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[Videos]Chipsu - D/D Ele WvW Action

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Personally I’m at something like 44% crit chance before fury and 56% crit damage, but I run glassier than most.

And Thrash, I’m surprised you are running the 10 arcane. I tried it for a night, but found the attunement gcd was tripping me up too hard and I couldn’t do a smooth transition for combos. You don’t have any trouble with that?

At first, yeah, but I’m getting used to it. I really wish attunement gcd wasn’t tied to traits, but I’m trying to find a good balanced build which doesn’t just default to 30 arcane, and I felt the same way when I went from 30 arcane to 20. Just took a bit of time to train my fingers to mash buttons a little slower.

29% crit (without fury, but fury is up most or all of the time anyway) 41 crit damage. Not the highest numbers, but there’s also the nearly 18k hp, 2.5k armor and +40% boon duration to consider. Going full ‘zerker and ruby would give a lot more, but I couldn’t play the way I do with that gear (mostly front line WvW, hitting groups to push back lines and break sieges, there’s no way to dodge everything).

I don’t win 1v1s with bunkers with this build, but I can soak their damage and ignore them or pressure them into their heal+retreat mode quickly (so I guess that is a sort of win). I can turn group v group fights in favor of my group pretty quickly with all the boons and CC I can crank out while still surviving and dishing out damage that no one can ignore and soak (except the tankiest of tanks, but then I can ignore or chase them off as well). That is, when I am playing well or against bad opponents, most of the time I just get rolled ‘cause I’m old and slow. ;p

Hats off to all the ones who stood before me, and taught a fool to ride.

(edited by Thrashbarg.9820)

Guesting is Coming

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Posted by: Thrashbarg.9820

Thrashbarg.9820

It would have been nice to be able to guest between EU and NA servers, and hopefully they continue to work toward making that possible.

I’ve seen quite a few mentions of meeting in overflow in this thread. That doesn’t allow playing open world content together, only dungeons (as far as I know).

It looks like they are trying to put more focus on the open world and dynamic events: https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/ which does make this feature quite a benefit over free transfers with a week cooldown.

The main thing guesting and paid transfers will address is WvW balance. The free transfers which were kept in place because the guesting system wasn’t ready were wreaking havoc on the balance of WvW. With huge guilds transferring into low tier servers en masse to stomp their way back to the top and repeat causing hundreds or thousands of players to have negative experiences. At least now those guilds will have to convince their members to come up with some cash if they want to play that sort of metagame (not impossible, by any means, but hey, at least it’ll generate more revenue that can be put toward more fun game stuff, in theory).

PvE only players (especially the ones who mainly run dungeons) won’t really get any benefit from the new system, at least until more open world features are added with “better” rewards to make them comparable to running dungeons.

Hats off to all the ones who stood before me, and taught a fool to ride.

[Videos]Chipsu - D/D Ele WvW Action

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Im with you bro, im running 0/20/0/30/20 and it does wonders, the skill on dodge is overrated.

What im curious is whats ur crit chance and healing with those accesories? Im using emerald accesories (power prec toughness) instead of healing and im having good results but ya healing may be a little weak.

I was running this build for a while after I got bored of the (can’t kill anything) 0-10-0-30-30 and I’d agree that it is better for damage output to have 30 in water than 30 in arcane. Aura sharing or basically unlimited condition removal plus 10-14% more damage is better than blowing a dodge to either heal or gain 3 might.

The build I have been running the last few days is 0-20-10-30-10. Blasphemy right? I’m really enjoying it though. Vigor on crit was hard to part with, and attunements feel slow still, but with cantrip mastery I can have vigor a good amount of the time and and the attunement recharge rate still matches with the most important skills. The option for either protection on aura (+ sharing, so nice) or extra armor of earth at 50% hp (oh stability, how do I adore thee).

I use 2x rune of water and 4x rune of altruism in full pow/tou/vit armor; Knight’s rings and amulet and 1 dagger; Valkyrie’s earrings and 1 dagger; berzerker’s back with exquisite ruby.

Next traits I want to try are 0-30-0-30-10. Automatic shocking aura and more crit/damage but glassier……

Hats off to all the ones who stood before me, and taught a fool to ride.

Jan 11-18 | SBI vs SoR vs TC

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Bandwagoning only happens on other servers.

When large groups join what they see as a successful team, it’s not just to win, it’s because of the excellent community and recruiting work. I doubt anyone goes “hey guild, let’s bandwagon to the winners!”.

When you are on the server getting the bandwagon anyway. Semantics are often a matter of perspective.

Hats off to all the ones who stood before me, and taught a fool to ride.

Everyone should have a runspeed signet

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Disregarding swiftness, With everything else a warrior has going for it (amazing dps, amazing surviviability, amazing mobility, amazing crowd control, Heavy armor, The highest BASE HP) do you really think its ok to give Warriors a 25% speed boost signet?

They gave it to bunker D/D Elementalists… so yeah.

lol @ that

I had to stop reading this thread here, it’s reached and breached my maximum ridiculousness limit.

D/D elementalists in “bunker” spec have perma-swiftness…. it’s just about the only elementalist build that has no use at all for that crappy signet.

As many others have said already, warriors are the FASTEST class in the game. Want to spec hammer/rifle or some other setup without swiftness? That’s your choice, but even on those setups I can’t imaging wanting a passive movespeed signet to replace any of my warrior’s utility skills. It’s already hard enough choosing just 3 utilities on warrior as almost every skill is just awesome, where most classes have about half or more crap that’s basically useless so a throw-away signet isn’t a big deal anyway.

Hats off to all the ones who stood before me, and taught a fool to ride.

Must kill guards before yaks.

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Absolutely the yak should be harder for a single person to kill when defended. I’ve soloed yaks on thief while 5-10 people aoe’d wildly trying to defend (I stopped doing that, it feels like cheating).

As long as players are alive inside the “defend” event area and/or npc guards are alive, the yak should have the “righteous indignation” buff or something similar. The yak should also be hostile (if that can be accomplished without it straying far from it’s route) or the npc guards should have more CC/damage/hp.

The NPC guards you get with the upgrade just protect the yak from whatever hostile wildlife it may encounter along its route, and aren’t meant to be a deterrent against invaders. You and your server mates are meant to protect the yak from invaders.

The only hostile thing in the route is the Sentry if your team doesn’t control it… So guards are just useless since your team is suposed to control the sentry.

There are hostile mobs which will kill the yak in EB, not many in the borderlands though.

Hats off to all the ones who stood before me, and taught a fool to ride.

D/D Ele's the new Thief?!?1?2?/

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Posted by: Thrashbarg.9820

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They are like a super mobile version of Guardians with less defense, less access to stability, no retaliation or aegis, and less useful elites.

There, I fixed that for you. Less damage/more CC is entirely dependent on build choices and either profession can spec into them or not. Mobility is the balance for lack of innate defense.

Hats off to all the ones who stood before me, and taught a fool to ride.

Level 80 Exotic Gear. . .

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Hats off to all the ones who stood before me, and taught a fool to ride.

Intelligent Pathing + Notifications

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Thrashbarg.9820

How do you spend 5 times as much time repairing as in combat? Do you die to a lot of wolves or something?

Hats off to all the ones who stood before me, and taught a fool to ride.

WvW: The Poor Mans Game

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Posted by: Thrashbarg.9820

Thrashbarg.9820

I have only masterwork gear and even then at lvl 80 a single death means around 8s in repairs for only one slightly damaged armour piece.

Emm, what? I pay ~1.9s per damaged item in full 80 exotic.

1.64s actually. Sorry, blame my Asura nature, or the amount of times I die…..

Hats off to all the ones who stood before me, and taught a fool to ride.

Unable to move, unable to do anything?

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A different (and probably unrelated, but funnier) phenomenon is getting stuck in an animation of some sort.

Attachments:

Hats off to all the ones who stood before me, and taught a fool to ride.

Staff Ele Rune Choice for WvW

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Keep in mind, if you’re in range to deal damage, you’re in range to take damage. With that consideration, how much time are you really going to be over 90% health?

Hats off to all the ones who stood before me, and taught a fool to ride.

My elementalist is too OP. Anyone also bored?

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Posted by: Thrashbarg.9820

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Make RtL an enemy targetted shadowstep instead of a freely castable movement skill.

Bam, now eles have to actually plan an escape instead of just facerolling into a pile of enemies knowing they can easily teleport away if it goes poorly. This will solve most of the whining about d/d eles, because the bad ones will actually occasionally die without their get out of jail free card.

Cool, do that and make burning speed a spammable leap finisher like heartseeker.

( I actually wouldn’t mind if they did make rtl function like thief steal, but I’d be willing to bet you’d see a lot more QQ from other classes about it than you do now….. Also not sure it would take more skill to randomly click a deer or enemy straggler then rtl then it currently does to make sure you don’t have a target selected before using it.)

Hats off to all the ones who stood before me, and taught a fool to ride.

Explanation of Runes

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Posted by: Thrashbarg.9820

Thrashbarg.9820

@Antinoobian: rune bonuses stack, not override.

Check out the runes of Altruism as well. I use 4 of those and 2 superior water for a total of +30% boon duration, +100 healing power and 3 stacks of (aoe) might when I use my heal skill.

Hats off to all the ones who stood before me, and taught a fool to ride.

My elementalist is too OP. Anyone also bored?

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Posted by: Thrashbarg.9820

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The only thing I agree with is RTL needs a slightly higher CD. It’s rather frustrating to vs them with my necro but giving me a chance to run would be nice lol.

Then warrior GS/sword move skills would need a cooldown extension as well, just because something frustrates you doesn’t mean it needs nerfing.

A tip for your necro, don’t run from a fight (why would a necro fear death anyway?).

You effectively have 3 HP bars and a crapton of gtaoe, your class isn’t built around mobility. Facetank their burst, full heal yourself by turning green, reverse all their pretty boons. A well necro simply standing in his marks of holycrapyoudiedfromconditionspam will have me using ride the lightning, but in the opposite direction as fast as I can. D/D elementalist has no effective ranged attacks, use this to your advantage. Necro trying to run, however, is a tasty snack.

If you aren’t running staff/wells don’t complain about D/D elementalists, you have a spec which is a hard counter to theirs, your choice to use it or not. I’m not complaining that I can’t kill backstab thieves with a glass cannon conjured weapons build…… (as in, I know minions/some weapons/etc aren’t viable for necro, but hey, most specs aren’t viable for elementalist either, I may want to play dagger/focus elementalist with glyphs or a conjured weapons build, but well, I only do those for the laughs in pve because they don’t work in pvp)

Hats off to all the ones who stood before me, and taught a fool to ride.

My elementalist is too OP. Anyone also bored?

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Posted by: Thrashbarg.9820

Thrashbarg.9820

I want a video of you in TPvP fightning people at r40+ ..without using the 0/10/10/30/30( not that it’d make much difference against opponents who know what they’re doing XD).
Go on Show me how “OP” d/d ele!

That’s why elementalists are OP! They have 80 trait points! How come I can’t get that build on my elementalist? Maybe that’s why I suck…..

Also, about using mist form after or in the middle of and escape combo with rtl>teleport….. Anyone advocating that move should have their elementalist opinions viewed with considerable skepticism….. A sword/GS warrior would catch you fast, or get away easily if you tried to use mist form to catch them…..

Hats off to all the ones who stood before me, and taught a fool to ride.

Achieve 40% + crit without precision

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Posted by: Thrashbarg.9820

Thrashbarg.9820

With full pow/tou/vit gear you’d either need 30 points in air trait line to get 40%, or you could use a sigil of perception and a sigil of accuracy and get around 40%, maybe a bit more with food buffs and oil. (that’s all including fury as you should have this up pretty constantly)

I’d suggest giving a mix of knight’s and valkyrie’s trinkets and weapons with the pow/tou/vit armor a try if you want a bit more crit/damage. With that setup and 0-20-0-30-20 my elementalist has 29% base crit (49% with fury, would be around 65-70% with perception/accuracy sigils and oil but I use battle/force and sharpening stones usually) and 41 crit damage. It’s less forgiving than the 0-10-0-30-30 pow/tou/vit/cleric build, but hits harder and bursts faster (the 15 point air trait is a pretty decent instant hit with long range, which can drop a fleeing opponent especially combined with bolt to the heart trait and a quick rtl or lightning flash). I use 4x runes of altruism and 2x superior water for +30% boon duration and an aoe might buff whenever I heal (running glyph heal for more boons as well) which gives 400 healing power, not spectacular, but a nice boost.
There’s nothing wrong with your current build, just some food for thought.

Hats off to all the ones who stood before me, and taught a fool to ride.

Balance isseus

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(except thieves, there is no counter to culling….).

The only time I lose to thieves is when they have a partner to distract me while they hit me with their burst.

Otherwise, culling is simple to counter, just get used to using Tab to target instead of clicking. Just because they haven’t shown up on your screen doesn’t mean your client doesn’t know they’re there

You must be incredibly lucky with tab and play a class with fast casting skills.

Tab usually only gets me moas and deer, or other players far away from the thief I am trying to find. Even if I manage to tab him for that half second I, can’t get off any meaningful attack (ride the lightning has this cool effect of shooting me past the target to max range if they stealth while casting, “wohoo! tab worked! gap closah! oh noes! off cliff! splat!”…..).

I guess in a 1v1 with a thief in an area completely devoid of pve mobs, tab might help more, but what thief in his right mind would choose to engage in an area like that?

Hats off to all the ones who stood before me, and taught a fool to ride.

Balance isseus

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Thrashbarg.9820

There are counters to these classes/builds (except thieves, there is no counter to culling….). Anet said a few times in various ways that before calling things OP you should try to learn to counter them.

Not every build will be able to counter every other build. In fact, many of these new builds people are complaining about being able to 1vN are built to counter glass cannons. GC being one of the first, most obvious builds many choose when an MMO is new, soon to follow are the hard counter bunker types.

I can fight small groups on my elementalist IF they are uncoordinated, or undergeared, or upleveled/etc. However, IF any one I am fighting (even 1v1, equal skill, blahblah) is running a build which counters mine I will lose unless really lucky. I’m ok with that, I play rock, I expect paper to pwn me, which in turn allows me to pretty reliably crush scissors.

Hats off to all the ones who stood before me, and taught a fool to ride.

Skale Venom Consumable in WvW. Intended?

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I’d agree that it should be banned, but only to get people to chill out.

It is NOT as powerful as the thief skill, it only applies one stack of vulnerability at max (that I have ever seen) and usually doesn’t even proc at all (very small chance). A venom sharing thief can buff 4 other players as well, resulting in 15 stacks of vuln and over a minute of weakness if focusing on one target. 5 people with this consumable will never hit anything like those numbers.

If you want to talk about consumables that don’t overwrite food/oil and DO offer a significant advantage and AREN’T available to everyone equally, let’s talk about the boosters from the gem store….. I’d much rather see gimicky buffs from PvE that anyone can get playing the game than straight up stat percentage boosters which are only available by paying (I already played that game and thought I was coming here to avoid it).

Hats off to all the ones who stood before me, and taught a fool to ride.

Skale Venom Consumable in WvW. Intended?

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It seems to have a very small chance to proc and a very long internal cooldown as well, never seen it give more than one stack of vulnerability or more than a few seconds of weakness. Not a huge advantage by any means. The actual thief skill of the same name is much more powerful in combat and combined with a venom sharing build can be pretty brutal.

Hats off to all the ones who stood before me, and taught a fool to ride.

Any viable s/d build out there

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Scepter really shines with the #1 earth attack (among other things, really the only “bad” skill on scepter is fire #1).

Actually the worst scepter auto-attack is water, the dmg is sub-par, no condition or extra effect..truly pathetic

It procs 3 times and at close range is quite fast, with a decent crit build and renewing stamina you can stack 1 min of vigor really fast with this skill.

Hats off to all the ones who stood before me, and taught a fool to ride.

Any viable s/d build out there

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Thrashbarg.9820

For s/d I recommend a condition based build with something like 15-0-30-15-10. The 15 points in fire are rather optional and could really go anywhere, but I like them for the power and cond duration mostly. The grandmaster earth trait that gives the passives of signets after activation plus the attack rate of many scepter skills makes the healing signet quite effective, and signet of earth is great for holding things under dragons tooth (so keeping the extra toughness is a good bonus). Lightning flash and arcane wave would be good extra utilities for might stacking and tele-churning.

Scepter really shines with the #1 earth attack (among other things, really the only “bad” skill on scepter is fire #1).

Hats off to all the ones who stood before me, and taught a fool to ride.

12/28/2012 BG/SOR/TC

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Could SoR and BG please stop camping the worm, I’m just trying to get my dailies done!

Hats off to all the ones who stood before me, and taught a fool to ride.

12/28/2012 BG/SOR/TC

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I’ve noticed most TC I fight are up leveled. Is that why they all stay in big zergs like that? Or is there some strategy behind it.

Sure it’s not just you picking fights with upleveled players? (jk)

I’ve seen plenty of upleveled players on SoR and BG, silly people…..

TC has gotten lots of new players and PvE transfers over the holidays, we’re popular for a certain crowd, have a reputation for friendliness and good attitudes and a well populated PvE world.

It’s possible lots of new people are also trying out WvW (which is also what I have noticed myself). Seems like a lot of our regulars are still on vacation or working double to make up for their time off or something.
(A few of the new people seem to be trolls or backseat commanders, which may have had an impact on responsiveness and/or morale as well. If this is just due to more new people in general, I understand, and that’s most likely the case, but sometimes I get the impression it has something to do with the way things are done in the upper tiers…..)

Hats off to all the ones who stood before me, and taught a fool to ride.

Update on Culling?

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You’ve solved #1, you’re in the middle of fixing #2, and #3 …well, frankly, at some point you have to tell the people with the bottom-end machines that they simply can’t expect the same performance as people willing to spend $2000+ on a good gaming rig.

In short, setting your criteria to completely fixing #3 before removing culling is basically saying, “We’ll never remove culling”. If you want an equal experience for all players, develop for consoles. PCs vary in spec. People spend more because they want and expect better performance than those who spend $300 on a generic, low-end PC.

I don’t mean to sound bitter in this post, merely realistic. You have to have some point at which the low-end, min-spec performance is “good enough” and realize that people with better machines are going to get a better experience. That is, after all, the entire point of having a better machine.

From what I read in Habib’s post, that’s exactly what they are doing. Making sure the min spec users will have a basic playable experience, as you say “good enough”. No doubt higher end machines will play better.

Quality software development takes time. If they have relatively new programmers (to the project) there is a learning curve which adds time. It sounds like they are working on a solution for the majority of players, which is good, not sure how you could read it otherwise.

Hats off to all the ones who stood before me, and taught a fool to ride.

Update on Culling?

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How about restoring the trial culling method from a couple weeks ago until culling can be completely removed? Or perhaps just make on official poll here to see if the majority of players would want that? The trial thread had many negative responses, but I believe many (like myself) thought it was obviously so much better that we were just enjoying playing WvW rather than even visiting the forums.

Since my server moved into tier 2, our competition is more highly organized, and this makes culling all the more painful. Most of the tactics I see now are simply “stack and portal”. Get 20 or more people piled up, move by mesmer portal if possible and spam aoe/autoattack at what appears to be thin air until one invisible army wipes the other and renders to their corpses. Sure, there are counters (and counters to the counters as well….) to this tactic, but it’s not fun (in my opinion, of course).

With the trial culling method, I saw quite a few allies running from fights because they thought we were outnumbered (seeing mostly/only enemies even with a horde of allies). I’d prefer learning to work around that and communicate though, to having to blindly huddle in a clump spamming buffs/heals/attacks not knowing if we’re fighting 10 people or 50.

Hats off to all the ones who stood before me, and taught a fool to ride.

12/28/2012 BG/SOR/TC

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Thrashbarg.9820

What would make the most sense would be for 1st place to focus 2nd (unless 3rd gets too close in points), for 2nd to focus on 1st (again, unless 3rd gets too close in points) and 3rd to take as much as they can wherever they can. No alliance required, but maybe asking too much in the common sense department.

1st and 2nd, your real enemies are each other. 3rd, well, as the zombies say: “Kill everything!”.

Hats off to all the ones who stood before me, and taught a fool to ride.

What's World vs World?

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Hats off to all the ones who stood before me, and taught a fool to ride.

First post decides what class I play

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Engineer. moreletterstomakeapostpost

Hats off to all the ones who stood before me, and taught a fool to ride.

Not sure how to gear my ele

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Thrashbarg.9820

As for battle and fire sharing a cooldown, I think the wiki is misleadingly worded. I run both, and with fire in offhand (according to the wiki, it should never proc) the flame blast procs regularly and I get stacks of might every 9 sec on weapon swap.

From what I understand, and what appears to happen in practice, sigil cooldowns are shared within type but not global to all sigils. Thus, two “on weapon swap” sigils would share a cooldown but an “on crit” sigil wouldn’t share the same cooldown with an “on weapon swap”.

This is just from observation, however, I have not run a timed test or anything.

Hats off to all the ones who stood before me, and taught a fool to ride.

Ele: Rotation or decision based?

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Thrashbarg.9820

I can’t tell you what it would be for my thief, or my necromancer, because it would be different each time.

Seriously? Thief? Dude…..

P/D: Press 5, press 1, press 5, press 1, press 5, press 1…… D/D: 5,2,2,2,2…… or shortbow 2,2,2,2,2,2…… zzzzzzz hell, I never even needed to learn what half my thief skills did to get to 80 on that silly class.

You don’t move during churning earth? Why not? Lightning flash tp……

Optimal rotation…. geez

(I don’t know about necros, never played one, stinky green zombies…..)

Pve mobs are all boring and can be killed by most classes with 1-2 buttons (champs and dungeon mobs aside, but if you can spam dps rotations without thought or movement on those things, please share your build, since I apparently suck since I have to dodge and kite and stuff…..).

Hats off to all the ones who stood before me, and taught a fool to ride.

Not sure how to gear my ele

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Posted by: Thrashbarg.9820

Thrashbarg.9820

I mostly play WvW so this is based heavily on that style, however, I can do any PvE content with this build quite well also.

I run a variation of the standard bunker which is a bit more balanced for crit/dmg than healing and I survive very well most of the time. Traits are 0-20-0-30-20, zephyr’s boon, air CD reduction, cantrips & aura share (or cleansing wave for solo-roaming), boons on swap and vigor on crits. 3 standard cantrips for utilities and greatsword elite for mobility. This is the absolute fastest build I could create, I can escape from or gap close on dang near anything.

I use the normal runes/armors like you have but I run with knight’s amulet/rings and valkyrie’s earrings, with one dagger of each knight/valkyrie. Sigils I prefer are battle and fire, since I agree about the building stacks of bloodlust on mobs and then being more scared of downed because of losing my stacks. When I tested with battle+energy, it would only proc the sigil in main hand, apparently they share a cooldown, not sure if that has been changed. (I don’t have the monk runes, because I’m not a huge dungeon fan haven’t been able to bring myself to “farm” them yet, so I just stuck a couple emerald orbs in the extra armor slots)

My build has over 50% crit with fury (always up unless hit with boon removal) and 41 crit damage, with a good amount of HP and defense. I find it a good balance between not getting oneshot by anything but still dishing out some good damage.

Hats off to all the ones who stood before me, and taught a fool to ride.

12/28/2012 BG/SOR/TC

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Thrashbarg.9820

You guys just joined the tier, don’t get so bitter and upset. BG and SoR have been fighting each other for 7 weeks, they hate each other and all they do is fight each other.

It’s a 3 way war, there’s never going to be a time where one side is getting left alone or one side is only getting double teamed.

(please don’t take this as “bitter and upset”, I’m having plenty of fun and respect both of our current opponents)

The situation is not unique to this tier. It’s more of a human nature thing really. Getting several hundred people to agree on a common goal over the course of a week is a huge task, and really this is a game after all, so it’s unlikely anyone will ever have some massive inter-server alliance that works at all.

If CD and FA had focused their efforts more on us (TC) in the weeks we were winning every time, we’d likely still be in tier 3. Perhaps even one of those other servers would be first in tier 3, or would have moved up instead of TC.

Indiscriminate attacking for opportunistic short term point gain will likely continue to be the defining principle of WvW for the foreseeable future. As such, forum complaints of “double teaming” and “playing for second” will remain par for the course.

Hats off to all the ones who stood before me, and taught a fool to ride.

How to kill the thief in WvW scenario

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Posted by: Thrashbarg.9820

Thrashbarg.9820

“spray and pray”, lol, I’ve just gained a new term for my vocabulary.

A fix to culling/rendering out of stealth should be one of ANet’s top priorities. Simply for the additional revenue they will generate when all the herpa-derpa thieves currently running around thinking they are all kitten will bring in when they reroll to the next FotM class after realizing the only reason they survived at all was from their free bonus 3 sec stealth after revealed.

Hats off to all the ones who stood before me, and taught a fool to ride.

12/28/2012 BG/SOR/TC

in WvW

Posted by: Thrashbarg.9820

Thrashbarg.9820

Just to clarify: Everyone gets double teamed on their home borderlands, especially on reset night.

Lack of supply and upgrades, coupled with peak level activity on all servers, makes a situation which heavily favors attackers. With paper doors and walls, and only enough supply to drop a few basic siege weapons available, the zerg will win. What we do well on TC is not give up on defense, even when being hit hard on all sides and losing ground. Watching the maps last night, I couldn’t have been prouder of the job we did holding more of our home BL than either opponent for the first crucial hours of the match.

Both of our opponents are good at strategy and this match has already been intense and challenging. Thanks everyone for the great fights.

Hats off to all the ones who stood before me, and taught a fool to ride.

Original culling behavior has been restored.

in WvW

Posted by: Thrashbarg.9820

Thrashbarg.9820

The trial method was considerably better. Not sure why it was reverted, as there shouldn’t be any new data to be gained from using the old method and the trial method was quite functional.

Please implement the trial method again until a better fix is available. At least in the upper tiers the meta has become “move in groups of 20 or more and stack+portal to exploit culling”. Fighting invisible armies isn’t fun.

In this screenshot, there were tons of invisible enemies…. somewhere….. lots of pretty spell effects, but no idea where, who or how to fight….. (notice how the sword that costs several hundred gold is visible? hm, me too…..)

Attachments:

Hats off to all the ones who stood before me, and taught a fool to ride.

How to kill the thief in WvW scenario

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Translation of OP: “How to kill a thief: outnumber and outplay them.”

Personally I can’t wait until the meta switches from teams of stealth herpaderpa-dps to teams of bunkers with tons of CC….. Ah the early days of an MMO when people are still unfamiliar with team play and looking for the way to “pwn noobs”. Remember these days in a year or two, when all the “Thief is useless in WvW!” threads take over these forums.

Yeah, I have a thief, and yeah, I think stealth needs some sort of nerf (or culling fix, but not holding my breath for that, since it likely requires technology to advance significantly). Shadow refuge still has a stupidly long duration, and the ability to chain stealth without getting “revealed” is game breaking in many cases (spent a long time last night with several people camping a mesmer corpse inside garrison while one cheese-perma-stealth thief ran in repeatedly to get bits of a rez on it, eventually it got up despite being nearly killed dozens of times, balance? hello?)….

Hats off to all the ones who stood before me, and taught a fool to ride.

12/28/2012 BG/SOR/TC

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Posted by: Thrashbarg.9820

Thrashbarg.9820

I got my game face on this week!

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Hats off to all the ones who stood before me, and taught a fool to ride.

Badges of Honor, I hate you.

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Posted by: Thrashbarg.9820

Thrashbarg.9820

The loot bags are (were?) a temporary fix from beta, when you’d actually have to loot the corpses like in the PvE world.

Apparently there is some major design issue with the game engine that prevents the sort of auto-loot function everyone (including the devs who commented on this during beta) would like to see.

I’d like to think they are still working on this, but I’d rather the culling issue be fixed, if it’s the same engine developers who need to work on both.

Hats off to all the ones who stood before me, and taught a fool to ride.

I want to play Elementalist, but I am worried

in Elementalist

Posted by: Thrashbarg.9820

Thrashbarg.9820

It’s no harder than driving a manual transmission car. Even easier really, since you only have to use your fingers, and if you crash you can just respawn.

Practice, it will get easier.

You don’t really “have to” switch attunements all the time, but to play optimally you’ll need to learn the right times and reasons to switch.

If you really don’t want a challenging class to master though, elementalist probably isn’t a good choice, or you are choosing it for the wrong reasons.

Hats off to all the ones who stood before me, and taught a fool to ride.

Focus or Dagger for off hand

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Yup, dagger all the way, just carry a focus for those times someone is needed to block some treb/cata/etc shots, you’ll be a hero.

Hats off to all the ones who stood before me, and taught a fool to ride.

DD Elementalist Gear

in Elementalist

Posted by: Thrashbarg.9820

Thrashbarg.9820

I use power/tough/vit armors and a mix of valkyrie’s and knight’s trinkets and weapons. With 20 points in air, that gives me pretty decent crit/crit-damage without sacrificing much defense.

I used to run full carrion 20-0-30-10-10 and the condition damage was pretty brutal, and I could survive fine, but for WvW I felt it was lacking since there are so many players with condition removal, and to maximize damage I had to use a scepter and spam the #1 attack a lot to really keep bleeds on. If you want to go full carrion gear, I’d highly suggest 30 in earth with the grandmaster trait giving signets passive even after activation, and using signet of earth and S/D (mist form and whatever other utility you prefer). Assuming it ticks for full duration, one churning earth can have around 10k backloaded damage in additon to whatever the first hit is, with a might stacking power/cond damage build, add in several more stacks from scepter earth #1 and it’s pretty sweet.

Hats off to all the ones who stood before me, and taught a fool to ride.

More Glue/Stuffing Daily?

in Wintersday

Posted by: Thrashbarg.9820

Thrashbarg.9820

Agreed. Giving more cogs but no ways to get stuffing/glue seemed like a slap in the face, or at best a pretty glaring oversight. I’m holding on to my cogs and frames just in case something later comes along to give glue and stuffing, but I’m not going to buy it off the TP (already bought some before to try for potions, gave the ones I had left away as a gift because the price went up so much).

Hats off to all the ones who stood before me, and taught a fool to ride.

Wintersday Mobs can be your friends!

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Posted by: Thrashbarg.9820

Thrashbarg.9820

The other end of this is when someone opens a present and runs in to grab it, aggroiong all the mobs, then pulls them down the road into a friendly sentry NPC, who promptly gets it’s giant charr behind sewn into a nice holiday hat by crazed dolls. Fun times…..

I think the dolls should all manically chant “prepare to don the behind hat!” as they rampage through the countryside.

Hats off to all the ones who stood before me, and taught a fool to ride.

Ele Mist Form on down...

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Mesmer can be countered by an easy to perform stagger stomp

I’m not familiar with the terminology. What’s a “stagger stomp”?

That’s how I get home from the pub after a long night……

Hats off to all the ones who stood before me, and taught a fool to ride.

Ele Mist Form on down...

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Personally I’d trade my #2 AND #3 for vapor form, even in the open! I’m a warrior, I don’t know if others agree with me there but I’d certainly like the AoE stomp prevention and return to my team – EVEN if it couldn’t go into gates.

I’d take that trade if it came with your extra 10k hp and 1k armor at endgame.

Downed state is a part of the survival mechanic of the game, just like health pool and defense. Anyone who took at least pre-algebra in school should be able to understand a basic equation, you can’t add to one side without taking from the other.

Want the same effect as an elementalist? Run out and attack and go back in the door when you get low on health. Or use this trait: http://wiki.guildwars2.com/wiki/Defy_Pain_ and just go in when your auto-immunity kicks in, you don’t even need to press “2”. Oh, right, that trait isn’t in the glass cannon warrior build….. Hey guess what? Glass cannon elementalist will die in 1/2 second getting anywhere near a zerg and still won’t match your damage….. warrior complaining about any other class’ skills is silly.

I find the fact that 5 or 6 can jump off the wall, all d/d eles, run around killing flame rams, catapults, etc and build huge stacks of boons, finally be downed, then hey presto up, run back through gate (if they were even downed in the first place) whilst laughing their heads off) rinse and repeat pretty annoying.

I also find it annoying that when they are downed half way into our zerg, more times than not they can get up, whizz back into their own back lines and either heal up whilst whizzing or be healed from downed well out of range.

Having said that, the only thing that needs changing is to make mist and vapour form slow you down to half speed and the problem would be solved:-)

Your zerg is too close to the door. Attacking a fort with enough people inside to drop 5-6 elementalists at you at once with rams is futile, those 5-6 players could be inside on carts and take out your rams faster and easier.

Catapults have a range farther than vapor form, which only lasts 3 seconds, so simply placing siege a bit behind the distance vapor form can travel will save you from these horrid elementalists. Also, teaching your zerg to focus fire and spam CC, boon removal, conditions, will destroy them before they cause much damage. I know this because I can repeatedly attack a disorganized force and escape, but when I attack anyone who is prepared, I die before I can get anywhere near a tower door.

5-6 thieves chaning shadow refuge and appearing to simultaneously dagger storm your siege will kill it faster than said group of elementalists, then shadowstep+shortbow farther away than vapor form can reach in a couple seconds. 5-6 bunker guard/warriors can simply face tank anything you can throw at them while spamming heals and aoe, an elementalist will have to run from anything like that.

I see all this complaining as “I downed U! U must die!”. You know when the best time for me to attack your siege is? When most of your team is chasing that other elementalist to the door screaming at their monitors and mashing buttons instead of defending their siege.

I’d be fine if they nerfed it so vapor form can’t pass through doors, as long as it doesn’t affect mist form also. Or better yet, give every class the same hp.def and just 2 skills, “hit with stick” and “block stick”, then all will be balanced and fair. Taking bets on how many “Stick is OP!” posts pop up on the forum……

Hats off to all the ones who stood before me, and taught a fool to ride.

(edited by Thrashbarg.9820)

Corpse Spying

in WvW

Posted by: Thrashbarg.9820

Thrashbarg.9820

If you notice, the “corpses” have their eyes open….. I think this means corpse spying is intentional….. Also the use of the term “defeated” instead of “dead”…..

Anyway, yeah, have the map open on defeat, problem solved. Till that happens, do your ultra sneaky ninja activities out of sight of spies, it’s possible, corpses can’t follow you around you know…..

Hats off to all the ones who stood before me, and taught a fool to ride.

Yet another QQ about 100% zone completion.

in WvW

Posted by: Thrashbarg.9820

Thrashbarg.9820

I got my WvW map completion during the unlimited free transfer period, as I’m sure many of the gold starred people running around did as well, and I feel bad for anyone who didn’t (especially if you’re not really into WvW for whatever reason). I also feel that WvW should be removed from the requirements for completion and legendary weapons, as it brings many people in who have no interest in team play or PvP.

A reset of colors every few days would destroy the incentive to hold and upgrade points. WvW was intended to run for 2 week matches originally, be glad that isn’t implemented (yet).

It is irritating, but objectively I do find it unfair that everyone relies on dozens of other player’s to get their 100% zone completion.

It’s an MMO. I am mostly a solo player, but I don’t mind some things requiring grouping. Some of the temples you need for completion in Orr take as many people to complete as a siege, have you posted about how hard it is to get a group to clear the temple of Lyssa yet? How about a thread on how hard it is to find anyone willing to kill the champion risen king?

All that aside, here are my suggestions for finishing your map:

Get into WvW and help your team win points. You’re on SoR? If you can beat BG down a notch you’ll change colors.

Spam map chat in LA to make a group of people who need the same stuff, get some blueprints and go wage war.

Switch servers and deal with the 1 week cooldown. A week isn’t a big deal in the long run.

Hats off to all the ones who stood before me, and taught a fool to ride.

22/12 BG - SoR - TC

in WvW

Posted by: Thrashbarg.9820

Thrashbarg.9820

Fun fighting last night in TCBL, especially some of the fights around Godsword camp. Fighting off several SoR just to turn around and get hit by as many BG from the other side, and vice versa, several times. We lost the camp a few times when most of us got pulled away to other duties, but there were some pretty epic fights there and along the dolyak routes.

/salute to that thief I fought along the east yak route last night, fight ended with both of us downed (dang strong thief attacks in downed, you took the last 1/4 of my hp off laying on your back after I’d blown every heal and cantrip) but since I went down last, I was able to finish it. Hope you saw my /bow before you ported, you have my respect.

You ain’t the only one. I am so used to green, that I keep forgetting we are the red team now. ;_;

I might have been guilty of any of the following last night:

Trying to run through a green door
Avoiding red npc guards when running by one of our towers
Trying to attack a red sentry/dolyak
Thinking “naw, it’s still green” when I read “BG took bay” in /t

Hats off to all the ones who stood before me, and taught a fool to ride.