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Overall very Good, with some suggestions

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Tzozef.9841

IMO I like the Reaper and it’s capabilities, there is stuff I really like, stuff I’m uncertain about I need to get a feel for, and some things that need tweaking. So I’ll discuss each as such.

Stuff I really like:
Reaper’s Shroud- Very awesome, what was shown is self-explanatory.
http://dulfy.net/wp-content/uploads/2015/05/gw2-reaper-shroud-knight-skills1.jpg

Traits- Solid, seems to have synergy with other trait lines, at least enough to experiment with when you take a look, for both Condi and Power builds.
(I’m sure that_shaman and/or dulfy will update the calculator soon to play with it) http://dulfy.net/gw2traits#build=AgQF7AGoBqg~

Stuff I’m Uncertain about I need to get a feel for:
Greatsword skills- A lot of it is quite stationary and immobile, yea sure you get big damage pay-offs, but it leaves you way to exposed to CCs and attacks (including from ranged.)

Can you move while using Gravedigger and Death Spiral? (I hope so)
Having too many skills on Greatsword where you are immobile will defeat the purpose of going into large group of enemies, because you can’t move!

In theory, the skills are cool though, but need to get a feel for it. The auto-attack chill helps for sure.

Chill:
This leads me to my next concern, how capable are we to maintain chill on our enemies really?

You people who got food reducing condition times, runes, condi clear skills. That will be an issue for Reapers.

Again would have to put this in practice, because the Reaper’s Chill is like the Reaper’s Dik 8===D, if it’s gone to quickly the Reaper is useless. (AkA, No Chill = No Dik 8-D)
Needs to be tested in PvP in general to see.
Looks great on paper though.

The ONLY thing I want:

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Posted by: Tzozef.9841

Tzozef.9841

I’m confident that will definitely be included. Remember for a lot of the Elite Specialization showcases they are using OLD tool-tips.

and it says “Reduces duration of movement-impairing conditions”, slow fits in that category vocabulary wise. So no worries

Chill on Auto-attack.

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Posted by: Tzozef.9841

Tzozef.9841

since thieves’ weapon skills have no cooldown, how about chill reducing their initiative regen?

As someone with a Thief main, I honestly think that’s fair.

Bump ^

Reaper Issues and Suggestions

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Tzozef.9841

I think it all looks really cool, but I’m still not seeing how this is meant to improve the Necro’s usefulness against world bosses. The defensive options don’t seem like they would apply, and most of the effects are only working at their best against multiple enemies.

Very good point.

I also feel the Shouts still have room for potential, i think the numbers can be changed, like the amount of conditions transfered, and “you are all weaklings!” can give those boons to allies as well, and make it a variety of boons other than might (personally suggest Protection, works well with the applied Weakness).

Again these are simple changes, shouts for Necro already set up great potential for it. And i’d rather have them weaker and instant cast with shorted cool downs. Again with the right tweaks it can fulfill a lot of issues it already has

(edited by Tzozef.9841)

What minion would you like to see on "rise!"?

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Tzozef.9841

I new Minion would be better IMO, this gives anet more freedom to suit the skill and balance it.

I suggest a new minion the steals health in a burst, like insect minions, and the necro can toggle them to steal hp as a burst for himself or allies.

"DragonHunter" name feedback [merged]

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Posted by: Tzozef.9841

Tzozef.9841

I think enough feedback and response has been given to Anet from the community, particularly on the name “Dragonhunter”

I’ve read a lot of well-sounded and fleshed out arguments and reviews on the theme of this elite spec.

And the reaction from the community was pretty unanimous, and the discontent with the name was to my surprise, the MAJORITY.

The question is “What is Anet gonna do about it?” We’re all hoping they’d do something about it, so far we got a paragraph justification from Jon Peters which contradicts what was said in the blog and the livestream ready up, not to mention it’s politically deflective nature.

Is Anet gonna dish out a poll of alternative names the community can vote for? are they gonna change the name partially? completely?

I’d much prefer if an Anet dev responded to what action they will take, so we can be pro-active about it and continue on.

With utmost Sincerity, Tzozef.
(please don’t merge this thread)

"DragonHunter" name feedback [merged]

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Tzozef.9841

Divinehunter

Spirithunter

Spellhunter

Fellhunter

This is a compromise maintaining the hunter aspect, using traps and longbow, while tying it in intrinsically to the Guardian and making it relevant throughout Tyria and the GW2 Universe (with or without Dragons)

"DragonHunter" name feedback [merged]

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Tzozef.9841

Divinehunter

Fellhunter

Spirithunter

Dragonhunter in GW1 Factions!!

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Tzozef.9841

A warrior with no bow going after sea dragons. I don’t think it has anything to do with the Guardian specialization.

That’s not the point, the point is that the term “Dragon Hunter” has been used before, as a matter of fact, YEARS before, back in 2007, before they even conceived of Eye of the North and GW2.

Just a fascinating tidbit, I’m curious if anet was aware of this at all

Feedback: Dragon Hunter [merged]

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Tzozef.9841

Here’s something that will make everyone happy. While maintaining the hunter aspect to justify the usage of traps and longbow. The Dragon part no one is happy about that concept because it contradicts the theme of a profession, not influenced by external forces, but developed instrinsic skills (like Chronomancy and Druid Magic, and Tempest [storm manipulation I assume]) and not general nor “high concept”

here are the list of names:

Divinehunter
Fellhunter
Spirithunter

Dragonhunter in GW1 Factions!!

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Tzozef.9841

http://wiki.guildwars.com/wiki/The_Dragon_Hunter

Did this occur to anyone..or anet… at all?

(I still don’t like the Elite Specialization name) but still, interesting historical fact worth noting

Liked the ready up, name still doesn't fit.

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Tzozef.9841

Lol look what I found, was anyone or ArenaNet aware of this at all?!

http://wiki.guildwars.com/wiki/The_Dragon_Hunter

The term Dragon hunter was first used in Gw1 Factions. Just an interesting side note

Liked the ready up, name still doesn't fit.

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Tzozef.9841

A couple notes on Dragonhunter. We went with this name because we felt it was evocative of the medieval witch hunters. Guardians consider themselves protectors of the innocent. Followers of their faith be it in honor, valor, etc. The origin of the dragonhunter is a more subtle nuanced version of this. Guardians fight for justice and the dragonhunter faction believes justice is the eradication of dragons and their minions. I understand this is a lot more high concept than Mesmer but at the end of the day we felt like we wanted to try and push a more mature theme here. I hope this helps explain our thinking. We had other generic names in mind but felt like it was important to have a mix of spec names that are generic fantasy, more Tyrian fantasy, and more high concept. This one falls more in the third category.

Thanks,

Jon

While i respect and your logic, the explanation, and even the name choice for the Elite Spec, allow me to play devils advocate for a moment. I belive the crux of the argument is that for the majority of players, because the games primary antagonists are the elder dragons, they feel in some way they are already hunting dragons, and are thus Dragonhunters. Both the players idea of that, and your explantion of where the name Dragonhunter comes from are valid, but to the players, the subtleness and nuance of the title gets overshadowed by the preconcived ’I already was a dragonhunter". The other known names, Chronomancer and Tempest have the distinction of being things other classes cannot claim to already be. A warrior cannot claim to be a chronomancer, a Ranger cannot claim to be a Tempest. The community would feel better as a whole if the name reflected that nature as well. “A Guardian can be a (elitespec) but a Necromancer cant”

When you fill in Dragonhunter; at its most literal level that creates a false statement in the eyes of the player, thus creating a diminished feeling, since the idea behind Elite Spec was to bring something unique.

I am fine with the name, but I feel this is the core argument against the name.

Bump^

A good example that backs this up would be to call the Elite spec Divinehunter, which no other class can claim to have, and can be connected to the Guardian UNIQUELY

(edited by Tzozef.9841)

Tome Change ideas

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Tzozef.9841

Wanted to run a potential idea past you all. Comments welcome.

Tome of Courage -> Signet of Courage
Passive: PBAoE Heal every 10 seconds.
Active: Light of Deliverance

Tome of Wrath -> “Feel My Wrath”
Shout that grants Quickness and Fury

We like the idea of tomes and if we did this we would hope to bring them back in a future Elite Specialization.

Thoughts? Comments?

Thanks,

Jon

These are pretty solid replacements.

My suggestions:
Signet of Courage- Divide the healing by 10, and make it every 1 second instead. Gives it a different flavor and we already got other signets’ passives that occur every 10 seconds anyway.

“Feel My Wrath”-I like this in the form of a shout and makes a lot of sense, giving us access to different boons within a smaller and simpler cooldown as a Shout.
(I previously thought a Spirit and call it Spirit of Wrath, allowing you the same 5 skills in your weapon bar, but it would be in control of a blue spirit)

However for BOTH skills, make their active effects a combination of their skills 4 & 5 from their Tome predecessors, so they still feel like the tomes we used and don’t lose their edge.

Signet of Courage Active would be – Pacifism & Light of Deliverance.

“Feel My Wrath”‘s shout would give Zealot’s Fervor (Quickness/Fury) & Judgement (AoE knockdown)

Simply because when I used Tome of Courage I found Pacifism very helpful.
and Judgement on Tome of Wrath was quite timely in those GroupvGroup fight situations when I need more control.

So I suggest keep both 4+5 skills effects from their Tome predecessors, and balance it as you wish.

It’s important to maintain their “oopmh” factor and maintain the visual effects that made it cool.

Otherwise I think the Signet and Shout idea is perfect, and synergizes well with current Guardian builds using Shouts and/or Signets already.

You have my vote Jon!

(edited by Tzozef.9841)

ES Predictions: based on patterns and trends

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Tzozef.9841

THAT’s ALL FOLKS! Hope you enjoyed the post, give some suggestions or changes you may think are better below.

Look forward to what you guys think!

ES Predictions: based on patterns and trends

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AND LAST BUT NOT LEAST

6. Warrior Elite Specialization

Okay, for some reason this is a tough one. And my MAIN is a Warrior, LOL.

First off, they have excess to all types of damage, DD/condi, short range, long range, single target, AoE, stuns/some blocks. They have a lot of mobility and have A LOT of options melee wise and very self-sufficient.

They can AoE support with Banners, shouts, and Warhorn.

So what’s left?


Let’s start with Weapons:
They actually don’t have any options for mid-range attacks as a one-hand weapon option that can hit multiple targets

-It’s either Main-hand Pistol(gunslinger type usage with a burst skill to hit many targets like a cowboy)
or
-Off-hand Dagger(as a throwable weapon that bounces between foes)


And as for Utilities, we got AoE support as buffs/heals (banners and shouts), check. Mobility and Gap Closers from Physical Skills, check. Stun Breaks and sustain skills through Stances, check. What’s left?

We’ll actually, what’s left are blocks/parries/evades/and control through the use of utilities.

“But Tzozef, we already have a bunch of weapons that can already do that?”

But have you ever wanted to have full use of weapons focusing on damage, and have block/parries in your utilities to make up for your lack of defenses? Well here you go.

AND also we currently possess no utilities to enhance our weapons, Thieves get Venoms, Rangers have spirits, Engineers have kits, and Elementalist have Conjures.
which are usable by themselves and for their allies directly or indirectly.

So what utility type can fulfill both niches as weapon enhancements, and defensive and evasive utility all at the same time?


SURVIVAL SKILLS. -
From wiki “Survival skills — enhance damage and avoid it”
This would be great for Warrior’s Elite Specialization. If you look at the already existing Survival skills for the Ranger, each skill are actually pretty unique and different all on it’s own! (Muddy Terrain: acts like a trap, sharpening stone: gives bleeds on next attacks, and Lightning Reflex’s evading attack)

Survival Skills due to its versatility and creativity, can fulfill any role that Warrior has YET to have.
Giving warrior’s options to evade, parry and weapon enhance as a utility.

~~~Mechanic Change
-And as for the change to it’s Adrenaline Burst Skill, they’d get an Off-hand Burst Skill.

HOWEVER, instead of an attack it works a lot more like a UTILITY. So for example

~A shield burst skill will grant the Warrior protection 3 full bars of adrenaline last 8s, 2 bars 6s, and 1 bar is 3s.

~Warhorn burst skill would be a Daze, as like a loud screech, again the duration would last depending on the bars of adrenaline.

~For Two-hand Weapons like Greatsword, the Off-hand burst skill would be a block, lasting longer depending on adrenaline.

~Longbow off-hand burst would be a large blind field, in contrast to it’s first damage burst skill which is burning.

The CATCH is that none of these Off-hand burst skills do ANY damage, they are purely for utility. So the trade-off and question you’d ask yourself as a Warrior: In this combat situation at this moment, do I want to protect myself, evade/control enemies? or do I want to do damage?

Names that come to mind are:
Dualist
Zaishen (credit to- https://forum-en.gw2archive.eu/forum/professions/warrior/Heavy-Speculation-on-Zaishen-Elite-Spec/first#post5036881)
Mariner
Arsonal
Weapons Master

(edited by Tzozef.9841)

ES Predictions: based on patterns and trends

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Posted by: Tzozef.9841

Tzozef.9841

5. Wraiths
– Thief Elite Specialization

New Weapon- Scepter

Utilities- Cantrips

This allows Thieves to survive in large group fights, support allies occasionally, and has more magic capabilities to use on itself in fights.

Very similar to that of Ninjutsu, Shadow magic, and with scepter can mix Mid-range and melee range with it’s setup and dual-skills.


Scepter-
Can stealth allies, taunt enemies to unlikely locations, Fear, and do minor damage to enemies through conditions (bleed and poison). Focusing on small AoE and Midrange, which Thieves we’re incapable of doing prior as a “partial niche”


“Cantrips — magical tricks, sorcery, and charms which activate on an instant.” from wiki.

Some possible examples:

Lost in the Shadows- These utilities would allow Thieves to displace his enemies, moving them to different locations against their will when they attack the Thief.

Or Shuriken Armor- placing Spikes on the Thief damaging the enemy for each strike, giving thief protection for a short period, and can use a toggle skill to throw shurikens.

Ninja’s Deflection- Any conditions that get placed on you are redirected back to the source

Cantrips allow thieves to fulfill the niche it needs to hold it’s own while in a group/zerg fight, and gives more aces and tricks up it’s sleeve rather than dodging/evading and stealthing.

~~~Mechanic Change-
The Steal Skill would still teleport the Thief to the enemy, but, instead of stealing an item, the thief would first stealth his allies and go into “Shadow Form” temporarily evading attacks like Mesmer’s 2 skill for a short period of time, then teleporting him back to the original location, ending the stealth on his allies as well.

(Thief is a tough one to speculate for , but other possibilities for utilities are Spectral skills or Physical Skills. But they definitely need more capabilities for zerg fights, a unique way to support allies and survive without stealthing and moving around so much.
Using magic, cantrips, and Scepter would make sense for it’s elite specialization.)

(edited by Tzozef.9841)

ES Predictions: based on patterns and trends

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Tzozef.9841

3. Druids
- Ranger Elite Specialization

Confirmed Weapon: Staff

Utilities- Glamour’s

It’s already quoted and confirmed: “Using the knowledge of druid magic found with the Heart of Maguuma, rangers can choose to specialize and become druids. Druids can wield staff weapons, and have more plant based attacks.”


Staff-
would work a lot like Guardian Staff, except rather than heal, it CC’s and Controls enemy movement with plantlife.


Druid Glamour’s-
I’d imagine they’d possess powers to use Nature and Wildlife directly and to their advantage. Using Sunlight and Photosynthesis to heal allies in the area, use animal spirits to attack enemies, and use plantlife to CC enemies and protect allies.

Glamour Utilities for example-
Photosynthesis, allies absorb sunlight, replenish health, and burn enemies.

Snow White call (or some kitten like that)- All animal spirits just kitten enemies in an area like Shrek 2.

Druid’s Scent- Stuns enemies in an area from a disgusting smell and cures conditions from allies.

Elite Glamour- Pet Overgrowth: Your pet will actually transform into a plant like lifeform (kinda like Swamp thing from Marvel Comics) with it’s own Pet skills and abilities. Your pet literally becomes an embodiment of Forest Nature.

Overall this would be like if Guardian were a Secondary Profession for Rangers, more support and AoE control options. Story-Wise using Modremoth’s abilities against him.

~~~(tough call for changes in Profession Mechanic on this one, pets are still involved, would have to wait for Anet to give more details)


4. Tempest
- Elementalist Elite Specialization

New Weapon: Main Hand Sword

Utilities- Consecrations
from wiki “apply an area effect that aids allies or punishes enemies.” or “involving the placement of helpful effects on the ground.”

Also the word Tempest means: “a violent storm” so I was thinking…

Perhaps the Tempest specialization would manipulate the actual WEATHER of the elements and change climate and temperature to suit it’s combative form.

This would allow Elementalists to go straight up Melee and survive in their own unique way and have more physical control of the environment.
(we have D/D ele, but its close to mid range, and we are still quite squishy and need to be mobile)


Main-Hand Sword:
With this we can do direct close damage, be able to parry and block attacks, freeze enemies in a block of ice with sword touch skills, and stun enemies with blunted stone sword attacks. Making Melee viable for Elementalists for longer periods of time.
With each attunement focusing on different things: Fire- Dmg and Burning, Earth- Stuns and Parry, Water- Freezing, Chill, and enemy CC, Air- Dodges like Thief skills for evades and quick strikes.


Utilities- Consecrations:
Because it’s called a Tempest the Consecrations will take the form of ACTUAL Weather Disasters, and changing climates (effects appropiate conditions) and meddles with temperature.

Volcano: A volcano spawns as a physical entity increasing burning damage and duration and explodes knocking all enemies back. Allies close to the Volcano next attack has burning (Destructible, when destroyed it explodes earlier)

Boulder: Elementalist sends out a Giant boulder knocking down all enemies in a line.

Quick Sand: Sink enemies into the ground AoE, dazing and immobilizing them

Dark night of the Storm: A Thunder Cloud lumes over you and follows you, blinding enemies as DoT, and Thunder does massive damage to enemies who decide to get too close to you.

Tsunami(Possible elite)- Literally Surf on a Tsunami knocking down enemies in a wave and increasing healing stat and give regeneration to allies for a short period. And toggle it freezing the tsunami, freezing enemies caught in it (Destructible and can be damaged by enemies)

~~~The change for Attunements would be a tough thing to speculate, perhaps you guys have suggestions.

EDIT: Also every Elite Specialization gets a new weapon skin associated with it: Chronomancers get the Clock Shield, Dragonhunters get the dragon longbow.

This what data-mined a few months ago, I do believe this is the mainhand sword the Tempest uses [&AgGWDwEAAA==] It’s called the Fargate Operner
(http://dulfy.net/2015/03/16/gw2-upcoming-items-from-march-16-patch/)

(edited by Tzozef.9841)

ES Predictions: based on patterns and trends

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First up:

1. Forgemaster
- The Engineer Elite Specialisation

Confirmed Facts: New Weapon is Hammer


Hammer-
Gap Closing, Melee Attack’s ranging from Aoe Direct Damage, stuns, and burning burst damage. And from the Trailer their is alot of mobility between enemy attacks, chaining from one to the other. (We all asked for this pretty much)


Utility- Summon skills (like that of Minions/Spirit Weapons)

They can forge machines and mechanics that give a melee playstyle they couldn’t do before, and be able to soak in damage and dish out damage along with them in the form a mobile summons shown in the HoT reveal trailer.

I’d imagine the Elite would be an AI “Hulkbuster” suit that can attack enemies and you can hop into that you can use yourself. Along with the insect bots that we saw that absorbs damage, and that you can send out to to attack enemies.

~~~Mechanic Change- Not sure, all their F skills can do everything. Can’t think of anything else


2. Lich (or Vampires or Immortals)
- Necromancer Elite Specialization- Based of Livia from GW1 Eye of the North

Confirmed Weapon- Greatsword

Utility- Shouts

Other than the Elite Specialization, Necromancers NEED a lot of love as a core class with many lacking capabilities many other classes have: disengage abilities, Stability, and lack of options and utility from the Death Shroud.

All those Specialization names serve the idea of a Necro that can survive for long periods of time, being able to effectively be defensive for itself and allies, with more bursty life siphoning, chills, and transferring Condis to enemies and stealing boons from enemies, while gaining access to more defensive boons itself


Greatsword -
Would give it that mobility and disengage it sorely needs, and getting up close, escaping, and dealing with 1vX fights. Hopefully with a lifesteal skill a lot like Giganticus Lupicus with some stability.


Shouts-
It would work differently from Warrior shouts: clearing condi, and placing single conditions, Guardian shouts: giving itself and allies boons, and Ranger shouts: with specific Pet commands.

Lich shouts for example – Absorbing health in Bursts, Condi Transfers/Boon Stealing, and access to Defensive boons for himself and allies.

Vampire’s Scream- Steal large chunks of health from enemies with the AoE. (Can steal health from your own and other minions too), more within radius, more health for you.

Cry of Immortality- Use of the carcus and corpses within the earth to give you allies Stability and Aegis, blocking the next attack and saving you some stability stacks.

Death Nova- (shout out to GW1 peeps), this shout measures all the damage taken and sends it back out. So you the Necromancer still take damage, but whoever is around you receives it equally. So if three thieves dish out 500 dmg each during Death Nova, once the shout ends, each thieve gets 1500dmg.
(Tit for Tat, as they say)

Elite Shout- “Your life is mine, My life is yours”- This Elite shout is a few second effect, stealing all boons from enemies to yourself, and any conditions on you are given to enemies within a radius.


Again this fills in the defensive niche and group support Necro’s have been lacking, and being able to handle/disengage 1vX situations. And making Lifestealing, Condi and Boon Absorbing/Transfering a more viable option.

Opponents with boons are afraid of being around you, and they have to strategize when to put conditions on you. You can’t burst these guys without caution.

~~~We should be given different skill options from Death Shroud, and being able to build Death shroud from the condi stacks we place.

(edited by Tzozef.9841)

ES Predictions: based on patterns and trends

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ELITE SPECIALIZATION PREDICTIONS

From the reveals of Chronomancer and Dragonhunters so far, and mentions from devs about Tempest, Necro with Greatsword and Druids, visual clues from Engi with a Hammer and small flying droids.

Not to mention one Elite specialization getting Shouts, I’ve been noticing some trends and patterns.
___________________________________________________________

So from these patterns/trends I will have some fun making predictions of what I think will come up.

-Firstly all the new utility skills are thematic to the name of the specialization

-Chronomancer Wells tell time and simulate it’s manipulation of time
Dragonhunter’s traps…..well… they trap dragons? Anyway you get what I mean.

-And also their playstyle gives the Core profession a playstyle that is originally NOT available to them.
Mesmers with Chronomancy get more group support and ground AoE capabilities, with the Shield, Continuum Shift, controlling time, changing skill recharges, etc.
Guardians with Dragonhunting get long-range, pretty straightforward, with the Longbow, Spear of Justice, etc..

So, recap, Utilities match the theme, and gives a brand new playstyle not originally available to them through the Weapon and Profession Mechanic.


I’ll try guess their name, utilities and new weapon. And will have a go of how the mechanic might change or not.

Lets Go!

(edited by Tzozef.9841)

"DragonHunter" name feedback [merged]

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Tzozef.9841

I think War Monk would be a great name instead of what we have now.

It honors all GW1 players who played Monks. And fits into the theme of Long-range weapon and traps. Monks in original GW1 were mostly ranged for the most part, but not so offensive and corporeal.

I vote WAR MONK!

Feedback: Dragon Hunter [merged]

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Tzozef.9841

How about Warmonk? War Monk?

That has a much more classifiend and fitting theme, and you can work in traps and pro-active corporeal nature of this specialization rather than Dragonhunter

"DragonHunter" name feedback [merged]

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The name has to go, indeed.
But my opinion is that the whole dragonish theme has to go.

They don’t actually have a choice on this point, on every page and every website, whether it’d be facebook, youtube, the forums, or even external websites like ten ton hammer, EVERYONE is complaining about it. If it is THIS unanimous, anet has to do something about it

"DragonHunter" name feedback [merged]

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Tzozef.9841

Mesmers get, Chronomancer
Rangers get, Druid
Elementalists get, Tempest

and… Guardians…get… “Dragonhunter”

All the first 3 make sense, sounds awesome, and has relevance to the profession, it’s unique to it, without something generic that can be applied to any other profession in the game.

Mechanics are okay, just have to wait and see, but the name has to go..

"DragonHunter" name feedback [merged]

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Here are other names that suit the new Specialization with the new longbow and trap usage.

It comes across a lot like Warrior Monks, who use bow and arrows during the Crusades and Japanese War.

So either Templars, Crusaders, or Sohei.

All those are different names for Warrior Monks. Or just straight up call them Monks.

But Dragonhunter is still crap, Anet MUST HAVE knew this was not a good name, not sure why they choose it.

Heavy Speculation on Zaishen Elite Spec

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One of the best Elite Specialization ideas I’ve heard for warrior, and off-hand burst skills sound awesome.

AND

http://wiki.guildwars.com/wiki/Zaishen_Order
read the first sentence.

“The Zaishen Order is an intercontinental guild that honors the god Balthazar and are led by the Zaishen High Council.”

And there is also a Balthazar temple in the Maguuma Jungle. Perhaps we’ll find long lost Zaishen Warriors there.

AWESOME!

(edited by Tzozef.9841)

Give Necromancer Defiance bar

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Tzozef.9841

It will make so much sense. Whether through specialization trait or mechanic

I don’t even have to argue about it. It fits the class and will make up for what we’ve been lacking for a long time

necro facts.

in Necromancer

Posted by: Tzozef.9841

Tzozef.9841

perfect! soo funny and soo true

What's the Trade-Off?

in Mesmer

Posted by: Tzozef.9841

Tzozef.9841

What’s the trade off between a full Core specialized mesmer from a Chronomancer, as one elite specialization.

Whats the point of playing 3 core specializations if the elite specialization is better with an addition of a new f5 mechanic.

If there is no trade-off, then what’s the point?

Visual Skill Redesign for Categories

in Guild Wars 2 Discussion

Posted by: Tzozef.9841

Tzozef.9841

Hi Anet,

I was watching the Specializations Livestream with Josh and Jon Peters.

I recall Jon Peters mentioning putting every skill in a category so that its more organized and synergizes better with the approriate traits.

I noticed a few they mentioned they’re still having difficulties finding categories for.

Skills for example they’re still looking for categories- Tomes (Guardian), Well of Spring (Ranger), Mending and Healing Surge (Warrior) etc.

What I’m suggesting is that you change the visuals of those skills, edit their names and so it’s easier to put them in a category without changing their core functionality.

Tome of Courage becomes Spirit of Courage. This becomes a Spirit Skill, however, the Guardian itself becomes the Spirit, with the same skills and will look a lot like Spectral Walk for Necromancer, except in the color BLUE and a size increase.

Well of Spring can be Signet of Well-Spring (now a signet)…. Mending on Warrior can be Mending Shout(now as a shout)….Healing Surge can be Body Surge (as a physical)

Again, you already did this for Engineer kits redesigning the kit’s look and changing the mortar function to make it into a kit.

The possibilities are endless just by changing the visual animation of the skill slightly, changing the name and still maintaining the core function and spirit of the ability.

Hope this helps.

Merciless Hammer Change Suggestion

in Warrior

Posted by: Tzozef.9841

Tzozef.9841

Hi, I saw the Specializations Twitch Stream Today.

A build I currently use on my warrior 2/0/6/0/6 with Merciless Hammer in the Grandmaster Defense slot and Burst Mastery in Grandmaster Discipline Slot.

Here’s the issue I have with both Merciless Hammer and Burst Mastery as Grandmasters together on the Discipline Specialization.

Part of what made Merciless Hammer useful was it’s synergy with Burst Mastery, was that we were able to make use of the 25% increase damage to Disabled enemies from the spare adrenaline we had from Burst Mastery.

Without that, there is way less incentive to use Merciless Hammer for two reasons:
1. The extra damage is only of use when disabled
2. The recharge and extra damage only applies to the Hammer, so this forces us to use Hammer to make use of this trait

The whole theme of the Warrior is that its a Weapons Master, and can utilize many weapons as possible.

So since that synergy is gone, here is my suggestion.

Change it from Merciless Hammer to “Merciless Lockdown”: Doing 25% extra damage to any enemy that’s disabled, with any weapon.

And make the 20% recharge to Hammer baseline.

This will solve many issues, one is that this will give Mace combinations, including shield, some much needed love. I see you are going in that direction already, but with the Maces lack of gap closers and slower attack speed, this will encourage us to use Mace/Mace or Mace/Shield or X/Shield, X/Mace, Mace/X

And not only that, this will give more synergy and Love to Physical skills, like Stomp, Kick, Bull’s Charge, etc. (which you gave some needed love already by putting Physical Training in the adept in Strength line, clap clap)

Merciless Lockdown will not only retain the synergy this build has, but open up new builds for those Warriors who like to stun and knockdown, but would like to use it with other skills OTHER than the Hammer. (Again, Mace, shield, and Physical Utilities, etc.)

Hope you take this Functionality into consideration, THANKS ANET

How the revenant should start storywise

in Guild Wars 2: Heart of Thorns

Posted by: Tzozef.9841

Tzozef.9841

OH OH OH, I know how they could do it.

So every Revenant could start at level 1 with their own special Personal Story Instance. However remember, Rytlock is the first Revenant in TYRIA, doesn’t mean their aren’t already Revenants WITHIN the MISTS.

So what that means is that the storyline can still make sense, in other words, our Revenant Characters can be guided by a Revenant within the Mists during Zhaitan’s Rising. We are a character that was killed by Zhaitan or Dragon and will be reborn as a Revenant.

However this may not entirely work out, since then we’d be the first Revenants in Tyria, they confirmed Rytlock is the first Revenant. Unless time travel is involved, or Revenants get adjustments in their personal story while still starting at level 1, contuinity will be an issue

How many Specializations per Profession?

in Guild Wars 2: Heart of Thorns

Posted by: Tzozef.9841

Tzozef.9841

I would like 3 at minimum, 3 seems to be the magic number for specializations for me.

If there is just 2 then it will be too black and white, where one could just be more OP than the other. 3 you get vareity with special benefits for each and for those with different playstyles and preferences within that profession

Fix Bull's Charge too please

in Warrior

Posted by: Tzozef.9841

Tzozef.9841

Congratulations Anet for recognizing the needed fix for Skill 5 GS Rush

BUT,

Bull’s Charge DESPERATELY needs some love too, it keeps over extending and not landing on the target. If you are gonna fix Rush you might as well fix Bull’s Charge too

Pact Fleet Weapons

in Living World

Posted by: Tzozef.9841

Tzozef.9841

I don’t understand why there isn’t some challenging way to get this in-game.

This is the best time to have the new weapon skins(Pact Fleet Weapons) be tied into the game-play experience, and NOT some RNG bs Gemstore.
(FYI, you did it with the carapace armor)

Give players the opportunity who enjoy a challenge and the game to earn these skins in-game.

Its pretty lame to just dump them in cashshop (considering we’ve got hundreds of skins in there already…)

Show your rangers here!!

in Ranger

Posted by: Tzozef.9841

Tzozef.9841

Punknut

My power ranger…

ITS MORPHIN TIME!

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Character Creation Overheat

in Account & Technical Support

Posted by: Tzozef.9841

Tzozef.9841

Here are my specs

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Character Creation Overheat

in Account & Technical Support

Posted by: Tzozef.9841

Tzozef.9841

Whenever I start to create a character, my computer within seconds overheats and crashes.

I have no issues like this the rest of the game(Large scale WvW, Open PvE), it works fine, with exception to conversation cinematics in personal story, my computer overheats as well, but not as much as in Character Creation.

I tried reducing FPS limits, V-Sync in the options.

Not sure how to solve this issue please help. Thank you

Issues with Cinematic Conversations.

in Account & Technical Support

Posted by: Tzozef.9841

Tzozef.9841

Hey man, I’ve been having the exact same problem CONSISTENTLY

Everytime the cinematic comes up in the personal story within a couple of seconds my computer overheats without fail.
The rest of the game is fine, I can play.

But this is getting pretty annoying because I can’t enjoy the story, I have to skip so my laptop won’t overheat.

Bumping this thread. ANET please do something.

PS is anyone having or had this problem too? Its too strange and consistent not to ignore, I’ve been unable to figure it out

In-game Events for Black Lion Weapon Skins!

in Guild Wars 2 Discussion

Posted by: Tzozef.9841

Tzozef.9841

Who’d pay for them with gems if they’re easy to get in the game?

I mean, I get that there’s a weapon skin you want without having to pay for it. I’ve been staring at a Dreamthistle greatsword for a couple months now.

But the people shelling out cash to support the game deserve neat things for their money, right? It doesn’t provide a gameplay advantage, so there has to be something that sets them apart.

At no point I mentioned they would be “easy” to get. Hence challenging events, instanced or within the map. Make them interesting and put effort in-game to strive for.

There is a lot of skilled hardcore players who are hungry for something to chew on. They will be hard to get, but at least this gives us players who PLAY the game to DO something and earn these skins.

The people who want to buy it in gemstore still can buy these skins, they will just get it without effort and much faster than the rest who are fighting or playing in-game for it.
So GW2 still gets support for people who want to.

But this is a GAME, the game is meant to be PLAYED. Give us something in-GAME to PLAY with, that is interesting and challenging by giving opportunities to players who actually want to PLAY the game and not just “buy stuff within it.”

Its either making the keys drop in a variety of events or battles… but this is still somewhat arbitrary.

I would much prefer to give us specifically crafted challenges, preferably instanced with a group of friends to get the skins with.

Why not Anet?

(edited by Tzozef.9841)

In-game Events for Black Lion Weapon Skins!

in Guild Wars 2 Discussion

Posted by: Tzozef.9841

Tzozef.9841

Or – you know – possibly – just oh so possibly – make it so we can have black lion keys as a drop? Might help with that concept of getting ticket scraps.

And before anyone says it – i don’t count the end map rewards >.>

^ Yes this would help too

Its just the entire philosophy of Achievements doesn’t bode well with me.

I mean all the changes is title names and a number that goes up. It’s meaningless whether I have 5000 achieves or 15000, its just a number.

All it really does is makes us play content that’s already there, and nothing changes. Seems like a psychological trick to make us feel something new is happening, when nothing is really different or changing at all, its aesthetically false.

In-game Events for Black Lion Weapon Skins!

in Guild Wars 2 Discussion

Posted by: Tzozef.9841

Tzozef.9841

We all know GW2 end-game is not its strongest suit.

And it seems like, endgame = gemstore

AND whenever they release new skins or armor, its done through a paywall of gems or gold-grinding, only to be met with an RNG from Black lion chests.

Why not Anet create specific challenges and events to do in-game to unlock those awesome weapon skins, fused, phoenix, aetherblade, etc…

A suggestion could be, make the weapon skins a high or guaranteed chance to drop, just make the event battles really challenging, preferably within an instance.

This gives us something to genuinely strive for. Achievements don’t really change the physical experience other than a “name-tag” to show around.

Putting a lot of these cool gear and making us buy them through gold, gems, and RNG from BLKs is weak and doesnt help add to the game experience.
Farming gold or using money to buy BLK which is only by chance to unlock, is lame and not fun.

Give us the option to get these items within the gameplay experience itself.

This will create incentive because of the cool weapon skins, and allows more creativity from devs to tie these skins in with specific fights or bosses to beat, for example.

Making players go through a “paywall” whether it’d be in-game or real-world currency will only make the game boring, and using achievements to get us playing is getting stale, and adds nothing physical or sensually different to the game experience.

Black Lion Weapons Skins with In-game events or challenges WITHIN the gameplay world of GW2. Anyone with me?

Show yer norns!

in Norn

Posted by: Tzozef.9841

Tzozef.9841

(edited by Tzozef.9841)

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Tzozef.9841

Tzozef.9841

I understand all this strategy stuff, and we did most of that (foods, etc).

I just want people to understand that this is the ONLY boss fight in any dungeon path that requires anywhere near this level of preparation, and that you can still completely fail despite preparing intensely.

I just think it needs to be consistent with the rest of dungeons. It’s OK for one fight to be more challenging than others, but this is not challenging. It’s just tedious, hitting you head against a wall for hours in the hope that it works.

You absolutely cannot do this dungeon path without a premade group that knows what they are doing. If you manage it, you are lucky IMO.

And who says every dungeon has to be equal?

Other then DM title, there is nothing unique about Path 4 if you just want skins/exotics, which you can get by running other Paths.

Almost every dungeon has one path that is harder then the other 2, it gives people a way to still get tokens while allowing more organized groups to experience more of a challenge to complete the achievement.

DM title isn’t a necessity and you aren’t entitled to it.

I don’t think it’s coincidence that Arah is the hardest dungeon, Arah is the only dungeon with 4 paths, and the 4th path is longer and requires more organization then other dungeons and Arah paths. It’s basically the “bonus” dungeon to challenge people for DM title as far as I’m concerned.

Every game would be really boring if every single dungeon/boss was the same difficulty and you never had different challenges.

I don’t think you really understand.

We did have preparation. We did have a pre-made team. We were organized. We did have good gear.

It’s not that this boss fight is 1 step harder then the rest. It’s 10 steps harder.

The only way I can see us winning is with a perfect group, all gear with up to date ascended gear, all using the best food possible. Trying to assemble such a group is nearly impossible. The best you can legitimately ask for is a group with exotics/berserker that will listen, and you can send them food if need be.

I know the guy up there said he did it with someone with blue gear but I have no idea how someone is supposed to achieve that to be honest. Like the above person said, to even have A CHANCE, you need to trick the game with 4/5. That’s not good game design.

*edit : And I wouldn’t complain if this was a matter of skill, with hard to dodge attacks and such. But this is pure min-maxing and luck (like the above person said, sometimes she only stealths for like 10 seconds).

Hey Kurr, Its me Kratos

I was with Kurr during this run. We had an amazing group, in terms of skill. To say there was something wrong with are party is absurd

However I was reviewing the boss fight we had, and heres the problem: The factors which resulted in our demise has ZERO to due with player skill, rather the mechanic of the boss battle itself
1. The sparks are truly a hit or miss when it comes to kiting them to the circles, they randomly could fly past and still not be locked in, this is frustrating and it clearly out of the players control, only wasted ample time to dps the boss
2. PETRIFIED, despite having 3 dps warriors literally kitten Simin, I still remember times where either one of us was petrified for a few seconds too long, the frustration waiting to be teared is another annoying factor, more reliant on timing, simple observation and absolute attention from the people assigned to throw them.
3. Another observation (correct me if im wrong) the bosses regen after every disappearance INCREASES everytime, to a point where its simply unforgiving. One to many screw ups (due to sparks or being petrified too long) and her regen is simply too much.

Running the sparks, being petrified and throwing the tears in time, and the regen mechanic of Simin. Less about skill of the player and more being subjected to the mechanics of the fight

The hardest boss fight, which purely involves and dependent on skill of the player for example is Gigantus Lipucus.

Simin/Dwayna on the other hand, is purely about doing a tedious tasks in order the fight the boss itself. So looking at the posts above, I believe although we were a superior in skill and gear group, however other people/groups were more capable of running the sparks and throwing the tears more efficiently than we, which i think why we didn’t do well.

Theres my 2 cents, I would generally like to here anyone else who did the run after the Jan 28th update

Edit: Watched some videos on youtube and had some new thoughts. I do believe this boss was designed to be dps’d by the entire group and being in close proximity to the sparks and tears, so at least 2 members can kite the sparks and be back to help dps the boss, which we could have done better

(edited by Tzozef.9841)

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Tzozef.9841

Tzozef.9841

My last team had one warrior, one guardian, one thief and two necroes (one had blue/green gear, 700 ach points). We got it done in 10-15 mins.
I seriously don’t understand what you are doing if you have three 3 DPS warriors and can’t do it.

It depends if you did it before or after the Jan 28th update, I did this with Kurr today. We didnt wipe even once (during the dungeon before Dwayna/Simin), great party

I remember reading somewhere they would reduce the sparks from 5 to 3. Guess not.
And Simin’s healing is obsurd, and we had good runners for the sparks anyhow.

Seems to be a bug, cant be sure though

Arah p4....DWAYNA!! a real pain.

in Fractals, Dungeons & Raids

Posted by: Tzozef.9841

Tzozef.9841

We had a fully coordinated group and did not wipe at any point

However Dwayna is by far the most TEDIOUS boss encounter in the game

She heals way too quickly, with the hassle of placing 5 sparks is more than enough… And despite the 5 sparks we had good runners placing them

FINALLY, This boss truly needs to be reconsidered and updated. Either make less sparks, or significantly reduce the healing/hp of Dwayna

4 hours wasted…
(I expected this boss to be fixed or rebalanced by Anet after the Jan 28th update)

Screenshot of your Asura Toon

in Asura

Posted by: Tzozef.9841

Tzozef.9841

Need help guys, having a hard time deciding which asura I want to play for my ranger,
which one looks more interesting/cooler/unique?
number 1 or number 2?

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