Showing Posts For Tiresias.6473:

I love the scourge

in Necromancer

Posted by: Tiresias.6473

Tiresias.6473

My only real complaint is how quickly the barriers degenerate.

If fine with degeneration, but they feel like they are gone in a split second!

They should last for about 10 seconds before they start to degenerate, and the degeneration should be about 33% slower than it is at the moment. I’d be fine if this effect was only for the Necromancer who casts them.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Mantras need IMMEDIATE fixing/buffing

in Guardian

Posted by: Tiresias.6473

Tiresias.6473

As a (former) Mesmer who really liked the Mantra build until they broke it, I’ve got two things to say:

1. The Mantras need to trigger in a circular AOE like Mesmer Mantras do. There’s absolutely no reason for them to be a cone and it works against the concept of supporting allies from melee range (which is the Firebrand “thing”).

1. There’s nothing wrong with Mantras having a long cast time — that’s how they are supposed to work — but the cooldown when all charges are expended is utterly unnecessary. The cooldowns should be halved, and the trait that reduced the recharge timers should also affect the base cooldown on top of that 50% reduction.

I honestly believe that the ArenaNet design team is terrified of Mantras, but I’m not sure why. The Mesmer versions have been repeatedly nerfed and are now basically unusable. The Guardian versions are weak out of the gate. Yes, there was a time when Mesmer Mantras were incredibly powerful, but they weren’t “tuned down” so much as “beaten with a nerf bat”.

The good news is that the rest of Firebrand feels really powerful.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Easy OPEN world Power Build ?

in Mesmer

Posted by: Tiresias.6473

Tiresias.6473

So, I’m not trying to be rude when I say this, but the reason that so many people run glass cannon on Mesmer is because the class’s defense mechanic is not its hit points, it’s access to cooldowns that avoid or block damage.

Once you run out of those cooldowns you either need to kill the enemy or back off until your cooldowns recharge or you will die.

This is part of the reason that Chronomancer is so powerful. Access to Alacrity means that you get your cooldowns back faster and can stay in the fight. On top of that you provide the same benefit to your party members.

If you want to be able to jump into the fray, tank hits, and feel like an immortal you can try a Reaper Necro build using wells or minions. Outfit yourself in Knight (Toughness/Power/Precision) gear, use a Blood Fiend, and be outright amazed at how hard you are to kill. That build plays differently, though — instead of single-target bursting enemies down you need to gather up several of them at a time and AoE them all at once. The time-to-kill on individual enemies is poor, but once one of them turns on your Gravedigger spam the entire group will go down quickly.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Anyone else want harmonious mantras back?

in Mesmer

Posted by: Tiresias.6473

Tiresias.6473

Yes, I do. The main purpose of Mantras was to have more fine control over utility skills — the individual charges had weaker effects than a normal utility skill, but taken together (especially with Harmonious Mantras) the effect was more powerful while offering more control.

The downside? It’s difficult to get a recast off in-combat. It’s easy to interrupt (in PvP) and a massive hit to your DPS (in PvE). That’s a fair tradeoff, in my opinion.

If Harmonious Mantras was not playing well with other traits, those traits could have been slightly altered. I will say that I really miss being able to keep conditions off me between Power Cleanse and Power Cleansing on using a charge of the healing mantra.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Oh no, VP nerf, wat will we do...?

in Necromancer

Posted by: Tiresias.6473

Tiresias.6473

I mean, Reaper Shroud is a build that received ZERO attention, despite all its flaws and middling damage, until it was heavily nerfed two days ago. I struggled to find even a single recent thread about it.

I don’t understand why ANet should stress about keeping a build that isn’t very good intact.

THIS. Camping shroud does less DPS than dagger auto iirc. People are deluding themselves that you should be staying in shroud for as long as possible aside from the fact that it is aesthetically pleasing. Practicality wise its a stupid crutch.

Hey, that’s a FANTASTIC POINT about the damage being low. Lower than Dagger auto-attack even.

Since the changes were made to promote, in ArenaNet’s own words, “Build diversity”, I think they should put some time and attention into Reaper Shroud — you know: the big, shiny, new attraction for Heart of Thorns — to make the Shroud-focused build competitive with other power builds.

In the name of Build diversity, of course.

Then it would be more than just aesthetically pleasing; it would be yet another diverse build that Necromancers could use in all aspects of the game. No more delusions, no more low damage, more diversity!

Fantastic suggestion, guys. Brilliant!

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

What are you guys talking about?

in Necromancer

Posted by: Tiresias.6473

Tiresias.6473

You have confused “feedback” with “negativity”.

Nobody is here making unsubstantiated claims. All the people running Reaper Shroud builds were legitimately surprised by the heavy-handed nerfs the spec received.

All the buffs you mentioned doesn’t really apply to this one spec. Compensation isn’t compensation if it doesn’t counterweight the negative changes.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Oh no, VP nerf, wat will we do...?

in Necromancer

Posted by: Tiresias.6473

Tiresias.6473

Learning how to play the spec? pressing F1 then wailing on 1 is hard? For some reason people who play power reapers exclusively seem to be on some high horse thinking condi is easier to play. I have both sets of gear btw. And since you are talking about collecting gear Ill have to assume you’re talking PVE. Condi rotations are definitely harder to play to reach optimal DPS. and this is PVE we’re talking about, where things die left right and center, you have no NEED for actual life force management. YOu can be wailing on 3 things with RS1, getting 6% back in 2.37 seconds.

Most of you people crying about VP haven’t even done the maths or actually considered in a realistic scenario. You have people like DeceiverX saying shroud runs out in 10 seconds on a full bar, with no damage taken. No. No it doesn’t. If you get focused in pvp, VP won’t save you. If you’re kittening about the duration loss from VP then you’re camping shroud. its as simple as that.

That’s an awful lot of projection, assumptions, and strawman arguments to pack into a single post. Even your lead argument (“For some reason people who play power reapers exclusively seem to be on some high horse thinking condi is easier to play.”) is some wild speculation that I never even hinted towards at any time in any post that I’ve ever made on these forums… ever.

What, exactly, is wrong with you? Can’t stand for people to play the game in a manner that is different from your own? Don’t like to see other people have nice things? Believe that it’s your way or the highway?

I mean, Reaper Shroud is a build that received ZERO attention, despite all its flaws and middling damage, until it was heavily nerfed two days ago. I struggled to find even a single recent thread about it.

Then the spec take a MASSIVE hit directly to the broadside and people like you come out of the woodwork with half-baked “opinions” about all this stuff that isn’t even relevant. Seriously — Lifeforce management? Reaper Shroud doesn’t manage Lifeforce in PvE; the very purpose of the build is to spend as much time in Shroud as possible and as little time out of it as manageable, beyond perhaps firing off utility skills.

Of course, you likely don’t know that because you’ve never really played the build. In other words, you’re just talking out your cornhole.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Vital Persistence nerf pt. 2

in Necromancer

Posted by: Tiresias.6473

Tiresias.6473

I’m not satisfied.

Given the state of the Reaper Shroud builds, or even Reaper builds in general (even glass condi), any level of nerf is both unnecessary and confusing.

The base level of decay could be set to 2% per second, or 50% of the original baseline, and the cooldown of Shroud could be set to 7s — leaving all of the other recent changes in place — and Shroud builds would still dramatically underperform. It would be a small buff to Necromancers across-the-board, but I’d argue that the class could use it.

Alternately, and perhaps even more advisedly, they could return the 50% decay reduction back to Vital Persistence and 7s Shroud cooldown to Speed of Shadows, thereby making the Soul Reaping traitline desirable again.

Necromancers already struggle to present a coherent argument to play the class over pretty much any of the others in the game. The last thing the class needs is nerfs that target the one and only thing that the class has going for it: the ability to absorb damage using Shroud.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Oh no, VP nerf, wat will we do...?

in Necromancer

Posted by: Tiresias.6473

Tiresias.6473

You are the second idi… person to say this. I’ve already replied to your kind once and I can’t be bothered to come up with something significantly different to say, so I’ll say the exact same thing again:

My hatred of these kinds of arguments knows no bounds. Let me boil this mentality down to its bare essence:

“Just deal with the fact that your build was severely crippled without warning.”

Unacceptable. Many people — not just me — are using a Reaper Shroud build because they enjoy it and have invested a significant amount of time into acquiring gear and learning how to play the spec.

Bear in mind that this is a spec that isn’t considered to be the most powerful way to play a Necromancer. The damage output is decidedly worse than a condition build and it offers almost nothing in the way of group utility. On top of all of that, Necromancer as a class is performing worse than almost every other class in the game in terms of damage and utility.

And it’s not like this is a recent problem! The issues with Necromancers are well-known and have been discussed to death. If they were concerned about these two very necessary traits not affecting Sand Shroud they could have literally just buffed them by adding in the new effects (Swiftness on Speed of Shadows and Vitality on Vital Persistence) without changing anything else and it STILL wouldn’t have fixed the core issues that the Necromancer class faces.

I can’t speak for anyone else, but I enjoyed the Reaper Shroud build because of the visual effects and mobility. In reality it’s mostly an auto-attack spec that doesn’t even have access to utility skills most of the time.

So yes, I can “adapt”, but there is no good reason that I should have to. This was a scorched earth approach to addressing a problem that didn’t actually exist. The “solution” was not only lazy, it feels terrible.

And to top it off, there was no warning! So now I’m stuck with gear for a build that doesn’t work anymore, and my choices are to either go with a Greatsword power build that is even LESS effective than the already underperforming build that I was using yesterday or scramble to put together a set of condition gear.

I can’t even begin to describe how terrible that feels.

Small update for modern times:

No, a 25% reduction in Lifeforce decay will not account for the loss of the 50% reduction in decay and 7s cooldown. There is still no reason to take the Soul Reaping traitline now and the Reaper Shroud builds are still suffering under heavy-handed nerfs.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

You have killed us

in Necromancer

Posted by: Tiresias.6473

Tiresias.6473

Doomsayers one and all. Still play condi and power builds to the same effectiveness. (Not taking into account min/maxing. Just that the results are the same).

Sucks about the shroud decay trait. Ah well. :/

Stop saying this. It amounts to a troll post, and it would be best for you to depart from the threads that are discussing the nerfs by the presentation of evidence.

The results LITERALLY are not the same because significant nerfs were made to a spec. You can’t get the same results with a build that gained nothing of importance but lost everything that made it function.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Reaper Shroud build is defunct now.

in Necromancer

Posted by: Tiresias.6473

Tiresias.6473

All these silly assumptions about making scourge the only boon corrupt spec or turning necro into condi only- no. Just rethink your build. You have new stuff to play with, too. Some of these changes like making signets of suffering much more support-y and required for keeping shroud up better don’t make sense though.
For now, just adapt. Every other thread is already telling Anet about how much “we”(not me anyway) dislike how “our” builds were all broken due to some trait changes.
Plus, vital persistence is only required if you’ve been using it your entire life and have grown way too attached too it. Most people can get in shroud, do what they want to do with shroud, and get back out when they need to. Dhuumfire and the like aren’t gone, and spectral armor & walk still keep you up- spectral grasp even gives you 100% shroud back if traited(not sure about this, i didn’t test it but it would make sense since the tooltip doesnt say that every one of the five gives you 4% lf)

My hatred of these kinds of arguments knows no bounds. Let me boil this mentality down to its bare essence:

“Just deal with the fact that your build was severely crippled without warning.”

Unacceptable. Many people — not just me — are using a Reaper Shroud build because they enjoy it and have invested a significant amount of time into acquiring gear and learning how to play the spec.

Bear in mind that this is a spec that isn’t considered to be the most powerful way to play a Necromancer. The damage output is decidedly worse than a condition build and it offers almost nothing in the way of group utility. On top of all of that, Necromancer as a class is performing worse than almost every other class in the game in terms of damage and utility.

And it’s not like this is a recent problem! The issues with Necromancers are well-known and have been discussed to death. If they were concerned about these two very necessary traits not affecting Sand Shroud they could have literally just buffed them by adding in the new effects (Swiftness on Speed of Shadows and Vitality on Vital Persistence) without changing anything else and it STILL wouldn’t have fixed the core issues that the Necromancer class faces.

I can’t speak for anyone else, but I enjoyed the Reaper Shroud build because of the visual effects and mobility. In reality it’s mostly an auto-attack spec that doesn’t even have access to utility skills most of the time.

So yes, I can “adapt”, but there is no good reason that I should have to. This was a scorched earth approach to addressing a problem that didn’t actually exist. The “solution” was not only lazy, it feels terrible.

And to top it off, there was no warning! So now I’m stuck with gear for a build that doesn’t work anymore, and my choices are to either go with a Greatsword power build that is even LESS effective than the already underperforming build that I was using yesterday or scramble to put together a set of condition gear.

I can’t even begin to describe how terrible that feels.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Reaper Shroud build is defunct now.

in Necromancer

Posted by: Tiresias.6473

Tiresias.6473

I was SUPER confused after the patch today, to the point where I had to stop, check my build, and then read the patch notes to ensure that I wasn’t just plain hallucinating.

After the changes to Soul Reaping I fall out of Shroud amazingly quickly and have to wait 10 seconds to get back into it. At first I thought that I was doing something wrong. Then I assumed that I had my build reset with the patch.

The truth is far more depressing: with the Soul Reaping traitline receiving such heavy-handed nerfs, Reaper Shroud builds just don’t function anymore. I’m much better off just picking up a Greatsword and keeping my Life Force as a fallback in case I start taking heavy damage.

I can’t properly convey my disappointment. The Reaper Shroud build is the most fun I’ve had in this game, but with the amount of time spent out of Shroud now I’m not getting enough value out of the traits dedicated to it to justify the build.

Could we just… bake in the cooldown reduction from Speed of Shadows and reduced Life Force decay from Vital Persistence to the baseline Shroud? It’s not like the reduced cooldown and decay rate made Shroud overpowered; in fact, it was the bare minimum necessary to be able to use Shroud for anything other than an emergency lifebar.

Please ArenaNet… you’re breaking my heart!

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Gamebreaking: Shields hide back items.

in Guild Wars 2 Discussion

Posted by: Tiresias.6473

Tiresias.6473

Alright, it’s not really gamebreaking… Then again, it might be to some people, like me!

Obviously this non-issue “issue” has been around since the beginning of the game, but instead of just complaining, I’d like to propose two possible solutions:

1. Allow a stowed shield to be hidden, like how the helm, gloves, and shoulders can be. This could cause a problem in PvP, but then again it’s nearly impossible to tell what weapons someone is using from a distance.

2. Have the shield never stow. It would be permanently attached to the arm, which is how it was actually carried by knights when it wasn’t mounted to their steed.

Frankly, I think that second option would look AMAZING, but I do realize that it could cause problems with idle animations that make use of the left hand. Also, I guess it would have to magically disappear during some emotes, like dancing.

Nevertheless, I’d love to be rid of the distraction of my angel wings appearing and disappearing whenever my shield is stowed.

I know this is a super-minor issue, but one of the things that I really love about GW2 is how much focus and effort is put into the user interface and user experience of the game. Seriously, the UI/UX team at ArenaNet really takes the cake. This may actually be part of the problem, since I really don’t have much of anything else to complain about when it comes to UI/UX!

Anyway, thanks for your consideration! I’m really looking forward to the next expansion, as are many of my friends. I have very fond memories of the Nightfall expansion and can’t wait to head back to Elona.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Nerf to Sword talent?

in Mesmer

Posted by: Tiresias.6473

Tiresias.6473

I last remember it as a 2% buff per hit with a cap of 5 stacks for a straight 10% damage boost. I could be remembering it incorrectly, but I’m struggling to find a way to get to a 100% boon duration boost while maintaining a near-100% effective critical strike rate. to make the most of the talent.

I think you’re confusing Fencer’s Finesse with Harmonious Mantras.

I just looked it up and yes, this is the talent that I was thinking about. I guess I’ve been away from my Mesmer for too long.

Does anyone still play with Mantras? I remember them as being a powerful way to support large groups in open-world content, but they seem outclassed by what Chronomancers can do.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Nerf to Sword talent?

in Mesmer

Posted by: Tiresias.6473

Tiresias.6473

When did it give a stacking damage buff? The wiki has it listed as a stacking ferocity buff.

I’m not sure. I haven’t played my Mesmer in a little while now, and before that I was using a condition damage build. I heard that Sword was a good weapon for a support Chronomancer build so I examined the Dueling line and noticed what I believe to be a change.

I last remember it as a 2% buff per hit with a cap of 5 stacks for a straight 10% damage boost. I could be remembering it incorrectly, but I’m struggling to find a way to get to a 100% boon duration boost while maintaining a near-100% effective critical strike rate. to make the most of the talent.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Nerf to Sword talent?

in Mesmer

Posted by: Tiresias.6473

Tiresias.6473

I’m actually asking, here: is the change to the sword talent, which previously gave a stacking damage buff and now gives a stacking ferocity buff, an overall nerf? It feels that way, since you could rapidly stack it up to a +10% straight damage boost.

I’m curious as to why it was changed at all, to be honest. It felt like it was a good “tuning knob” for sword damage, and it’s not exactly like Mesmers are blowing up the DPS charts.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Minion nameplates always on since WvW patch.

in Bugs: Game, Forum, Website

Posted by: Tiresias.6473

Tiresias.6473

necromancer minions have always shown their nameplates and have had guild tags too. I don’t remember a time when that wasn’t the case.

Possibly. I do know that I was able to hide them until the last patch.

My reasoning behind the cause may be wrong, but I’d still like to have the ability to hide the tags back. I really don’t enjoy playing any open-world PvE content with tags on — the game is too beautiful to clutter it up with text, especially with that of my own minons.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Minion nameplates always on since WvW patch.

in Bugs: Game, Forum, Website

Posted by: Tiresias.6473

Tiresias.6473

I’ve encountered an interesting bug since the WvW patch (at least, I hope it’s a bug and not an intentional change!): The summonable minions for my Necromancer have their nameplates showing and it is not possible to hide them anymore.

It wasn’t until tonight that I believe I identified the root cause of the problem: my minions all bear my guild tag now, and it’s not possible to hide the tags of people in your guild. In other words, my minions are part of my guild now, so their tags always show up.

Can you please add an option to hide the minion nameplates? I run around with 6 of these things and all of the nameplates creates a lot of visual distraction for me.

Thanks!

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Crashing Problems RESOLVED.

in Bugs: Game, Forum, Website

Posted by: Tiresias.6473

Tiresias.6473

Pretty much since release I have had zero problems with GW2. As a developer I have been impressed with and appreciative of how stable and reliable the client has been for me; I could count the number of crashes I’ve experienced on one hand.

Since the HoT patch I have been experiencing degenerating performance issues and crashing problems. Sometimes they were related to video card problems. Sometimes they were outright crash-to-desktop issues. I even got an occasional blue screen — almost unheard of with Windows 7. Very frustrating!

I stumbled into a very simple fix yesterday evening that has completely turned around my problems and returned GW2 to the most rock-solid, stable video game I have ever played. Here’s the INCREDIBLY simple fix:

1. Rename your Guild Wars 2 folder. Mine was called “Guild Wars 2” so I renamed it “Guild Wars 2.bak”.

2. Create a new folder in the same directory level as the old folder. The name needs to be exactly the same as the old, recently-renamed folder.

3. Copy the client executable file out of the recently-renamed folder into the new folder. JUST THE EXECUTABLE and nothing else.
—The basic 32 client is named “Gw2.exe”.
—The 64-bit client is named “Gw2-64.exe”.
—I strongly recommend using the 64-bit client if you have a 64-bit operating system. It just seems to run more smoothly for me. You can get it by logging into your GW2 account, selecting the “Game Content” tab, and clicking on the link named "Windows 64-bit [BETA].

4. Run the client executable. If you have a desktop or start menu shortcut to launch the game it should still work.

This will re-download ALL FILES like a fresh install without screwing around with any registry settings or shortcuts. The fresh download resolved all of my problems.

Warning: the download is just shy of 25GB! Be wary of your data caps, and expect the download to take several hours.

Of course, I can’t guarantee that this magic bullet will resolve YOUR specific problems, but it worked for me and it worked for two of my co-workers.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Why nerf mesmers anymore?

in Profession Balance

Posted by: Tiresias.6473

Tiresias.6473

It wasn’t a nerf, it was a bug fix.

Which leads to the question: why was the skill designed so poorly in the first place? Wouldn’t it make more sense for it to teleport both the clone AND the Mesmer to the target and allow you to hit the button a second time to teleport back to the original location?

Doesn’t that make sense for a Mesmer? You just had two guys teleport into your face… which one is the real Mesmer and which one is the clone?

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

How to know when you have achieved balance:

in Profession Balance

Posted by: Tiresias.6473

Tiresias.6473

I am particularly amused by all the complaints about stealth — the core Thief defensive mechanic (and secondary Mesmer one). It is a mechanic that allows Thieves to operate in the way you would expect a Thief to operate, but because it is difficult to counterplay against if you do not understand both the Thief class and the class that you are playing, it generates a lot of frustration.

That’s an example of good design, in my opinion. People who don’t understand the mechanic are frustrated by it, while people that do understand it simply recognize it as the critical element of the Thief class that you have to deal with.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

problems with thief...

in Profession Balance

Posted by: Tiresias.6473

Tiresias.6473

@OP: It seems that you are having problems dealing with Thieves in a 1v1 situation. I strongly recommend staying closer to your teammates in PvP. The defenses that Thieves have access to do not scale well against multiple opponents, and their strategy typically focuses around dealing chunks of damage before moving back into stealth to recover and reposition. Being near your teammates will allow you to pressure the thief when they are out of stealth, preventing them from being able to damage you.

Remember that PvP in this game isn’t balanced around 1v1 encounters.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

How to know when you have achieved balance:

in Profession Balance

Posted by: Tiresias.6473

Tiresias.6473

How to know when you have achieved profession balance:

When, according to the forums, every class needs to be nerfed.

You have done exceptionally well if those nerf cries largely center around the core mechanics of each class.

Thus, ArenaNet can check Warriors, Guardians, Thieves, Mesmers, and Engineers off the list. They are pretty close to Elementalists being complete.

It appears that Necros and Rangers need some help, though.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

New combo field/finisher anti-stealth

in Profession Balance

Posted by: Tiresias.6473

Tiresias.6473

So, we know stealth is op in this game and there is no counter to stealth…

This is an opinion, not something we “all know”.

Also, the two classes with ready access to the stealth mechanic (Thieves and Mesmers) rely on that mechanic as their primary defense mechanism. What is your proposal to maintain the viability of these two classes in large-scale PvP if we start weakening this essential class mechanic?

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Which profession stands at the top?

in Profession Balance

Posted by: Tiresias.6473

Tiresias.6473

Wow… this thread is a pretty blatant attempt to incite class warfare.

Without doing a deep dive on your lists, which would be far too much typing, I’ll say this:

Warrior stands as the “Best” class in the game because so much about it “just works”. They have good weaponskills, great utility skills, trait choices that synergize well, and the dramatic advantage of both the highest base armor and health. This isn’t to say that they are overpowered! They are just the best-designed class in the game at the moment and really are a complete package that has very few glaring weaknesses.

Rangers, on the other hand, stand in juxtaposition to Warriors as an example of a class that has very little that works correctly. They are dependent on an AI entity for a significant portion of the DPS, their traits are lackluster, many of their utility skills are situational, and despite all of these drawbacks they don’t bring a lot of solid on-demand utility to their parties.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Sigils unfair to ele/engi

in Profession Balance

Posted by: Tiresias.6473

Tiresias.6473

You guys are trying to fix something that isn’t broken.

Not being able to swap weapons and not being able to take advantage of a few of the sigils is a limitation of the Ele and Engi classes that is accounted for by the incredible utility of having access to DOUBLE the number of weaponskills as compared to every other class in the game.

I’ve been playing an Ele long enough to understand this.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Is GS worth using now?

in Mesmer

Posted by: Tiresias.6473

Tiresias.6473

The problem with using a GS in dungeons is that it is very difficult to get any sort of range on enemies in most encounters, and most of the damage comes from 1 at ranges in excess of 900.

There is also the problem that 2 is a little weak overall, unless you need to keep boons off the target. Even then, Sword 1 is better at boon ripping.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

[Thief] initiative needs a rework.

in Profession Balance

Posted by: Tiresias.6473

Tiresias.6473

So, this is basically just a thinly-veiled “Nerf Thieves!” thread, right?

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

in Profession Balance

Posted by: Tiresias.6473

Tiresias.6473

I’m sure I’m only reiterating some things that have already been said, but:

Rangers: something needs to be done about their pets. Honestly, I’m not sure why MMOs still include pet classes as I’m hard-pressed to think of a single one that gets it right. SWTOR comes the closest with companions, and even they still bug out a TON.

Necromancers: Utility and healing skills being locked during Death Shroud really dampens the power of an otherwise excellent design. Given their almost complete lack of mobility options and access to the Vitality boon, it is reasonable to believe that DS would act as a cover to allow the Necro to regain health. At a minimum, there is no good reason for locking out the four utility slots.

Warriors: they simply don’t have enough disadvantages to compensate for their advantages. They are not the best at anything, but they are excellent at almost everything (they can’t remove boons). These advantages combined with the strongest baseline survivability in the game (high health, high armor) makes them exceptionally frustrating to play against — even when you are playing a Warrior yourself.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Which Profession has the best Mobility?

in Profession Balance

Posted by: Tiresias.6473

Tiresias.6473

Wow. You would expect that Thieves would have the best mobility in-combat in the game with Rangers having the best out-of-combat mobility… just going off what you envision when thinking about class archetypes. Warriors you expect to be relatively slow and have few disengage options but be nearly impossible to stop: they have to walk up to you, but you really can’t stop them from walking.

From this video it seems like Warriors take mobility to the next level. That kind of disengage ability is insane, and I would assume that the same abilities can be used to engage or chase as well. I’m pretty sure that Thieves have nothing on Warriors in this regard.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Still waiting for end game content

in Guild Wars 2 Discussion

Posted by: Tiresias.6473

Tiresias.6473

Define “rewarding”.

The reward in this game is in the gameplay. If you don’t like the game, adding in carrots and sticks won’t change that.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Tiresias.6473

Tiresias.6473

As a preorder player, I would like to ask that the traits not be locked behind event completions. I just started a new Guardian, and the task of unlocking all of her traits is beyond daunting.

I can understand elite traits being locked behind tasks, but the rest of them? Leveling a new character is supposed to be fun, not a chore.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Death Blossom: Useless?

in Thief

Posted by: Tiresias.6473

Tiresias.6473

It’s a short-duration evade that repositions you combined with some damage.

It’s also an on-demand, no-cooldown whirl finisher.

Oh, and it hits three times quickly, applying on-hit effects each time.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

What did you do to Abyss dye.

in Guild Wars 2 Discussion

Posted by: Tiresias.6473

Tiresias.6473

Southsun is a very bright zone in some places, especially if you have your shaders and lighting quality cranked.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

What did you do to Abyss dye.

in Guild Wars 2 Discussion

Posted by: Tiresias.6473

Tiresias.6473

Mine still looks glossy black. I’m looking at it right now on my other monitor.

Maybe something changed with your graphics settings?

Or maybe you’re right and something change with mine? Meh.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Build Variety: Not Spending in Arcana

in Elementalist

Posted by: Tiresias.6473

Tiresias.6473

I would like to quickly mention that a lot of classes invest heavily into their Class-specific trait.

To be honest, this makes sense and I don’t see it as much of a problem. The unique class mechanics are, understandably, very powerful and defining.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Your opinion on how to make Conjure viable?

in Elementalist

Posted by: Tiresias.6473

Tiresias.6473

That’s easy: Allow the Elementalist to slot a single Conjure as their weapon swap.

Swapping weapons would activate the Conjure. The Elementalist could still slot additional Conjures as utility abilities if they desired.

Fiery Greatsword would still be an Elite skill.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Do you support GW2?

in Guild Wars 2 Discussion

Posted by: Tiresias.6473

Tiresias.6473

Are you asking me if I enjoy the game?

Yes, I enjoy the game. It has a permanent place on my hard drive, even if I don’t log in every single day; there are other games that need playing too, after all.

I can’t imagine why anyone would be here if they didn’t enjoy playing the game.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

economy and professions for anet not players?

in Guild Wars 2 Discussion

Posted by: Tiresias.6473

Tiresias.6473

you never mentioned gem purchases in your original statement. you would have been better off saying that you liked the way things are and moved on instead of trying to diminish a concern or thought by using the default “don’t like so don’t play” comment.

ahh yes integrity, just like that cool manifesto.

You brought up money sir, not me.

This game is not free-to-play, it’s buy-to-play. Everyone in-game has invested money in it, not just you.

And you asked a question; in return I provided an answer. That answer happens to disagree with your somewhat thin premise, but it’s an answer to your question nevertheless.

You make a post to a public forum, you got some opinions in return. There is no reason to get upset there.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

economy and professions for anet not players?

in Guild Wars 2 Discussion

Posted by: Tiresias.6473

Tiresias.6473

No, I don’t feel that way at all. I enjoy the game greatly, and haven’t spent a dime of cash since making the initial purchase.

If you don’t enjoy the game, you don’t have to play it. Not every game will be enjoyed by every person.

somehow i think anet would rather have players like me who spent cash and bring up topics on the forums to discuss than players like you who don’t help fund future development and tell others to quit playing the game if they don’t like or question certain aspects.

thanks for the input though.

How do you figure?

I made the boxed purchase of the game, play frequently, and actively participate in the community. The fact that I made a wise investment in Diamonds early in the game’s life cycle that allowed me to purchase additional character slots and bank tabs in no way reduces the volume of my voice in these discussions. Similarly, the fact that you decided to willingly and without coercion spend money on Diamond purchases does not raise the volume of your own voice.

I am positive that ArenaNet considers ALL of their players when making decisions, with little to no consideration given as to cash shop purchases or lack thereof. They are a fantastic company that has proven time and again that the most important consideration for them is the integrity of their game.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

*Your* Wish List For Next Patch?

in Guild Wars 2 Discussion

Posted by: Tiresias.6473

Tiresias.6473

A dedicated slot for Elementalists to put a Conjure Weapon skill into, except for Fiery Greatsword, which would still consume the Elite skill slot (thereby granting the possibility of having two Conjures — one elite and one non-elite).

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

economy and professions for anet not players?

in Guild Wars 2 Discussion

Posted by: Tiresias.6473

Tiresias.6473

No, I don’t feel that way at all. I enjoy the game greatly, and haven’t spent a dime of cash since making the initial purchase.

If you don’t enjoy the game, you don’t have to play it. Not every game will be enjoyed by every person.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

It's not the lack of a trinity

in Guild Wars 2 Discussion

Posted by: Tiresias.6473

Tiresias.6473

Combat and skill system lacks depth and customization.

And read this Q&A, I find this funny, they’re basically saying they acknowledge the problems, but they won’t change anything. They know what players want but they won’t do it. http://www.guildwars2guru.com/news/1109-qa-with-jonathan-sharp-and-jon-peters/

Now, I dont want to be disrespectful, but please …

Most players have absolutely no idea what they want, have absolutely no idea how to design a game, and have absolutely no idea how to grasp the overarching vision of a game.

They just think they do.

Which is why you don’t design games by committee. You set up a design team of the most talented people you can find and you set them loose to craft a world. When you examine player feedback it still needs to be passed by that team of people, who may well say “that doesn’t fit with the vision we have”, and that’s OK.

You have to bear in mind that the feedback received on the forums is a small but vocal fraction of the playerbase. Many people play the game without visiting the forum on a regular basis, if at all. Many people who do visit the forum read the feedback threads and don’t agree with the suggestions one bit but don’t make a peep because they would have nothing to contribute beyond “I completely disagree with you”.

Case in point: a lot of people want the crafting system to be more profitable, but I personally like the fact that crafting is extremely expensive. This gives it a significant barrier to entry that ensures that the market won’t be flooded by top-level crafters who all have the exact same recipes and can crank out top-end crafted gear cheaply. In return for the expense and difficulty involved in the crafting system, you can actually level a character through it. I feel that crafting should actually be MORE difficult, to the point where crafting could be a dedicated profession like it is in Ultima Online.

The devs cannot and should not listen to every player suggestion, even if it seems to be a popular one.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

I expect more dev communication

in Guild Wars 2 Discussion

Posted by: Tiresias.6473

Tiresias.6473

Oh for the love of pie…

Listen, if you don’t like the game just stop playing it.

If you do like the game but are endlessly frustrated by some problem or another then either take a break for a while or do something else in-game.

Seriously, this expectation that the developers of the game are going to answer to YOU PERSONALLY is just insane. Step back and get some perspective: it’s a GAME.

Your giving them money for the game entitles you to log into the servers and play — nothing more or less. You aren’t “owed” anything from anyone at ArenaNet beyond this basic agreement.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Honestly - You're just Wrong.

in PvP

Posted by: Tiresias.6473

Tiresias.6473

Hello there, OP. I noticed that you don’t enjoy GW2 very much.

That’s fine. I doubt the developers expected that their game would appeal to EVERYONE. Case in point: my grandmother wouldn’t enjoy playing GW2 very much either.

So yeah, that’s cool. No reason for you to stick around or make needlessly aggressive forum posts about it. Go play a different MMO, or perhaps log a few hours in Skyrim.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

In my view, the Trinity Needs to Come Back

in Guild Wars 2 Discussion

Posted by: Tiresias.6473

Tiresias.6473

So here we go. Yet another one of these threads.

Let’s get something clear here: people like the OP are bad for the genre.

Specifically, they are part of that group of people who look at something that is new or different and say “no thanks, give me back the old stuff.” Not only are they unwilling to change themselves, they are unwilling to have patience with a company that is trying something new or different.

Which is why we have a million Everquest/WoW clones on the market.

So no, we don’t need the “trinity” system back. We don’t need classes that are designed to be nothing but meatshields. We don’t need classes that spend more time staring at green bars instead of the fight. We don’t need a stereotypical aggro system. We don’t need people standing around looking for a specific class for their group.

What we do need is to be willing to change ourselves and to be patient with the developers as they work out a different system. The upside to all this is that with no subscription fee you can take a break for a while and come back later on if you are annoyed by the growing pains that come with being an early adopter of a new MMO.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Lack of communication during holidays

in Guild Wars 2 Discussion

Posted by: Tiresias.6473

Tiresias.6473

Can we at least give them a break for the holidays?

By the way, they may not post directly on the forums a lot, but it would be intellectually dishonest to ignore the many blog posts, the “Ask Me Anything” sessions on Massively, Kotaku, Reddit, etc., the seminars at conventions, the podcast guesting, etc.

I actually feel more plugged into these developers than most. The only other MMOs that I have played with more developer information and feedback coming out in real time was City of Heroes and EVE Online, both of which also had very passionate dev squads.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Getting killed by downed-state Vapor Form.

in Elementalist

Posted by: Tiresias.6473

Tiresias.6473

u get another down penalty every time vapor form ends and u end back down. so usually if ur in combat, and end up able to vapor twice, ull end up basically dead/is dead on down after the 2nd vapor.

/sigh

If you read the post, you will see that I actually answered that in advance in anticipation of people saying JUST this.

This is happening on the first use.

Please, read the original post before replying to a thread.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Getting killed by downed-state Vapor Form.

in Elementalist

Posted by: Tiresias.6473

Tiresias.6473

I think this is a bug; I’ll describe my most recent experience:

I go into a downed state, wait a few seconds (because if you use it immediately it often bugs out), then use Vapor Form to get away from the NPCs who are attacking me.

I put a good bit of distance between them… and die as soon as Vapor Form ends. No good reason whatsoever.

I respawn with no armor damage.

This has happened at least 3 times in the last week. And to answer the question ahead of time: no, I’m not using it repeatedly and thereby taking increasing “downed penalties”.

I also notice that if you take any “fall damage” while in Vapor Form it kills you as soon as the form ends as well.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Farming for Legendary is rediculous.

in Guild Wars 2 Discussion

Posted by: Tiresias.6473

Tiresias.6473

I have been farming for my legendary pretty hardcore over the past few weeks (farmed passively since the beginning of the game) and I just get sad when I look at the list of items I still need for the Legendary.

So far I farmed EVERYTHING that is non-gold related. Karma/Skill Points/Badges/Tokens/Exploration/etc..

Roughly adding up the remaining materials I need that are gold related, it looks like I’ll need around 500-600gold, maybe more.

That is just ridiculous. I have like 50gold, 75 gold tops (if I sold everything).

What do you think the % of gold buying players is for those who own a legendary? I think at least 90% of them bought gold. 7% got a pre-cursor early on, and the rest either got funded by their guild or got lucky with a few precursor drops.

Farming it should not be based on luck. The only way I see my self getting a legendary is by getting really lucky by getting a precursor drop, and still it will be hard to get.

Legendary items are designed to be something that takes months — not weeks — to acquire. They are cosmetic status symbols, similar to driving a Porsche 911 to work when a Ford Focus would get you there just fine and in the same amount of time.

If you want to lower the acquisition time then yes, you will have to participate in tasks that you don’t find enjoyable, or do things you DO enjoy in a manner that you don’t.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server