some fury. But if you get through the dungeon successfully, I don’t see why it matters.
I’m not advocating the use of a 5 signet build, as it has been stated previously so many times that the amount of bonus damage you get from deep strike is paltry in comparison to some of the stuff you can give your group. Yes, you see bigger numbers for yourself, but one extremely buffed person does not outweigh 5 moderately buffed people.
Beyond that, if you’re running precision on your gear and you have perma-fury— that bonus precision is kind of… excessive. But whatever floats your boat.
What I’m curious about is how people are running berserker’s gear.
Now I know you’re all going to hop on and call me a bad, but hear me out. I run a full Knight’s set with ruby orbs and ruby / emerald jewelry and a zerker weapon. So I have a decent mix of offense / defense.
But none of that defense really matters in the end. Yes, I dodge. I dodge a LOT and I use the dodge button meaningfully. But that doesn’t matter either. Why? Because I ALWAYS ALWAYS ALWAYS have aggro.
I’ve run every single dungeon and I find that I’ll have aggro in 90% of encounters. You can only dodge so much before autoattacks do you in.
So 5 signet warrs / zerker wearers, what’s your secret? You always say dodge will save your life, but you only have two, and for attacks that will one shot you. What do you do when you have constant aggro like me and can only stand so many auto attacks? I can kite, but I signed up for a game with no holy trinity.
Can you be more specific? What dungeon foe has a one-shot ability that is spammed too much to be dodged?
Thank you.
Sorry, perhaps I wasn’t clear enough— What I meant to say was we have enough dodges to avoid attacks that will annihilate you, as they don’t come very often and they have many tells. The problem lies in the constant damage you’re taking from auto attacks— this is very noticeable if you’re the only one who ever has aggro.
Honestly, the fact that ANet made dungeons so kitten faceroll that you can get away with running 5 signets is enough to show that they’re “viable.”
Sure, you could accomplish more if they chose to run banner of disc. or FGJ to give their fury-less (save for “Save Yourselves!” or the Inner Fire trait, but who the kitten takes that?) guardians some fury. But if you get through the dungeon successfully, I don’t see why it matters.
I’m not advocating the use of a 5 signet build, as it has been stated previously so many times that the amount of bonus damage you get from deep strike is paltry in comparison to some of the stuff you can give your group. Yes, you see bigger numbers for yourself, but one extremely buffed person does not outweigh 5 moderately buffed people.
Beyond that, if you’re running precision on your gear and you have perma-fury— that bonus precision is kind of… excessive. But whatever floats your boat.
What I’m curious about is how people are running berserker’s gear.
Now I know you’re all going to hop on and call me a bad, but hear me out. I run a full Knight’s set with ruby orbs and ruby / emerald jewelry and a zerker weapon. So I have a decent mix of offense / defense.
But none of that defense really matters in the end. Yes, I dodge. I dodge a LOT and I use the dodge button meaningfully. But that doesn’t matter either. Why? Because I ALWAYS ALWAYS ALWAYS have aggro.
I’ve run every single dungeon and I find that I’ll have aggro in 90% of encounters. You can only dodge so much before autoattacks do you in.
So 5 signet warrs / zerker wearers, what’s your secret? You always say dodge will save your life, but you only have two, and for attacks that will one shot you. What do you do when you have constant aggro like me and can only stand so many auto attacks? I can kite, but I signed up for a game with no holy trinity.
(edited by TheDuck.4526)
Also note that this is basically a highlight reel. Many of the people he gets insane crits on are up leveled / up scaled 80s. Imagine what happens if someone decent actually gasp targets him!
Beyond that, this is WvW. Try this in sPvP LOL
Call me an elitist, but I don’t agree with this solely on the fact that if this were implemented, then everyone would be walking around with a legendary / T3 armor and it just wouldn’t mean anything.
Sure, they’re just HUGE timesinks, but there’s a certain amount of prestige that goes along with having these things given how much time / commitment it takes to getting them. Having something like this would really cut a long term goal down, and not make it as desirable.
Ouch. I’m about to have enough money for a T3 set— was deciding between my sylvari warrior or human guardian and was leaning towards sylvari, but this is disheartening ><
Really hope this gets addressed
It works like that for our cultural armor as well, if that counts haha
yet I’m always getting 1 shot by these warriors?
This happens often? ._.
Pack a stun break because after that, you get to laugh at how the warrior flails around with all his CD’s burned.
Blade trail bug… >>
Yes you do want precision if you intend to use a GS— Primarily because of traits that grant might / apply bleed & vulnerability on crit
LMAO so hard at the OP thinking glass cannon Guardian is viable. Seriously I’m trying so hard to not laugh but I can’t.
Where did OP say anything about glass guardian? Or are you just seeing what you want to see?
In regards to guards and warriors, guardians can definitely pull a better glass build than warriors because of their self heals, blocks, and blinds. This isn’t to say that they’re ultra effective when built glass, but a glass guardian will still outshine a glass warrior.
While I agree wholeheartedly with this, if you saw the outburst with the Clock Tower, a lot of people would complain about not being able to get the title because they aren’t good enough at jumping puzzles =/
Okay— so I play a warrior with S/S and Hammer, and I don’t know if this bugs anyone else, but I don’t see why blinds should affect earth shaker or stomp or staggering blow (I guess AEs in general)
It’s kind of frustrating to see me leave a huge crater in the ground right on top of my enemy and then Miss
… ._. feel free to disagree
Why remove the achievement? To be brutally honest: The clocktower is something me and many others ACHIEVED, so we earned the achievement. If you can’t beat it, then you shouldn’t have the achievement. Not every achievement shoul’d be out there for everybody, since you don’t achieve everything in life.
This is not life, this is a game. A game is fun. Meaning you don’t spend hours on it. This puzzle completely turns the GW2 philosophy upside down. Instead of you putting in a few hours and receiving the satisfaction of being able to still reach everything that the road runners can reach in 1 minute, now you must grind and pray to the 5 gods for your shiny title. This is WoW philosophy, not GW2.
I didn’t have to pray to any gods to get the achievement. You’re completely right, you shouldn’t have to pray to five gods to get an achievement. You should be able to get it based off of your skill level. If you can’t ACHIEVE that goal, then you don’t deserve the ACHIEVEment. I don’t see why there’s all this entitlement to something that’s completely optional.