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in Guild Wars 2: Heart of Thorns
Posted by: TurtleofPower.5641
in Guild Wars 2: Heart of Thorns
Posted by: TurtleofPower.5641
The name is fine. Especially when people just break out a standard thesaurus as their only attempt to find something else. Sheesh.
There isn’t any content for hardcore players that I’ve heard of. You want to grind similar PVE rewards right now in zerg? Check. You want other builds for PVP? Check.
However big things missing for an expansion are:
- No new leveling content to give Revs something fresh to do
- No dungeons
- Not a vast amount of new area
in Guild Wars 2: Heart of Thorns
Posted by: TurtleofPower.5641
Oh geez it would have been ABSURD to call it a Paragon.
Paragons were
A. trained in Elona
B. They’re an entire profession, specializations are just a variant of existing professions
C. Fight with actual spears not magical ones or bows
D. lore-wise it’s nonsensical. what did a Paragon and Guardian fall into a vat of chemicals and make a mutant? Come on.The community just wanted to add extra hype but you got it wrong. Not a big deal.
I can definitely see a Paragon elite spec with spears and chants for the Guardian in the future.
Why is the question though. Support is hardly even a thing in GW2. And I don’t want them wasting time trying to force it into a fighting role. Yes, they could add fighting monks, rits that don’t heal, and paragons with shouts that don’t work but it’s a waste of new content, if they can’t bring it back at its full potential.
in Guild Wars 2: Heart of Thorns
Posted by: TurtleofPower.5641
Oh geez it would have been ABSURD to call it a Paragon.
Paragons were
A. trained in Elona
B. They’re an entire profession, specializations are just a variant of existing professions
C. Fight with actual spears not magical ones or bows
D. lore-wise it’s nonsensical. what did a Paragon and Guardian fall into a vat of chemicals and make a mutant? Come on.
The community just wanted to add extra hype but you got it wrong. Not a big deal.
(edited by TurtleofPower.5641)
Rule of thumb with this game is: play it only if you’re enjoying it.
Following the RNG is a huge disaster.
Game was way better but I’m sure the community is barely existent since they don’t do expansions for it. It’s too bad.
Anet gains nothing and loses much if they deliberately cheat players out of pixels that are ultimately worthless anyway.
I don’t think they care anyway with how bizarre the loot system is already.
Even leveling up it’s bad, but at 80 it’s like the gameplay is gathering recyclable cans to make your fortune.
in Guild Wars 2: Heart of Thorns
Posted by: TurtleofPower.5641
Proof RNG is broken…..
Well what about his / her mf? Also RNG is RNG, full RANDOM.
Hate to break it to you but computers are actually pretty bad at random numbers:
http://engineering.mit.edu/ask/can-computer-generate-truly-random-number
Because they’re not really doing like a lotto of all numbers… they’re using a “seed” number to run some math formula it but the reality is this leads to REALLY weird kitten patterns that can become noticeable.
With so many people playing a game like this… the problems of computerized RNG just become more apparent.
in Guild Wars 2: Heart of Thorns
Posted by: TurtleofPower.5641
Dear Anet.
All I really plan to play in GW2 for the foreseeable future is PVP.
I just don’t really see eye-to-eye with you on PVE content. You like bad drop rates and chaotic zergs… I’d prefer a more polished experience, WITH a player cap like Fractals and dungeons, and real teamwork.
So that being said why can’t I just buy new classes as a separate package? You can even keep precursor crafting and all that. I don’t care. I just want GAMEPLAY related stuff, and I’d be happy to pay for it… but less happy to pay for a whole bunch of extras that imo go in the wrong direction for my entertainment purposes.
Yeah not gonna lie… I really don’t like the zerg.
There’s many issues there —
One… the game runs like crap. I mean it’s still “playable” but it’s hard to appreciate the care that went into the graphics and sound with everything being AOE bombed on top of you constantly.
Two… It also means you can’t play very strategically even if a boss is designed with tells and that sort of things, when there’s too many people doing too much for you to see it.
Three… Other than being present and doing damage, what’s the point of having people together? I can’t speak for everyone but to me that’s just a crowd and I hate being crowded. At least with the old trinity there’s some subconscious appreciation… ok good for that tank they’re holding aggro, good for healer they’re not screwing up, good for the nuker they fire off their big recharge skill, etc… I don’t have any subconscious appreciation for GW2 zergs accept for the commanders. More people just kind of lowers the logic of every encounter though. This is a very old problem with the game… the sense of roles in content is remarkably absent which means everyone is just damage and self-preservation… which means you’re really just stuck in a crowd if you want to do the popular farm or world event or whatever.
(edited by TurtleofPower.5641)
Not seeing any new reports of it dropping. Seems like a miniscule boost. Not wasting any more time on these shenanigans.
I like how it is, it ensures that those testing have 80’s can navigate and play high level maps and actually know what they’re doing and are active players. It rewards people that actually play the game, instead of sending off invites to accounts that are either dead or played at launch for like 3 days and quit.
This is NOT how it works though.
You can’t just put in time and get one. It’s too random. So someone who does it for 5 minutes and doesn’t play the game can most definitely have about the same chance of getting one.
It needs a toggle, a slider, or SAB minipet sounds should be removed permanently.
If there will be event chain on new mapa zerg train is obvious.
But they will not work in the same way. So not so obvious?
I assume you mean like Silverwastes where there’s bases spread out? But that still doesn’t really stop the effect of a 10+ blob of people on top of the content dropping all their AOE at once. The spamfest effect.
It’d be cool if they dabbled with gated areas… i.e. no more than 5-8 person can go in, and have a few gates per event. Actually similar to the lanes boss fights, except it would literally control how many people can enter so players couldn’t screw up the flow of the game so badly everywhere.
Thank you for this thread. I’d rather grind for something I know I’ll get (PvP rank and track rewards) than for something I probably won’t (beta key).
I agree. PVP rewards are actually phenomenal at this point.
PVE RNG and Black Lion Chests… crap. Literally the endgame is gold farming, crafting and day trading. I’m sure that thrills a particular niche but where is the epic adventure and treasure for the people expecting a fantasy game to be that.
One thing that worries me… after seeing Dry Top yesterday… HoT launch is going to be awkward. Everyone is going to be on the same map. There’s nothing like the starting cities provided to spread things out more. You’re going to have a LOT of people on top of the same content.
That could really be annoying. Obviously the best player solution is try to get on the opposite side of the map of the commander tag… hopefully that will be enough to keep people who don’t want that constant zerg chaos on top of them out of it.
Your drop rate should go up the more you’re in those areas… if they cared about doing it fairly. In reality you’re going to hear a lot of “my friend who never plays” stories because that’s what happens with RNG.
Or they should just let it drop in all game modes? so that people who enjoy things other than grindfests could get one….
But people who enjoy grindfests are the best bug testers. Repeating the same action over and over is the definition for both grinders and bug testers.
Maybe but they have their own testing for most things bug related anyway I’m sure.
They’re probably more interested in what the general public can screw up in the game than what they can find lol.
Your drop rate should go up the more you’re in those areas… if they cared about doing it fairly. In reality you’re going to hear a lot of “my friend who never plays” stories because that’s what happens with RNG.
Tried it for an hour. Nobody got one. Looks like they expect you to grind all week for the “chance” which is fairly lame, especially with the zerg around and everyone competing over targets.
Well like you said I assume they don’t let you separate pieces because they don’t want to test it for mixed set clipping.
I agree that “mix at your own clipping risk” would be a heck of a lot more interesting though.
It’s also possible they did something dumb like not use the same texturing configuration as armor though, which could perhaps make it impossible.
I’d a guess a month or two before HoT when they have settled on all the changes.
in Guild Wars 2: Heart of Thorns
Posted by: TurtleofPower.5641
This means that the playerbase will be divided in those who won’t be able to use specializations (aka those who didn’t purchase HoT) and those who can. My fear is that in the future, after the first set of specializations will be released, they will make the new ones a gem store purchase.
Firstly, I don’t think they’ll be quick to release new elite specializations outside of expansions. They have been extremely shy about adding skills and such to the game since GW2 came out. Heck half the existing elite skills and traits are still dog poop because they are so balance paranoid, and you’re worrying they’re going to rush out gem store elite character tracks? I wouldn’t worry. That stuff will be very rare, the way they have doing things, so rare that it probably will never have a chance to make it the gem store as a standalone.
If it did you would see a PVP community revolt… but like I said seems far-fetched that it would become a skin of the month thing… (they already did that for PVP with finishers)
(edited by TurtleofPower.5641)
+1
The SAB minis and weapons in Heart of The Mists all the time make me think the game absolutely needs this. The worst techno sounds I have ever heard in my life… well if you’re exposed to it in that way where it’s just ripping into your head when you’re doing other things.
There’s no revenant specific leveling content to play… at all… so there’s no reason for them not to let you use tomes. The only new area is 80.
Obviously we don’t know what they’re going to do… which means don’t make a legendary now. There’s a reasonable chance it will become a lot cheaper.
in Guild Wars 2: Heart of Thorns
Posted by: TurtleofPower.5641
If you want ascended weapons and armor, work for it, craft it like the rest of us.
I think most people don’t do it because holy crap is the 2-3 hours of leveling crafting up to high level boring. However, it’s fairly necessary at this point if you want anything to do in the game with your level 80 character. Seems clear they’ll keep making stuff like Dry Top, where if you don’t have crafting ability it kind of loses a lot of the point, or if you want ascended, etc…
So you need to get a drop? This could be either very handy or really annoying.
The problem with betas is they’re always pre grind and nowadays pre cash shop. They rarely resemble the game.
The majority of companies aren’t confident in their games anymore… so they instead put in these time/grind gating things to try and guarantee players… but it’s a mixed bag. You might push away more players than you guarantee.
New is the internet rage cycle’s fuel.
You can get people to debate you over just a few words. When a game is updating… oh boy look at all the words to argue about! It’s predictably a feeding frenzy for commenters.
That said, people aren’t going to like some changes, and they’ll like others… that’s life… but it’s too early to get the picture yet.
Expect it to come late august/begin sept as thats the usual period for new games/expacs to be released. Just when summer is about to end and more people spent time inside their homes.
Also just in time to make every kid rage “thanks for putting it out after summer vacation ended Anet!”
But yes seems like it will be Sept or later they way they are doing this.
. As far as we know, pure PvP or WvW players will have to go into PvE to unlock everything since there are no skill challenges in PvP and very few in WvW.
I would assume there’s some WvW method coming. Could be on the new borderlands maps for example. We don’t know yet. They didn’t confirm there won’t be any way to get more HP there.
I have to wonder if maybe they just want to live a less grindy dev life themselves so they’ve made the game absurdly basic. That’s probably a bit of what happened. GW1 probably had too many boring meetings due to all the depth, so they decided to make GW2 a simplistic game that adds more hamster wheels like dailies and world completion and ascended gear, but no robust team play content, builds, or the like.
(edited by TurtleofPower.5641)
I wish the game had self-launching skills for triggering it as a combat tool. That would be sweet, and seemed like what the game having a Z-axis was originally going to be like.
As it is like 99% of the traits it really turns into something passive.
Seems like there’s no longer a reason to use scrolls.
From what I gather after the update you get all your hero points only from your character level and how many actual skill points you earned doing challenges in the world.
I don’t feel like I have a choice in the current system. I’m rolling a generic highly rated PVP meta build right now and dominating. Such a choice!
It makes far more sense for them to just make the meta builds, and then you get like 4 per profession as opposed to be lucky if your prof is even in the current top meta.
No, it’s not a LOT of choice. But if we wanted that the time to complain was before GW2 came out and they ditched dual professions. That was the real change to the series. It’s too late now. We’re not getting “choice” in this iteration of GW no matter what we say, so I’ll take this next idea over what we have now.
in Guild Wars 2: Heart of Thorns
Posted by: TurtleofPower.5641
To be fair though this game was never designed for variety. It didn’t have GW1’s system.
The trait system has always heavily favored funneling people into all doing the same things. At least now they’re going to have to really approve of a handful of builds, rather than one or two per class.
I’m still baffled… before long it’s 3 years after launch of GW2 and coming up on an expansion… no hardcore gamer endgame.
I think their general motive is to serve casual gamers, other than PVP, which is kind of messed up.
In my opinion unless you wasted a lot of gold like a week before HoT came out because you didn’t know what your doing, they’re under NO OBLIGATION whatsoever to give refunds.
So people asking at this point… heck no, you shouldn’t be retroactively getting currency back for all the currency you used. It’s how the game plays. You spend it, you spend it.
It should only be in the case of someone that screws up and spends at a really bad time like right before the changes hit.
How about instead of hamstringing them by constantly complaining about make this, that, and the other backwards compatible, and give me a refund for this or that, and blah blah blah… this community for once focuses on improving the whole game. I mean if they do this right you could have more than one favorite build… but not if they can’t actually focus on doing it right.
I like the concept. We’ll so it plays though.
So we’ve arrived at a character build system take 3?
Well props to them for going there. I really hope this time it’s the “one” though.
Well.. feels dated and uninspired.
Also the UI is bad as usual. Anet needs to realize that GUI can’t be merely random graphics and icons… the readability and teaching factor should be built-in, which it isn’t here.
I think this game would be a FANTASTIC candidate for DX12, knowing what we know so far.
GW2 is a game that seems to get severely bottlenecked by DX9.
However, we can’t say with any certainty whether Anet will commit. It can be a really daunting thing to work in a big upgrade, and we have no idea how it would effect them or their codebase.
It’s no wonder some new folks shy away from doing dungeons. Pontificating about how you’ve “mastered” “difficult” content does not make you better than those who don’t enjoy the content that you do.
It makes you more skilled at games than the people that quit on the first room of dungeons because they refuse anything challenging. Nobody is saying it has anything to do with judging a person’s character for crying out loud… but there are skilled and unskilled people at everything.
Unfortunately the group that wants skill based challenges and obstacles in GW2 got screwed over.
There’s no:
- No functional team interaction. GW2 really has close to none. It’s a mosh everywhere you go from WvW to PVE. The ‘identity’ and ‘impact’ an individual character has is near zero. In fact I’d suggest the only mechanic in the entire game that really matters and is class dependent is mesmer portals. One mechanic! Which is really insane for an MMO with 8 profs. Team Fortress 2… a “brainless” shooter… has actual class relevance, while GW2 an MMO does not. That’s weird.
- Event/story design in the game is ridiculously confusing. They make so many open world missions where the objectives morph into bizarre lists of goals that 90% of the people can’t even figure out while their screen is full of exploding particle effects. This makes the ‘hit 1’ joke a very real thing, because most events you don’t learn the story until playing 5 times… (never mind the absurdity that you’re replaying the same event to find out what happened.) How is this content a good stage for teamwork? It’s not so they replaced it with boring self heal and EZ res, and yes even a self res.
The content seems to have two goals only: To make you invincible, and to be confusing. There’s nothing about skill in it.
-Dungeons are supposed to build on clear game design and take teamwork learned elsewhere to the extreme, but the problem is GW2 doesn’t have clear game design or any teamwork. So people exposed to dungeons might not know what a dungeon is even all about. Orr had the same problem.They’ll gripe about it not being good, but the reality is they’ve been conditioned to play the game with a drinking bird hitting their keyboard. To Anet’s credit, they finally came up with a solution by making Fractals an accessible objective-based area that at the very least was worth playing. Then they decided, as they have a zillion time in this bloated game, that Fractals was just another experiment and they never have to update it.
So then here we are. Guild Wars 2 has been out for a long time but the question is becoming louder than ever: what is the point of the game? Is the point another 2 years of moshing and mystic toilet before they announce GW3? Because at that point I’ll feel scammed on this entire sequel. I thought it was supposed to be an epic adventure. Tyria is feeling more like a flea market at this point… with lots of junk everywhere but nothing to remember forever as an adventurer.
I’m starting to think Nexon has an influence in all this.
They probably were demanding an expansion to the point Anet just said “Oh shut up, here we’ll put the Living Story out as one.”
What really bugs me is they claimed group content… and now it seems like they’re trying to pass off open world as the group content?
The same open world we’ve done for 2 and a 1/2 years that has no teamwork and is just everyone standing there and having a cup of tea as the game animations play on?
Seriously if they’re saying it’s different because you can put more bleeds on the enemy… just wow. Next open world / RPG game. It’s been real.
Watched the streams a little bit and I still don’t get it.
Feels like the series has finally completely done away with trying to be Guild Wars.
The focus on open world content does not excite me because they never did it well. Open world is supposed to feel wild and unpredictable, instead it always feels like it’s looping, because that’s exactly what is doing in GW2. They didn’t leave actual “openness” in there for monsters to even so much as wander and find their target camp at random. It’s a total bore to me the way they’ve approached it.
Unless there’s some secret like 10 amazing big group dungeons coming with this I still just don’t get how it’s supposed to be an exciting expansion.
in Guild Wars 2: Heart of Thorns
Posted by: TurtleofPower.5641
Hey Joe! Fan of your work.
The biggest thing I want to know is if they have a back-up plan if fans aren’t happy with HoT just having the one region it does. Will they work to get more regions in this year through Living Story or something like that.
(Other GW1 expansions use to come with dozens of regions and globe spanning type quests, this is apparently a totally different type of expansion that is limited to a single region so the gameplay value here concerns me.)
Thanks.
I used to feel like I could trust them (played every GW release ever) but something about this expansion just seems like it’s rushed. I mean where’s something like Crystal Desert for crying out loud with all the GW1 references that have been coming up. Or some return to dwarven areas with all the dwarf stuff being mentioned? I really am scared they’re just opening up something that’s the equivalent of the last few LS maps, a new prof, 1 alt-version/specialization per class, and those handful of other things… and that the main story will be the biggest letdown ever.
Only time will tell though.
in Guild Wars 2: Heart of Thorns
Posted by: TurtleofPower.5641
Say you’re fighting with 10 other people around and 3 people use a taunt skill, .1 second after each other.
What happens?
Is the monster just shuffled to the last one to hit it, wasting the first two?
Does the first guy get it, and the next two have a wasted skill use?
Seems any which way you do it it works badly in groups that aren’t on voice chat if you can always fire the skill off.
The only way I think it would be fair is if you have the option to make your taunt skill not accessible unless it can apply to a target. Maybe it already does that but it’s impossible to look up details right now. Anybody know?
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