Showing Posts For UmbraNoctis.1907:

Remorseless?

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Yes, it does.

Message Body length must at least be 15.

[PVP]The Metabattle Build Discussion

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

There are still plenty of players that know how to play against lb druid and that won’t just sit there and let you pew pew them to death when they get +1’ed. LB will work sometimes and sometimes it won’t. It depends mostly on who you are fighting, even if we just look at ranked queues. s/d might be not optimal all the time either, but it is still less situational.

[PVP]The Metabattle Build Discussion

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

You won’t kill any top tier player who just starts kiting at spots where he can’t get hit as soon he gets outnumbered. Thief can +1 much better – more stealth, more mobility, better burst, better at chasing down targets. Of course lb can work in normal ranked queues and occasionally it might be even better than s/d, but overall i don’t think can compete when we are talking about highest tier PvP with optimal comps and such. Jcbroe already explained it quite well imo.

(edited by UmbraNoctis.1907)

[PVP]The Metabattle Build Discussion

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

It is not so much about reflects. The issue with lb is, that you have to land key skills (mainly 3 and 4) to get value out of the weapon, but with the amount of active and passive defenses you can barely ensure to land those hits. Meanwhile with staff it doesn’t matter if they block some autoattacks or not. It is similar with s/d. Those two weapon sets offer reliable defenses that work no matter what the enemy does and even though they lack any kind of burst dmg they can still provide sustained pressure that suffers less from getting blocked/evaded every now and then than spike dmg would. I think, that’s the main reason, why staff + s/d are and will remain meta for now.

Sword f2 not destroying all projectiles

in Warrior

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Unblockable projectiles go through all projectile destruction skills, it doesn’t only apply to Flaming Flurry.

Signet of the Wild - 8 Seconds Unblockable

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

The only thing that makes it op currently is, that many don’t know about the unblockability, so they get surprised by it. If it would have been an official change and had an unblockable icon like similar skills, there would be no issue with it. It is not more op than similar skills from other classes.

DIRE/TRAIBLAZER

in WvW

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Almost all of these run more passives, defensive lines, etc. than their power variants. Especially true on Mesmer/thief.

Pretty much all of those traitlines you have listed are run by power builds. Engi, ranger, dh usually use more defensive traits on power builds than condi builds, other classes usually use the same amount of defensive traitlines. Rev is the only true exception (and condi rev sucks so what?) and thief you can count too, but acro/sa are less used by power builds just because they don’t need it and they gain more from da (which has some defensive aspect too, especially with improv).

(edited by UmbraNoctis.1907)

DH Spear pull should NOT work on evade!

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

A pull is hard CC. It interrupts you and prevents skill usage (with the exception of stun breaks and some instant skills). Entangle is amazing on paper, in reality it sucks against everything that isn’t a necro.

DH Spear pull should NOT work on evade!

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

It has very low casttime/fast traveltime, which makes it very hard to dodge though. Too hard to avoid for such a powerful ability imo. It is only bearable because of all that passive crap and high sustain on most meta builds, which is a bad solution and not very fun to play/play against.

Improve Skill Rating Accuracy

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

That’s only in NA though, EU ranking seems reasonable. It’s as much a player issue as an issue with the system.

Improve Skill Rating Accuracy

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

New to ranked PvP doesn’t neccessarily mean, new to the game or PvP in general. When i started playing ranked PvP at the beginning of season 1, i already played some unranked PvP and WvW and did pretty well against those average players. I don’t play that much PvP overall and i’m still way below 1000 ranked matches played, yet i always had 60+% winratio. And i’m pretty sure, i’m not the only one. Not everyone needs thousands of matches to figure out how to play the game and not everyone who plays a lot, improves a lot. You might be surprised how terrible “experienced” players can be.

To “fix” some smurf isses it might help to increase the amount of placement games to 50 or even 100 matches to make it a bit harder to get into the top 250, but in the end, some players will always try to exploit and manipulate the system and as long there is no punishment for doing so, it won’t change. Sadly. Making the system less accurate is not a solution though.

Improve Skill Rating Accuracy

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

I’m pretty sure, there are “new” players that are better than some who played thousands of games. And if new players are bad, they will lose rating quite fast so unless you are at the bottom of the rating already, you won’t see that much new players anyways, because i doubt ranked PvP gets flooded with new newbies all the time.

And your comparison with experience in real life jobs or sports is bad, because there you have to do a good job over time, otherwise there will be consequences. Meanwhile in GW2 you could play as bad as you want and don’t even notice how bad you actually are, because of how the matchmaking works.

(edited by UmbraNoctis.1907)

DIRE/TRAIBLAZER

in WvW

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

a major problem is that almost all condition damage trait lines are defensive […]

Huh? Which traitlines are you talking about? Usually it is 2 offensive traitlines (1 condi and 1 power oriented, sometimes mixed up), 2 defensive (1 selfish, 1 support oriented), 1 class mechanic oriented traitline and 1 elite traitline. Offensive condi traitlines are not more defensive in general than power traitlines and defensive traitlines are not more condi oriented than power oriented.
Only very few common builds use offensive traitlines, regardless of power or condi.

Helseth carries bronze 4v5

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

I think you are missing the point. Problem is that gold player being in silver will probably never get to gold unless he is very lucky simply because the skill gap is not huge enough for him to win 1v5 match. Reason why Helseth is able to carry bronze teams is because the skill gap is insanely huge, once he gets to higher ratings, the gap will become smaller so he will start to struggle with so called “carry”.

Also, i still don’t understand misconception that to get where you belong, you are supposed to carry 4 potatoes on your team vs better players. […]

If you think, the system puts certain players always on the weaker team, it’s you, who don’t understand how the system works. The system tries to create even matches. Of course this is not always possible, but there is no rule that favours or penalizes certain players. If your MMR is somewhat accurate, the chances that you end up in the better team are exactly the same as the chances to end up in the weaker team. If your MMR is too low, the chances that your team is the better one, are even higher.

I really should start recording my games just to show how potato your teammates can be.

Do it. Because so far all those that claim, that they are only stuck in low MMR because of bad luck/bad teams show nothing but complaints on the forums.

Helseth carries bronze 4v5

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

He won’t always have the same players in his team. They can get carried for one or two games, but will lose as soon there is nobody to carry them, while he as a good players will continue to climb. All players have to deal with good and bad teams (relative to the opponent). There is no rule that gives certain players only the better or only the weaker team. You can view the team as a random factor that is the same for all players in the long run. So the only deciding factor is the player itself and that’s how the system can determine personal MMR in a team game. It just needs a big enough sample size (= games played) to work properly. That’s why it is imo questionable, if a MMR reset every season (even if its only a “soft” one) is a good idea, but overall the system works.

Helseth isn’t the first or only one who tries to climb out of bronze. There has been others, showing their success on stream or youtube videos. Meanwhile those that claim, that they are stuck in bronze hell just because they are unlucky, show nothing but whining on the forums. Coincidence?

(edited by UmbraNoctis.1907)

Scrapper boon uptime

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

How do they get constant stability? I’m curious. I know they can generate a lot of regeneration from super speed if traited.

Perfectly Weighted + Final Salvo. Some might also run Elixier B.

Lick Wounds

in Ranger

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

You can stop that skill by killing the pet. But when it is off cd (20s), the ranger can use it again (pet gets revived, if it is dead when the ranger uses Lick Wounds). So if you want to finish off a downed ranger without stomping you have to kill him in less than 28s.

(edited by UmbraNoctis.1907)

MMR (Course for Dummies!)

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Keep in mind, “new” means new to ranked PvP, not neccessarily new to the game or PvP in general. Not all “new” players are bad and not all bad players are new. And according to Evan Lesh, those players start at average MMR, because most of them actually belong there. The matchmaking system also takes the amount of games played into account, to match new players with/against other new players if possible.

Expertise (Viper's) increase breakbar dmg?

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Immobilize is a condition (= soft cc), not a hard CC. Hard CC like stun or daze is not affected by condition duration. The only exceptions are fear and taunt, which are both condition and hard cc in one.

Expertise (Viper's) increase breakbar dmg?

in Ranger

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Condition duration does not increase the duration of hard CC. It will only increase duration of fear and soft CC like cripple/chill/immob.

Players need a guide about rotations

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Well, maybe there are 2 Rolisteels, who play necro …
My advice stays the same. Don’t blame your team – help them.

Players need a guide about rotations

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

How do i carry this all as full solo player especially with necro?

As a necro it is harder to play solo than some other classes – you should be aware of this and eventually change class, if you want to have an easier time. But for the beginning a few things:
As a necro you should try to help your teammates in teamfights or favourable 2v2/3vs3/3vs2/2vs1. If you are sure, you can win a 1vs1 before you are getting outnumbered, of course you can also go for it. But necros shouldn’t be in outnumbered fights, because you are going to die there, and dieing is always bad (of course not always avoidable). Going far at the beginning of a game just to die there, is pretty much the worst thing you can do as a necro (and you do this, i know it). You are putting your team at a disadvantage, right from the beginning. Stop blaming your team for losses, try to help them instead. In fights and by telling them (politely!), if they shouldn’t go mid/far/whatever. And don’t afk after half of a match, even if it looks hopeless. Afk’ing doesn’t help winning and it doesn’t help improving.

(edited by UmbraNoctis.1907)

This is how a real ranked systems works.

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

The solution to bad matchmaking is not to make it worse.

Signet of the Wild - 8 Seconds Unblockable

in Ranger

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

It makes unblockable for 2 months already (got changed the same patch as wh). Imo it is still not op because of the long cd and casttime. Questionable, if it is intended or a bug, but I guess, they are just waiting and if it turns out op, they can remove the unblockability and call it a bugfix and if its not op, they will just keep it as it is right now.

How do Scrappers usually do against DHs?

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

In pvp U have to fight on an small point, so the Dh have that advantage and if he/she knows a little bit of the class, U will die or will take ages to cap/decap the point… so there is no point to perform that fight.

You are not forced to sit on point. If you can kill a dh when giving up a cap – do it. You can recap after. If you can’t kill a dh and can’t keep a point capped/neutral without dieing – go somewhere else where you can be more usefull (scrapper should be able to deal with a dh though). But you should never die, just to hold a cap for a few seconds longer (unless the game is almost over and you will win with those few extra points).

How to Better Reward WvW

in WvW

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Make WvW fun again – that would be the best reward.

Other rewards just encourge farming instead of playing WvW for the sake of playing and having fun.

3 accounts in the top 250 ( its not luck)

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Because other people would be also be in the placement matches at mixed levels, instead of forced to play with only people of a certain league.

Placement matches use the same matchmaking as other matches. There is litterally no other difference than the hidden (but still existent) rating.

3 accounts in the top 250 ( its not luck)

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Placement should have been 100 matches to at least make it seem less biased against a dice roll.

Why aren’t you just playing those 100 games? The only difference between placement matches and normal matches is the hidden rating at the beginning. But if you can see your rating after 1, 10 or 100 games doesn’t really matter.

3 accounts in the top 250 ( its not luck)

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Because i screwed up with quoting. Corrected it now.

3 accounts in the top 250 ( its not luck)

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

No, because they have high enough initial mmr to not be matched with complete potatoes. […]

But as said before, they don’t get bad teams as often due to their MMR.

Nobody can carry all games. Nobody has to do so. If MMR is random, then good players won’t have a higher initial MMR that prevents them from getting terrible players. If their MMR is not random, then maybe your MMR isn’t completely random either, right?

(edited by UmbraNoctis.1907)

After all those years..

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Or maybe not?

I’ve also lost a few games against double thief comps. Players > Classes.

Attachments:

After all those years..

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

I still think, no class stacking would cause more issues than it would solve. Especially for the vast majority of players that play at low to above average tiers, where pretty much every team comp can work, if you just got the better players in your team. And at higher tiers, people tend to swap more often, if they got a bad comp.

Just lookt at those screenshots. Clear win for red, right?

Attachments:

After all those years..

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Disadvantage of class stacking allowed: Eventually bad team comps because players don’t want to reroll.

Disadvantage of class stacking not allowed: Eventually bad team comps because players can’t reroll. Higher queue times, worse match quality because game can’t find enough players with suitable MMR and class.

Bring back win streak bonuses.

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Win streak boni would mean, top players would gain rating infinitely, making it impossible to catch up. There would be no real “sweetspot” anymore that you could reach.

3 accounts in the top 250 ( its not luck)

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

You shouldn’t just look at a single game – because then you are right. But the system doesn’t look at a single game – it looks at all of your games (even those that were played pre season – to a lesser extent though). And if you look at all of your game, there will be one thing that is not rng – you. The rng part is the same for all players (if we assume, full soloQ – premades can have an advantage of course) – so it is your part, that makes the difference and thats how the system calculates your rating.

3 accounts in the top 250 ( its not luck)

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

forum bug ………

3 accounts in the top 250 ( its not luck)

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

But why would the system put all the bad players in the same team and all the good in the other for hundreds and thousands of games? I mean, according to you, the system can’t even know who is good and who is bad. You are basically saying, matchmaking doesn’t exist and never existed, because it is all rng. But if its all rng, it will be the same for all players in the long run. Because rng doesn’t give any advantages or disadvantages to anybody.

You shouldn’t just look at a single game – because then you are right. But the system doesn’t look at a single game – it looks at all of your games (even those that were played pre season – to a lesser extent though). And if you look at all of your game, there will be one thing that is not rng – you.

(edited by UmbraNoctis.1907)

I love ranked!

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

People who sit at spawn and rage in chat shouldn’t complain about onesided matches.

3 accounts in the top 250 ( its not luck)

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

So you think, matchmaking has always been completely luck based? Why didn’t you complain earlier?

3 accounts in the top 250 ( its not luck)

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Ratings are inaccurate because there has been a MMR soft-reset. It is debateable,whether the reset was a good idea or not, but you can be sure, if there woudn’t have been one, people would just blame the the broken matchmaking of previous seasons (keyword “MMR hell”) for their ratings and it would be even harder to climb up the ladder.

Conditions need a nerf

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

If condis wouldn’t be spammable (which direct dmg is too), they wouldn’t be able to kill anybody with a decent build, because there is too much cleansing and healing.

"Skill rating" means absolutely nothing

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Then just ignore those placement matches and keep playing, and the system might put you where you belong. Don’t forget, the season lasts for almost 2 months. It is simply not possible to rate everyone correctly after a few matches.

Conditions need a nerf

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

If you could cleanse all condis, what would be the point of using condis?

"Skill rating" means absolutely nothing

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Anyone else got multiple accounts with vastly different ratings? If so why.

The rating system needs a big enough sample size (= numbers of matches played) to give somewhat accurate ratings. So the ratings after placement matches shouldn’t be overrated. Especially for accounts with an overall low amount of ranked games, because then even the pre-season-rating – which still plays a role – might be inaccurate too. Of course i don’t know, if that’s the case in mentioned example, but it is a possible explanation.

How to improve the system

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

How can you know, that you did everything right? Being blind for your own mistakes doesn’t mean, they don’t exist.

How to improve the system

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Statistically the 80% luck/rng will be the same for all players in the long run. So it’s your 20% that will make a difference. Because YOU are the only constant factor in all your matches.

Taking top stats into account, won’t make the system more accurate, because they are often meaningless and can encourage bad behaviour. If you have a better idea, how to actually measure individual skill in a 5vs5 game mode, go ahead and show it to anet, i’m sure they would glady implement it. But if you think, top stats are the solution, you probably have no idea how complex the topic “skill” is.

Removing placement matches won’t change anything, because they are basically just normal matches with hidden rating. It is the soft reset/higher volatility at the beginning of the season, that causes the first few matches to have a higher impact on your rating, but it won’t matter much, after enough games played.

(edited by UmbraNoctis.1907)

Ranger PvP Build Compilation s5

in Ranger

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Why not warhorn if you don’t like dagger? AOE might, fury, swiftness, stealth, heal, … dmg/vuln, unblockable pet – it can be used for a lot more useful stuff than torch imo.

(edited by UmbraNoctis.1907)

Make Ranked aviable on PVP rank >50 !!

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

It is impossible to give players a somewhat accurate rating without a big enough sample size. So it is not surprising that there can be quite a big difference between accounts of the same player after a few games. It is not optimal, but how do you want to change it without causing other issues?

Rank is meaningless. The only thing that should happen is that new account doesn#t get average MMR – otherwise new players get losses after losses since they are placed above their ability.

According to Evan Lesh, new players (which means new to ranked PvP, not neccessarily new to the game) are placed at average MMR, because most of them actually belong there. And matchmaking uses the number of games played in addition to MMR, to match new players with/against other new player.

(edited by UmbraNoctis.1907)

Decay when on Christmas break?

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

The decay is not permanent. If you start playing again after inactivity, you will gain the “lost” rating back (100 per game).

Congrats on the "matchmaking"

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

The problem is that the match making changes from season to season.

Stop changing what has worked over many years – your team is not that smart.

As far as i know, the actual matchmaking was only different in season 2 and 3. Season 1,4,5 and pre season PvP should have the same (or at least similar) matchmaking. The only thing that changed, is the way you are rewarded.