This makes me happy as I am from Devonas Rest and all of my friends play on different servers, I’d hope that transferring to SoS would help me.
What about poor DR? We don’t often have many players, even the guild I am in is based in a different server.
I don’t really have a build but I’m just saying thanks to the OP for such a great thread. When I get back in-game ill be sure to tests these builds out.
D/D might stacking doesn’t need a nerf, and why are you complaining about elementalist fire stacking when only ONE skill that inflicts burning is hard to dodge?(Burning speed) Drakes breath can’t be completely dodged all the time but one dodge is enough to put of most of that burning, ring of fire is a static aoe. If you can’t stay out of that, then that’s your fault. Ring of fire is perfectly fine with the amount of stacking it has. Why are you complaining about elementalists being able to stack up fire damage, when engineers and guardians have far more fire damage? Seriously in engineer you can run a full incineration build, there are so many fire fields and fire uptimes.
The might stacking process can be interrupted quite easily, and that in turn will stop the burning from being so strong. I don’t like to say that it is a L2P issue but some of these complaints aren’t warranted to be honest.
I would understand people complaining about how elementalist has really good survival but the burning damage doesn’t have to do with elementalist only, it’s really a problem with the condition itself.
Water , earth and Arcane are good trait lines, fundamentally. People who think nerfing the good trait lines will make elementalist a more rational class in PvP need to rethink.
Arcane, is an ideal trait line, I think that people will take it no matter what because it is just a fun trait line. This is similar to thief with the trickery trait line, the extra 3 initiative makes ANY build better. Some classes just have this, and taking things like this away isn’t exactly the solution. Water, is also a good trait line, however the healing power needs to be balanced in a way that would not make earth obsolete. Currently, you can just heal to survive, you don’t need much toughness because a lot of it is baseline now. They should lower the toughness on elementalist or vitality so that earth will be more viable. Currently fire and air are quit specific trait lines, because they can only really be useful for certain weapons. Fire is pretty much a might stacking trait line, which isn’t good for staff users at all because staff lacks a lot of blasting capabilities. Air is really just useless, and it’s last use was really for S/F fresh air which I say was a good build because it was a true glass cannon, every build should have a perk, Tanky, lots of heals, good damage and armor, and builds like dd ele should be a ‘little bit of everything’ build, but now it is an a lot of everything build, which is our problem here.
Elementalist does not need:
Trait nerfs
Might stacking nerfs
Weapon skill nerfs
Elementalist does need:
A tone down in toughness if you don’t go into earth trait line
For fire to be less might stacking oriented, might stacking is easy enough, and the might stacking traits aren’t all needed.
Buffs to air and earth trait lines to make them more appealing,
(edited by Timiok.1048)
Ele has d/d, d/f, staff that are all viable. Thief has d/p only.
Keep in mind we are talking PvP here. D/D is the only viable loadout in PvP. But yes, on a standpoint talking about the whole game, thief is in a worse place than almost any other class, which disappoints me because I main it.
Take all the useless water traits move them to adept or master and take all the good traits and push them to grand master. Now Ele is fixed and can no longer out bunk you.
(do the same for arcane). But please don’t cry for ele to get nerfed until mesmer does. Just being fair.
This is quite a crude idea and it isn’t something Anet would do under any circumstances.
In theory this would work, but there is a certain sequence for traits that would be clumsy and disorganized compared to other trait lines and changing this trait lines too would turn elementalist from over powered to useless. For example, the minor traits have something to do with auras, and granting a certain boon(s) with a cantrip. Second of all it isn’t very nice to the builds that don’t use dagger dagger and it is something I know Anet wouldn’t do because it goes against the whole concept of minor major and master traits. It would be irrational for them to make all the bad traits go in place of the good traits. And the ‘good traits’ are good in different aspects. The healing grandmaster is worthy of a grandmaster because in pve it has such a significant heal boost. It would be ridiculously overpowered to make it a minor trait simply because it is not as good in PvP.
I understand where your’e coming from but objectively I’d say its much easier for them to nerf one or two classes instead of buffing all other classes to fix unbalance.
Also wow this thread blew up!
I think I kind of presented my argument incorrectly. I do agree that elementalist needs a rebalance, like now. I even made a thread in elementalist forums dealing with all of the balance problems. However elementalist should be balanced not nerfed. We don’t want to make it useless, we want to add build diversity and add reasons to use other weapon sets and traits. Currently d/d ele has everything good about it. Tanky, plenty of heals, mobility, and good damage. This isn’t good however because elementalist gets some of these things without really speccing for it, and no build should be this powerful without requiring good amounts of skill.
So elementalist still needs to be ’nerfed
I agree with this idea actually. I’m going to make a thread where I can compilate good feedback that the devs will (hopefully) use to improve the classes.
The only reason we run dagger dagger water+arcane+x is because there is nothing else that is viable. We have absolutely no choice in the matter.
I can understand complaining about the mesmer because there are other builds, but eles have been forced into this build more or less. This kind of annoys me because I started using dagger dagger ele when it wasn’t popular and now everybody hates it(time to change I guess)
Anet has messed up really badly on elementalist and possibly thief more than any other class (we’ll exclude Revenant for now). Trust me, if there was another PvP build that actually worked we’d be using it like no tomorrow. The other attunements need buffs but this problem is too far gone I’m afraid. And I think it isn’t just a matter of nerfing, it is a matter of buffing too.
I’m going to make a thread about what classes that need buffs and balancing(Not nerfing, we aren’t trying to make a class not as good as it should be.)
I’m sure most of these people begging for an arcana and water nerf don’t play elementalist, so both sides of this argument are very biased to one side.
I play dagger dagger elementalist, simply because when I started playing it, it wasn’t the meta, and I found it to be fun. Now nothing else is viable in pvp.
I don’t understand these problems with D/D ele people have with the less expierenced players, the pro players are more complex because it is quite possible that no matter what the pro player is using, you can’t deal with them anyway, because they are better than you. If they are good at the game they will kill you no matter what, tbh you probably don’t have a chance in some instances..
D/D ele doesn’t even have the best survivability. Trap and beastmaster ranger are able to 3v1 easily, and I don’t even hear anyone complaining about them.
Water and arcana are mandatory for elementalist. This actually sickens me, and I’m grateful that on thief (Which I main) I only have one mandatory trait line.
And honestly, whenever I see a dagger dagger ele I laugh, as I beat them 80% of the time. I’m not especially good, it is just that everything they do is so predictable, that I know exactly what they plan to do, if you aren’t able to beat the low/medium skill dd eles you need to pay attention to what they do.
Here is a bit of the rotation:
1. Air- Ride the Lightning, Updraft and lightning aura(Before or after upraft)
2. Fire-Burning speed, Drake’s breath(Not all the time), Fire grab(Only if in melee, then ring of fire
3. Earth- Earthquake, and churning earth.
The easiest way to counter this is to stay out of the ring of fire. This messes everything up and as since you aren’t near that fire field, they have wasted several important cooldowns. Now, they will either leave the fire field to attack, or continue to waste cooldowns in the fire field (this will make their situation much, much worse), the expierenced players won’t do this, or they’ll do it much faster.
Dagger Dagger elementalist, much like mesmers right now are being complained about because people don’t know how to counter it, but honestly everything has a counter, everything has a major weakness, you just have to find it.
Honestly I like the sound of this, this will make players think more about the way they play and see other people play, and it will turn pvp into a place where people actually think about playing strategically.
As for burning being a problem for ele, that is a L2P issue. Elementalists, have such a slow build up for burning, compared to guard and engineer, really there shouldn’t be anything on you. On dagger dagger ele burning only comes easy with burning speed. Cleansing fire works for all elementalists, and actually, focus and scepter are probably better for burning down within a quick amount of time.
And gosh, why is every community about pvp so narrow minded about buffing and nerfing? Hasn’t it occurred to you that maybe, the other classes need buffs? I mean, logically, if you want your class to be buffed because of another class, people won’t be as opposed because you aren’t asking for a nerf against their class.
Currently, thief and elementalist, have gotten all of their other builds nerfed to all hell. D/P being the only good melee left for thief (D/D teef is almost there) and D/D being the only viable pvp weaponset left for elementalist.
People need to experiment. I saw a warrior who was able to nuke me down by hitting me with 8k damage, constantly. I asked him for his build and he told me that he couldn’t explain cause it wasn’t a meta build. Build for your needs, not the needs of the person who made up all these meta builds. For example; On engineer I run a variant on bomb/nade build, that takes down nearly any melee builds (Besides ranger bunker builds, holy crap, so many evades.), I have a build that matches my playstyle the best, and it payed off.
Yes, it’s true, not every class can conquer these mesmers and elementalists, but think in the other direction and see what is wrong with your class.
(edited by Timiok.1048)
Again, hundreds of people used this exploit. Do you know how many of them are paying for the expansion? I don’t know why you guys are pretty much repeating what was said practically within the first few comments. It doesn’t make any sense on a financial standpoint to take away several people that would not only pay for the expansion (just one of those hundreds of people can give $100. Not much with one person, but many with hundreds of people)And it is kind of pathetic I am saying this for like the 4th time now, you guys don’t get it. So in order to make sure there is NO CONFUSION, I’ll make this as simple as possible.
-It is Arena Net’s fault for letting such a bug go out of hand so quickly. They could have done about 3 things, before it went out of hand.
1. Fix the problem as soon as it arose, or just end the event.
2.Ban those who were the first to exploit this.
3. They could have simply come out with an empty threat, by saying that those who exploit this bug will be punished, and a bulk of the exploiters and people who have accidently come across this bug will be too scared to do anything.
In addition to this, the problem is practically over now. So all of those complainers who are complaining now are probably just bent on revenge.
I’m just curious too, how do you think Arena Net would go about banning all these people? You don’t think that people who did nothing wrong could get banned if this happened. Heck, I haven’t been in-game for a month, I could get banned because someone could report me if they suspect me of exploiting then bam I’m gone. There just isn’t enough proof, there’s too much complexity, and when those innocent people rage about their poor demise, Anet will just look like the bad guys for banning innocent people for unexplained reasons and for doing it because of something that is so trivial and doesn’t even threaten the game.
The wintersday crisis was warranted because this had such a significant change on the economy which the community likely suffered from for a long time.
1. Anet would easily be able to see the change in inventory, because the exploit was item based. The golem problem is based on an effect, like a boon. That would be harder to track because, you can get rid of the effect by just leaving WvW, it wouldn’t be worth it, most of the time to record these affects, because so many abilities use things like this (Stealth, utilities, auras etc.).
2. This exploit was not easy to come across. People who exploited this knew what they were doing was wrong, or at least they should have known. What they did had a bad affect on the community.
3. This was much more long term than the golem exploit, and it was well established that this was wrong. People were discouraged to do this, so they were given enough warning.
So bans? Not going to happen in my opinion.
No, its exactly like now, but you can load in a different build with a button, I don’t think it would remove build restrictions.
Is this intended or just an accident, to not have ground targetted traits? The old trapper ranger was a great balanced build that could be very effective with skill. Now, the runes of the trapper are near useless because you can’t just throw away the traps in other places so people don’t trigger them and you can stay in stealth. This is a serious nerf to the build as a whole, and this makes it harder to play. They should make it baseline perhaps or add it in somewhere.
Fact is, bunker condi ranger is already an inferior spec to engineers and even necromancers and warriors and mesmers. It’s the one condi spec that doesn’t have good access to aoe/cleaving conditions such as grenades/bombs, and offers virtually nothing of value in teamfights ever since they gutted spirits.
Yes, but trap rangers use sword too, and they specialize in aoe cleave damage, not to say that sword is anything more than an evade tool, I mean with sword/dagger you have 3 dodges, 1 leap, and 2 cripples.
Currently I say that engineer condi is the god build right now. With one pistol shot i lay down 5 conditions and if i keep going on they can’t condi cleanse everything away in time.
I think that the ranger kick should not root, and I also think that the leap should be able to be cancelled, or it should be a dodge. Ranger sword is definitely the worse out of them all. All of the sword skills should have damage reworks too.
I would make a few changes:
1. Ether renewal as the healing skill – immensely powerful at healing and removing conditions and with a fast recharge
2. Armor of Earth instead of the invulnerable form
3. Tornado as the elite to have an active defense against rampagers that don’t use resistance and the glyph for all other situations
Also try the earth trait instead of the fire one for a more bunky build (stone heart <3)
He is using a burn build so earth would pretty much get rid of all burn he could do, and the elite fire elemental and greatsword give great burns.
As a tip why not balthazar runes, or runes that increase duration? And for a build that doesn’t benefit your fire attunement only, I’d do runes of hoelbrak, and change a couple of the traits, and change the last trait to the fire field trait so blasting will give a lot of might. Might definitely is better for getting higher ticks, you need to worry about the duration.
Great. Now everyone in the room with me thinks im weird cause i just randomly wailed in despair. I feel so sorry for you. No honestly, I hope they can fix that. Unfortunately I doubt that’ll happen because things like that happen in games.
I’ve seen WoW fans carve up WoW as effectively as forum dwellers her carve up Guild Wars 2. Your assertion about WoW forums being better may or may not be true, but then, how the moderation works might be very different there too.
I know quite a few WoW players who have simply stopped playing the game because they can’t stand it. Literally cant’ stand the changes that are made. And this happens every time a new iteration of that game comes out.
The skill trees have been simplified. LFR has taken the challenge out of raids and people who liked raiding before hate it. There have been long periods of imbalance and people complaining about the OP of one or another profession.
Saying that there WoW fan base isn’t chocked full of complaints is simply wrong. In fact, I know very very few WoW players that don’t complain about the game constantly.
And yet WoW still has move active PAYING players per month than GW2 total sales in 3 years, so they cant be all bad,
The problem here I think which has been mentioned is that there does not seem to be a direct link in what the playerbase ( the actual players playing the game want ) and what the devs want the game to be like, and until them 2 sides come together and seriously discuss in the direction they want the game to be going, there will always be this problem, every game suffers from it at some point, the ones who get the balance right survive, the ones that don’t, die a slow death,
For PvE, I don’t think they know where they are going, the nerf long running builds, remove popular traits etc, then fall silent when the wall of hate comes there way, its always been there reaction, just sit in silence, the only time ive seen them come back and actually answer and try to fix something was from the PR nightmare fallout from the HoT, and had that only been kept on these forums, we wouldn’t have gotten that outcome, things like removed loot, nerfed events etc will continue.
Everyone knows that sPvP is where Anet want to be, they want that esports soooo badly, they will bend over backwards to make this game mode work, they will nerf or buff as needed to try and keep this game format alive, its been proven time and time again,
WvW, I think if they could get away with removing this format completely from the game it would be done, im sure everyone has seen the video where the dev said that all WvW players are really PvE players, that says it all, within the next 18 months WvW will be phased out completely from this game, they have no real interest in it, for all those seriously expecting the new map to be all that, get ready for a world of PvE dropped into it.
For me im more frustrated that a game and company ive supported for over 10 years seems hell bent on destroying it, they make changes that do not need to be done, and others that should have been done years ago, then they sit silent, its like we are playing 2 completely different games, I have friends who have left this game and will never return, I have some who now play FF14 and are trying to get me to play it, and honestly with the updates and support that game is getting, its making it hard to resist.
The whole argument about we are all hard working on HoT doesn’t really work, if you don’t have someone on here actively talking to us, you wont have a community left to play your HoT.
I would hate for WvW to die off. It is a unique game type that is really fun to me. I couldn’t really see myself losing much interest in it. I also very much doubt that thgey could completely phase out WvW, unless pve becomes 10 times (No seriously, I’m talking 1000% better)better or pvp merges with WvW somehow.
It doesn’t neccessarily matter if they have little interest in it (Which is definitely not the case but we’ll look at your argument.) , players have interest in it, so they’ll be more or less forced to invest in it, if we show enough support. I mean, the whole idea of WvW is awesome and epic. A huge map where 3 servers fight for control, in addition to several challenging champions and enemies that fight everyone too. WvW kind of reminds me of planetside 2 to be honest.
“https://forum-en.gw2archive.eu/forum/game/gw2/Possible-solution-to-lack-of-mobility/first#post5313737”
The idea in my thread is pretty much a better version of this that works for every class.
(edited by Timiok.1048)
On my thief, I still beat most elementalists and rangers I fight, so I don’t understand this thing about them being over powered.
Anyways, the thing I’d suggest is to pay attention closely when these Mesmer do their bursts. For example: duel some good Mesmer 1v1 and see how they burst you down. Everything has a weakness, and a flaw. For most mesmers, they have a very predictable pattern of attacking, and often they will do the same types of things just before their burst.
It does take practice though, don’t get me wrong. Who knows, I might just be terrible once I get back to the game since I’ve been away for a month. Focus less on how angry you are about them beating you up, and focus on how and why they are beating you up. People say that if they are too fast it is impossible to avoid the burst but, if they burst in such a small amount of time, you would virtually be able to avoid all damage by dodging a couple of times. Time your stunbreaks, those will stop Mesmer dead in their tracks.
@Cynz
1. You need to chill bruh.
2. Stealth. Sooo much stealth. I play D/P thief and even when I can’t kill the mesmers I can distract them and put them off of the objective. And with the daze on steals trick and revealed training trait you can hit 5k+ stabs
I think it could help a lot. We could have an Out of combat loadout kind of set up, where for weapons you can have a 2nd or 3rd weapon equipped, but once combat starts, the weapon is unequipped, and when you have the out of combat weapon equipped, you can’t target enemies or do any damage, and all boons/effects gained from that weapon are removed upon combat. This could also work with armor to some extent but there isn’t much that armor helps with outside of combat besides speed/traveller/centaur runes.
In addition, if you want to switch out the out of combat weapon/armor set(Or armor pieces) for one of your combat weapons, you can do that with the click of a button(Or inside a certain interface) instead of searching for the gear in your inventory. Which saves time, and for classes like elementalist, it just saves hassle.
The also would work for utilities and traits, so you don’t have to worry about using a skill that would only benefit you for mobility, like all of the 25% movement boosts, and with weapons, for example on guardian, you can have an out of combat staff equipped and be able to keep up perma swiftness and not worry about losing damage when you engage in a fight.
I think this would make a lot of people happier, and from what I see, revenant, and Mesmer especially are very slow, unless you go out of your way to get swiftness skills.
Feedback is appreciated, it would be nice to know how this could improve, though I don’t see many problems with the idea.
So you would be able to change builds quickly in a dungeon or something, and you can get around faster without having to go change everything whenever you fight something.
Personally, my weapons sometimes show up on vendors to sell which is really unnerving, and im scared I’ll sell them, and for classes like guardian, I run a medi guard, and my engineer isn’t specced into speedy kits so i go quite slow. Also for elementalist, in wvw i switch from staff to d/d and seeing how i have a lot of daggers in my inventory and I can get jumped very quickly without time to switch, this build feature would be exceedingly helpful.
(edited by Timiok.1048)
Yeah, like other people said , maybe the game isn’t for you. The mean comments are unnecessary but it kind of sounds like you are playing this game with expectations for it to be another game like WoW or something.
Pve:If you aren’t having fun it is probably because you were in the same places the whole time. Levelling shouldn’t feel like a grindfest all the time, the way I’ve gotten my characters to 80 has taken much more time than you (half a year for one, 3 months for the other), and maybe your disinterest is an offset of you rushing through the part of the game that was most interesting. Leveling your first character should have opened up the world to you. Unlike what you said, the world of gw2 is MASSIVE. And the lore is very interesting too. Look up WoodenPotatoes, he is awesome. The personal story lore isn’t even mildly interesting but if you travel around and pay more attention to what the CPUs say, you will know the lore is quite deep and interesting.
WvW: The only reason you aren’t enjoying this is because you aren’t playing it the way it really should be played. I personally wouldn’t be mindlessly running around in a zerg unless I am trying to level a character. Go with some friends, try to flip camps/sentries on your own, etc.
Dungeons: This is a part of the game you might as well not participate in, because Gw2 goes against everything about the trinity, which personally is my favorite feature of this game. You might not be able to leave the mindset, but this system is farm more superior, because some classes are capable of having all 3 attributes, EG; Guardian, Elementalist, Ranger, and those that can’t besides the unfortunate exception of warrior unfortunately can do things outside of the trinity, like deceiving enemies through stealth/illusions, being able to move quickly and avoid damage, etc. Honestly, this game’s mechanics can cater to people who like games like WoW, if you choose to play the game that way but not vice versa.
Last of all, get in touch with the community! Doing things with your friends, and guilds make things way more entertaining. For example: When I joined the guild Ethereal Guardians, I had a lot of fun playing with sensible people in contrast to most pugs I get.
Yeah the personal story is very bugged, the bugs aren’t even consistent, they appear in random places. For example I’ve ben playing for a long time now and I haven’t completed the personal story ever because it was bugged.
I could see this working for elementalist and engineer, though I doubt they’d bother to add it, this wouldn’t be game-breaking and it does save a bit of time I guess.
Whenever a serious problem arose, it would take FOREVER to fix. I’m talking about weeks, months or so.
And, you see, many WvWers see golems as such a serious problem – one that hasn’t been addressed not for weeks or months, but for years. And when Anet finally decides to do something about golems (on a wave of stronger and stronger complains), what do they do? A Golem Rush. Are you really that surprised that many of people that wanted golems removed completely or weakened in some way acted as if they got slapped?[/quote]
Yes these were serious problems but they did not render the game unplayable. The problems I had in Spiral Knights completely ruined a good quarter of the game for everyone. Most of these problems haven’t been fixed, to get money you have to use the same mission because it is the only well paying one, it is exceedingly difficult to get to endgame, it was just chaos. Compared to spiral knights, these problems are child play. Which is saying much.
Well, if you are talking about pvp, your level is nonexistent, and insignificant. However in wvw and pve they are quite necessary. In wvw being upleveled really sucks, because your 1v1s are very hard, usually regardless of skill level. Though, I didn’t read the whole thread and I don’t know if you mean that you are doing only pvp, because in that case, you can activate a track and get tomes of knowledge, so you don’t have to do pve at all, if you put your mind to it, or if you get good at pvp.
Well I sure am sure I found a way to get celestial stats with different armor.
Not sure what you mean.
Well I found a way to get celestial stats without the armor itself, so I don’t need to farm for the crystals for the armor. I meant to say ‘I sure am happy ’ instead ’I sure am sure’
Probably the most fun I had during this entire event.. So many golems went BOOM!!
Woah that looks like a blast!
OP,
Your post is intellectually dishonest.
First off, you’re putting forth a vague strawman over a vaguely defined group of large people, and effectively dismissing and using a trivial rebuttal “it’s only one week” to this vaguely defined, irrational argument that you suggest many are using without really trying to figure the cause of what might make people feel this way. Maybe it’s more than one thing. It is clear that you don’t share the same concerns as people, and that’s fine because I imagine not everyone cares about exactly the same things but it’s also clear that you’ve made zero effort to understand the context and made your own up— while their have been posts that were threatening some kind of quitting, that was not the case from most posts.
Secondly, if people were truly that irrationally centered, their arguments can just safely be ignored. But you chose to focus on the worst. In that case, there’s really no topic for discussion.
Third, the problem with this thread is that for the most part, the character and attitude of the complainers doesn’t diminish the validity of their complaints. By focusing on this, you are kind of ignoring the other side of the matter, and that would be what Arenanet could be doing to help bridge the gap. Even if we assume players are irrational and easily provoked to anger, there’s nothing we can do to change the way individuals behave. But a business can change its way of interacting with customers. That’s business. Sometimes your customers are finicky but you can’t just be like “Oh no, they’re so mean!” unless you choose not to do business with them.
In other words, this thread is about complaining about people complaining, which doesn’t really help Arenanet improve their product. It is true that a lot of complaints I feel are trying to project one’s opinions onto the entire populace which is fallacious, but to seemingly lump them all into one category without thinking about cause and effect is another.
If we have absolutely no trust in a game, how can we support it?
Well, that’s the problem. Trust might have been something taken for granted.
Actually, I understand how the people feel, and I understand their anger about the big problems, it just confuses me when I see such anger towards small problems. I don’t want the community to go all rogue on the game and its devs because I’ve played games where that has happened and it ended badly for both sides.
There’s a game called Spiral Knights, it’s not very popular, for good reasons I guess, and the dev team is much worse than this team. Updates come maybe once a month, the game isn’t balanced, there hasn’t been any interesting content released that wasn’t just reskined, etc. Whenever a serious problem arose, it would take FOREVER to fix. I’m talking about weeks, months or so. I worded this quite badly I guess, but I’m trying to say that we have it better than a lot of other games.
I also apologize if I have made the complainers seem like the jerks in this situation, which isn’t true I just believe that some complaining is unnecessary.
The devs look at what we say and they respond quite quickly, which is much better than many other games. In fact, perhaps the amount of rage about the WvW problem was an offset of the devs practically ignoring the community, about something that is very prominent and visible, which they haven’t really done before, and I do agree that this is very uncalled for and appalling on behalf on Anet.
I guess I’m just bad at presenting my arguments, but everyone should be aware of the fact that we have it better than we think sometimes, and now definitely isn’t the time, but we could appreciate a dev team that actually pays attention to the game sometimes.
P.S. I am not complaining about those who chose not to pay for the expansion, that is your choice, your money, and I think it is completely rational to not get something if everything is going to be bugged, there is plenty of time to get the expansion anyways.
(edited by Timiok.1048)
Well I sure am happy I found a way to get celestial stats with different armor.
(edited by Timiok.1048)
Gotta love all these cheaters trying to save their kitten on the forums, lol. Don’t worry, Anet probably won’t ban you guys, since not even hackers are banned. Keep ruining the game for everyone boys!
I’m not trying to justify their actions, they are doing despicable things. However banning them will have a bad outcome and it financially doesn’t make any sense. If it is true that Anet care more about money than players then they won’t ban the exploiters because when an expansion is coming out, why would you exile the people who can get you money?
And think of it this way. What if you got the buff from just going into a golem? That means you got would be banned too no? So many people are unaware of this bug, so you are going to ban the innocent ones too? Why you ban people that lack bad intentions and people who just were oblivious? Saying “Its their fault for not paying attention by NO EXTENT should warrant a ban of any kind.”
This is much different than the winters day exploit because:
1. It had a large impact on the economy
2. You had to know what the bug was in order to exploit it.
3. People gained large amounts of money without much effort..
Much like someone else said, this just ruins the fun of the players.
And I am not trying to save myself from being banned since I’ve been away from my computer for way over a month, so I haven’t expierenced or exploited this.
https://forum-en.gw2archive.eu/forum/game/gw2/Perm-bans-for-snowflake-exploit-kinda-harsh
I’ll leave this here…
I very much doubt there will be bans with the Golem exploit, simply because it only ruins the fun of the game and not the economy of the game. That is, there isn’t a long lasting effect on the game when people use this exploit the way there was with the snowflake mass ban. But I could be wrong. The thing is it is at their sole discretion. I sure wouldn’t be taking chances with it and I don’t believe anyone who values their account should take part in this exploit.
Do we have an approximation to how many people were banned? Like you, I doubt they would ban this many. Though that is interesting.
so it is now official anet don’t care about the bug and we can freely use it ?
No, and to be safe I’d not use it. Also it is still kinda despicable to be using it, this doesn’t benefit the game at all, and lowers people’s opinion over the game.
@Timiok.1048, for sure Anet wont ban them, max they would make would be a timed ban (temporary one), all we can expect is the reported glitches that can be abused get fixed.
I guess that would be remotely appropriate, I’m primarily worried for those who aren’t aware of such a buff. It is extremely easy to get supercharged without trying. How long are the bans on average? Whenever I heard about bans it was always heavily implied that the bans were always perma bans.
Ban all these people.. I’ve never heard anything so stupid… Ban hundreds of people, ban guilds. It doesn’t matter what their intents are/were, it is Anet’s fault 100% that this problem hasn’t been fixed, and that it came into place.
Aside from hundreds of people, many of which that have put countless hours into the game, do you know how bad this would look? I’d imagine the banned people would start raging about the game sending a bad impression on the game unto other people because they’ll be all kitten.
They could have done a couple of things.
A. They could have banned the very first people to exploit, as an example and a warning so people would feel discouraged to exploit this.
B. They could have just fixed the problem. They sure did know that the problem existed. They can’t ignore this much justified rage.
C. Before the problem became as big as it is now, they could have said on forums that everyone who tries to exploit will be banned, even if it was an empty promise, it would discourage many of the current exploiters.
Now there is only one sensible/possible solution; fix the kitten bug. Or just take golems out of the game like they did with the engineer trait(this might not sound as easy as it is however)
You DO realise that if anet bans everyone who has exploited the supercharge golem bug,a massive chunk of people will be gone. Like a LOT of people. Whole guilds have been seen using this exploit. It is Anet’s fault that this hasn’t been fixed yet. Banning all of the exploiters would be ten times more stupid then leaving the bug alone, and that’s REALLY stupid. So I’m just saying, whining about people not getting banned isnt going to do anything because I very much doubt Anet would have the balls and stupidity to ban hundreds of people. Another thing is that many people probably have it by accident. If you can be supercharged by doing ANYTHING involving a golem, a lot of people probably don’t know that they have it, or they aren’t doing anything with this power, so you’ll ban the innocent people and the people who have used the exploit but haven’t used it because they don’t want to? How would this work?
I agree that people running around with 100% damage boosts is a bit ludicrous, but let’s be honest, trying to get such a large sum of people banned is like trying to profit off of the mystic toilet. It just doesn’t make sense.
P.S. I am NOT defending these people, nor am I one of these people, heck I can’t even use my computer right now. I think it is despicable that people are abusing this, but I find it even more despicable that nothing has been fixed about this.
I also don’t like banning in general, a lot of these people are probably just following what everyone else is doing. They don’t ALL have bad intentions. Though it would be kinda funny if they all get banned right after I post this thread.
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I’m kinda sad that it is offhand, just because dagger OH is beautiful for every attunement in my opinion.
Ring of fire for a fire field and the #5 skill to nuke enemies down in fire
Frost aura for chill and cleansing wave for a heal and condi cleanse in water
Updraft and ride the lightning in air for a knockdown, a chase down, and swiftness in air
And finally earth quake as a blast finisher and knock down, and churning earth as a blast finisher, 6 stacks of bleed and massive damage.
Definitely unnecessary. We can have the second highest amount of skills, and we actually have more skills available in combat than warrior and guardian combined. A weapon swap is unnecessary and will cause a lot more rage then pleasure in the community currently. With a weapon swap we have 55 skills, that is far too many.
If Revenant didn’t get a weapon swap, this would mean that this class would have the least amount of skills out of all of the classes in the game. Only 10 skills that Revenant would be able to use in battle(Being able to switch legends to switch utilities,giving it technically 15). This doesn’t remove the meaning of other classes because for example, elementalist has access to 25 skills at all times and actually including conjures, the elementalist can have another 20 skills on their utility, giving them a grand total of 41 individual skills, and engineer can almost have the most skills, with more skills than every proffesion on its utility bar alone, but in total the engine can have about 35 individual skills within their use. So not letting Revenant have a weapon switch would make it a lot less appealing that other classes.
Also it wouldn’t be fair to heavy armor classes as they would have the least amount of skills combined in relativity to the other classes, because currently an engineer can use more individual skills in combat than a guardian and warrior combined, so if rev didn’t get the weapon swap, heavy armor classes would be missing a lot of the love that the other classes get.
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Yes it is a pve discussion but I was actually responding to what someone besides the OP said, so it is a PvP example, but my statement applied to the whole game.
Actually I think it was after 63 views they all deemed the OP and the thread a bit stupid so they decided not to say anything.
Condition damage isn’t for the weak, in fact I think it is better than just playing boring power builds all the time, you get a different angle at the game, and I find myself beating a lot of power builds with condition builds.
Well, the gamble won’t lose you money if you just buy the cheapest option each time. It is slow but if you are unlucky you lose no money. I got about 10g out of it.
I think the OP must be trolling. Condition damage has always been less superior to raw damage, and zerker gear is the pretty much the primary armor stat combination for everything unfortunately. And to those complaining about burning damage, I think it is a L2P problem most of the time. This is because:
1. All of the damage is caused by ONE condition.
2. It can only be applied one stack at a time, unlike with a lot of other condi builds that put bleed, poison, torment, burn, and confuse all at once.
3. One condition cleanse negates the burn damage completely.
I’ve never had a problem with this burn buff because I have been able to cleanse conditions from myself before the ticks start doing much damage.
Actually, most stories I hear about people losing money are from rich people who lose thousands of gold. And on the topic of getting gold, it isn’t very hard, there are so many easy ways to get money compared to many other games.
I think this is also a L2P issue. Most people move in very predictable ways, and you can seek em out by predicting where they will be. Also, aoe damage IS a good counter to stealth, because if you surround yourself with aoe’s the thief is less likely to go in for a back stab once they see that red circle.
I know and understand how the average thief plays because I main thief. I doubt stealth really needs a nerf and we shouldn’t focus on nerfing thief either because rangers and mesmers have quite easy access to this too.
Stealth should not operate so that the second you use an attack or skill you get revealed. This is a terrible idea that would stop stealth stacking and reviving dead in it’s tracks.
I think a good counter would be to show a faint silhouette of a player every 5 or 4 seconds, and for their to be a faint outline when you are being hit by something (Not counting conditions).
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I see. Well I saw some guides saying that I can just go celestial for all my trinkets instead because of the timeshare on celestial armor.
Another question, was my second non-celestial idea even useful?
I’m a bit confused as a d/d else who’ll be 80 soon, because of two reasons.
1. People say celestial armour is hard to get.
2. A lot of people use different armour stats than celestial itself, and then make up for that through trinket/rings/amulets.
For example, I was thinking that I did well with less toughness and vitality, so I was thinking of having 4 berserkers pieces and 2 pieces of apothecary pieces for the healing power and condi damage. Then I would have more vitality and condition damage in trinkets, and berserker weapons.
However I also figured that I could go full celestial, then go full berserker weapons, then a mix of healing power and condition damage for trinkets and such. I know that in pvp I am naturally good at just lasting for a long time, so I figured that in pve, which is generally easier than PvP, I would run a build with less stats for myself like toughness and vitality, and more healing power and condition damage because of the burning buff.
So should I just stay using a simple possibly more expensive armour set or just plain celestial?
P.S. I am not very fond of farming a bunch of different fractals and dungeons like a wild goose chase to get things that I want.
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I never have this problem.