Or perhaps a second WvW specialist to cover Marmatt’s coverage gaps….
Bump.
About time Anet said something on the matter too- feels like we’re being treated like third class citizens again with our ‘forum specialist’ having gone AWOL and nothing happening apart from the usual lock fest if anyone raises the point.For a moment there I was hoping this was a new topic, I saw the author’s name first; then I scrolled to see the thread title, and up, it’s week 1’s thread still being bumped when we’re almost into week 6.
We really really need a mod or dev to comment on this situation. Perhaps even an apology for when we all voiced our disapproval of marmatt being picked; we saw it coming, we gave him a chance, he and the WvW devs have failed to deliver, yet again!
or perhaps a second WvW forum specialist should be added for Marmatt’s vision quest absences?
FA has AJed T2, it’s got full que coverage on almost every time zone. The decide every match up at this point. T1 is locked, T2 is dominated by FA, T3 is starting to look pretty good to me. I see an SBI MAG DB match up next week that should be a lot of fun. There are a lot of us on DB quite happy to get away from the FA mega cue superblob. Good times, fun fights, good bags!
You must be pretty new around here then.
The question the majority of people were asking was pretty justified. Basically, “Why pick someone that has shown so little interest in WvW to be it’s forum specialist when there are so many others that are more qualified for the position.”Most people weren’t bashing marmatt for taking the job they just questioned the decision on anet’s part. The concern was that the specialist would quickly lose interest and we would be left without communication once again, which appears to be the situation we are in right now.
And the answer was pretty simple: he applied, and those “more qualified” didn’t. Can’t hire someone who doesn’t apply or show interest for the job in the real world, can’t do it on the forums either.
Well, part of the problem is that the the main people at Anet responsible for the maintaining and moderating the forums didn’t really understand that many people don’t bother looking at the “official announcements” and so a lot of the more focused WvW posters just missed it and didn’t apply. I would imagine this also the case with the other specialists too. It just the basic “my way or the highway” approach that Anet takes to most things. It’s their forums area not ours…
If you look at his posting history
We did, we complained, we were ignored.
We gave him a chance and well if other specialists are regularly posting on their forums then marmatt is not fulfilling his role!
Let’s have a look at the last time the others posted:
Rising Dusk.2408: Dungeons and Fractals – 19 minutes ago
The Gates Assassin.9827: PvP – 19 hours ago
Riku.4821: PvE – a day ago
Wolfey.3407: PvP – 10 days ago
Marmatt.8590: WvW – 20 days agoMarmatt has been the least inactive! Wolfey a bit more active but PvP has 2 specialists, the other of which posts regularly!
Well, so far I thought his summation post was pretty good. With all of the HoT hype I don’t expect anything from the Dev team for a while besides that new map… We might get some attention when the beta goes live, since there will be a short period while things are in test mode.
I don’t know really. The Gates Assassin, the pvp forum specialist, is commenting on every major thread trying to clarify the debate. I wish we would have something similar on this forum.
Hmmmm…. esports connection = Dev attention to specialist? nah.
If you look at his posting history, it’s pretty normal for him to post for a few weeks or month, and then drop out for a month. At this point he’s like a middle manager, you get mostly abuse from those under you and mostly the same from those above… It can be exceptionally frustrating. He made a very significant effort countering a lot of grief he got here, and now it looks like that effort is stalled by those above him. He might just be taking a short break.
The alliance idea is an interesting one, but probably still prone to the same lopsided dynamics that plague servers… The more I think about this, the more I think it’s not a solvable problem… and did Marmatt fall off the edge of the planet or what? I pretty sure he hasn’t posted to any of the forums in almost a month…
There is no doubt in my mind that the “Adopt a dev” has been a disaster. I am not decided yet about the stab changes, but it is almost certain that this came from the devs very brief exposure to serious WvW guilds. Now we get to see all of their ideas, formed in a few hours of gameplay, and now implemented without any real feedback from the WvW community. The new boarderlands map has a scary amount of PvE in it. Not good. Not good at all.
RIP WvW………..
Let’s see what they will do in tomorrow’s video chat.
I really think at this point, WvW needs more dev attention rather than just let it play out by players.
Ain’t gonna happen. They just officially removed WvW maps from the map completion… That does not equal more WvW focus, just the opposite. WvW is having it’s death rattle… the odds that this new map will change anything, based on how the “adopt a dev” program “opened the dev’s eyes”, are basically nil. Unfortunately, they created this very cool environment called WvW, and then abandoned it… All hail the living story! ZZZzzzzz……..
Still, the coverage war is meaningless. The only competition between the T2 servers in terms of ppt game is that they each recruit more players. Most of these players are from T3 and below. This destroys lower tiers and is not making T2 any better.
No, “this” doesn’t destroy anything. The players chose to leave. It is a players choice to do so. Others decided WvW wasn’t for them. Some take breaks. The list goes on and on. The fact of the matter is that these are legitimate player choices. It is the communities doing. And if you were to limited or incapable of changing servers, their would be a massive outcry demanding it. Even games with only 3 realms have this issue. If you believe this is anything less then a problem of the players, by the players, you are wrong.
I know it’s human nature to crowd onto larger servers. However, the current coverage war only serve to speed up that process and ultimately creates a more undesirable WvW experience.
T2 players didn’t get any happier after this recent recruitment war. Three of the four servers still have to alternate to get the boring T3 week while FA players have to deal with super long NA prime queues. At the end of the day, you still have very unbalanced T2 and T3 matchups.
Exactly, no one is happy now in T2/T3
Guild vs. Guild- Coming in HoT
Uh.. no. Stronghold is a PvP map, it’s 5v5 or can be up to 10v10 in a custom arena… PvP not GvG
ANET called it GvG in the original announcement, so I’m going to stick with that until we’ve actually experienced how it will play.
If it’s GvG why is it going to be in the PvP map rotation in Hearts of the Mist and going to be 5v5 just like every other map in the PvP rotation?
I suggested something similar to this. Probably in one of the many threads about server mergers, etc.
Keep the week long matchup. Divide each day into 3 eight hour scoring periods. For example, 8am-4pm / 4pm – 12am / 12am – 8am. Award points after each of these scoring periods. The highest PPT gets 5 points, the mid gets 3 points, and the lowest gets 1 point. This allows different time periods to essentially compete with each other. A server that is super strong during off-peak times would be on equal footing with a server that is strong during on-peak times.
Heck, let us do it for a week or two as an experiment to see how it works out.
would love to see something like this done!
You can solo Stonemist with a thief….
Would be cool if ppl stopped calling stronghold a GvG.
It’s sPvP map, like courtyard. It wont even get its own queue.
Don’t spread misinformation. This is not GvG.
What’s hilarious is that the HoT announcement and even the devs said or implied it was “GvG”, but it’s just another PvP map with a different mechanic. Maybe they don’t want to admit how much of their focus is on esports… and by that I mean a lot of it.
Guild vs. Guild- Coming in HoT
Uh.. no. Stronghold is a PvP map, it’s 5v5 or can be up to 10v10 in a custom arena… PvP not GvG
Still, the coverage war is meaningless. The only competition between the T2 servers in terms of ppt game is that they each recruit more players. Most of these players are from T3 and below. This destroys lower tiers and is not making T2 any better.
No, “this” doesn’t destroy anything. The players chose to leave. It is a players choice to do so. Others decided WvW wasn’t for them. Some take breaks. The list goes on and on. The fact of the matter is that these are legitimate player choices. It is the communities doing. And if you were to limited or incapable of changing servers, their would be a massive outcry demanding it. Even games with only 3 realms have this issue. If you believe this is anything less then a problem of the players, by the players, you are wrong.
Coglin,
I am curious what tier you play in, mainly because you are not correct. First of all, the lower tier servers have been gutted by guilds moving up tiers. My original server BP is a perfect example of that. We lost many big guilds, searching for fights or wins in the tournament. We were competitive in T3 but then things just got worse and worse, not just for our server, but also the ones in our tier and near. After a long time hoping things would get better we finally transfered to DB in T2/T3 disasterland. It’s definitely better than BP when we left, but now there are 4 servers for 3 slots. When a server rolls down to T3 its destroys the T3 servers, when you stay in or roll up to T2 it’s all 40-80 person blobs from FA, and they decide who takes second each week. They que every map. Even with FA beating the crap out of everyone, it will take them over 15 weeks to push into T1, because there is over 150K glicko between them and the lowest server, it’s over 300K between the lowest of the 4 “T2” servers and the next T3. OK? we are locked in this situation and it isn’t fun. There are too many players stuffed onto the T1 and T2 servers. It was a massive mistake to allow free (not $$ free) transfers regardless of any complaints from the players. Everyone is going to stack onto the most successful server regardless of the cost. There are 24 NA servers, less than 8 have really good competitive WvW. Allowing transfers was a massive mistake, but that genie is out of the bottle now. You can’t possibly be on a kitten server to make comments like yours, it just doesn’t add up…
Ive been disconnecting from the server all night, it never usually happens to me
I am pretty sure that a dev stated officially that there is nothing currently in development for GvG beyond the current ability to do 10v10 in a custom PvP arena. So, I think a reasonable conclusion is that it is at least a year or more before one might expect anything on the GvG front…
Signet of Stone gives 6 second invuln…………………………..Conditions will rip a zerker ranger to pieces.
invuln? it’s not invuln, it’s direct damage mitigator.
i laughed my kitten when ranger in pvp popped signet of stone and rampage as one against my condi war (was 3v3 situation, but i was ON him apart from a party) and gave him kitttten of condis that he couldn’t do anything with =))but to OP…rangers is kind of normal NPCs nowadays in wvw.
Passive: Improves toughness for you and your pet.
Active: You and your pet takes no damage from attacks.You and your pet are still susceptible to conditions and control effects.
Mitigation means reduction, that would be less damage not no damage
It seems to be coincidental to me that Chris is responsible for the Living World idea that took GW2 to a wrong direction, that is so wrong that the initial vision of the game was lost or thrown out the window.
Don’t flame me — it’s just my observation and I am more than likely wrong.
I dont know if HE was the one that decided on Living Story, it was probably a collaborative effort and decision amongst some high ups.
But, agreeing with you, Living Story in my humble opinion took GW2 into a wrong direction and ultimately away from my desire to play and spend money on the game.
The living world was fine imo, just the temporary aspect of it was a bad idea. It also wasted time and effort in development to make content that was basically scrapped gameplay wise after a period of time.
On this note, is Josh Foreman still with Anet? I hadn’t seen him around for a while and heard rumors of him not with Anet anymoar and it doesn’t say that on the wiki.
Eh… I think the actual story and all, albeit in little puny breadcrumbs, was OK. Nothing amazing but certainly not kittenomeone who is not currently playing the game, I am sort of screwed if I ever want to come back and see all of the Living Story stuff. I would have had to log in once during the duration of each chapter. This is sort of against their whole mantra of “play, take a break, come back and pick up where you left off! You wont miss a thing!” Yeah, BS.
Honestly, I am contemplating coming back for HoT, but I know I would have missed many many chapters of LS simply because I didnt log in and that greatly kittenes me off. Its the principle of the matter with me.
As far as Mr. Whitesides apparent departure: Whether or not you are/were the foreman of the Living Story idea that I disliked so much, I wish you well. The hours you put into the CDI, whether or not one could see a lot of improvement in the game derived from CDI, you did pour your heart into Arenanet and I wish you well.
Meh. I thought LS1 which was less story and more big fights coordinated fights was much more fun than LS2 which was a lot of story but the fights are just so so in my opinion…
1 on 1, yes Rangers are still just ok, but 3 or 4 rangers focusing targets can drop anyone from significant range with the LB, and it can be pretty much instantly from full health, it’s the burst damage at long range that is OP.
Not good news in my opinion. It suggests there is a major change or direction shift going on. HoT may represent that change, but that means that a lot of stuff that was getting worked on is going down the toilet and a new set of “principles” are going to be set in place. At the very least, it means less of whatever update stuff we are getting. It may end up being a positive for the game, but that remains to be seen. Now that the hype is over, HoT is starting to look a little less shiney.
So, in this stuggle to mitigate coverage issues and population imbalances, it seems to me that one easy fix would be to separate the servers into 3 8 hour time zones, so you’d have DB-NA, DB-OC, and DB-SEA, each timezone would accumulate glicko only during it’s 8 hour block of time. You could let people choose whatever timezone they wanted, and move about as they please within their server and have a lock in/down period for the tournaments. Then have individual scores for each timezone and rewards, and also have a total server score with some additional reward. You could keep the tiers and match-ups based on total server glicko. It would certainly change the dynamic because your server could be in T3 overall, but T1 in your timezone. I know it’s not perfect, but it might be a start…
It really doesn’t matter if the new map is EtoM lite or a super fun new map. The elephant in the room is Glicko score which rewards server stacking, and the problems associated with time zone population imbalances. A new map isn’t going to fix any of that. <snip>
Really the Glicko doesn’t cause the unbalanced match-ups, the problem is that the servers themselves are just so very different in “relative strength” that often there isn’t even 3 servers in the same power level to be matched up (even if you did manual matching), and even that would require a couple of servers to not get to play, since there honestly are no servers of similar power levels.
And the stacking is because the POINTS system and COVERAGE system allows it to let you “win”. NA Tier 1 might have ended up gaming the glicko system in order to make their own little world, but that to can be broken. And will if FA continues as they do.
A well thought out change to the “Points” system and how to deal with “Coverage” could potentially work. Or perhaps just give a sort of handicap system that focuses NOT on points, but simply by trying to still make it FUN to play while getting smashed in the PPT department.
I think the new map will be welcome, looking forward to explore a new map. I will see how it turns out when it is out, and I don’t think it will break WvW. The only thing I’m sad about is that this is another “borderland” map, which means we will be stuck with the “homeland” system forever, thus less map diversity.
Well, FA is about 150k glicko away from the lowest T1 server, on a really good week they are going to make roughly 15K, but more likely less than that. So even with a T1 server tanking, which doesn’t appear to be happening, it’s 15 weeks minimum before they catch T1 and 12-13 weeks before they even have a good chance to roll up to T1, the disparity between T2 and T3 is even worse. This and the timezone gap issues you mention are killing WvW for any serious players. The top 7 NA servers are now almost exclusively blob fests, with groups of 40-80 running around crushing everything in their wakes, I don’t care how good your 20 main skill group is, more times than not you are gonna lose the fight outnumbered 3×... But this is only a really apparent problem if you are there on a regular basis. If you are on one of those servers, you get your good fights, but more often it becomes pointless whether you are a fight guild or a PPT neckbeard, the blob is going to dominate. Based on the “Adopt a Dev” program, it’s painfully obvious that none of them play enough WvW to have this negative experience. All we get is small QoL improvements, and we’ll get our new map with the expansion. I really hope it is interesting. I go back and forth with the long switch backs of steps, but I guess that is not that different to the water gate of garison… I hope it not a giant choke map with only one WP per side…
If I remember correctly they were going to compile some videos and sort of provide a summary of the dev experiences… I guess HoT got in the way.
and comments on their experiences… cough?
It really doesn’t matter if the new map is EtoM lite or a super fun new map. The elephant in the room is Glicko score which rewards server stacking, and the problems associated with time zone population imbalances. A new map isn’t going to fix any of that. It’s becoming very clear that the Devs have their own ideas about WvW and ours are not significant. They basically didn’t even play WvW seriously until the last tournament, and then BING suddenly they see the light and we got 2 experimental updates and now nothing.
Their focus just isn’t WvW but they can’t completely ignore it either, so we get our bone, the new map, just like our last bone, a new map called EotM. Only this will be new and improved EotM but I suspect that it will suffer the same issues of being “a Dev solution” to a problem they don’t fully understand. So, Denial, Anger, Bargaining, Depression, Acceptance… I think I am somewhere between 4 and 5 at this point…. ;P
And?
Anything can be a potential problem. It could just as likely, potentially be something you enjoy exponentially. Should we hand out gold trophies based on potential? Based on your standard of doom and gloom, I guess we should. All hail consistency, right?
Agreed. I guess we’ll get some sense of the map from people at Rezzed…
Hey Coglin!!! Look, I’m not the only person who think this is a REAL potential problem with the new map.
Just saw the trailer for the new map (I had no idea what you guys were talking about).
I threw up in my mouth a little. For ages we have said how much we hate EotM, and they make a Borderlands map that is essentially… EotM. Bring your knockbacks, fears, and launches, folks. Looks like a lot of people will be going off the edges of cliffs. I can’t believe Anet thought that this is what we wanted. Unbelievable.
And did you see a bridge in the trailer were there were some sort of built-in air gust traps that were automatically knocking people off of them? WHAT. NO. Anyone ever play the Cliffside Fractal? Did ANYONE like that part? If we can’t use gliders, you’ll find me in EBG from now on.
There are bridges, paths in the ruins area, locations near multiple keeps, with chokes that you can be CCed off of. Does that make them EotM? I doubt there is no level of reason that will sway you. You made such a deep claim based on a short video that shows a miniscule area of a map, so clearly your wanted to dislike it regardless.
Seriously? where are the places in the ruins that players actually use frequently that you can be feared off and die of falling damage? In EtoM there are soo many places that you can do that and they are regularly used by players to traverse the map, you an avoid some of them but, it’s a much longer path. There isn’t any need to take any particular path through the ruins and most groups just swim through. You can get feared or pushed off of many cliffs, but it’s kind of hard to hide at a cliffs edge and wait for a group to conveniently run by so you can fear them off of it. Did you read my post? You didn’t understand the metaphor, did you understand any of it? And I am not that optimistic about WvW in general, simply based on the last year and what Anet has let happen to the server populations (stacking and such), but still hope for improvements…
As an ex-BP player who moved to DB the community on DB is excellent. My guild BS stayed for a long time, but finally we had to admit that there was no real WvW available, BP died. So we left. T2 is interesting, but there are currently 4 servers duking it out for 3 spots and T3 isn’t strong enough right now to handle any of the 4 when we cycle down there…. Roaming in T2 can be a little tough depending on your timezone as there tends to be a lot of big zergs. T3/T4 could be interesting, in general people interested in WvW are transfering up rather than down, and as T1 and T2 fill up, people will have to start filling T3.
What are you going on about with Marmatt in reference to “hobbles”? What do you mean by that? How was he “hobbled”? The maps wee created long before the specialist were set up anyway.
By the way, do you have any evidence they are like EotM? As far as I can tell, your doing little more the sabre rattling with little to support the idea that the sky is falling.
Are you suggesting if someone CCs you, it is trolling? In my opinion, that is a poor way to look at it.
Uh, first of all the horse is a metaphor for the specialist program, second have you seen the trailer for the new map? and third fearing groups of unsuspecting players off of thin walkways to their deaths is good fun if you are the person doing it, not so much if you are the one falling… Have you played on EotM?
Thanks Michael!! It’s really nice to see that Anet is devoting some significant resources to tracking down and squashing hackers in WvW. Especially since besides your posts and a few others on your team, the only “dev” attention this forum has gotten was something like 5 months ago…. These days, I think we’ll take what we can get!! Thanks again! Spoon
I am wondering if there is some bug with the server player counts, there have been quite a few times where DB boarderlands have been qued but there don’t appear to be more than 20 players on the map? could the rest be in OS?
Anet said it’s coming sooner rather than later, any bets on March 10th?
I’m thinking that it is an attempt to address two of the main issues with WvW:
- Defending
- Population imbalance
They have said that defending will take on a more important role. Hopefully that means more rewarding too.
They have described the Tower and choke that protects the Keep. I believe that this is intended to mitigate population imbalance.
Previously the uber-server rolled over your entire BL with ease. Now, the Tower and choke will be a point where they can be stopped – or at least have a good fight before the roll over you! And if designed well, it will be hard to take from the “outside” but easier to take from the “keepside”.
I do have concerns about the “treacherous heights with traps that will blow your foes to the depths below”. Hopefully that is just PR hype and it won’t throw you off the map like EotM.
The design of the map sounds like it would ideally lead to more encounters rather than PvD or Karma training. And it will keep the outgunned servers in the match longer – not pointwise but funwise.
While I agree it will not be like EotM, even the few glimpses we have gotten of the map and the things said at Pax make it clear that this will be a very different map from EtoM. As far as population imbalances…. I don’t really think it address that problem at all, but we’ll see. In order to gain a lot of the defensive reinforcements, you have to maintain a large number of assets surrounding a keep or tower…
EOTM would be fine if it was in the map rotation and counted for PPT. The entire reason why it has been reduced to a karma train is because there is simply no reason to win.
That isn’t the reason it has been reduced to a K train. Those who are competitive win because they refuse to lose. The reason it was reduced to a ktrain is due to random teams mashed together and the predictable chokepoint mentality is boring. However, most people I know that refuse to go there refuse to go due to the landscape and map itself. If wvwer’s say, " I would rather be set on fire than go to EoTM" there is something wrong there…
Chokepoints take out all of the unpredictability that makes wvw challenging and fun. It is then reduced to go to this chokepoint and fight here, instead of fighting breaking out anywhere at any time.
While I see your points, I really think you significantly underestimate the impact of no PPT added to your server’s score. If there was equal PPT to be had there then the map dynamic would change, people would take it seriously. Of course, that would mean that it wasn’t megaservered. There is absolutely no reason to defend anything there, so it’s just ktrain blob city. It would be fine for roaming because there would be plenty of small groups trying to get to places on the map and by definition megaserver mean full maps all the time, which means more blob zergs…. That map would be really fun if it wasn’t megaserver and counted to PPT.
Troll alol alol lol lol… Dude, did you miss the big announcement, HoT? Did you not read the dev responses acknowledging that EtoM was not well recieved by the WvW players? Have you not seen some of the sneek peeks of the new WvW map coming out with HoT which, da Dah! has features similar to ones found on EtoM.
Before you post your DOOM!! do a little bit of digging first. What you are suggesting will absolutely not be happening. Yes, it probably WAS the plan, but that plan failed hard a year ago, it is no longer “the plan”…
Funny how their failure represents the most amount of fun I have in a WvW like environment. I think their plan at the moment is to very poorly communicate their WvW plan apart from a new map and a vague mechanic that doesn’t really address any of the concerns I’ve read on the forums.
Yeah, I think their plan was megaserver for everything. When it was clearly going to fail in WvW their entire vision of the future of it got blown away and now they are reeling still without any plan to address population imbalances. The new map is nice, or I should say, getting a new map is nice, but it doesn’t solve server stacking or timezone coverage issues….
From what I have seen written in multiple threads, I think some players have a misunderstanding that should be clarified . EoTM is where they have been testing out their planned changes for wvw, so if you want to see what the future of wvw changes will be, just drop in to EoTM to see what they may or may not have in store for us. This is where they have been doing their trial runs.
“Edge of the Mists serves as a testing ground for the new features that may be introduced to WvW”
http://wiki.guildwars2.com/wiki/Edge_of_the_Mists
While I think some of the features in EoTM might be fun ( like the scorpion tanks) there are others I am greatly concerned about and would hope they do not push forward with them.
SO what do you think of their proposed changes thus far in EoTM?
Map landscapes that you die from falling more often than dying fighting players?
Chokepoints that prevent map access without taking them making it very difficult for roamers?
Forced server merges where the players do not get to decide what team they are on just increasing the blob?Those are the ones I am most concerned with and wish they would change before attempting to implement them, as I feel they would be detrimental to the wvw community, and have been proposing alternatives so they can make what they are working on better. I think the way they currently are doing the server merging, that it will cause grave harm to wvw to implement the way it is, and am hoping they are given more options and change this idea before attempting to put it in actual wvw.
I also understand it is difficult to go back to the drawing board once they have invested so much time and money into their current models, so offering ways to modify some of their ideas rather than start completely over is probably better than throwing out all of the work thus far on an issue.
Troll alol alol lol lol… Dude, did you miss the big announcement, HoT? Did you not read the dev responses acknowledging that EtoM was not well recieved by the WvW players? Have you not seen some of the sneek peeks of the new WvW map coming out with HoT which, da Dah! has features similar to ones found on EtoM.
Before you post your DOOM!! do a little bit of digging first. What you are suggesting will absolutely not be happening. Yes, it probably WAS the plan, but that plan failed hard a year ago, it is no longer “the plan”…
YES! well, server based all maps chat for the WvW maps. This must be very easy to manage…
I would like to see a server merge between EU and NA. More players, more 24/7 coverage, and a major change to t3/t2.
cant find eneught + to upvote, that is one of the best solutions, but i imagine the cost of merging those two :<
They could change also the WvW model.. they already have a Tyria map done, we need the 4th great guild wars
I know I have seen a dev response to this which unfortunately stated that there were technical reasons why EU and NA servers could not be merged…
as a temporary feature, i would love this.
actually. why not expand on the idea?
every week, one of the following “gambits” are imposed:
siege damage -50%
no white swords
downed state disabled/no rally
NPC armor and damage +75% (hard mode for roamers and night cappers)
Player kill drop rates (magic find on player kill) +33%
WEXP +25%
“The Mists of war” > 20 man culling limit reimposed on players. Players can no longer see hostile server affiliation (you only see red hostiles or blue allies). Players can no longer see AOE rings.
When they implimented the no white swords/ppk and and the other temporary mod which I can’t remember, they presented it as though it would be a regularly occuring thing. It seems like we are overdue for another one! fingers crossed!
While the idea could be interesting, it might also have a completely opposite effect to what people hope for. Like people not engaging other groups at all for instance.
I think people felt the same way about PPK but it turned out to not be a problem.
The other benefit of trying this is the devs can see how the mechanic works in WvW and perhaps answer some questions about how it might be better balanced.
I am still not seeing a benefit yet. Giving the underdog no options to come back when outnumbered isn’t what I call a benefit, it is just assuring they get face rolled.
That’s because you only see the rally mechanic one way, and you feel it gives you an advantage. You are probably correct, but yours is but one play style. It’s absolutely unclear what effect removing rally will cause. Most people probably don’t effectively exploit rallying as a method to res, they merely rally and get ressed.
The other benefit of trying this is the devs can see how the mechanic works in WvW and perhaps answer some questions about how it might be better balanced.
I think this is harmful for the underdogs, as them rallying may be the only way they are able to come back and win an outnumbered fight. It would make fights more predictable/ boring than they currently are. Rezzing and rallying are the only way underdogs can win sometimes, removing either would be bad for those outnumbered.
With rally:
WTF I thought he was dead then he killed me?! Didn’t think that would happen..
Without rally:
He’s dead move on, easy wipe. * yawn*
It’s not clear to me that rallying doesn’t favor a bigger group regardless of skill. I’ve been in plenty of fights against big groups, rallied and then just get smacked down again. And no rallies makes it a straight up fight. No tricks, no NPC rallying…