witness our wonders and cry out in astonishment and humble themselves.
Beware our mighty works.
I think they should have stuck a few more hints in…
Idk about that. There are plenty of suggestive hints all around, which is why the theory has been so very popular for so long.
I understand why Ree wanted to make sure not to give away too much. Actually, I think they gave just about the perfect amount of hints away: enough to start some huge theory discussions, yet not enough for anyone to be able to prove the theory.
If anything I think they gave away too much.
The problem has been, as I see it is, that if you put the reveal in a “*GW-universal” perspective, it can feel very illogical and inconsistent.
If they made each set of Dragon and its “minions” more unique, I think it would be easier to understand and accept the reveal. Say if Zhaitan was still the Dragon of “zombie” mindless minion armies, while Jormag was nothing about minions at all: instead master of the elements wind and ice. Corrupting nature instead of mammals.
Primordus could have been unique in his own way, e.g. a summoner of fiery demons from the mists and the realms. Demons could be his way of, rather than corrupting us, inflicting fear and panic among us to make us fall apart.
Now, don’t take that as serious suggestions – there’s probably more fallacies in that description than there are words. My point though is that there are so many common factors between the minions we have – yet the Sylvari is something entirely else. They are unique. That’s not a negative by itself, but when all the other minions are not: it becomes very illogical.
TL;DR: I think the real problem about dragon minions is not the Sylvari, but rather all the other minions we know of.
Well, do we have any examples of beings that have had a connection to more than one dragon at once (or someone who’s broken free and then been corrupted by someone else)?
I understand your point about if a Sylvari is/was first receptive for a dragon’s corruption, Mordremoth would automatically take that place before any other dragon could. But consider this: wouldn’t it be possible for a sylvari to be born with the protection of the Pale Tree, then travel far away to fight against another dragon. Then gradually loose the tree’s protection (may it be due to proximity, an attack on the Grove, etc.) – wouldn’t that Sylvari then perhaps be more vulnerable to the closest dragon?
I mean, icebroods seem to be created first and foremost by proximity – so wouldn’t proximity be a factor even for sylvari? Though I guess Mordremoth’s hold over sylvari – in spite of proximity – may be explained by one of his spheres of influence being mind.
The sequence it got released would make most sense story-wise, since that is also the chronological order (Prophecies & Factions =1072AE > Nightfall = 1075AE > EotN = 1078AE).
However, if you want to go for just the most GW2-relevant lore I’d suggest you go for Prophecies and then EotN.
P.S. Don’t think about that yet, start out with Prophecies, and if you really like it: just play the whole thing
I refuse to read “if”! You insult me! :P
But, yes, that’s the way it work yeah. However, some of the latest stuff regarding the Crystal Desert (The Ghostly Hero – aka Turai Ossa – in the “Arcane Obscura” instance) is partly tied to Nightfall (Elona) lore.
See (don’t know if you know this already, but): the continents Tyria and Elona are connected through the Crystal Desert. There are no seas separating the two. So down in that area there is some lore cross-over.
This map shows you the approximate locations of each continent in comparison to eachother. Tyria in the north, Elona south of the Crystal Desert, Cantha at the far south.
P.S. Even though ANet never releases Elona or Cantha, both are absolutely worth playing if you develop a liking for the Prophecies campaign!
It’s not true at all. Plenty of interesting story in all three campaigns (more in Nightfall than in Factions, though I personally like “the feel” of Factions better).
I think maybe what people in GW1 were trying to tell you, is that Nightfall and Factions doesn’t really have much in terms of story that is related to GW2.
Which is true.
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The part of Sylvari being immune to dragon corruption makes more sense now than ever before. It’s obviously not because they can’t be corrupted. It’s because they already belonged to Mordremoth all along.
Even if most of them have broken free from that corruption, I guess the connection will always be there hidden deep within – creating an immunity system against the other dragons.
They’ve never claimed Sylvari and Mordrem to be the same though.
They didn’t say “We were meant to be Mordrem”.
Why couldn’t Sylvari and Mordrem be TOTALLY different, yet both be serving the same Elder Dragon – and in totally different ways?
(not saying the reveal is problem free, but I think a lot of you tries very hard to create/escalate problems that really isn’t that big).
The main issue I guess is that all the previous minions we’ve seen shares the common factor of being extremely 2-dimensional. Is it really that bad that we’re now getting “minions” that’s a little more 3D?
I think the reason is that we care a lot for the GW lore. We want it to be spot-free. Or in other cases: we all have our own theories and stories we want to see come true within the game.
I think a consequence of caring a lot, is that you’ll develop very clear opinions on how things would/could/should have been. That can unfortunately often be a source of negativity.
It’s sad to see that you get this general impression of “us” (I guess I would be one of those you’re referring to). I assure you: I love the GW universe and I love the lore, that’s why I post “negative” posts. I don’t think of them as negative though (and I try to keep them positive even when I’m posting about an inconsistency or something wrong) – so don’t let yourself be fooled into thinking we hate the game
Because we most certainly don’t – quite the opposite!
Ouch, didn’t see that. That one is a tad bit harder to excuse, yep indeed.
The initial thought must have been to have days synced. But as living world progressed, it just didn’t make sense anymore. So that’s why they’ve refrained from giving exact dates to the Story Journal, and also why HoT now will pick up the story just hours after Point of no return.
…I presume (but obviously; I’m right)
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Hahaha Konig :‘D. I couldn’t help but laugh out loud throughout that last post of yours.
It is quite descending if one choose to read it that way. But personally I choose to think that the writers are quite thickly skinned at this point – and might manage to laugh a little bit at it themselves
Trying to be solution oriented here:
I’ve been thinking about how ANet could possibly keep the years syncronised, and at the same time make it so that:
Zephyr (spring):
Phoenix (summer):
Scion (autumn):
Colossus (winter):
.
My proposal for a new layout:
(NB, disclaimer: everything below this point is my fiction, not official lore!)
There are 4 seasons and 204 days in the Mouvelian year. The seasons are in fact not of equal lengths. Instead Tyria has a shorter winter and a longer spring, due to the neverending battle between Grenth and Dwayna:
The Scriptures: The First ColossusAnd Grenth saith unto Desmina, “Come thou into my darkness; for thee have I seen righteous before me in this generation. For I will cause it to snow upon the earth twohundredandfour days and twohundredandfour nights; and every living substance not worthy will I destroy from off the face of Thyria.”
And the snow and the ice was upon the earth twohundredandfour days and twohundredandfour nights. All in whose nostrils was the breath of Dwayna’s life, of all that was in the iced land and without Grenth’s blessing, died.
But when Dwayna again smelled the Zephyr’s sweet savor; then she said in her heart, “You will not again curse the ground any more; for thy heart is evil from thy youth: neither will you again smite any more every thing living, as you now have done.”
Thanks to Dwayna (or so do her most devoted followers still claim), Winter is now the shortest of all seasons, and not nearly as cold and harsh as “The First Colossus”:
Correlation to in-game events:
Your thoughts?
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Ree (via Regina) commented on some players feedback that instead of a strict 6-hour separation of a day for the hours 00 – 24, it made more sense to think of the cycles as going from 9pm-3am; 3am-9am; 9am-3pm and 3pm-9pm
Well yes, she did comment on that feedback, but she didn’t support the suggested alternative. She simply said:
Ree (via Regina)The am-pm turning of the hours mentioned in my post are less hard-set than they appear in the article. Rodinia & the others commenting on this are correct in that there’s fluctuation in the precise ‘clock hour’ between the cycles at any given time (or during Tyria’s seasons).
So, as far as I can see, the wiki is correct. Though Ree’s comment about the fluctuation should be added to the notes section.
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The calendar sync issues has been a hot topic for quite some time now. Certainly, to begin with, it sounded like ANet wanted to sync each day to completely fit our 365 days.
However, if you look at how the living world has been set up, I’m not sure if that’s 100% true anymore. Several of the Season 1 and 2 episodes are connected to each other in a similiar way: ending with a cliffhanger and with the next episode picking up the story seemingly shortly after (at least not waiting for 4-6 weeks, as we’ve done during season breaks).
Also, during all releases, events are clearly being spread out to last longer for the sake of game mechanics – while in lore they’re taking place over just a few days (e.g. did the attack/evacuation of LA take 1 hour or 2 weeks?).
Furthermore, the exact dates have never been added to the story journal. If they intended days to be 100% in sync, why didn’t they do this?
Years in sync = a wonderful and necessary idea imo.
Days in sync = not so much.
Tbh, I’m hoping they retcon the whole calendar (again) and instead of having 360 or 365 days per year reduce it to e.g. 150. That would make much more sense in respect of the amount of content they’te able to release per year.
There’s actually a norn in one of the spirit lodges in Hoelbrak – not sure which, but the second floor to the right when entering the main entrance – that wants to use the tooth to be the tip of a gigantic balista to pierce Jormag since no one can ship the tooth.
Heh.. I was actually up there a few days ago to have a little chat with Erik Oevermar. And there in Raven Lodge was also Mattul Krigheset
I think both Jory and Kas has a great amount of potential. Maybe their story hasn’t been fully showcased in-game though (it has been mentioned briefly here and there, but perhaps too little at a time to make a real impression to most players) – and certainly there’s a lot they (yet) haven’t drawn out of that potential. Short versions:
Kas:
Kas was raised a noble, mother died early. Family fell in hard times, her brother Kyle was a gambler, her father died in debtor’s prison while spending everything to pay off Kyle’s debts.
After Kas’ transformation from a noble to a street rat(?), she found Jory and joined Delaqua Investigations.
Jory:
“My father isn’t nice like yours [Kasmeer’s] was” / Mother “sews dresses for a living.”
A big family of four sisters. Basically the reverse of Kas: not born with the best opportunities, but managed to create a name for herself with Delaqua Investigations. She possibly saved Kas’ during her hardship.
Though both of their stories (like most stories these days) perhaps can be described to be a little bit cliché, I think it’s very interesting to see how these two characters intertwine with eachother. The many nicknames: Marjie, Jory, Kas, (even Belinda’s nickname “Jane”) adds a lot also. Though it’s very simple, it helps me believe in these characters being real – and that belief helps me fill in their holes with my own imagined story.
Though some parts of Belinda’s death wasn’t handled as good as it could have been (mainly the return to Fort Salma), and though I personally didn’t feel any great loss when Belinda died; I really felt Jory’s loss being real. I really enjoyed the fact that a character TOTALLY drops out of the story to go back to spend time with her family.
And that happened while Mordremoth’s threat kept rising to a world-shattering level. For me, that makes Marjory human. It’s a flaw in her character that I really much appreciate. “The perfect hero” would keep on fighting for revenge.
For Marjory (her caring mother and her 3 sisters): family seems to be put above everything, even Kas.
Though they’ve tried to do the same with Rox, Braham and Taimi they don’t appeal as much to me as Kas and Jory does. But still: each of those three have very distinguished stories of their own.
Braham: his story could have been very intriguing, though personally I find the dialouge between him and Eir a bit too awkward / too stiff: I don’t really “feel it” or believe it.
Rox: interesting, but a bit too little detail there to make me properly involved. The relationship between her and Braham feels a bit rushed (maybe it’s just because of the incoherent storytelling during season 1 – there was a lot of build-up to their relationship there, but I think perhaps it was spread too much out into little pieces).
Taimi: I find her fascination for Scarlet intriguing (I liked Scarlet better through Taimi’s dialogue than I ever did during Season 1). I like the “obsessive scientist” angle, but feel that she lacks an extra dimension to make her a “real character”.
A little bit too much comic relief, and I ended up not caring for her too much at the end of Season 2.
All in all: I think they’ve made progress with ALL of their characters compared to previous storytelling. Not everything I’m happy about, but that’s just the way it is
Chieftain Alex did all the initial coding work (to get the templates and all up and running, wouldn’t have been possible without him).
Several people contributed throughout pointing out things I missed, mistakes I made etc., Konig of course being one of them.
But, to quote something Konig said a long time ago on one of the discussion pages:
“I won’t edit it since this is Titus’ pet project.” :P
Totally forgot about Wade. For all we know though, it might be possible that he don’t belong to neither Adelbern or Barradin’s lines – but instead descending from an earlier king. What if Rurik and Althea had some hankypanky before they were married? An offspring born in the ruins of Drascir and raised by charr! :P
My feeling is that a few of the self-appointed lore experts go too far, in effect writing fan fiction by interpreting what they see and telling the rest of us how we are supposed to understand the lore. It’s only a few people who do this, but I think it becomes a distraction to the actual story.
Thanks for the reminder
Personally I can say that interpretation is always something I try to keep in mind. As a lore fanatic, it can be easy to get furious over minor details, and at the same time we can easily get the impression that we’re being 100% right – “because it says so in this dialogue box”.
People care about what they care about though, and so should it be. As long as we remember to present our arguments in a consise fact-based constructive matter – while separating opionions as opinions.
P.S. Other examples of royalties with last names are:
Hey Solomon. In all of the family trees, I’ve always used the full names (first,middle,last) whenever one exists.
So, the names you see there is unfortunately all the names we know.
I agree though, please give us more lore and info on the various families!
Should be noted: in modern (RL) royalty it is the norm to have/use only the first name. So that’s probably the reason it’s like this.
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DaShi didn’t say that I did :P
But nice work! (…) However it does seems rather short.
So sorry about that (happens when you try quoting a quoted quote of a quote :P) – corrected now. And yes, it’s still quite short. Work in progress
Hehe, then we agree Tobias: “retcons aren’t always a bad thing”.
I just thought your question to Koviko looked a bit loaded … I remembered the Reclaim Ascalon thread [cough], and I kinda forgot which side you were on. :P
I believe that Anet owes it to the fans to make sure the story is the highest quality it can be. If there are “lore bugs,” I just want them to fix them!
So . . . you’re asking for more retcons.
@Tobias: I think we all – you included – want consistency first and foremost. When you have two conflicting sources, you have to edit one of them. Which may resuly in 1) a retcon, 2) changing “new lore” to meet “old lore”. I don’t think Koviko tried to pick a side.
@Everyone: I have to take most of the blame for leading us off-topic in the first place – but still; guys, let’s try to move the discussion back on topic now.
Bonus round: what happened to Scarlet’s body? Was it buried? Burned? Bronzed?
She was beheaded and Queen Jennah placed her head on a spike in King’s L… Div. Reach.
Minor errors do come up occasionally. These don’t seem so bad to me.
The problem is that to a lore-fanatic (…) even the smallest breach of the universe is seen as a catastrophic end of times type deal. …but boy do they get old after a while.
You’re both right. We are fanatic about the lore, I’ll gladly admit it
The whole point of this “mapping project” though, is not to criticize ANet – it’s to help them. Let there be no doubt about that.
P.S. There are lots more, and more serious ones (work in progress and all that…).
I just added one for Gadd’s book, and that’s a major one in the eyes of a lore fanatic
Would be nice if we could just get a nice bit long list of these inconsistencies. If only we had someone who could do it… too bad Koning is seemingly leaving us he seems like the sort of person who could do something like that.
Konig and I started working on a “Lore discrepancy mapping project” some time ago.
This is still a community work in progress (feel free to join), and is not yet ready for presentation. Me and Konig have a longer list on my personal wikipage of things yet to be added.
We’re taking our time with it, and making sure it gets presented in a very consise and strictly fact-based, quote on quote way.
When it’s ready (no copyright infringement intended), we’ll present the full list here on the forums for both players and developers. BobbyStein knows about the project, and it’s all a collaborative work between players and devs to rule out any inconsistencies.
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And I recall it being said somewhere that there was 1 Firstborn sylvari born per cycle per day (thus 4 sylvari every 24 hours over 72 hours).
For the last couple of days, both I and Plagiarised (and more?) have been looking through interviews, searching the books, playing the Sylvari storyline – in search of this statement.
But no one can find it anywhere. If it was ever mentioned in-game, for all we know; it may have already been removed (/retconned) by the devs.
I don’t think we can call this a lore inconsistency anymore.
That means that Kahedins (dusk) and Malomedies (night) were not the first of their cycles. Aife (dawn) and Niamh (noon) may still be.
Though the luminaries’ statements may be meant being “poetic”, they do suggest that all (or at least half) of the Firstborn were born on the same day.
@Angel: would be great to have some kind of confirmation of what’s true/false here. Thank you for stopping by to fill us in. We greatly appreciate it!
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EU, Far Shiverpeaks.
Good luck at PAX! Looking forward to the Twitch stream … and then to having you back here on the forums with us
For the last few days I’ve been looking through interviews, the novels, and playing through the sylvari Personal Story (screenshot’ing everything). So far, I haven’t found anything.
If we can’t find evidence of this statement within the next few days, we’ll just have to correct the Firstborn article on wiki (and the attached “Lore discrepancy” tag).
For all we know, if it ever was mentioned in-game, they might have realised the inconsistency and removed it. Who knows!?
I read all the wiki articals regarding the Sylvari but its seems to leave me with more questions then answers..
Most RPG type games I’ve played over the years have a roughly fleshed out back story that leaves no question where as the Sylvaris just has huge holes.Could’nt the wiki have a section in the disscussion section of where you/we could cite the source? For example “white stag this this happens, the toon was cycle of night and where life goes so should you.” That way players could check it for them selfs. I know that possibly isn’t feasible.
Dream and NightmareThese sylvari reject the teachings of Ventari’s tablet and claim that the influence of outside races perverted the true nature of the Pale Tree and the sylvari. They seek the shadow within the Dream, turn away from what they deem false morality, and explore the darker side of their personality. Cold, cruel, and without mercy, they see themselves as true sylvari, untainted by the influence of Ronan, Ventari, and the lessons of the tablet. They consider it to be their noble purpose to bring others of their race away from that forced behavior and into darkness.
With each act of cruelty and evil, they add more nightmares to the tree and hope, one day, to change the balance, turning the Mother to their side. Certainly, as the tree gathers emotions and memories, she draws from the Nightmare Court as well as their kinder brethren, and her pool of memories swells with both dark and light thoughts. The Nightmare Court believe that, if they can propagate more dark emotions, the pool will become more and more touched by nightmare, and new sylvari will tend away from the ethics that were forced upon them by Ventari and his followers.
the Wiki seems to be fact-less a lot of assumptions regarding them as a race (I know its community driven but no one seems to cite their source which is frustrating).
I assure you, the wiki community is very fact based. If anyone starts speculating there, it is usually corrected immediately. However, it is true that you won’t find many references. This is because we don’t use “inter-wiki references”.
Only external sources: novels, interviews, forums, etc. are referenced. This is due to the mess we’d create if every single sentence needs to have a source tag. I do agree though that this creates another set of problems.
I will bring it up with the rest of the wiki community to see if we can make improvements to our policy.
KonigThere is also one by Kahedins and Malomedies which state they were born on the first sunset/night of the first day.
The thing is, we were told that the Firstborn were born 4 a day, 1 per cycle per day, over 3 days. They weren’t all born on the same day. This was both in-game somewhere, and an interview.
So Malomedies/Wynne is older than Caithe by a day or two.
Niamh: I awakened at the zenith of the first day of our race.
Aife: I awakened as the sun rose on the first dawn of our race.They don’t state they were the first to awaken within their cycle, only that they were one of the first. Is the inconsistency due to an assumption that the firstborn woke up on different days. That, I don’t think is in the game. Is it is some interview?
The source I have for these statements are Konig.
I have previously asked him if he’s absolutely sure about it – and he seems to be.
Now, while Konig is – as all of us – occasionally wrong, he usually is right. I wanted to play through the PS and document EVERYTHING to confirm what’s true and false. But until we do that – I don’t have any reason to doubt Konig’s statements.
You’ve pointed out something very important there Plagiarised. Konig might have put too much into those statements by Niamh and Aife (plus similiar statements from the other two)? I’ll check in with him to see if that may be the case.
(P.S. You might want to take a look at the Sylvari “family” tree in my sandbox. At least I find it easier to think when I get a more visual presentation.)
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Earlier, clearly.
We don’t actually have an exact year as to when Wynne dies (nor as to when Riannoc dies) so we can’t really answer that.
Wynne dies not too long after the birth of the secondborns (The Newly Awakened) takes place. Around 1304 AE.
From the awakening, the narrative leading up to Wynne’s death (The Mystery Cave) seems to be quite consistent without long intermissions. So, she probably died either in 1304 or 1305 AE.
Riannoc was the first Sylvari to die, and we know he was dead by the birth of the secondborn. This means his death took place somewhere between 1302 and 1304 AE. As to a more specific date: ‘’We went so long without losing one of our own, but first Riannoc and now three of our newly awakened have been killed already.’’
This hints towards Riannoc’s death having been fairly recent: most likely 1303 or 1304 AE.
Somewhere a dev said the Riannoc thing was an oversight and it would be fixed later. I don’t know if it was fixed this patch. It wasn’t in the notes I believe.
I’m pretty sure Riannoc is still the first dead, just not so long before the other secondborn as in the last release.
The fix should have gone live with yesterday’s build. Please let us know if the conversation from episode 7 wasn’t updated. Thanks.
Thank you Bobby. As I’m sure you know, small changes like this means A LOT to us in the lore community. Keep up the good work!
(P.S.: please remember to get such updates in the patch notes though, makes it a lot easier for us to update the wiki and spread the great news.)
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I can’t find any information that states the luminaries are the first of their cycle. Where is this located?
It is mentioned at the start of the Sylvari personal storylines (by each luminary, depending on who you choose to go with).
Unfortunately, these story steps have yet to be documented on the wiki.
(it’s on my to-do-list … has been for quite some time to be hounest)
The more I look at it, the more sure I am it’s a Murseer!
The short answer is: We don’t know exactly what the connection is yet, but they’re evidently not the same as the (mindless) undead.
For a longer answer/discussion, please refer to the many other threads that already exist on this subject. E.g.: https://forum-en.gw2archive.eu/forum/game/lore/I-knew-we-couldn-t-trust-them-SPOILER/page/3#post4694254
I really liked the new cinematics too, and I hope to see more in the future!
But on the other hand I wish there was someway to replay theses awesome videos(and also the others from the personal story,living story 1…) within the game. That NPC in the silverwastes is pretty hidden and inconveniently placed.Maybe through an NPC or an interactive shrine in your home instance to store theses memories!
Take this as a little feedback
Or they could add a tab to log in screen called “replay cinematics” that you have unlocked. Clicking on the tab shows the complete list in order of appearance and you can select which to view at your leisure and without any interference.
Bobby Stein asked for such feedback to be posted in a separate dedicated thread for it. I made one. Please show your support there as well.
@GscGunner: Don’t get me wrong now, but please try to keep this thread according to OP. No offense intended, that sure is a wonderful cutscene!
This thread is about making a system for viewing all cutscenes in-game (general topic, and not related to the latest patch – there are several threads already about the content of those cutscenes).
This way we can make it easier for devs (and players) to separate what is what.
Thank you for understanding.
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That would be a great way to implement the viewing of cutscenes. Much more efficient than having various items to use and NPCs to visit.
Ah, so true. I totally forgot about Kas and Jory’s investigations cutscene and the Zephyr Sanctum that you can activate with items. Probably because I stored them somewhere far away in a shady nook of a shady toon.
Ref.
Please make it possible to rewatch cinematics (at least the CGI/concept art ones) within the Story Journal underneath the appropriate chapter.
Just a “play” button placed within the relevant text interface.
If you’d like to see the in-game video again, visit the NPC near the entrance to Camp Resolve. He will let you rewatch the final cinematics if you’ve completed the episode.
Great stuff! But would it perhaps be possible (in the future) to add “replay cinematic(s)” buttons to the Story Journal interface?
Pretty please! You can have your Wreath Crown back as payment (no, not really, not ever! <3)
Edit: sorry, I didn’t see Bobby’s request to make a new thread for such a suggestion.
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I’d like to +1 the OP’s wish for an opportunity to reset your storyline.
I have a mesmer I initiated into the Whispers, that I really want to move over to the Priory. I understand DSavants frustration quite well. Too much time invested to make a new character. Too strong an opinion of who you think your characters should be (a roleplaying gene I suppose), to keep playing the PS on “wrong order”.
Don’t get me wrong, I understand the massive coding job this might be. But if it’s possible, it is certainly something I would be willing to pay a lot of gems for.
(I would NOT expect it to be a free choice)
I haven’t even played Episode 8, but this single spoiler makes me not want to.
Makes me very sad to see your reaction Konig. I don’t think anyone has the same amount of knowledge about the universe as you do.
Please play the episode. I am very much interested in seeing your full review. I’ve always had immense respect for you and your input.
Maybe the real continuity issue here lays way back in time? On one hand they’re creating more and more inconsistencies. But on many other points (not all!): Seasons 1 and 2 has never felt as consistent as they do now.
Ceara’s plot (though it isn’t exactly 100% consistent) it’s now much more coherent than during season 1 (corrupted mind > Prosperity research > Mordremoth’s awakening > dead > Aerin > season 2).
Old lore mixed in (again: might not be consistent, but certainly an improvement in coherent storytelling):
White Mantle planted early in S2: ties to Saul’s golden city, the Mursaat. Ties back to knowledge planted deep and even long before the time of GW1. More and more dots are starting to feel connected to eachother.
Sadly, at the same time: some very huge – and painful – inconsistencies are created.
As I said above, I find the plot change very interesting. But I really do wish they’ll try to properly weed out the past inconsistencies. No need for vague excuses and tricks (“the Asura found another 5 days”). Just say it straight out insted: “this and that is what we’ve retconned. It is no longer true. We wanted our story to go in another direction.”
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I’m sure there’s a thousand places where you can pick this story apart. I am absolutely no fan of lore inconsistencies. But on the other hand – retconning and making retrospective changes to the story (and with it: preferably content as well) – that; I’m perfectly fine with.
I think I am willing to forgive the potential problems this latest patch poses, in the benefit of what could possibly be a storlyline of much more depth. So many times have people pointed out the lack of depth to the “killing this dragon” > kill next one > rince and repeat" recipe.
To me, GW1 storyline’s main strength was always the depth of internal conflict between humans, civil wars, politics, rulership, religion. I have no idea how they’ll pull “Hearts of Thorns” off, but it certainly seem to have the potential of giving each race much more identity.
I’ve never liked sylvari too much. These latest patches have made them more interesting for me to play, not less.
Bold move, interesting potential for the upcoming expansion, just gotta wait and see.
(and in the meantime we can discuss all the lore inconsistencies and sort them out with Peter Fries)
That’s two very good posts Konig and Aaron. Can’t argue with neither.
What I think we can all agree on is that Doric’s life is a very clouded one. I would love to hear more about Doric in the future (more short stories please!).
Unfortunately, expressing myself in shortness has never been my best strength.
My apologies for driving this thread off topic with two lengthy posts. Please disregard them.
If they encountered any resistance earlier (charr or other races), one could certainly believe they’d at least keep together themselves.
Nothing keeps peace better than uniting against a common enemy!
Look at how the scriptures are written:
Then saith She unto to him and all Her charges, "Lay down thy weapons, and as I have done unto ye, so ye must do for your brethren.
Let me rephrase:
The scriptures sounds to be referring to a civil war between humans. Not between humans and other races. I definately agree that it’s very likely to have been numerous conflicts in the years 205 BE to 0 AE. But not so much between humans, as between humans and other races.
In these years of massive expansion, they would have a common enemy(ies) to fight against: at least the charr, maybe to some degree also the grawl and forgotten (though the forgotten seem to have retreated peacefully up until the war against the human margonites).
As we saw when the charr attacked the human kingdoms, and now when we’re under attack by the dragons: Nothing keeps peace better than uniting against a common enemy. And that’s why I find it somewhat unlikely (but not impossible) that there was a civil war around 115 BE.
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