Showing Posts For Thrashbarg.9820:

Please discuss progression plans before feb

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Agreed.

The mess with ascended/fotm could have been mitigated or avoided had they outlined the plan to the community a couple months beforehand and made adjustments after a dialogue.

This is a perfect time to start the dialogue about WvW changes.

Hats off to all the ones who stood before me, and taught a fool to ride.

Good bye Guild Wars.

in WvW

Posted by: Thrashbarg.9820

Thrashbarg.9820

Since this is in the WvW forum, I’ll address the issue of thieves in WvW, from the point of view of someone who generally dislikes them, and has one at level 80 because that’s the best way to learn to deal with them.

Give it time. In a few months or so, as people incorporate more group based tactics in WvW, there will be a lot less thieves (at least the glass BS build type). Put a team of 5 BS/HS thieves up against a team of bunker guardians (or any combo of classes with survival/support builds) and the fight would go against the thieves in nearly every instance.

I saw this effect in the last MMO I played. They introduced a stealth class (assassin) in an expansion, and the forums lit up with “OMG Assassins are OP!” and territory wars filled up with stealthed gankers, open world PvP became about hiding in safe zone unless you were a tank. Then, after a few months, the guilds with tons of assassins started getting face stomped by coordinated guilds with balanced squads. Common guild recruitment messages in chat started to include the line “assassins CLOSED”, and people with assassin mains started making barbarian, wizard or psychic alts so they could get into territory war squads in the top guilds…..

I’ve already started to see how having too many stealth ganker builds running in WvW can detract from the team effort. When I play my thief, sure I get some kills, but I feel like I am shorting my team all the buffs/heals/CC/aoe my elementalist can put out, just to kill stragglers who weren’t doing much anyway.

Hats off to all the ones who stood before me, and taught a fool to ride.

Ele Mist Form on down...

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Posted by: Thrashbarg.9820

Thrashbarg.9820

This thread again? Geez.

Lemme ’splain for ya:

Elementalists have the lowest HP and defense, thus, on average, they will be in downed state sooner and more often than any other class (given equal skill and gear). By the time you’ve done enough damage to down an elementalist, ANY other class would still be up and able to freely run through the door with 10-40% hp left. Immobilize will stop a downed elementalist.

Every class is different, learn about them or come complain on the forum till the game is all one class with one weapon skill, the choice is yours.

I look at is as repayment for the first month or so of the game where elementalist downed state was simply a death sentence and there were some (joking a bit, maybe) threads asking to replace our downed skills with an insta-die button so we could stop just hanging around uselessly waiting for stomps.

Want to run into zergs and (not really do anything usually) then back into your fort? Well…. do it. Any class can. You’ll need some toughness/vit and survival utilities and traits though (guaranteed those elementalists you hate have plenty, as that’s the only build we can use without going poof every 5 seconds).

The other thing is, many elementalists are running D/D these days, and you can’t do crap from a wall with that set. EVERY other class has the option to equip both ranged and melee weapons on swap. Since the closest thing to a “melee class” is also the lowest hp/def class, to be balanced, it needs skills to actually survive, downed state is part of that. If you compare elementalist downed state to necro death shroud, warrior endure pain/shield, engineer elixers, etc, you’ll see it is still inferior to most other classes (sorry rangers, you need some love).

I can accomplish the same thing on my warrior, engineer, thief and guardian. Run out, attack, run back in using class specific skills…..

I’m sure any classe would trade their #2 for Elem. Any of my 80 char, necro ranger and engineer would take it without hesitation.

Sure, tell ya what, you give my elementalist your necro’s 3 friggin humongous HP bars worth of life, and I’ll give you a 3 sec immunity on downed which is only really useful if you happen to be right near a fort or zerg. Or your engineer’s 3 sec immunity at 25% hp, higher base hp/def and all the boons an elementalist can get plus retaliation (ouch!), sorry to your ranger, yeah they could use something….

Hats off to all the ones who stood before me, and taught a fool to ride.

(edited by Thrashbarg.9820)

Is dropping blueprints considered abuse?

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Posted by: Thrashbarg.9820

Thrashbarg.9820

They are soulbound so you can’t mail siege to someone who is involved in battle (at least that’s the logical reason which comes first to mind). Having to physically drop it and pick it up means you are in the same place anyway, this also falls in line with the (presumed) intention behind the soulbound state of siege blueprints.

Hats off to all the ones who stood before me, and taught a fool to ride.

Is dropping blueprints considered abuse?

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Posted by: Thrashbarg.9820

Thrashbarg.9820

If it is considered an exploit, some official word would be nice.

The wiki is user edited and not completely reliable, but if people really have been banned for pressing a button that appears on their action bar then, well, I don’t know what to say…. that’s just stupid.

“Several hundred players” banned? That’s tens of thousands of dollars in customer revenue lost. How much would they have to pay the development team to disable the “drop bundle” BUTTON?

I’m guessing the wiki is full of it on this issue, but again, some official clarification would be nice.

Hats off to all the ones who stood before me, and taught a fool to ride.

12/14 TC - CD - FA

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Posted by: Thrashbarg.9820

Thrashbarg.9820

I’m looking forward to next week’s match, even though I won’t be there for much of it.

Not sure how heavily Christmas is celebrated in Thailand, so I’m guessing a particular server may enjoy an advantage during a couple days at least (in addition to the “nights” which they would dominate any other week anyway).

Before anyone from this current matchup starts with the “oh look a TC player complaining about numbers”, I’m not complaining. The numbers are what they are, and I’ll show up to fight when I can no matter the outcome, as I know most of us will. Family and real life come first though, so don’t expect too much from most US/Europe/Aus players for a few days.

Hats off to all the ones who stood before me, and taught a fool to ride.

Remove Arrow Carts.

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Posted by: Thrashbarg.9820

Thrashbarg.9820

They could actually use a buff imo.

They were nerfed during beta, but that was due to the complaints when everyone was level 30ish. In the live game at 80 they barely tickle.

This ^

It’s pretty silly that players can simply stand in a rain of arrows without any danger unless there are several arrow carts hitting at once. They only work for area denial when there are enough people to just attack anyway.

Hats off to all the ones who stood before me, and taught a fool to ride.

The 33K Kill Shot in WvW

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Posted by: Thrashbarg.9820

Thrashbarg.9820

News just in! Glass cannon warrior hits naked level 2 for over 9000!

Your screenshotting skills are pro, sir, pro.

Hats off to all the ones who stood before me, and taught a fool to ride.

Merge EU+US WvW servers to prevent burnout

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Posted by: Thrashbarg.9820

Thrashbarg.9820

The game is as casual or hardcore as you personally choose to make it.

No one is going to lose their job or their lover because their server didn’t “win” WvW, but it sounds like you are in danger of losing yours if you put the WvW winning first in life.

Not trying to be mean, just trying to help.

Hats off to all the ones who stood before me, and taught a fool to ride.

New update?

in Wintersday

Posted by: Thrashbarg.9820

Thrashbarg.9820

Fixed elementalist ride the lightning bug. Maybe some other stuff.

Hats off to all the ones who stood before me, and taught a fool to ride.

Reduced rewards from today's event.

in Wintersday

Posted by: Thrashbarg.9820

Thrashbarg.9820

I was disappointed in the chest today. I only got wooly hats and a gift. I thought if you hadn’t done the instance before you would get something from the chest. I asked others in my party and they all got something from the chest today, so I don’t know why I didn’t get anything. The rewards for doing the new instance were as they should be for me, just not the chest.

Oh and, I only got 1 drop from a mob today. I got lots yesterday…

Chest is all RNG. Both days I have only gotten junk, other friends have gotten exotics.

No, I’m not complaining about it being exotic or junk. The fact is I didn’t get even the junk I got yesterday. I got the same chest drops I would for repeating the Tixx instance, not doing a new instance.

Seems the chest is bugged or something (or RNG is just laughing at me). My gf and I just duoed today’s Tixx instance, first dungeon of any kind we’ve done today, and both of us got full reward from the event completion but only socks and a giant wintersday gift from the chest. In 3 runs of yesterday’s (yesterday) I got 3 exotics and several greens, and she at least got 2-3 greens each time. Today it was like the code line for loot was broken and not even rolling for gear, just giving the base drops.

Hats off to all the ones who stood before me, and taught a fool to ride.

AOE infinite targets

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Siege weapons have no aoe cap. Find a choke point and go to it. I’ve seen a handful of ballistae eat zergs.

Hats off to all the ones who stood before me, and taught a fool to ride.

Evasive Arcana

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Combined with lightning flash I often don’t end churn inside ring of fire (I’m mostly a WvW player, discount anything I say as far as PvE goes, mobs just stand in fire so of course you can just finish churn inside ring).

Also, good players know what churn looks like, and will usually avoid it anyway, so cancelling halfway in and hitting mag grasp-ring of earth-whatever can be a good way to land some damage instead of none, using the element of surprise. Adding 3 stacks of might to something that will hit would be better in some cases than firing off an aoe you know will be dodged or blocked (making you wait the full cooldown anyway, which reminds me, why do warriors get to keep full adrenaline and have a reduced CD on burst when blocked or missed and we have full cooldowns on all skills in the same situation?…..).

Back on topic…. EA blast on earth is still the best element to have as a blast if we only get one.

Hats off to all the ones who stood before me, and taught a fool to ride.

(edited by Thrashbarg.9820)

Evasive Arcana

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Yeah, I just went back in game and tested, the might on churning earth doesn’t trigger until the end. The little heart animation denoting combo “area might” pops up as soon as you trigger the skill, and since I usually have so much might up anyway I never noticed it didn’t add when the combo icon popped up but after skill completes.

Makes me wonder which way it’s bugged…. Is the “area might” heart popup bugged and showing too soon, or is the skill bugged and should give might when the heart pops up?

Hats off to all the ones who stood before me, and taught a fool to ride.

2 major ele bugs fury + reset atuments Video

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Posted by: Thrashbarg.9820

Thrashbarg.9820

I already had infinite fury and swiftness on D/D aura build, just from traits/runes/etc, and it doesn’t require me to waste a potential 6 extra stacks of might by leaping through my fire field instead of blast finishing it.

Should still be fixed though.

Hats off to all the ones who stood before me, and taught a fool to ride.

Role of an elementalist in PvE

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Any class built like any other MMOs “dps” will either be entirely ineffective, or extremely hard to play.

Also, the dungeons in this game are meant to take the place of the most challenging content (raids) and all be playable at endgame. With a totally disorganized group, especially at or near the level of the dungeon, they can be rather brutal.

Just looking at stats it seems like putting points into fire and air early on will give you the best damage, HOWEVER, a dead elementalist does 0 damage. If your group is relying on you for heals, they suck. Elementalists specced into full healing at 80 can heal a decent amount, but not even enough then to save people who don’t dodge or use their own interrupts/etc.

Best advice I can give is try different builds till you find one that works to both survive and dish out damage. Learn what combo fields do, how to create them at useful times/locations, and how to finish them. Watch some walkthroughs for dungeons you’d like to try (especially if PUGging) so you know what to expect (for example, was that boss you corpse-run-zerg-killed the one who goes crazy and spawns adds when hit with any CC? knowing mob behaviors can really change things…..).

Hats off to all the ones who stood before me, and taught a fool to ride.

Evasive Arcana

in Elementalist

Posted by: Thrashbarg.9820

Thrashbarg.9820

@ above post:

It actually works quite well with earth attunement (offhand dagger). Swapping into earth and dodging into a field followed by earthquake>churn is 3 blast finishers in about 2-3 seconds. Other than a full banner warrior I don’t know any class that can blast that fast (thieves can more consistently, but not as rapidly) and even that warrior would have to blow all his utilities. If the blast came in any other attunement you’d have to swap into earth after dodging anyway to hit the other 2 blast finishers. Churning Earth blast triggers at the beginning of the animation along with the cripple effect, so it’s easy to get 3 blasts inside one field.

It was crazy powerful when every single roll was a blast finisher, but man I had a blast while it lasted.

Hats off to all the ones who stood before me, and taught a fool to ride.

The real reason elementalists go D/D

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Posted by: Thrashbarg.9820

Thrashbarg.9820

I figured it out, here’s the real reason:

Hats off to all the ones who stood before me, and taught a fool to ride.

12/7 TC vrs FA vrs CD (civil again)

in WvW

Posted by: Thrashbarg.9820

Thrashbarg.9820

What’s even more disappointing is that it apparently takes a dead -ENEMY Dolyak to make TC clean all the maps…

Not to burst your bubble, but the dolyak survived.

Anyway, I’ve had a lot of fun in this match. Most notably a bit of fun last night with a few other random players who are generally hanging around TCBL, chasing at least twice our number of [OBEY] guild out of Titanpaw and all the way down the east side of the map killing their stragglers the whole way, finishing off the last couple as they swam toward the south shore of the lake. Nothing like the screams and laments of your enemy as they flee in vain.

And to that FA warrior who kicked my kitten on thief outside redlake an hour ago, geez man, nice sword, lol. That was a fun duel, I gotta figure out where you got that perma-venom buff…. You are good enough without it though probably.

Hats off to all the ones who stood before me, and taught a fool to ride.

(edited by Thrashbarg.9820)

TC vs. CD vs. FA

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Posted by: Thrashbarg.9820

Thrashbarg.9820

I had fun at the Dolyak event, fully expected the griefing, and RP’d my little Asura butt off as I pushed the ballista operator off his farming spot. In the name of the golem god, we have taken revenge for the slaughter of the herd, and now I shall leave your homeland the smoking wreckage it deserves to be. Feel free to rebuild it, however, the golem god may demand further sacrifices if the dolyaks do not receive the respect they deserve. (hope everyone can see that’s tongue in cheek….)

Yes your awesome “TC we have a new strategy…ZERG them with overwhelming numbers, that worked!”

you were in first place before…..and still are

We tried to goto FA and there was a queue.

Overwhelming numbers? Looks like we had exactly the same numbers.

Oh noes TC haz a huge zerg! Glad some of you still think that, it adds to the fear you must feel as we take your entire map 1v1.

Hats off to all the ones who stood before me, and taught a fool to ride.

(edited by Thrashbarg.9820)

12/7 - TC vs. FA vs. CD

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Posted by: Thrashbarg.9820

Thrashbarg.9820

So about 15 CD/FA/whatever just rolled through a supply camp.

8 of them are hammer warriors/guardians

thats more than 50% running flavor of the month knockdown spam builds.

This is getting ridiculous.

There, fixed it for you.

I’d be willing to bet most of the D/D elementalists you see are recent converts to the dark side. Staff may be “better” for support, but it’s hard to support much if you’re dead. Focus is just horrible except for blocking projectiles. Scepter is ok, but useless against fotm thieves (the other 50% of WvW population). That leaves D/D as the best all around option, until you meet a class with some CC or boon removal, then it’s still the best option since you might at least be able to escape.

Some stuff on topic:
That was some epic fun on TCBL the other night, I don’t mind the 2v1, it’s a refreshing change. For the last couple weeks I’ve gotten the impression our enemies are scared of our BL, probably our fault for defending so tenaciously, but I won’t appologize for that ;p.

Hats off to all the ones who stood before me, and taught a fool to ride.

(edited by Thrashbarg.9820)

World Completion

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Posted by: Thrashbarg.9820

Thrashbarg.9820

My server has been green for at least 5 weeks and counting. I am pretty sure ANet put in an update that Blackgate is always green.

Color is based on ranking, if you’re always green, you’re always winning (1st place=green, 2nd=blue, 3rd=red). If you’re on a winning server it shouldn’t be too hard to get all points, but you’ll probably need to participate in (or even organize) some sieges.

Any group large and coordinated enough to clear some of the harder temples in Orr could probably handle most objectives in WvW as well, most of it isn’t harder than some of the PvE things you need for world completion.

Hats off to all the ones who stood before me, and taught a fool to ride.

World Completion

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Posted by: Thrashbarg.9820

Thrashbarg.9820

When your server is green, go out and get all the points close to the green start points (and anything else your server owns). Then wait until you are blue or red and get those points.

It may take a while, but you’ll get it eventually.

While you’re there, why not join in … you might actually like it.

All true. You’d be surprised how many previously PvE only players really enjoy WvW when they get into it.

If I saw you running naked and weaponless, I’d just laugh and leave you alone. My girlfriend, however, would probably kill on sight (speaking of previously PvE only players enjoying WvW, maybe a little too much even, lol).

Hats off to all the ones who stood before me, and taught a fool to ride.

(edited by Thrashbarg.9820)

Realistic Culling

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Posted by: Thrashbarg.9820

Thrashbarg.9820

It’s not about how awesome (or crappy) your hardware is. It’s partially about how all customizations of character height/body/face/gear need to be sent to your hardware from the server.

It’s mostly about positional data, which is perhaps more important in this game than any other game to date, due to the way combat is designed. When there are 10 players fighting each other in one area, the server must report ~100 position changes per movement. When there are 100 players fighting, that’s 10,000 reports in the time a fight between 10 would require 100. Older games, without active combat and dodging, could get away with reporting a lot less information. This end of things leaves little room for improvement.

The area where there is room to improve is in the character model reporting, but it is unlikely to see much change, as it would limit the visibility of sweet looking gear that people grinded (or charged) a lot to get.

I’ll still take culling over the 5+ second ability lag that happened in large fights in beta before culling was introduced. Better fighting invisible enemies than watching 100 idle animations for several seconds while mashing buttons followed by a rapid burst of numbers from everywhere and models teleporting all over.

Hats off to all the ones who stood before me, and taught a fool to ride.

Most annoying class to deal with in WvW?

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Thieves and mesmers. In a game with active combat based on damage mitigation through avoidance and skill usage, where the primary source of information about the action is visual, any class capable of prolonged invisibility or teleporting/cloning is going to have a massive advantage. The way it effectively reduces damage, stealth functions as an aoe CC without a target cap and with an effectively unlimited duration. (I have a level 80 thief, before anyone starts with the l2p crap, and been playing one since beta. It’s possible that I suck, but it feels like god mode compared to any of my other classes, bunker D/D elementalist included.)

It’s sorta ridiculous that bunker D/D elementalists are even getting mentioned here, but I guess I should just take it as a compliment. Of my different characters, it’s definitely the most fun and I would be pretty bummed if they nerfed it just because some people haven’t bothered to learn the counters.

I know little nothing about ele’s. I know that they are a pain to catch. They are probably the most annoying for me.

There’s the real issue. At least one person admitting their problems are based on a lack of knowledge.

An elementalist:
-coming toward you is visible (and audible) from 10 miles away
-has only a few really damaging moves, on long cooldowns, with big animations
-survivability is based mostly on boons and mobility
-has the lowest innate health and defense, any other class specced the same way will have higher everything except mobility (a shout-heal warrior can facetank stuff an elementalist HAS to run from)
-lacks burst or single target dps, hardest hits will be around 7k crits on glass/upleveled and require a combo to set up often burning an escape utility or two
-many skills have small or odd hit patterns and often miss (lightning whip, drake’s breath, etc)

A thief:
-can enter a fight from stealth, and land 3 hits before becoming visible (assuming rendering worked properly, as it stands it’s more like 5-6 hits) steal>c&d>backstab often for upwards of 10k total on even 80s in full defensive builds
-has no real cooldown on skills, allowing for the most damaging skills to be spammed then re-stealth if failing
-survivability is based on invisibility, which has many sources and can be maintained indefinitely by some builds
-has low health and moderate innate defense (this is right, no change needed)
-has crazy high burst, see first line about thieves….
-most skills auto-hit unless dodged/cc’d, I’m talking arrows following running people sideways (and bouncing back and forth between moving targets) when fireballs can just be walked away from, heartseeker vs. magnetic grasp/burning speed/rtl, c&d vs. fire grab…..

Ok, enough ranting, game time.

tl;dr
I play both elementalist and thief, and find it ridiculous that elementalists are even mentioned in this thread.

Hats off to all the ones who stood before me, and taught a fool to ride.

(edited by Thrashbarg.9820)

Any thieves in WvW NOT spamming daggerstorm?

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Posted by: Thrashbarg.9820

Thrashbarg.9820

I see a whirlygig!…..
Churning Earth…… Lightning Flash……

Oh hey look! It went into a stealthy housey!
And now it’s on the ground with a pretty red triangle over it’s head, let’s go place a stick in the ground to mark the occasion….

Hats off to all the ones who stood before me, and taught a fool to ride.

Culling problem fixed for pets :P

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Not to burst your bubble or anything, but it’s been like that since culling was introduced. I have screenshots like that from months ago. Skill effects and pets render first, that’s one way to estimate the size of an invisible zerg….

From 9/14:

Attachments:

Hats off to all the ones who stood before me, and taught a fool to ride.

overpoweredness in general

in Guild Wars 2 Discussion

Posted by: Thrashbarg.9820

Thrashbarg.9820

Some of the story segments may still be overtuned, I reported a few during beta and they were adjusted in later versions. If you have trouble with a specific step, use the bug report feature to notify ANet, and include as much specific information about the particular instance and your profession/level/build as possible so they can test it.

I do not agree with tuning down the difficulty of anything labeled [Group Event] or dungeons. Downed/revive is part of the teamwork of the game, dodge and other damage mitigation is important as well as positioning. This game wasn’t designed to be able to face-tank anything, and since beta the difficulty in general has been reduced quite a bit (most professions actually can face tank regular content now). Not all content should require groups and teamwork, but some should. Some of the mob animations before big attacks could maybe be lengthened or made more obvious, but they should still have the ability to kill, otherwise there is no challenge.

I don’t think it’s elitist to want some content to be challenging. Hell, Super Mario Brothers took me countless hours to get through, some was quite challenging at the time, but I didn’t send letters to Nintendo complaining about how hard it was to learn.

Hats off to all the ones who stood before me, and taught a fool to ride.

Conjured Weapons can address Range Locking.

in Elementalist

Posted by: Thrashbarg.9820

Thrashbarg.9820

I’ve been running with frost bow in PvE recently (D/D primary weapons), and it’s pretty decent in that format. I keep wanting to run shield in WvW but the cast time makes it not fluid enough for my taste, cripple>daze>aoe-pull>immune>drop-shield>D/D damage rotation sounds fun but in practice it’s hard to pull off and hard to give up a utility skill to justify it.

Hats off to all the ones who stood before me, and taught a fool to ride.

Easy solution to the Ascended Gear problem #2

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Yep and theres no reason to get it unless you want to take less damage from agony in fractal of the mist. And you dont even need it there unless you just want it easy.

There is a reason, and it’s name is WvW. If you want to be as effective as possible in WvW you need the highest possible stats. If ascended gear had the same stats as exotic but added resistance for agony, you’d be right, but that isn’t the case.

There are many players who don’t like dungeons, myself included. I bought the game for WvW on the premise that I could mostly or entirely play that game mode and remain at max stats without being locked into a dungeon grind.

Hats off to all the ones who stood before me, and taught a fool to ride.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Thrashbarg.9820

Thrashbarg.9820

To me this whole idea of cosmetic upgrades sounds more like putting a ferarri body on a fiero and calling it a dream car.

That analogy would be apt if every time a new model of Ferrari was introduced, the roads were stretched in length proportionate to the increase in top speed of the new model to make it take the same amount of time for you to drive anywhere.

In that example, anyone happy with their previous car, or unwilling/unable to afford (grind for) the new model has their experience degraded.

When you realize that bigger numbers are also just a cosmetic feature, the entire scheme becomes quite clear. Many of us chose this game because we have had this realization after years of chasing the illusion of bigger numbers in other games. It is profoundly disappointing that the one game which promised to be different is caving in to the pressure from people still wearing the blindfold of “bigger numbers is more power”.

Hats off to all the ones who stood before me, and taught a fool to ride.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Solution:

Normalize the basic stats of Ascended and Legendary gear to the same as the basic stats of current Exotic gear. Increase the bonuses of Infusions by the amount removed from the basic stats of Ascended and Legendary items. Make all bonuses gained through infusions active only in dungeons (or PvE in general) to avoid unbalancing WvW.

Those fixes would appease most people, I think.

Hats off to all the ones who stood before me, and taught a fool to ride.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Thrashbarg.9820

Thrashbarg.9820

Honestly, I don’t really understand why people are getting so upset about the ascended gear business.

WvW.

That, and the whole manifesto/play-for-fun-not-grind-philosophy being chucked out in favor of the same MMO model from which many of us thought we had escaped.

Is it possible to still enjoy the game? Of course, but it’s a bit like enjoying an ice cream sundae that you ordered without maraschino cherries only to have a big glop of fake red sweet added after you’ve paid and started to eat. Sure, you can eat around the gross part, and pretend it isn’t there, but the longer that takes, the more it’s flavor will permeate the rest of the desert and that doesn’t change the fact it wasn’t what you were trying to buy originally.

Hats off to all the ones who stood before me, and taught a fool to ride.

(edited by Thrashbarg.9820)

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Thrashbarg.9820

Thrashbarg.9820

Or a simple solution is to just make Ascended Gear worthless for WvWvW.*

This right here.

I came to this game for balanced (at least on an easily obtainable level) siege warfare simulation. I quit the last (and only) MMO that I played when the PvP balance became completely lopsided in favor of people who either spent thousands (yes, thousands) of dollars on gear or grinded the endgame dungeons constantly and had several shop alts on multiple accounts trading for profit as well. I’m not looking to play that game again.

I’m enjoying most of the PvE and don’t care if one dungeon has gear that is required for higher levels of that dungeon. I DO care if that gear gives an advantage in PvP (yes, WvW is PvP, even if ANet doesn’t think so) and is only available through many many hours of gated content.

Hats off to all the ones who stood before me, and taught a fool to ride.

Thieves

in WvW

Posted by: Thrashbarg.9820

Thrashbarg.9820

I have a no stealth evade tank build ready to go for the day you QQers manage to get Anet to destroy the Thief class with a change like this. It’s so much easier than learning to combat the mechanic.

I have one of those too, it’s called an elementalist…. Come join the pigeonholed classes club, where only a few builds are viable.

But hey, you’ll still probably be able to hit things, unless they stop the auto-tracking whatever it is that makes pistol shots and arrows and daggers autohit while fireballs can simply be walked away from.

Lean to combat the mechanic? Very few people have the jedininja extrasensory connection to their computers to reliably track an independent (even sentient, on occasion) moving object which is invisible when your sole source of information is visual. Flailing wildly around, or requiring a vastly numerically superior or coordinated group to overcome a rendering (and possible over-inclusion of invisibility mechanics) issue being the counters isn’t balanced.

(Not calling for a thief nerf, rendering fixes should help a lot. But if not possible it would be another reason to separate WvW from PvE mechanically. I play a thief, stealth in PvE works fine. In WvW I can tell that my enemies hardly ever see me, even when I am visible on my own screen for several seconds, it’s obvious from their reactions. I don’t want the metagame to become stealth/rendering-wars anymore than it already is…..)

Hats off to all the ones who stood before me, and taught a fool to ride.

[Bug]DRAGONS TOOTH: Blast finisher

in Elementalist

Posted by: Thrashbarg.9820

Thrashbarg.9820

Maybe EA was meant to still have some blast finishers and is suffering from the same bug? Would explain the “unintended blast finishers” comment in patch notes…. One can hope anyway….

Hats off to all the ones who stood before me, and taught a fool to ride.

Totally confused on exotic gear

in Elementalist

Posted by: Thrashbarg.9820

Thrashbarg.9820

The only piece of armor that isn’t available in Orr, with those stats, is pants.

If you just do dailies and monthlies you’ll get plenty of karma (add in some events and WvW if you want). I got a full set of karma exotics, with pants from WvW badges, and I don’t “farm” karma, I just play whatever I feel like. I’m sitting on another 200k or so karma which I don’t really have a use for at the moment. Eventually I’ll run some dungeons and get a set of daggers and maybe a scepter with those stats too, for now I use Knights/Valkyries and they work fine.

Hats off to all the ones who stood before me, and taught a fool to ride.

underwater battle. your style?

in Elementalist

Posted by: Thrashbarg.9820

Thrashbarg.9820

Best way I’ve found is just to avoid fighting anything underwater (at least solo) unless your elite is off cooldown. Sorry, but that’s the best advice I can give…..

Hats off to all the ones who stood before me, and taught a fool to ride.

So, no more blasts on evasive arcana [Merged]

in Elementalist

Posted by: Thrashbarg.9820

Thrashbarg.9820

I’d be ok with the removal of all blast finishers if the damage of rolls in fire and earth were brought into line with their skill descriptions. As it is, the water roll, and very situationally the air roll are the only ones with any use at all now.

Hats off to all the ones who stood before me, and taught a fool to ride.

Can you fix it (culling) ?

in WvW

Posted by: Thrashbarg.9820

Thrashbarg.9820

I don’t care what pretty weapons/armor anyone has when I am fighting with or against them, but I don’t expect to be listened to anymore either. Think how the people who’ve spent hundreds of dollars to have a sparkly sword would feel if you never had to see it? See why they aren’t going to put a placeholder/basic-skin model option in?

Hats off to all the ones who stood before me, and taught a fool to ride.

Safe to delete Phase 1 event items?

in The Lost Shores

Posted by: Thrashbarg.9820

Thrashbarg.9820

I just wish we had a collectable area for event items…

I’m such a packrat, and space is precious especially when you already purchased more slots lol.

Not likely, as bag/bank slots are a cash shop item. There are also new crafting materials which conveniently don’t deposit into collectibles…..

Hats off to all the ones who stood before me, and taught a fool to ride.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Thrashbarg.9820

Thrashbarg.9820

It’s somewhat strange to me that a company as large and profitable as ANet (or even their owners, NCsoft) would put the future of a game that’s been in development for over 5 years into the hands of someone who hasn’t been able to hold a job for more than 2 years. I guess maybe that’s how the software industry functions, but maybe that is also part of the problem.

Hats off to all the ones who stood before me, and taught a fool to ride.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Thrashbarg.9820

Thrashbarg.9820

It gets better.
From the Wiki: Subdirector Blingg’s objective is to “intimidate Subdirector Noll.” Noll means head or top of head. I think we all know what Blingg means. The word intimidate is nowhere else in the wiki, except to describe the cripple ability of some ranger pets.

Googled 4373 and find that it is a reference to a MS security error relating to remote attacks, and also assigned to a software vulernability code that allowed attackers to execute arbitrary code.

Easter eggs are usually for fun! These…not so much.

Also, don’t forget the acronym for the new dungeon: “FotM”

Hats off to all the ones who stood before me, and taught a fool to ride.

Event lag [Merged]

in The Lost Shores

Posted by: Thrashbarg.9820

Thrashbarg.9820

Reminds me of the killer rabbit at the end of BWE1. Haven’t learned anything since June, huh?

I logged out, it was too frustrating, not to mention dangerous as the mobs still get to attack full speed but I can’t dodge or heal…..

Hats off to all the ones who stood before me, and taught a fool to ride.

Thiefs need a nerf.

in Suggestions

Posted by: Thrashbarg.9820

Thrashbarg.9820

There’s a strategy you can use against a thief like that, and it works well against a heavy defense built guardian too, it’s called don’t waste your time on him.

That’s probably the best tactic.

In an action combat game based on visual cues for targeting and damage avoidance, it’s pretty lame that anything like perma-stealth exists. It was another of the promises which were thrown around during beta and has since been thrown away entirely.

Hats off to the developers who wanted to make this game balanced and skill based, and shame on the suits who made them abandon that path.

Hats off to all the ones who stood before me, and taught a fool to ride.

Healing over 5 gone

in WvW

Posted by: Thrashbarg.9820

Thrashbarg.9820

Keeps and towers were designed to be successfully held by smaller forces.

The issue with turtling wasn’t ever about stupid people turtling, as I see many people saying things like “it’s easy to counter stupid people turtling”. Sure, stupid people stacking together is a good way to kill lots of stupid people. Some people actually understood the “technique” however. Perma-stability, retaliation, 25 stacks of might for everyone, 20+ people shouting heals for 30k+ per second healing for everyone, enough people to insta-rez anyone who actually drops…… The was NO counter for turtling done “right”.

Thanks Anet for fixing this exploit.

Hats off to all the ones who stood before me, and taught a fool to ride.

Hiding near a keep to prevent WP an exploit?

in WvW

Posted by: Thrashbarg.9820

Thrashbarg.9820

This thread highlights why it is best to just send possible exploit info to the anet exploits email (exploit@arena.net?) instead of making threads on the forum.

If the player wasn’t actually hitting the door but still causing the contested state, then it’s likely not working as intended. No one but a developer would know for sure though, but now you’ll probably see lots more people trying it, since you just gave them an instruction manual.

Does it disadvantage your team to the benefit of that persons team? If yes => tactic.

Cool, so fly-hacking, wall hacking, speed hacking, all valid tactics by that definition…..

Geez…..

Hats off to all the ones who stood before me, and taught a fool to ride.

Will more powerful gear make you play more?

in Guild Wars 2 Discussion

Posted by: Thrashbarg.9820

Thrashbarg.9820

Never seen so much hyperbole in one place in my life. The patch isn’t even out yet, for crying out loud.

So, we should just wait and see how it goes before expressing our opinions, even though we were sold a game without tiered vertical progression only to have it added?

No thanks, I’m going to be as up-front as possible with my dissatisfaction at this new direction. The official blog post says this is only the beginning, that’s not speculation. The picture in that post shows an item with higher stats than exotic, that’s not speculation.

This is absolutely the right time to call for an immediate review of the new direction being taken.

Hats off to all the ones who stood before me, and taught a fool to ride.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Thrashbarg.9820

Thrashbarg.9820

The new dungeons are for hardcore endgame players. You don’t have to do any of the content, you can sit in a corner in Divinitys Reach if you want. It’s ok.

I don’t think I’ve ever said this before, but please just go back to WoW with that junk.

Please, Anet, don’t go back on 7+ years of design philosophy just to please these un-pleasable ignoramuses.

Hats off to all the ones who stood before me, and taught a fool to ride.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Thrashbarg.9820

Thrashbarg.9820

I’d just like to take this opportunity to say goodbye to the Guild Wars that I came to love over such a short time.

I’ll continue to log in for a while, probably, it’s not costing me anything. However, I won’t be buying expansions (and I had been planning to do so for the life of the game, for both me and my partner) nor will I buy the character slots and inventory space/costumes I had been planning for holiday presents.

Tiered progression is anathema to what I thought this game was about. The fact that ascended gear ONLY comes from one dungeon is a kick in the face to anyone who thought crafting/karma/WvW were also valid paths to endgame gear.

I thought the WvW orbs being removed/reworked was a positive sign. This thread has more posts in a few days than anything orbs got in weeks, that should cause them to at least re-evaluate Ascended gear (my last game was a cash-shop f2p from china, they introduced gear called Ascended just when I was leaving…..).

tl;dr at least I can be that hipster now who “was there in beta, before they sold out”.

Hats off to all the ones who stood before me, and taught a fool to ride.